[manifest] version = "1.0.0" dump_lua = true priority = 69 # If somehow someone still uses version that old - maybe add this pattern too # -- Steamodded<0917b # for k, v in ipairs(G.playing_cards) do # table.insert(SUITS[v.base.suit], v) [[patches]] [patches.pattern] target = '=[SMODS _ "src/overrides.lua"]' match_indent = true pattern = ''' for k, v in ipairs(G.playing_cards) do if v.base.suit then table.insert(SUITS[v.base.suit], v) end''' position = "at" payload = ''' local SUITS_SORTED = Cartomancer.tablecopy(SUITS) for k, v in ipairs(G.playing_cards) do if v.base.suit then local greyed if unplayed_only and not ((v.area and v.area == G.deck) or v.ability.wheel_flipped) then greyed = true end local card_string = v:cart_to_string {deck_view = true, greyed = true} if greyed then card_string = string.format('%sGreyed', card_string) end if greyed and Cartomancer.SETTINGS.deck_view_hide_drawn_cards then -- Ignore this card. elseif not SUITS[v.base.suit][card_string] then -- Initiate stack table.insert(SUITS_SORTED[v.base.suit], card_string) local _scale = 0.7 local copy = copy_card(v, nil, _scale) copy.greyed = greyed copy.stacked_quantity = 1 SUITS[v.base.suit][card_string] = copy else -- Stack cards local stacked_card = SUITS[v.base.suit][card_string] stacked_card.stacked_quantity = stacked_card.stacked_quantity + 1 end end ''' [[patches]] [patches.pattern] target = '=[SMODS _ "src/overrides.lua"]' match_indent = true pattern = 'card_limit = #SUITS[suit_map[j]],' position = "at" payload = 'card_limit = #SUITS_SORTED[suit_map[j]],' [[patches]] [patches.pattern] target = '=[SMODS _ "src/overrides.lua"]' match_indent = true pattern = ''' for i = 1, #SUITS[suit_map[j]] do if SUITS[suit_map[j]][i] then local greyed, _scale = nil, 0.7 if unplayed_only and not ((SUITS[suit_map[j]][i].area and SUITS[suit_map[j]][i].area == G.deck) or SUITS[suit_map[j]][i].ability.wheel_flipped) then greyed = true end local copy = copy_card(SUITS[suit_map[j]][i], nil, _scale) copy.greyed = greyed copy.T.x = view_deck.T.x + view_deck.T.w / 2 copy.T.y = view_deck.T.y copy:hard_set_T() view_deck:emplace(copy) end end''' position = "at" payload = ''' for i = 1, #SUITS_SORTED[suit_map[j]] do local card_string = SUITS_SORTED[suit_map[j]][i] local card = SUITS[suit_map[j]][card_string] card.T.x = view_deck.T.x + view_deck.T.w/2 card.T.y = view_deck.T.y card:create_quantity_display() card:hard_set_T() view_deck:emplace(card) end ''' [[patches]] [patches.pattern] target = '=[SMODS _ "src/overrides.lua"]' match_indent = true pattern = ' modded and {n = G.UIT.R, config = {align = "cm"}, nodes = {' position = "at" payload = ''' not unplayed_only and Cartomancer.add_unique_count() or nil, modded and {n = G.UIT.R, config = {align = "cm"}, nodes = {'''