[manifest] version = "1.0.0" dump_lua = true priority = 0 # Blueprint Compat Jokers Part 1 [[patches]] [patches.pattern] target = "card.lua" pattern = "elseif self.ability.name == 'Blueprint' then" position = "before" payload = ''' elseif self.config.center.key == 'j_unstb_plagiarism' then self.ability.blueprint_compat_ui_l = self.ability.blueprint_compat_ui_l or ''; self.ability.blueprint_compat_check_l = nil self.ability.blueprint_compat_ui_r = self.ability.blueprint_compat_ui_r or ''; self.ability.blueprint_compat_check_r = nil main_end = (self.area and self.area == G.jokers) and { {n=G.UIT.C, config={align = "bm", minh = 0.4, padding = 0.06}, nodes={ {n=G.UIT.R, config={ref_table = self, align = "m", colour = G.C.JOKER_GREY, r = 0.05, padding = 0.06, func = 'blueprint_compat_dside_l'}, nodes={ {n=G.UIT.T, config={ref_table = self.ability, ref_value = 'blueprint_compat_ui_l',colour = G.C.UI.TEXT_LIGHT, scale = 0.32*0.8}}, }}, {n=G.UIT.R, config={ref_table = self, align = "m", colour = G.C.JOKER_GREY, r = 0.05, padding = 0.06, func = 'blueprint_compat_dside_r'}, nodes={ {n=G.UIT.T, config={ref_table = self.ability, ref_value = 'blueprint_compat_ui_r',colour = G.C.UI.TEXT_LIGHT, scale = 0.32*0.8}}, }} }} } or nil ''' match_indent = true # Blueprint Compat Jokers Part 2 [[patches]] [patches.pattern] target = "card.lua" pattern = "if self.ability.name == 'Blueprint' or self.ability.name == 'Brainstorm' then" position = "before" payload = ''' if self.config.center.key == 'j_unstb_plagiarism' then local other_joker_l = nil local other_joker_r = nil for i = 1, #G.jokers.cards do if G.jokers.cards[i] == self then other_joker_l = G.jokers.cards[i-1] other_joker_r = G.jokers.cards[i+1] end end if other_joker_l and other_joker_l ~= self and other_joker_l.config.center.blueprint_compat then self.ability.blueprint_compat_l = 'compatible' else self.ability.blueprint_compat_l = 'incompatible' end if other_joker_r and other_joker_r ~= self and other_joker_r.config.center.blueprint_compat then self.ability.blueprint_compat_r = 'compatible' else self.ability.blueprint_compat_r = 'incompatible' end end ''' match_indent = true # Adds support for Virtual Money (used for IC Card) [[patches]] [patches.regex] target = 'functions/button_callbacks.lua' pattern = '''G.GAME.dollars[ ]*-[ ]*G.GAME.bankrupt_at''' position = 'at' payload = '''G.GAME.dollars + (G.GAME.virtual_dollars or 0) - G.GAME.bankrupt_at''' # Adds support for Virtual Money (used for IC Card) # (Talisman Variant) [[patches]] [patches.regex] target = 'functions/button_callbacks.lua' pattern = '''to_big\(G.GAME.dollars\)[ ]*-[ ]*to_big\(G.GAME.bankrupt_at\)''' position = 'at' payload = '''to_big(G.GAME.dollars) + to_big(G.GAME.virtual_dollars or 0) - to_big(G.GAME.bankrupt_at)'''