[manifest] version = "1.0.0" dump_lua = true priority = -10 ### Sprite API # get_front_spriteinfo() [[patches]] [patches.pattern] target = 'functions/misc_functions.lua' pattern = 'return G.ASSET_ATLAS[_front.atlas] or G.ASSET_ATLAS["cards_"..(G.SETTINGS.colourblind_option and 2 or 1)], _front.pos' position = 'at' match_indent = true payload = 'return G.ASSET_ATLAS[G.SETTINGS.colourblind_option and _front.hc_atlas or _front.lc_atlas or {}] or G.ASSET_ATLAS[_front.atlas] or G.ASSET_ATLAS["cards_"..(G.SETTINGS.colourblind_option and 2 or 1)], _front.pos' # Game:set_render_settings() [[patches]] [patches.pattern] target = 'functions/button_callbacks.lua' pattern = "G:set_render_settings()" position = 'at' match_indent = true payload = "SMODS.injectObjects(SMODS.Atlas)" # create_UIBox_notify_alert() [[patches]] [patches.pattern] target = 'functions/UI_definitions.lua' pattern = 'G.ASSET_ATLAS["icons"]' position = 'after' match_indent = false payload = ''' local _smods_atlas = _c and ((G.SETTINGS.colourblind_option and _c.hc_atlas or _c.lc_atlas) or _c.atlas) if _smods_atlas then _atlas = G.ASSET_ATLAS[_smods_atlas] or _atlas end''' ## Set ability resizing fix [[patches]] [patches.pattern] target = 'engine/moveable.lua' pattern = '''Node.init(self, args)''' position = 'after' match_indent = true payload = '''self.original_T = copy_table(self.T)''' [[patches]] [patches.pattern] target = 'card.lua' match_indent = true position = 'before' pattern = ''' local X, Y, W, H = self.T.x, self.T.y, self.T.w, self.T.h ''' payload = ''' for key, _ in pairs(self.T) do self.T[key] = self.original_T[key] end '''