---@meta ---@class SMODS.Center: SMODS.GameObject ---@field obj_table? table Table of objects registered to this class. ---@field super? SMODS.GameObject|table Parent class. ---@field atlas? string Key to the center's atlas. ---@field pos? table|{x: integer, y: integer} Position of the center's sprite. ---@field soul_pos? table|{x: integer, y: integer, draw?: fun(card: Card|table, scale_mod?: number, rotate_mod?: number)} Position of the "soul" sprite. Separate front layer sprite that hovers over the card. ---@field unlocked? boolean Sets the unlock state of the center. ---@field discovered? boolean Sets the discovery state of the center. ---@field no_collection? boolean Sets whether the card shows up in the collections menu. ---@field loc_txt? table|{name: string, text: string[]} Contains strings used for displaying text related to this object. ---@field pools? string[] Array of keys to ObjectTypes this center will be added to. ---@field cost? number Sell cost of this center. ---@field no_pool_flag? string Key to a pool flag defined in `G.GAME.pool_flags`. This center is removed from pools as long as this flag is `true`. ---@field yes_pool_flag? string Key to the pool flag defined in `G.GAME.pool_flags`. This center is removed from pools as long as this flag is `false`. ---@field eternal_compat? boolean Sets whether the center can have "Eternal" sticker. ---@field perishable_compat? boolean Sets whether the center can have "Perishable" sticker. ---@field display_size? table|{w: integer, h: integer} Changes the display size of card. ---@field pixel_size? table|{w: integer, h: integer} Change the size of the sprite drawn onto the card. ---@field __call? fun(self: SMODS.Center|table, o: SMODS.Center|table): nil|table|SMODS.Center ---@field extend? fun(self: SMODS.Center|table, o: SMODS.Center|table): table Primary method of creating a class. ---@field check_duplicate_register? fun(self: SMODS.Center|table): boolean? Ensures objects already registered will not register. ---@field check_duplicate_key? fun(self: SMODS.Center|table): boolean? Ensures objects with duplicate keys will not register. Checked on `__call` but not `take_ownership`. For take_ownership, the key must exist. ---@field register? fun(self: SMODS.Center|table) Registers the object. ---@field check_dependencies? fun(self: SMODS.Center|table): boolean? Returns `true` if there's no failed dependencies. ---@field process_loc_text? fun(self: SMODS.Center|table) Called during `inject_class`. Handles injecting loc_text. ---@field send_to_subclasses? fun(self: SMODS.Center|table, func: string, ...: any) Starting from this class, recusively searches for functions with the given key on all subordinate classes and run all found functions with the given arguments. ---@field pre_inject_class? fun(self: SMODS.Center|table) Called before `inject_class`. Injects and manages class information before object injection. ---@field post_inject_class? fun(self: SMODS.Center|table) Called after `inject_class`. Injects and manages class information after object injection. ---@field inject_class? fun(self: SMODS.Center|table) Injects all direct instances of class objects by calling `obj:inject` and `obj:process_loc_text`. Also injects anything necessary for the class itself. Only called if class has defined both `obj_table` and `obj_buffer`. ---@field inject? fun(self: SMODS.Center|table, i?: number) Called during `inject_class`. Injects the object into the game. ---@field take_ownership? fun(self: SMODS.Center|table, key: string, obj: SMODS.Center|table, silent?: boolean): nil|table|SMODS.Center Takes control of vanilla objects. Child class must have get_obj for this to function ---@field get_obj? fun(self: SMODS.Center|table, key: string): SMODS.Center|table? Returns an object if one matches the `key`. ---@field delete? fun(self: SMODS.Center|table): boolean? Removes provided center. ---@field generate_ui? fun(self: SMODS.Center|table, info_queue: table, card: Card|table, desc_nodes: table, specific_vars: table, full_UI_table: table) Provides complex control over the UI display of the card. See [`generate_ui`](https://github.com/Steamodded/smods/wiki/Localization#generate_ui-advanced) documentation for details. ---@field loc_vars? fun(self: SMODS.Center|table, info_queue: table, card: Card|table): table? Provides simple control over displaying descriptions and tooltips of the card. See [`loc_vars`](https://github.com/Steamodded/smods/wiki/Localization#loc_vars) documentation for return value details. ---@field locked_loc_vars? fun(self: SMODS.Center|table, info_queue: table, card: Card|table): table Provides simple control over displaying descriptions and toolips of this center when not unlocked. ---@field check_for_unlock? fun(self: SMODS.Center|table, args: table): boolean? Configures unlock conditions. See vanilla implementation of `check_for_unlock` for details on `args` parameters. ---@field set_badges? fun(self: SMODS.Center|table, card: Card|table, badges: table) Append `badges` for additional badges on the UI display of the card. To override the rarity/card type badge, see `SMODS.Center:set_card_type_badge()`. ---@field set_card_type_badge? fun(self: SMODS.Center|table, card: Card|table, badges: table) Overrides the rarity/card type badges, allowing you to Append `badges` to replace them. To add extra badges, see `SMODS.Center:sset_badges()`. ---@field draw? fun(self: SMODS.Center|table, card: Card|table, layer: string) Draws the sprite and shader of the card. ---@field update? fun(self: SMODS.Center|table, card: Card|table, dt: number) Allows logic for this card to be run per-frame. ---@field set_sprites? fun(self: SMODS.Center|table, card: Card|table, front?: Card|table) Used for setting and manipulating sprites of the card when created or loaded. ---@field load? fun(self: SMODS.Center|table, card: Card|table, card_table: table, other_card?: table) Used when the card itself is being reloaded. ---@field set_ability? fun(self: SMODS.Center|table, card: Card|table, initial?: boolean, delay_sprites?: boolean) Sets up initial ability and size parameters for the card. ---@field add_to_deck? fun(self: SMODS.Center|table, card: Card|table, from_debuff: boolean) Allows modifying the game state when the card is being added. ---@field remove_from_deck? fun(self: SMODS.Center|table, card: Card|table, from_debuff: boolean) Allows modifying the game state when the card is being removed. ---@field in_pool? fun(self: SMODS.Center|table, args: table): boolean? , table? Allows configuring if the card is allowed to spawn. ---@field calculate? fun(self: SMODS.Center|table, card: Card|table, context: CalcContext|table): table?, boolean? Calculates effects based on parameters in `context`. See [SMODS calculation](https://github.com/Steamodded/smods/wiki/calculate_functions) docs for details. ---@field create_fake_card? fun(self: SMODS.Center|table): table Creates a fake card representing this center. Used internally for `generate_ui` in cases where recieved `card` param is nil. ---@field on_select? fun(self: SMODS.Center|table, card: Card|table) Called when the card is selected from a booster pack. ---@overload fun(self: SMODS.Center): SMODS.Center SMODS.Center = setmetatable({}, { __call = function(self) return self end }) ---@type table SMODS.Centers = {}