# Necessary to kill threads which lets us restart the game. [manifest] version = "1.0.0" dump_lua = true priority = 0 [[patches]] [patches.pattern] target = "engine/save_manager.lua" pattern = "if request then" position = "after" payload = "if request.type == 'kill' then return end" match_indent = true [[patches]] [patches.pattern] target = "engine/http_manager.lua" pattern = "if request then" position = "after" payload = "if request.type == 'kill' then return end" match_indent = true [[patches]] [patches.pattern] target = "engine/sound_manager.lua" pattern = "if request then" position = "after" payload = "if request.type == 'kill' then return end" match_indent = true