[manifest] version = "1.0.0" dump_lua = true priority = -5 ### Supporting code for loader.lua ## Save discovered, unlocked states # Game:init_item_prototypes() [[patches]] [patches.pattern] target = 'game.lua' pattern = "meta.alerted = meta.alerted or {}" position = 'after' payload = ''' for _, t in ipairs{ G.P_CENTERS, G.P_BLINDS, G.P_TAGS, G.P_SEALS, } do for k, v in pairs(t) do SMODS._save_d_u(v) v._discovered_unlocked_overwritten = true end end''' match_indent = true