---@meta ---@class SMODS.Joker: SMODS.Center ---@field super? SMODS.Center|table Parent class. ---@field __call? fun(self: SMODS.Joker|table, o: SMODS.Joker|table): nil|table|SMODS.Joker ---@field extend? fun(self: SMODS.Joker|table, o: SMODS.Joker|table): table Primary method of creating a class. ---@field check_duplicate_register? fun(self: SMODS.Joker|table): boolean? Ensures objects already registered will not register. ---@field check_duplicate_key? fun(self: SMODS.Joker|table): boolean? Ensures objects with duplicate keys will not register. Checked on `__call` but not `take_ownership`. For take_ownership, the key must exist. ---@field register? fun(self: SMODS.Joker|table) Registers the object. ---@field check_dependencies? fun(self: SMODS.Joker|table): boolean? Returns `true` if there's no failed dependencies. ---@field process_loc_text? fun(self: SMODS.Joker|table) Called during `inject_class`. Handles injecting loc_text. ---@field send_to_subclasses? fun(self: SMODS.Joker|table, func: string, ...: any) Starting from this class, recusively searches for functions with the given key on all subordinate classes and run all found functions with the given arguments. ---@field pre_inject_class? fun(self: SMODS.Joker|table) Called before `inject_class`. Injects and manages class information before object injection. ---@field post_inject_class? fun(self: SMODS.Joker|table) Called after `inject_class`. Injects and manages class information after object injection. ---@field inject_class? fun(self: SMODS.Joker|table) Injects all direct instances of class objects by calling `obj:inject` and `obj:process_loc_text`. Also injects anything necessary for the class itself. Only called if class has defined both `obj_table` and `obj_buffer`. ---@field inject? fun(self: SMODS.Joker|table, i?: number) Called during `inject_class`. Injects the object into the game. ---@field take_ownership? fun(self: SMODS.Joker|table, key: string, obj: SMODS.Joker|table, silent?: boolean): nil|table|SMODS.Joker Takes control of vanilla objects. Child class must have get_obj for this to function ---@field get_obj? fun(self: SMODS.Joker|table, key: string): SMODS.Joker|table? Returns an object if one matches the `key`. ---@field calc_dollar_bonus? fun(self: SMODS.Joker|table, card: Card|table): nil|number Calculates reward money. ---@field new? fun(self, name, slug, config, spritePos, loc_txt, rarity, cost, unlocked, discovered,blueprint_compat, eternal_compat, effect, atlas, soul_pos): any DEPRECATED. DO NOT USE ---@overload fun(self: SMODS.Joker): SMODS.Joker SMODS.Joker = setmetatable({}, { __call = function(self) return self end }) ---@param self Card|table ---@param context CalcContext|table ---@return table? effect ---@return boolean? # Return `true` if the Joker was calculated but no effect was provided. --- Calculates Jokers. function Card:calculate_joker(context) end