[manifest] version = "1.0.0" dump_lua = true priority = 69 # Replace joker sorting. Needs better mod compat [[patches]] [patches.pattern] target = "cardarea.lua" pattern = "if self.config.type == 'joker' or self.config.type == 'title_2' then" position = "at" payload = ''' if self == G.jokers and G.jokers.cart_jokers_expanded then local align_cards = Cartomancer.expand_G_jokers() -- This should work fine without cryptid. But because cryptid's patch is priority=0, it has to be this way if not G.GAME.modifiers.cry_conveyor then table.sort(self.cards, function (a, b) return a.T.x + a.T.w/2 - 100*(a.pinned and a.sort_id or 0) < b.T.x + b.T.w/2 - 100*(b.pinned and b.sort_id or 0) end) end if align_cards then G.jokers:hard_set_cards() end elseif self.config.type == 'joker' or self.config.type == 'title_2' then''' match_indent = true # Hide all cards that are off-screen [[patches]] [patches.pattern] target = "card.lua" pattern = "if not self.states.visible then return end" position = "after" payload = ''' if self.VT.x < -3 or self.VT.x > G.TILE_W + 2.5 then return end''' match_indent = true # Add slider ID [[patches]] [patches.pattern] target = "functions/UI_definitions.lua" pattern = '''{n=G.UIT.B, config={w=startval,h=args.h, r = 0.1, colour = args.colour, ref_table = args, refresh_movement = true}},''' position = "at" payload = ''' {n=G.UIT.B, config={id = args.id, w=startval,h=args.h, r = 0.1, colour = args.colour, ref_table = args, refresh_movement = true}}, ''' match_indent = true # Hide slider value [[patches]] [patches.regex] target = "functions/UI_definitions.lua" pattern = ''' (?\{n=G\.UIT\.C\, config=\{align = "cm"\, minh = args\.h\,r = 0\.1\, minw = 0\.8\, colour = args\.colour\,shadow = true\}\, nodes=\{ [\t ]*\{n=G\.UIT\.T\, config=\{ref_table = args\, ref_value = 'text'\, scale = args\.text_scale\, colour = G\.C\.UI\.TEXT_LIGHT\, decimal_places = args\.decimal_places\}\} [\t ]*\}\})\,''' position = "at" payload = ''' not args.hide_val and $content or nil'''