[manifest] version = "1.0.0" dump_lua = true priority = 0 ### Poker Hand API # evaluate_poker_hand() [[patches]] [patches.pattern] target = "functions/misc_functions.lua" pattern = "local parts = {" position = 'before' payload = ''' for _,v in ipairs(SMODS.PokerHand.obj_buffer) do results[v] = {} end''' match_indent = true [[patches]] [patches.pattern] target = "functions/misc_functions.lua" pattern = "if next(parts._5) and next(parts._flush) then" position = 'before' payload = ''' for _,_hand in pairs(SMODS.PokerHands) do if _hand.atomic_part and type(_hand.atomic_part) == 'function' then parts[_hand.key] = _hand.atomic_part(hand) end end''' match_indent = true [[patches]] [patches.pattern] target = "functions/misc_functions.lua" pattern = "return results" position = 'before' payload = ''' for _,_hand in pairs(SMODS.PokerHands) do if _hand.composite and type(_hand.composite) == 'function' then local other_hands results[_hand.key], other_hands = _hand.composite(parts) results[_hand.key] = results[_hand.key] or {} if other_hands and type(other_hands) == 'table' then for k, v in pairs(other_hands) do results[k] = v end end else results[_hand.key] = parts[_hand.key] end end results.top = nil for _, v in ipairs(G.handlist) do if not results.top and results[v] then results.top = results[v] break end end''' match_indent = true