---@meta ---@class SMODS.Edition: SMODS.Center ---@field loc_txt? table|{name: string, text: string[], label: string} Contains strings used for displaying text related to this object. ---@field shader? string|false Key to the shader drawn on cards with this Edition. If set to `false`, a shader will not be drawn. ---@field atlas? string Defines the atlas for the card this Edition is drawn on in the collection. ---@field pos? table|{x: integer, y: integer} Defined the position of the card's sprite this Edition is drawn on in the collection. ---@field in_shop? boolean Sets if the Edition spawns naturally in the shop. ---@field weight? number The weight of the Edition. ---@field extra_cost? number Extra cost applied to cards in the shop with this Edition. ---@field apply_to_float? boolean Sets if the shader is drawn on floating sprites. ---@field badge_colour? table HEX color of the Edition's badge ---@field sound? table|{sound: string, per?: number, vol?: number} Used to set a custom sound when the Edition is applied. ---@field disable_shadow? boolean Sets if the shadow is drawn under the card with this Edition. ---@field disable_base_shader? boolean Sets if the default shader for the card is disabled. ---@field super? SMODS.Center|table Parent class. ---@field __call? fun(self: SMODS.Edition|table, o: SMODS.Edition|table): nil|table|SMODS.Edition ---@field extend? fun(self: SMODS.Edition|table, o: SMODS.Edition|table): table Primary method of creating a class. ---@field check_duplicate_register? fun(self: SMODS.Edition|table): boolean? Ensures objects already registered will not register. ---@field check_duplicate_key? fun(self: SMODS.Edition|table): boolean? Ensures objects with duplicate keys will not register. Checked on `__call` but not `take_ownership`. For take_ownership, the key must exist. ---@field register? fun(self: SMODS.Edition|table) Registers the object. ---@field check_dependencies? fun(self: SMODS.Edition|table): boolean? Returns `true` if there's no failed dependencies. ---@field process_loc_text? fun(self: SMODS.Edition|table) Called during `inject_class`. Handles injecting loc_text. ---@field send_to_subclasses? fun(self: SMODS.Edition|table, func: string, ...: any) Starting from this class, recusively searches for functions with the given key on all subordinate classes and run all found functions with the given arguments. ---@field pre_inject_class? fun(self: SMODS.Edition|table) Called before `inject_class`. Injects and manages class information before object injection. ---@field post_inject_class? fun(self: SMODS.Edition|table) Called after `inject_class`. Injects and manages class information after object injection. ---@field inject_class? fun(self: SMODS.Edition|table) Injects all direct instances of class objects by calling `obj:inject` and `obj:process_loc_text`. Also injects anything necessary for the class itself. Only called if class has defined both `obj_table` and `obj_buffer`. ---@field inject? fun(self: SMODS.Edition|table, i?: number) Called during `inject_class`. Injects the object into the game. ---@field take_ownership? fun(self: SMODS.Edition|table, key: string, obj: SMODS.Edition|table, silent?: boolean): nil|table|SMODS.Edition Takes control of vanilla objects. Child class must have get_obj for this to function ---@field get_obj? fun(self: SMODS.Edition|table, key: string): SMODS.Edition|table? Returns an object if one matches the `key`. ---@field get_weight? fun(self: SMODS.Edition|table): number? Allows modifying the weight of this Edition. ---@field on_apply? fun(card: Card|table) Used to modify the card when this Edition is applied. ---@field on_remove? fun(card: Card|table) Used to modify the card when this Edition is removed. ---@field on_load? fun(card: Card|table) Used to modify the card when a card with this Edition is loaded from a save. ---@field draw? fun(self: SMODS.Edition|table, card: Card|table, layer: string) Draws the edition's shader. By default, `self.shader` is drawn. ---@field get_edition_cards? fun(self: SMODS.Edition|table, card_area: CardArea|table, edition: boolean): table ---@overload fun(self: SMODS.Edition): SMODS.Edition SMODS.Edition = setmetatable({}, { __call = function(self) return self end }) ---@param self Card|table ---@param context CalcContext|table ---@return table? --- Calculates Editions on cards. function Card:calculate_edition(context) end ---@param self Card|table ---@param edition string|{[string]: true}? Both `string` values are the key of the edition to apply. ---@param immediate? boolean ---@param silent? boolean --- Sets the card's edition. function Card:set_edition(edition, immediate, silent) end ---@param _key string Used as the seed ---@param _mod? number Scales the chance of landing on an Edition. ---@param _no_neg? boolean Exclude negative from edition polling. ---@param _guaranteed? boolean Function will always return an Edition. ---@param _options? string[]|{name: string, weight: number}[] Allows defining options for what editions should be polled. ---@return string? --- Polls editions. Returns the key of the edition if successful. function poll_edition(_key, _mod, _no_neg, _guaranteed, _options) end