---@meta ---@class SMODS.Enhancement: SMODS.Center ---@field super? SMODS.Center|table Parent class. ---@field replace_base_card? boolean Don't draw base card sprite or give base chips. ---@field no_rank? boolean Enhanced cards have no rank ---@field no_suit? boolean Enhanced cards have no suit. ---@field any_suit? boolean Enhanced cards have all suits. ---@field overrides_base_rank? boolean Enhancement cannot be generated by consumables. Automatically set to `true` if Enhancement has `no_rank`. ---@field always_scores? boolean Enhanced cards always score. ---@field weight? number Weight of the enhancement. ---@field __call? fun(self: SMODS.Enhancement|table, o: SMODS.Enhancement|table): nil|table|SMODS.Enhancement ---@field extend? fun(self: SMODS.Enhancement|table, o: SMODS.Enhancement|table): table Primary method of creating a class. ---@field check_duplicate_register? fun(self: SMODS.Enhancement|table): boolean? Ensures objects already registered will not register. ---@field check_duplicate_key? fun(self: SMODS.Enhancement|table): boolean? Ensures objects with duplicate keys will not register. Checked on `__call` but not `take_ownership`. For take_ownership, the key must exist. ---@field register? fun(self: SMODS.Enhancement|table) Registers the object. ---@field check_dependencies? fun(self: SMODS.Enhancement|table): boolean? Returns `true` if there's no failed dependencies. ---@field process_loc_text? fun(self: SMODS.Enhancement|table) Called during `inject_class`. Handles injecting loc_text. ---@field send_to_subclasses? fun(self: SMODS.Enhancement|table, func: string, ...: any) Starting from this class, recusively searches for functions with the given key on all subordinate classes and run all found functions with the given arguments. ---@field pre_inject_class? fun(self: SMODS.Enhancement|table) Called before `inject_class`. Injects and manages class information before object injection. ---@field post_inject_class? fun(self: SMODS.Enhancement|table) Called after `inject_class`. Injects and manages class information after object injection. ---@field inject_class? fun(self: SMODS.Enhancement|table) Injects all direct instances of class objects by calling `obj:inject` and `obj:process_loc_text`. Also injects anything necessary for the class itself. Only called if class has defined both `obj_table` and `obj_buffer`. ---@field inject? fun(self: SMODS.Enhancement|table, i?: number) Called during `inject_class`. Injects the object into the game. ---@field take_ownership? fun(self: SMODS.Enhancement|table, key: string, obj: SMODS.Enhancement|table, silent?: boolean): nil|table|SMODS.Enhancement Takes control of vanilla objects. Child class must have get_obj for this to function ---@field get_obj? fun(self: SMODS.Enhancement|table, key: string): SMODS.Enhancement|table? Returns an object if one matches the `key`. ---@field get_weight? fun(self: SMODS.Enhancement|table): number? Used to modify the weight of the Enhancement. ---@overload fun(self: SMODS.Enhancement): SMODS.Enhancement SMODS.Enhancement = setmetatable({}, { __call = function(self) return self end }) ---@param self Card|table ---@param context CalcContext|table ---@return table? --- Calculates Enhancements on cards. function Card:calculate_enhancement(context) end ---@param args table|{key?: string, type_key?: string, mod?: number, guaranteed?: true, options?: table} ---@return string? --- Polls all Enhancements with `args` for additional settings, and returns the key to a selected enhancement. function SMODS.poll_enhancement(args) end