[manifest] version = "1.0.0" dump_lua = true priority = -10 # Add starting params [[patches]] [patches.pattern] target = 'functions/misc_functions.lua' match_indent = true position = 'before' pattern = ''' consumable_slots = 2, ''' payload = ''' play_limit = 5, discard_limit = 5, no_limit = '', ''' # Reset visual indicators [[patches]] [patches.pattern] target = 'game.lua' match_indent = true position = 'after' pattern = ''' self.GAME = saveTable and saveTable.GAME or self:init_game_object() ''' payload = ''' SMODS.update_hand_limit_text(true, true) ''' # Change hand limit [[patches]] [patches.pattern] target = 'functions/button_callbacks.lua' match_indent = true position = 'at' pattern = ''' if #G.hand.highlighted <= 0 or G.GAME.blind.block_play or #G.hand.highlighted > 5 then ''' payload = ''' if #G.hand.highlighted <= 0 or G.GAME.blind.block_play or #G.hand.highlighted > math.max(G.GAME.starting_params.play_limit, 1) then ''' # Change discard limit [[patches]] [patches.pattern] target = 'functions/button_callbacks.lua' match_indent = true position = 'at' pattern = ''' if G.GAME.current_round.discards_left <= 0 or #G.hand.highlighted <= 0 then ''' payload = ''' if G.GAME.current_round.discards_left <= 0 or #G.hand.highlighted <= 0 or #G.hand.highlighted > math.max(G.GAME.starting_params.discard_limit, 0) then ''' # Add play limit indicator to UI [[patches]] [patches.pattern] target = 'functions/UI_definitions.lua' match_indent = true position = 'after' pattern = ''' {n=G.UIT.R, config={align = "bcm", padding = 0}, nodes={ {n=G.UIT.T, config={text = localize('b_play_hand'), scale = text_scale, colour = G.C.UI.TEXT_LIGHT, focus_args = {button = 'x', orientation = 'bm'}, func = 'set_button_pip'}} }}, ''' payload = ''' {n=G.UIT.R, config={align = "bcm", padding = 0}, nodes = { {n=G.UIT.T, config={ref_table = SMODS.hand_limit_strings, ref_value = 'play', scale = text_scale * 0.65, colour = G.C.UI.TEXT_LIGHT}} }}, ''' # Add discard limit indicator to UI [[patches]] [patches.pattern] target = 'functions/UI_definitions.lua' match_indent = true position = 'at' pattern = ''' {n=G.UIT.R, config={align = "cm", padding = 0}, nodes={ {n=G.UIT.T, config={text = localize('b_discard'), scale = text_scale, colour = G.C.UI.TEXT_LIGHT, focus_args = {button = 'y', orientation = 'bm'}, func = 'set_button_pip'}} }}''' payload = ''' {n=G.UIT.R, config={align = "cm", padding = 0}, nodes={ {n=G.UIT.T, config={text = localize('b_discard'), scale = text_scale, colour = G.C.UI.TEXT_LIGHT, focus_args = {button = 'y', orientation = 'bm'}, func = 'set_button_pip'}} }}, {n=G.UIT.R, config={align = "cm", padding = 0}, nodes={ {n=G.UIT.T, config={ref_table = SMODS.hand_limit_strings, ref_value = 'discard', scale = text_scale * 0.65, colour = G.C.UI.TEXT_LIGHT}} }}, '''