[manifest] version = "1.0.0" dump_lua = true priority = -10 ### Sprite API # Card:set_sprites() [[patches]] [patches.regex] target = 'card.lua' pattern = 'G.ASSET_ATLAS\["centers"\]' position = 'at' payload = "G.ASSET_ATLAS[(G.GAME.viewed_back or G.GAME.selected_back) and ((G.GAME.viewed_back or G.GAME.selected_back)[G.SETTINGS.colourblind_option and 'hc_atlas' or 'lc_atlas'] or (G.GAME.viewed_back or G.GAME.selected_back).atlas) or 'centers']" [[patches]] [patches.regex] target = 'card.lua' pattern = 'G.ASSET_ATLAS\[_center.atlas or _center.set\]' position = 'at' payload = ''' G.ASSET_ATLAS[(_center.undiscovered and (_center.undiscovered[G.SETTINGS.colourblind_option and 'hc_atlas' or 'lc_atlas'] or _center.undiscovered.atlas)) or (SMODS.UndiscoveredSprites[_center.set] and (SMODS.UndiscoveredSprites[_center.set][G.SETTINGS.colourblind_option and 'hc_atlas' or 'lc_atlas'] or SMODS.UndiscoveredSprites[_center.set].atlas)) or _center.set] or G.ASSET_ATLAS["Joker"]''' [[patches]] [patches.regex] target = 'card.lua' pattern = "G.ASSET_ATLAS\\['Joker'\\]" position = 'at' payload = "G.ASSET_ATLAS[_center[G.SETTINGS.colourblind_option and 'hc_atlas' or 'lc_atlas'] or _center.atlas or _center.set]" [[patches]] [patches.regex] target = 'card.lua' pattern = 'G.ASSET_ATLAS\[_center.set\]' position = 'at' payload = "G.ASSET_ATLAS[_center[G.SETTINGS.colourblind_option and 'hc_atlas' or 'lc_atlas'] or _center.atlas or _center.set]" [[patches]] [patches.pattern] target = 'card.lua' pattern = "(_center.set == 'Joker' and G.j_undiscovered.pos) or" position = 'before' payload = '(_center.undiscovered and _center.undiscovered.pos) or (SMODS.UndiscoveredSprites[_center.set] and SMODS.UndiscoveredSprites[_center.set].pos) or' match_indent = true [[patches]] [patches.pattern] target = 'card.lua' pattern = '''(_center.set == 'Booster' and G.booster_undiscovered.pos))''' position = 'at' payload = '''(_center.set == 'Booster' and G.booster_undiscovered.pos) or G.j_undiscovered.pos)''' match_indent = true # get_front_spriteinfo() [[patches]] [patches.pattern] target = 'functions/misc_functions.lua' pattern = 'return G.ASSET_ATLAS[_front.atlas] or G.ASSET_ATLAS["cards_"..(G.SETTINGS.colourblind_option and 2 or 1)], _front.pos' position = 'at' match_indent = true payload = 'return G.ASSET_ATLAS[G.SETTINGS.colourblind_option and _front.hc_atlas or _front.lc_atlas or {}] or G.ASSET_ATLAS[_front.atlas] or G.ASSET_ATLAS["cards_"..(G.SETTINGS.colourblind_option and 2 or 1)], _front.pos' # Game:set_render_settings() [[patches]] [patches.pattern] target = 'functions/button_callbacks.lua' pattern = "G:set_render_settings()" position = 'at' match_indent = true payload = "SMODS.injectObjects(SMODS.Atlas)" # create_UIBox_notify_alert() [[patches]] [patches.pattern] target = 'functions/UI_definitions.lua' pattern = 'G.ASSET_ATLAS["icons"]' position = 'after' match_indent = false payload = ''' local _smods_atlas = _c and ((G.SETTINGS.colourblind_option and _c.hc_atlas or _c.lc_atlas) or _c.atlas) if _smods_atlas then _atlas = G.ASSET_ATLAS[_smods_atlas] or _atlas end''' ## Hide floating ? from undiscovered types # Card:draw() [[patches]] [patches.pattern] target = 'card.lua' pattern = '''shared_sprite:draw_shader('dissolve', nil, nil, nil, self.children.center, scale_mod, rotate_mod)''' position = 'at' match_indent = true payload = ''' if (self.config.center.undiscovered and not self.config.center.undiscovered.no_overlay) or not( SMODS.UndiscoveredSprites[self.ability.set] and SMODS.UndiscoveredSprites[self.ability.set].no_overlay) then shared_sprite:draw_shader('dissolve', nil, nil, nil, self.children.center, scale_mod, rotate_mod) else end'''