[manifest] version = "1.0.0" dump_lua = true priority = 0 # what in ze fuck am i cooking [[patches]] [patches.pattern] target = "tag.lua" pattern = '''tag_sprite.states.collide.can = true''' position = "after" payload = ''' if self.key == 'tag_cry_cat' then tag_sprite.states.click.can = true; tag_sprite.states.drag.can = true end ''' match_indent = true # m [[patches]] [patches.pattern] target = "tag.lua" pattern = '''tag_sprite.stop_hover = function(_self) _self.hovering = false; Node.stop_hover(_self); _self.hover_tilt = 0 end''' position = "after" payload = ''' tag_sprite.click = function(_self) if self.key == 'tag_cry_cat' and self.HUD_tag then for i = 1, #G.GAME.tags do local other_cat = G.GAME.tags[i] if other_cat.key == 'tag_cry_cat' then if not self.ability.level then self.ability.level = 1 end if not other_cat.ability.level then other_cat.ability.level = 1 end -- setting ability just doesn't seem to be working... so you get this if (self.ability.level == other_cat.ability.level) and (other_cat ~= self) and not cry_too_fast_kitty then cry_too_fast_kitty = true local perc = (other_cat.ability.level + 1)/10 if perc > 1 then perc = 1 end G.E_MANAGER:add_event(Event({ delay = 0.0, trigger = 'immediate', func = (function() attention_text({ text = ""..other_cat.ability.level, colour = G.C.WHITE, scale = 1, hold = 0.3/G.SETTINGS.GAMESPEED, cover = other_cat.HUD_tag, cover_colour = G.C.DARK_EDITION, align = 'cm', }) play_sound('generic1', 0.8 + perc/2, 0.6) play_sound('multhit1', 0.9 + perc/2, 0.4) return true end) })) G.E_MANAGER:add_event(Event({ delay = 0.0, trigger = 'immediate', func = (function() attention_text({ text = "-", colour = G.C.WHITE, scale = 1, hold = 0.3/G.SETTINGS.GAMESPEED, cover = self.HUD_tag, cover_colour = G.C.RED, align = 'cm', }) return true end) })) G.E_MANAGER:add_event(Event({ func = (function() self.HUD_tag.states.visible = false return true end) })) G.E_MANAGER:add_event(Event({ -- i have no idea what this does but i'm not messing with it func = func })) other_cat.ability.level = other_cat.ability.level + 1 G.E_MANAGER:add_event(Event({ trigger = 'after', delay = 0.7, func = (function() self:remove() cry_too_fast_kitty = nil return true end) })) break end end end end end ''' match_indent = true # copied from rework patch [[patches]] [patches.pattern] target = "tag.lua" pattern = '''elseif name_to_check == 'Economy Tag' then loc_vars = {self.config.max}''' position = "after" payload = ''' elseif name_to_check == "cry-Cat Tag" then loc_vars = {self.ability.level or 1} ''' match_indent = true