return { descriptions = { Back = { b_cry_CCD = { name = "CCD牌组", text = { "每张牌也是一张{C:attention}随机{}消耗牌", "{C:inactive,s:0.8}{C:attention,s:0.8}(Consume Card Deck){C:inactive,s:0.8}" } }, b_cry_antimatter = { name = "反物质牌组", text = { "拥有{C:legendary,E:1}所有牌组的{}增益效果" } }, b_cry_beta = { name = "怀旧牌组", text = { "{C:attention}小丑牌槽{} 和 {C:attention}消耗牌槽{}", "{C:attention}合并", "boss底注被替换为它们的怀旧版本" } }, b_cry_blank = { name = "空白牌组", text = { "{C:inactive,E:1}无作用?{}" } }, b_cry_bountiful = { name = "丰饶的露台", text = { "每次{C:attention}出牌{} 或 {C:attention}弃牌{}后", "固定抽五张牌" } }, b_cry_conveyor = { name = "传送带牌组", text = { "小丑牌{C:attention}不可{}移动", "回合开始时,", "{C:attention}复制{}最右边的小丑牌", "并且{C:attention}销毁{}最左边的小丑牌" } }, b_cry_critical = { name = "暴击牌组", text = { "每打出一手牌后,", "{C:green}#1#/4{}几率获得{X:dark_edition,C:white}^2{}倍率", "{C:green}#1#/8{}几率获得{X:dark_edition,C:white}^0.5{}倍率" } }, ["b_cry_cry-Blue_deck"] = { name = "入迷牌组", text = { "所有牌都带有一个{C:dark_edition}蓝色蜡封{}", "卡牌不能更改蜡封类型", "{s:0.8,C:inactive}" } }, ["b_cry_cry-Gold_deck"] = { name = "护身符牌组", text = { "所有牌都带有一个{C:dark_edition}金色蜡封{}", "卡牌不能更改蜡封类型", "{s:0.8,C:inactive}" } }, ["b_cry_cry-Purple_deck"] = { name = "灵媒牌组", text = { "所有牌都带有一个{C:dark_edition}紫色蜡封{}", "卡牌不能更改蜡封类型", "{s:0.8,C:inactive}" } }, ["b_cry_cry-Red_deck"] = { name = "既视感牌组", text = { "所有牌都带有一个{C:dark_edition}红色蜡封{}", "卡牌不能更改蜡封类型", "{s:0.8,C:inactive}" } }, ["b_cry_cry-bonus_deck"] = { name = "教皇牌组", text = { "所有的 {C:attention}手牌{}", "都是 {C:attention,T:m_bonus}奖励牌{}", "不能更改增强类型", "{s:0.8,C:inactive}" } }, ["b_cry_cry-club_deck"] = { name = "梅花卡组", text = { "所有的牌都是{C:dark_edition}黑桃{}", "不能改变花色", "boss不会出现{C:attention}梅花{}" } }, ["b_cry_cry-eternal_deck"] = { name = "永恒牌组", text = { "所有的牌都是{C:attention}永恒卡{}", "{s:0.8,C:inactive}" } }, ["b_cry_cry-foil_deck"] = { name = "闪箔牌组", text = { "所有的牌都是{C:dark_edition,T:foil}闪箔牌{}", "不能更改版本类型", "{s:0.8,C:inactive}" } }, ["b_cry_cry-glass_deck"] = { name = "正义牌组", text = { "所有的 {C:attention}手牌{}", "都是 {C:attention,T:m_glass}玻璃牌{}", "不能更改增强类型", "{s:0.8,C:inactive}" } }, ["b_cry_cry-goad_deck"] = { name = "世界牌组", text = { "所有的牌都是{C:dark_edition}黑桃{}", "不能改变花色", "boss不会出现{C:attention}挑衅{}" } }, ["b_cry_cry-gold_deck"] = { name = "恶魔牌组", text = { "所有的 {C:attention}手牌{}", "都是 {C:attention,T:m_gold}黄金牌{}", "不能更改增强类型", "{s:0.8,C:inactive}" } }, ["b_cry_cry-head_deck"] = { name = "太阳牌组", text = { "所有的牌都是{C:dark_edition}红桃{}", "不能改变花色", "", "{C:attention}头部{}不会出现" } }, ["b_cry_cry-holo_deck"] = { name = "镭射牌组", text = { "所有的牌都是{C:dark_edition,T:holo}镭射牌{}", "不能更改版本类型", "{s:0.8,C:inactive}" } }, ["b_cry_cry-lucky_deck"] = { name = "魔术师牌组", text = { "所有的 {C:attention}手牌{}", "都是 {C:attention,T:m_lucky}幸运牌{}", "不能更改增强类型", "{s:0.8,C:inactive}" } }, ["b_cry_cry-mult_deck"] = { name = "皇后牌组", text = { "所有的 {C:attention}手牌{}", "都是 {C:attention,T:m_mult}倍率牌{}", "不能更改增强类型", "{s:0.8,C:inactive}" } }, ["b_cry_cry-negative_deck"] = { name = "负片牌组", text = { "所有的牌都是{C:dark_edition,T:negative}负片牌{}", "不能更改版本类型", "{s:0.8,C:inactive}" } }, ["b_cry_cry-perishable_deck"] = { name = "易腐牌组", text = { "所有的牌都带有{C:attention}易腐{}贴纸", "{s:0.8,C:inactive}" } }, ["b_cry_cry-pinned_deck"] = { name = "固定牌组", text = { "所有的牌都带有{C:attention}固定{}贴纸", "{s:0.8,C:inactive}" } }, ["b_cry_cry-polychrome_deck"] = { name = "多彩牌组", text = { "所有的牌都是{C:dark_edition,T:polychrome}多彩牌{}", "不能更改版本类型", "{s:0.8,C:inactive}" } }, ["b_cry_cry-rental_deck"] = { name = "租赁牌组", text = { "所有的牌都带有{C:attention}租用{}贴纸", "{s:0.8,C:inactive}" } }, ["b_cry_cry-steel_deck"] = { name = "战车牌组", text = { "所有的 {C:attention}手牌{}", "都是 {C:attention,T:m_steel}钢铁牌{}", "不能更改增强类型", "{s:0.8,C:inactive}" } }, ["b_cry_cry-stone_deck"] = { name = "石头牌组", text = { "所有的 {C:attention}手牌{}", "都是 {C:attention,T:m_stone}石头牌{}", "不能更改增强类型", "{s:0.8,C:inactive}" } }, ["b_cry_cry-wild_deck"] = { name = "爱人牌组", text = { "所有的 {C:attention}手牌{}", "都是 {C:attention,T:m_wild}万能牌{}", "不能更改增强类型", "{s:0.8,C:inactive}" } }, ["b_cry_cry-window_deck"] = { name = "星星牌组", text = { "所有的牌都是{C:dark_edition}方块{}", "不能改变花色", "boss不会出现{C:attention}窗口{}" } }, b_cry_cryastral_deck = { name = "星界牌组", text = { "所有的牌都是{C:dark_edition,T:cry_astral}星界版本{}", "不能更改版本类型", "{s:0.8,C:inactive}" } }, b_cry_cryazure_deck = { name = "台风牌组", text = { "所有牌都带有一个{C:dark_edition}蔚蓝火漆{}", "卡牌不能更改蜡封类型", "{s:0.8,C:inactive}" } }, b_cry_crybanana_deck = { name = "香蕉牌组", text = { "所有的牌都带有{C:attention}香蕉{}贴纸", "{s:0.8,C:inactive}" } }, b_cry_cryblur_deck = { name = "模糊牌组", text = { "所有的牌都是{C:dark_edition,T:cry_blur}模糊版本{}", "不能更改版本类型", "{s:0.8,C:inactive}" } }, b_cry_cryecho_deck = { name = "日食牌组", text = { "所有的的牌都是{C:attention,T:m_cry_echo}回响版本{}", "不能更改增强类型", "{s:0.8,C:inactive}" } }, b_cry_cryglass_deck = { name = "易碎牌组", text = { "所有的牌都是{C:dark_edition,T:cry_glass}灰质琉璃版本{}", "不能更改版本类型", "{s:0.8,C:inactive}" } }, b_cry_cryglitched_deck = { name = "故障牌组", text = { "所有的牌都是{C:dark_edition,T:cry_glitched}故障版本{}", "不能更改版本类型", "{s:0.8,C:inactive}不对,这不就是印错牌组吗?" } }, b_cry_crygold_deck = { name = "鎏金牌组", text = { "所有的牌都是{C:dark_edition,T:cry_gold}鎏金版本{}", "不能更改版本类型", "{s:0.8,C:inactive}" } }, b_cry_crym_deck = { name = "M", text = { "所有的牌都是{C:dark_edition,T:cry_m}愉快版本{}", "不能更改版本类型", "{s:0.8,C:inactive}" } }, b_cry_crymosaic_deck = { name = "马赛克牌组", text = { "所有的牌都是{C:dark_edition,T:cry_mosaic}马赛克版本{}", "不能更改版本类型", "{s:0.8,C:inactive}" } }, b_cry_crynoisy_deck = { name = "噪声牌组", text = { "所有的牌都是{C:dark_edition,T:cry_noisy}噪声版本{}", "不能更改版本类型", "{s:0.8,C:inactive}" } }, b_cry_cryoversat_deck = { name = "过曝牌组", text = { "所有的牌都是{C:dark_edition,T:cry_oversat}过曝版本{}", "不能更改版本类型", "{s:0.8,C:inactive}" } }, b_cry_encoded = { name = "编码牌组", text = { "以一张{C:cry_code,T:j_cry_CodeJoker}代码小丑{}和一张{C:cry_code,T:j_cry_copypaste}复制/粘贴{}开始", "商店中只出现{C:cry_code}代码牌{}" } }, b_cry_equilibrium = { name = "均衡牌组", text = { "所有卡牌在", "商店中出现的{C:attention}几率相同{},", "以{C:attention,T:v_overstock_plus}库存过剩加强版{}开始游戏" } }, b_cry_glowing = { name = "发光牌组", text = { "在击败Boss盲注时,", "所有小丑牌的数值乘以{X:dark_edition,C:white}X1.25{}", "{X:cry_jolly,C:white,s:0.8} Jolly#1#Open#1#Winner#1#-#1#wawa#1#person" } }, b_cry_infinite = { name = "无限牌组", text = { "你可以选择{C:attention}任意数量的卡牌{}", "{C:attention}+1{}手牌上限" } }, b_cry_legendary = { name = "传奇牌组", text = { "以一张 {C:legendary}传奇{C:legendary} 小丑牌开始", "击败Boss盲注后", "{C:green}1 / 5{} 几率创建另外一张", "{C:inactive}(必须有空间){}" } }, b_cry_misprint = { name = "错版牌组", text = { "卡牌价格,手牌的数值", "都是{C:attention}随机{}数值" } }, b_cry_redeemed = { name = "赎回牌组", text = { "购买{C:attention}优惠券{}时,", "获得其{C:attention}额外等级{}" } }, b_cry_source_deck = { name = "源代码牌组", text = { "所有牌都带有一个{C:dark_edition}绿色蜡封{}", "卡牌不能更改蜡封类型", "{s:0.8,C:inactive}" } }, b_cry_spooky = { name = "万圣节牌组", text = { "以一张{C:eternal}永恒{} {C:attention,T:j_cry_chocolate_dice}巧克力骰{}开始", "每次{C:attention}底注{}之后 ", "创建一个{C:cry_candy}糖果{}或 {X:cry_cursed,C:white}诅咒{}" } }, b_cry_very_fair = { name = "超平衡的牌组", text = { "每回合{C:blue}-2{}手牌,{C:red}-2{}弃牌", "{C:attention}优惠券{}不再出现在商店中" } }, b_cry_wormhole = { name = "虫洞牌组", text = { "以一张{C:cry_exotic}域外{C:attention}小丑牌{}开始", "小丑牌都{C:attention}20X+{}", "更可能是{C:dark_edition}负片{}", "{C:attention}-2{}小丑牌槽" } } }, Blind = { bl_cry_box = { name = "盒子", text = { "削弱所有的普通小丑" } }, bl_cry_clock = { name = "时间", text = { "时间滚滚流淌", "在本底注中每过三秒,得分需求增长0.1x" } }, bl_cry_hammer = { name = "重锤", text = { "削弱所有的奇数牌" } }, bl_cry_joke = { name = "笑料", text = { "如果得分超过要求的2倍,", "将盲注设置为下一个8的倍数", "8,16,24...以此类推" } }, bl_cry_lavender_loop = { name = "薰衣草环", text = { "在boss回合中每经过1.5秒,盲注要求增加1.25倍" } }, bl_cry_magic = { name = "魔术", text = { "削弱所有的偶数牌" } }, bl_cry_obsidian_orb = { name = "黑曜宝珠", text = { "拥有所有已击败的", "Boss盲注的能力" } }, bl_cry_oldarm = { name = "怀旧 手臂", text = { "必须出4张或更少的牌" } }, bl_cry_oldfish = { name = "怀旧 鱼", text = { "所有手牌的初始倍率都是1" } }, bl_cry_oldflint = { name = "怀旧 燧石", text = { "包含同花顺的出牌不计分" } }, bl_cry_oldhouse = { name = "怀旧 房屋", text = { "包含同花顺的出牌不计分" } }, bl_cry_oldmanacle = { name = "怀旧 镣铐", text = { "牌型的倍率除以剩余弃牌次数" } }, bl_cry_oldmark = { name = "怀旧 标记", text = { "包含对子的出牌不计分" } }, bl_cry_oldox = { name = "怀旧 公牛", text = { "所有手牌的初始筹码都是0" } }, bl_cry_oldpillar = { name = "怀旧 支柱", text = { "包含顺子的出牌不计分" } }, bl_cry_oldserpent = { name = "怀旧 蟒蛇", text = { "倍率除以所出牌型的牌型等级" } }, bl_cry_pin = { name = "别针", text = { "史诗及以上稀有度的", "小丑被削弱" } }, bl_cry_pinkbow = { name = "粉红蝴蝶结", text = { "在出牌时随机化手牌中的牌的点数" } }, bl_cry_sapphire_stamp = { name = "蓝石烙印", text = { "选择一张额外的牌", "出牌时随机丢弃所出的牌其中一张" } }, bl_cry_shackle = { name = "枷锁", text = { "削弱所有的负片小丑" } }, bl_cry_striker = { name = "打击", text = { "削弱所有的稀有小丑" } }, bl_cry_tax = { name = "强税", text = { "每次出牌的得分的上限为", "盲注要求的0.4倍" } }, bl_cry_tornado = { name = "绿松旋风", text = { "#1#/#2#的概率", "打出的牌不计分" } }, bl_cry_trick = { name = "诡计", text = { "每次出牌之后,翻转所有", "手中的牌" } }, bl_cry_vermillion_virus = { name = "朱红病毒", text = { "每次出牌随机替换一张小丑牌" } }, bl_cry_windmill = { name = "风车", text = { "削弱所有的罕见小丑" } } }, Code = { c_cry_class = { name = "://类别", text = { "将 {C:cry_code}#1#{} 选中的牌", "转换为 {C:cry_code}指令下的{} 增强", "可用指令:{C:cry_code}bonus{},{C:cry_code}mult{},{C:cry_code}wild{},{C:cry_code}glass{}", "{C:cry_code}steel{},{C:cry_code}stone{},{C:cry_code}gold{},{C:cry_code}lucky{},{C:cry_code}echo{}" } }, c_cry_commit = { name = "://提交", text = { "摧毁一张 {C:cry_code}选中的{} 小丑牌,", "创造一张 {C:cry_code}新的相同 {C:cry_code}稀有度的{} 小丑牌" } }, c_cry_crash = { name = "://崩溃", text = { "{C:cry_code,E:1}警告!使用此牌会导致游戏崩溃!" } }, c_cry_ctrl_v = { name = "://CTRL+V", text = { "复制一张 {C:cry_code}选择的{} 卡牌或消耗牌" } }, c_cry_delete = { name = "://删除", text = { "{C:cry_code}永久{} 移除一个", "{C:cry_code}选中的{} 商店物品", "{C:inactive,s:0.8}本次游戏中该物品不会再出现" } }, c_cry_divide = { name = "://分割", text = { "{C:cry_code}减半{} 当前商店中的", "所有标价" } }, c_cry_exploit = { name = "://利用", text = { "{C:cry_code}下一{} 手牌", "", "被计算为", "", "{C:cry_code}指令下的{} 牌型", "", "{C:inactive,s:0.8}必须是已发现的手牌类型", "", "可用指令:{C:cry_code}full house(葫芦){},{C:cry_code}flush(同花){},{C:cry_code}straight flush(同花顺){},{C:cry_code}four of a kind(四条){}", "", "{C:cry_code}three of a kind(三条){},{C:cry_code}pair(对子){},{C:cry_code}two pair(两对){},{C:cry_code}high(高牌){}" } }, c_cry_hook = { name = "://钩子", text = { "选择两张小丑牌", "使它们 {C:cry_code}钩住{}" } }, c_cry_inst = { name = "://实例化", text = { "抽取与选中的牌同{C:cry_code}点数{}", "以及{C:cry_code}同花色{}的牌各一张", "{C:inactive}(如果有可能的话){}" } }, c_cry_machinecode = { name = "://机器码", text = { "" } }, c_cry_malware = { name = "://木马", text = { "给所有的{C:cry_code}无版本手牌{} ", "添加 {C:dark_edition}故障{}版本" } }, c_cry_merge = { name = "://合并", text = { "将一张 {C:cry_code}消耗牌", "与一张 {C:cry_code}手牌{} 合并" } }, c_cry_multiply = { name = "://乘法", text = { "选择一张牌,使其所有数值{C:cry_code}翻倍{}", "直到 {C:cry_code}回合结束{}" } }, c_cry_oboe = { name = "://偏差1", text = { "下一包 {C:cry_code}增强包{} 有", "{C:cry_code}#1#{} 张额外卡牌和", "{C:cry_code}#1#{} 次额外选择", "{C:inactive}(当前为 {C:cry_code}+#2#{C:inactive})" } }, c_cry_patch = { name = "://补丁", text = { "从当前所有可见的物品中移除", "贴纸和负面效果" } }, c_cry_payload = { name = "://载荷", text = { "下一个被击败的盲注", "给与 {C:cry_code}X#1#{} 利息(乘法叠加)" } }, c_cry_reboot = { name = "://重启", text = { "补充 {C:blue}手牌{} 和 {C:red}弃牌{},", "将 {C:cry_code}所有{} 牌返回牌堆", "并抽取一组 {C:cry_code}新的{} 手牌" } }, c_cry_revert = { name = "://还原", text = { "将 {C:cry_code}游戏状态{} 回溯到", "{C:cry_code}这一底注的开始时{}" } }, c_cry_rework = { name = "://重制", text = { "摧毁一张 {C:cry_code}选中的{} 小丑牌,", "创造该小丑牌的 {C:cry_code}重制标签{},并", "获得一个 {C:cry_code}升级的{} 版本", "{C:inactive,s:0.8}版本通过收藏中的顺序升级", "基础,闪箔,镭射,多彩,负片,故障,马赛克,过曝,", "灰质琉璃,鎏金,模糊,噪声,星界,欢愉,双面,基础" } }, c_cry_run = { name = "://运行", text = { "在 {C:cry_code}盲注", "期间拜访 {C:cry_code}商店" } }, c_cry_seed = { name = "://种子", text = { "选择一张小丑牌", "或扑克牌", "使它们获得 {C:cry_code}灌铅{}效果", "概率效果必然被触发" } }, c_cry_semicolon = { name = ";//", text = { "结束当前非Boss {C:cry_code}盲注{}", "{C:cry_code}不获得金钱{}" } }, c_cry_spaghetti = { name = "://意面", text = { "生成一张 {C:cry_code}故障版本的{}", "食物小丑牌" } }, c_cry_variable = { name = "://变量", text = { "将 {C:cry_code}#1#{} 张选中的牌", "转换为 {C:cry_code}指令下的{} 牌型", "可用指令:{C:cry_code}1~13,A,J,Q,K{}" } } }, Edition = { e_cry_astral = { name = "星界", text = { "{X:dark_edition,C:white}^#1#{} 倍率" } }, e_cry_blur = { name = "模糊", text = { "{C:attention}重新触发{}此卡", "{C:green}#1# / #2#{} 的概率", "重新触发 {C:attention}#3#{}次" } }, e_cry_double_sided = { name = "双面", text = { "此卡可以被", "{C:attention}翻转{}以展示", "另一张不同的卡牌" } }, e_cry_glass = { label = "易碎", name = "灰质琉璃", text = { "{C:white,X:mult} X#3# {} 倍率", "触发时{C:green}#1# / #2#{} 的概率率不会被摧毁" } }, e_cry_glitched = { name = "故障&_", text = { "此牌上的数值会{C:dark_edition}随机{}变动为", "{C:attention}X0.1{} 与 {C:attention}X10{}倍", "{C:inactive}(如果可能的话){}" } }, e_cry_gold = { label = "鎏金", name = "鎏金", text = { "当使用或触发时额外{C:money}+$#1#{} " } }, e_cry_m = { name = "欢愉", text = { "{C:mult}+#1#{} 倍率", "真是太愉悦了~" } }, e_cry_mosaic = { name = "马赛克", text = { "{X:chips,C:white} X#1# {} 筹码" } }, e_cry_noisy = { name = "噪声", text = { " " } }, e_cry_oversat = { name = "过曝", text = { "此卡上的所有数值", "都被 {C:attention}翻倍{}", "{C:inactive}(如果可能的话)" } } }, Enhanced = { m_cry_echo = { name = "回响牌", text = { "当计分时", "{C:green}#2# / #3#{} 几率", "{C:attention}重新触发{} #1# 次" } } }, Joker = { j_cry_CodeJoker = { name = "代码小丑", text = { "当选择{C:attention}盲注{}时", "创造一张随机{C:dark_edition}负片{}{C:cry_code}代码牌{}" } }, ["j_cry_Double Scale"] = { name = "双重天平", text = { "成长性{C:attention}小丑{}", "以{C:attention}平方{}速度增长", "{C:inactive,s:0.8}(例如 +1, +3, +6, +10){}", "{C:inactive,s:0.8}(增长为 +1, +2, +3)" } }, j_cry_M = { name = "M", text = { "当选择{C:attention}盲注{}时", "创造一张{C:dark_edition}负片{}", "{C:attention}欢乐小丑{}" } }, j_cry_Megg = { name = "M蛋", text = { "出售这张小丑来创造", "{C:attention}#2#{} 开心小丑", "在回合结束时增加 {C:attention}#1#{}" } }, j_cry_Scalae = { name = "刻度", text = { "成长性{C:attention}小丑{}成长速度", "为{C:attention}#1#{}次幂级", "在回合结束时使幂级成长提升{C:attention}#2#{}", "{C:inactive,s:0.8}(平方成长、立方成长、四次方、五次方以此类推)", "{C:inactive,s:0.8}({C:attention,s:0.8}刻度{C:inactive,s:0.8}除外)" } }, j_cry_adroit = { name = "灵巧小丑", text = { "如果打出的手牌包含", "一个 {C:attention}#2#", "{C:chips}+#1#{} 筹码" } }, j_cry_altgoogol = { name = "怀旧 Googol 游戏牌", text = { "出售此牌以复制", "{C:attention}2{} 张最左侧的小丑", "{C:inactive,s:0.8}不会复制怀旧 Googol 游戏牌{}" } }, j_cry_antennastoheaven = { name = "7-4 如指向天堂的天线", text = { "每张被计入分数的{C:attention}7{}或{C:attention}4{}", "增加{X:chips,C:white} X#1# {}筹码", "{C:inactive}(当前已增加{X:chips,C:white}X#2# {C:inactive}筹码)", "{C:inactive,s:0.8}(捏他ultrakill关卡名)" } }, j_cry_apjoker = { name = "AP 弹小丑", text = { "对boss盲注提供{X:mult,C:white} X#1# {} 倍率" } }, j_cry_astral_bottle = { name = "瓶中星球", text = { "当出售时, 应用 {C:dark_edition}界星{}", "和{C:attention}易腐{} 到一张", "随机的 {C:attention}小丑牌{}" } }, j_cry_big_cube = { name = "大大方块", text = { "{X:chips,C:white} X#1# {} 筹码" } }, j_cry_biggestm = { name = "超大M", text = { "{X:mult,C:white} X#1# {} 倍率直到本轮结束", "如果 {C:attention}打出牌型{}", "是一个 {C:attention}#2#{}", "{C:inactive}(当前 {C:attention}#3#{}{C:inactive}){}", "{C:inactive,s:0.8}不是胖,只是骨架大。" } }, j_cry_blacklist = { name = "黑名单", text = { "当手牌中有{C:attention}#1#{}或打出", "{C:chips}筹码{} 和 {C:mult}倍率{} 变为0", "如果牌组中没有{C:attention}#1#{},自毁", "{C:inactive,s:0.8}不会改变牌型等级" } }, j_cry_blender = { name = "Blender", text = { "使用{C:cry_code}代码牌{}时", "获得一张 {C:attention}随机{}消耗牌" } }, j_cry_blurred = { name = "模糊小丑", text = { "选择{C:attention}盲注{}时", "增加{C:blue}+#1#{}出牌次数" } }, j_cry_bonk = { name = "咚~", text = { "每个{C:attention}小丑{}给予{C:chips}+#1#{}筹码", "如果{C:attention}牌型{}是{C:attention}#3#{}增加{C:chips}+#2#{}", "{C:inactive,s:0.8}欢乐小丑转而给予{} {C:chips,s:0.8}+#4#{} {C:inactive,s:0.8}筹码{}" } }, j_cry_bonkers = { name = "癫狂小丑", text = { "如果出的牌中包含", "一个 {C:attention}#2#", "{C:red}+#1#{} 倍率" } }, j_cry_bonusjoker = { name = "奖励小丑", text = { "每张计分的{C:attention}奖励卡{}有", " {C:green}#1# / #2#{} 的几率", "增加一个{C:attention}小丑槽{}或者{C:attention}消耗槽{}", "{C:inactive,s:0.8}(两种概率均等){}" } }, j_cry_booster = { name = "补充包小丑", text = { "商店{C:attention}+#1#{} 补充包槽位" } }, j_cry_boredom = { name = "无聊小丑", text = { "{C:green}#1# / #2#{} 概率", "率重新触发{C:attention}所有小丑牌{}和{C:attention}计分牌{}", "{C:inactive,s:0.8}无法触发{C:attention}无聊小丑{}{}" } }, j_cry_brittle = { name = "脆脆糖", text = { "之后 {C:attention}#1#{} 次出牌,", "随机添加 {C:attention}石头{}, {C:attention}黄金{}, 或 {C:attention}钢铁{}增强到最右边的记分牌" } }, j_cry_bubblem = { name = "泡泡 M", text = { "如果打出的手牌包含{C:attention}#1#{}", "生成一张{C:dark_edition}闪箔{C:attention}欢乐小丑{}", "{C:red,E:2}自毁{}" } }, j_cry_busdriver = { name = "巴士司机", text = { "{C:green}#1# / #3#{} 概率 {C:mult}+#2#{} 倍率", "或{C:green}1 /4{} 概率 {C:mult}-#2#{} 倍率" } }, j_cry_candy_basket = { name = "糖果篮子", text = { "卖掉这张牌获得 {C:attention}#1#{} {C:cry_candy}张糖果", " 每击败 {C:attention}2{} 个盲注{C:attention}+#2#{} {C:cry_candy}糖果{}", "击败{C:attention}Boss 盲注{}{C:attention}+#3#{} {C:cry_candy}糖果{}" } }, j_cry_candy_buttons = { name = "纽扣糖", text = { "之后的 {C:attention}#1#{} 次重掷", "之花 {C:money}$1{}" } }, j_cry_candy_cane = { name = "拐杖糖", text = { "之后 {C:attention}#1#{} 回合", " 打出的牌{C:attention}重新触发{}获得{C:money}$#2#" } }, j_cry_candy_dagger = { name = "糖果匕首", text = { "选择 {C:attention}盲注{} 后", "摧毁最左边的小丑创建一张{C:cry_candy}糖果{}" } }, j_cry_candy_sticks = { name = "棒棒糖", text = { "直到你打出 {C:attention}#1#{}", "下个Boss盲注的效果失效" } }, j_cry_canvas = { name = "画布", text = { "右侧每有一张{C:blue}稀有度高于普通{}的小丑", "所有左侧的小丑{C:attention}重新触发{}{C:attention}一次{}" } }, j_cry_caramel = { name = "焦糖", text = { "每打出一张牌时", "在得分时获得 {X:mult,C:white}X#1#{} 倍率", "持续 {C:attention}#2#{} 回合" } }, j_cry_chad = { name = "硬汉", text = { "重新触发{C:attention}最左边{}的小丑", "{C:attention}#1#{}次" } }, j_cry_chili_pepper = { name = "辣椒", text = { "回合结束时", "这个小丑获得{X:mult,C:white} X#2# {} 倍率", "{C:attention}#3#{}回合后自毁", "(当前{X:mult,C:white} X#1# {C:inactive}倍率)" } }, j_cry_chocolate_dice = { name = "巧克力骰", text = { "击败Boss盲注后", "投掷一个{C:green}d10{} 的判定", "去开始一个{C:cry_ascendant,E:1}事件{}", "{C:inactive}(当前: #1#)" } }, j_cry_circulus_pistoris = { name = "环形转轮", text = { "{X:dark_edition,C:white}^#1#{} 筹码, {X:dark_edition,C:white}^#1#{} 倍率", "如果{C:attention}正好{}剩余 #2#", "手牌" } }, j_cry_circus = { name = "马戏团", text = { "{C:red}稀有{}小丑每个提供 {X:mult,C:white} X#1# {} 倍率", "{C:cry_epic}史诗{}小丑每个提供 {X:mult,C:white} X#2# {} 倍率", "{C:legendary}传奇{}小丑每个提供 {X:mult,C:white} X#3# {} 倍率", "{C:cry_exotic}域外{}小丑每个提供 {X:mult,C:white} X#4# {} 倍率" } }, j_cry_clash = { name = "冲突", text = { "如果打出的手牌包含", "一个 {C:attention}#2#", "{X:mult,C:white} X#1# {} 倍率" } }, j_cry_coin = { name = "加密货币", text = { "出售小丑牌时随机获得{C:money}$#1#{}到{C:money}$#2#{}" } }, j_cry_compound_interest = { name = "利滚利", text = { "回合结束时,获得{C:money}#1#%{}利息", "每次触发后,利息获取增加{C:money}#2#%{}" } }, j_cry_copypaste = { name = "复制/粘贴", text = { "使用{C:cry_code}代码牌{}时", "{C:green}#1# / #2#{}概率将其复制回消耗牌槽" } }, j_cry_cotton_candy = { name = "棉花糖", text = { "出售后相邻的", "{C:attention}小丑{} 变为 {C:dark_edition}负片{}" } }, j_cry_crustulum = { name = "蛋糕", text = { "这张小丑每次在商店", "{C:attention}重掷{}时获得 {C:chips}+#2#{} 筹码", "{C:green}所有重掷免费{}", "{C:inactive}(当前 {C:chips}+#1#{C:inactive} 筹码)" } }, j_cry_cryptidmoment = { name = " M 接龙", text = { "", "卖掉这张卡时,每张{C:attention}小丑牌{}的售价增加 {C:money}$#1#{}" } }, j_cry_cube = { name = "小小方块", text = { "{C:chips}+#1#{} 筹码" } }, j_cry_curse_sob = { name = "啜泣", text = { "{C:edition,E:1}你无法{} {C:cry_ascendant,E:1}逃跑...{}", "{C:edition,E:1}你无法{} {C:cry_ascendant,E:1}躲藏...{}", "{C:dark_edition,E:1}你无法逃脱...{}", "{C:inactive}(必须有槽位){}" } }, j_cry_cursor = { name = "光标", text = { "在商店购入卡牌时", "这张小丑{C:chips}+#2#{} 筹码", "{C:inactive}(当前已{C:chips}+#1#{C:inactive} 筹码)" } }, j_cry_cut = { name = "剪切", text = { "在 {C:attention}离开商店{}时", "这张小丑随机摧毁一张 {C:cry_code}代码牌{}", "并且增加 {X:mult,C:white} X#1# {} 倍率", "{C:inactive}(当前已提供{X:mult,C:white} X#2# {C:inactive} 倍率)" } }, j_cry_delirious = { name = "错乱小丑", text = { "如果出的牌中包含 {C:attention}#2#", "{C:red}+#1#{} 倍率" } }, j_cry_discreet = { name = "低调小丑", text = { "如果出的牌中包含 {C:attention}#2#", "{C:chips}+#1#{} 筹码" } }, j_cry_doodlem = { name = "涂鸦 M", text = { "当{C:attention}选择盲注{}时", "创造2个随机{C:dark_edition}负片{} {C:attention}消耗牌{}", "每有1个{C:attention}欢乐小丑{}创造1个额外的{C:attention}消耗牌" } }, j_cry_dropshot = { name = "一杆入洞", text = { "出牌时,每有一张 {C:attention}不计分{}的 {V:1}#2#{}牌", "这张小丑牌增加 {X:mult,C:white} X#1# {} 倍率", "花色每回合改变", "{C:inactive}(当前 {X:mult,C:white} X#3# {C:inactive} 倍率)" } }, j_cry_dubious = { name = "可疑小丑", text = { "如果出的牌中包含 {C:attention}#2#", "{C:chips}+#1#{} 筹码" } }, j_cry_duos = { name = "双重奏", text = { "{X:mult,C:white} X#1# {} 倍率如果出牌", "手牌包含{C:attention}#2#" } }, j_cry_duplicare = { name = "复制", text = { "每张{C:attention}小丑牌{}给予", "{X:dark_edition,C:white}^#1#{} 倍率" } }, j_cry_effarcire = { name = "充盈", text = { "选择{C:attention}盲注{}时", "将{C:green}整副牌{}抽入手牌", "{C:inactive,s:0.8}如果你在一倍速时无法掌控我,", "{C:inactive,s:0.8}你就不配在二倍速时拥有我" } }, j_cry_energia = { name = "能量", text = { "当获得一个{C:attention}标签{}时", "复制{C:attention}#1#{}个这个标签", "并下次{C:attention}复制{}的数量", "增加{C:attention}#2#{}" } }, j_cry_equilib = { name = "王牌均衡", text = { "小丑牌以{C:attention}收藏{}中的顺序出现", "出牌时创造{C:attention}#1#{} {C:dark_edition}负片{}小丑", "不会出现{C:cry_exotic,s:0.8}域外{C:inactive,s:0.8}或更稀有的小丑", "{s:0.8}最后生成的小丑: {C:attention,s:0.8}#2#" } }, j_cry_error = { name = "{C:dark_edition}E{}{C:red}错误{}{C:dark_edition}O{}{C:red}R{}", text = { "nan" } }, j_cry_eternalflame = { name = "永恒之火", text = { "每出售一张牌,", "这张小丑获得{X:mult,C:white} X#1# {} 倍率", "(当前{X:mult,C:white} X#2# {C:inactive}倍率)" } }, j_cry_exoplanet = { name = "系外行星", text = { "每张{C:dark_edition}镭射{}卡提供{C:mult}+#1#{} 倍率" } }, j_cry_exponentia = { name = "指数", text = { "触发 {X:red,C:white} X 倍率 {} 时", "这张小丑获得 {X:dark_edition,C:white} ^#1# {} 倍率", "{C:inactive}(当前 {X:dark_edition,C:white} ^#2# {C:inactive} 倍率)" } }, j_cry_exposed = { name = "揭露", text = { "重新触发{C:attention}非人头牌{} ", "额外{C:attention}#1#{}次", "所有 {C:attention}人头牌{} 都被削弱" } }, j_cry_facile = { name = "简易", text = { "{C:attention}#2#{} 及一下的牌得分", "{X:dark_edition,C:white}^#1#{} 倍率" } }, j_cry_filler = { name = "填充物", text = { "", "如果出的牌中包含{C:attention}#2# 提供{X:mult,C:white} X#1# {} 倍率" } }, j_cry_fleshpanopticon = { name = "肉体监狱", text = { "{C:red}X#1#{} {C:attention}Boss 盲注{} 需求", "当 {C:attention}Boss 盲注{} 被击败后,", "{C:red}自毁{}, 然后创建", "一张 {C:dark_edition}负片{} {C:spectral}真理之门{} ", "{C:inactive,s:0.8}This prison... to hold... me?" } }, j_cry_flip_side = { name = "两副面孔", text = { "{C:dark_edition}双面{}小丑使用", "它们反面的效果代替正面效果", "{C:attention}重新触发{}所有{C:dark_edition}双面{}小丑" } }, j_cry_foodm = { name = "M当劳", text = { "{C:mult}+#1#{} 倍率", "{C:red,E:2}在 {C:attention}#2#{} 回合#3#中自毁{}", "当{C:attention}欢乐小丑{}被{C:attention}出售{}时增加{C:attention}#4#{}回合", "{C:inactive,s:0.8}2 麦双层,2 麦鸡{}", "{C:inactive,s:0.8}大薯条,20 块和大蛋糕{}" } }, j_cry_foolhardy = { name = "鲁莽x小丑", text = { "如果打出的手牌包含", "一个 {C:attention}#2#", "{C:red}+#1#{} 倍率" } }, j_cry_formidiulosus = { name = "驱邪", text = { "When a {X:cry_cursed,C:white}{} Joker is obtained, destroy it", "商店结束后创建 {C:attention}#1#{}张 {C:dark_edition}负片{C:cry_candy}糖果{} ", " 每有一个 {C:cry_candy}糖果{} 被作祟{X:dark_edition,C:white}+^#2#{} 倍率", "{C:inactive}(当前 {X:dark_edition,C:white}^#3#{C:inactive} 倍率)" } }, j_cry_foxy = { name = "奸猾小丑", text = { "如果出的牌中包含 {C:attention}#2#", "{C:chips}+#1#{} 筹码" } }, j_cry_fractal = { name = "分形手指", text = { "{C:attention}+#1#{} 手牌选择上限" } }, j_cry_fspinner = { name = "指尖陀螺", text = { "当打出的牌型不是最常用的牌型时", "这张小丑牌增加{C:chips}+#2#{}筹码", "{C:inactive}(当前{C:chips}+#1#{C:inactive}筹码)" } }, j_cry_fuckedup = { name = "烂逼小丑", text = { "如果打出的手牌包含", "一个 {C:attention}#2#", "{C:red}+#1#{} 倍率" } }, j_cry_gardenfork = { name = "7-1 小径分岔的花园", text = { "打出的{C:attention} A{} 和{C:attention} 7{}", "会在被计分时+{C:money}$#1#{} 块钱", "{C:inactive,s:0.8}(一本书名,同时也捏他ultrakill关卡名)" } }, j_cry_gemino = { name = "双子", text = { "在回合结束时", "最左侧的{C:attention}小丑{}", "所有数值{C:attention}翻倍{}", "" } }, j_cry_ghost = { name = "幽灵", text = { "回合结束后", "{C:green}#1# / #2#{} 几率 ", "{C:attention}作祟{} 一张随机的 {C:attention}小丑", "{C:green}#1# / #3#{} 几率{E:2,C:red}自毁 {}" } }, j_cry_giggly = { name = "荒谬小丑", text = { "如果出的牌中包含 {C:attention}#2#", "{C:red}+#1#{} 倍率" } }, j_cry_goldjoker = { name = "纯金小丑", text = { "回合结束获得{C:money}#1#%{}利息", "每次{C:attention}黄金卡{}计分时", "增加{C:money}#2#%{}利息" } }, j_cry_googol_play = { name = "Googol 游戏牌", text = { "{C:green}#1# / #2#{} 概率提供", "{X:red,C:white} X#3# {} 倍率" } }, j_cry_happy = { name = ":D", text = { "在回合结束时创造一张随机的{C:attention}小丑{}", "卖掉这张卡以", "创造一张随机的{C:attention}小丑{}", "{C:inactive}(必须有空间){}" } }, j_cry_happyhouse = { name = "快乐之家", text = { "{X:dark_edition,C:white}^#1#{} 倍率当", " {C:attention}114{} 次出牌{}后", "{C:inactive}(当前 #2#/114){}", "{C:inactive,s:0.8}没有地方能比得上家!{}" } }, j_cry_home = { name = "家园", text = { "{X:mult,C:white} X#1# {} 倍率", "如果打出的手牌包含", "一个{C:attention}#2#" } }, j_cry_hunger = { name = "消耗之牌", text = { "使用一张{C:attention}消耗牌{}", "获得{C:money}$#1#{}" } }, j_cry_iterum = { name = "再触", text = { "已经出过的牌重新触发{C:attention}#2#{}次", "并且每张牌提供{X:mult,C:white} X#1# {} 倍率" } }, j_cry_jawbreaker = { name = "硬糖", text = { "击败 {C:attention}Boss 盲注后{} ,", "让所有小丑数值变为{C:attention}两倍{} ", "{E:2,C:red}自毁{}" } }, j_cry_jimball = { name = "小丑球", text = { "{C:attention}连续{}打出", "{C:attention}使用次数最多的牌型{}时", "获得 {X:mult,C:white} X#1# {} 倍率", "{C:inactive}(当前{X:mult,C:white} X#2# {C:inactive}倍率)" } }, j_cry_jollysus = { name = "开心小丑…吗?", text = { "当一张小丑被{C:attention}出售{}时", "创造一张{C:dark_edition}欢愉{}小丑", "{C:red}每回合只生效一次{}", "{C:inactive}#1#{}" } }, j_cry_kidnap = { name = "绑架", text = { "每回合结尾获得{C:money}$#2#{}", "每卖掉一张{C:attention}倍率{}或者{C:attention}筹码{}小丑时", "增加{C:money}$#1#{}" } }, j_cry_kooky = { name = "古怪小丑", text = { "如果出的牌中包含 {C:attention}#2#", "{C:red}+#1#{} 倍率" } }, j_cry_krustytheclown = { name = "小丑库斯提", text = { "当出的每张牌都计分时", "这张牌增加{X:mult,C:white} X#1# {}倍率", "{C:inactive}(当前{X:mult,C:white} X#2# {C:inactive}倍率)", "{C:inactive,s:0.8}(捏他辛普森一家)" } }, j_cry_kscope = { name = "万花筒", text = { "当击败{C:attention}Boss 盲注{}时", "使一张随机{C:attention}小丑{}获得{C:dark_edition}多彩{}版本" } }, j_cry_lightupthenight = { name = "7-2 掌灯破暗", text = { "每张 {C:attention}7 {}或 {C:attention}2{},", "在计分时提供{X:mult,C:white}X#1#{}倍率", "{C:inactive,s:0.8}(捏他ultrakill关卡名)" } }, j_cry_longboi = { name = "怪物", text = { "在回合结束时", "给未来的", "这张小丑牌 {X:mult,C:white}X#1#{} 倍率", "{C:inactive}(当前 {X:mult,C:white}X#2#{C:inactive} 倍率){}" } }, j_cry_loopy = { name = "环弯愉悦", text = { "本回合每出售一张{C:attention}开心{}{C:attention}小丑{}", "{C:attention}重新触发一次{}所有小丑", "{C:inactive}(当前有{}{C:attention:} #1#{}{C:inactive} 次重新触发){}", "{C:inactive,s:0.8}空间不够了...{}" } }, j_cry_lucky_joker = { name = "幸运小丑", text = { "{C:attention}幸运牌{}成功触发时", "+ {C:money}$#1#{}" } }, j_cry_luigi = { name = "路易吉", text = { "所有小丑提供", "{X:chips,C:white} X#1# {} 筹码" } }, j_cry_m = { name = "m", text = { "当{C:attention}欢乐小丑{}被售出时", "这张小丑获得 {X:mult,C:white} X#1# {} 倍率", "{C:inactive}(当前 {X:mult,C:white} X#2# {C:inactive} 倍率)" } }, j_cry_macabre = { name = "毛骨悚然", text = { "当选择{C:attention}盲注{}时,除了{C:attention}开心小丑{}和{C:legendary}M系小丑{}", "其余小丑全部摧毁,每摧毁一张小丑就获得一张{C:attention}开心小丑{}" } }, j_cry_magnet = { name = "冰箱磁铁", text = { "回合结束时获得{C:money}$#1#{} ", "如果有少于或等于{C:attention}#3#{} 张小丑牌,获得 {X:money,C:white} X#2# {}", "" } }, j_cry_manic = { name = "狂躁小丑", text = { "如果出的牌中包含 {C:attention}#2#", "{C:red}+#1#{} 倍率" } }, j_cry_mario = { name = "马里奥", text = { "额外触发所有小丑", "{C:attention}#1#{}次" } }, j_cry_mask = { name = "面具", text = { "重新触发 {C:attention}人头牌{} cards", "{C:attention}#1#{} additional 次", "所有{C:attention}非人头牌{} 被削弱" } }, j_cry_maximized = { name = "速度拉满", text = { "所有{C:attention}人头牌{}都当作是{C:attention}K{},", "所有{C:attention}数字牌{}都当作是{C:attention}10s{}," } }, j_cry_maze = { name = "迷宫", text = { "所有出牌都看作是每回合{C:attention}第一次出牌{}", "所有弃牌都看作是每回合{C:attention}第一次弃牌{}" } }, j_cry_mellowcreme = { name = "南瓜糖", text = { "卖掉这张牌", "所有的{C:attention}消耗牌{} 售价 {C:attention}X#1#倍" } }, j_cry_membershipcard = { name = "会员卡", text = { "Cryptid Discord{}中的每个成员提供{X:mult,C:white}X#1#{} {C:attention}倍率", "{C:inactive}(当前{X:mult,C:white}X#2#{C:inactive} 倍率)", "{C:blue,s:0.7}https://discord.gg/unbalanced{}" } }, j_cry_membershipcardtwo = { name = "老旧会员卡", text = { "在{C:attention}Cryptid Discord{}中的每个成员", "提供{C:chips}+#1#{} Chips", "{C:inactive}(当前 {C:chips}+#2#{C:inactive} 筹码)", "{C:blue,s:0.7}https://discord.gg/unbalanced{}" } }, j_cry_meteor = { name = "流星雨", text = { "每张{C:dark_edition}闪箔{}卡都会", "提供{C:chips}+#1#{} 筹码" } }, j_cry_mneon = { name = "霓虹 M", text = { "在回合结束时获得{C:money}$#2#{}", "回合结束时每持有一张{C:attention}欢乐小丑{}或者{C:legendary}M 小丑{}", "增加{C:money}$#1#{}" } }, j_cry_mondrian = { name = "蒙德里安", text = { "若回合结束没有使用弃牌", "该小丑获得{X:mult,C:white} X#1# {} 倍率", "{C:inactive}(当前{X:mult,C:white} X#2# {C:inactive} 倍率)" } }, j_cry_monkey_dagger = { name = "猴子匕首", text = { "当选择{C:attention}盲注{}时,", "摧毁左边的小丑", "并永久增加其售价的{C:attention}十倍{}", "到这张{C:chips}筹码{}", "{C:inactive}(当前{C:chips}+#1#{C:inactive} 筹码)" } }, j_cry_monopoly_money = { name = "垄断", text = { "{C:green}#1# / #2#{} 几率", "时购买的牌{C:attention}摧毁{}", "并且售出时 {C:attention}售价减半" } }, j_cry_morse = { name = "摩尔斯电码", text = { "在回合结尾获得 {C:money}$#2#{}", "每卖掉一张 {C:attention}增强卡牌{}增加 {C:money}$#1#{}" } }, j_cry_mprime = { name = "使徒·十三", text = { "每回合结束时", "创造一张{C:attention}M小丑{}", "每个 {C:attention}开心小丑{}或者{C:attention}M小丑{} 提供 {X:dark_edition,C:white}^#1#{} 倍率", "每 {C:attention}卖出{}一张 {C:attention}开心小丑{}", "额外提供 {X:dark_edition,C:white}^#2#{}倍率", "{C:inactive,s:0.8}(使徒·十三 除外)" } }, j_cry_mstack = { name = "堆叠 M", text = { "每出售{C:attention}#2#{} {C:inactive}[#3#]{} {C:attention}欢乐小丑{}", "重新触发所有已打出的牌", "{C:inactive}(当前{}{C:attention:} #1#{}{C:inactive} 次重新触发){}" } }, j_cry_multjoker = { name = "倍率小丑", text = { "每张计分的倍率牌有", "{C:green}#1# / #2#{} 概率", "创造一张{C:spectral}神秘生物{}牌", "(必须有空间)" } }, j_cry_necromancer = { name = "死灵法师", text = { "当{C:attention}售出{}一张小丑且其售价大于 {C:attention}$0{} ", "获得一张 {C:attention}本局游戏售出过的{} {C:attention}随机小丑牌{} ", "并将其 {C:attention}售价{} 变为 {C:attention}$0{}" } }, j_cry_negative = { name = "负片小丑", text = { "{C:dark_edition}+#1#{C:attention} 小丑{} 槽" } }, j_cry_nice = { name = "nice", text = { "如果出牌包含 {C:attention}6{} 和 {C:attention}9{}", "筹码{C:chips}+#1#{}", "{C:inactive,s:0.8}nice{}", "" } }, j_cry_night = { name = "夜晚", text = { "", "最后一次出牌提供{X:dark_edition,C:white}^#1#{} 倍率,但自毁" } }, j_cry_nosound = { name = "7-3 无声无忆", text = { "每张打出的{C:attention}7{}触发{C:attention:}#1#{}次", "{C:inactive,s:0.8}(捏他ultrakill关卡名)" } }, j_cry_notebook = { name = "M记事本=)", text = { "每次{C:attention}重掷{}商店有{C:green} #1# / #2#{} 几率增加{C:dark_edition}+1{}个小丑牌槽位", "如果有{C:attention}#5#{}或以上{C:attention}欢乐小丑{}{C:green}百分百触发{}", "{C:red}每回合只触发一次{}", "{C:inactive}(当前{C:dark_edition}+#3#{}{C:inactive} 并且#4#){}" } }, j_cry_number_blocks = { name = "数字块", text = { "在回合结束时获得 {C:money}$#1#{}", "每持有一张{C:attention}#3#{}手牌", "增加{C:money}$#2#{}的奖励,", "每回合卡牌变化" } }, j_cry_nuts = { name = "坚果", text = { "{X:mult,C:white} X#1# {} 倍率如果出牌", "手牌包含", "一个{C:attention}#2#" } }, j_cry_nutty = { name = "疯癫小丑", text = { "如果出的牌中包含 {C:attention}#2#", "{C:red}+#1#{} 倍率" } }, j_cry_oil_lamp = { name = "油灯", text = { "回合结束后", "右边 {C:attention}小丑牌{}的售价 {C:attention}x#1#{}" } }, j_cry_oldblueprint = { name = "残缺蓝图", text = { "复制右边小丑牌的能力", "每回合后有{C:green}#1# / #2#{} 的几率自毁", "" } }, j_cry_oldcandy = { name = "怀旧糖果", text = { "售出这张牌可以永久获得", "{C:attention}+#1#{} 手牌上限" } }, j_cry_oldinvisible = { name = "怀旧隐形小丑", text = { "每卖出 {C:attention} 4 {}张小丑牌,随机复制 {C:attention}一张{}小丑牌", "无法复制{s:0.8}怀旧隐形小丑{}(当前 #1#/4)", "" } }, j_cry_panopticon = { name = "全景监狱", text = { "所有出牌都视为本回合{C:attention}最后一次出牌{}" } }, j_cry_penetrating = { name = "渗透小丑", text = { "如果打出的手牌包含", "一个 {C:attention}#2#", "{C:chips}+#1#{} 筹码" } }, j_cry_pickle = { name = "腌黄瓜", text = { "当跳过 {C:attention}盲注{} 时,创造{C:attention}#1#{} 个标签", "当选择 {C:attention}盲注{} 时,则减少{C:red}#2#{} " } }, j_cry_pirate_dagger = { name = "海盗匕首", text = { "当选择{C:attention}盲注{}时,", "摧毁右边的小丑", "并获得其售价的{C:attention}四分之一{}", "作为{X:chips,C:white} X筹码 {}", "{C:inactive}(当前{X:chips,C:white} X#1# {C:inactive} 筹码)" } }, j_cry_pity_prize = { name = "遗憾奖", text = { "当你跳过 {C:attention}补充包{} 获得一个随机的 {C:attention}标签{}" } }, j_cry_pot_of_jokes = { name = "小丑之壶", text = { "{C:attention}#1#{}手牌上限,", "每回合增加{C:blue}#2#{} " } }, j_cry_primus = { name = "素数", text = { "这张小丑获得 {X:dark_edition,C:white} ^#1# {} 倍率", "如果手中打出的所有牌都是", "{C:attention}A{}、{C:attention}2{}、{C:attention}3{}、{C:attention}5{} 或 {C:attention}7{}", "{C:inactive}(当前 {X:dark_edition,C:white} ^#2# {C:inactive} 倍率)" } }, j_cry_python = { name = "Python", text = { "", "每使用一张{C:cry_code}代码牌{},这张牌增加{X:mult,C:white} X#1# {}倍率", "{C:inactive}(当前已提供{X:mult,C:white} X#2# {C:inactive} 倍率)" } }, j_cry_queens_gambit = { name = "后翼弃兵", text = { "打出{C:attention}皇家同花顺{}时", "摧毁{C:attention}计分的 Q{}", "创造一张{C:dark_edition}负片{}{C:red}稀有{}{C:attention} 小丑{}" } }, j_cry_quintet = { name = "五重奏", text = { "{X:mult,C:white} X#1# {} 倍率如果出牌", "手牌包含", "一个{C:attention}#2#" } }, j_cry_redbloon = { name = "红色气球", text = { "{C:attention}#2#{}回合#3#后{C:red,E:2}自毁{}并获得{C:money}$#1#{}" } }, j_cry_redeo = { name = "回溯", text = { "当花费{C:money}$#2#{} {C:inactive}($#3#){} 时", "{C:attention}-#1#{} 底注", "每次使用{C:attention,s:0.8}指数增加{}花费", "{C:money,s:0.8}下次增加:{s:1,c:money}$#4#" } }, j_cry_rescribere = { name = "售者再择", text = { "售出{C:attention}小丑{}时,", "将其效果添加到", "所有其他小丑上", "{C:inactive,s:0.8}不影响其他售者再择{}" } }, j_cry_reverse = { name = "反转牌", text = { "如果{C:attention}弃牌牌型{}是{C:attention}#1#{}", "用{C:dark_edition}闪箔{C:attention}开心小丑{}", "填满所有空的小丑槽位 {C:inactive}(最多 100){}", "{C:red,E:2}自毁{}", "{C:inactive,s:0.8}终极逆袭{}" } }, j_cry_rnjoker = { name = "随机小丑", text = { "每次{C:attention}底注{}时随机能力" } }, j_cry_sacrifice = { name = "献祭", text = { "当使用一张{C:spectral}幻灵牌{}时", "创造1个{C:green}罕见{}小丑", "和3个{C:attention}开心小丑{}", "", "{C:red}每回合生效一次{}", "{C:inactive}#1#{}" } }, j_cry_sapling = { name = "树苗", text = { "当{C:attention}#2#{} {C:inactive}[#1#]{} 张{C:attention}增强牌{}计分后", "卖掉此牌", "以获得一张{C:cry_epic}史诗{} {C:attention}小丑{}" } }, j_cry_savvy = { name = "精明小丑", text = { "如果出的牌中包含 {C:attention}#2#", "{C:chips}+#1#{} 筹码" } }, j_cry_scrabble = { name = "拼M游戏", text = { "当打出手牌时,", "会有{C:green}#1#/#2#{}几率生成一张", "{C:dark_edition}欢愉{C:green}罕见{}小丑" } }, j_cry_seal_the_deal = { name = "契约已成", text = { "打出本回合{C:attention}最后一手牌{}时,", "每张计分的卡获得{C:attention}随机蜡封{}" } }, j_cry_shrewd = { name = "敏锐小丑", text = { "如果出的牌中包含 {C:attention}#2#", "{C:chips}+#1#{} 筹码" } }, j_cry_silly = { name = "傻傻小丑", text = { "如果出的牌中包含 {C:attention}#2#", "{C:red}+#1#{} 倍率" } }, j_cry_smallestm = { name = "超小M", text = { "如果 {C:attention}扑克手牌{}", "是一个 {C:attention}#1#{}", "创造两个 a {C:cry_jolly}M 标签", "{C:inactive,s:0.8}好吧,基本上我很小" } }, j_cry_soccer = { name = "合众为一", text = { "{C:attention}+#1#{} 小丑牌槽位", "{C:attention}+#1#{} 补充包槽位", "{C:attention}+#1#{} 手牌上限", "{C:attention}+#1#{} 消耗牌槽位", "{C:attention}+#1#{} 商店栏位" } }, j_cry_spaceglobe = { name = "寰宇天体仪", text = { "当打出{C:attention}#3#{}{C:attention}牌型{}时", "获得{X:chips,C:white}X#2#{} 筹码", "每次触发变化牌型", "{C:inactive}(当前{} {X:chips,C:white}X#1#{} {C:inactive}筹码){}" } }, j_cry_speculo = { name = "镜像", text = { "离开{C:attention}商店{}时", "随机复制一张{C:attention}小丑{}并增加{C:dark_edition}负片{}", "{C:inactive,s:0.8}不复制镜像{}" } }, j_cry_spy = { name = "间谍", text = { "{X:mult,C:white} X#2# {} 倍率, {C:dark_edition}+1{C:attention} 小丑槽{} ", "{C:inactive} #1# 是间谍!" } }, j_cry_stardust = { name = "星尘", text = { "{C:dark_edition}多彩{}卡", "每张提供{X:mult,C:white}X#1#{} 倍率" } }, j_cry_stella_mortis = { name = "星逝", text = { "{C:attention}商店{}结束时", "摧毁一张随机{C:planet}星球{}牌", "并在获得 {X:dark_edition,C:white} ^#1# {} 倍率", "{C:inactive}(当前 {X:dark_edition,C:white} ^#2# {C:inactive} 倍率)" } }, j_cry_stronghold = { name = "堡垒", text = { "如果打出的手牌包含", "一个 {C:attention}#2#", "{X:mult,C:white} X#1# {} 倍率" } }, j_cry_subtle = { name = "微妙小丑", text = { "如果出的牌中包含 {C:attention}#2#", "{C:chips}+#1#{} 筹码" } }, j_cry_supercell = { name = "supercell", text = { "{C:chips}+#1#{} 筹码, {C:mult}+#1#{} 倍率,", "{X:chips,C:white}X#2#{} 筹码, {X:mult,C:white}X#2#{} 倍率", "在回合结束时获得 {C:money}$#3#{}" } }, j_cry_sus = { name = "sus小丑", text = { "在回合结束时,{C:attention}随机复制{}一张手牌", "摧毁其他所有手牌", "{C:hearts,s:0.8}优先选择红桃K{}" } }, j_cry_swarm = { name = "虫群", text = { "{X:mult,C:white} X#1# {} 倍率如果出牌", "手牌包含", "一个{C:attention}#2#" } }, j_cry_sync_catalyst = { name = "同步催化剂", text = { "平衡 {C:chips}筹码{} 和 {C:mult}倍率{}", "{C:inactive,s:0.8}嘿!我之前见过这个!(等离子牌组效果)" } }, j_cry_tax_fraud = { name = "逃税", text = { "回合结束后", "每有一个 {C:attention}租用小丑{}", "获得 {C:attention}$#1#{}" } }, j_cry_tenebris = { name = "暗黑", text = { "{C:dark_edition}+#1#{C:attention} 小丑{}槽", "在回合结束时获得 {C:money}$#2#{}" } }, j_cry_translucent = { name = "半透明小丑", text = { "卖掉这张小丑时,随机复制一张小丑", "并且添加易腐贴纸和香蕉贴纸", "(不会复制对应小丑的腐烂进度)" } }, j_cry_treacherous = { name = "诡谲小丑", text = { "如果打出的手牌包含", "一个 {C:attention}#2#", "{C:chips}+#1#{} 筹码" } }, j_cry_trick_or_treat = { name = "不给糖就捣蛋", text = { " {C:attention}出售时{}:", "{C:green}#1# / #2#{} 几率创建 {C:attention}2{}个 {C:cry_candy}糖果", "否则 创建一个 {X:cry_cursed,C:white}诅咒小丑{} ", "{C:inactive}(可以溢出)" } }, j_cry_tricksy = { name = "诡诈小丑", text = { "如果出的牌中包含 {C:attention}#2#", "{C:chips}+#1#{} 筹码" } }, j_cry_triplet_rhythm = { name = "三琴定音", text = { "计分牌中刚好有", " {C:attention}3 张 3 {}时", "提供{X:mult,C:white} X#1# {} 倍率" } }, j_cry_tropical_smoothie = { name = "热带风味冰沙", text = { "卖掉这张牌", "让所拥有的小丑数值{C:attention}X1.5{}" } }, j_cry_unity = { name = "团结", text = { "{X:mult,C:white} X#1# {} 倍率如果出牌", "手牌包含", "一个{C:attention}#2#" } }, j_cry_universe = { name = "宇宙", text = { "每张{C:dark_edition}界星{} ", "提供 {X:dark_edition,C:white}^#1#{} 倍率" } }, j_cry_universum = { name = "宇宙", text = { "{C:attention}牌型{}升级时获得", "{X:red,C:white} X#1# {} 倍率和 {X:blue,C:white} X#1# {} 筹码" } }, j_cry_unjust_dagger = { name = "不公匕首", text = { "当选择{C:attention}盲注{}时,", "摧毁左边的小丑", "并获得其售价的{C:attention}五分之一{}", "作为{X:mult,C:white} X倍率 {}", "{C:inactive}(当前{X:mult,C:white} X#1# {C:inactive} 倍率)" } }, j_cry_verisimile = { name = "虚实", text = { "当任何概率", "{C:green}成功{}触发时,", "这张小丑获得{X:red,C:white}X 倍率{}", "等于其列出的{C:attention}概率", "{C:inactive}(当前 {X:mult,C:white} X#1# {C:inactive} 倍率)" } }, j_cry_virgo = { name = "室女座", text = { "如果 {C:attention}果出牌牌型{} 包含一个 {C:attention}#2#{}", "该小丑增加 {C:money}$#1#{} {C:attention}售价{}", "出售这张牌时", "每 {C:money}$4{} 的 {C:attention}出售价值{}{C:dark_edition}创造一张多彩{} {C:attention}开心小丑{},", " {C:inactive}(至少 1){}" } }, j_cry_wacky = { name = "疯狂小丑", text = { "如果出的牌中包含 {C:attention}#2#", "{C:red}+#1#{} 倍率" } }, j_cry_waluigi = { name = "瓦路易吉", text = { "所有小丑提供", "{X:mult,C:white} X#1# {} 倍率" } }, j_cry_wario = { name = "瓦里奥", text = { "触发任意小丑时", "获得{C:money}$#1#{}" } }, j_cry_wee_fib = { name = "微波那契数列", text = { "这个小丑获得", "{C:mult}+#2#{} 倍率,当打出的每张", "{C:attention}A{}, {C:attention}2{}, {C:attention}3{}, {C:attention}5{}, 或 {C:attention}8{}", "计分时", "{C:inactive}(当前 {C:mult}+#1#{C:inactive} 倍率)" } }, j_cry_weegaming = { name = "2D", text = { "每张计分的2", "重新触发 {C:attention:}#1#{} 次", "{C:inactive,s:0.8}我们身处游戏中吗 {}" } }, j_cry_wheelhope = { name = "希望之轮", text = { "当{C:attention}命运之轮{}效果失败", "这张牌获得{X:mult,C:white} X#1# {} 倍率", "{C:inactive}(当前{X:mult,C:white} X#2# {C:inactive} 倍率)" } }, j_cry_whip = { name = "长鞭", text = { "这张小丑获得 {X:mult,C:white} X#1# {} 倍率", "如果 {C:attention}出牌手牌{} 包含", "不同花色的{C:attention}2{} 和 {C:attention}7{}", "{C:inactive}(当前 {X:mult,C:white} X#2# {C:inactive} 倍率)" } }, j_cry_wrapped = { name = "包裹糖果", text = { "每回合创建一个随机的{C:attention}食物小丑{}", " {C:attention}#1#{} 回合后", "{C:red,E:2}自毁{}" } }, j_cry_wtf = { name = "我操!?", text = { "如果打出的手牌包含", "一个 {C:attention}#2#", "{X:mult,C:white} X#1# {} 倍率" } } }, Other = { banana = { name = "香蕉", text = { "{C:green}每回合#1#/#2#{}概率被", "摧毁" } }, blurred_sdm0 = { name = "a", text = { "{C:inactive,s:0.8}我讨厌这张牌- SDM_0, 2024{}" } }, cry_azure_seal = { name = "蔚蓝火漆", text = { "打出附带该火漆的牌时", "{C:red}摧毁{}这张牌", "之后创造 {C:attention}#1#{} 张 {C:dark_edition}负片{}{C:planet}对应牌型的星球牌{}" } }, cry_banana_booster = { name = "香蕉补充包", text = { "包中的所有卡牌", "都带有{C:attention}香蕉{}贴纸" } }, cry_banana_consumeable = { name = "香蕉消耗牌", text = { "{C:green}#1# / #2#{}概率", "使用时无效" } }, cry_banana_voucher = { name = "香蕉优惠券", text = { "每回合{C:green}#1# / #2#{}概率", "失去此券" } }, cry_eternal_booster = { name = "永恒补充包", text = { "包中的所有卡牌", "都带有{C:attention}永恒{}贴纸" } }, cry_eternal_voucher = { name = "永恒优惠券", text = { "不能被摧毁" } }, cry_flickering = { name = "闪烁", text = { "{C:attention}#1#{} 次触发后摧毁", "{C:inactive}(剩余{C:attention}#2#{C:inactive} 次)" } }, cry_flickering_desc = { name = "闪烁", text = { "{C:attention}#1#{} 次触发后摧毁" } }, cry_green_seal = { name = "秩绿火漆", text = { "仅当被打出且不计分时", "创造一张 {C:cry_code}代码{} 卡牌", "{C:inactive}(必须有空间)" } }, cry_hooked = { name = "连锁", text = { "当这个小丑被{C:cry_code}触发{}时,", "触发{C:cry_code}#1#{}" } }, cry_https_disabled = { name = "M", text = { "{C:attention,s:0.7}更新{s:0.7} 默认情况下被禁用 ({C:attention,s:0.7}HTTPS模块{s:0.7})" } }, cry_perishable_booster = { name = "易腐", text = { "包中的所有卡牌", "都带有{C:attention}易腐{}贴纸" } }, cry_perishable_consumeable = { name = "易腐消耗牌", text = { "回合结束时被削弱" } }, cry_perishable_voucher = { name = "易腐优惠券", text = { "一定回合后被削弱", "{C:attention}#1#{} 回合", "{C:inactive}({C:attention}#2#{C:inactive} 剩余)" } }, cry_pinned_booster = { name = "固定补充包", text = { "包中的所有卡牌", "都带有{C:attention}固定{}贴纸" } }, cry_pinned_consumeable = { name = "固定消耗牌", text = { "不能使用其他", "非{C:attention}固定{}消耗牌" } }, cry_pinned_voucher = { name = "固定优惠券", text = { "在商店中保留", "直到被兑换" } }, cry_possessed = { name = "作祟", text = { "{C:attention}禁用{} 此牌效果", "如果可能的话{C:attention}反转{}此牌的效果", "随着 {C:attention}幽灵{}的摧毁而摧毁" } }, cry_rental_booster = { name = "租赁补充包", text = { "包中的所有卡牌", "都带有{C:attention}租赁{}贴纸" } }, cry_rental_consumeable = { name = "租赁消耗牌", text = { "回合结束时和使用时失去 {C:money}$#1#{}" } }, cry_rental_voucher = { name = "租赁优惠券", text = { "回合结束时失去 {C:money}$#1#{}" } }, cry_rigged = { name = "灌铅", text = { "这个小丑上{C:cry_code}所有的{}概率效果", "都{C:cry_code}必定触发" } }, ev_cry_choco0 = { name = "", text = { "激活事件后", "{C:cry_ascendant,E:1}事件{} 的具体信息将会出现" } }, ev_cry_choco1 = { name = "1: 恶灵附身", text = { "{C:attention}小丑牌{} 和打出的牌有", "{C:green}1 / 3{} 几率获得闪烁", "创建一个 {C:attention}幽灵", "{C:inactive,s:0.7}你被幽灵附身了", "{C:inactive,s:0.7}意识时而清醒,时而模糊" } }, ev_cry_choco10 = { name = "10: 珍贵古董", text = { "一张售价{C:money}$50{}的 {C:legendary}传奇{} {C:attention}小丑{} ", "出现在商店 {C:attention}优惠券{}槽位", "只有作为商店 {C:attention}最后一件物品{} 时才能购买", "{C:inactive,s:0.7}你已经引起了遗物之灵的注意,", "{C:inactive,s:0.7}但想要平息它,可没那么简单" } }, ev_cry_choco2 = { name = "2: 鬼屋", text = { "不能跳过 {C:attention}盲注{}", "商店中只能 {C:attention}重掷{} 一次", "{C:attention}优惠券{} 售价翻倍", "{C:inactive,s:0.7}幽灵们已经占领这里!", "{C:inactive,s:0.7}千万别碰任何东西,快点逃出去!" } }, ev_cry_choco3 = { name = "3: 女巫药剂", text = { "创建3个 {C:attention}魔药", " {C:attention}小盲注{}之后使用一个", "或者 {C:attention}所有的{} 减益效果都会在这个{C:attention}底注{}生效", "{C:inactive,s:0.7}你被女巫绑架了!", "{C:inactive,s:0.7}她盯着你,递上三瓶药剂", "{C:inactive,s:0.7}选一个吧,不然她可要替你做决定了。" } }, ev_cry_choco4 = { name = "4: 月之深渊", text = { "打出的牌有 {C:green}1 / 4{} 几率", "变为随机的 {C:club}梅花{} 人头牌", "将 {C:attention}倍率{} 除以打出人头牌的数量", "{C:inactive,s:0.7}即使是一个心地善良、", "{C:inactive,s:0.7}夜晚祈祷的男人……" } }, ev_cry_choco5 = { name = "5: 吸血鬼", text = { "移除所有打出的牌的 {C:attention}增强{} ", "并有{C:green}1 / 3{} 几率摧毁", "{C:heart}红桃{} 和 {C:diamond}方块{} cards", "{C:inactive,s:0.7}在夜深人静时要小心", "{C:inactive,s:0.7,E:1}因为它们在阴影中{C:inactive,s:0.7} 寻找机会来满足自己的欲望……" } }, ev_cry_choco6 = { name = "6: 选一个吧", text = { "{C:attention}回合结束{}打开一个随机的{C:attention}补充包{} ", "{C:inactive,s:0.7}在你漫步街道时", "{C:inactive,s:0.7}突然发现一箱各式各样的补充包。不妨来一个吧!" } }, ev_cry_choco7 = { name = "7: 节日气氛", text = { "创建三个 {C:attention}不给糖就捣蛋{} 和一个 {C:attention}糖果篮子", "每回合商店有一个 {C:attention}不给糖就捣蛋{}", "获得{C:cry_candy}糖果{} 可以得到{C:money}$3{}", "{C:inactive,s:0.7}整个社区都为恐怖的盛会装饰一新,", "{C:inactive,s:0.7}快来享受这节日气氛吧!" } }, ev_cry_choco8 = { name = "8: 糖果雨", text = { "击败 {C:attention}盲注{} 后, 每剩余一次出牌获得 1 个{C:cry_candy}糖果{}", "当获得一个{C:cry_candy}糖果{}后,获得一个 {C:attention}食物小丑{}", "{C:inactive,s:0.7}糖果从天而降!", "{C:inactive,s:0.7,E:1}快点,抓住你能抓到的所有糖果!" } }, ev_cry_choco9 = { name = "9: 鬼魅财富", text = { "获得 {C:money}$20", "所有赚到的 {C:money}钱{} 都变为 {C:attention}双倍", "{C:inactive,s:0.7}你已故的亲戚们的幽灵在午夜时分来访!", "{C:inactive,s:0.7}他们默默地将一袋钱放在你的手中,", "{C:inactive,s:0.7}温暖一笑,随即化为虚影消散在空气中~" } }, food_jokers = { name = "食物小丑", text = { "{s:0.8}Gros Michel,鸡蛋,冰淇淋,卡文迪许,", "{s:0.8}乌龟豆,饮料可乐,爆米花,拉面,", "{s:0.8}苏打水,泡菜,辣椒,焦糖,", "{s:0.8}怀旧糖果,快餐M,", "{s:0.8}切奶酪,咖啡馆美食,樱桃,", "{s:0.8}全糖可乐,星果,火锅,", "{s:0.8}幸运饼干,瑞士小丑,塔利亚费罗,", "{s:0.8}皇家佳丽,优质葡萄酒,神秘苏打水,", "{s:0.8}爆米花袋,火鸡晚餐,咖啡,", "{s:0.8}蜡烛服务,燃烧的西瓜,", "{s:0.8}燃烧的樱桃,软玉米饼,脆玉米饼,", "{s:0.8}玉米片,幽灵可乐,汉堡,披萨" } }, p_cry_code_jumbo_1 = { name = "巨型代码包", text = { "选择 {C:attention}#1#{} 张最多", "{C:attention}#2#{C:cry_code} 代码{} 卡牌" } }, p_cry_code_mega_1 = { name = "超级代码包", text = { "选择 {C:attention}#1#{} 张最多", "{C:attention}#2#{C:cry_code} 代码{} 卡牌" } }, p_cry_code_normal_1 = { name = "代码补充包", text = { "选择 {C:attention}#1#{} 张最多", "{C:attention}#2#{C:cry_code} 代码{} 卡牌" } }, p_cry_code_normal_2 = { name = "代码补充包", text = { "选择 {C:attention}#1#{} 张最多", "{C:attention}#2#{C:cry_code} 代码{} 卡牌" } }, p_cry_empowered = { name = "究极幻灵包", text = { "选择 {C:attention}#1#{} 张,最多", "{C:attention}#2#{C:spectral} 幻灵{}牌", "{s:0.8,C:inactive}(由强化标签生成)" } }, p_cry_meme_1 = { name = "玩梗包", text = { "选择 {C:attention}#1#{} 张,最多", "可达 {C:attention}#2# 张玩梗的小丑{}" } }, p_cry_meme_three = { name = "玩梗包3", text = { "选择 {C:attention}#1#{} 张,最多", "可达 {C:attention}#2# 张玩梗的小丑{}" } }, p_cry_meme_two = { name = "玩梗包2", text = { "选择 {C:attention}#1#{} 张,最多", "可达 {C:attention}#2# 张玩梗的小丑{}" } }, undiscovered_code = { name = "未发现", text = { "在未设定的", "游戏中购买或使用", "此卡以了解其作用" } }, undiscovered_unique = { name = "未发现", text = { "在未设定的", "游戏中购买或使用", "此卡以了解其作用" } } }, Planet = { c_cry_Kaikki = { name = "Kaikki", text = { "({V:1}等级.#4#{})({V:2}等级.#5#{})({V:3}等级.#6#{})", "升级", "{C:attention}#1#{},", "{C:attention}#2#{},", "以及 {C:attention}#3#{}", "(芬兰语)" } }, c_cry_Klubi = { name = "Klubi", text = { "({V:1}等级.#4#{})({V:2}等级.#5#{})({V:3}等级.#6#{})", "升级", "{C:attention}#1#{},", "{C:attention}#2#{},", "以及 {C:attention}#3#{}", "(芬兰语Club)" } }, c_cry_Lapio = { name = "Lapio", text = { "({V:1}等级.#4#{})({V:2}等级.#5#{})({V:3}等级.#6#{})", "升级", "{C:attention}#1#{},", "{C:attention}#2#{},", "以及 {C:attention}#3#{}", "(芬兰语Spade)" } }, c_cry_Sydan = { name = "Sydan", text = { "({V:1}等级.#4#{})({V:2}等级.#5#{})({V:3}等级.#6#{})", "升级", "{C:attention}#1#{},", "{C:attention}#2#{},", "以及 {C:attention}#3#{}", "(芬兰语Heart)" } }, c_cry_Timantti = { name = "Timantti", text = { "({V:1}等级.#4#{})({V:2}等级.#5#{})({V:3}等级.#6#{})", "升级", "{C:attention}#1#{},", "{C:attention}#2#{},", "以及 {C:attention}#3#{}", "(芬兰语Diamond)" } }, c_cry_asteroidbelt = { name = "小行星带", text = { "{S:0.8}({S:0.8,V:1}等级.#1#{S:0.8}){} 升级", "{C:attention}#2#", "{C:mult}+#3#{} 倍率和", "{C:chips}+#4#{} 筹码" } }, c_cry_marsmoons = { name = "火卫一和土卫二", text = { "{S:0.8}({S:0.8,V:1}等级.#1#{S:0.8}){} 升级", "{C:attention}#2#", "{C:mult}+#3#{} 倍率和", "{C:chips}+#4#{} 筹码" } }, c_cry_nstar = { name = "中子星", text = { "本局游戏中", "每使用过一张中子星", "升级一次随机扑克牌型", "{C:inactive}(当前{C:attention} #1#{C:inactive}){}" } }, c_cry_planetlua = { name = "星球.lua", text = { "{C:green}#1# / #2#{} 的几率", "升级所有种类", "{C:legendary,E:1}扑克牌型{} {C:attention}1{} 级" } }, c_cry_universe = { name = "该死的宇宙", text = { "{S:0.8}({S:0.8,V:1}等级.#1#{S:0.8}){} 升级", "{C:attention}#2#", "{C:mult}+#3#{} 倍率和", "{C:chips}+#4#{} 筹码" } }, c_cry_void = { name = "空", text = { "{S:0.8}({S:0.8,V:1}等级.#1#{S:0.8}){} 升级", "{C:attention}#2#", "{C:mult}+#3#{} 倍率和", "{C:chips}+#4#{} 筹码" } } }, Sleeve = { sleeve_cry_bountiful_sleeve = { name = "丰饶的露台牌套", text = { "每次{C:attention}出牌{} 或 {C:attention}弃牌{}后", "固定抽五张牌" } }, sleeve_cry_ccd_sleeve = { name = "CCD 牌套", text = { "每张卡牌也是", "一张 {C:attention}随机{} 消耗牌" } }, sleeve_cry_conveyor_sleeve = { name = "传送带牌套", text = { "{C:attention}不能{} 移动小丑卡", "回合开始时,", "{C:attention}复制{} 最右边的小丑卡", "并且 {C:attention}销毁{} 最左边的小丑卡" } }, sleeve_cry_critical_sleeve = { name = "暴击牌套", text = { "每打出一手牌后,", "{C:green}四分之一{} 的几率获得 {X:dark_edition,C:white} ^2 {} 倍", "{C:green}八分之一{} 的几率获得 {X:dark_edition,C:white} ^0.5 {} 倍" } }, sleeve_cry_encoded_sleeve = { name = "编码牌套", text = { "开始时获得一张 {C:cry_code,T:j_cry_CodeJoker}代码小丑卡{}", "和一张 {C:cry_code,T:j_cry_copypaste}复制/粘贴卡{}", "商店中只出现 {C:cry_code}代码牌{}" } }, sleeve_cry_equilibrium_sleeve = { name = "平衡牌套", text = { "所有卡牌在", "商店中的 {C:attention}出现几率相同{}", "开始时拥有", "{C:attention,T:v_overstock_plus}+2 商店栏位" } }, sleeve_cry_infinite_sleeve = { name = "无限牌套", text = { "你可以选择 {C:attention}任意数量", "的卡牌" } }, sleeve_cry_legendary_sleeve = { name = "传奇牌套", text = { "以一张 {C:legendary}传奇{C:legendary} 小丑牌开始", "击败Boss盲注后", "{C:green}1 / 5{} 几率创建另外一张", "{C:inactive}(必须有空间){}" } }, sleeve_cry_misprint_sleeve = { name = "错印牌套", text = { "卡牌的数值", "是 {C:attention}随机{} 的" } }, sleeve_cry_redeemed_sleeve = { name = "赎回牌套", text = { "当购买{C:attention}优惠券{} 时,", "会获得对应 {C:attention}高级{} 版" } }, sleeve_cry_spooky_sleeve = { name = "万圣节牌套", text = { "以一张{C:eternal}永恒{} {C:attention,T:j_cry_chocolate_dice}巧克力骰{}开始", "每次{C:attention}底注{}之后 ", "创建一个{C:cry_candy}糖果{}或 {X:cry_cursed,C:white}诅咒{}" } }, sleeve_cry_wormhole_sleeve = { name = "虫洞牌套", text = { "开始时获得一张 {C:cry_exotic}域外{C:attention} 小丑卡", "小丑卡 {C:attention}20倍{} 更有可能", "成为 {C:dark_edition}负片{} 卡", "{C:attention}-2{} 小丑卡插槽" } } }, Spectral = { c_cry_adversary = { name = "对敌者", text = { "{C:red}所有{} {C:attention}小丑牌{} 变为 {C:dark_edition}负片{},", "本局游戏的小丑牌购买价格{C:red}翻倍{}" } }, c_cry_analog = { name = "模拟", text = { "复制 {C:attention}#1#{} 张", "随机 {C:attention}小丑{}", "摧毁所有其他小丑,{C:attention}+#2#{} 底注" } }, c_cry_chambered = { name = "腔体", text = { "复制 {C:attention}#1#{}张 {C:attention}随机{}", "的{C:dark_edition}负片{}", "消耗牌" } }, c_cry_conduit = { name = "导水管", text = { "交换两张所选择的(小丑)牌的 {C:attention}版本{}" } }, c_cry_gateway = { name = "真理之门", text = { "生成一张随机的", "{C:cry_exotic,E:1}域外{C:attention} 小丑{}", "摧毁所有其他小丑" } }, c_cry_hammerspace = { name = "次元之袋", text = { "所有手牌获得特殊{C:dark_edition}增强{}效果", "此增强效果会将它们变为随机{C:attention}消耗牌{}" } }, c_cry_lock = { name = "锁定", text = { "从 {C:red}所有{} 小丑中,", "移除 {C:red}所有{} 贴纸", "然后随机给一张小丑牌增加 {C:purple,E:1}永恒{}贴纸" } }, c_cry_pointer = { name = "://指针", text = { "创造一张", "任选 {C:cry_code}卡牌", "{C:inactive,s:0.8}(域外小丑 #1# 排除)", "(输入对应名字)" } }, c_cry_replica = { name = "复录", text = { "转换所有手牌", "为一张 {C:attention}随机{}", "手牌" } }, c_cry_ritual = { name = "仪典", text = { "增强 {C:attention}#1#{} 张选定的卡牌", "为 {C:dark_edition}负片{}, {C:dark_edition}马赛克{}", "或 {C:dark_edition}星界{} " } }, c_cry_source = { name = "源码", text = { "向你手中的", "{C:attention}#1#{} 选定卡牌", "添加一个 {C:cry_code}绿色蜡封{}" } }, c_cry_summoning = { name = "召唤", text = { "创造一张随机的", "{C:cry_epic}史诗{} {C:joker}小丑{},摧毁", "一张随机 {C:joker}小丑{}" } }, c_cry_trade = { name = "交易", text = { "{C:attention}失去{} 一张随机优惠券,", "获得 {C:attention}2{} 张随机优惠券" } }, c_cry_typhoon = { name = "台风", text = { "向手中 {C:attention}#1#{} 选择的", "牌中添加 {C:cry_azure}天蓝火漆{}" } }, c_cry_vacuum = { name = "虚空", text = { "从 {C:red}所有{} 手中的牌,", "移除 {C:red}所有 {C:green}修改{}", "每移除一个 {C:green}修改{},获得 {C:money}$#1#{}", "{C:inactive,s:0.7}(例如: 强化、蜡封、版本)" } }, c_cry_white_hole = { name = "白洞", text = { "{C:attention}移除{} 所有手牌等级,", "升级 {C:legendary,E:1}最常用{} 扑克牌型", "每移除1级,最常用牌型升{C:attention}3{}级" } } }, Stake = { stake_cry_amber = { colour = "Amber", name = "琥珀注", text = { "商店的{C:attention}补充包-1{} ", "{s:0.8,C:inactive}之前所有赌注也都起效{}" } }, stake_cry_ascendant = { colour = "Ascendant", name = "飞升注", text = { "商店栏位{C:attention}-1{}", "{s:0.8,C:inactive}之前所有赌注也都起效{}" } }, stake_cry_azure = { colour = "Azure", name = "蔚蓝注", text = { "所有小丑牌的数值降低", "{C:attention}20%{}", "{s:0.8,C:inactive}之前所有赌注也都起效{}" } }, stake_cry_blossom = { colour = "Blossom", name = "花锦注", text = { "{C:attention}最终{}Boss版盲注可以出现在", "{C:attention}任何{}底注中", "{s:0.8,C:inactive}之前所有赌注也都起效{}", "" } }, stake_cry_bronze = { colour = "Bronze", name = "青铜注", text = { "优惠券价格增加 {C:attention}50%{}", "{s:0.8,C:inactive}之前所有赌注也都起效{}" } }, stake_cry_brown = { colour = "Brown", name = "棕色注", text = { "所有的 {C:attention}贴纸(如永恒,易腐,租赁){} 互相兼容", "{s:0.8,C:inactive}之前所有赌注也都起效{}" } }, stake_cry_crimson = { colour = "Crimson", name = "猩红注", text = { "优惠券只会在 {C:attention}双数{} 底注 时刷新", "{s:0.8,C:inactive}之前所有赌注也都起效{}" } }, stake_cry_cyan = { colour = "Cyan", name = "靛青注", text = { "{C:green}罕见的{} 和 {C:red}稀有的{} 小丑牌出现概率", "减少", "{s:0.8,C:inactive}之前所有赌注也都起效{}" } }, stake_cry_dawn = { colour = "Dawn", name = "黎明注", text = { "塔罗牌和幻灵牌的选择目标 {C:attention}减 1{}", "{s:0.8,C:inactive}(最少 1 张){}", "{s:0.8,C:inactive}之前所有赌注也都起效{}" } }, stake_cry_diamond = { colour = "Diamond", name = "钻石注", text = { "获胜的底注变成{C:attention}10{}", "{s:0.8,C:inactive}之前所有赌注也都起效{}" } }, stake_cry_ember = { colour = "Ember", name = "余烬注", text = { "所有卡牌出售时不再产生金钱", "{s:0.8,C:inactive}之前所有赌注也都起效{}" } }, stake_cry_emerald = { colour = "Emerald", name = "翡翠注", text = { "卡牌、包和优惠券可以是 {C:attention}面朝下{} 的", "{s:0.8,C:inactive}(购买前无法查看)", "{s:0.8,C:inactive}之前所有赌注也都起效{}" } }, stake_cry_glass = { colour = "Glass", name = "玻璃注", text = { "卡牌在得分时可能会被 {C:attention}摧毁", "{}{s:0.8,C:inactive}之前所有赌注也都起效{}" } }, stake_cry_gray = { colour = "Gray", name = "灰色注", text = { "重新投掷的费用每次增加 {C:attention}$2{}", "{s:0.8,C:inactive}之前所有赌注也都起效{}" } }, stake_cry_horizon = { colour = "Horizon", name = "地平线注", text = { "选择盲注时,增加一张", "{C:attention}随机卡牌{} 到牌堆", " {s:0.8,C:inactive}之前所有赌注也都起效{}" } }, stake_cry_jade = { colour = "Jade", name = "碧玉注", text = { "抽取手牌时有概率是 {C:attention}面朝下{} 的", "{s:0.8,C:inactive}之前所有赌注也都起效{}" } }, stake_cry_pink = { colour = "Pink", name = "粉红注", text = { " {C:attention}底注 {}提升时,过关需求分数再次增速", "{s:0.8,C:inactive}之前所有赌注也都起效{}" } }, stake_cry_platinum = { colour = "Platinum", name = "铂金注", text = { "小盲注 {C:attention}不会出现{}", "{s:0.8,C:inactive}之前所有赌注也都起效{}" } }, stake_cry_quartz = { colour = "Quartz", name = "石英注", text = { "商店有可能出现{C:attention}固定{}小丑牌", "{s:0.8,C:inactive}(固定在最左侧的位置){}", "{s:0.8,C:inactive}之前所有赌注也都起效" } }, stake_cry_ruby = { colour = "Ruby", name = "红玉注", text = { "{C:attention}大{} 盲注有可能变为", "{C:attention}Boss{} 盲注", "{s:0.8,C:inactive}之前所有赌注也都起效{}" } }, stake_cry_sapphire = { colour = "Sapphire", name = "蓝晶注", text = { "在 底注 结束时,失去当前总资金的 {C:attention}25%{} ", "{s:0.8,C:inactive}(最高失去至 $10)", "{s:0.8,C:inactive}之前所有赌注也都起效{}" } }, stake_cry_twilight = { colour = "Twilight", name = "暮光注", text = { "商店有可能出现{C:attention}香蕉{}小丑牌", "{s:0.8,C:inactive}(每回合有 1/10 的几率销毁){}", "{s:0.8,C:inactive}之前所有赌注也都起效" } }, stake_cry_verdant = { colour = "Verdant", name = "翠绿注", text = { "所需分数会随每个 {C:attention}底注加速增加", "{s:0.8,C:inactive}之前所有赌注也都起效{}" } }, stake_cry_yellow = { colour = "Yellow", name = "灿黄注", text = { "{C:attention}永恒,易腐,租赁等贴纸{}", "有可能出现在所有可以购买的物品上", "{s:0.8,C:inactive}之前所有赌注也都起效{}" } } }, Tag = { tag_cry_astral = { name = "星界标签", text = { "下一张在商店里的小丑", "增加 {C:dark_edition}星界版本{}并且免费" } }, tag_cry_banana = { name = "香蕉标签", text = { "创造{C:attention}#1#", "{C:inactive}(必须有空间){}" } }, tag_cry_better_voucher = { name = "黄金优惠券标签", text = { "下个商店增加一张 T{C:attention}#1#{} 等级优惠券" } }, tag_cry_bettertop_up = { name = "进阶充值标签", text = { "创造 {C:attention}#1#张{C:green}罕见{}小丑", "{C:inactive}(必须有空间){}" } }, tag_cry_blur = { name = "模糊标签", text = { "下一张在商店里的小丑", "增加 {C:dark_edition}模糊版本{}并且免费" } }, tag_cry_booster = { name = "增强包标签", text = { "下一个 {C:cry_code}增强包{} 有", "{C:attention}双倍{} 卡牌数量", "{C:attention}双倍{} 选择次数" } }, tag_cry_bundle = { name = "组合标签", text = { "创造一个 {C:attention}标准标签{},{C:tarot}吊饰标签{},", "{C:attention}小丑标签{},和 {C:planet}流星标签" } }, tag_cry_cat = { name = "猫猫标签", text = { "喵。", "{C:inactive}等级 {C:dark_edition}#1#" } }, tag_cry_console = { name = "控制台标签", text = { "给予一个免费", "{C:cry_code}程序包" } }, tag_cry_double_m = { name = "M标签", text = { "商店增加一张 {C:legendary}M系列小丑{}" } }, tag_cry_empowered = { name = "强化标签", text = { "给予一个 {C:spectral}究极幻灵{} 包", "包括 {C:legendary,E:1}灵魂{} 和 {C:cry_exotic,E:1}传送门{}" } }, tag_cry_epic = { name = "史诗标签", text = { "下个商店有一张半价的", "{C:cry_epic}史诗小丑" } }, tag_cry_gambler = { name = "赌徒标签", text = { "{C:green}#1# / #2#{} 的几率", "创造一个 {C:cry_exotic,E:1}强化{} 标签" } }, tag_cry_glass = { name = "灰质标签", text = { "下一张在商店里的小丑", "增加 {C:dark_edition}灰质琉璃{}版本并且免费" } }, tag_cry_glitched = { name = "故=@+/?”障", text = { "下《##一张商", "//“小&获得 {C:dark_edition}故#_《障&效果并且免@{}" } }, tag_cry_gold = { name = "鎏金标签", text = { "下一张在商店里的小丑", "增加 {C:dark_edition}鎏金版本{}并且免费" } }, tag_cry_gourmand = { name = "美餐标签", text = { "商店里增加一张", "免费的{C:attention}食物小丑{}" } }, tag_cry_loss = { name = "loss", text = { "给予一个免费", "的{C:cry_ascendant}玩梗{} 包", "(标签名是个外网梗)" } }, tag_cry_m = { name = "愉悦~标签", text = { "下一张在商店里的小丑", "增加 {C:dark_edition}愉悦~{}版本并且免费" } }, tag_cry_memory = { name = "记忆标签", text = { "创造 {C:attention}#1#{} 份", "本局游戏上一次使用的 {C:attention}标签{}", "{s:0.8,C:inactive}复制类标签除外", "{s:0.8,C:inactive}当前: {s:0.8,C:attention}#2#" } }, tag_cry_mosaic = { name = "马赛克标签", text = { "下一张在商店里的小丑", "增加 {C:dark_edition}马赛克版本{}并且免费" } }, tag_cry_oversat = { name = "过曝标签", text = { "下一张在商店里的小丑", "增加 {C:dark_edition}过曝版本{}并且免费" } }, tag_cry_quadruple = { name = "四方标签", text = { "给予 {C:attention}#1#{} 份", "下一个选择的 {C:attention}标签", "{s:0.8,C:inactive}复制类标签除外" } }, tag_cry_quintuple = { name = "五重标签", text = { "给予 {C:attention}#1#{} 份", "下一个选择的 {C:attention}标签", "{s:0.8,C:inactive}复制类标签除外" } }, tag_cry_rework = { name = "重制标签", text = { "商店有一张", "{C:dark_edition}#1# {C:cry_code}#2#" } }, tag_cry_schematic = { name = "原理图标签", text = { "下个商店有一张", "{C:attention}头脑风暴{} " } }, tag_cry_scope = { name = "机遇标签", text = { "下回合增加1出牌次数", "增加1弃牌次数" } }, tag_cry_triple = { name = "三连标签", text = { "给予 {C:attention}#1#{} 份", "下一个选择的 {C:attention}标签", "{s:0.8,C:inactive}复制类标签除外" } } }, Tarot = { c_cry_automaton = { name = "机械人", text = { "创造 {C:attention}#1#", "随机 {C:cry_code}代码{} 卡", "{C:inactive}(必须有空间)" } }, c_cry_eclipse = { name = "日食", text = { "增强 {C:attention}#1#{} 选定的卡牌", "为 {C:attention}回响卡" } }, c_cry_meld = { name = "融合", text = { "选择一张 {C:attention}小丑{} 或", "{C:attention}扑克牌{} 将其变成", "{C:dark_edition}双面{} " } }, c_cry_theblessing = { name = "祝福", text = { "创造 {C:attention}1{}", "随机 {C:attention}消耗牌{}", "{C:inactive}(必须有空间){}" } } }, Unique = { c_cry_potion = { name = "魔药", text = { "使用后获取一种未知的 ", "{C:attention}魔力{}", "{C:inactive,s:0.7}从巧克力骰子中获取" } } }, Voucher = { v_cry_asteroglyph = { name = "星象文字", text = { "设置底注为 {C:attention}#1#{}" } }, v_cry_blankcanvas = { name = "空白画布", text = { "{C:attention}+#1#{} 手牌上限" } }, v_cry_clone_machine = { name = "克隆机器", text = { "双倍标签变成", "{C:attention}五重标签{},并且", " {C:attention}4X{} 常见" } }, v_cry_command_prompt = { name = "命令提示符", text = { "{C:cry_code}代码{} 牌可以", "出现在 {C:attention}商店{}" } }, v_cry_copies = { name = "多重复制", text = { "双倍标签变成", "{C:attention}三连标签{},并且", "是 {C:attention}2X{} 常见" } }, v_cry_curate = { name = "策展", text = { "所有牌出现时均", "带有 {C:dark_edition}版本{}" } }, v_cry_dexterity = { name = "灵巧", text = { "永久", "每回合获得 {C:blue}+#1#{} 手牌" } }, v_cry_double_down = { name = "双倍下注", text = { "每轮之后,", " {C:dark_edition}双面{} 牌背面的所有数值 {X:dark_edition,C:white} X1.5 {}" } }, v_cry_double_slit = { name = "成对裂隙", text = { "{C:attention}融合{} 可以", "出现在商店和", "秘术包中" } }, v_cry_double_vision = { name = "重影", text = { "{C:dark_edition}双面{} 牌出现", "{C:attention}4X{} 更频繁" } }, v_cry_fabric = { name = "宇宙结构", text = { "{C:dark_edition}+#1#{} 小丑槽" } }, v_cry_grapplinghook = { name = "抓钩", text = { "{C:attention}+#1#{} 牌", "选择限制", "{C:inactive,s:0.7}你可以用它做很多事情,比你想象的要多得多。{}" } }, v_cry_hyperspacetether = { name = "超时空钩锁", text = { "{C:attention}+#1#{} 牌", "选择限制", "{C:inactive,s:0.7}注意:未来会有额外的{}", "{C:inactive,s:0.7}功能{}" } }, v_cry_massproduct = { name = "规模量产", text = { "商店中的所有牌和包", "费用为 {C:attention}$1{}" } }, v_cry_moneybean = { name = "金钱魔豆", text = { "提高每轮获得的", "利息上限至 {C:money}$#1#{}" } }, v_cry_overstock_multi = { name = "多重库存", text = { "{C:attention}+#1#{} 卡槽和", "{C:attention}+#1#{} 补充包槽", "在商店中可用" } }, v_cry_pacclimator = { name = "星球适应器", text = { "{C:planet}星球{} 牌出现的概率", "{C:attention}X#1#{} ", "购买此优惠券后本赛局所有", "{C:planet}星球{}牌都{C:green}免费{}" } }, v_cry_pairamount_plus = { name = "至高山巅", text = { "打出的牌中每包含一个对子", "{C:attention}重新触发{}一次所有 M 小丑" } }, v_cry_pairing = { name = "配对", text = { "{C:attention}重新触发{} 所有 M 小丑", "如果出牌是 {C:attention}一对" } }, v_cry_quantum_computing = { name = "量子计算", text = { "{C:cry_code}代码{} 牌生成时概率", "带有 {C:dark_edition}负片{} 版本" } }, v_cry_repair_man = { name = "修理工", text = { "{C:attention}重新触发{} 所有 M 小丑", "如果出牌包含 {C:attention}一对" } }, v_cry_rerollexchange = { name = "重掷交换", text = { "所有重掷", "费用 {C:attention}$2{}" } }, v_cry_satellite_uplink = { name = "卫星串联", text = { "{C:cry_code}代码{} 牌可能", "出现在任何", "{C:attention}天体包{}中" } }, v_cry_scope = { name = "银河望远镜", text = { "为出牌创造 {C:planet}星球", "{C:attention}牌型{}", "{C:inactive}(必须有空间){}" } }, v_cry_stickyhand = { name = "粘粘手", text = { "选择限制", "{C:attention}+#1#{} 牌" } }, v_cry_tacclimator = { name = "塔罗适应器", text = { "{C:tarot}塔罗{} 牌出现的概率", "{C:attention}X#1#{} ", "购买此优惠券后本赛局所有", "{C:tarot}塔罗{}牌都{C:green}免费{}" } }, v_cry_tag_printer = { name = "标签打印机", text = { "双倍标签变成", "{C:attention}四方标签{},并且", " {C:attention}3X{} 常见" } }, v_cry_threers = { name = "读,写,算", text = { "永久", "每回合获得 {C:red}+#1#{} 弃牌" } } } }, misc = { achievement_descriptions = { ach_cry_ace_in_crash = "check_for_unlock({type = ace_in_crash})", ach_cry_blurred_blurred_joker = "获得模糊的模糊小丑", ach_cry_break_infinity = "在次出牌中获得1.79e308筹码", ach_cry_bullet_hell = "拥有15个AP小丑", ach_cry_cryptid_the_cryptid = "用神秘生物复制神秘生物", ach_cry_exodia = "拥有5个域外小丑", ach_cry_freak_house = "打出由6和9的红心组成的同花顺,同时拥有Nice", ach_cry_googol_play_pass = "灌铅一张Googol Play卡", ach_cry_haxxor = "使用作弊代码", ach_cry_home_realtor = "在底注 8之前激活快乐之家(不使用均衡牌组或反物质牌组)", ach_cry_jokes_on_you = "在底注 1上触发笑料boss的效果并赢得比赛", ach_cry_niw_uoy = "达到底注 -8", ach_cry_now_the_fun_begins = "获得画布", ach_cry_patience_virtue = "在打出第一手牌之前等待薰衣草环 2分钟并击败盲注", ach_cry_perfectly_balanced = "使用超平衡牌组击败飞升注", ach_cry_pull_request = "让 ://提交 生成它摧毁的相同小丑", ach_cry_traffic_jam = "击败所有高峰时段挑战", ach_cry_ult_full_skip = "在1回合内获胜", ach_cry_used_crash = "使用://崩溃", ach_cry_what_have_you_done = "删除或献祭一张域外小丑牌" }, achievement_names = { ach_cry_ace_in_crash = "口袋ACE", ach_cry_blurred_blurred_joker = "法律盲点", ach_cry_break_infinity = "突破无限", ach_cry_bullet_hell = "子弹地狱", ach_cry_cryptid_the_cryptid = "Cryptid the Cryptid", ach_cry_exodia = "艾克佐迪亚", ach_cry_freak_house = "怪物之家", ach_cry_googol_play_pass = "Googol Play Pass", ach_cry_haxxor = "黑客", ach_cry_home_realtor = "房产经纪人", ach_cry_jokes_on_you = "现在谁是笑料?", ach_cry_niw_uoy = "!了赢你", ach_cry_now_the_fun_begins = "乐趣开始了", ach_cry_patience_virtue = "耐心是美德", ach_cry_perfectly_balanced = "完美平衡", ach_cry_pull_request = "拉取请求", ach_cry_traffic_jam = "交通堵塞", ach_cry_ult_full_skip = "终极全跳过", ach_cry_used_crash = "早告诉过你", ach_cry_what_have_you_done = "你到底做了什么?!" }, challenge_names = { c_cry_ballin = "炫酷风采", c_cry_boss_rush = "进入地牢", c_cry_dagger_war = "匕首战争", c_cry_joker_poker = "小丑扑克", c_cry_onlycard = "单卡挑战", c_cry_rng = "随机挑战", c_cry_rush_hour = "高峰时段 I", c_cry_rush_hour_ii = "高峰时段 II", c_cry_rush_hour_iii = "高峰时段 III", c_cry_sticker_sheet = "贴纸纸张", c_cry_sticker_sheet_plus = "贴纸纸张+" }, dictionary = { b_code_cards = "代码牌", b_flip = "翻转", b_merge = "融合", b_pull = "拉", b_unique_cards = "特殊牌", cry_active = "Active", cry_again_q = "还想试一次 ", cry_code_apply = "应用", cry_code_apply_previous = "应用之前的", cry_code_cancel = "取消", cry_code_create = "创建", cry_code_create_previous = "创建之前的", cry_code_enh = "输入增强", cry_code_enter_card = "输入一张牌", cry_code_execute = "执行", cry_code_exploit = "利用", cry_code_exploit_previous = "利用之前的", cry_code_hand = "输入扑克手牌", cry_code_rank = "输入等级", cry_critical_hit_ex = "致命一击!", cry_critical_miss_ex = "致命失误!", cry_curse = "祸根", cry_curse_ex = "祸根!", cry_debuff_obsidian_orb = "拥有所有已击败 Boss 的能力", cry_debuff_oldarm = "必须打4张或更少的牌", cry_debuff_oldflint = "同花不计分", cry_debuff_oldhouse = "葫芦不计分", cry_debuff_oldmark = "包含对子的牌型不计分", cry_debuff_oldpillar = "顺子不计分", cry_epic = "史诗", cry_exotic = "域外", cry_feat_achievements = "成就", ["cry_feat_antimatter deck"] = "反物质牌组", cry_feat_blinds = "盲注", cry_feat_challenges = "挑战", ["cry_feat_code cards"] = "代码牌", ["cry_feat_enhanced decks"] = "增强牌组", ["cry_feat_epic jokers"] = "史诗小丑", ["cry_feat_exotic jokers"] = "域外小丑", ["cry_feat_https module"] = "HTTPS 模块", cry_feat_jokerdisplay = "展示小丑 (没有意义)", ["cry_feat_m jokers"] = "M 小丑", cry_feat_menu = "自定义主菜单", ["cry_feat_misc."] = "杂项", ["cry_feat_misc. decks"] = "杂项牌组", ["cry_feat_misc. jokers"] = "杂项小丑", ["cry_feat_more stakes"] = "注", cry_feat_planets = "星球", cry_feat_sleeves = "牌套", cry_feat_spectrals = "幻灵", cry_feat_spooky = "万圣节更新", cry_feat_tags = "标签", ["cry_feat_timer mechanics"] = "计时器机制", cry_feat_vouchers = "优惠券", cry_gaming = "游戏中", cry_gaming_ex = "开赌!", cry_good_luck_ex = "祝你好运!", cry_hand_bulwark = "碉堡", cry_hand_clusterfuck = "一坨", cry_hand_ultpair = "至尊对子", cry_hooked_ex = "被勾住!", cry_inactive = "Inactive", cry_jolly_ex = "红红火火恍恍惚惚红红火火恍恍惚惚!", cry_m = "M", cry_m_ex = "M!", cry_m_minus = "m", cry_minus_round = "-1 回合", cry_mus_code = "代码牌 (://LETS_BREAK_THE_GAME)", cry_mus_exotic = "域外小丑 (by AlexZGreat)", cry_mus_high_score = "高分 (最终 Boss [For Your Computer] by AlexZGreat)", cry_mus_jimball = "小丑球 (Funkytown by Lipps Inc.)", cry_no_triggers = "无触发次数!", cry_notif_jimball_1 = "小丑球", cry_notif_jimball_2 = "版权提示", cry_notif_jimball_d1 = "小丑球播放的音乐 Funkytown,", cry_notif_jimball_d2 = "是受到版权保护的", cry_notif_jimball_d3 = "不能用于流媒体和视频。", cry_plus_cryptid = "+1 神秘生物", cry_potion1 = "-1 所有牌型等级", cry_potion2 = "X1.15 盲注要求", cry_potion3 = "-1 出牌和弃牌", cry_set_enable_features = "选择要启用的功能(游戏重新启动后生效):", cry_set_features = "功能", cry_set_music = "音乐", cry_sobbing = "救救我...", cry_sus_ex = "骗子!", cry_unredeemed = "Unredeemed...", k_code = "代码", k_cry_candy = "糖果", k_cry_cursed = "诅咒", k_cry_epic = "史诗", k_cry_exotic = "域外", k_cry_meme_pack = "玩梗包", k_cry_program_pack = "代码包", k_disable_music = "禁用音乐", k_end_blind = "结束盲注", k_hooked_ex = "钩住了!", k_planet_disc = "恒星环盘", k_planet_satellite = "人造卫星", k_planet_universe = "真实的宇宙", k_unique = "特殊" }, labels = { banana = "香蕉", code = "代码", cry_astral = "星界", cry_azure_seal = "蔚蓝火漆", cry_blur = "模糊", cry_double_sided = "双面", cry_epic = "史诗", cry_exotic = "域外", cry_flickering = "闪烁", cry_glass = "易碎", cry_glitched = "故障", cry_gold = "鎏金", cry_green_seal = "绿色火漆", cry_hooked = "钩住", cry_m = "愉快", cry_mosaic = "马赛克", cry_noisy = "噪声", cry_oversat = "过曝", cry_possessed = "作祟", cry_rigged = "灌铅", food_jokers = "食物小丑", k_cry_candy = "糖果", k_cry_cursed = "诅咒", k_cry_epic = "史诗", k_cry_exotic = "域外", unique = "特殊" }, poker_hand_descriptions = { cry_Bulwark = { "5 张无等级,无花色的牌" }, cry_Clusterfuck = { "至少 8 张不包含", "对子、同花或顺子的牌" }, cry_UltPair = { "两个两对,其中,他们之间共有两种花色", "每对两对是一种花色", "他们之间共有两种花色" }, cry_WholeDeck = { "在一次出牌中,包含", "52张牌的牌组中的每一张牌", "你疯了?" } }, poker_hands = { cry_Bulwark = "碉堡", cry_Clusterfuck = "一坨", cry_UltPair = "至尊对子", cry_WholeDeck = "一整副牌" }, rnj_loc_txts = { actions = { add_dollars = { "获得 {C:money}$#2#{}" }, make_joker = { "创造 {C:attention}#2# 小丑{}牌" }, make_planet = { "创造 {C:attention}#2#{C:planet} 星球{} 牌" }, make_spectral = { "创造 {C:attention}#2#{C:spectral} 幻灵{} 牌" }, make_tarot = { "创造 {C:attention}#2#{C:tarot} 塔罗{} 牌" } }, conds = { big = { "如果 {C:attention}盲注{} 是 {C:attention}大 {C:attention}盲注{}" }, boss = { "如果 {C:attention}盲注{} 是 {C:attention}Boss {C:attention}盲注{}" }, buy_common = { "如果是 {C:blue}普通{} {C:attention}小丑{}" }, buy_uncommon = { "如果是 {C:green}罕见{} {C:attention}小丑{}" }, common = { "如果是 {C:blue}普通{} {C:attention}小丑{}" }, discards_left = { "如果回合结束时剩余 {C:red}#3#{} 次丢弃" }, face = { "如果卡牌是 {C:attention}面{} 卡" }, first = { "如果是 {C:attention}第一次出牌{}" }, first_discard = { "如果是 {C:attention}第一次 {C:attention}丢弃{}" }, hands_left = { "如果回合结束时剩余 {C:blue}#3#{} 手牌" }, joker = { "如果卡牌是 {C:attention}小丑{}" }, last = { "如果是 {C:attention}最后一次{} 出牌" }, last_discard = { "如果是 {C:attention}最后一次 {C:attention}丢弃{}" }, non_boss = { "如果 {C:attention}盲注{} 是 {C:attention}非Boss {C:attention}盲注{}" }, odds = { "以 {C:green}#4# {C:green}中 {C:green}#3#{} 的几率" }, or_less = { "如果手牌包含 {C:attention}#3#{} 或更少卡牌" }, or_more = { "如果手牌包含 {C:attention}#3#{} 或更多卡牌" }, planet = { "如果卡牌是 {C:planet}星球{} 卡" }, poker_hand = { "如果手牌是 {C:attention}#3#{}" }, rank = { "如果卡牌的等级是 {C:attention}#3#{}" }, rare = { "如果是 {C:red}稀有{} {C:attention}小丑{}" }, small = { "如果 {C:attention}盲注{} 是 {C:attention}小 {C:attention}盲注{}" }, spectral = { "如果卡牌是 {C:spectral}幻灵{} 卡" }, suit = { "如果卡牌是 {V:1}#3#{}" }, tarot = { "如果卡牌是 {C:tarot}塔罗{} 卡" }, uncommon = { "如果是 {C:green}罕见{} {C:attention}小丑{}" } }, contexts = { after = { "每个 {C:attention}手牌{} 后" }, before = { "每个 {C:attention}手牌{} 前" }, buying_card = { "购买卡牌时" }, debuffed_hand = { "如果已打出 {C:attention}手牌{} 被削弱" }, discard = { "为每张丢弃的卡牌" }, end_of_round = { "回合结束时" }, ending_shop = { "在 {C:attention}商店{} 结束时" }, first_hand_drawn = { "回合开始时" }, individual_hand_end = { "回合结束时手中的每张卡牌" }, individual_hand_score = { "结算期间为手中的每张卡牌" }, individual_play = { "为每张计分的卡牌" }, joker_main = { }, open_booster = { "当 {C:attention}补充包{} 被打开时" }, other_joker = { "每个 {C:attention}小丑{}" }, playing_card_added = { "每次将 {C:attention}手牌{} 添加到牌组时" }, pre_discard = { "每次丢弃前" }, remove_playing_cards = { "卡牌被销毁时" }, repetition_hand = { "重新触发手中的卡牌" }, repetition_play = { "重新触发已打出的卡牌" }, reroll_shop = { "重roll商店" }, selling_card = { "出售卡牌时" }, selling_self = { "出售此卡时" }, setting_blind = { "选择 {C:attention}盲注{} 时" }, skip_blind = { "跳过 {C:attention}盲注{} 时" }, skipping_booster = { "跳过任何 {C:attention}补充包{} 时" }, using_consumeable = { "使用 {C:attention}消耗牌{} 卡牌时" } }, stats = { h_size = { "{C:attention}+#2#{} 手牌数目" }, money = { "{C:money}+$#2#{} 金钱" }, plus_chips = { "{C:blue}+#2#{} 筹码" }, plus_mult = { "{C:red}+#2#{} 增加倍数" }, x_chips = { "{X:blue,C:white} X#2#{} 筹码" }, x_mult = { "{X:red,C:white} X#2#{} 倍数" } }, stats_inactive = { h_size = { "{C:inactive}(当前 {C:attention}+#1#{C:inactive} 手牌数目)" }, money = { "{C:inactive}(当前 {C:money}+$#1#{C:inactive})" }, plus_chips = { "{C:inactive}(当前 {C:blue}+#1#{C:inactive} 筹码)" }, plus_mult = { "{C:inactive}(当前 {C:red}+#1#{C:inactive} 倍率)" }, x_chips = { "{C:inactive}(当前 {X:blue,C:white} X#1# {C:inactive} 筹码)" }, x_mult = { "{C:inactive}(当前 {X:red,C:white} X#1# {C:inactive} 倍率)" } } }, v_dictionary = { a_candy = { "+#1# 糖果" }, a_powchips = { "^#1# 筹码" }, a_powchips_minus = { "-^#1# 筹码" }, a_powmult = { "^#1# 倍率" }, a_powmult_minus = { "-^#1# 倍率" }, a_powmultchips = { "^#1# 倍率+筹码" }, a_powmultchips_minus = { "-^#1# 倍率+筹码" }, a_round = { "+#1# 回合" }, a_round_minus = { "-#1# 回合" }, a_tag = { "#1# 标签" }, a_tags = { "#1# 标签" }, a_xchips = { "X#1# 筹码" }, a_xchips_minus = { "-X#1# 筹码" }, cry_art = { "美术: #1#" }, cry_code = { "程序: #1#" }, cry_idea = { "想法: #1#" }, cry_sticker_desc = { "使用这张小丑在", "#2#Stake#3# 难度", "赢得 #2##1#" }, cry_sticker_name = { "#1# 贴纸" } }, v_text = { ch_c_all_rnj = { "所有小丑都是 {C:attention}RNJoker{}" }, ch_c_cry_all_banana = { "所有小丑都是 {C:eternal}香蕉{}" }, ch_c_cry_all_perishable = { "所有小丑都是 {C:eternal}易腐{}" }, ch_c_cry_all_pinned = { "所有小丑都是 {C:eternal}固定{}" }, ch_c_cry_all_rental = { "所有小丑都是 {C:eternal}租赁{}" }, ch_c_cry_no_boosters = { "{C:attention}补充包{}不再出现在商店中" }, ch_c_cry_no_consumables = { "不再出现{C:attention}消耗牌{} " }, ch_c_cry_no_rerolls = { "禁止 {C:attention}重掷{}" }, ch_c_cry_no_tags = { "跳过功能已 {C:attention}禁用{}" }, ch_c_cry_no_vouchers = { "{C:attention}优惠券{} 不再出现在商店中" }, ch_c_cry_rush_hour = { "所有 Boss 盲注都是 {C:attention}时钟{} 或 {C:attention}薰衣草循环" }, ch_c_cry_rush_hour_ii = { "所有盲注都是 {C:attention}Boss 盲注{}" }, ch_c_cry_rush_hour_iii = { "{C:attention}时钟{} 和 {C:attention}薰衣草循环{} 的规模是 {C:attention}两倍{} 快" }, ch_c_cry_sticker_sheet_plus = { "所有可购买的物品都有所有贴纸" } }, very_fair_quips = { { "L", "没有优惠券", "给你" }, { "傻瓜", "你以为我会", "给你优惠券?" }, { "不行!", "这里没有优惠券!", "(崩溃版)" }, { "操作水平问题", "想象一下能", "获得优惠券的水平" }, { "小丑球", "管理层", "忘记补货了" }, { "哎呀!", "没有优惠券", "" }, { "你这个小丑,", "你在这还在", "看什么看呢?哈哈" }, { "优惠券", "在", "另一个城堡" }, { "$0", "空白优惠券", "(明白了吗?)" }, { "错误", "无法对 NIL 值进行算术运算", "(T4优惠券.lua)" }, { "100% OFF", "所有优惠券", "(有人已经买了)" }, { "稍后再试", "提示:你没有", "足够的钱" }, { "啊?", "优惠券 ", "那甚至不是一个词..." }, { "按住 R", "补货", "所有优惠券" }, { "你知道吗?", "按 ALT+F4", "会得到免费优惠券!" }, { "对不起,", "由于预算削减", "没有优惠券" }, { "拨打 1-600-JIMBO", "来评价你的", "优惠券体验" }, { "击败", "底注 39 BOSS 盲注", "以补货" }, { "来个魔术", "我把这张优惠券", "变消失了~" }, { "为什么优惠券像", "写字台一样?" }, { "我们已经撤回了", "你的优惠券,它们", "在其他局中会更好用" }, { "为什么叫优惠券", "既不优惠", "又没有券" }, { "对不起", "优惠券正在经历", "VOUCHIFIA ABORTUS" }, { "不幸的是", "优惠券重写更新", "已被取消" }, { "击败", "BOSS 盲注", "以改变……啥都不变" }, { "鸟儿在歌唱,花儿在绽放", "像你这样的孩子...", "没有优惠券可买" }, { "我们很抱歉", "由于沙门氏菌污染", "所有优惠券都已被召回" }, { "优惠券未能到达", "由于商店布局超出", "200% 预算" }, { "你喜欢", "买优惠券,对吧", "你是优惠券买家" }, { "优惠券", "!E", "优惠券池" }, { "没有", "优惠券" }, { "没有圣诞老人", "也没有优惠券" }, { "", "优惠券't", "" }, { "你", "刚刚输掉了", "游戏" }, { "我可以给你", "一个漂亮的鸡蛋", "在这些困难时期?" }, { "出门摸摸草", "而不是玩", "这个牌组" }, { "你现在可以", "玩蓝色牌组", "对吧" }, { "免费域外小丑!", "快来拿,在它还没", "卖完之前(已售罄)" }, { "证明他们错了", "购买一张隐形", "优惠券,仅需 $10" }, { "", "没有优惠券?", "" }, { "看到这个广告了吗?", "如果你看到了,那就说明它有效", "你也可以拥有它" }, { "你现在错过了", "至少 5 张优惠券", "噔噔等噔~" }, { "10", "20 没有优惠券 XD", "30 返回 10" }, { "优惠券", "是一项高级功能", "$199.99 JOLLARS 解锁" }, { "真正的无优惠券! ! ", "仅限飞升注", "超平衡的牌组" }, { "享受你的", "优惠券体验吗?在 JESTELP 上", "给我们一个五星评价" }, { "免费优惠券", "火辣的单身优惠券就在你附近", "使用这个技巧快速获得优惠券" }, { "隆重介绍", "第一张 T0 优惠券!", "(即将来到 Cryptid 1.0)" }, { "一张优惠券!", "但它只是想象中的", "我还以为你想要呢" }, { "关闭广告拦截器", "没有广告,我们就不能", "向你出售优惠券" }, { "如果你有", "关于这个的问题", "请通过 NORESPONSE@JMAIL.COM 发送电子邮件给我们" }, { "没有足够的钱", "来购买这张优惠券", "所以我们为什么要把它放在这里?" }, { "想要优惠券吗?", "那就闭嘴", "你不能得到任何优惠券 笑死" }, { "^$%& 不", "优惠券 ^%&% %&$^% 给你", "$%&%%$ %&$&*%$^" }, { "一张优惠券 (相信)", "|/|", "|/|" }, { "... --- ...", ".--. .-.. .- -.-- . .-. -.. . -.-. --- -.. . -.. -- --- .-. ... .", "-.-. --- -.. . - --- ..-. .. -. -.. .- ...- --- ..- -.-. .... . .-." }, { "开始游戏 > 新一局", "盯着屏幕什么也不做", "一个小时或两个小时" }, { "我们非常抱歉", "上一个人紧急购买了", "所有优惠券" }, { "没有优惠券", "可买的感觉如何" }, { "小丑球掷出 1", "把所有优惠券", "扔进了一个沟里" }, { "尝试索引", "字段 '优惠券'", "(一个 NIL 值)" }, { "哦,你真的以为阅读所有这些行会让你的优惠券回来?", "很抱歉告诉你,这副牌中没有你所寻求的优惠券。", "这个异常长的文本是为了浪费你的时间和精力而设计的。" }, { "访问", "https://youtu.be/p7YXXieghto", "获取免费优惠券" } } } }