[manifest] version = "1.0.0" dump_lua = true priority = 0 ### Per-mod functions # end_round() [[patches]] [patches.regex] target = 'functions/state_events.lua' pattern = '''(?[\t ]*)reset_castle_card\(\)''' line_prepend = '$indent' position = 'after' payload = ''' for _, mod in ipairs(SMODS.mod_list) do if mod.reset_game_globals and type(mod.reset_game_globals) == 'function' then mod.reset_game_globals(false) end end''' # Game:start_run() [[patches]] [patches.regex] target = 'game.lua' pattern = '''(?[\t ]*)reset_castle_card\(\)''' line_prepend = '$indent' position = 'after' payload = ''' for _, mod in ipairs(SMODS.mod_list) do if mod.reset_game_globals and type(mod.reset_game_globals) == 'function' then mod.reset_game_globals(true) end end''' # Card:set_debuff() [[patches]] [patches.pattern] target = 'card.lua' pattern = "function Card:set_debuff(should_debuff)" position = 'after' match_indent = true payload = ''' for _, mod in ipairs(SMODS.mod_list) do if mod.set_debuff and type(mod.set_debuff) == 'function' then local res = mod.set_debuff(self) if res == 'prevent_debuff' then if self.debuff then self.debuff = false if self.area == G.jokers then self:add_to_deck(true) end self.debuffed_by_blind = false end return end should_debuff = should_debuff or res end end for k, v in pairs(self.ability.debuff_sources or {}) do if v == 'prevent_debuff' then if self.debuff then self.debuff = false if self.area == G.jokers then self:add_to_deck(true) end end self.debuffed_by_blind = false return end should_debuff = should_debuff or v end '''