updated cryptid, now using new smods
3476
Cryptid/Cryptid.lua
|
@ -1,215 +0,0 @@
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|||
local blank = {
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||||
object_type = "Back",
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||||
name = "cry-Blank",
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key = "blank",
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||||
order = 75,
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||||
pos = { x = 1, y = 0 },
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||||
atlas = "blank",
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||||
}
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||||
local blank_sprite = {
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object_type = "Atlas",
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key = "blank",
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path = "atlasdeck.png",
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||||
px = 71,
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||||
py = 95,
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||||
}
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local antimatter = {
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object_type = "Back",
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name = "cry-Antimatter",
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order = 76,
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key = "antimatter",
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config = {
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cry_antimatter = true,
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discards = 1, --Red Deck: 1
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hands = 1, --Blue Deck: 1
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dollars = 10, --Yellow Deck
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extra_hand_bonus = 2,
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extra_discard_bonus = 1, --Green Deck
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joker_slot = 1, --Black Deck: 1
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vouchers = {
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"v_crystal_ball",
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"v_telescope",
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"v_tarot_merchant",
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"v_planet_merchant",
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"v_overstock_norm",
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"v_overstock_plus",
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}, --Vouchers from all decks
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consumables = { "c_fool", "c_fool", "c_hex" }, --Consumables from all decks
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spectral_rate = 2, --Ghost Deck
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remove_faces = true, --Abandoned Deck
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hand_size = 3, --Painted Deck & Infinite deck
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randomize_rank_suit = true, --Erratic Deck
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cry_equilibrium = true, --Deck of Equilibrium
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cry_misprint_min = 1,
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cry_misprint_max = 10, --Misprint Deck
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cry_highlight_limit = 1e20, --Infinite Deck
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cry_wormhole = true,
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cry_negative_rate = 20, --Wormhole Deck
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cry_redeemed = true, --Redeemed Deck
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cry_crit_rate = 0.25, --Critical Deck
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cry_encoded = true, --Encoded Deck
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cry_legendary = true,
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cry_legendary_rate = 0.2, --Legendary Deck
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cry_spooky = true, --Spooky Deck
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cry_curse_rate = 0,
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-- Enhanced Decks
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cry_force_enhancement = "random",
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cry_force_edition = "random",
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cry_force_seal = "random",
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cry_boss_blocked = { "bl_goad", "bl_window", "bl_club", "bl_head" },
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cry_forced_draw_amount = 5,
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cry_common_value_quad = true,
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},
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pos = { x = 2, y = 0 },
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trigger_effect = function(self, args)
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if args.context == "final_scoring_step" then
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--Critical Deck
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local crit_poll = pseudorandom(pseudoseed("cry_critical"))
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crit_poll = crit_poll / (G.GAME.probabilities.normal or 1)
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if crit_poll < self.config.cry_crit_rate then
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args.mult = args.mult ^ 2
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update_hand_text({ delay = 0 }, { mult = args.mult, chips = args.chips })
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G.E_MANAGER:add_event(Event({
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func = function()
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play_sound("talisman_emult", 1)
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attention_text({
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scale = 1.4,
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text = localize("cry_critical_hit_ex"),
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hold = 4,
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align = "cm",
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offset = { x = 0, y = -1.7 },
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major = G.play,
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})
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return true
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end,
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}))
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end
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delay(0.6)
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||||
--Plasma Deck
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||||
local tot = args.chips + args.mult
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args.chips = math.floor(tot / 2)
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args.mult = math.floor(tot / 2)
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update_hand_text({ delay = 0 }, { mult = args.mult, chips = args.chips })
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G.E_MANAGER:add_event(Event({
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func = function()
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local text = localize("k_balanced")
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play_sound("gong", 0.94, 0.3)
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play_sound("gong", 0.94 * 1.5, 0.2)
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play_sound("tarot1", 1.5)
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ease_colour(G.C.UI_CHIPS, { 0.8, 0.45, 0.85, 1 })
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ease_colour(G.C.UI_MULT, { 0.8, 0.45, 0.85, 1 })
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attention_text({
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scale = 1.4,
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text = text,
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hold = 2,
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align = "cm",
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offset = { x = 0, y = -2.7 },
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major = G.play,
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})
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G.E_MANAGER:add_event(Event({
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trigger = "after",
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blockable = false,
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blocking = false,
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delay = 4.3,
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func = function()
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ease_colour(G.C.UI_CHIPS, G.C.BLUE, 2)
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ease_colour(G.C.UI_MULT, G.C.RED, 2)
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return true
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end,
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}))
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G.E_MANAGER:add_event(Event({
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trigger = "after",
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blockable = false,
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blocking = false,
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no_delete = true,
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delay = 6.3,
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func = function()
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G.C.UI_CHIPS[1], G.C.UI_CHIPS[2], G.C.UI_CHIPS[3], G.C.UI_CHIPS[4] =
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G.C.BLUE[1], G.C.BLUE[2], G.C.BLUE[3], G.C.BLUE[4]
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G.C.UI_MULT[1], G.C.UI_MULT[2], G.C.UI_MULT[3], G.C.UI_MULT[4] =
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G.C.RED[1], G.C.RED[2], G.C.RED[3], G.C.RED[4]
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return true
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end,
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}))
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return true
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end,
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}))
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delay(0.6)
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return args.chips, args.mult
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end
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--Glowing Deck & Legendary Deck
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if args.context == "eval" and G.GAME.last_blind and G.GAME.last_blind.boss then
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--Glowing Deck
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for i = 1, #G.jokers.cards do
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cry_with_deck_effects(G.jokers.cards[i], function(card)
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cry_misprintize(card, { min = 1.25, max = 1.25 }, nil, true)
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end)
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end
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--Legendary Deck
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if G.jokers then
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if #G.jokers.cards < G.jokers.config.card_limit then
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local legendary_poll = pseudorandom(pseudoseed("cry_legendary"))
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legendary_poll = legendary_poll / (G.GAME.probabilities.normal or 1)
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if legendary_poll < self.config.cry_legendary_rate then
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local card = create_card("Joker", G.jokers, true, 4, nil, nil, nil, "")
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card:add_to_deck()
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card:start_materialize()
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G.jokers:emplace(card)
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return true
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else
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card_eval_status_text(
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G.jokers,
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"jokers",
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nil,
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nil,
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nil,
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{ message = localize("k_nope_ex"), colour = G.C.RARITY[4] }
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)
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end
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else
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card_eval_status_text(
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G.jokers,
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"jokers",
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nil,
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nil,
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nil,
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{ message = localize("k_no_room_ex"), colour = G.C.RARITY[4] }
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)
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end
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end
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--Anaglyph Deck
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G.E_MANAGER:add_event(Event({
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func = (function()
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add_tag(Tag('tag_double'))
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play_sound('generic1', 0.9 + math.random()*0.1, 0.8)
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play_sound('holo1', 1.2 + math.random()*0.1, 0.4)
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return true
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end)
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}))
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end
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end,
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apply = function(self)
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--Checkered Deck
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G.E_MANAGER:add_event(Event({
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func = function()
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for k, v in pairs(G.playing_cards) do
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if v.base.suit == 'Clubs' then
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v:change_suit('Spades')
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end
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if v.base.suit == 'Diamonds' then
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v:change_suit('Hearts')
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end
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end
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return true
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end
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}))
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end,
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atlas = "blank",
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}
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return {
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name = "Antimatter Deck",
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init = function() end,
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items = { blank_sprite, blank, antimatter },
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}
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@ -1,486 +0,0 @@
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|||
local atlasdeck = {
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object_type = "Atlas",
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key = "atlasdeck",
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path = "atlasdeck.png",
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px = 71,
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py = 95,
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}
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local atlasglowing = {
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object_type = "Atlas",
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key = "glowing",
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path = "b_cry_glowing.png",
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px = 71,
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py = 95,
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}
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local very_fair = {
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object_type = "Back",
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name = "Very Fair Deck",
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key = "very_fair",
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config = { hands = -2, discards = -2, cry_no_vouchers = true },
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pos = { x = 4, y = 0 },
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order = 1,
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--[[loc_vars = function(self, info_queue, center)
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return {vars = {center.effect.config.hands, center.effect.config.discards}}
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end,--]]
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--this doesn't work, will fix later
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atlas = "atlasdeck",
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}
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|
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very_fair_quip = {}
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local equilibrium = {
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object_type = "Back",
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name = "cry-Equilibrium",
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key = "equilibrium",
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order = 3,
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config = { vouchers = { "v_overstock_norm", "v_overstock_plus" }, cry_equilibrium = true },
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pos = { x = 0, y = 1 },
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atlas = "atlasdeck",
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}
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local misprint = {
|
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object_type = "Back",
|
||||
name = "cry-Misprint",
|
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key = "misprint",
|
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order = 4,
|
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config = { cry_misprint_min = 0.1, cry_misprint_max = 10 },
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pos = { x = 4, y = 2 },
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atlas = "atlasdeck",
|
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}
|
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local infinite = {
|
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object_type = "Back",
|
||||
name = "cry-Infinite",
|
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key = "infinite",
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||||
order = 2,
|
||||
config = { cry_highlight_limit = 1e20, hand_size = 1 },
|
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pos = { x = 3, y = 0 },
|
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atlas = "atlasdeck",
|
||||
}
|
||||
local conveyor = {
|
||||
object_type = "Back",
|
||||
name = "cry-Conveyor",
|
||||
key = "conveyor",
|
||||
order = 7,
|
||||
config = { cry_conveyor = true },
|
||||
pos = { x = 1, y = 1 },
|
||||
atlas = "atlasdeck",
|
||||
}
|
||||
local CCD = {
|
||||
object_type = "Back",
|
||||
name = "cry-CCD",
|
||||
key = "CCD",
|
||||
order = 5,
|
||||
config = { cry_ccd = true },
|
||||
pos = { x = 0, y = 0 },
|
||||
atlas = "atlasdeck",
|
||||
}
|
||||
local wormhole = {
|
||||
object_type = "Back",
|
||||
name = "cry-Wormhole",
|
||||
key = "wormhole",
|
||||
order = 6,
|
||||
config = { cry_wormhole = true, cry_negative_rate = 20, joker_slot = -2 },
|
||||
pos = { x = 3, y = 4 },
|
||||
atlas = "atlasdeck",
|
||||
}
|
||||
local redeemed = {
|
||||
object_type = "Back",
|
||||
name = "cry-Redeemed",
|
||||
key = "redeemed",
|
||||
order = 8,
|
||||
config = { cry_redeemed = true },
|
||||
pos = { x = 4, y = 4 },
|
||||
atlas = "atlasdeck",
|
||||
}
|
||||
local legendary = {
|
||||
object_type = "Back",
|
||||
name = "cry-Legendary",
|
||||
key = "legendary",
|
||||
config = { cry_legendary = true, cry_legendary_rate = 0.2 },
|
||||
pos = { x = 0, y = 6 },
|
||||
atlas = "atlasdeck",
|
||||
order = 15,
|
||||
trigger_effect = function(self, args)
|
||||
if args.context == "eval" and G.GAME.last_blind and G.GAME.last_blind.boss then
|
||||
if G.jokers then
|
||||
if #G.jokers.cards < G.jokers.config.card_limit then
|
||||
local legendary_poll = pseudorandom(pseudoseed("cry_legendary"))
|
||||
legendary_poll = legendary_poll / (G.GAME.probabilities.normal or 1)
|
||||
if legendary_poll < self.config.cry_legendary_rate then
|
||||
local card = create_card("Joker", G.jokers, true, 4, nil, nil, nil, "")
|
||||
card:add_to_deck()
|
||||
card:start_materialize()
|
||||
G.jokers:emplace(card)
|
||||
return true
|
||||
else
|
||||
card_eval_status_text(
|
||||
G.jokers,
|
||||
"jokers",
|
||||
nil,
|
||||
nil,
|
||||
nil,
|
||||
{ message = localize("k_nope_ex"), colour = G.C.RARITY[4] }
|
||||
)
|
||||
end
|
||||
else
|
||||
card_eval_status_text(
|
||||
G.jokers,
|
||||
"jokers",
|
||||
nil,
|
||||
nil,
|
||||
nil,
|
||||
{ message = localize("k_no_room_ex"), colour = G.C.RARITY[4] }
|
||||
)
|
||||
end
|
||||
end
|
||||
end
|
||||
end,
|
||||
}
|
||||
local critical = {
|
||||
object_type = "Back",
|
||||
name = "cry-Critical",
|
||||
key = "critical",
|
||||
order = 10,
|
||||
config = { cry_crit_rate = 0.25, cry_crit_miss_rate = 0.125 },
|
||||
pos = { x = 4, y = 5 },
|
||||
atlas = "atlasdeck",
|
||||
loc_vars = function(self, info_queue, center)
|
||||
return { vars = { G.GAME.probabilities.normal or 1 } }
|
||||
end,
|
||||
trigger_effect = function(self, args)
|
||||
if args.context == "final_scoring_step" then
|
||||
local crit_poll = pseudorandom(pseudoseed("cry_critical"))
|
||||
crit_poll = crit_poll / (G.GAME.probabilities.normal or 1)
|
||||
if crit_poll < self.config.cry_crit_rate then
|
||||
args.mult = args.mult ^ 2
|
||||
update_hand_text({ delay = 0 }, { mult = args.mult, chips = args.chips })
|
||||
G.E_MANAGER:add_event(Event({
|
||||
func = function()
|
||||
play_sound("talisman_emult", 1)
|
||||
attention_text({
|
||||
scale = 1.4,
|
||||
text = localize("cry_critical_hit_ex"),
|
||||
hold = 2,
|
||||
align = "cm",
|
||||
offset = { x = 0, y = -2.7 },
|
||||
major = G.play,
|
||||
})
|
||||
return true
|
||||
end,
|
||||
}))
|
||||
elseif crit_poll < self.config.cry_crit_rate + self.config.cry_crit_miss_rate then
|
||||
args.mult = args.mult ^ 0.5
|
||||
update_hand_text({ delay = 0 }, { mult = args.mult, chips = args.chips })
|
||||
G.E_MANAGER:add_event(Event({
|
||||
func = function()
|
||||
play_sound("timpani", 1)
|
||||
attention_text({
|
||||
scale = 1.4,
|
||||
text = localize("cry_critical_miss_ex"),
|
||||
hold = 2,
|
||||
align = "cm",
|
||||
offset = { x = 0, y = -2.7 },
|
||||
major = G.play,
|
||||
})
|
||||
return true
|
||||
end,
|
||||
}))
|
||||
end
|
||||
delay(0.6)
|
||||
return args.chips, args.mult
|
||||
end
|
||||
end,
|
||||
}
|
||||
local glowing = {
|
||||
object_type = "Back",
|
||||
name = "cry-Glowing",
|
||||
key = "glowing",
|
||||
config = { cry_glowing = true },
|
||||
pos = { x = 4, y = 2 },
|
||||
order = 9,
|
||||
loc_vars = function(self, info_queue, center)
|
||||
return { vars = { " " } }
|
||||
end,
|
||||
atlas = "glowing",
|
||||
trigger_effect = function(self, args)
|
||||
if args.context == "eval" and G.GAME.last_blind and G.GAME.last_blind.boss then
|
||||
for i = 1, #G.jokers.cards do
|
||||
if not Card.no(G.jokers.cards[i], "immutable", true) then
|
||||
cry_with_deck_effects(G.jokers.cards[i], function(card)
|
||||
cry_misprintize(card, { min = 1.25, max = 1.25 }, nil, true)
|
||||
end)
|
||||
end
|
||||
end
|
||||
end
|
||||
end,
|
||||
}
|
||||
local beta = {
|
||||
object_type = "Back",
|
||||
name = "cry-Beta",
|
||||
key = "beta",
|
||||
config = { cry_beta = true },
|
||||
pos = { x = 5, y = 5 },
|
||||
order = 13,
|
||||
atlas = "atlasdeck",
|
||||
}
|
||||
local bountiful = {
|
||||
object_type = "Back",
|
||||
name = "cry-Bountiful",
|
||||
key = "bountiful",
|
||||
config = { cry_forced_draw_amount = 5 },
|
||||
pos = { x = 2, y = 6 },
|
||||
order = 14,
|
||||
atlas = "atlasdeck",
|
||||
}
|
||||
local beige = {
|
||||
object_type = "Back",
|
||||
name = "cry-Beige",
|
||||
key = "beige",
|
||||
config = { cry_common_value_quad = true },
|
||||
pos = { x = 1, y = 6 },
|
||||
order = 15,
|
||||
atlas = "atlasdeck",
|
||||
}
|
||||
return {
|
||||
name = "Misc. Decks",
|
||||
init = function()
|
||||
local Backapply_to_runRef = Back.apply_to_run
|
||||
function Back.apply_to_run(self)
|
||||
Backapply_to_runRef(self)
|
||||
if self.effect.config.cry_no_vouchers then
|
||||
G.GAME.modifiers.cry_no_vouchers = true
|
||||
end
|
||||
if self.effect.config.cry_equilibrium then
|
||||
G.GAME.modifiers.cry_equilibrium = true
|
||||
end
|
||||
if self.effect.config.cry_conveyor then
|
||||
G.GAME.modifiers.cry_conveyor = true
|
||||
end
|
||||
if self.effect.config.cry_misprint_min then
|
||||
G.GAME.modifiers.cry_misprint_min = (G.GAME.modifiers.cry_misprint_min or 1) * self.effect.config.cry_misprint_min
|
||||
G.GAME.modifiers.cry_misprint_max = (G.GAME.modifiers.cry_misprint_max or 1) * self.effect.config.cry_misprint_max
|
||||
end
|
||||
if self.effect.config.cry_highlight_limit then
|
||||
G.GAME.modifiers.cry_highlight_limit = self.effect.config.cry_highlight_limit
|
||||
end
|
||||
if self.effect.config.cry_ccd then
|
||||
G.GAME.modifiers.cry_ccd = true
|
||||
end
|
||||
if self.effect.config.cry_beta then
|
||||
G.GAME.modifiers.cry_beta = true
|
||||
G.GAME.pool_flags.beta_deck = true
|
||||
end
|
||||
if self.effect.config.cry_legendary then
|
||||
G.E_MANAGER:add_event(Event({
|
||||
func = function()
|
||||
if G.jokers then
|
||||
local card = create_card("Joker", G.jokers, true, 4, nil, nil, nil, "")
|
||||
card:add_to_deck()
|
||||
card:start_materialize()
|
||||
G.jokers:emplace(card)
|
||||
return true
|
||||
end
|
||||
end,
|
||||
}))
|
||||
end
|
||||
if self.effect.config.cry_wormhole then
|
||||
G.E_MANAGER:add_event(Event({
|
||||
func = function()
|
||||
if G.jokers then
|
||||
local card =
|
||||
create_card("Joker", G.jokers, nil, "cry_exotic", nil, nil, nil, "cry_wormhole")
|
||||
card:add_to_deck()
|
||||
card:start_materialize()
|
||||
G.jokers:emplace(card)
|
||||
return true
|
||||
end
|
||||
end,
|
||||
}))
|
||||
end
|
||||
if self.effect.config.cry_negative_rate then
|
||||
G.GAME.modifiers.cry_negative_rate = self.effect.config.cry_negative_rate
|
||||
end
|
||||
if self.effect.config.cry_redeemed then
|
||||
G.GAME.modifiers.cry_redeemed = true
|
||||
end
|
||||
if self.effect.config.cry_forced_draw_amount then
|
||||
G.GAME.modifiers.cry_forced_draw_amount = self.effect.config.cry_forced_draw_amount
|
||||
end
|
||||
if self.effect.config.cry_common_value_quad then
|
||||
G.GAME.modifiers.cry_common_value_quad = true
|
||||
end
|
||||
end
|
||||
--equilibrium deck patches
|
||||
local gcp = get_current_pool
|
||||
function get_current_pool(t, r, l, a, override_equilibrium_effect)
|
||||
if
|
||||
G.GAME.modifiers.cry_equilibrium
|
||||
and not override_equilibrium_effect
|
||||
and (a == "sho" or t == "Voucher" or t == "Booster")
|
||||
then
|
||||
if
|
||||
t ~= "Enhanced"
|
||||
and t ~= "Edition"
|
||||
and t ~= "Back"
|
||||
and t ~= "Tag"
|
||||
and t ~= "Seal"
|
||||
and t ~= "Stake"
|
||||
then
|
||||
if true then -- if not P_CRY_ITEMS then
|
||||
-- we're regenerating the pool every time because of banned keys but it's fine tbh
|
||||
P_CRY_ITEMS = {}
|
||||
local valid_pools = { "Joker", "Consumeables", "Voucher", "Booster" }
|
||||
for _, id in ipairs(valid_pools) do
|
||||
for k, v in pairs(G.P_CENTER_POOLS[id]) do
|
||||
if v.unlocked == true and not center_no(v, "doe", k) and not G.GAME.banned_keys[v.key] then
|
||||
P_CRY_ITEMS[#P_CRY_ITEMS + 1] = v.key
|
||||
end
|
||||
end
|
||||
end
|
||||
--[[ this doesn't seem to be working
|
||||
for k, v in pairs(G.P_CARDS) do
|
||||
if v.unlocked == true and not center_no(v, "doe", k) then
|
||||
P_CRY_ITEMS[#P_CRY_ITEMS + 1] = v.key
|
||||
end
|
||||
end
|
||||
]]
|
||||
end
|
||||
if #P_CRY_ITEMS <= 0 then P_CRY_ITEMS[#P_CRY_ITEMS + 1] = 'v_blank' end
|
||||
return P_CRY_ITEMS, "cry_equilibrium" .. G.GAME.round_resets.ante
|
||||
end
|
||||
end
|
||||
return gcp(t, r, l, a)
|
||||
end
|
||||
local gp = get_pack
|
||||
function get_pack(k, t)
|
||||
if G.GAME.modifiers.cry_equilibrium then
|
||||
if not P_CRY_ITEMS then
|
||||
P_CRY_ITEMS = {}
|
||||
local valid_pools = { "Joker", "Consumeables", "Voucher", "Booster" }
|
||||
for _, id in ipairs(valid_pools) do
|
||||
for k, v in pairs(G.P_CENTER_POOLS[id]) do
|
||||
if not center_no(v, "doe", k) then
|
||||
P_CRY_ITEMS[#P_CRY_ITEMS + 1] = v.key
|
||||
end
|
||||
end
|
||||
end
|
||||
for k, v in pairs(G.P_CARDS) do
|
||||
if not center_no(v, "doe", k) then
|
||||
P_CRY_ITEMS[#P_CRY_ITEMS + 1] = v.key
|
||||
end
|
||||
end
|
||||
end
|
||||
return G.P_CENTERS[pseudorandom_element(
|
||||
P_CRY_ITEMS,
|
||||
pseudoseed("cry_equipackbrium" .. G.GAME.round_resets.ante)
|
||||
)]
|
||||
end
|
||||
return gp(k, t)
|
||||
end
|
||||
--wormhole deck patches
|
||||
SMODS.Edition:take_ownership("negative", {
|
||||
get_weight = function(self)
|
||||
return self.weight * (G.GAME.modifiers.cry_negative_rate or 1)
|
||||
end,
|
||||
}, true)
|
||||
--redeemed deck patches
|
||||
local cr = Card.redeem
|
||||
function Card:redeem()
|
||||
cr(self)
|
||||
if G.GAME.modifiers.cry_redeemed then
|
||||
if
|
||||
#G.play.cards == 0
|
||||
and (not G.redeemed_vouchers_during_hand or #G.redeemed_vouchers_during_hand.cards == 0)
|
||||
then
|
||||
G.cry_redeemed_buffer = {}
|
||||
end
|
||||
for k, v in pairs(G.P_CENTER_POOLS["Voucher"]) do
|
||||
if v.requires and not G.GAME.used_vouchers[v] then
|
||||
for _, vv in pairs(v.requires) do
|
||||
if vv == self.config.center.key then
|
||||
--redeem extra voucher code based on Betmma's Vouchers
|
||||
local area
|
||||
if G.STATE == G.STATES.HAND_PLAYED then
|
||||
if not G.redeemed_vouchers_during_hand then
|
||||
G.redeemed_vouchers_during_hand = CardArea(
|
||||
G.play.T.x,
|
||||
G.play.T.y,
|
||||
G.play.T.w,
|
||||
G.play.T.h,
|
||||
{ type = "play", card_limit = 5 }
|
||||
)
|
||||
end
|
||||
area = G.redeemed_vouchers_during_hand
|
||||
else
|
||||
area = G.play
|
||||
end
|
||||
if not G.cry_redeemed_buffer[v.key]
|
||||
and v.unlocked then
|
||||
local card = create_card("Voucher", area, nil, nil, nil, nil, v.key)
|
||||
G.cry_redeemed_buffer[v.key] = true
|
||||
card:start_materialize()
|
||||
area:emplace(card)
|
||||
card.cost = 0
|
||||
card.shop_voucher = false
|
||||
local current_round_voucher = G.GAME.current_round.voucher
|
||||
card:redeem()
|
||||
G.GAME.current_round.voucher = current_round_voucher
|
||||
G.E_MANAGER:add_event(Event({
|
||||
trigger = "after",
|
||||
delay = 0,
|
||||
func = function()
|
||||
card:start_dissolve()
|
||||
return true
|
||||
end,
|
||||
}))
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
--glowing deck patches
|
||||
local upd = Game.update
|
||||
cry_glowing_dt = 0
|
||||
function Game:update(dt)
|
||||
upd(self, dt)
|
||||
cry_glowing_dt = cry_glowing_dt + dt
|
||||
if G.P_CENTERS and G.P_CENTERS.b_cry_glowing and cry_glowing_dt > 0.1 then
|
||||
cry_glowing_dt = 0
|
||||
local obj = G.P_CENTERS.b_cry_glowing
|
||||
if obj.pos.x == 1 and obj.pos.y == 4 then
|
||||
obj.pos.x = 0
|
||||
obj.pos.y = 0
|
||||
elseif obj.pos.x < 4 then
|
||||
obj.pos.x = obj.pos.x + 1
|
||||
elseif obj.pos.y < 6 then
|
||||
obj.pos.x = 0
|
||||
obj.pos.y = obj.pos.y + 1
|
||||
end
|
||||
end
|
||||
for k, v in pairs(G.I.CARD) do
|
||||
if v.children.back and v.children.back.atlas.name == "cry_glowing" then
|
||||
v.children.back:set_sprite_pos(G.P_CENTERS.b_cry_glowing.pos or G.P_CENTERS["b_red"].pos)
|
||||
end
|
||||
end
|
||||
end
|
||||
end,
|
||||
items = {
|
||||
atlasdeck,
|
||||
very_fair,
|
||||
equilibrium,
|
||||
misprint,
|
||||
infinite,
|
||||
conveyor,
|
||||
CCD,
|
||||
wormhole,
|
||||
redeemed,
|
||||
legendary,
|
||||
critical,
|
||||
atlasglowing,
|
||||
glowing,
|
||||
beta,
|
||||
bountiful,
|
||||
beige,
|
||||
},
|
||||
}
|
|
@ -1,484 +0,0 @@
|
|||
-- Enhanced has to be loaded near-last because of Jolly edition
|
||||
-- Not localized for now - will be rewritten later
|
||||
|
||||
local atlasenhanced = {
|
||||
object_type = "Atlas",
|
||||
key = "atlasenhanced",
|
||||
path = "atlasdeck.png",
|
||||
px = 71,
|
||||
py = 95,
|
||||
}
|
||||
|
||||
packs_to_add = { atlasenhanced }
|
||||
|
||||
local typed_decks = {
|
||||
-- {'mod_prefix', 'Type', 'Name of Deck', 'Name of Object', 'Object Key', 'Shader Name', 'Atlas', 'posX', 'posY', 'Flavour Text', 'Add Price Increase'},
|
||||
-- eg. 'cry_' for Edition, Leave nil to construct Usually matches Leave nil to use All three of these are used Small subtext underneath If true, editions
|
||||
-- Cryptid cards Enhancement, automatically from name object key as name for custom deck backs main text affect the price of
|
||||
-- Leave empty Seal, object name Used instead for Should be nil for Leave nil to use default cards in shop
|
||||
-- for vanilla Sticker, banned boss blind non-shader objects fallback
|
||||
-- Suit on Suit decks
|
||||
-- For stickers ONLY,
|
||||
-- prefix must be included
|
||||
-- if you use one
|
||||
--
|
||||
-- Vanilla
|
||||
{ "", "Enhancement", "The Hierophant's Deck", "Bonus", "bonus", nil, "atlasenhanced", 3, 3, "" },
|
||||
{ "", "Enhancement", "The Empress' Deck", "Mult", "mult", nil, "atlasenhanced", 2, 3, "" },
|
||||
{ "", "Enhancement", "The Lovers' Deck", "Wild", "wild", nil, "atlasenhanced", 5, 3, "" },
|
||||
{ "", "Enhancement", "Deck of Justice", "Glass", "glass", nil, "atlasenhanced", 4, 3, "" },
|
||||
{ "", "Enhancement", "The Chariot's Deck", "Steel", "steel", nil, nil, 6, 1, "" },
|
||||
{ "", "Enhancement", "Stoner's Deck", "Stone", "stone", nil, nil, 5, 0, "" },
|
||||
{ "", "Enhancement", "The Devil's Deck", "Gold", "gold", nil, nil, 6, 0, "" },
|
||||
{ "", "Enhancement", "The Magician's Deck", "Lucky", "lucky", nil, nil, 4, 1, "" },
|
||||
|
||||
{ "", "Edition", "Deck of Chips", "Foil", "foil", nil, nil, 0, 2, "" },
|
||||
{ "", "Edition", "Deck of Mult", "Holographic", "holo", nil, nil, 0, 0, "" },
|
||||
{ "", "Edition", "Deck of XMult", "Polychrome", "polychrome", nil, nil, 5, 2, "" },
|
||||
{ "", "Edition", nil, "Negative", "negative", nil, nil, 5, 2, "" },
|
||||
|
||||
{ "", "Seal", "Talisman Deck", "Gold", "Gold", nil, nil, 1, 2, "" },
|
||||
{ "", "Seal", "Déja Vu Deck", "Red", "Red", nil, nil, 0, 0, "" },
|
||||
{ "", "Seal", "Trance Deck", "Blue", "Blue", nil, "atlasenhanced", 2, 2, "" },
|
||||
{ "", "Seal", "Medium Deck", "Purple", "Purple", nil, "atlasenhanced", 1, 2, "" },
|
||||
|
||||
{ "", "Sticker", nil, "Eternal", "eternal", nil, "atlasenhanced", 5, 2, "" },
|
||||
{ "", "Sticker", nil, "Perishable", "perishable", nil, "atlasenhanced", 0, 3, "" },
|
||||
{ "", "Sticker", nil, "Rental", "rental", nil, "atlasenhanced", 1, 3, "" },
|
||||
{ "", "Sticker", nil, "Pinned", "pinned", nil, "atlasenhanced", 0, 5, "" },
|
||||
|
||||
{ "", "Suit", "Deck of the Stars", "Diamonds", "window", nil, "atlasenhanced", 2, 1, "" },
|
||||
{ "", "Suit", "Deck of the Sun", "Hearts", "head", nil, "atlasenhanced", 3, 1, "" },
|
||||
{ "", "Suit", "Deck of the World", "Spades", "goad", nil, "atlasenhanced", 4, 1, "" },
|
||||
{ "", "Suit", "Deck of the Moon", "Clubs", "club", nil, "atlasenhanced", 5, 1, "" },
|
||||
|
||||
-- Cryptid
|
||||
-- todo: work with mod config better here
|
||||
|
||||
{ "cry", "Enhancement", "The Eclipse's Deck", "Echo", "echo", nil, "atlasenhanced", 1, 5, "" },
|
||||
{ "cry", "Enhancement", "The Seraph's Deck", "Light", "light", nil, "cry_misc", 0, 3, "" },
|
||||
|
||||
{ "cry", "Edition", nil, "Fragile", "glass", nil, nil, 5, 2, "" },
|
||||
{ "cry", "Edition", nil, "Golden", "gold", nil, nil, 5, 2, "" },
|
||||
{ "cry", "Edition", nil, "Noisy", "noisy", nil, nil, 5, 2, "" },
|
||||
{ "cry", "Edition", nil, "Astral", "astral", nil, nil, 5, 2, "" },
|
||||
{ "cry", "Edition", nil, "Blurred", "blur", nil, nil, 0, 0, "" },
|
||||
{ "cry", "Edition", nil, "Mosaic", "mosaic", nil, nil, 5, 2, "" },
|
||||
{ "cry", "Edition", nil, "Oversaturated", "oversat", nil, nil, 5, 2, "" },
|
||||
{
|
||||
"cry",
|
||||
"Edition",
|
||||
nil,
|
||||
"Glitched",
|
||||
"glitched",
|
||||
nil,
|
||||
nil,
|
||||
5,
|
||||
2,
|
||||
"Wait, isn't this just Misprint Deck?",
|
||||
},
|
||||
|
||||
{ "cry", "Seal", "Typhoon Deck", "Azure", "azure", nil, nil, 0, 2, "" },
|
||||
|
||||
{ "cry", "Sticker", nil, "Banana", "banana", nil, "atlasenhanced", 5, 4, "" },
|
||||
}
|
||||
|
||||
if Cryptid.enabled["M Jokers"] then -- Crashes the game if M jokers are disabled if we don't add this separately
|
||||
table.insert(typed_decks, 31, { "cry", "Edition", "Meck", "Jolly", "m", nil, nil, 5, 2, "" })
|
||||
end
|
||||
|
||||
for i = 1, #typed_decks do
|
||||
local deck = typed_decks[i]
|
||||
|
||||
local shader = nil
|
||||
if deck[6] then
|
||||
shader = deck[1] .. "_" .. deck[6]
|
||||
if deck.no_prefix then
|
||||
shader = deck[6]
|
||||
end
|
||||
end
|
||||
|
||||
local deck_name = deck[3]
|
||||
if not deck_name then
|
||||
deck_name = deck[4] .. " Deck"
|
||||
end
|
||||
|
||||
local deck_internal_name = ""
|
||||
if deck[1] == "cry" then -- don't register eg. 'cry-cry-Typhoon Deck'
|
||||
deck_internal_name = "cry-" .. deck_name
|
||||
else -- eg. 'cry-jen-Blood Deck'
|
||||
deck_internal_name = "cry-" .. deck[1] .. "-" .. deck_name
|
||||
end
|
||||
|
||||
local deck_key = ""
|
||||
if deck[1] == "cry" then
|
||||
deck_key = "cry" .. (deck[5] or deck[4]) .. "_deck"
|
||||
else
|
||||
deck_key = "cry" .. deck[1] .. "-" .. (deck[5] or deck[4]) .. "_deck"
|
||||
end
|
||||
|
||||
local object_key = ""
|
||||
if deck[1] == "" or deck.no_prefix then -- vanilla doesn't have a prefix, don't add the _
|
||||
object_key = deck[5] or deck[4]
|
||||
else
|
||||
object_key = deck[1] .. "_" .. (deck[5] or deck[4])
|
||||
end
|
||||
|
||||
local suit_key = ""
|
||||
if deck[1] == "" or deck.no_prefix then
|
||||
suit_key = deck[4]
|
||||
else
|
||||
suit_key = deck[1] .. "_" .. deck[4]
|
||||
end
|
||||
|
||||
if deck[2] == "Edition" then
|
||||
local obj = {
|
||||
object_type = "Back",
|
||||
name = deck_internal_name,
|
||||
key = deck_key,
|
||||
config = { cry_force_edition = object_key, cry_force_edition_shader = shader },
|
||||
pos = { x = deck[8], y = deck[9] },
|
||||
loc_txt = {
|
||||
name = deck_name,
|
||||
text = {
|
||||
"All cards are {C:dark_edition,T:" .. object_key .. "}" .. deck[4] .. " Cards{}",
|
||||
"Cards cannot change editions",
|
||||
"{s:0.8,C:inactive}" .. deck[10],
|
||||
},
|
||||
},
|
||||
}
|
||||
if deck[7] then
|
||||
obj.atlas = deck[7]
|
||||
if string.find(deck[7], "_") then
|
||||
obj.prefix_config = { atlas = false }
|
||||
end
|
||||
end
|
||||
if not deck[11] then
|
||||
obj.config.cry_no_edition_price = true
|
||||
end
|
||||
packs_to_add[#packs_to_add + 1] = obj
|
||||
elseif deck[2] == "Enhancement" then
|
||||
local obj = {
|
||||
object_type = "Back",
|
||||
name = deck_internal_name,
|
||||
key = deck_key,
|
||||
config = { cry_force_enhancement = "m_" .. object_key },
|
||||
pos = { x = deck[8], y = deck[9] },
|
||||
loc_txt = {
|
||||
name = deck_name,
|
||||
text = {
|
||||
"All {C:attention}playing cards{}",
|
||||
"are {C:attention,T:m_" .. object_key .. "}" .. deck[4] .. " Cards{}",
|
||||
"Cards cannot change enhancements",
|
||||
"{s:0.8,C:inactive}" .. deck[10],
|
||||
},
|
||||
},
|
||||
}
|
||||
|
||||
if deck[7] then
|
||||
obj.atlas = deck[7]
|
||||
if string.find(deck[7], "_") then
|
||||
obj.prefix_config = { atlas = false }
|
||||
end
|
||||
end
|
||||
packs_to_add[#packs_to_add + 1] = obj
|
||||
elseif deck[2] == "Seal" then
|
||||
local obj = {
|
||||
object_type = "Back",
|
||||
name = deck_internal_name,
|
||||
key = deck_key,
|
||||
config = { cry_force_seal = object_key },
|
||||
pos = { x = deck[8], y = deck[9] },
|
||||
loc_txt = {
|
||||
name = deck_name,
|
||||
text = {
|
||||
"All cards have a {C:dark_edition}" .. deck[4] .. " Seal{}",
|
||||
"Cards cannot change seals",
|
||||
"{s:0.8,C:inactive}" .. deck[10],
|
||||
},
|
||||
},
|
||||
}
|
||||
|
||||
if deck[7] then
|
||||
obj.atlas = deck[7]
|
||||
if string.find(deck[7], "_") then
|
||||
obj.prefix_config = { atlas = false }
|
||||
end
|
||||
end
|
||||
packs_to_add[#packs_to_add + 1] = obj
|
||||
elseif deck[2] == "Sticker" then
|
||||
local obj = {
|
||||
object_type = "Back",
|
||||
name = deck_internal_name,
|
||||
key = deck_key,
|
||||
config = { cry_force_sticker = deck[5] }, -- stickers DON'T use object_key for SOME reason
|
||||
pos = { x = deck[8], y = deck[9] },
|
||||
loc_txt = {
|
||||
name = deck_name,
|
||||
text = {
|
||||
"All cards are {C:attention}" .. deck[4] .. "{}",
|
||||
"{s:0.8,C:inactive}" .. deck[10],
|
||||
},
|
||||
},
|
||||
}
|
||||
|
||||
if deck[7] then
|
||||
obj.atlas = deck[7]
|
||||
if string.find(deck[7], "_") then
|
||||
obj.prefix_config = { atlas = false }
|
||||
end
|
||||
end
|
||||
packs_to_add[#packs_to_add + 1] = obj
|
||||
elseif deck[2] == "Suit" then
|
||||
local obj = {
|
||||
object_type = "Back",
|
||||
name = deck_internal_name,
|
||||
key = deck_key,
|
||||
config = { cry_force_suit = suit_key, cry_boss_blocked = deck[5] and { "bl_" .. object_key } },
|
||||
pos = { x = deck[8], y = deck[9] },
|
||||
loc_txt = {
|
||||
name = deck_name,
|
||||
text = {
|
||||
"All playing cards are {C:dark_edition}" .. deck[4] .. "{}",
|
||||
"and cannot change suits",
|
||||
deck[10] or "{s:0}",
|
||||
deck[5] and "{C:attention}The " .. string.upper(string.sub(deck[5], 1, 1)) .. string.sub(
|
||||
deck[5],
|
||||
2
|
||||
) .. "{} cannot appear", -- UGLY hack
|
||||
},
|
||||
},
|
||||
}
|
||||
|
||||
if deck[7] then
|
||||
obj.atlas = deck[7]
|
||||
if string.find(deck[7], "_") then
|
||||
obj.prefix_config = { atlas = false }
|
||||
end
|
||||
end
|
||||
packs_to_add[#packs_to_add + 1] = obj
|
||||
end
|
||||
end
|
||||
|
||||
return {
|
||||
name = "Enhanced Decks",
|
||||
init = function()
|
||||
local Backapply_to_runRef = Back.apply_to_run
|
||||
function Back.apply_to_run(self)
|
||||
Backapply_to_runRef(self)
|
||||
|
||||
if self.effect.config.cry_force_enhancement then
|
||||
if self.effect.config.cry_force_enhancement ~= "random" then
|
||||
G.GAME.modifiers.cry_force_enhancement = self.effect.config.cry_force_enhancement
|
||||
end
|
||||
G.E_MANAGER:add_event(Event({
|
||||
func = function()
|
||||
for c = #G.playing_cards, 1, -1 do
|
||||
if self.effect.config.cry_force_enhancement == "random" then
|
||||
local enh = {}
|
||||
for i = 1, #G.P_CENTER_POOLS.Enhanced do
|
||||
enh[#enh + 1] = G.P_CENTER_POOLS.Enhanced[i]
|
||||
end
|
||||
enh[#enh + 1] = "CCD"
|
||||
local random_enhancement = pseudorandom_element(enh, pseudoseed("cry_ant_enhancement"))
|
||||
if random_enhancement.key and G.P_CENTERS[random_enhancement.key] then
|
||||
G.playing_cards[c]:set_ability(G.P_CENTERS[random_enhancement.key])
|
||||
else
|
||||
G.playing_cards[c]:set_ability(get_random_consumable("cry_ant_ccd", nil, true))
|
||||
end
|
||||
else
|
||||
G.playing_cards[c]:set_ability(G.P_CENTERS[self.effect.config.cry_force_enhancement])
|
||||
end
|
||||
end
|
||||
|
||||
return true
|
||||
end,
|
||||
}))
|
||||
end
|
||||
if self.effect.config.cry_force_edition then
|
||||
if self.effect.config.cry_force_edition ~= "random" then
|
||||
G.GAME.modifiers.cry_force_edition = self.effect.config.cry_force_edition
|
||||
else
|
||||
G.GAME.modifiers.cry_force_random_edition = true
|
||||
end
|
||||
for k, v in pairs(G.P_TAGS) do
|
||||
if v.config and v.config.edition then
|
||||
G.GAME.banned_keys[k] = true
|
||||
end
|
||||
end
|
||||
G.E_MANAGER:add_event(Event({
|
||||
func = function()
|
||||
for c = #G.playing_cards, 1, -1 do
|
||||
local ed_table = {}
|
||||
if self.effect.config.cry_force_edition == "random" then
|
||||
local random_edition =
|
||||
pseudorandom_element(G.P_CENTER_POOLS.Edition, pseudoseed("cry_ant_edition"))
|
||||
while random_edition.key == "e_base" do
|
||||
random_edition =
|
||||
pseudorandom_element(G.P_CENTER_POOLS.Edition, pseudoseed("cry_ant_edition"))
|
||||
end
|
||||
ed_table[random_edition.key:sub(3)] = true
|
||||
G.playing_cards[c]:set_edition(ed_table, true, true)
|
||||
else
|
||||
ed_table[self.effect.config.cry_force_edition] = true
|
||||
G.playing_cards[c]:set_edition(ed_table, true, true)
|
||||
end
|
||||
end
|
||||
|
||||
return true
|
||||
end,
|
||||
}))
|
||||
end
|
||||
if self.effect.config.cry_force_seal then
|
||||
if self.effect.config.cry_force_seal ~= "random" then
|
||||
G.GAME.modifiers.cry_force_seal = self.effect.config.cry_force_seal
|
||||
end
|
||||
G.E_MANAGER:add_event(Event({
|
||||
func = function()
|
||||
for c = #G.playing_cards, 1, -1 do
|
||||
if self.effect.config.cry_force_seal == "random" then
|
||||
local random_seal =
|
||||
pseudorandom_element(G.P_CENTER_POOLS.Seal, pseudoseed("cry_ant_seal"))
|
||||
G.playing_cards[c]:set_seal(random_seal.key, true)
|
||||
else
|
||||
G.playing_cards[c]:set_seal(self.effect.config.cry_force_seal, true)
|
||||
end
|
||||
end
|
||||
return true
|
||||
end,
|
||||
}))
|
||||
end
|
||||
if self.effect.config.cry_force_sticker then
|
||||
G.GAME.modifiers.cry_force_sticker = self.effect.config.cry_force_sticker
|
||||
G.E_MANAGER:add_event(Event({
|
||||
func = function()
|
||||
for c = #G.playing_cards, 1, -1 do
|
||||
G.playing_cards[c].config.center.eternal_compat = true
|
||||
G.playing_cards[c].config.center.perishable_compat = true
|
||||
if
|
||||
SMODS.Stickers[self.effect.config.cry_force_sticker]
|
||||
and SMODS.Stickers[self.effect.config.cry_force_sticker].apply
|
||||
then
|
||||
SMODS.Stickers[self.effect.config.cry_force_sticker]:apply(G.playing_cards[c], true)
|
||||
else
|
||||
G.playing_cards[c]["set_" .. self.effect.config.cry_force_sticker](
|
||||
G.playing_cards[c],
|
||||
true
|
||||
)
|
||||
end
|
||||
end
|
||||
return true
|
||||
end,
|
||||
}))
|
||||
end
|
||||
if self.effect.config.cry_force_suit then
|
||||
G.GAME.modifiers.cry_force_suit = self.effect.config.cry_force_suit
|
||||
G.E_MANAGER:add_event(Event({
|
||||
func = function()
|
||||
for c = #G.playing_cards, 1, -1 do
|
||||
G.playing_cards[c]:change_suit(self.effect.config.cry_force_suit)
|
||||
end
|
||||
return true
|
||||
end,
|
||||
}))
|
||||
end
|
||||
if self.effect.config.cry_boss_blocked then
|
||||
for _, v in pairs(self.effect.config.cry_boss_blocked) do
|
||||
G.GAME.bosses_used[v] = 1e308
|
||||
end
|
||||
end
|
||||
if self.effect.config.cry_no_edition_price then
|
||||
G.GAME.modifiers.cry_no_edition_price = true
|
||||
end
|
||||
end
|
||||
local sa = Card.set_ability
|
||||
function Card:set_ability(center, y, z)
|
||||
--adding immutable to cards because
|
||||
-- A they are hardcoded and unaffected by misprintize but still have a description that changes because of it
|
||||
-- B so they ignore misprintize in order to keep vanilla descripton accurate (ex hack shouldn't be able to trigger more than once)
|
||||
-- C so Gemini doesn't say they are compatible when they are not
|
||||
-- D Invisible Joker
|
||||
|
||||
if center.name == "Fortune Teller"
|
||||
or center.name == "Shoot the Moon"
|
||||
or center.name == "Riff-raff"
|
||||
or center.name == "Chaos the Clown"
|
||||
or center.name == "Dusk"
|
||||
or center.name == "Mime"
|
||||
or center.name == "Hack"
|
||||
or center.name == "Sock and Buskin"
|
||||
or center.name == "Invisible Joker"
|
||||
or center.name == "Swashbuckler"
|
||||
or center.name == "Smeared Joker"
|
||||
or center.name == "Certificate"
|
||||
or center.name == "Mr. Bones"
|
||||
or center.name == "Diet Cola"
|
||||
or center.name == "Luchador"
|
||||
or center.name == "Midas Mask"
|
||||
or center.name == "Shortcut"
|
||||
or center.name == "Seance"
|
||||
or center.name == "Superposition"
|
||||
or center.name == "Sixth Sense"
|
||||
or center.name == "DNA"
|
||||
or center.name == "Splash"
|
||||
or center.name == "Supernova"
|
||||
or center.name == "Pareidolia"
|
||||
or center.name == "Raised Fist"
|
||||
or center.name == "Marble Joker"
|
||||
or center.name == "Four Fingers"
|
||||
or center.name == "Joker Stencil"
|
||||
or center.name == "Showman"
|
||||
or center.name == "Blueprint"
|
||||
or center.name == "Oops! All 6s"
|
||||
or center.name == "Brainstorm"
|
||||
or center.name == "Cartomancer"
|
||||
or center.name == "Astronomer"
|
||||
or center.name == "Burnt Joker"
|
||||
or center.name == "Chicot"
|
||||
or center.name == "Perkeo"
|
||||
then
|
||||
self.config.center.immutable = true
|
||||
end
|
||||
|
||||
if center and center.set == "Enhanced" then
|
||||
return sa(
|
||||
self,
|
||||
(not self.no_forced_enhancement and G.GAME.modifiers.cry_force_enhancement) and G.P_CENTERS[G.GAME.modifiers.cry_force_enhancement]
|
||||
or center,
|
||||
y,
|
||||
z
|
||||
)
|
||||
else
|
||||
return sa(self, center, y, z)
|
||||
end
|
||||
end
|
||||
local se = Card.set_edition
|
||||
function Card:set_edition(edition, y, z, force)
|
||||
if not force then
|
||||
return se(self, (not self.no_forced_edition and G.GAME.modifiers.cry_force_edition) and { [G.GAME.modifiers.cry_force_edition] = true } or edition, y, z)
|
||||
end
|
||||
return se(self, edition, y, z)
|
||||
end
|
||||
local ss = Card.set_seal
|
||||
function Card:set_seal(seal, y, z)
|
||||
return ss(self, not self.no_forced_seal and G.GAME.modifiers.cry_force_seal or seal, y, z)
|
||||
end
|
||||
local cs = Card.change_suit
|
||||
function Card:change_suit(new_suit)
|
||||
return cs(self, not self.no_forced_suit and G.GAME.modifiers.cry_force_suit or new_suit)
|
||||
end
|
||||
local sc = Card.set_cost
|
||||
function Card:set_cost()
|
||||
if self.edition and G.GAME.modifiers.cry_no_edition_price then
|
||||
local m = cry_deep_copy(self.edition)
|
||||
self.edition = nil
|
||||
sc(self)
|
||||
self.edition = m
|
||||
else
|
||||
sc(self)
|
||||
end
|
||||
end
|
||||
end,
|
||||
order = 1000000,
|
||||
items = packs_to_add,
|
||||
}
|
|
@ -1,3 +0,0 @@
|
|||
-- dummy file to add https option to mod menu
|
||||
return { name = "HTTPS Module" }
|
||||
-- someone should make a system for this, engineers are crying
|
|
@ -1,4 +0,0 @@
|
|||
-- Dummy file, only here to add the timer blinds toggle to the menu
|
||||
--Jevonn was here [MMMMMMM]
|
||||
return { name = "Timer Mechanics" }
|
||||
-- ^^^ M spotted
|
|
@ -1,7 +1,7 @@
|
|||
# Cryptid
|
||||
An unbalanced Balatro mod.
|
||||
|
||||
Note: Cryptid requires [Steamodded **1.0.0-Alpha** (old calc)](https://github.com/Steamodded/smods/archive/refs/tags/old-calc.zip) and [Talisman](https://github.com/MathIsFun0/Talisman/releases/latest).
|
||||
Note: Cryptid requires [Steamodded **1.0.0-Alpha**](https://github.com/Steamopollys/Steamodded/archive/refs/heads/main.zip) and [Talisman](https://github.com/MathIsFun0/Talisman/releases/latest).
|
||||
|
||||
Cryptid currently adds:
|
||||

|
||||
|
|
BIN
Cryptid/assets/1x/atlaseditiondeck.png
Normal file
After Width: | Height: | Size: 38 KiB |
Before Width: | Height: | Size: 61 KiB After Width: | Height: | Size: 71 KiB |
Before Width: | Height: | Size: 118 KiB After Width: | Height: | Size: 130 KiB |
Before Width: | Height: | Size: 102 KiB After Width: | Height: | Size: 105 KiB |
Before Width: | Height: | Size: 96 KiB After Width: | Height: | Size: 119 KiB |
Before Width: | Height: | Size: 153 KiB After Width: | Height: | Size: 126 KiB |
Before Width: | Height: | Size: 59 KiB After Width: | Height: | Size: 62 KiB |
BIN
Cryptid/assets/1x/cry_gameset.png
Normal file
After Width: | Height: | Size: 1.7 KiB |
BIN
Cryptid/assets/1x/old.png
Normal file
After Width: | Height: | Size: 64 KiB |
Before Width: | Height: | Size: 14 KiB After Width: | Height: | Size: 15 KiB |
BIN
Cryptid/assets/2x/atlaseditiondeck.png
Normal file
After Width: | Height: | Size: 46 KiB |
Before Width: | Height: | Size: 78 KiB After Width: | Height: | Size: 130 KiB |
Before Width: | Height: | Size: 210 KiB After Width: | Height: | Size: 226 KiB |
Before Width: | Height: | Size: 174 KiB After Width: | Height: | Size: 178 KiB |
Before Width: | Height: | Size: 170 KiB After Width: | Height: | Size: 208 KiB |
Before Width: | Height: | Size: 242 KiB After Width: | Height: | Size: 212 KiB |
Before Width: | Height: | Size: 135 KiB After Width: | Height: | Size: 141 KiB |
BIN
Cryptid/assets/2x/cry_gameset.png
Normal file
After Width: | Height: | Size: 2.2 KiB |
BIN
Cryptid/assets/2x/old.png
Normal file
After Width: | Height: | Size: 123 KiB |
Before Width: | Height: | Size: 39 KiB After Width: | Height: | Size: 39 KiB |
BIN
Cryptid/assets/sounds/music_madness.ogg
Normal file
BIN
Cryptid/assets/sounds/music_mainline.ogg
Normal file
BIN
Cryptid/assets/sounds/music_modest.ogg
Normal file
|
@ -1,26 +1,11 @@
|
|||
return {
|
||||
["More Stakes"] = true,
|
||||
["M Jokers"] = true,
|
||||
["Misc."] = true,
|
||||
["Tags"] = true,
|
||||
["Challenges"] = true,
|
||||
["Spectrals"] = true,
|
||||
["Vouchers"] = true,
|
||||
["Timer Mechanics"] = true,
|
||||
["Achievements"] = true,
|
||||
["Planets"] = true,
|
||||
["Cryptid"] = { ["jimball_music"] = true, ["code_music"] = true, ["exotic_music"] = true, ["big_music"] = true },
|
||||
["Epic Jokers"] = true,
|
||||
["Antimatter Deck"] = true,
|
||||
["Misc. Jokers"] = true,
|
||||
["Code Cards"] = true,
|
||||
["Misc. Decks"] = true,
|
||||
["Exotic Jokers"] = true,
|
||||
["Enhanced Decks"] = true,
|
||||
["Blinds"] = true,
|
||||
["HTTPS Module"] = false,
|
||||
["JokerDisplay"] = true,
|
||||
["PokerHands"] = true,
|
||||
["Spooky"] = true,
|
||||
["Menu"] = true,
|
||||
["Cryptid"] = {
|
||||
["jimball_music"] = true,
|
||||
["code_music"] = true,
|
||||
["exotic_music"] = true,
|
||||
["big_music"] = true,
|
||||
["alt_bg_music"] = true,
|
||||
},
|
||||
["family_mode"] = false,
|
||||
["experimental"] = false,
|
||||
}
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
require "love.system"
|
||||
require("love.system")
|
||||
|
||||
-- mac/linux support?
|
||||
|
||||
|
@ -10,9 +10,9 @@ package.cpath = script_dir .. "?.so;" .. package.cpath
|
|||
|
||||
local index_os = love.system.getOS()
|
||||
|
||||
if index_os == 'OS X' then
|
||||
if index_os == "OS X" then
|
||||
loc_https = require("macos-https")
|
||||
elseif index_os == 'Linux' then
|
||||
elseif index_os == "Linux" then
|
||||
loc_https = require("linux-https")
|
||||
else
|
||||
loc_https = require("https")
|
||||
|
@ -24,11 +24,13 @@ while true do
|
|||
if (os.time() - last_update_time >= 60) or initial then
|
||||
initial = nil
|
||||
last_update_time = os.time()
|
||||
local resp, txt = loc_https.request("https://discord.com/api/v10/invites/eUf9Ur6RyB?with_counts=true".."&v=" .. tostring(os.time()))
|
||||
local resp, txt = loc_https.request(
|
||||
"https://discord.com/api/v10/invites/eUf9Ur6RyB?with_counts=true" .. "&v=" .. tostring(os.time())
|
||||
)
|
||||
if resp == 200 then
|
||||
love.thread.getChannel('member_count'):push(txt)
|
||||
love.thread.getChannel("member_count"):push(txt)
|
||||
else
|
||||
love.thread.getChannel('member_error'):push("Failed to get count: "..resp)
|
||||
love.thread.getChannel("member_error"):push("Failed to get count: " .. resp)
|
||||
end
|
||||
end
|
||||
end
|
|
@ -447,4 +447,4 @@ local achievement_objects = {
|
|||
traffic_jam,
|
||||
perfectly_balanced,
|
||||
}
|
||||
return { name = "Achievements", init = function() end, items = achievement_objects }
|
||||
return { name = "Achievements", items = achievement_objects }
|
|
@ -1,70 +1,10 @@
|
|||
--extra blind functions for use by bosses
|
||||
function Blind:cry_ante_base_mod(dt)
|
||||
if not self.disabled then
|
||||
local obj = self.config.blind
|
||||
if obj.cry_ante_base_mod and type(obj.cry_ante_base_mod) == "function" then
|
||||
return obj:cry_ante_base_mod(dt)
|
||||
end
|
||||
end
|
||||
return 0
|
||||
end
|
||||
function Blind:cry_round_base_mod(dt)
|
||||
if not self.disabled then
|
||||
local obj = self.config.blind
|
||||
if obj.cry_round_base_mod and type(obj.cry_round_base_mod) == "function" then
|
||||
return obj:cry_round_base_mod(dt)
|
||||
end
|
||||
end
|
||||
return 1
|
||||
end
|
||||
function Blind:cry_cap_score(score)
|
||||
if not self.disabled then
|
||||
local obj = self.config.blind
|
||||
if obj.cry_cap_score and type(obj.cry_cap_score) == "function" then
|
||||
return obj:cry_cap_score(score)
|
||||
end
|
||||
end
|
||||
return score
|
||||
end
|
||||
function Blind:cry_after_play()
|
||||
if not self.disabled then
|
||||
local obj = self.config.blind
|
||||
if obj.cry_after_play and type(obj.cry_after_play) == "function" then
|
||||
return obj:cry_after_play()
|
||||
end
|
||||
end
|
||||
end
|
||||
function Blind:cry_before_play()
|
||||
if not self.disabled then
|
||||
local obj = self.config.blind
|
||||
if obj.cry_before_play and type(obj.cry_before_play) == "function" then
|
||||
return obj:cry_before_play()
|
||||
end
|
||||
end
|
||||
end
|
||||
function Blind:cry_calc_ante_gain()
|
||||
if G.GAME.modifiers.cry_spooky then --here is the best place to check when spooky should apply
|
||||
local card
|
||||
if pseudorandom(pseudoseed("cry_spooky_curse")) < G.GAME.modifiers.cry_curse_rate then
|
||||
card = create_card("Joker", G.jokers, nil, "cry_cursed", nil, nil, nil, "cry_spooky")
|
||||
else
|
||||
card = create_card("Joker", G.jokers, nil, "cry_candy", nil, nil, nil, "cry_spooky")
|
||||
end
|
||||
card:add_to_deck()
|
||||
card:start_materialize()
|
||||
G.jokers:emplace(card)
|
||||
end
|
||||
if not self.disabled then
|
||||
local obj = self.config.blind
|
||||
if obj.cry_calc_ante_gain and type(obj.cry_calc_ante_gain) == "function" then
|
||||
return obj:cry_calc_ante_gain()
|
||||
end
|
||||
end
|
||||
return 1
|
||||
end
|
||||
|
||||
local oldox = {
|
||||
object_type = "Blind",
|
||||
dependencies = {
|
||||
items = {
|
||||
"set_cry_blind",
|
||||
},
|
||||
},
|
||||
name = "cry-oldox",
|
||||
key = "oldox",
|
||||
pos = { x = 0, y = 0 },
|
||||
|
@ -85,6 +25,11 @@ local oldox = {
|
|||
}
|
||||
local oldhouse = {
|
||||
object_type = "Blind",
|
||||
dependencies = {
|
||||
items = {
|
||||
"set_cry_blind",
|
||||
},
|
||||
},
|
||||
name = "cry-oldhouse",
|
||||
key = "oldhouse",
|
||||
pos = { x = 0, y = 2 },
|
||||
|
@ -107,6 +52,11 @@ local oldhouse = {
|
|||
end,
|
||||
}
|
||||
local oldarm = {
|
||||
dependencies = {
|
||||
items = {
|
||||
"set_cry_blind",
|
||||
},
|
||||
},
|
||||
object_type = "Blind",
|
||||
name = "cry-oldarm",
|
||||
key = "oldarm",
|
||||
|
@ -130,6 +80,11 @@ local oldarm = {
|
|||
end,
|
||||
}
|
||||
local oldfish = {
|
||||
dependencies = {
|
||||
items = {
|
||||
"set_cry_blind",
|
||||
},
|
||||
},
|
||||
object_type = "Blind",
|
||||
name = "cry-oldfish",
|
||||
key = "oldfish",
|
||||
|
@ -150,6 +105,11 @@ local oldfish = {
|
|||
end,
|
||||
}
|
||||
local oldmanacle = {
|
||||
dependencies = {
|
||||
items = {
|
||||
"set_cry_blind",
|
||||
},
|
||||
},
|
||||
object_type = "Blind",
|
||||
name = "cry-oldmanacle",
|
||||
key = "oldmanacle",
|
||||
|
@ -170,6 +130,11 @@ local oldmanacle = {
|
|||
end,
|
||||
}
|
||||
local oldserpent = {
|
||||
dependencies = {
|
||||
items = {
|
||||
"set_cry_blind",
|
||||
},
|
||||
},
|
||||
object_type = "Blind",
|
||||
name = "cry-oldserpent",
|
||||
key = "oldserpent",
|
||||
|
@ -182,14 +147,19 @@ local oldserpent = {
|
|||
order = 9,
|
||||
boss_colour = HEX("4f6367"),
|
||||
modify_hand = function(self, cards, poker_hands, text, mult, hand_chips)
|
||||
if to_big(G.GAME.hands[text].level) > to_big(1) then
|
||||
if G.GAME.hands[text].level > to_big(1) then
|
||||
G.GAME.blind.triggered = true
|
||||
return math.floor( mult / to_big(G.GAME.hands[text].level) ), hand_chips, true
|
||||
return math.floor(mult / G.GAME.hands[text].level), hand_chips, true
|
||||
end
|
||||
return mult, hand_chips, false
|
||||
end,
|
||||
}
|
||||
local oldpillar = {
|
||||
dependencies = {
|
||||
items = {
|
||||
"set_cry_blind",
|
||||
},
|
||||
},
|
||||
object_type = "Blind",
|
||||
name = "cry-oldpillar",
|
||||
key = "oldpillar",
|
||||
|
@ -213,6 +183,11 @@ local oldpillar = {
|
|||
end,
|
||||
}
|
||||
local oldflint = {
|
||||
dependencies = {
|
||||
items = {
|
||||
"set_cry_blind",
|
||||
},
|
||||
},
|
||||
object_type = "Blind",
|
||||
name = "cry-oldflint",
|
||||
key = "oldflint",
|
||||
|
@ -236,6 +211,11 @@ local oldflint = {
|
|||
end,
|
||||
}
|
||||
local oldmark = {
|
||||
dependencies = {
|
||||
items = {
|
||||
"set_cry_blind",
|
||||
},
|
||||
},
|
||||
object_type = "Blind",
|
||||
name = "cry-oldmark",
|
||||
key = "oldmark",
|
||||
|
@ -259,6 +239,11 @@ local oldmark = {
|
|||
end,
|
||||
}
|
||||
local tax = {
|
||||
dependencies = {
|
||||
items = {
|
||||
"set_cry_blind",
|
||||
},
|
||||
},
|
||||
object_type = "Blind",
|
||||
name = "cry-Tax",
|
||||
key = "tax",
|
||||
|
@ -284,6 +269,11 @@ local tax = {
|
|||
end,
|
||||
}
|
||||
local box = {
|
||||
dependencies = {
|
||||
items = {
|
||||
"set_cry_blind",
|
||||
},
|
||||
},
|
||||
object_type = "Blind",
|
||||
name = "cry-box",
|
||||
key = "box",
|
||||
|
@ -303,6 +293,12 @@ local box = {
|
|||
end,
|
||||
}
|
||||
local clock = {
|
||||
dependencies = {
|
||||
items = {
|
||||
"set_cry_blind",
|
||||
"set_cry_timer",
|
||||
},
|
||||
},
|
||||
object_type = "Blind",
|
||||
name = "cry-Clock",
|
||||
key = "clock",
|
||||
|
@ -328,10 +324,19 @@ local clock = {
|
|||
G.GAME.blind.chip_text = number_format(G.GAME.blind.chips)
|
||||
end,
|
||||
cry_ante_base_mod = function(self, dt)
|
||||
if G.SETTINGS.paused then
|
||||
return 0
|
||||
else
|
||||
return 0.1 * dt / 3
|
||||
end
|
||||
end,
|
||||
}
|
||||
local trick = {
|
||||
dependencies = {
|
||||
items = {
|
||||
"set_cry_blind",
|
||||
},
|
||||
},
|
||||
object_type = "Blind",
|
||||
name = "cry-Trick",
|
||||
key = "trick",
|
||||
|
@ -362,8 +367,12 @@ local trick = {
|
|||
end--]]
|
||||
end,
|
||||
}
|
||||
|
||||
local joke = {
|
||||
dependencies = {
|
||||
items = {
|
||||
"set_cry_blind",
|
||||
},
|
||||
},
|
||||
object_type = "Blind",
|
||||
name = "cry-Joke",
|
||||
key = "joke",
|
||||
|
@ -376,10 +385,17 @@ local joke = {
|
|||
order = 15,
|
||||
boss_colour = HEX("00ffaa"),
|
||||
loc_vars = function(self)
|
||||
return { vars = { G.GAME.win_ante or 8, (G.GAME.win_ante and G.GAME.round_resets.ante) and math.floor(G.GAME.round_resets.ante + (G.GAME.win_ante - G.GAME.round_resets.ante % G.GAME.win_ante)) or 8 } }
|
||||
return {
|
||||
vars = {
|
||||
G.GAME.win_ante or 8,
|
||||
(G.GAME.win_ante and G.GAME.round_resets.ante) and math.floor(
|
||||
G.GAME.round_resets.ante + (G.GAME.win_ante - G.GAME.round_resets.ante % G.GAME.win_ante)
|
||||
) or 8,
|
||||
},
|
||||
}
|
||||
end,
|
||||
collection_loc_vars = function(self)
|
||||
return { vars = { '8', localize('cry_joke_placeholder') }}
|
||||
return { vars = { "8", localize("cry_joke_placeholder") } }
|
||||
end,
|
||||
cry_calc_ante_gain = function(self)
|
||||
if to_big(G.GAME.chips) >= to_big(G.GAME.blind.chips) * 2 then
|
||||
|
@ -392,6 +408,11 @@ local joke = {
|
|||
end,
|
||||
}
|
||||
local hammer = {
|
||||
dependencies = {
|
||||
items = {
|
||||
"set_cry_blind",
|
||||
},
|
||||
},
|
||||
object_type = "Blind",
|
||||
name = "cry-hammer",
|
||||
key = "hammer",
|
||||
|
@ -422,6 +443,11 @@ local hammer = {
|
|||
end,
|
||||
}
|
||||
local magic = {
|
||||
dependencies = {
|
||||
items = {
|
||||
"set_cry_blind",
|
||||
},
|
||||
},
|
||||
object_type = "Blind",
|
||||
name = "cry-magic",
|
||||
key = "magic",
|
||||
|
@ -452,6 +478,11 @@ local magic = {
|
|||
end,
|
||||
}
|
||||
local windmill = {
|
||||
dependencies = {
|
||||
items = {
|
||||
"set_cry_blind",
|
||||
},
|
||||
},
|
||||
object_type = "Blind",
|
||||
name = "cry-windmill",
|
||||
key = "windmill",
|
||||
|
@ -471,6 +502,11 @@ local windmill = {
|
|||
end,
|
||||
}
|
||||
local striker = {
|
||||
dependencies = {
|
||||
items = {
|
||||
"set_cry_blind",
|
||||
},
|
||||
},
|
||||
object_type = "Blind",
|
||||
name = "cry-striker",
|
||||
key = "striker",
|
||||
|
@ -490,6 +526,11 @@ local striker = {
|
|||
end,
|
||||
}
|
||||
local shackle = {
|
||||
dependencies = {
|
||||
items = {
|
||||
"set_cry_blind",
|
||||
},
|
||||
},
|
||||
object_type = "Blind",
|
||||
name = "cry-shackle",
|
||||
key = "shackle",
|
||||
|
@ -502,25 +543,24 @@ local shackle = {
|
|||
order = 18,
|
||||
boss_colour = HEX("010466"),
|
||||
in_pool = function()
|
||||
if G.GAME.modifiers.cry_force_edition and G.GAME.modifiers.cry_force_edition == "negative" then return false end
|
||||
if not G.jokers then
|
||||
if G.GAME.modifiers.cry_force_edition and G.GAME.modifiers.cry_force_edition == "negative" then
|
||||
return false
|
||||
end
|
||||
for i, j in pairs(G.jokers.cards) do
|
||||
if j.edition and j.edition.negative == true then
|
||||
return true
|
||||
end
|
||||
end
|
||||
return false
|
||||
return #advanced_find_joker(nil, nil, "e_negative", nil, true) ~= 0
|
||||
end,
|
||||
recalc_debuff = function(self, card, from_blind)
|
||||
if (card.area == G.jokers) and not G.GAME.blind.disabled and card.edition and card.edition.negative == true then
|
||||
if (card.area == G.jokers) and not G.GAME.blind.disabled and safe_get(card, "edition", "negative") == true then
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end,
|
||||
}
|
||||
local pin = {
|
||||
dependencies = {
|
||||
items = {
|
||||
"set_cry_blind",
|
||||
},
|
||||
},
|
||||
object_type = "Blind",
|
||||
name = "cry-pin",
|
||||
key = "pin",
|
||||
|
@ -532,49 +572,38 @@ local pin = {
|
|||
atlas = "blinds",
|
||||
order = 17,
|
||||
boss_colour = HEX("452703"),
|
||||
--Todo: whitelist candy jokers
|
||||
in_pool = function()
|
||||
if not G.jokers then
|
||||
if not G.jokers or not G.jokers.cards then
|
||||
return false
|
||||
end
|
||||
for i, j in pairs(G.jokers.cards) do
|
||||
if
|
||||
not ((j.config.center.rarity == 1) or (j.config.center.rarity == 2) or (j.config.center.rarity == 3) or (j.config.center.rarity == 5))
|
||||
then
|
||||
return true
|
||||
end
|
||||
end
|
||||
return false
|
||||
return #advanced_find_joker(nil, { 1, 2, 3 }, nil, nil, true) < #G.jokers.cards
|
||||
end,
|
||||
recalc_debuff = function(self, card, from_blind)
|
||||
if
|
||||
(card.area == G.jokers)
|
||||
and not G.GAME.blind.disabled
|
||||
and (card.config.center.rarity ~= 3 and card.config.center.rarity ~= 2 and card.config.center.rarity ~= 1 and card.config.center.rarity ~= 5)
|
||||
and (
|
||||
card.config.center.rarity ~= 3
|
||||
and card.config.center.rarity ~= 2
|
||||
and card.config.center.rarity ~= 1
|
||||
and card.config.center.rarity ~= 5
|
||||
)
|
||||
then
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end,
|
||||
}
|
||||
|
||||
--It seems Showdown blind order is seperate from normal blind collection order? convenient for me at least
|
||||
--Nvm they changed it
|
||||
|
||||
local pinkbow = { --TODO: Add effect for this later. NOTE TO SELF: DO NOT FORGET!!!
|
||||
object_type = "Blind",
|
||||
name = "cry-pinkbow",
|
||||
key = "pinkbow",
|
||||
pos = { x = 0, y = 11 },
|
||||
dollars = 8,
|
||||
boss = {
|
||||
min = 3,
|
||||
max = 10,
|
||||
showdown = true,
|
||||
},
|
||||
atlas = "blinds",
|
||||
boss_colour = HEX("ff00cc"),
|
||||
}
|
||||
local lavender_loop = {
|
||||
dependencies = {
|
||||
items = {
|
||||
"set_cry_blind",
|
||||
"set_cry_timer",
|
||||
},
|
||||
},
|
||||
object_type = "Blind",
|
||||
name = "cry-Lavender Loop",
|
||||
key = "lavender_loop",
|
||||
|
@ -604,14 +633,23 @@ local lavender_loop = {
|
|||
and G.GAME.cry_ach_conditions.patience_virtue_earnable ~= true
|
||||
then
|
||||
G.GAME.cry_ach_conditions.patience_virtue_timer = G.GAME.cry_ach_conditions.patience_virtue_timer
|
||||
- dt * (G.GAME.modifiers.cry_rush_hour_iii and 0.5 or 1)
|
||||
- dt * (G.GAME.modifiers.cry_rush_hour_iii and 0.5 or 1) * (G.SETTINGS.paused and 0 or 1)
|
||||
elseif G.GAME.current_round.hands_played == 0 then
|
||||
G.GAME.cry_ach_conditions.patience_virtue_earnable = true
|
||||
end
|
||||
if G.SETTINGS.paused then
|
||||
return 1
|
||||
else
|
||||
return 1.25 ^ (dt / 1.5)
|
||||
end
|
||||
end,
|
||||
}
|
||||
local tornado = {
|
||||
dependencies = {
|
||||
items = {
|
||||
"set_cry_blind",
|
||||
},
|
||||
},
|
||||
object_type = "Blind",
|
||||
name = "cry-tornado",
|
||||
key = "tornado",
|
||||
|
@ -627,7 +665,7 @@ local tornado = {
|
|||
order = 94,
|
||||
boss_colour = HEX("3dd9ca"),
|
||||
loc_vars = function(self)
|
||||
return { vars = { "" .. ((G.GAME and G.GAME.probabilities.normal or 1) * 2), 3 } }
|
||||
return { vars = { "" .. ((safe_get(G.GAME, "probabilities", "normal") or 1) * 2), 3 } }
|
||||
end,
|
||||
set_blind = function(self, reset, silent)
|
||||
if not reset then
|
||||
|
@ -635,18 +673,10 @@ local tornado = {
|
|||
end
|
||||
end,
|
||||
in_pool = function()
|
||||
if not G.jokers then
|
||||
return true
|
||||
end
|
||||
for i, j in pairs(G.jokers.cards) do
|
||||
if j.ability.name == "Oops! All 6s" and j.ability.eternal == true then
|
||||
return false
|
||||
end
|
||||
end
|
||||
return true
|
||||
return #advanced_find_joker("Oops! All 6s", nil, nil, { "eternal" }, nil) == 0
|
||||
end,
|
||||
collection_loc_vars = function(self)
|
||||
return { vars = { "" .. ((G.GAME and G.GAME.probabilities.normal or 1) * 2), 3 } }
|
||||
return { vars = { "" .. ((safe_get(G.GAME, "probabilities", "normal") or 1) * 2), 3 } }
|
||||
end,
|
||||
debuff_hand = function(self, cards, hand, handname, check)
|
||||
if
|
||||
|
@ -655,7 +685,10 @@ local tornado = {
|
|||
and not G.GAME.blind.disabled
|
||||
then
|
||||
--check for guarantee
|
||||
if G.GAME.probabilities.normal <= 1 and G.GAME.current_round.hands_left+1 == G.GAME.blind.tornado_guarantee then
|
||||
if
|
||||
G.GAME.probabilities.normal <= 1
|
||||
and G.GAME.current_round.hands_left + 1 == G.GAME.blind.tornado_guarantee
|
||||
then
|
||||
return false
|
||||
end
|
||||
|
||||
|
@ -667,6 +700,11 @@ local tornado = {
|
|||
}
|
||||
--todo: disable get_local_debuff_text for this
|
||||
local vermillion_virus = {
|
||||
dependencies = {
|
||||
items = {
|
||||
"set_cry_blind",
|
||||
},
|
||||
},
|
||||
object_type = "Blind",
|
||||
name = "cry-Vermillion Virus",
|
||||
key = "vermillion_virus",
|
||||
|
@ -685,7 +723,14 @@ local vermillion_virus = {
|
|||
local idx = pseudorandom(pseudoseed("cry_vermillion_virus"), 1, #G.jokers.cards)
|
||||
if G.jokers.cards[idx] then
|
||||
if G.jokers.cards[idx].config.center.immune_to_vermillion then
|
||||
card_eval_status_text(G.jokers.cards[idx], 'extra', nil, nil, nil, {message = localize('k_nope_ex'), colour = G.C.JOKER_GREY})
|
||||
card_eval_status_text(
|
||||
G.jokers.cards[idx],
|
||||
"extra",
|
||||
nil,
|
||||
nil,
|
||||
nil,
|
||||
{ message = localize("k_nope_ex"), colour = G.C.JOKER_GREY }
|
||||
)
|
||||
else
|
||||
_card = create_card("Joker", G.jokers, nil, nil, nil, nil, nil, "cry_vermillion_virus_gen")
|
||||
G.jokers.cards[idx]:remove_from_deck()
|
||||
|
@ -700,8 +745,12 @@ local vermillion_virus = {
|
|||
end
|
||||
end,
|
||||
}
|
||||
|
||||
local sapphire_stamp = {
|
||||
dependencies = {
|
||||
items = {
|
||||
"set_cry_blind",
|
||||
},
|
||||
},
|
||||
object_type = "Blind",
|
||||
name = "cry-Sapphire Stamp",
|
||||
key = "sapphire_stamp",
|
||||
|
@ -735,8 +784,12 @@ local sapphire_stamp = {
|
|||
end
|
||||
end,
|
||||
}
|
||||
|
||||
local obsidian_orb = {
|
||||
dependencies = {
|
||||
items = {
|
||||
"set_cry_blind",
|
||||
},
|
||||
},
|
||||
object_type = "Blind",
|
||||
name = "cry-Obsidian Orb",
|
||||
key = "obsidian_orb",
|
||||
|
@ -1023,7 +1076,7 @@ local obsidian_orb = {
|
|||
end
|
||||
if s.name == "The Arm" then
|
||||
G.GAME.blind.triggered = false
|
||||
if G.GAME.hands[handname].level > 1 then
|
||||
if to_big(G.GAME.hands[handname].level) > to_big(1) then
|
||||
G.GAME.blind.triggered = true
|
||||
if not check then
|
||||
level_up_hand(G.GAME.blind.children.animatedSprite, handname, nil, -1)
|
||||
|
@ -1227,28 +1280,40 @@ local obsidian_orb = {
|
|||
return disp_text
|
||||
end,
|
||||
}
|
||||
|
||||
local blind_sprites = {
|
||||
object_type = "Atlas",
|
||||
key = "blinds",
|
||||
atlas_table = "ANIMATION_ATLAS",
|
||||
path = "bl_cry.png",
|
||||
px = 34,
|
||||
py = 34,
|
||||
frames = 21,
|
||||
local trophy = {
|
||||
dependencies = {
|
||||
items = {
|
||||
"set_cry_blind",
|
||||
},
|
||||
},
|
||||
mult = 1,
|
||||
object_type = "Blind",
|
||||
name = "cry-Lemon Trophy",
|
||||
key = "trophy",
|
||||
pos = { x = 0, y = 17 },
|
||||
dollars = 8,
|
||||
boss = {
|
||||
min = 3,
|
||||
max = 10,
|
||||
showdown = true,
|
||||
},
|
||||
atlas = "blinds",
|
||||
order = 95,
|
||||
boss_colour = HEX("bbdb44"),
|
||||
set_blind = function(self, reset, silent)
|
||||
G.GAME.trophymod = true
|
||||
end,
|
||||
defeat = function(self, silent)
|
||||
if G.GAME.trophymod then
|
||||
G.GAME.trophymod = nil
|
||||
end
|
||||
end,
|
||||
disable = function(self, silent)
|
||||
if G.GAME.trophymod then
|
||||
G.GAME.trophymod = nil
|
||||
end
|
||||
end,
|
||||
}
|
||||
local nostalgia_sprites = {
|
||||
object_type = "Atlas",
|
||||
key = "nostalgia",
|
||||
atlas_table = "ANIMATION_ATLAS",
|
||||
path = "bl_nostalgia.png",
|
||||
px = 34,
|
||||
py = 34,
|
||||
frames = 21,
|
||||
}
|
||||
|
||||
--this list contains all of the blinds to be registered, if Blinds are enabled--
|
||||
--to disable a blind, comment it out or remove it from this list--
|
||||
local items_togo = {
|
||||
oldox,
|
||||
oldhouse,
|
||||
|
@ -1273,213 +1338,8 @@ local items_togo = {
|
|||
tornado,
|
||||
sapphire_stamp,
|
||||
obsidian_orb,
|
||||
blind_sprites,
|
||||
nostalgia_sprites,
|
||||
}
|
||||
|
||||
if Cryptid.enabled["Timer Mechanics"] then
|
||||
table.insert(items_togo, clock)
|
||||
table.insert(items_togo, lavender_loop)
|
||||
end
|
||||
|
||||
--Fix an issue with adding bosses mid-run
|
||||
local gnb = get_new_boss
|
||||
function get_new_boss()
|
||||
for k, v in pairs(G.P_BLINDS) do
|
||||
if not G.GAME.bosses_used[k] then
|
||||
G.GAME.bosses_used[k] = 0
|
||||
end
|
||||
end
|
||||
local bl = gnb()
|
||||
if G.GAME.modifiers.cry_beta and Cryptid.enabled["Blinds"] then
|
||||
local bl_key = string.sub(bl,4)
|
||||
local nostalgicblinds = {
|
||||
arm = true,
|
||||
fish = true,
|
||||
flint = true,
|
||||
house = true,
|
||||
manacle = true,
|
||||
mark = true,
|
||||
ox = true,
|
||||
pillar = true,
|
||||
serpent = true
|
||||
}
|
||||
if nostalgicblinds[bl_key] then
|
||||
return "bl_cry_old"..bl_key
|
||||
end
|
||||
end
|
||||
return bl
|
||||
end
|
||||
|
||||
return {
|
||||
name = "Blinds",
|
||||
init = function()
|
||||
--Clock Patches
|
||||
local upd = Game.update
|
||||
function Game:update(dt)
|
||||
upd(self, dt)
|
||||
local choices = { "Small", "Big", "Boss" }
|
||||
G.GAME.CRY_BLINDS = G.GAME.CRY_BLINDS or {}
|
||||
for _, c in pairs(choices) do
|
||||
if
|
||||
G.GAME
|
||||
and G.GAME.round_resets
|
||||
and G.GAME.round_resets.blind_choices
|
||||
and G.GAME.round_resets.blind_choices[c]
|
||||
and G.P_BLINDS[G.GAME.round_resets.blind_choices[c]].cry_ante_base_mod
|
||||
then
|
||||
if
|
||||
G.P_BLINDS[G.GAME.round_resets.blind_choices[c]].mult ~= 0
|
||||
and G.P_BLINDS[G.GAME.round_resets.blind_choices[c]].mult_ante ~= G.GAME.round_resets.ante
|
||||
then
|
||||
if G.P_BLINDS[G.GAME.round_resets.blind_choices[c]].name == "cry-Obsidian Orb" then
|
||||
for i = 1, #G.GAME.defeated_blinds do
|
||||
G.P_BLINDS[G.GAME.round_resets.blind_choices[c]].mult = G.P_BLINDS[G.GAME.round_resets.blind_choices[c]].mult
|
||||
* G.P_BLINDS[G.GAME.defeated_blinds[i]]
|
||||
/ 2
|
||||
end
|
||||
else
|
||||
G.P_BLINDS[G.GAME.round_resets.blind_choices[c]].mult = 0
|
||||
end
|
||||
G.P_BLINDS[G.GAME.round_resets.blind_choices[c]].mult_ante = G.GAME.round_resets.ante
|
||||
end
|
||||
if
|
||||
G.GAME.round_resets.blind_states[c] ~= "Current"
|
||||
and G.GAME.round_resets.blind_states[c] ~= "Defeated"
|
||||
then
|
||||
G.GAME.CRY_BLINDS[c] = (
|
||||
G.GAME.CRY_BLINDS[c] or G.P_BLINDS[G.GAME.round_resets.blind_choices[c]].mult
|
||||
)
|
||||
+ (
|
||||
G.P_BLINDS[G.GAME.round_resets.blind_choices[c]].cry_ante_base_mod
|
||||
and G.P_BLINDS[G.GAME.round_resets.blind_choices[c]]:cry_ante_base_mod(
|
||||
dt * (G.GAME.modifiers.cry_rush_hour_iii and 2 or 1)
|
||||
)
|
||||
or 0
|
||||
)
|
||||
--Update UI
|
||||
--todo: in blinds screen, too
|
||||
if G.blind_select_opts then
|
||||
local blind_UI =
|
||||
G.blind_select_opts[string.lower(c)].definition.nodes[1].nodes[1].nodes[1].nodes[1]
|
||||
local chip_text_node = blind_UI.nodes[1].nodes[3].nodes[1].nodes[2].nodes[2].nodes[3]
|
||||
if chip_text_node then
|
||||
chip_text_node.config.text = number_format(
|
||||
get_blind_amount(G.GAME.round_resets.blind_ante)
|
||||
* G.GAME.starting_params.ante_scaling
|
||||
* G.GAME.CRY_BLINDS[c]
|
||||
)
|
||||
chip_text_node.config.scale = score_number_scale(
|
||||
0.9,
|
||||
get_blind_amount(G.GAME.round_resets.blind_ante)
|
||||
* G.GAME.starting_params.ante_scaling
|
||||
* G.GAME.CRY_BLINDS[c]
|
||||
)
|
||||
end
|
||||
G.blind_select_opts[string.lower(c)]:recalculate()
|
||||
end
|
||||
elseif
|
||||
G.GAME.round_resets.blind_states[c] ~= "Defeated"
|
||||
and not G.GAME.blind.disabled
|
||||
and to_big(G.GAME.chips) < to_big(G.GAME.blind.chips)
|
||||
then
|
||||
G.GAME.blind.chips = G.GAME.blind.chips
|
||||
+ G.GAME.blind:cry_ante_base_mod(dt * (G.GAME.modifiers.cry_rush_hour_iii and 2 or 1))
|
||||
* get_blind_amount(G.GAME.round_resets.ante)
|
||||
* G.GAME.starting_params.ante_scaling
|
||||
G.GAME.blind.chip_text = number_format(G.GAME.blind.chips)
|
||||
end
|
||||
end
|
||||
if
|
||||
G.GAME.round_resets.blind_states[c] == "Current"
|
||||
and G.GAME
|
||||
and G.GAME.blind
|
||||
and not G.GAME.blind.disabled
|
||||
and to_big(G.GAME.chips) < to_big(G.GAME.blind.chips)
|
||||
then
|
||||
G.GAME.blind.chips = G.GAME.blind.chips
|
||||
* G.GAME.blind:cry_round_base_mod(dt * (G.GAME.modifiers.cry_rush_hour_iii and 2 or 1))
|
||||
G.GAME.blind.chip_text = number_format(G.GAME.blind.chips)
|
||||
end
|
||||
end
|
||||
end
|
||||
--Trick Patches
|
||||
local gfep = G.FUNCS.evaluate_play
|
||||
function G.FUNCS.evaluate_play(e)
|
||||
gfep(e)
|
||||
G.GAME.blind:cry_after_play()
|
||||
end
|
||||
--Sapphire Stamp Patches
|
||||
local pcfh = G.FUNCS.play_cards_from_highlighted
|
||||
function G.FUNCS.play_cards_from_highlighted(e)
|
||||
G.GAME.blind:cry_before_play()
|
||||
pcfh(e)
|
||||
end
|
||||
--Obsidian Orb Patches
|
||||
local dft = Blind.defeat
|
||||
function Blind:defeat(s)
|
||||
dft(self, s)
|
||||
local obj = self.config.blind
|
||||
if obj.boss and (obj.boss.no_orb or obj.boss.epic or obj.loc_vars) then
|
||||
return
|
||||
end
|
||||
if
|
||||
self.name ~= "cry-Obsidian Orb"
|
||||
and self.name ~= "The Sink"
|
||||
and (self.name ~= "cry-oldarm" or not G.GAME.defeated_blinds["bl_psychic"])
|
||||
and (self.name ~= "The Psychic" or not G.GAME.defeated_blinds["bl_cry_oldarm"])
|
||||
and (self.name ~= "The Eye" or not G.GAME.defeated_blinds["bl_mouth"])
|
||||
and (self.name ~= "The Mouth" or not G.GAME.defeated_blinds["bl_eye"])
|
||||
and (self.name ~= "cry-Lavender Loop" or not G.GAME.defeated_blinds["bl_cry_tax"])
|
||||
and (self.name ~= "cry-Tax" or not G.GAME.defeated_blinds["bl_cry_lavender_loop"])
|
||||
and (self.name ~= "The Needle" or not G.GAME.defeated_blinds["bl_cry_tax"])
|
||||
and (self.name ~= "cry-Tax" or not G.GAME.defeated_blinds["bl_needle"])
|
||||
then
|
||||
G.GAME.defeated_blinds[self.config.blind.key] = true
|
||||
end
|
||||
end
|
||||
local sr = Game.start_run
|
||||
function Game:start_run(args)
|
||||
sr(self, args)
|
||||
if G.P_BLINDS.bl_cry_clock then
|
||||
G.P_BLINDS.bl_cry_clock.mult = 0
|
||||
end
|
||||
if not G.GAME.defeated_blinds then
|
||||
G.GAME.defeated_blinds = {}
|
||||
end
|
||||
end
|
||||
--patch for multiple Clocks to tick separately and load separately
|
||||
local bsb = Blind.set_blind
|
||||
function Blind:set_blind(blind, y, z)
|
||||
local c = "Boss"
|
||||
if string.sub(G.GAME.subhash or "", -1) == "S" then
|
||||
c = "Small"
|
||||
end
|
||||
if string.sub(G.GAME.subhash or "", -1) == "B" then
|
||||
c = "Big"
|
||||
end
|
||||
if
|
||||
G.GAME.CRY_BLINDS
|
||||
and G.GAME.CRY_BLINDS[c]
|
||||
and not y
|
||||
and blind
|
||||
and blind.mult
|
||||
and blind.cry_ante_base_mod
|
||||
then
|
||||
blind.mult = G.GAME.CRY_BLINDS[c]
|
||||
end
|
||||
bsb(self, blind, y, z)
|
||||
end
|
||||
local rb = reset_blinds
|
||||
function reset_blinds()
|
||||
if G.GAME.round_resets.blind_states.Boss == "Defeated" then
|
||||
G.GAME.CRY_BLINDS = {}
|
||||
if G.P_BLINDS.bl_cry_clock then
|
||||
G.P_BLINDS.bl_cry_clock.mult = 0
|
||||
end
|
||||
end
|
||||
rb()
|
||||
end
|
||||
end,
|
||||
items = items_togo,
|
||||
clock,
|
||||
lavender_loop,
|
||||
trophy,
|
||||
}
|
||||
return { name = "Blinds", items = items_togo }
|
|
@ -53,7 +53,7 @@ local ballin = {
|
|||
},
|
||||
},
|
||||
jokers = {
|
||||
{ id = "j_cry_jimball", eternal = true },
|
||||
{ id = "j_cry_jimball", stickers = { "cry_absolute" } },
|
||||
},
|
||||
deck = {
|
||||
type = "Challenge Deck",
|
||||
|
@ -70,6 +70,7 @@ local ballin = {
|
|||
{ id = "c_justice" },
|
||||
{ id = "c_devil" },
|
||||
{ id = "c_tower" },
|
||||
{ id = "c_cry_seraph" },
|
||||
{ id = "c_familiar" },
|
||||
{ id = "c_grim" },
|
||||
{ id = "c_incantation" },
|
||||
|
@ -140,7 +141,7 @@ local rush_hour_iii = {
|
|||
modifiers = {},
|
||||
},
|
||||
jokers = {
|
||||
{ id = "j_hit_the_road", eternal = true, edition = "negative" },
|
||||
{ id = "j_hit_the_road", stickers = { "cry_absolute" }, edition = "negative" },
|
||||
},
|
||||
deck = {
|
||||
type = "Challenge Deck",
|
||||
|
@ -227,7 +228,7 @@ local boss_rush = {
|
|||
modifiers = {},
|
||||
},
|
||||
jokers = {
|
||||
{ id = "j_cry_apjoker", eternal = true },
|
||||
{ id = "j_cry_apjoker", stickers = { "cry_absolute" } },
|
||||
},
|
||||
deck = {
|
||||
type = "Challenge Deck",
|
||||
|
@ -285,10 +286,10 @@ local dagger_war = {
|
|||
{ id = "j_cry_cryptidmoment", edition = "negative" },
|
||||
{ id = "j_gift", edition = "negative" },
|
||||
{ id = "j_gift", edition = "negative" },
|
||||
{ id = "j_ceremonial", eternal = true },
|
||||
{ id = "j_cry_unjust_dagger", eternal = true },
|
||||
{ id = "j_cry_monkey_dagger", eternal = true },
|
||||
{ id = "j_cry_pirate_dagger", eternal = true },
|
||||
{ id = "j_ceremonial", stickers = { "cry_absolute" } },
|
||||
{ id = "j_cry_unjust_dagger", stickers = { "cry_absolute" } },
|
||||
{ id = "j_cry_monkey_dagger", stickers = { "cry_absolute" } },
|
||||
{ id = "j_cry_pirate_dagger", stickers = { "cry_absolute" } },
|
||||
},
|
||||
deck = {
|
||||
type = "Challenge Deck",
|
||||
|
@ -301,7 +302,7 @@ local onlycard = {
|
|||
rules = {
|
||||
custom = {},
|
||||
modifiers = {
|
||||
{id = 'dollars', value = 10},
|
||||
{ id = "dollars", value = 10 },
|
||||
},
|
||||
},
|
||||
restrictions = {
|
||||
|
@ -309,7 +310,7 @@ local onlycard = {
|
|||
{ id = "tag_charm" },
|
||||
{ id = "tag_meteor" },
|
||||
{ id = "tag_buffoon" },
|
||||
{ id = "tag_ethereal" }
|
||||
{ id = "tag_ethereal" },
|
||||
},
|
||||
banned_cards = {
|
||||
{ id = "j_marble" },
|
||||
|
@ -319,29 +320,53 @@ local onlycard = {
|
|||
{ id = "c_grim" },
|
||||
{ id = "c_incantation" },
|
||||
{ id = "c_cryptid" },
|
||||
{id = 'p_celestial_normal_1', ids = {
|
||||
'p_celestial_normal_1','p_celestial_normal_2',
|
||||
'p_celestial_normal_3','p_celestial_normal_4',
|
||||
'p_celestial_jumbo_1','p_celestial_jumbo_2',
|
||||
'p_celestial_mega_1','p_celestial_mega_2',}
|
||||
{
|
||||
id = "p_celestial_normal_1",
|
||||
ids = {
|
||||
"p_celestial_normal_1",
|
||||
"p_celestial_normal_2",
|
||||
"p_celestial_normal_3",
|
||||
"p_celestial_normal_4",
|
||||
"p_celestial_jumbo_1",
|
||||
"p_celestial_jumbo_2",
|
||||
"p_celestial_mega_1",
|
||||
"p_celestial_mega_2",
|
||||
},
|
||||
{id = 'p_arcana_normal_1', ids = {
|
||||
'p_arcana_normal_1','p_arcana_normal_2',
|
||||
'p_arcana_normal_3','p_arcana_normal_4',
|
||||
'p_arcana_jumbo_1','p_arcana_jumbo_2',
|
||||
'p_arcana_mega_1','p_arcana_mega_2',}
|
||||
},
|
||||
{id = 'p_spectral_normal_1', ids = {
|
||||
'p_spectral_normal_1','p_spectral_normal_2',
|
||||
'p_spectral_jumbo_1','p_spectral_mega_1',}
|
||||
{
|
||||
id = "p_arcana_normal_1",
|
||||
ids = {
|
||||
"p_arcana_normal_1",
|
||||
"p_arcana_normal_2",
|
||||
"p_arcana_normal_3",
|
||||
"p_arcana_normal_4",
|
||||
"p_arcana_jumbo_1",
|
||||
"p_arcana_jumbo_2",
|
||||
"p_arcana_mega_1",
|
||||
"p_arcana_mega_2",
|
||||
},
|
||||
},
|
||||
{
|
||||
id = "p_spectral_normal_1",
|
||||
ids = {
|
||||
"p_spectral_normal_1",
|
||||
"p_spectral_normal_2",
|
||||
"p_spectral_jumbo_1",
|
||||
"p_spectral_mega_1",
|
||||
},
|
||||
},
|
||||
{
|
||||
id = "p_buffoon_normal_1",
|
||||
ids = {
|
||||
"p_buffoon_normal_1",
|
||||
"p_buffoon_normal_2",
|
||||
"p_buffoon_jumbo_1",
|
||||
"p_buffoon_mega_1",
|
||||
},
|
||||
{id = 'p_buffoon_normal_1', ids = {
|
||||
'p_buffoon_normal_1','p_buffoon_normal_2',
|
||||
'p_buffoon_jumbo_1','p_buffoon_mega_1',}
|
||||
},
|
||||
},
|
||||
banned_other = {
|
||||
{ id = 'bl_house', type = 'blind' },
|
||||
{ id = "bl_house", type = "blind" },
|
||||
},
|
||||
},
|
||||
jokers = {
|
||||
|
@ -350,7 +375,7 @@ local onlycard = {
|
|||
deck = {
|
||||
type = "Challenge Deck",
|
||||
cards = {
|
||||
{ s = "C", r = "A", g='Blue' },
|
||||
{ s = "C", r = "A", g = "Blue" },
|
||||
},
|
||||
},
|
||||
}
|
||||
|
@ -368,7 +393,7 @@ local joker_poker = {
|
|||
},
|
||||
modifiers = {
|
||||
{ id = "consumable_slots", value = 0 },
|
||||
{id = "discards", value = 0}
|
||||
{ id = "discards", value = 0 },
|
||||
},
|
||||
},
|
||||
deck = {
|
||||
|
@ -401,12 +426,12 @@ local joker_poker = {
|
|||
{ id = "j_burnt" },
|
||||
{ id = "j_yorick" },
|
||||
{ id = "j_perkeo" },
|
||||
{id = "j_constellation"}
|
||||
{ id = "j_constellation" },
|
||||
},
|
||||
banned_other = {
|
||||
{ id = 'bl_hook', type = 'blind' },
|
||||
{ id = 'bl_arm', type = 'blind' },
|
||||
{ id = 'bl_water', type = 'blind' },
|
||||
{ id = "bl_hook", type = "blind" },
|
||||
{ id = "bl_arm", type = "blind" },
|
||||
{ id = "bl_water", type = "blind" },
|
||||
},
|
||||
},
|
||||
}
|
||||
|
@ -429,7 +454,8 @@ end
|
|||
--Add banned cards when specific features/mods are enabled here
|
||||
--TODO other mods
|
||||
if Cryptid.enabled["Blinds"] then
|
||||
joker_poker.restrictions.banned_other[#joker_poker.restrictions.banned_other + 1] = { id = 'bl_cry_oldmanacle', type = 'blind' }
|
||||
joker_poker.restrictions.banned_other[#joker_poker.restrictions.banned_other + 1] =
|
||||
{ id = "bl_cry_oldmanacle", type = "blind" }
|
||||
end
|
||||
if Cryptid.enabled["Tags"] then
|
||||
onlycard.restrictions.banned_tags[#onlycard.restrictions.banned_tags + 1] = { id = "tag_cry_bundle" }
|
||||
|
@ -443,8 +469,10 @@ if Cryptid.enabled["Tags"] then
|
|||
end
|
||||
if Cryptid.enabled["Misc."] then
|
||||
ballin.restrictions.banned_cards[#ballin.restrictions.banned_cards + 1] = { id = "c_cry_eclipse" }
|
||||
rng.restrictions.banned_cards[#rng.restrictions.banned_cards + 1] = {id = 'p_cry_meme_1', ids = {'p_cry_meme_1','p_cry_meme_two','p_cry_meme_three'}}
|
||||
onlycard.restrictions.banned_cards[#onlycard.restrictions.banned_cards + 1] = {id = 'p_cry_meme_1', ids = {'p_cry_meme_1','p_cry_meme_two','p_cry_meme_three'}}
|
||||
rng.restrictions.banned_cards[#rng.restrictions.banned_cards + 1] =
|
||||
{ id = "p_cry_meme_1", ids = { "p_cry_meme_1", "p_cry_meme_two", "p_cry_meme_three" } }
|
||||
onlycard.restrictions.banned_cards[#onlycard.restrictions.banned_cards + 1] =
|
||||
{ id = "p_cry_meme_1", ids = { "p_cry_meme_1", "p_cry_meme_two", "p_cry_meme_three" } }
|
||||
end
|
||||
if Cryptid.enabled["Misc. Jokers"] then
|
||||
rush_hour_ii.restrictions.banned_cards[#rush_hour_ii.restrictions.banned_cards + 1] = { id = "j_cry_pickle" }
|
||||
|
@ -473,7 +501,10 @@ if Cryptid.enabled["Code Cards"] then
|
|||
ballin.restrictions.banned_cards[#ballin.restrictions.banned_cards + 1] = { id = "c_cry_class" }
|
||||
rng.restrictions.banned_cards[#rng.restrictions.banned_cards + 1] = { id = "c_cry_delete" }
|
||||
onlycard.restrictions.banned_tags[#onlycard.restrictions.banned_tags + 1] = { id = "tag_cry_console" }
|
||||
onlycard.restrictions.banned_cards[#onlycard.restrictions.banned_cards + 1] = {id = 'p_cry_code_normal_1', ids = {'p_cry_code_normal_1','p_cry_code_normal_2','p_cry_code_jumbo_1','p_cry_code_mega_1',}}
|
||||
onlycard.restrictions.banned_cards[#onlycard.restrictions.banned_cards + 1] = {
|
||||
id = "p_cry_code_normal_1",
|
||||
ids = { "p_cry_code_normal_1", "p_cry_code_normal_2", "p_cry_code_jumbo_1", "p_cry_code_mega_1" },
|
||||
}
|
||||
joker_poker.restrictions.banned_cards[#joker_poker.restrictions.banned_cards + 1] = { id = "j_cry_cut" }
|
||||
joker_poker.restrictions.banned_cards[#joker_poker.restrictions.banned_cards + 1] = { id = "j_cry_CodeJoker" }
|
||||
joker_poker.restrictions.banned_cards[#joker_poker.restrictions.banned_cards + 1] = { id = "j_cry_copypaste" }
|
||||
|
@ -482,8 +513,8 @@ if Cryptid.enabled["Code Cards"] then
|
|||
end
|
||||
if Cryptid.enabled["Spectrals"] then
|
||||
sticker_sheet.restrictions.banned_cards[#sticker_sheet.restrictions.banned_cards + 1] = { id = "c_cry_lock" }
|
||||
sticker_sheet_plus.restrictions.banned_cards[#sticker_sheet_plus.restrictions.banned_cards + 1] = { id = "c_cry_lock" }
|
||||
dagger_war.restrictions.banned_cards[#dagger_war.restrictions.banned_cards + 1] = { id = "c_cry_lock" }
|
||||
sticker_sheet_plus.restrictions.banned_cards[#sticker_sheet_plus.restrictions.banned_cards + 1] =
|
||||
{ id = "c_cry_lock" }
|
||||
onlycard.restrictions.banned_cards[#onlycard.restrictions.banned_cards + 1] = { id = "c_cry_replica" }
|
||||
end
|
||||
if Cryptid.enabled["Vouchers"] then
|
||||
|
@ -494,7 +525,8 @@ if Cryptid.enabled["Vouchers"] then
|
|||
rush_hour_iii.restrictions.banned_cards[#rush_hour_iii.restrictions.banned_cards + 1] = { id = "v_cry_tag_printer" }
|
||||
boss_rush.restrictions.banned_cards[#boss_rush.restrictions.banned_cards + 1] = { id = "v_cry_tag_printer" }
|
||||
rush_hour_ii.restrictions.banned_cards[#rush_hour_ii.restrictions.banned_cards + 1] = { id = "v_cry_clone_machine" }
|
||||
rush_hour_iii.restrictions.banned_cards[#rush_hour_iii.restrictions.banned_cards + 1] = { id = "v_cry_clone_machine" }
|
||||
rush_hour_iii.restrictions.banned_cards[#rush_hour_iii.restrictions.banned_cards + 1] =
|
||||
{ id = "v_cry_clone_machine" }
|
||||
boss_rush.restrictions.banned_cards[#boss_rush.restrictions.banned_cards + 1] = { id = "v_cry_clone_machine" }
|
||||
end
|
||||
if (SMODS.Mods["jen"] or {}).can_load then
|
||||
|
@ -532,7 +564,8 @@ if (SMODS.Mods["jen"] or {}).can_load then
|
|||
onlycard.restrictions.banned_cards[#onlycard.restrictions.banned_cards + 1] = { id = "c_jen_reverse_justice" }
|
||||
onlycard.restrictions.banned_cards[#onlycard.restrictions.banned_cards + 1] = { id = "c_jen_reverse_devil" }
|
||||
onlycard.restrictions.banned_cards[#onlycard.restrictions.banned_cards + 1] = { id = "c_jen_reverse_tower" }
|
||||
onlycard.restrictions.banned_cards[#onlycard.restrictions.banned_cards + 1] = { id = "c_jen_reverse_high_priestess" }
|
||||
onlycard.restrictions.banned_cards[#onlycard.restrictions.banned_cards + 1] =
|
||||
{ id = "c_jen_reverse_high_priestess" }
|
||||
onlycard.restrictions.banned_cards[#onlycard.restrictions.banned_cards + 1] = { id = "c_jen_reverse_emperor" }
|
||||
onlycard.restrictions.banned_cards[#onlycard.restrictions.banned_cards + 1] = { id = "c_jen_reverse_death" }
|
||||
onlycard.restrictions.banned_cards[#onlycard.restrictions.banned_cards + 1] = { id = "c_jen_reverse_star" }
|
||||
|
@ -573,4 +606,4 @@ for k, v in pairs(G.P_CENTERS) do
|
|||
end
|
||||
end
|
||||
|
||||
return { name = "Challenges", init = function() end, items = challenges }
|
||||
return { name = "Challenges", items = challenges }
|
4971
Cryptid/items/code.lua
Normal file
1013
Cryptid/items/deck.lua
Normal file
444
Cryptid/items/enhanced.lua
Normal file
|
@ -0,0 +1,444 @@
|
|||
local atlasenhanced = {
|
||||
object_type = "Atlas",
|
||||
key = "atlasenhanced",
|
||||
path = "atlasdeck.png",
|
||||
px = 71,
|
||||
py = 95,
|
||||
}
|
||||
local atlasedition = {
|
||||
object_type = "Atlas",
|
||||
key = "atlaseditiondeck",
|
||||
path = "atlaseditiondeck.png",
|
||||
px = 71,
|
||||
py = 95,
|
||||
}
|
||||
|
||||
Cryptid.edeck_sprites = {
|
||||
edition = {
|
||||
order = 1,
|
||||
default = { atlas = "centers", pos = { x = 5, y = 2 } },
|
||||
foil = { atlas = "cry_atlaseditiondeck", pos = { x = 0, y = 0 } },
|
||||
holo = { atlas = "cry_atlaseditiondeck", pos = { x = 1, y = 0 } },
|
||||
polychrome = { atlas = "cry_atlaseditiondeck", pos = { x = 2, y = 0 } },
|
||||
negative = { atlas = "cry_atlaseditiondeck", pos = { x = 3, y = 0 } },
|
||||
cry_mosaic = { atlas = "cry_atlaseditiondeck", pos = { x = 0, y = 1 } },
|
||||
cry_oversat = { atlas = "cry_atlaseditiondeck", pos = { x = 1, y = 1 } },
|
||||
cry_glass = { atlas = "cry_atlaseditiondeck", pos = { x = 2, y = 1 } },
|
||||
cry_gold = { atlas = "cry_atlaseditiondeck", pos = { x = 3, y = 1 } },
|
||||
cry_blur = { atlas = "cry_atlaseditiondeck", pos = { x = 0, y = 2 } },
|
||||
cry_noisy = { atlas = "cry_atlaseditiondeck", pos = { x = 1, y = 2 } },
|
||||
cry_astral = { atlas = "cry_atlaseditiondeck", pos = { x = 2, y = 2 } },
|
||||
cry_m = { atlas = "cry_atlaseditiondeck", pos = { x = 3, y = 2 } },
|
||||
},
|
||||
enhancement = {
|
||||
order = 2,
|
||||
default = { atlas = "centers", pos = { x = 5, y = 2 } },
|
||||
m_bonus = { atlas = "cry_atlasenhanced", pos = { x = 3, y = 3 } },
|
||||
m_mult = { atlas = "cry_atlasenhanced", pos = { x = 2, y = 3 } },
|
||||
m_wild = { atlas = "cry_atlasenhanced", pos = { x = 5, y = 3 } },
|
||||
m_glass = { atlas = "cry_atlasenhanced", pos = { x = 4, y = 3 } },
|
||||
m_steel = { atlas = "centers", pos = { x = 6, y = 1 } },
|
||||
m_stone = { atlas = "centers", pos = { x = 5, y = 0 } },
|
||||
m_gold = { atlas = "centers", pos = { x = 6, y = 0 } },
|
||||
m_lucky = { atlas = "centers", pos = { x = 4, y = 1 } },
|
||||
m_cry_echo = { atlas = "cry_atlasenhanced", pos = { x = 1, y = 5 } },
|
||||
m_cry_light = { atlas = "cry_misc", pos = { x = 0, y = 3 } },
|
||||
},
|
||||
sticker = {
|
||||
order = 3,
|
||||
default = { atlas = "centers", pos = { x = 5, y = 2 } },
|
||||
eternal = { atlas = "cry_atlasenhanced", pos = { x = 5, y = 2 } },
|
||||
perishable = { atlas = "cry_atlasenhanced", pos = { x = 0, y = 3 } },
|
||||
rental = { atlas = "cry_atlasenhanced", pos = { x = 1, y = 3 } },
|
||||
pinned = { atlas = "cry_atlasenhanced", pos = { x = 0, y = 5 } },
|
||||
banana = { atlas = "cry_atlasenhanced", pos = { x = 5, y = 4 } },
|
||||
},
|
||||
suit = {
|
||||
order = 4,
|
||||
default = { atlas = "centers", pos = { x = 5, y = 2 } },
|
||||
Diamonds = { atlas = "cry_atlasenhanced", pos = { x = 2, y = 1 } },
|
||||
Hearts = { atlas = "cry_atlasenhanced", pos = { x = 3, y = 1 } },
|
||||
Spades = { atlas = "cry_atlasenhanced", pos = { x = 4, y = 1 } },
|
||||
Clubs = { atlas = "cry_atlasenhanced", pos = { x = 5, y = 1 } },
|
||||
},
|
||||
seal = {
|
||||
order = 5,
|
||||
default = { atlas = "centers", pos = { x = 5, y = 2 } },
|
||||
Gold = { atlas = "centers", pos = { x = 1, y = 2 } },
|
||||
Red = { atlas = "centers", pos = { x = 0, y = 0 } },
|
||||
Blue = { atlas = "cry_atlasenhanced", pos = { x = 2, y = 2 } },
|
||||
Purple = { atlas = "cry_atlasenhanced", pos = { x = 1, y = 2 } },
|
||||
cry_azure = { atlas = "centers", pos = { x = 0, y = 2 } },
|
||||
cry_green = { atlas = "cry_atlasenhanced", pos = { x = 3, y = 5 } },
|
||||
},
|
||||
}
|
||||
|
||||
cry_edeck_atlas_update = function(self)
|
||||
local sprite = Cryptid.edeck_sprites[self.edeck_type]
|
||||
if not sprite then
|
||||
error(self.edeck_type)
|
||||
end
|
||||
local enh_info = { cry_get_enchanced_deck_info(self) }
|
||||
sprite = sprite[enh_info[sprite.order]] or sprite.default
|
||||
self.atlas, self.pos = sprite.atlas, sprite.pos
|
||||
return sprite
|
||||
end
|
||||
|
||||
local e_deck = {
|
||||
object_type = "Back",
|
||||
dependencies = {
|
||||
items = {
|
||||
"set_cry_deck",
|
||||
},
|
||||
},
|
||||
name = "cry-Edition Deck",
|
||||
key = "e_deck",
|
||||
order = 17,
|
||||
pos = { x = 5, y = 2 },
|
||||
loc_vars = function(self, info_queue, center)
|
||||
local aaa = cry_get_enchanced_deck_info(self)
|
||||
return { vars = { localize({ type = "name_text", set = "Edition", key = "e_" .. aaa }) } }
|
||||
end,
|
||||
edeck_type = "edition",
|
||||
config = {},
|
||||
apply = function(self)
|
||||
local aaa = cry_get_enchanced_deck_info(self)
|
||||
G.GAME.modifiers.cry_force_edition = aaa
|
||||
--Ban Edition tags (They will never redeem)
|
||||
for k, v in pairs(G.P_TAGS) do
|
||||
if v.config and v.config.edition then
|
||||
G.GAME.banned_keys[k] = true
|
||||
end
|
||||
end
|
||||
G.E_MANAGER:add_event(Event({
|
||||
func = function()
|
||||
for c = #G.playing_cards, 1, -1 do
|
||||
G.playing_cards[c]:set_edition(aaa, true, true)
|
||||
end
|
||||
return true
|
||||
end,
|
||||
}))
|
||||
end,
|
||||
}
|
||||
local et_deck = {
|
||||
object_type = "Back",
|
||||
dependencies = {
|
||||
items = {
|
||||
"set_cry_deck",
|
||||
},
|
||||
},
|
||||
name = "cry-Enhancement Deck",
|
||||
key = "et_deck",
|
||||
order = 18,
|
||||
pos = { x = 5, y = 2 },
|
||||
edeck_type = "enhancement",
|
||||
config = {},
|
||||
loc_vars = function(self, info_queue, center)
|
||||
local _, bbb = cry_get_enchanced_deck_info(self)
|
||||
return { vars = { localize({ type = "name_text", set = "Enhanced", key = bbb }) } }
|
||||
end,
|
||||
apply = function(self)
|
||||
local aaa, bbb = cry_get_enchanced_deck_info(self)
|
||||
G.GAME.modifiers.cry_force_enhancement = bbb
|
||||
G.E_MANAGER:add_event(Event({
|
||||
func = function()
|
||||
for c = #G.playing_cards, 1, -1 do
|
||||
G.playing_cards[c]:set_ability(G.P_CENTERS[bbb])
|
||||
end
|
||||
return true
|
||||
end,
|
||||
}))
|
||||
end,
|
||||
draw = cry_edeck_draw,
|
||||
}
|
||||
local sk_deck = {
|
||||
object_type = "Back",
|
||||
dependencies = {
|
||||
items = {
|
||||
"set_cry_deck",
|
||||
},
|
||||
},
|
||||
name = "cry-Sticker Deck",
|
||||
key = "sk_deck",
|
||||
order = 19,
|
||||
pos = { x = 5, y = 2 },
|
||||
edeck_type = "sticker",
|
||||
config = {},
|
||||
loc_vars = function(self, info_queue, center)
|
||||
local _, _, ccc = cry_get_enchanced_deck_info(self)
|
||||
if ccc == "pinned" then
|
||||
ccc = "pinned_left"
|
||||
end
|
||||
return { vars = { localize({ type = "name_text", set = "Other", key = ccc }) } }
|
||||
end,
|
||||
apply = function(self)
|
||||
local aaa, bbb, ccc = cry_get_enchanced_deck_info(self)
|
||||
G.GAME.modifiers.cry_force_sticker = ccc
|
||||
G.E_MANAGER:add_event(Event({
|
||||
func = function()
|
||||
for c = #G.playing_cards, 1, -1 do
|
||||
G.playing_cards[c].config.center.eternal_compat = true
|
||||
G.playing_cards[c].config.center.perishable_compat = true
|
||||
if SMODS.Stickers[ccc] and SMODS.Stickers[ccc].apply then
|
||||
SMODS.Stickers[ccc]:apply(G.playing_cards[c], true)
|
||||
else
|
||||
G.playing_cards[c]["set_" .. ccc](G.playing_cards[c], true)
|
||||
end
|
||||
end
|
||||
return true
|
||||
end,
|
||||
}))
|
||||
end,
|
||||
}
|
||||
local st_deck = {
|
||||
object_type = "Back",
|
||||
dependencies = {
|
||||
items = {
|
||||
"set_cry_deck",
|
||||
},
|
||||
},
|
||||
name = "cry-Suit Deck",
|
||||
key = "st_deck",
|
||||
config = {},
|
||||
order = 20,
|
||||
pos = { x = 5, y = 2 },
|
||||
edeck_type = "suit",
|
||||
loc_vars = function(self, info_queue, center)
|
||||
local _, _, _, ddd = cry_get_enchanced_deck_info(self)
|
||||
return { vars = { localize(ddd, "suits_plural") } }
|
||||
end,
|
||||
apply = function(self)
|
||||
local aaa, bbb, ccc, ddd = cry_get_enchanced_deck_info(self)
|
||||
if ddd == "Spades" then
|
||||
G.GAME.bosses_used["bl_goad"] = 1e308
|
||||
elseif ddd == "Hearts" then
|
||||
G.GAME.bosses_used["bl_head"] = 1e308
|
||||
elseif ddd == "Clubs" then
|
||||
G.GAME.bosses_used["bl_club"] = 1e308
|
||||
elseif ddd == "Diamonds" then
|
||||
G.GAME.bosses_used["bl_window"] = 1e308
|
||||
end
|
||||
G.GAME.modifiers.cry_force_suit = ddd
|
||||
G.E_MANAGER:add_event(Event({
|
||||
func = function()
|
||||
for c = #G.playing_cards, 1, -1 do
|
||||
G.playing_cards[c]:change_suit(ddd)
|
||||
end
|
||||
return true
|
||||
end,
|
||||
}))
|
||||
end,
|
||||
}
|
||||
local sl_deck = {
|
||||
object_type = "Back",
|
||||
dependencies = {
|
||||
items = {
|
||||
"set_cry_deck",
|
||||
},
|
||||
},
|
||||
name = "cry-Seal Deck",
|
||||
key = "sl_deck",
|
||||
order = 21,
|
||||
pos = { x = 5, y = 2 },
|
||||
config = {},
|
||||
edeck_type = "seal",
|
||||
loc_vars = function(self, info_queue, center)
|
||||
local _, _, _, _, eee = cry_get_enchanced_deck_info(self)
|
||||
return { vars = { localize({ type = "name_text", set = "Other", key = eee:lower() .. "_seal" }) } }
|
||||
end,
|
||||
apply = function(self)
|
||||
local aaa, bbb, ccc, ddd, eee = cry_get_enchanced_deck_info(self)
|
||||
G.GAME.modifiers.cry_force_seal = eee
|
||||
G.E_MANAGER:add_event(Event({
|
||||
func = function()
|
||||
for c = #G.playing_cards, 1, -1 do
|
||||
G.playing_cards[c]:set_seal(eee, true)
|
||||
end
|
||||
return true
|
||||
end,
|
||||
}))
|
||||
end,
|
||||
}
|
||||
|
||||
return {
|
||||
name = "Enhanced Decks",
|
||||
init = function()
|
||||
local sa = Card.set_ability
|
||||
function Card:set_ability(center, y, z)
|
||||
--adding immutable to cards because
|
||||
-- A they are hardcoded and unaffected by misprintize but still have a description that changes because of it
|
||||
-- B so they ignore misprintize in order to keep vanilla descripton accurate (ex hack shouldn't be able to trigger more than once)
|
||||
-- C so Gemini doesn't say they are compatible when they are not
|
||||
-- D Invisible Joker
|
||||
|
||||
if
|
||||
center.name == "Fortune Teller"
|
||||
or center.name == "Shoot the Moon"
|
||||
or center.name == "Riff-raff"
|
||||
or center.name == "Chaos the Clown"
|
||||
or center.name == "Dusk"
|
||||
or center.name == "Mime"
|
||||
or center.name == "Hack"
|
||||
or center.name == "Sock and Buskin"
|
||||
or center.name == "Invisible Joker"
|
||||
or center.name == "Swashbuckler"
|
||||
or center.name == "Smeared Joker"
|
||||
or center.name == "Certificate"
|
||||
or center.name == "Mr. Bones"
|
||||
or center.name == "Diet Cola"
|
||||
or center.name == "Luchador"
|
||||
or center.name == "Midas Mask"
|
||||
or center.name == "Shortcut"
|
||||
or center.name == "Seance"
|
||||
or center.name == "Superposition"
|
||||
or center.name == "Sixth Sense"
|
||||
or center.name == "DNA"
|
||||
or center.name == "Splash"
|
||||
or center.name == "Supernova"
|
||||
or center.name == "Pareidolia"
|
||||
or center.name == "Raised Fist"
|
||||
or center.name == "Marble Joker"
|
||||
or center.name == "Four Fingers"
|
||||
or center.name == "Joker Stencil"
|
||||
or center.name == "Showman"
|
||||
or center.name == "Blueprint"
|
||||
or center.name == "Oops! All 6s"
|
||||
or center.name == "Brainstorm"
|
||||
or center.name == "Cartomancer"
|
||||
or center.name == "Astronomer"
|
||||
or center.name == "Burnt Joker"
|
||||
or center.name == "Chicot"
|
||||
or center.name == "Perkeo"
|
||||
then
|
||||
self.config.center.immutable = true
|
||||
end
|
||||
if safe_get(center, "name") == "Default Base" then -- scuffed
|
||||
return sa(
|
||||
self,
|
||||
(not self.no_forced_enhancement and G.GAME.modifiers.cry_force_enhancement)
|
||||
and G.P_CENTERS[G.GAME.modifiers.cry_force_enhancement]
|
||||
or center,
|
||||
y,
|
||||
z
|
||||
)
|
||||
else
|
||||
return sa(self, center, y, z)
|
||||
end
|
||||
end
|
||||
local se = Card.set_edition
|
||||
function Card:set_edition(edition, y, z, force)
|
||||
if not force then
|
||||
return se(
|
||||
self,
|
||||
(not self.no_forced_edition and G.GAME.modifiers.cry_force_edition)
|
||||
and { [G.GAME.modifiers.cry_force_edition] = true }
|
||||
or edition,
|
||||
y,
|
||||
z
|
||||
)
|
||||
end
|
||||
return se(self, edition, y, z)
|
||||
end
|
||||
local ss = Card.set_seal
|
||||
function Card:set_seal(seal, y, z)
|
||||
return ss(self, not self.no_forced_seal and G.GAME.modifiers.cry_force_seal or seal, y, z)
|
||||
end
|
||||
local cs = Card.change_suit
|
||||
function Card:change_suit(new_suit)
|
||||
return cs(self, not self.no_forced_suit and G.GAME.modifiers.cry_force_suit or new_suit)
|
||||
end
|
||||
local sc = Card.set_cost
|
||||
function Card:set_cost()
|
||||
if self.edition and G.GAME.modifiers.cry_no_edition_price then
|
||||
local m = cry_deep_copy(self.edition)
|
||||
self.edition = nil
|
||||
sc(self)
|
||||
self.edition = m
|
||||
else
|
||||
sc(self)
|
||||
end
|
||||
end
|
||||
local ccl = Card.click
|
||||
function Card:click()
|
||||
ccl(self)
|
||||
if
|
||||
Galdur
|
||||
and (self.edeck_select or (self.area == safe_get(Galdur, "run_setup", "selected_deck_area") and safe_get(
|
||||
self,
|
||||
"config",
|
||||
"center",
|
||||
"edeck_type"
|
||||
)))
|
||||
or (
|
||||
safe_get(G.GAME, "viewed_back", "effect", "center", "edeck_type")
|
||||
and (self.back == "viewed_back" or self.edeck_select)
|
||||
)
|
||||
then
|
||||
if self.edeck_select then
|
||||
G.PROFILES[G.SETTINGS.profile]["cry_edeck_" .. self.config.center.edeck_type] = self.edeck_select
|
||||
end
|
||||
cry_enhancement_config_UI(Galdur and self.config.center or G.GAME.viewed_back.effect.center)
|
||||
end
|
||||
end
|
||||
function cry_enhancement_config_UI(center)
|
||||
G.SETTINGS.paused = true
|
||||
G.your_collection = {}
|
||||
G.your_collection[1] = CardArea(
|
||||
G.ROOM.T.x + 0.2 * G.ROOM.T.w / 2,
|
||||
G.ROOM.T.h,
|
||||
5.3 * G.CARD_W,
|
||||
1.03 * G.CARD_H,
|
||||
{ card_limit = 5, type = "title", highlight_limit = 0, collection = true }
|
||||
)
|
||||
local deck_tables = {
|
||||
n = G.UIT.R,
|
||||
config = { align = "cm", padding = 0, no_fill = true },
|
||||
nodes = {
|
||||
{ n = G.UIT.O, config = { object = G.your_collection[1] } },
|
||||
},
|
||||
}
|
||||
|
||||
local pool_table = {
|
||||
edition = G.P_CENTER_POOLS.Edition,
|
||||
enhancement = G.P_CENTER_POOLS.Enhanced,
|
||||
sticker = SMODS.Stickers,
|
||||
suit = SMODS.Suits,
|
||||
seal = G.P_SEALS,
|
||||
}
|
||||
local editions = {}
|
||||
for _, v in pairs(pool_table[center.edeck_type]) do
|
||||
if v.key ~= "e_base" and not v.no_edeck then
|
||||
editions[#editions + 1] = (center.edeck_type == "edition" and v.key:sub(3)) or v.key
|
||||
end
|
||||
end
|
||||
|
||||
for i = 1, #editions do
|
||||
local _center = cry_deep_copy(center)
|
||||
_center.config["cry_force_" .. center.edeck_type] = editions[i]
|
||||
cry_edeck_atlas_update(_center)
|
||||
local card = create_generic_card(_center)
|
||||
card.edeck_select = editions[i]
|
||||
G.your_collection[1]:emplace(card)
|
||||
end
|
||||
|
||||
INIT_COLLECTION_CARD_ALERTS()
|
||||
|
||||
local t = create_UIBox_generic_options({
|
||||
--infotip = localize("cry_gameset_explanation"),
|
||||
back_func = "setup_run",
|
||||
snap_back = true,
|
||||
contents = {
|
||||
{
|
||||
n = G.UIT.R,
|
||||
config = { align = "cm", minw = 2.5, padding = 0.1, r = 0.1, colour = G.C.BLACK, emboss = 0.05 },
|
||||
nodes = { deck_tables },
|
||||
},
|
||||
},
|
||||
})
|
||||
G.FUNCS.overlay_menu({
|
||||
definition = t,
|
||||
})
|
||||
end
|
||||
end,
|
||||
items = { e_deck, et_deck, sk_deck, st_deck, sl_deck, atlasenhanced, atlasedition },
|
||||
}
|
|
@ -142,7 +142,6 @@
|
|||
--Treacherous Joker
|
||||
|
||||
if JokerDisplay then
|
||||
|
||||
--Side note: I Don't think retrigger type exp gives a correct value with Emult jokers, but ehhhhh ig I can live with that (It's good enough)
|
||||
|
||||
--This is here so it shows up on the github symbol panel (easy to scroll to)
|
||||
|
@ -575,12 +574,15 @@ if JokerDisplay then
|
|||
}
|
||||
JokerDisplay.Definitions["j_cry_mprime"] = {
|
||||
mod_function = function(card, mod_joker)
|
||||
return { e_mult = (
|
||||
return {
|
||||
e_mult = (
|
||||
card.ability.name == "Jolly Joker"
|
||||
or card.edition and card.edition.key == "e_cry_m"
|
||||
or card.ability.effect == "M Joker"
|
||||
or safe_get(card, "pools", "M")
|
||||
)
|
||||
and mod_joker.ability.extra.mult * JokerDisplay.calculate_joker_triggers(mod_joker) or nil }
|
||||
and mod_joker.ability.extra.mult * JokerDisplay.calculate_joker_triggers(mod_joker)
|
||||
or nil,
|
||||
}
|
||||
end,
|
||||
}
|
||||
JokerDisplay.Definitions["j_cry_whip"] = {
|
||||
|
@ -808,7 +810,7 @@ if JokerDisplay then
|
|||
},
|
||||
calc_function = function(card)
|
||||
local bonus = math.max(0, math.floor(0.01 * card.ability.extra.percent * (G.GAME.dollars or 1)))
|
||||
card.joker_display_values.dollars = bonus and bonus > 0 and bonus or 0
|
||||
card.joker_display_values.dollars = bonus and bonus > to_big(0) and bonus or 0
|
||||
card.joker_display_values.localized_text = "(" .. localize("k_round") .. ")"
|
||||
end,
|
||||
}
|
||||
|
@ -1416,8 +1418,11 @@ if JokerDisplay then
|
|||
card.joker_display_values.localized_text = localize({ type = "name_text", set = "Edition", key = "e_foil" })
|
||||
end,
|
||||
mod_function = function(card, mod_joker) --Foil Jokers
|
||||
return { chips = (card ~= mod_joker and card.edition and card.edition.foil == true) and
|
||||
mod_joker.ability.extra.chips * JokerDisplay.calculate_joker_triggers(mod_joker) or nil }
|
||||
return {
|
||||
chips = (card ~= mod_joker and card.edition and card.edition.foil == true)
|
||||
and mod_joker.ability.extra.chips * JokerDisplay.calculate_joker_triggers(mod_joker)
|
||||
or nil,
|
||||
}
|
||||
end,
|
||||
}
|
||||
JokerDisplay.Definitions["j_cry_exoplanet"] = {
|
||||
|
@ -1445,8 +1450,12 @@ if JokerDisplay then
|
|||
end
|
||||
for _, playing_card in ipairs(G.hand.cards) do --Holographic cards held in hand
|
||||
if playing_hand or not playing_card.highlighted then
|
||||
if not (playing_card.facing == 'back') and not playing_card.debuff
|
||||
and playing_card.edition and playing_card.edition.holo == true then
|
||||
if
|
||||
not (playing_card.facing == "back")
|
||||
and not playing_card.debuff
|
||||
and playing_card.edition
|
||||
and playing_card.edition.holo == true
|
||||
then
|
||||
count = count + JokerDisplay.calculate_card_triggers(playing_card, nil, true)
|
||||
end
|
||||
end
|
||||
|
@ -1455,8 +1464,11 @@ if JokerDisplay then
|
|||
card.joker_display_values.localized_text = localize({ type = "name_text", set = "Edition", key = "e_holo" })
|
||||
end,
|
||||
mod_function = function(card, mod_joker) --Holographic Jokers
|
||||
return { mult = (card ~= mod_joker and card.edition and card.edition.holo == true) and
|
||||
mod_joker.ability.extra.mult * JokerDisplay.calculate_joker_triggers(mod_joker) or nil }
|
||||
return {
|
||||
mult = (card ~= mod_joker and card.edition and card.edition.holo == true)
|
||||
and mod_joker.ability.extra.mult * JokerDisplay.calculate_joker_triggers(mod_joker)
|
||||
or nil,
|
||||
}
|
||||
end,
|
||||
}
|
||||
JokerDisplay.Definitions["j_cry_stardust"] = {
|
||||
|
@ -1487,8 +1499,12 @@ if JokerDisplay then
|
|||
end
|
||||
for _, playing_card in ipairs(G.hand.cards) do --Polychrome cards held in hand
|
||||
if playing_hand or not playing_card.highlighted then
|
||||
if not (playing_card.facing == 'back') and not playing_card.debuff
|
||||
and playing_card.edition and playing_card.edition.polychrome == true then
|
||||
if
|
||||
not (playing_card.facing == "back")
|
||||
and not playing_card.debuff
|
||||
and playing_card.edition
|
||||
and playing_card.edition.polychrome == true
|
||||
then
|
||||
count = count + JokerDisplay.calculate_card_triggers(playing_card, nil, true)
|
||||
end
|
||||
end
|
||||
|
@ -1498,8 +1514,11 @@ if JokerDisplay then
|
|||
localize({ type = "name_text", set = "Edition", key = "e_polychrome" })
|
||||
end,
|
||||
mod_function = function(card, mod_joker) --Polychrome Jokers
|
||||
return { x_mult = (card ~= mod_joker and card.edition and card.edition.polychrome == true) and
|
||||
mod_joker.ability.extra.xmult ^ JokerDisplay.calculate_joker_triggers(mod_joker) or nil }
|
||||
return {
|
||||
x_mult = (card ~= mod_joker and card.edition and card.edition.polychrome == true)
|
||||
and mod_joker.ability.extra.xmult ^ JokerDisplay.calculate_joker_triggers(mod_joker)
|
||||
or nil,
|
||||
}
|
||||
end,
|
||||
}
|
||||
JokerDisplay.Definitions["j_cry_multjoker"] = {
|
||||
|
@ -1544,7 +1563,7 @@ if JokerDisplay then
|
|||
},
|
||||
calc_function = function(card)
|
||||
local bonus = math.max(0, math.floor(0.01 * card.ability.extra.percent * (G.GAME.dollars or 0)))
|
||||
card.joker_display_values.dollars = bonus and bonus > 0 and bonus or 0
|
||||
card.joker_display_values.dollars = bonus and bonus > to_big(0) and bonus or 0
|
||||
card.joker_display_values.localized_text = "(" .. localize("k_round") .. ")"
|
||||
end,
|
||||
}
|
||||
|
@ -1819,7 +1838,7 @@ if JokerDisplay then
|
|||
{ text = "(" },
|
||||
{ ref_table = "card.ability", ref_value = "extra" },
|
||||
{ text = "/4)" },
|
||||
}
|
||||
},
|
||||
}
|
||||
JokerDisplay.Definitions["j_cry_facile"] = {
|
||||
text = {
|
||||
|
@ -1850,7 +1869,12 @@ if JokerDisplay then
|
|||
local hand_tmult_jd = {
|
||||
text = {
|
||||
{ text = "+", colour = G.C.MULT },
|
||||
{ ref_table = "card.joker_display_values", ref_value = "t_mult", colour = G.C.MULT, retrigger_type = "mult" },
|
||||
{
|
||||
ref_table = "card.joker_display_values",
|
||||
ref_value = "t_mult",
|
||||
colour = G.C.MULT,
|
||||
retrigger_type = "mult",
|
||||
},
|
||||
},
|
||||
reminder_text = {
|
||||
{ text = "(" },
|
||||
|
@ -1870,7 +1894,12 @@ if JokerDisplay then
|
|||
local hand_tchips_jd = {
|
||||
text = {
|
||||
{ text = "+", colour = G.C.CHIPS },
|
||||
{ ref_table = "card.joker_display_values", ref_value = "t_chips", colour = G.C.CHIPS, retrigger_type = "mult" },
|
||||
{
|
||||
ref_table = "card.joker_display_values",
|
||||
ref_value = "t_chips",
|
||||
colour = G.C.CHIPS,
|
||||
retrigger_type = "mult",
|
||||
},
|
||||
},
|
||||
reminder_text = {
|
||||
{ text = "(" },
|
|
@ -1,4 +1,9 @@
|
|||
local timantti = {
|
||||
dependencies = {
|
||||
items = {
|
||||
"set_cry_planet",
|
||||
},
|
||||
},
|
||||
object_type = "Consumable",
|
||||
set = "Planet",
|
||||
name = "cry-Timantti",
|
||||
|
@ -51,6 +56,7 @@ local timantti = {
|
|||
calculate = function(self, card, context)
|
||||
if
|
||||
G.GAME.used_vouchers.v_observatory
|
||||
and context.joker_main
|
||||
and (
|
||||
context.scoring_name == "High Card"
|
||||
or context.scoring_name == "Pair"
|
||||
|
@ -66,6 +72,11 @@ local timantti = {
|
|||
end,
|
||||
}
|
||||
local klubi = {
|
||||
dependencies = {
|
||||
items = {
|
||||
"set_cry_planet",
|
||||
},
|
||||
},
|
||||
object_type = "Consumable",
|
||||
set = "Planet",
|
||||
name = "cry-Klubi",
|
||||
|
@ -118,6 +129,7 @@ local klubi = {
|
|||
calculate = function(self, card, context)
|
||||
if
|
||||
G.GAME.used_vouchers.v_observatory
|
||||
and context.joker_main
|
||||
and (
|
||||
context.scoring_name == "Three of a Kind"
|
||||
or context.scoring_name == "Straight"
|
||||
|
@ -133,6 +145,11 @@ local klubi = {
|
|||
end,
|
||||
}
|
||||
local sydan = {
|
||||
dependencies = {
|
||||
items = {
|
||||
"set_cry_planet",
|
||||
},
|
||||
},
|
||||
object_type = "Consumable",
|
||||
set = "Planet",
|
||||
name = "cry-Sydan",
|
||||
|
@ -185,6 +202,7 @@ local sydan = {
|
|||
calculate = function(self, card, context)
|
||||
if
|
||||
G.GAME.used_vouchers.v_observatory
|
||||
and context.joker_main
|
||||
and (
|
||||
context.scoring_name == "Full House"
|
||||
or context.scoring_name == "Four of a Kind"
|
||||
|
@ -200,6 +218,11 @@ local sydan = {
|
|||
end,
|
||||
}
|
||||
local lapio = {
|
||||
dependencies = {
|
||||
items = {
|
||||
"set_cry_planet",
|
||||
},
|
||||
},
|
||||
object_type = "Consumable",
|
||||
set = "Planet",
|
||||
name = "cry-Lapio",
|
||||
|
@ -252,6 +275,7 @@ local lapio = {
|
|||
calculate = function(self, card, context)
|
||||
if
|
||||
G.GAME.used_vouchers.v_observatory
|
||||
and context.joker_main
|
||||
and (
|
||||
context.scoring_name == "Five of a Kind"
|
||||
or context.scoring_name == "Flush House"
|
||||
|
@ -267,6 +291,12 @@ local lapio = {
|
|||
end,
|
||||
}
|
||||
local kaikki = {
|
||||
dependencies = {
|
||||
items = {
|
||||
"set_cry_planet",
|
||||
"set_cry_poker_hand_stuff",
|
||||
},
|
||||
},
|
||||
object_type = "Consumable",
|
||||
set = "Planet",
|
||||
name = "cry-Kaikki",
|
||||
|
@ -300,9 +330,9 @@ local kaikki = {
|
|||
end
|
||||
return {
|
||||
vars = {
|
||||
localize("cry_hand_bulwark"),
|
||||
localize("cry_hand_clusterfuck"),
|
||||
localize("cry_hand_ultpair"),
|
||||
localize("cry_Bulwark", "poker_hands"),
|
||||
localize("cry_Clusterfuck", "poker_hands"),
|
||||
localize("cry_UltPair", "poker_hands"),
|
||||
G.GAME.hands["cry_Bulwark"].level,
|
||||
G.GAME.hands["cry_Clusterfuck"].level,
|
||||
G.GAME.hands["cry_UltPair"].level,
|
||||
|
@ -319,6 +349,7 @@ local kaikki = {
|
|||
calculate = function(self, card, context)
|
||||
if
|
||||
G.GAME.used_vouchers.v_observatory
|
||||
and context.joker_main
|
||||
and (
|
||||
context.scoring_name == "cry_Bulwark"
|
||||
or context.scoring_name == "cry_Clusterfuck"
|
||||
|
@ -334,6 +365,11 @@ local kaikki = {
|
|||
end,
|
||||
}
|
||||
local planetlua = {
|
||||
dependencies = {
|
||||
items = {
|
||||
"set_cry_planet",
|
||||
},
|
||||
},
|
||||
object_type = "Consumable",
|
||||
set = "Planet",
|
||||
name = "cry-planetlua",
|
||||
|
@ -345,14 +381,23 @@ local planetlua = {
|
|||
atlas = "atlasnotjokers",
|
||||
order = 1,
|
||||
loc_vars = function(self, info_queue, card)
|
||||
return { vars = { card and cry_prob(card.ability.cry_prob, card.ability.extra.odds, card.ability.cry_rigged) or 1, card and card.ability.extra.odds or self.config.extra.odds} }
|
||||
return {
|
||||
vars = {
|
||||
card and cry_prob(card.ability.cry_prob, card.ability.extra.odds, card.ability.cry_rigged) or 1,
|
||||
card and card.ability.extra.odds or self.config.extra.odds,
|
||||
},
|
||||
}
|
||||
end,
|
||||
can_use = function(self, card)
|
||||
return true
|
||||
end,
|
||||
use = function(self, card, area, copier)
|
||||
local used_consumable = copier or card
|
||||
if pseudorandom("planetlua") < cry_prob(card.ability.cry_prob, card.ability.extra.odds, card.ability.cry_rigged) / card.ability.extra.odds then --Code "borrowed" from black hole
|
||||
if
|
||||
pseudorandom("planetlua")
|
||||
< cry_prob(card.ability.cry_prob, card.ability.extra.odds, card.ability.cry_rigged)
|
||||
/ card.ability.extra.odds
|
||||
then --Code "borrowed" from black hole
|
||||
update_hand_text(
|
||||
{ sound = "button", volume = 0.7, pitch = 0.8, delay = 0.3 },
|
||||
{ handname = localize("k_all_hands"), chips = "...", mult = "...", level = "" }
|
||||
|
@ -495,7 +540,12 @@ local planetlua = {
|
|||
else
|
||||
for i = 1, number do
|
||||
quota = quota
|
||||
+ (pseudorandom("planetlua") < cry_prob(card.ability.cry_prob, card.ability.extra.odds, card.ability.cry_rigged) / card.ability.extra.odds and 1 or 0)
|
||||
+ (
|
||||
pseudorandom("planetlua")
|
||||
< cry_prob(card.ability.cry_prob, card.ability.extra.odds, card.ability.cry_rigged) / card.ability.extra.odds
|
||||
and 1
|
||||
or 0
|
||||
)
|
||||
end
|
||||
if quota > 0 then
|
||||
update_hand_text(
|
||||
|
@ -593,7 +643,12 @@ local planetlua = {
|
|||
calculate = function(self, card, context) --Observatory effect: (G.GAME.probabilities.normal) in (odds) chance for (G.P_CENTERS.v_observatory.config.extra) Mult
|
||||
if
|
||||
G.GAME.used_vouchers.v_observatory
|
||||
and (pseudorandom("nstar") < cry_prob(card.ability.cry_prob, card.ability.extra.odds, card.ability.cry_rigged) / card.ability.extra.odds)
|
||||
and context.joker_main
|
||||
and (
|
||||
pseudorandom("nstar")
|
||||
< cry_prob(card.ability.cry_prob, card.ability.extra.odds, card.ability.cry_rigged)
|
||||
/ card.ability.extra.odds
|
||||
)
|
||||
then
|
||||
local value = G.P_CENTERS.v_observatory.config.extra
|
||||
return {
|
||||
|
@ -604,6 +659,11 @@ local planetlua = {
|
|||
end,
|
||||
}
|
||||
local nstar = {
|
||||
dependencies = {
|
||||
items = {
|
||||
"set_cry_planet",
|
||||
},
|
||||
},
|
||||
object_type = "Consumable",
|
||||
set = "Planet",
|
||||
name = "cry-nstar",
|
||||
|
@ -630,15 +690,12 @@ local nstar = {
|
|||
--Add +1 to amount of neutron stars used this run
|
||||
G.GAME.neutronstarsusedinthisrun = G.GAME.neutronstarsusedinthisrun + 1
|
||||
local neutronhand = neutronstarrandomhand() --Random poker hand
|
||||
update_hand_text(
|
||||
{ sound = "button", volume = 0.7, pitch = 0.8, delay = 0.3 },
|
||||
{
|
||||
update_hand_text({ sound = "button", volume = 0.7, pitch = 0.8, delay = 0.3 }, {
|
||||
handname = localize(neutronhand, "poker_hands"),
|
||||
chips = G.GAME.hands[neutronhand].chips,
|
||||
mult = G.GAME.hands[neutronhand].mult,
|
||||
level = G.GAME.hands[neutronhand].level,
|
||||
}
|
||||
)
|
||||
})
|
||||
--level up once for each neutron star used this run
|
||||
level_up_hand(used_consumable, neutronhand, nil, G.GAME.neutronstarsusedinthisrun)
|
||||
update_hand_text(
|
||||
|
@ -658,15 +715,12 @@ local nstar = {
|
|||
handstolv[neutronhand] = (handstolv[neutronhand] or 0) + G.GAME.neutronstarsusedinthisrun
|
||||
end
|
||||
for k, v in pairs(handstolv) do
|
||||
update_hand_text(
|
||||
{ sound = "button", volume = 0.7, pitch = 0.8, delay = 0.3 },
|
||||
{
|
||||
update_hand_text({ sound = "button", volume = 0.7, pitch = 0.8, delay = 0.3 }, {
|
||||
handname = localize(k, "poker_hands"),
|
||||
chips = G.GAME.hands[k].chips,
|
||||
mult = G.GAME.hands[k].mult,
|
||||
level = G.GAME.hands[k].level,
|
||||
}
|
||||
)
|
||||
})
|
||||
card_eval_status_text(
|
||||
used_consumable,
|
||||
"extra",
|
||||
|
@ -681,18 +735,16 @@ local nstar = {
|
|||
{ sound = "button", volume = 0.7, pitch = 1.1, delay = 0 },
|
||||
{ mult = 0, chips = 0, handname = "", level = "" }
|
||||
)
|
||||
G.E_MANAGER:add_event(
|
||||
Event({
|
||||
G.E_MANAGER:add_event(Event({
|
||||
trigger = "after",
|
||||
func = function()
|
||||
handstolv = nil
|
||||
return true
|
||||
end,
|
||||
})
|
||||
)
|
||||
}))
|
||||
end,
|
||||
calculate = function(self, card, context) --Observatory effect: X0.1 mult for each neutron star used this run
|
||||
if G.GAME.used_vouchers.v_observatory and G.GAME.neutronstarsusedinthisrun ~= nil then
|
||||
if G.GAME.used_vouchers.v_observatory and G.GAME.neutronstarsusedinthisrun ~= nil and context.joker_main then
|
||||
return {
|
||||
message = localize({
|
||||
type = "variable",
|
||||
|
@ -703,8 +755,41 @@ local nstar = {
|
|||
}
|
||||
end
|
||||
end,
|
||||
init = function(self)
|
||||
function neutronstarrandomhand(ignore, seed, allowhidden)
|
||||
--From JenLib's get_random_hand
|
||||
local chosen_hand
|
||||
ignore = ignore or {}
|
||||
seed = seed or "randomhand"
|
||||
if type(ignore) ~= "table" then
|
||||
ignore = { ignore }
|
||||
end
|
||||
while true do
|
||||
chosen_hand = pseudorandom_element(G.handlist, pseudoseed(seed))
|
||||
if G.GAME.hands[chosen_hand].visible or allowhidden then
|
||||
local safe = true
|
||||
for _, v in pairs(ignore) do
|
||||
if v == chosen_hand then
|
||||
safe = false
|
||||
end
|
||||
end
|
||||
if safe then
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
return chosen_hand
|
||||
end
|
||||
end,
|
||||
}
|
||||
local sunplanet = {
|
||||
--TODO: disable ascendant hands if this is disabled
|
||||
dependencies = {
|
||||
items = {
|
||||
"set_cry_planet",
|
||||
"set_cry_poker_hand_stuff",
|
||||
},
|
||||
},
|
||||
object_type = "Consumable",
|
||||
set = "Planet",
|
||||
name = "cry-sunplanet",
|
||||
|
@ -724,62 +809,88 @@ local sunplanet = {
|
|||
local used_consumable = copier or card
|
||||
local sunlevel = (G.GAME.sunnumber and G.GAME.sunnumber or 0) + 1
|
||||
delay(0.4)
|
||||
update_hand_text({sound = 'button', volume = 0.7, pitch = 0.8, delay = 0.3}, {handname=localize('cry_asc_hands'),chips = '...', mult = '...', level=sunlevel})
|
||||
update_hand_text(
|
||||
{ sound = "button", volume = 0.7, pitch = 0.8, delay = 0.3 },
|
||||
{ handname = localize("cry_asc_hands"), chips = "...", mult = "...", level = sunlevel }
|
||||
)
|
||||
delay(1.0)
|
||||
G.E_MANAGER:add_event(Event({trigger = 'after', delay = 0.2, func = function()
|
||||
play_sound('tarot1')
|
||||
G.E_MANAGER:add_event(Event({
|
||||
trigger = "after",
|
||||
delay = 0.2,
|
||||
func = function()
|
||||
play_sound("tarot1")
|
||||
ease_colour(G.C.UI_CHIPS, copy_table(G.C.GOLD), 0.1)
|
||||
ease_colour(G.C.UI_MULT, copy_table(G.C.GOLD), 0.1)
|
||||
cry_pulse_flame(0.01, sunlevel)
|
||||
used_consumable:juice_up(0.8, 0.5)
|
||||
G.E_MANAGER:add_event(Event({
|
||||
trigger = 'after',
|
||||
trigger = "after",
|
||||
blockable = false,
|
||||
blocking = false,
|
||||
delay = 1.2,
|
||||
func = (function()
|
||||
func = function()
|
||||
ease_colour(G.C.UI_CHIPS, G.C.BLUE, 1)
|
||||
ease_colour(G.C.UI_MULT, G.C.RED, 1)
|
||||
return true
|
||||
end)
|
||||
end,
|
||||
}))
|
||||
return true end }))
|
||||
update_hand_text({sound = 'button', volume = 0.7, pitch = 0.9, delay = 0}, {level=sunlevel+1})
|
||||
return true
|
||||
end,
|
||||
}))
|
||||
update_hand_text({ sound = "button", volume = 0.7, pitch = 0.9, delay = 0 }, { level = sunlevel + 1 })
|
||||
delay(2.6)
|
||||
G.GAME.sunnumber = G.GAME.sunnumber ~= nil and G.GAME.sunnumber + 1 or 1
|
||||
update_hand_text({sound = 'button', volume = 0.7, pitch = 1.1, delay = 0}, {mult = 0, chips = 0, handname = '', level = ''})
|
||||
update_hand_text(
|
||||
{ sound = "button", volume = 0.7, pitch = 1.1, delay = 0 },
|
||||
{ mult = 0, chips = 0, handname = "", level = "" }
|
||||
)
|
||||
end,
|
||||
bulk_use = function(self, card, area, copier, number)
|
||||
local used_consumable = copier or card
|
||||
local sunlevel = (G.GAME.sunnumber and G.GAME.sunnumber or 0) + 1
|
||||
delay(0.4)
|
||||
update_hand_text({sound = 'button', volume = 0.7, pitch = 0.8, delay = 0.3}, {handname=localize('cry_asc_hands'),chips = '...', mult = '...', level=sunlevel})
|
||||
update_hand_text(
|
||||
{ sound = "button", volume = 0.7, pitch = 0.8, delay = 0.3 },
|
||||
{ handname = localize("cry_asc_hands"), chips = "...", mult = "...", level = sunlevel }
|
||||
)
|
||||
delay(1.0)
|
||||
G.E_MANAGER:add_event(Event({trigger = 'after', delay = 0.2, func = function()
|
||||
play_sound('tarot1')
|
||||
G.E_MANAGER:add_event(Event({
|
||||
trigger = "after",
|
||||
delay = 0.2,
|
||||
func = function()
|
||||
play_sound("tarot1")
|
||||
ease_colour(G.C.UI_CHIPS, copy_table(G.C.GOLD), 0.1)
|
||||
ease_colour(G.C.UI_MULT, copy_table(G.C.GOLD), 0.1)
|
||||
cry_pulse_flame(0.01, (sunlevel - 1) + number)
|
||||
used_consumable:juice_up(0.8, 0.5)
|
||||
G.E_MANAGER:add_event(Event({
|
||||
trigger = 'after',
|
||||
trigger = "after",
|
||||
blockable = false,
|
||||
blocking = false,
|
||||
delay = 1.2,
|
||||
func = (function()
|
||||
func = function()
|
||||
ease_colour(G.C.UI_CHIPS, G.C.BLUE, 1)
|
||||
ease_colour(G.C.UI_MULT, G.C.RED, 1)
|
||||
return true
|
||||
end)
|
||||
end,
|
||||
}))
|
||||
return true end }))
|
||||
update_hand_text({sound = 'button', volume = 0.7, pitch = 0.9, delay = 0}, {level=sunlevel+number})
|
||||
return true
|
||||
end,
|
||||
}))
|
||||
update_hand_text({ sound = "button", volume = 0.7, pitch = 0.9, delay = 0 }, { level = sunlevel + number })
|
||||
delay(2.6)
|
||||
G.GAME.sunnumber = G.GAME.sunnumber ~= nil and G.GAME.sunnumber + number or number
|
||||
update_hand_text({sound = 'button', volume = 0.7, pitch = 1.1, delay = 0}, {mult = 0, chips = 0, handname = '', level = ''})
|
||||
update_hand_text(
|
||||
{ sound = "button", volume = 0.7, pitch = 1.1, delay = 0 },
|
||||
{ mult = 0, chips = 0, handname = "", level = "" }
|
||||
)
|
||||
end,
|
||||
calculate = function(self, card, context) --Observatory effect: X1.5 mult if hand is an ascended hand
|
||||
if G.GAME.used_vouchers.v_observatory and G.GAME.current_round.current_hand.cry_asc_num ~= 0 then
|
||||
if
|
||||
G.GAME.used_vouchers.v_observatory
|
||||
and G.GAME.current_round.current_hand.cry_asc_num ~= 0
|
||||
and context.joker_main
|
||||
then
|
||||
local value = G.P_CENTERS.v_observatory.config.extra
|
||||
return {
|
||||
message = localize({ type = "variable", key = "a_xmult", vars = { value } }),
|
||||
|
@ -808,18 +919,158 @@ local sunplanet = {
|
|||
return false
|
||||
end,
|
||||
}
|
||||
local abelt = {
|
||||
dependencies = {
|
||||
items = {
|
||||
"set_cry_poker_hand_stuff",
|
||||
},
|
||||
},
|
||||
object_type = "Consumable",
|
||||
set = "Planet",
|
||||
key = "asteroidbelt",
|
||||
config = { hand_type = "cry_Bulwark", softlock = true },
|
||||
pos = { x = 1, y = 5 },
|
||||
order = 2,
|
||||
atlas = "atlasnotjokers",
|
||||
aurinko = true,
|
||||
set_card_type_badge = function(self, card, badges)
|
||||
badges[1] = create_badge(localize("k_planet_disc"), get_type_colour(self or card.config, card), nil, 1.2)
|
||||
end,
|
||||
loc_vars = function(self, info_queue, center)
|
||||
local levelone = G.GAME.hands["cry_Bulwark"].level or 1
|
||||
local planetcolourone = G.C.HAND_LEVELS[math.min(levelone, 7)]
|
||||
if levelone == 1 then
|
||||
planetcolourone = G.C.UI.TEXT_DARK
|
||||
end
|
||||
return {
|
||||
vars = {
|
||||
localize("cry_hand_bulwark"),
|
||||
G.GAME.hands["cry_Bulwark"].level,
|
||||
G.GAME.hands["cry_Bulwark"].l_mult,
|
||||
G.GAME.hands["cry_Bulwark"].l_chips,
|
||||
colours = { planetcolourone },
|
||||
},
|
||||
}
|
||||
end,
|
||||
generate_ui = 0,
|
||||
}
|
||||
local void = {
|
||||
dependencies = {
|
||||
items = {
|
||||
"set_cry_poker_hand_stuff",
|
||||
},
|
||||
},
|
||||
object_type = "Consumable",
|
||||
set = "Planet",
|
||||
key = "void",
|
||||
order = 3,
|
||||
config = { hand_type = "cry_Clusterfuck", softlock = true },
|
||||
pos = { x = 0, y = 5 },
|
||||
atlas = "atlasnotjokers",
|
||||
aurinko = true,
|
||||
set_card_type_badge = function(self, card, badges)
|
||||
badges[1] = create_badge("", get_type_colour(self or card.config, card), nil, 1.2)
|
||||
end,
|
||||
loc_vars = function(self, info_queue, center)
|
||||
local levelone = G.GAME.hands["cry_Clusterfuck"].level or 1
|
||||
local planetcolourone = G.C.HAND_LEVELS[math.min(levelone, 7)]
|
||||
if levelone == 1 then
|
||||
planetcolourone = G.C.UI.TEXT_DARK
|
||||
end
|
||||
return {
|
||||
vars = {
|
||||
localize("cry_Clusterfuck"),
|
||||
G.GAME.hands["cry_Clusterfuck"].level,
|
||||
G.GAME.hands["cry_Clusterfuck"].l_mult,
|
||||
G.GAME.hands["cry_Clusterfuck"].l_chips,
|
||||
colours = { planetcolourone },
|
||||
},
|
||||
}
|
||||
end,
|
||||
generate_ui = 0,
|
||||
}
|
||||
local marsmoons = {
|
||||
dependencies = {
|
||||
items = {
|
||||
"set_cry_poker_hand_stuff",
|
||||
},
|
||||
},
|
||||
object_type = "Consumable",
|
||||
set = "Planet",
|
||||
key = "marsmoons",
|
||||
order = 4,
|
||||
config = { hand_type = "cry_UltPair", softlock = true },
|
||||
pos = { x = 2, y = 5 },
|
||||
atlas = "atlasnotjokers",
|
||||
aurinko = true,
|
||||
set_card_type_badge = function(self, card, badges)
|
||||
badges[1] = create_badge(localize("k_planet_satellite"), get_type_colour(self or card.config, card), nil, 1.2)
|
||||
end,
|
||||
loc_vars = function(self, info_queue, center)
|
||||
local levelone = G.GAME.hands["cry_UltPair"].level or 1
|
||||
local planetcolourone = G.C.HAND_LEVELS[math.min(levelone, 7)]
|
||||
if levelone == 1 then
|
||||
planetcolourone = G.C.UI.TEXT_DARK
|
||||
end
|
||||
return {
|
||||
vars = {
|
||||
localize("cry_UltPair"),
|
||||
G.GAME.hands["cry_UltPair"].level,
|
||||
G.GAME.hands["cry_UltPair"].l_mult,
|
||||
G.GAME.hands["cry_UltPair"].l_chips,
|
||||
colours = { planetcolourone },
|
||||
},
|
||||
}
|
||||
end,
|
||||
generate_ui = 0,
|
||||
}
|
||||
local universe = {
|
||||
dependencies = {
|
||||
items = {
|
||||
"set_cry_poker_hand_stuff",
|
||||
},
|
||||
},
|
||||
object_type = "Consumable",
|
||||
set = "Planet",
|
||||
key = "universe",
|
||||
config = { hand_type = "cry_WholeDeck", softlock = true },
|
||||
pos = { x = 4, y = 5 },
|
||||
order = 5,
|
||||
atlas = "atlasnotjokers",
|
||||
aurinko = true,
|
||||
set_card_type_badge = function(self, card, badges)
|
||||
badges[1] = create_badge(localize("k_planet_universe"), get_type_colour(self or card.config, card), nil, 1.2)
|
||||
end,
|
||||
loc_vars = function(self, info_queue, center)
|
||||
local levelone = G.GAME.hands["cry_WholeDeck"].level or 1
|
||||
local planetcolourone = G.C.HAND_LEVELS[math.min(levelone, 7)]
|
||||
if levelone == 1 then
|
||||
planetcolourone = G.C.UI.TEXT_DARK
|
||||
end
|
||||
return {
|
||||
vars = {
|
||||
localize("cry_UltPair"),
|
||||
G.GAME.hands["cry_WholeDeck"].level,
|
||||
G.GAME.hands["cry_WholeDeck"].l_mult,
|
||||
G.GAME.hands["cry_WholeDeck"].l_chips,
|
||||
colours = { planetcolourone },
|
||||
},
|
||||
}
|
||||
end,
|
||||
generate_ui = 0,
|
||||
}
|
||||
function suit_level_up(center, card, area, copier, number)
|
||||
local used_consumable = copier or card
|
||||
if not number then
|
||||
number = 1
|
||||
end
|
||||
for _, v in pairs(card.config.center.config.hand_types) do
|
||||
update_hand_text(
|
||||
{ sound = "button", volume = 0.7, pitch = 0.8, delay = 0.3 },
|
||||
{
|
||||
update_hand_text({ sound = "button", volume = 0.7, pitch = 0.8, delay = 0.3 }, {
|
||||
handname = localize(v, "poker_hands"),
|
||||
chips = G.GAME.hands[v].chips,
|
||||
mult = G.GAME.hands[v].mult,
|
||||
level = G.GAME.hands[v].level,
|
||||
}
|
||||
)
|
||||
})
|
||||
level_up_hand(used_consumable, v, nil, number)
|
||||
end
|
||||
update_hand_text(
|
||||
|
@ -827,34 +1078,6 @@ function suit_level_up(center, card, area, copier, number)
|
|||
{ mult = 0, chips = 0, handname = "", level = "" }
|
||||
)
|
||||
end
|
||||
function neutronstarrandomhand(ignore, seed, allowhidden)
|
||||
--From JenLib's get_random_hand
|
||||
local chosen_hand
|
||||
ignore = ignore or {}
|
||||
seed = seed or "randomhand"
|
||||
if type(ignore) ~= "table" then
|
||||
ignore = { ignore }
|
||||
end
|
||||
while true do
|
||||
chosen_hand = pseudorandom_element(G.handlist, pseudoseed(seed))
|
||||
if G.GAME.hands[chosen_hand].visible or allowhidden then
|
||||
local safe = true
|
||||
for _, v in pairs(ignore) do
|
||||
if v == chosen_hand then
|
||||
safe = false
|
||||
end
|
||||
end
|
||||
if safe then
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
return chosen_hand
|
||||
end
|
||||
local planet_cards = { planetlua, nstar, timantti, klubi, sydan, lapio, sunplanet }
|
||||
if Cryptid.enabled["Misc."] then
|
||||
planet_cards[#planet_cards + 1] = kaikki
|
||||
end
|
||||
if not (SMODS.Mods["jen"] or {}).can_load then
|
||||
end
|
||||
local planet_cards =
|
||||
{ planetlua, nstar, timantti, klubi, sydan, lapio, sunplanet, kaikki, abelt, void, marsmoons, universe }
|
||||
return { name = "Planets", init = function() end, items = planet_cards }
|
|
@ -1,12 +1,4 @@
|
|||
if CardSleeves then
|
||||
local atlasSleeves = SMODS.Atlas({
|
||||
object_type = "Atlas",
|
||||
key = "atlasSleeves",
|
||||
path = "atlasSleeves.png",
|
||||
px = 73,
|
||||
py = 95,
|
||||
})
|
||||
|
||||
local encodedsleeve = CardSleeves.Sleeve({
|
||||
key = "encoded_sleeve",
|
||||
name = "Encoded Sleeve",
|
||||
|
@ -25,13 +17,19 @@ if CardSleeves then
|
|||
func = function()
|
||||
if G.jokers then
|
||||
-- Adding a before spawning becuase jen banned copy_paste
|
||||
if G.P_CENTERS["j_cry_CodeJoker"] and (G.GAME.banned_keys and not G.GAME.banned_keys["j_cry_CodeJoker"]) then
|
||||
if
|
||||
G.P_CENTERS["j_cry_CodeJoker"]
|
||||
and (G.GAME.banned_keys and not G.GAME.banned_keys["j_cry_CodeJoker"])
|
||||
then
|
||||
local card = create_card("Joker", G.jokers, nil, nil, nil, nil, "j_cry_CodeJoker")
|
||||
card:add_to_deck()
|
||||
card:start_materialize()
|
||||
G.jokers:emplace(card)
|
||||
end
|
||||
if G.P_CENTERS["j_cry_copypaste"] and (G.GAME.banned_keys and not G.GAME.banned_keys["j_cry_copypaste"]) then
|
||||
if
|
||||
G.P_CENTERS["j_cry_copypaste"]
|
||||
and (G.GAME.banned_keys and not G.GAME.banned_keys["j_cry_copypaste"])
|
||||
then
|
||||
local card = create_card("Joker", G.jokers, nil, nil, nil, nil, "j_cry_copypaste")
|
||||
card:add_to_deck()
|
||||
card:start_materialize()
|
||||
|
@ -79,9 +77,11 @@ if CardSleeves then
|
|||
unlocked = true,
|
||||
unlock_condition = { deck = "Misprint Deck", stake = 1 },
|
||||
apply = function(self)
|
||||
G.GAME.modifiers.cry_misprint_min = self.config.cry_misprint_min
|
||||
G.GAME.modifiers.cry_misprint_max = self.config.cry_misprint_max
|
||||
if self.get_current_deck_key() == "b_cry_antimatter" then G.GAME.modifiers.cry_misprint_min = 1 end
|
||||
G.GAME.modifiers.cry_misprint_min = (G.GAME.modifiers.cry_misprint_min or 1) * self.config.cry_misprint_min
|
||||
G.GAME.modifiers.cry_misprint_max = (G.GAME.modifiers.cry_misprint_max or 1) * self.config.cry_misprint_max
|
||||
if self.get_current_deck_key() == "b_cry_antimatter" then
|
||||
G.GAME.modifiers.cry_misprint_min = 1
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
|
@ -124,6 +124,7 @@ if CardSleeves then
|
|||
name = "CCD Sleeve",
|
||||
atlas = "atlasSleeves",
|
||||
pos = { x = 6, y = 0 },
|
||||
config = { cry_conveyor = true },
|
||||
unlocked = true,
|
||||
unlock_condition = { deck = "CCD Deck", stake = 1 },
|
||||
loc_vars = function(self)
|
||||
|
@ -344,20 +345,22 @@ if CardSleeves then
|
|||
G.GAME.modifiers.cry_forced_draw_amount = self.config.cry_forced_draw_amount
|
||||
end,
|
||||
})
|
||||
local sleeveitems = { atlasSleeves }
|
||||
if CardSleeves and Cryptid.enabled["Misc. Decks"] then
|
||||
sleeveitems[#sleeveitems + 1] = encodedsleeve
|
||||
sleeveitems[#sleeveitems + 1] = equilibriumsleeve
|
||||
sleeveitems[#sleeveitems + 1] = misprintsleeve
|
||||
sleeveitems[#sleeveitems + 1] = infinitesleeve
|
||||
sleeveitems[#sleeveitems + 1] = conveyorsleeve
|
||||
sleeveitems[#sleeveitems + 1] = CCDsleeve
|
||||
sleeveitems[#sleeveitems + 1] = wormholesleeve
|
||||
sleeveitems[#sleeveitems + 1] = redeemedsleeve
|
||||
sleeveitems[#sleeveitems + 1] = criticalsleeve
|
||||
sleeveitems[#sleeveitems + 1] = legendarysleeve
|
||||
sleeveitems[#sleeveitems + 1] = spookysleeve
|
||||
sleeveitems[#sleeveitems + 1] = bountifulsleeve
|
||||
local sleeveitems = {}
|
||||
if CardSleeves then
|
||||
sleeveitems = {
|
||||
encodedsleeve,
|
||||
equilibriumsleeve,
|
||||
misprintsleeve,
|
||||
infinitesleeve,
|
||||
conveyorsleeve,
|
||||
CCDsleeve,
|
||||
wormholesleeve,
|
||||
redeemedsleeve,
|
||||
criticalsleeve,
|
||||
legendarysleeve,
|
||||
spookysleeve,
|
||||
bountifulsleeve,
|
||||
}
|
||||
end
|
||||
end
|
||||
return { name = "Sleeves", init = function() end, items = { sleeveitems } }
|
|
@ -1,5 +1,10 @@
|
|||
local white_hole = {
|
||||
object_type = "Consumable",
|
||||
dependencies = {
|
||||
items = {
|
||||
"set_cry_spectral",
|
||||
},
|
||||
},
|
||||
set = "Spectral",
|
||||
name = "cry-White Hole",
|
||||
key = "white_hole",
|
||||
|
@ -9,44 +14,44 @@ local white_hole = {
|
|||
atlas = "atlasnotjokers",
|
||||
hidden = true, --default soul_rate of 0.3% in spectral packs is used
|
||||
soul_set = "Planet",
|
||||
loc_vars = function(self, info_queue, card)
|
||||
return { key = Card.get_gameset(card) == "modest" and "c_cry_white_hole" or "c_cry_white_hole2" }
|
||||
end,
|
||||
can_use = function(self, card)
|
||||
return true
|
||||
end,
|
||||
use = function(self, card, area, copier)
|
||||
local used_consumable = copier or card
|
||||
local modest = Card.get_gameset(used_consumable) == "modest"
|
||||
--Get most played hand type (logic yoinked from Telescope)
|
||||
local _planet, _hand, _tally = nil, nil, -1
|
||||
local _hand, _tally = nil, -1
|
||||
for k, v in ipairs(G.handlist) do
|
||||
if G.GAME.hands[v].visible and G.GAME.hands[v].played > _tally then
|
||||
_hand = v
|
||||
_tally = G.GAME.hands[v].played
|
||||
end
|
||||
end
|
||||
if _hand then
|
||||
for k, v in pairs(G.P_CENTER_POOLS.Planet) do
|
||||
if v.config.hand_type == _hand then
|
||||
_planet = v.key
|
||||
end
|
||||
end
|
||||
end
|
||||
local removed_levels = 0
|
||||
for k, v in ipairs(G.handlist) do
|
||||
if G.GAME.hands[v].level > 1 then
|
||||
if to_big(G.GAME.hands[v].level) > to_big(1) then
|
||||
local this_removed_levels = G.GAME.hands[v].level - 1
|
||||
removed_levels = removed_levels + this_removed_levels
|
||||
if v ~= _hand or not modest then
|
||||
level_up_hand(used_consumable, v, true, -this_removed_levels)
|
||||
end
|
||||
end
|
||||
update_hand_text(
|
||||
{ sound = "button", volume = 0.7, pitch = 0.8, delay = 0.3 },
|
||||
{
|
||||
end
|
||||
update_hand_text({ sound = "button", volume = 0.7, pitch = 0.8, delay = 0.3 }, {
|
||||
handname = localize(_hand, "poker_hands"),
|
||||
chips = G.GAME.hands[_hand].chips,
|
||||
mult = G.GAME.hands[_hand].mult,
|
||||
level = G.GAME.hands[_hand].level,
|
||||
}
|
||||
)
|
||||
})
|
||||
if modest then
|
||||
level_up_hand(used_consumable, _hand, false, 4)
|
||||
else
|
||||
level_up_hand(used_consumable, _hand, false, 3 * removed_levels)
|
||||
end
|
||||
update_hand_text(
|
||||
{ sound = "button", volume = 0.7, pitch = 1.1, delay = 0 },
|
||||
{ mult = 0, chips = 0, handname = "", level = "" }
|
||||
|
@ -58,39 +63,36 @@ local white_hole = {
|
|||
can_bulk_use = true,
|
||||
bulk_use = function(self, card, area, copier, number)
|
||||
local used_consumable = copier or card
|
||||
local modest = Card.get_gameset(used_consumable) == "modest"
|
||||
--Get most played hand type (logic yoinked from Telescope)
|
||||
local _planet, _hand, _tally = nil, nil, -1
|
||||
local _hand, _tally = nil, -1
|
||||
for k, v in ipairs(G.handlist) do
|
||||
if G.GAME.hands[v].visible and G.GAME.hands[v].played > _tally then
|
||||
_hand = v
|
||||
_tally = G.GAME.hands[v].played
|
||||
end
|
||||
end
|
||||
if _hand then
|
||||
for k, v in pairs(G.P_CENTER_POOLS.Planet) do
|
||||
if v.config.hand_type == _hand then
|
||||
_planet = v.key
|
||||
end
|
||||
end
|
||||
end
|
||||
local removed_levels = 0
|
||||
for k, v in ipairs(G.handlist) do
|
||||
if G.GAME.hands[v].level > 1 then
|
||||
if to_big(G.GAME.hands[v].level) > to_big(1) then
|
||||
local this_removed_levels = G.GAME.hands[v].level - 1
|
||||
removed_levels = removed_levels + this_removed_levels
|
||||
if v ~= _hand or not modest then
|
||||
level_up_hand(used_consumable, v, true, -this_removed_levels)
|
||||
end
|
||||
end
|
||||
update_hand_text(
|
||||
{ sound = "button", volume = 0.7, pitch = 0.8, delay = 0.3 },
|
||||
{
|
||||
end
|
||||
update_hand_text({ sound = "button", volume = 0.7, pitch = 0.8, delay = 0.3 }, {
|
||||
handname = localize(_hand, "poker_hands"),
|
||||
chips = G.GAME.hands[_hand].chips,
|
||||
mult = G.GAME.hands[_hand].mult,
|
||||
level = G.GAME.hands[_hand].level,
|
||||
}
|
||||
)
|
||||
})
|
||||
if modest then
|
||||
level_up_hand(used_consumable, _hand, false, 4 * number)
|
||||
else
|
||||
level_up_hand(used_consumable, _hand, false, removed_levels * 3 ^ number)
|
||||
end
|
||||
update_hand_text(
|
||||
{ sound = "button", volume = 0.7, pitch = 1.1, delay = 0 },
|
||||
{ mult = 0, chips = 0, handname = "", level = "" }
|
||||
|
@ -99,6 +101,11 @@ local white_hole = {
|
|||
}
|
||||
local vacuum = {
|
||||
object_type = "Consumable",
|
||||
dependencies = {
|
||||
items = {
|
||||
"set_cry_spectral",
|
||||
},
|
||||
},
|
||||
set = "Spectral",
|
||||
name = "cry-Vacuum",
|
||||
key = "vacuum",
|
||||
|
@ -170,6 +177,11 @@ local vacuum = {
|
|||
}
|
||||
local hammerspace = {
|
||||
object_type = "Consumable",
|
||||
dependencies = {
|
||||
items = {
|
||||
"set_cry_spectral",
|
||||
},
|
||||
},
|
||||
set = "Spectral",
|
||||
name = "cry-Hammerspace",
|
||||
key = "hammerspace",
|
||||
|
@ -225,6 +237,11 @@ local hammerspace = {
|
|||
}
|
||||
local lock = {
|
||||
object_type = "Consumable",
|
||||
dependencies = {
|
||||
items = {
|
||||
"set_cry_spectral",
|
||||
},
|
||||
},
|
||||
set = "Spectral",
|
||||
name = "cry-Lock",
|
||||
key = "lock",
|
||||
|
@ -272,6 +289,7 @@ local lock = {
|
|||
CARD:flip()
|
||||
CARD.ability.perishable = nil
|
||||
CARD.pinned = nil
|
||||
CARD.ability.pinned = nil
|
||||
CARD:set_rental(nil)
|
||||
if not CARD.sob then
|
||||
CARD:set_eternal(nil)
|
||||
|
@ -331,6 +349,11 @@ local lock = {
|
|||
}
|
||||
local trade = {
|
||||
object_type = "Consumable",
|
||||
dependencies = {
|
||||
items = {
|
||||
"set_cry_spectral",
|
||||
},
|
||||
},
|
||||
set = "Spectral",
|
||||
name = "cry-Trade",
|
||||
key = "trade",
|
||||
|
@ -341,18 +364,11 @@ local trade = {
|
|||
atlas = "atlasnotjokers",
|
||||
can_use = function(self, card)
|
||||
local usable_count = 0
|
||||
for _, v in pairs(G.GAME.used_vouchers) do
|
||||
if v then
|
||||
for _, v in pairs(G.vouchers.cards) do
|
||||
if not v.ability.eternal then
|
||||
usable_count = usable_count + 1
|
||||
end
|
||||
end
|
||||
if G.GAME.voucher_sticker_index and G.GAME.voucher_sticker_index.eternal then
|
||||
for _, v in pairs(G.GAME.voucher_sticker_index.eternal) do
|
||||
if v then
|
||||
usable_count = usable_count - 1
|
||||
end
|
||||
end
|
||||
end
|
||||
if usable_count > 0 then
|
||||
return true
|
||||
else
|
||||
|
@ -362,28 +378,24 @@ local trade = {
|
|||
use = function(self, card, area, copier)
|
||||
local used_consumable = copier or card
|
||||
local usable_vouchers = {}
|
||||
for k, _ in pairs(G.GAME.used_vouchers) do
|
||||
for k, v in ipairs(G.vouchers.cards) do
|
||||
local can_use = true
|
||||
for kk, __ in pairs(G.GAME.used_vouchers) do
|
||||
local v = G.P_CENTERS[kk]
|
||||
if v.requires then
|
||||
for _, vv in pairs(v.requires) do
|
||||
if vv == k then
|
||||
for kk, vv in ipairs(G.vouchers.cards) do
|
||||
local center = G.P_CENTERS[vv.config.center.key]
|
||||
if center.requires then
|
||||
for _, vvv in pairs(center.requires) do
|
||||
if vvv == v.config.center.key then
|
||||
can_use = false
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
if
|
||||
G.GAME.voucher_sticker_index
|
||||
and G.GAME.voucher_sticker_index.eternal
|
||||
and G.GAME.voucher_sticker_index.eternal[v.name]
|
||||
then
|
||||
end
|
||||
if v.ability.eternal then
|
||||
can_use = false
|
||||
end
|
||||
end
|
||||
if can_use then
|
||||
usable_vouchers[#usable_vouchers + 1] = k
|
||||
usable_vouchers[#usable_vouchers + 1] = v
|
||||
end
|
||||
end
|
||||
local unredeemed_voucher = pseudorandom_element(usable_vouchers, pseudoseed("cry_trade"))
|
||||
|
@ -398,36 +410,13 @@ local trade = {
|
|||
else
|
||||
area = G.play
|
||||
end
|
||||
local card = create_card("Voucher", area, nil, nil, nil, nil, unredeemed_voucher)
|
||||
|
||||
if G.GAME.voucher_edition_index[card.ability.name] then
|
||||
local edition = cry_edition_to_table(G.GAME.voucher_edition_index[card.ability.name])
|
||||
if edition then
|
||||
card:set_edition(edition, true, true)
|
||||
end
|
||||
end
|
||||
if G.GAME.voucher_sticker_index.eternal[card.ability.name] then
|
||||
card:set_eternal(true)
|
||||
card.ability.eternal = true
|
||||
end
|
||||
if G.GAME.voucher_sticker_index.perishable[card.ability.name] then
|
||||
card:set_perishable(true)
|
||||
card.ability.perish_tally = G.GAME.voucher_sticker_index.perishable[card.ability.name]
|
||||
card.ability.perishable = true
|
||||
if G.GAME.voucher_sticker_index.perishable[card.ability.name] == 0 then
|
||||
card.debuff = true
|
||||
end
|
||||
end
|
||||
if G.GAME.voucher_sticker_index.rental[card.ability.name] then
|
||||
card:set_rental(true)
|
||||
card.ability.rental = true
|
||||
end
|
||||
if G.GAME.voucher_sticker_index.pinned[card.ability.name] then
|
||||
card.pinned = true
|
||||
end
|
||||
if G.GAME.voucher_sticker_index.banana[card.ability.name] then
|
||||
card.ability.banana = true
|
||||
local card = copy_card(unredeemed_voucher)
|
||||
card.ability.extra = copy_table(unredeemed_voucher.ability.extra)
|
||||
if card.facing == "back" then
|
||||
card:flip()
|
||||
end
|
||||
|
||||
card:start_materialize()
|
||||
area:emplace(card)
|
||||
card.cost = 0
|
||||
|
@ -440,6 +429,7 @@ local trade = {
|
|||
delay = 0,
|
||||
func = function()
|
||||
card:start_dissolve()
|
||||
unredeemed_voucher:start_dissolve()
|
||||
return true
|
||||
end,
|
||||
}))
|
||||
|
@ -482,6 +472,11 @@ local trade = {
|
|||
}
|
||||
local analog = {
|
||||
object_type = "Consumable",
|
||||
dependencies = {
|
||||
items = {
|
||||
"set_cry_spectral",
|
||||
},
|
||||
},
|
||||
set = "Spectral",
|
||||
name = "cry-Analog",
|
||||
key = "analog",
|
||||
|
@ -537,6 +532,11 @@ local analog = {
|
|||
}
|
||||
local summoning = {
|
||||
object_type = "Consumable",
|
||||
dependencies = {
|
||||
items = {
|
||||
"set_cry_spectral",
|
||||
},
|
||||
},
|
||||
set = "Spectral",
|
||||
name = "cry-Summoning",
|
||||
key = "summoning",
|
||||
|
@ -544,8 +544,19 @@ local summoning = {
|
|||
cost = 4,
|
||||
order = 5,
|
||||
atlas = "atlasnotjokers",
|
||||
loc_vars = function(self, info_queue, center)
|
||||
return {
|
||||
vars = {
|
||||
cry_card_enabled("set_cry_epic") == true and localize("k_cry_epic") or localize("k_rare"),
|
||||
colours = { G.C.RARITY[cry_card_enabled("set_cry_epic") == true and "cry_epic" or 3] },
|
||||
},
|
||||
}
|
||||
end,
|
||||
can_use = function(self, card)
|
||||
return #G.jokers.cards > 0
|
||||
and #G.jokers.cards <= G.jokers.config.card_limit
|
||||
--Prevent use if slots are full and all jokers are eternal (would exceed limit)
|
||||
and #advanced_find_joker(nil, nil, nil, { "eternal" }, true, "j") < G.jokers.config.card_limit
|
||||
end,
|
||||
use = function(self, card, area, copier)
|
||||
local used_consumable = copier or card
|
||||
|
@ -556,6 +567,7 @@ local summoning = {
|
|||
end
|
||||
end
|
||||
local chosen_joker = pseudorandom_element(G.jokers.cards, pseudoseed("cry_summoning"))
|
||||
local value = cry_card_enabled("set_cry_epic") == true and "cry_epic" or 0.99
|
||||
local _first_dissolve = nil
|
||||
G.E_MANAGER:add_event(Event({
|
||||
trigger = "before",
|
||||
|
@ -575,7 +587,7 @@ local summoning = {
|
|||
delay = 0.4,
|
||||
func = function()
|
||||
play_sound("timpani")
|
||||
local card = create_card("Joker", G.jokers, nil, "cry_epic", nil, nil, nil, "cry_summoning")
|
||||
local card = create_card("Joker", G.jokers, nil, value, nil, nil, nil, "cry_summoning")
|
||||
card:add_to_deck()
|
||||
G.jokers:emplace(card)
|
||||
card:juice_up(0.3, 0.5)
|
||||
|
@ -587,6 +599,11 @@ local summoning = {
|
|||
}
|
||||
local replica = {
|
||||
object_type = "Consumable",
|
||||
dependencies = {
|
||||
items = {
|
||||
"set_cry_spectral",
|
||||
},
|
||||
},
|
||||
set = "Spectral",
|
||||
name = "cry-Replica",
|
||||
key = "replica",
|
||||
|
@ -653,9 +670,16 @@ local ritual = {
|
|||
cry_credits = {
|
||||
idea = { "Mystic Misclick" },
|
||||
art = { "spire_winder" },
|
||||
code = {"spire_winder"}
|
||||
code = { "spire_winder" },
|
||||
},
|
||||
object_type = "Consumable",
|
||||
dependencies = {
|
||||
items = {
|
||||
"set_cry_spectral",
|
||||
"e_cry_mosaic",
|
||||
"e_cry_astral",
|
||||
},
|
||||
},
|
||||
set = "Spectral",
|
||||
name = "cry-Ritual",
|
||||
key = "ritual",
|
||||
|
@ -680,7 +704,9 @@ local ritual = {
|
|||
pos = { x = 5, y = 1 },
|
||||
can_use = function(self, card)
|
||||
--TODO: CCD card compat
|
||||
if #G.hand.highlighted > card.ability.max_highlighted then return false end
|
||||
if #G.hand.highlighted > card.ability.max_highlighted then
|
||||
return false
|
||||
end
|
||||
for _, v in ipairs(G.hand.highlighted) do
|
||||
if v.edition then
|
||||
return false
|
||||
|
@ -736,9 +762,14 @@ local adversary = {
|
|||
cry_credits = {
|
||||
idea = { "y_not_tony" },
|
||||
art = { "Pyrocreep" },
|
||||
code = {"spire_winder"}
|
||||
code = { "spire_winder" },
|
||||
},
|
||||
object_type = "Consumable",
|
||||
dependencies = {
|
||||
items = {
|
||||
"set_cry_spectral",
|
||||
},
|
||||
},
|
||||
set = "Spectral",
|
||||
name = "cry-Adversary",
|
||||
key = "adversary",
|
||||
|
@ -789,7 +820,9 @@ local adversary = {
|
|||
delay = 0.15,
|
||||
func = function()
|
||||
CARD:flip()
|
||||
if not CARD.edition then CARD:set_edition({negative = true}) end
|
||||
if not CARD.edition then
|
||||
CARD:set_edition({ negative = true })
|
||||
end
|
||||
play_sound("card1", percent)
|
||||
CARD:juice_up(0.3, 0.3)
|
||||
return true
|
||||
|
@ -823,9 +856,14 @@ local chambered = {
|
|||
cry_credits = {
|
||||
idea = { "y_not_tony" },
|
||||
art = { "Pyrocreep" },
|
||||
code = {"spire_winder"}
|
||||
code = { "spire_winder" },
|
||||
},
|
||||
object_type = "Consumable",
|
||||
dependencies = {
|
||||
items = {
|
||||
"set_cry_spectral",
|
||||
},
|
||||
},
|
||||
set = "Spectral",
|
||||
name = "cry-Chambered",
|
||||
key = "chambered",
|
||||
|
@ -858,7 +896,7 @@ local chambered = {
|
|||
table.insert(filteredCons, item)
|
||||
end
|
||||
end
|
||||
target = pseudorandom_element(filteredCons, pseudoseed('chambered'))
|
||||
target = pseudorandom_element(filteredCons, pseudoseed("chambered"))
|
||||
for i = 1, card.ability.extra.num_copies do
|
||||
G.E_MANAGER:add_event(Event({
|
||||
func = function()
|
||||
|
@ -870,8 +908,16 @@ local chambered = {
|
|||
card_copy:add_to_deck()
|
||||
G.consumeables:emplace(card_copy)
|
||||
return true
|
||||
end}))
|
||||
card_eval_status_text(target, 'extra', nil, nil, nil, {message = localize('k_duplicated_ex'), colour = G.C.SECONDARY_SET.Spectral})
|
||||
end,
|
||||
}))
|
||||
card_eval_status_text(
|
||||
target,
|
||||
"extra",
|
||||
nil,
|
||||
nil,
|
||||
nil,
|
||||
{ message = localize("k_duplicated_ex"), colour = G.C.SECONDARY_SET.Spectral }
|
||||
)
|
||||
end
|
||||
end,
|
||||
}
|
||||
|
@ -879,9 +925,14 @@ local conduit = {
|
|||
cry_credits = {
|
||||
idea = { "Knockback1 (Oiiman)" },
|
||||
art = { "Knockback1 (Oiiman)" },
|
||||
code = {"spire_winder"}
|
||||
code = { "spire_winder" },
|
||||
},
|
||||
object_type = "Consumable",
|
||||
dependencies = {
|
||||
items = {
|
||||
"set_cry_spectral",
|
||||
},
|
||||
},
|
||||
set = "Spectral",
|
||||
name = "cry-conduit",
|
||||
key = "conduit",
|
||||
|
@ -994,293 +1045,10 @@ local spectrals = {
|
|||
adversary,
|
||||
chambered,
|
||||
conduit,
|
||||
summoning,
|
||||
ritual,
|
||||
}
|
||||
if Cryptid.enabled["Epic Jokers"] then
|
||||
spectrals[#spectrals + 1] = summoning
|
||||
end
|
||||
if Cryptid.enabled["Misc."] then
|
||||
spectrals[#spectrals + 1] = ritual
|
||||
end
|
||||
return {
|
||||
name = "Spectrals",
|
||||
init = function()
|
||||
--Trade - undo redeeming vouchers
|
||||
function Card:unredeem()
|
||||
if self.ability.set == "Voucher" then
|
||||
stop_use()
|
||||
if not self.config.center.discovered then
|
||||
discover_card(self.config.center)
|
||||
end
|
||||
|
||||
self.states.hover.can = false
|
||||
if G.GAME.used_vouchers[self.config.center_key] then
|
||||
G.GAME.used_vouchers[self.config.center_key] = nil
|
||||
end
|
||||
G.GAME.cry_owned_vouchers[self.config.center_key] = nil
|
||||
local top_dynatext = nil
|
||||
local bot_dynatext = nil
|
||||
|
||||
G.E_MANAGER:add_event(Event({
|
||||
trigger = "after",
|
||||
delay = 0.4,
|
||||
func = function()
|
||||
top_dynatext = DynaText({
|
||||
string = localize({
|
||||
type = "name_text",
|
||||
set = self.config.center.set,
|
||||
key = self.config.center.key,
|
||||
}),
|
||||
colours = { G.C.RED },
|
||||
rotate = 1,
|
||||
shadow = true,
|
||||
bump = true,
|
||||
float = true,
|
||||
scale = 0.9,
|
||||
pop_in = 0.6 / G.SPEEDFACTOR,
|
||||
pop_in_rate = 1.5 * G.SPEEDFACTOR,
|
||||
})
|
||||
bot_dynatext = DynaText({
|
||||
string = localize("cry_unredeemed"),
|
||||
colours = { G.C.RED },
|
||||
rotate = 2,
|
||||
shadow = true,
|
||||
bump = true,
|
||||
float = true,
|
||||
scale = 0.9,
|
||||
pop_in = 1.4 / G.SPEEDFACTOR,
|
||||
pop_in_rate = 1.5 * G.SPEEDFACTOR,
|
||||
pitch_shift = 0.25,
|
||||
})
|
||||
self:juice_up(0.3, 0.5)
|
||||
play_sound("card1")
|
||||
play_sound("timpani")
|
||||
self.children.top_disp = UIBox({
|
||||
definition = {
|
||||
n = G.UIT.ROOT,
|
||||
config = { align = "tm", r = 0.15, colour = G.C.CLEAR, padding = 0.15 },
|
||||
nodes = {
|
||||
{ n = G.UIT.O, config = { object = top_dynatext } },
|
||||
},
|
||||
},
|
||||
config = { align = "tm", offset = { x = 0, y = 0 }, parent = self },
|
||||
})
|
||||
self.children.bot_disp = UIBox({
|
||||
definition = {
|
||||
n = G.UIT.ROOT,
|
||||
config = { align = "tm", r = 0.15, colour = G.C.CLEAR, padding = 0.15 },
|
||||
nodes = {
|
||||
{ n = G.UIT.O, config = { object = bot_dynatext } },
|
||||
},
|
||||
},
|
||||
config = { align = "bm", offset = { x = 0, y = 0 }, parent = self },
|
||||
})
|
||||
return true
|
||||
end,
|
||||
}))
|
||||
G.GAME.current_round.voucher = nil
|
||||
|
||||
self:unapply_to_run()
|
||||
|
||||
delay(0.6)
|
||||
G.E_MANAGER:add_event(Event({
|
||||
trigger = "after",
|
||||
delay = 2.6,
|
||||
func = function()
|
||||
top_dynatext:pop_out(4)
|
||||
bot_dynatext:pop_out(4)
|
||||
return true
|
||||
end,
|
||||
}))
|
||||
|
||||
G.E_MANAGER:add_event(Event({
|
||||
trigger = "after",
|
||||
delay = 0.5,
|
||||
func = function()
|
||||
self.children.top_disp:remove()
|
||||
self.children.top_disp = nil
|
||||
self.children.bot_disp:remove()
|
||||
self.children.bot_disp = nil
|
||||
return true
|
||||
end,
|
||||
}))
|
||||
end
|
||||
end
|
||||
function Card:unapply_to_run(center)
|
||||
local center_table = {
|
||||
name = center and center.name or self and self.ability.name,
|
||||
extra = self and G.GAME.cry_voucher_centers[self.config.center_key].config.extra,
|
||||
}
|
||||
local obj = center or self.config.center
|
||||
if obj.unredeem and type(obj.unredeem) == "function" then
|
||||
obj:unredeem(self)
|
||||
return
|
||||
end
|
||||
local is_debuffed = false
|
||||
if
|
||||
G.GAME.voucher_sticker_index.perishable[center_table.name]
|
||||
and G.GAME.voucher_sticker_index.perishable[center_table.name] == 0
|
||||
then
|
||||
is_debuffed = true
|
||||
end
|
||||
if G.GAME.voucher_sticker_index.eternal[center_table.name] then
|
||||
G.GAME.voucher_sticker_index.eternal[center_table.name] = nil
|
||||
end
|
||||
if G.GAME.voucher_sticker_index.perishable[center_table.name] then
|
||||
G.GAME.voucher_sticker_index.perishable[center_table.name] = nil
|
||||
end
|
||||
if G.GAME.voucher_sticker_index.rental[center_table.name] then
|
||||
G.GAME.voucher_sticker_index.rental[center_table.name] = nil
|
||||
end
|
||||
if G.GAME.voucher_sticker_index.pinned[center_table.name] then
|
||||
G.GAME.voucher_sticker_index.pinned[center_table.name] = nil
|
||||
end
|
||||
if G.GAME.voucher_sticker_index.banana[center_table.name] then
|
||||
G.GAME.voucher_sticker_index.banana[center_table.name] = nil
|
||||
end
|
||||
|
||||
if is_debuffed == false then
|
||||
if center_table.name == "Overstock" or center_table.name == "Overstock Plus" then
|
||||
G.E_MANAGER:add_event(Event({
|
||||
func = function()
|
||||
change_shop_size(-center_table.extra)
|
||||
return true
|
||||
end,
|
||||
}))
|
||||
end
|
||||
if center_table.name == "Tarot Merchant" or center_table.name == "Tarot Tycoon" then
|
||||
G.E_MANAGER:add_event(Event({
|
||||
func = function()
|
||||
G.GAME.tarot_rate = G.GAME.tarot_rate / center_table.extra
|
||||
return true
|
||||
end,
|
||||
}))
|
||||
end
|
||||
if center_table.name == "Planet Merchant" or center_table.name == "Planet Tycoon" then
|
||||
G.E_MANAGER:add_event(Event({
|
||||
func = function()
|
||||
G.GAME.planet_rate = G.GAME.planet_rate / center_table.extra
|
||||
return true
|
||||
end,
|
||||
}))
|
||||
end
|
||||
if center_table.name == "Hone" or center_table.name == "Glow Up" then
|
||||
G.E_MANAGER:add_event(Event({
|
||||
func = function()
|
||||
G.GAME.edition_rate = G.GAME.edition_rate / center_table.extra
|
||||
return true
|
||||
end,
|
||||
}))
|
||||
end
|
||||
if center_table.name == "Magic Trick" then
|
||||
G.E_MANAGER:add_event(Event({
|
||||
func = function()
|
||||
G.GAME.playing_card_rate = 0
|
||||
return true
|
||||
end,
|
||||
}))
|
||||
end
|
||||
if center_table.name == "Crystal Ball" then
|
||||
G.E_MANAGER:add_event(Event({
|
||||
func = function()
|
||||
G.consumeables.config.card_limit = G.consumeables.config.card_limit - center_table.extra
|
||||
return true
|
||||
end,
|
||||
}))
|
||||
end
|
||||
if center_table.name == "Clearance Sale" then
|
||||
G.E_MANAGER:add_event(Event({
|
||||
func = function()
|
||||
G.GAME.discount_percent = 0
|
||||
for k, v in pairs(G.I.CARD) do
|
||||
if v.set_cost then
|
||||
v:set_cost()
|
||||
end
|
||||
end
|
||||
return true
|
||||
end,
|
||||
}))
|
||||
end
|
||||
if center_table.name == "Liquidation" then
|
||||
G.E_MANAGER:add_event(Event({
|
||||
func = function()
|
||||
G.GAME.discount_percent = 25 -- no idea why the below returns nil, so it's hardcoded now
|
||||
-- G.GAME.discount_percent = G.P_CENTERS.v_clearance_sale.extra
|
||||
for k, v in pairs(G.I.CARD) do
|
||||
if v.set_cost then
|
||||
v:set_cost()
|
||||
end
|
||||
end
|
||||
return true
|
||||
end,
|
||||
}))
|
||||
end
|
||||
if center_table.name == "Reroll Surplus" or center_table.name == "Reroll Glut" then
|
||||
G.E_MANAGER:add_event(Event({
|
||||
func = function()
|
||||
G.GAME.round_resets.reroll_cost = G.GAME.round_resets.reroll_cost + self.ability.extra
|
||||
G.GAME.current_round.reroll_cost =
|
||||
math.max(0, G.GAME.current_round.reroll_cost + self.ability.extra)
|
||||
return true
|
||||
end,
|
||||
}))
|
||||
end
|
||||
if center_table.name == "Seed Money" then
|
||||
G.E_MANAGER:add_event(Event({
|
||||
func = function()
|
||||
G.GAME.interest_cap = 25 --note: does not account for potential deck effects
|
||||
return true
|
||||
end,
|
||||
}))
|
||||
end
|
||||
if center_table.name == "Money Tree" then
|
||||
G.E_MANAGER:add_event(Event({
|
||||
func = function()
|
||||
if G.GAME.used_vouchers.v_seed_money then
|
||||
G.GAME.interest_cap = 50
|
||||
else
|
||||
G.GAME.interest_cap = 25
|
||||
end
|
||||
return true
|
||||
end,
|
||||
}))
|
||||
end
|
||||
if center_table.name == "Grabber" or center_table.name == "Nacho Tong" then
|
||||
G.GAME.round_resets.hands = G.GAME.round_resets.hands - center_table.extra
|
||||
ease_hands_played(-center_table.extra)
|
||||
end
|
||||
if center_table.name == "Paint Brush" or center_table.name == "Palette" then
|
||||
G.hand:change_size(-center_table.extra)
|
||||
end
|
||||
if center_table.name == "Wasteful" or center_table.name == "Recyclomancy" then
|
||||
G.GAME.round_resets.discards = G.GAME.round_resets.discards - center_table.extra
|
||||
ease_discard(-center_table.extra)
|
||||
end
|
||||
if center_table.name == "Antimatter" then
|
||||
G.E_MANAGER:add_event(Event({
|
||||
func = function()
|
||||
if G.jokers then
|
||||
G.jokers.config.card_limit = G.jokers.config.card_limit - center_table.extra
|
||||
end
|
||||
return true
|
||||
end,
|
||||
}))
|
||||
end
|
||||
if center_table.name == "Hieroglyph" or center_table.name == "Petroglyph" then
|
||||
ease_ante(center_table.extra)
|
||||
G.GAME.round_resets.blind_ante = G.GAME.round_resets.blind_ante or G.GAME.round_resets.ante
|
||||
G.GAME.round_resets.blind_ante = G.GAME.round_resets.blind_ante + center_table.extra
|
||||
|
||||
if center_table.name == "Hieroglyph" then
|
||||
G.GAME.round_resets.hands = G.GAME.round_resets.hands + center_table.extra
|
||||
ease_hands_played(center_table.extra)
|
||||
end
|
||||
if center_table.name == "Petroglyph" then
|
||||
G.GAME.round_resets.discards = G.GAME.round_resets.discards + center_table.extra
|
||||
ease_discard(center_table.extra)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end,
|
||||
items = spectrals,
|
||||
}
|
|
@ -1,3 +1,5 @@
|
|||
--These don't use the gameset system currently.
|
||||
--Will probably add when there's a way to view stakes in the Collection
|
||||
local pink = {
|
||||
object_type = "Stake",
|
||||
name = "cry-Pink Stake",
|
||||
|
@ -245,26 +247,6 @@ local twilight = {
|
|||
order = 25,
|
||||
colour = G.C.CRY_TWILIGHT,
|
||||
}
|
||||
local banana = {
|
||||
object_type = "Sticker",
|
||||
badge_colour = HEX("e8c500"),
|
||||
prefix_config = { key = false },
|
||||
key = "banana",
|
||||
atlas = "sticker",
|
||||
pos = { x = 5, y = 2 },
|
||||
should_apply = false,
|
||||
loc_vars = function(self, info_queue, card)
|
||||
if card.ability.consumeable then
|
||||
return { key = "cry_banana_consumeable", vars = { G.GAME.probabilities.normal or 1, 4 } }
|
||||
elseif card.ability.set == "Voucher" then
|
||||
return { key = "cry_banana_voucher", vars = { G.GAME.probabilities.normal or 1, 12 } }
|
||||
elseif card.ability.set == "Booster" then
|
||||
return { key = "cry_banana_booster" }
|
||||
else
|
||||
return { vars = { G.GAME.probabilities.normal or 1, 10 } }
|
||||
end
|
||||
end,
|
||||
}
|
||||
local verdant = {
|
||||
object_type = "Stake",
|
||||
name = "cry-Verdant Stake",
|
||||
|
@ -363,8 +345,7 @@ local ascendant = {
|
|||
order = 32,
|
||||
colour = G.C.CRY_ASCENDANT,
|
||||
}
|
||||
local stake_atlas = { object_type = "Atlas", key = "stake",
|
||||
path = "stake_cry.png", px = 29, py = 29 }
|
||||
local stake_atlas = { object_type = "Atlas", key = "stake", path = "stake_cry.png", px = 29, py = 29 }
|
||||
return {
|
||||
name = "More Stakes",
|
||||
init = function(self)
|
||||
|
@ -454,9 +435,7 @@ return {
|
|||
end,
|
||||
}))
|
||||
delay(0.3)
|
||||
for i = 1, #G.jokers.cards do
|
||||
G.jokers.cards[i]:calculate_joker({ remove_playing_cards = true, removed = destroyed_cards })
|
||||
end
|
||||
SMODS.calculate_context({ remove_playing_cards = true, removed = destroyed_cards })
|
||||
end,
|
||||
}, true)
|
||||
SMODS.Consumable:take_ownership("familiar", {
|
||||
|
@ -500,9 +479,7 @@ return {
|
|||
end,
|
||||
}))
|
||||
delay(0.3)
|
||||
for i = 1, #G.jokers.cards do
|
||||
G.jokers.cards[i]:calculate_joker({ remove_playing_cards = true, removed = destroyed_cards })
|
||||
end
|
||||
SMODS.calculate_context({ remove_playing_cards = true, removed = destroyed_cards })
|
||||
end,
|
||||
}, true)
|
||||
SMODS.Consumable:take_ownership("incantation", {
|
||||
|
@ -546,9 +523,7 @@ return {
|
|||
end,
|
||||
}))
|
||||
delay(0.3)
|
||||
for i = 1, #G.jokers.cards do
|
||||
G.jokers.cards[i]:calculate_joker({ remove_playing_cards = true, removed = destroyed_cards })
|
||||
end
|
||||
SMODS.calculate_context({ remove_playing_cards = true, removed = destroyed_cards })
|
||||
end,
|
||||
}, true)
|
||||
|
||||
|
@ -602,6 +577,5 @@ return {
|
|||
blossom,
|
||||
azure,
|
||||
ascendant,
|
||||
banana,
|
||||
},
|
||||
}
|
|
@ -1,5 +1,10 @@
|
|||
local cat = {
|
||||
object_type = "Tag",
|
||||
dependencies = {
|
||||
items = {
|
||||
"set_cry_tag",
|
||||
},
|
||||
},
|
||||
atlas = "tag_cry",
|
||||
pos = { x = 0, y = 2 },
|
||||
key = "cat",
|
||||
|
@ -8,12 +13,18 @@ local cat = {
|
|||
}
|
||||
local epic_tag = {
|
||||
object_type = "Tag",
|
||||
dependencies = {
|
||||
items = {
|
||||
"set_cry_tag",
|
||||
"set_cry_epic",
|
||||
},
|
||||
},
|
||||
atlas = "tag_cry",
|
||||
pos = { x = 3, y = 0 },
|
||||
name = "cry-Epic Tag",
|
||||
order = 1,
|
||||
min_ante = 2,
|
||||
requires = 'j_cry_googol_play',
|
||||
requires = "j_cry_googol_play",
|
||||
config = { type = "store_joker_create" },
|
||||
key = "epic",
|
||||
apply = function(self, tag, context)
|
||||
|
@ -27,7 +38,7 @@ local epic_tag = {
|
|||
end
|
||||
local card
|
||||
if #G.P_JOKER_RARITY_POOLS.cry_epic > rares_in_posession[1] then
|
||||
card = create_card("Joker", context.area, nil, 'cry_epic', nil, nil, nil, "cry_eta")
|
||||
card = create_card("Joker", context.area, nil, "cry_epic", nil, nil, nil, "cry_eta")
|
||||
create_shop_card_ui(card, "Joker", context.area)
|
||||
card.states.visible = false
|
||||
tag:yep("+", G.C.RARITY.cry_epic, function()
|
||||
|
@ -46,11 +57,16 @@ local epic_tag = {
|
|||
}
|
||||
local schematic = {
|
||||
object_type = "Tag",
|
||||
dependencies = {
|
||||
items = {
|
||||
"set_cry_tag",
|
||||
},
|
||||
},
|
||||
atlas = "tag_cry",
|
||||
pos = { x = 1, y = 2 },
|
||||
name = "cry-Schematic Tag",
|
||||
order = 24,
|
||||
requires = 'j_brainstorm',
|
||||
requires = "j_brainstorm",
|
||||
config = { type = "store_joker_create" },
|
||||
key = "schematic",
|
||||
loc_vars = function(self, info_queue)
|
||||
|
@ -77,18 +93,28 @@ local schematic = {
|
|||
end
|
||||
end,
|
||||
in_pool = function()
|
||||
if (G.GAME.used_jokers["j_brainstorm"] and not next(find_joker("Showman"))) then return false end
|
||||
if G.GAME.banned_keys["j_brainstorm"] then return false end
|
||||
if G.GAME.used_jokers["j_brainstorm"] and not next(find_joker("Showman")) then
|
||||
return false
|
||||
end
|
||||
if G.GAME.banned_keys["j_brainstorm"] then
|
||||
return false
|
||||
end
|
||||
return true
|
||||
end,
|
||||
}
|
||||
local empoweredPack = {
|
||||
object_type = "Booster",
|
||||
dependencies = {
|
||||
items = {
|
||||
"set_cry_tag",
|
||||
"tag_cry_empowered",
|
||||
},
|
||||
},
|
||||
name = "cry-Empowered Pack",
|
||||
key = "empowered",
|
||||
kind = "Spectral",
|
||||
no_doe = true,
|
||||
atlas = "empowered",
|
||||
atlas = "pack",
|
||||
pos = { x = 3, y = 1 },
|
||||
config = { extra = 2, choose = 1 },
|
||||
cost = 0,
|
||||
|
@ -127,15 +153,15 @@ local empoweredPack = {
|
|||
end,
|
||||
group_key = "k_spectral_pack",
|
||||
}
|
||||
local empoweredpack_sprite = {
|
||||
object_type = "Atlas",
|
||||
key = "empowered",
|
||||
path = "pack_cry.png",
|
||||
px = 71,
|
||||
py = 95,
|
||||
}
|
||||
local empowered = {
|
||||
object_type = "Tag",
|
||||
dependencies = {
|
||||
items = {
|
||||
"set_cry_tag",
|
||||
"set_cry_exotic",
|
||||
"c_cry_gateway",
|
||||
},
|
||||
},
|
||||
name = "cry-Empowered Tag",
|
||||
order = 18,
|
||||
atlas = "tag_cry",
|
||||
|
@ -154,10 +180,17 @@ local empowered = {
|
|||
if context.type == "new_blind_choice" then
|
||||
local lock = tag.ID
|
||||
G.CONTROLLER.locks[lock] = true
|
||||
tag:yep('+', G.C.SECONDARY_SET.Spectral,function()
|
||||
tag:yep("+", G.C.SECONDARY_SET.Spectral, function()
|
||||
local key = "p_cry_empowered"
|
||||
local card = Card(G.play.T.x + G.play.T.w/2 - G.CARD_W*1.27/2,
|
||||
G.play.T.y + G.play.T.h/2-G.CARD_H*1.27/2, G.CARD_W*1.27, G.CARD_H*1.27, G.P_CARDS.empty, G.P_CENTERS[key], {bypass_discovery_center = true, bypass_discovery_ui = true})
|
||||
local card = Card(
|
||||
G.play.T.x + G.play.T.w / 2 - G.CARD_W * 1.27 / 2,
|
||||
G.play.T.y + G.play.T.h / 2 - G.CARD_H * 1.27 / 2,
|
||||
G.CARD_W * 1.27,
|
||||
G.CARD_H * 1.27,
|
||||
G.P_CARDS.empty,
|
||||
G.P_CENTERS[key],
|
||||
{ bypass_discovery_center = true, bypass_discovery_ui = true }
|
||||
)
|
||||
card.cost = 0
|
||||
card.from_tag = true
|
||||
G.FUNCS.use_card({ config = { ref_table = card } })
|
||||
|
@ -181,6 +214,12 @@ local empowered = {
|
|||
}
|
||||
local gambler = {
|
||||
object_type = "Tag",
|
||||
dependencies = {
|
||||
items = {
|
||||
"set_cry_tag",
|
||||
"tag_cry_empowered",
|
||||
},
|
||||
},
|
||||
name = "cry-Gamblecore",
|
||||
order = 13,
|
||||
atlas = "tag_cry",
|
||||
|
@ -197,7 +236,7 @@ local gambler = {
|
|||
if pseudorandom("cry_gambler_tag") < G.GAME.probabilities.normal / tag.config.odds then
|
||||
local lock = tag.ID
|
||||
G.CONTROLLER.locks[lock] = true
|
||||
tag:yep('+', G.C.SECONDARY_SET.Spectral,function()
|
||||
tag:yep("+", G.C.SECONDARY_SET.Spectral, function()
|
||||
local tag = Tag("tag_cry_empowered")
|
||||
add_tag(tag)
|
||||
G.CONTROLLER.locks[lock] = nil
|
||||
|
@ -213,6 +252,11 @@ local gambler = {
|
|||
}
|
||||
local bundle = {
|
||||
object_type = "Tag",
|
||||
dependencies = {
|
||||
items = {
|
||||
"set_cry_tag",
|
||||
},
|
||||
},
|
||||
name = "cry-Bundle Tag",
|
||||
order = 16,
|
||||
atlas = "tag_cry",
|
||||
|
@ -246,6 +290,11 @@ local bundle = {
|
|||
}
|
||||
local memory = {
|
||||
object_type = "Tag",
|
||||
dependencies = {
|
||||
items = {
|
||||
"set_cry_tag",
|
||||
},
|
||||
},
|
||||
atlas = "tag_cry",
|
||||
pos = { x = 3, y = 1 },
|
||||
name = "cry-Memory Tag",
|
||||
|
@ -280,9 +329,35 @@ local memory = {
|
|||
in_pool = function()
|
||||
return G.GAME.cry_last_tag_used and true
|
||||
end,
|
||||
init = function(self)
|
||||
--store last tag used
|
||||
local tapr = Tag.apply_to_run
|
||||
function Tag:apply_to_run(x)
|
||||
local ret = tapr(self, x)
|
||||
if
|
||||
self.triggered
|
||||
and self.key ~= "tag_double"
|
||||
and self.key ~= "tag_cry_memory"
|
||||
and self.key ~= "tag_cry_triple"
|
||||
and self.key ~= "tag_cry_quadruple"
|
||||
and self.key ~= "tag_cry_quintuple"
|
||||
and self.key ~= "tag_ortalab_rewind"
|
||||
then
|
||||
G.GAME.cry_last_tag_used = self.key
|
||||
G.GAME.cry_memory_orbital = self.ability.orbital_hand
|
||||
end
|
||||
return ret
|
||||
end
|
||||
end,
|
||||
}
|
||||
local glitched_tag = {
|
||||
object_type = "Tag",
|
||||
dependencies = {
|
||||
items = {
|
||||
"set_cry_tag",
|
||||
"e_cry_glitched",
|
||||
},
|
||||
},
|
||||
atlas = "tag_cry",
|
||||
pos = { x = 5, y = 0 },
|
||||
name = "cry-Glitched Tag",
|
||||
|
@ -290,7 +365,7 @@ local glitched_tag = {
|
|||
config = { type = "store_joker_modify", edition = "cry_glitched" },
|
||||
key = "glitched",
|
||||
min_ante = 1,
|
||||
requires = 'e_cry_glitched',
|
||||
requires = "e_cry_glitched",
|
||||
loc_vars = function(self, info_queue)
|
||||
info_queue[#info_queue + 1] = G.P_CENTERS.e_cry_glitched
|
||||
return { vars = {} }
|
||||
|
@ -298,11 +373,11 @@ local glitched_tag = {
|
|||
apply = function(self, tag, context)
|
||||
if context.type == "store_joker_modify" then
|
||||
local _applied = nil
|
||||
if not context.card.edition and not context.card.temp_edition and context.card.ability.set == 'Joker' then
|
||||
if not context.card.edition and not context.card.temp_edition and context.card.ability.set == "Joker" then
|
||||
local lock = tag.ID
|
||||
G.CONTROLLER.locks[lock] = true
|
||||
context.card.temp_edition = true
|
||||
tag:yep('+', G.C.DARK_EDITION,function()
|
||||
tag:yep("+", G.C.DARK_EDITION, function()
|
||||
context.card:set_edition({ cry_glitched = true }, true)
|
||||
context.card.ability.couponed = true
|
||||
context.card:set_cost()
|
||||
|
@ -318,13 +393,19 @@ local glitched_tag = {
|
|||
}
|
||||
local oversat_tag = {
|
||||
object_type = "Tag",
|
||||
dependencies = {
|
||||
items = {
|
||||
"set_cry_tag",
|
||||
"e_cry_oversat",
|
||||
},
|
||||
},
|
||||
atlas = "tag_cry",
|
||||
pos = { x = 7, y = 1 },
|
||||
name = "cry-Oversaturated Tag",
|
||||
order = 4,
|
||||
config = { type = "store_joker_modify", edition = "cry_oversat" },
|
||||
key = "oversat",
|
||||
requires = 'e_cry_oversat',
|
||||
requires = "e_cry_oversat",
|
||||
min_ante = 2,
|
||||
loc_vars = function(self, info_queue)
|
||||
info_queue[#info_queue + 1] = G.P_CENTERS.e_cry_oversat
|
||||
|
@ -333,11 +414,11 @@ local oversat_tag = {
|
|||
apply = function(self, tag, context)
|
||||
if context.type == "store_joker_modify" then
|
||||
local _applied = nil
|
||||
if not context.card.edition and not context.card.temp_edition and context.card.ability.set == 'Joker' then
|
||||
if not context.card.edition and not context.card.temp_edition and context.card.ability.set == "Joker" then
|
||||
local lock = tag.ID
|
||||
G.CONTROLLER.locks[lock] = true
|
||||
context.card.temp_edition = true
|
||||
tag:yep('+', G.C.DARK_EDITION,function()
|
||||
tag:yep("+", G.C.DARK_EDITION, function()
|
||||
context.card:set_edition({ cry_oversat = true }, true)
|
||||
context.card.ability.couponed = true
|
||||
context.card:set_cost()
|
||||
|
@ -353,13 +434,19 @@ local oversat_tag = {
|
|||
}
|
||||
local mosaic_tag = {
|
||||
object_type = "Tag",
|
||||
dependencies = {
|
||||
items = {
|
||||
"set_cry_tag",
|
||||
"e_cry_mosaic",
|
||||
},
|
||||
},
|
||||
atlas = "tag_cry",
|
||||
pos = { x = 5, y = 1 },
|
||||
name = "cry-Mosaic Tag",
|
||||
order = 3,
|
||||
config = { type = "store_joker_modify", edition = "cry_mosaic" },
|
||||
key = "mosaic",
|
||||
requires = 'e_cry_mosaic',
|
||||
requires = "e_cry_mosaic",
|
||||
min_ante = 2,
|
||||
loc_vars = function(self, info_queue)
|
||||
info_queue[#info_queue + 1] = G.P_CENTERS.e_cry_mosaic
|
||||
|
@ -368,11 +455,11 @@ local mosaic_tag = {
|
|||
apply = function(self, tag, context)
|
||||
if context.type == "store_joker_modify" then
|
||||
local _applied = nil
|
||||
if not context.card.edition and not context.card.temp_edition and context.card.ability.set == 'Joker' then
|
||||
if not context.card.edition and not context.card.temp_edition and context.card.ability.set == "Joker" then
|
||||
local lock = tag.ID
|
||||
G.CONTROLLER.locks[lock] = true
|
||||
context.card.temp_edition = true
|
||||
tag:yep('+', G.C.DARK_EDITION,function()
|
||||
tag:yep("+", G.C.DARK_EDITION, function()
|
||||
context.card:set_edition({ cry_mosaic = true }, true)
|
||||
context.card.ability.couponed = true
|
||||
context.card:set_cost()
|
||||
|
@ -388,13 +475,19 @@ local mosaic_tag = {
|
|||
}
|
||||
local gold_tag = {
|
||||
object_type = "Tag",
|
||||
dependencies = {
|
||||
items = {
|
||||
"set_cry_tag",
|
||||
"e_cry_gold",
|
||||
},
|
||||
},
|
||||
atlas = "tag_cry",
|
||||
pos = { x = 6, y = 0 },
|
||||
name = "cry-Golden Tag",
|
||||
order = 6,
|
||||
config = { type = "store_joker_modify", edition = "cry_gold" },
|
||||
key = "gold",
|
||||
requires = 'e_cry_gold',
|
||||
requires = "e_cry_gold",
|
||||
min_ante = 3,
|
||||
loc_vars = function(self, info_queue)
|
||||
info_queue[#info_queue + 1] = G.P_CENTERS.e_cry_gold
|
||||
|
@ -403,11 +496,11 @@ local gold_tag = {
|
|||
apply = function(self, tag, context)
|
||||
if context.type == "store_joker_modify" then
|
||||
local _applied = nil
|
||||
if not context.card.edition and not context.card.temp_edition and context.card.ability.set == 'Joker' then
|
||||
if not context.card.edition and not context.card.temp_edition and context.card.ability.set == "Joker" then
|
||||
local lock = tag.ID
|
||||
G.CONTROLLER.locks[lock] = true
|
||||
context.card.temp_edition = true
|
||||
tag:yep('+', G.C.DARK_EDITION,function()
|
||||
tag:yep("+", G.C.DARK_EDITION, function()
|
||||
context.card:set_edition({ cry_gold = true }, true)
|
||||
context.card.ability.couponed = true
|
||||
context.card:set_cost()
|
||||
|
@ -423,13 +516,19 @@ local gold_tag = {
|
|||
}
|
||||
local glass_tag = {
|
||||
object_type = "Tag",
|
||||
dependencies = {
|
||||
items = {
|
||||
"set_cry_tag",
|
||||
"e_cry_glass",
|
||||
},
|
||||
},
|
||||
atlas = "tag_cry",
|
||||
pos = { x = 4, y = 0 },
|
||||
name = "cry-Glass Tag",
|
||||
order = 5,
|
||||
config = { type = "store_joker_modify", edition = "cry_glass" },
|
||||
key = "glass",
|
||||
requires = 'e_cry_glass',
|
||||
requires = "e_cry_glass",
|
||||
min_ante = 3,
|
||||
loc_vars = function(self, info_queue)
|
||||
info_queue[#info_queue + 1] = G.P_CENTERS.e_cry_glass
|
||||
|
@ -438,11 +537,11 @@ local glass_tag = {
|
|||
apply = function(self, tag, context)
|
||||
if context.type == "store_joker_modify" then
|
||||
local _applied = nil
|
||||
if not context.card.edition and not context.card.temp_edition and context.card.ability.set == 'Joker' then
|
||||
if not context.card.edition and not context.card.temp_edition and context.card.ability.set == "Joker" then
|
||||
local lock = tag.ID
|
||||
G.CONTROLLER.locks[lock] = true
|
||||
context.card.temp_edition = true
|
||||
tag:yep('+', G.C.DARK_EDITION,function()
|
||||
tag:yep("+", G.C.DARK_EDITION, function()
|
||||
context.card:set_edition({ cry_glass = true }, true)
|
||||
context.card.ability.couponed = true
|
||||
context.card:set_cost()
|
||||
|
@ -458,13 +557,19 @@ local glass_tag = {
|
|||
}
|
||||
local blur_tag = {
|
||||
object_type = "Tag",
|
||||
dependencies = {
|
||||
items = {
|
||||
"set_cry_tag",
|
||||
"e_cry_blur",
|
||||
},
|
||||
},
|
||||
atlas = "tag_cry",
|
||||
pos = { x = 7, y = 0 },
|
||||
name = "cry-Blurred Tag",
|
||||
order = 7,
|
||||
config = { type = "store_joker_modify", edition = "cry_blur" },
|
||||
key = "blur",
|
||||
requires = 'e_cry_blur',
|
||||
requires = "e_cry_blur",
|
||||
min_ante = 3,
|
||||
loc_vars = function(self, info_queue)
|
||||
info_queue[#info_queue + 1] = G.P_CENTERS.e_cry_blur
|
||||
|
@ -473,11 +578,11 @@ local blur_tag = {
|
|||
apply = function(self, tag, context)
|
||||
if context.type == "store_joker_modify" then
|
||||
local _applied = nil
|
||||
if not context.card.edition and not context.card.temp_edition and context.card.ability.set == 'Joker' then
|
||||
if not context.card.edition and not context.card.temp_edition and context.card.ability.set == "Joker" then
|
||||
local lock = tag.ID
|
||||
G.CONTROLLER.locks[lock] = true
|
||||
context.card.temp_edition = true
|
||||
tag:yep('+', G.C.DARK_EDITION,function()
|
||||
tag:yep("+", G.C.DARK_EDITION, function()
|
||||
context.card:set_edition({ cry_blur = true }, true)
|
||||
context.card.ability.couponed = true
|
||||
context.card:set_cost()
|
||||
|
@ -494,13 +599,19 @@ local blur_tag = {
|
|||
--order 8 reserved for Noisy tag (if it ever has a shader / comes into existence)
|
||||
local astral_tag = {
|
||||
object_type = "Tag",
|
||||
dependencies = {
|
||||
items = {
|
||||
"set_cry_tag",
|
||||
"e_cry_astral",
|
||||
},
|
||||
},
|
||||
atlas = "tag_cry",
|
||||
pos = { x = 6, y = 1 },
|
||||
name = "cry-Astral Tag",
|
||||
order = 9,
|
||||
config = { type = "store_joker_modify", edition = "cry_astral" },
|
||||
key = "astral",
|
||||
requires = 'e_cry_astral',
|
||||
requires = "e_cry_astral",
|
||||
min_ante = 9,
|
||||
loc_vars = function(self, info_queue)
|
||||
info_queue[#info_queue + 1] = G.P_CENTERS.e_cry_astral
|
||||
|
@ -509,11 +620,11 @@ local astral_tag = {
|
|||
apply = function(self, tag, context)
|
||||
if context.type == "store_joker_modify" then
|
||||
local _applied = nil
|
||||
if not context.card.edition and not context.card.temp_edition and context.card.ability.set == 'Joker' then
|
||||
if not context.card.edition and not context.card.temp_edition and context.card.ability.set == "Joker" then
|
||||
local lock = tag.ID
|
||||
G.CONTROLLER.locks[lock] = true
|
||||
context.card.temp_edition = true
|
||||
tag:yep('+', G.C.DARK_EDITION,function()
|
||||
tag:yep("+", G.C.DARK_EDITION, function()
|
||||
context.card:set_edition({ cry_astral = true }, true)
|
||||
context.card.ability.couponed = true
|
||||
context.card:set_cost()
|
||||
|
@ -529,13 +640,19 @@ local astral_tag = {
|
|||
}
|
||||
local m_tag = {
|
||||
object_type = "Tag",
|
||||
dependencies = {
|
||||
items = {
|
||||
"set_cry_tag",
|
||||
"e_cry_m",
|
||||
},
|
||||
},
|
||||
atlas = "tag_cry",
|
||||
pos = { x = 4, y = 1 },
|
||||
name = "cry-Jolly Tag",
|
||||
order = 10,
|
||||
config = { type = "store_joker_modify", edition = "cry_m" },
|
||||
key = "m",
|
||||
requires = 'e_cry_m',
|
||||
requires = "e_cry_m",
|
||||
min_ante = 1,
|
||||
loc_vars = function(self, info_queue)
|
||||
info_queue[#info_queue + 1] = G.P_CENTERS.e_cry_m
|
||||
|
@ -544,11 +661,11 @@ local m_tag = {
|
|||
apply = function(self, tag, context)
|
||||
if context.type == "store_joker_modify" then
|
||||
local _applied = nil
|
||||
if not context.card.edition and not context.card.temp_edition and context.card.ability.set == 'Joker' then
|
||||
if not context.card.edition and not context.card.temp_edition and context.card.ability.set == "Joker" then
|
||||
local lock = tag.ID
|
||||
G.CONTROLLER.locks[lock] = true
|
||||
context.card.temp_edition = true
|
||||
tag:yep('M', G.C.DARK_EDITION,function()
|
||||
tag:yep("M", G.C.DARK_EDITION, function()
|
||||
context.card:set_edition({ cry_m = true }, true)
|
||||
context.card.ability.couponed = true
|
||||
context.card:set_cost()
|
||||
|
@ -564,13 +681,20 @@ local m_tag = {
|
|||
}
|
||||
local double_m_tag = {
|
||||
object_type = "Tag",
|
||||
dependencies = {
|
||||
items = {
|
||||
"set_cry_tag",
|
||||
"set_cry_m",
|
||||
"e_cry_m",
|
||||
},
|
||||
},
|
||||
atlas = "tag_cry",
|
||||
pos = { x = 7, y = 2 },
|
||||
name = "cry-Double M Tag",
|
||||
order = 11,
|
||||
config = { type = "store_joker_create", edition = "cry_m" },
|
||||
key = "double_m",
|
||||
requires = 'j_cry_smallestm',
|
||||
requires = "j_cry_smallestm",
|
||||
loc_vars = function(self, info_queue)
|
||||
info_queue[#info_queue + 1] = G.P_CENTERS.e_cry_m
|
||||
return { vars = {} }
|
||||
|
@ -614,6 +738,11 @@ local double_m_tag = {
|
|||
}
|
||||
local banana = {
|
||||
object_type = "Tag",
|
||||
dependencies = {
|
||||
items = {
|
||||
"set_cry_tag",
|
||||
},
|
||||
},
|
||||
name = "cry-Banana Tag",
|
||||
order = 27,
|
||||
atlas = "tag_cry",
|
||||
|
@ -626,23 +755,23 @@ local banana = {
|
|||
banana = localize({
|
||||
type = "name_text",
|
||||
set = "Joker",
|
||||
key = G.P_CENTER_POOLS["Joker"][61].key
|
||||
key = G.P_CENTER_POOLS["Joker"][61].key,
|
||||
})
|
||||
info_queue[#info_queue + 1] = {
|
||||
set = "Joker",
|
||||
key = "j_cavendish",
|
||||
specific_vars = { 3, G.GAME.probabilities.normal or 1, 1000 }
|
||||
specific_vars = { 3, G.GAME.probabilities.normal or 1, 1000 },
|
||||
}
|
||||
else
|
||||
banana = localize({
|
||||
type = "name_text",
|
||||
set = "Joker",
|
||||
key = G.P_CENTER_POOLS["Joker"][38].key
|
||||
key = G.P_CENTER_POOLS["Joker"][38].key,
|
||||
})
|
||||
info_queue[#info_queue + 1] = {
|
||||
set = "Joker",
|
||||
key = "j_gros_michel",
|
||||
specific_vars = { 15, G.GAME.probabilities.normal or 1, 6 }
|
||||
specific_vars = { 15, G.GAME.probabilities.normal or 1, 6 },
|
||||
}
|
||||
end
|
||||
return { vars = { banana } }
|
||||
|
@ -653,7 +782,7 @@ local banana = {
|
|||
if G.jokers and #G.jokers.cards < G.jokers.config.card_limit then
|
||||
local lock = tag.ID
|
||||
G.CONTROLLER.locks[lock] = true
|
||||
tag:yep('+', G.C.PURPLE, function()
|
||||
tag:yep("+", G.C.PURPLE, function()
|
||||
if G.jokers and #G.jokers.cards < G.jokers.config.card_limit then --Needs another check here because that's how tags work :D:D:D:D:D:D:D
|
||||
if G.GAME.pool_flags.gros_michel_extinct == true then
|
||||
local card = create_card("Joker", G.jokers, nil, nil, nil, nil, "j_cavendish")
|
||||
|
@ -674,11 +803,15 @@ local banana = {
|
|||
tag.triggered = true
|
||||
return true
|
||||
end
|
||||
|
||||
end
|
||||
end,
|
||||
}
|
||||
local scope = {
|
||||
object_type = "Tag",
|
||||
dependencies = {
|
||||
items = {
|
||||
"set_cry_tag",
|
||||
},
|
||||
},
|
||||
atlas = "tag_cry",
|
||||
pos = { x = 6, y = 2 },
|
||||
name = "cry-Scope Tag",
|
||||
|
@ -690,8 +823,8 @@ local scope = {
|
|||
return { vars = { self.config.num } }
|
||||
end,
|
||||
apply = function(self, tag, context)
|
||||
if context.type == 'round_start_bonus' then
|
||||
tag:yep('+', G.C.BLUE,function()
|
||||
if context.type == "round_start_bonus" then
|
||||
tag:yep("+", G.C.BLUE, function()
|
||||
return true
|
||||
end)
|
||||
ease_hands_played(tag.config.num)
|
||||
|
@ -703,6 +836,12 @@ local scope = {
|
|||
}
|
||||
local loss = {
|
||||
object_type = "Tag",
|
||||
dependencies = {
|
||||
items = {
|
||||
"set_cry_tag",
|
||||
"p_cry_meme_1",
|
||||
},
|
||||
},
|
||||
atlas = "tag_cry",
|
||||
pos = { x = 1, y = 3 },
|
||||
name = "cry-Loss Tag",
|
||||
|
@ -718,10 +857,17 @@ local loss = {
|
|||
if context.type == "new_blind_choice" then
|
||||
local lock = tag.ID
|
||||
G.CONTROLLER.locks[lock] = true
|
||||
tag:yep('+', G.C.SECONDARY_SET.Spectral,function()
|
||||
local key = 'p_cry_meme_1'
|
||||
local card = Card(G.play.T.x + G.play.T.w/2 - G.CARD_W*1.27/2,
|
||||
G.play.T.y + G.play.T.h/2-G.CARD_H*1.27/2, G.CARD_W*1.27, G.CARD_H*1.27, G.P_CARDS.empty, G.P_CENTERS[key], {bypass_discovery_center = true, bypass_discovery_ui = true})
|
||||
tag:yep("+", G.C.SECONDARY_SET.Spectral, function()
|
||||
local key = "p_cry_meme_1"
|
||||
local card = Card(
|
||||
G.play.T.x + G.play.T.w / 2 - G.CARD_W * 1.27 / 2,
|
||||
G.play.T.y + G.play.T.h / 2 - G.CARD_H * 1.27 / 2,
|
||||
G.CARD_W * 1.27,
|
||||
G.CARD_H * 1.27,
|
||||
G.P_CARDS.empty,
|
||||
G.P_CENTERS[key],
|
||||
{ bypass_discovery_center = true, bypass_discovery_ui = true }
|
||||
)
|
||||
card.cost = 0
|
||||
card.from_tag = true
|
||||
G.FUNCS.use_card({ config = { ref_table = card } })
|
||||
|
@ -742,6 +888,11 @@ local loss = {
|
|||
}
|
||||
local gourmand = {
|
||||
object_type = "Tag",
|
||||
dependencies = {
|
||||
items = {
|
||||
"set_cry_tag",
|
||||
},
|
||||
},
|
||||
atlas = "tag_cry",
|
||||
pos = { x = 2, y = 3 },
|
||||
name = "cry-Gourmand Tag",
|
||||
|
@ -754,16 +905,7 @@ local gourmand = {
|
|||
end,
|
||||
apply = function(self, tag, context)
|
||||
if context.type == "store_joker_create" then
|
||||
local card
|
||||
card = create_card(
|
||||
"Joker",
|
||||
context.area,
|
||||
nil,
|
||||
nil,
|
||||
nil,
|
||||
nil,
|
||||
Cryptid.get_food("cry_gourmand_tag")
|
||||
)
|
||||
local card = create_card("Food", context.area, nil, nil, nil, nil, nil, "cry_gourmand")
|
||||
create_shop_card_ui(card, "Joker", context.area)
|
||||
card.states.visible = false
|
||||
tag:yep("+", G.C.GREEN, function()
|
||||
|
@ -779,6 +921,11 @@ local gourmand = {
|
|||
}
|
||||
local better_top_up = {
|
||||
object_type = "Tag",
|
||||
dependencies = {
|
||||
items = {
|
||||
"set_cry_tag",
|
||||
},
|
||||
},
|
||||
name = "cry-Better Top-up Tag",
|
||||
order = 15,
|
||||
atlas = "tag_cry",
|
||||
|
@ -794,10 +941,10 @@ local better_top_up = {
|
|||
if G.jokers and #G.jokers.cards < G.jokers.config.card_limit then
|
||||
local lock = tag.ID
|
||||
G.CONTROLLER.locks[lock] = true
|
||||
tag:yep('+', G.C.GREEN, function()
|
||||
tag:yep("+", G.C.GREEN, function()
|
||||
for i = 1, tag.config.spawn_jokers do
|
||||
if G.jokers and #G.jokers.cards < G.jokers.config.card_limit then
|
||||
local card = create_card("Joker", G.jokers, nil, 0.8, nil, nil, nil, 'bettertop')
|
||||
local card = create_card("Joker", G.jokers, nil, 0.8, nil, nil, nil, "bettertop")
|
||||
card:add_to_deck()
|
||||
G.jokers:emplace(card)
|
||||
end
|
||||
|
@ -811,10 +958,16 @@ local better_top_up = {
|
|||
tag.triggered = true
|
||||
return true
|
||||
end
|
||||
end
|
||||
end,
|
||||
}
|
||||
local better_voucher = {
|
||||
object_type = "Tag",
|
||||
dependencies = {
|
||||
items = {
|
||||
"set_cry_tag",
|
||||
"set_cry_tier3",
|
||||
},
|
||||
},
|
||||
atlas = "tag_cry",
|
||||
pos = { x = 3, y = 3 },
|
||||
name = "cry-Golden Voucher Tag",
|
||||
|
@ -827,15 +980,22 @@ local better_voucher = {
|
|||
end,
|
||||
apply = function(self, tag, context)
|
||||
if context.type == "voucher_add" then
|
||||
tag:yep('+', G.C.SECONDARY_SET.Voucher,function()
|
||||
tag:yep("+", G.C.SECONDARY_SET.Voucher, function()
|
||||
G.ARGS.voucher_tag = G.ARGS.voucher_tag or {}
|
||||
local voucher_key = get_next_megavoucher_key(true)
|
||||
G.ARGS.voucher_tag[voucher_key] = true
|
||||
G.shop_vouchers.config.card_limit = G.shop_vouchers.config.card_limit + 1
|
||||
local card = Card(G.shop_vouchers.T.x + G.shop_vouchers.T.w/2,
|
||||
G.shop_vouchers.T.y, G.CARD_W, G.CARD_H, G.P_CARDS.empty, G.P_CENTERS[voucher_key],{bypass_discovery_center = true, bypass_discovery_ui = true})
|
||||
local card = Card(
|
||||
G.shop_vouchers.T.x + G.shop_vouchers.T.w / 2,
|
||||
G.shop_vouchers.T.y,
|
||||
G.CARD_W,
|
||||
G.CARD_H,
|
||||
G.P_CARDS.empty,
|
||||
G.P_CENTERS[voucher_key],
|
||||
{ bypass_discovery_center = true, bypass_discovery_ui = true }
|
||||
)
|
||||
cry_misprintize(card)
|
||||
create_shop_card_ui(card, 'Voucher', G.shop_vouchers)
|
||||
create_shop_card_ui(card, "Voucher", G.shop_vouchers)
|
||||
card:start_materialize()
|
||||
if G.GAME.modifiers.cry_force_edition and not G.GAME.modifiers.cry_force_random_edition then
|
||||
card:set_edition(nil, true)
|
||||
|
@ -844,22 +1004,22 @@ local better_voucher = {
|
|||
card:set_edition(edition, true)
|
||||
end
|
||||
|
||||
if G.GAME.modifiers.cry_force_sticker == 'eternal' or G.GAME.modifiers.cry_sticker_sheet_plus then
|
||||
if G.GAME.modifiers.cry_force_sticker == "eternal" or G.GAME.modifiers.cry_sticker_sheet_plus then
|
||||
card:set_eternal(true)
|
||||
card.ability.eternal = true
|
||||
end
|
||||
if G.GAME.modifiers.cry_force_sticker == 'perishable' or G.GAME.modifiers.cry_sticker_sheet_plus then
|
||||
if G.GAME.modifiers.cry_force_sticker == "perishable" or G.GAME.modifiers.cry_sticker_sheet_plus then
|
||||
card:set_perishable(true)
|
||||
card.ability.perishable = true
|
||||
end
|
||||
if G.GAME.modifiers.cry_force_sticker == 'rental' or G.GAME.modifiers.cry_sticker_sheet_plus then
|
||||
if G.GAME.modifiers.cry_force_sticker == "rental" or G.GAME.modifiers.cry_sticker_sheet_plus then
|
||||
card:set_rental(true)
|
||||
card.ability.rental = true
|
||||
end
|
||||
if G.GAME.modifiers.cry_force_sticker == 'pinned' or G.GAME.modifiers.cry_sticker_sheet_plus then
|
||||
if G.GAME.modifiers.cry_force_sticker == "pinned" or G.GAME.modifiers.cry_sticker_sheet_plus then
|
||||
card.pinned = true
|
||||
end
|
||||
if G.GAME.modifiers.cry_force_sticker == 'banana' or G.GAME.modifiers.cry_sticker_sheet_plus then
|
||||
if G.GAME.modifiers.cry_force_sticker == "banana" or G.GAME.modifiers.cry_sticker_sheet_plus then
|
||||
card.ability.banana = true
|
||||
end
|
||||
if G.GAME.modifiers.cry_sticker_sheet_plus then
|
||||
|
@ -879,6 +1039,11 @@ local better_voucher = {
|
|||
}
|
||||
local booster = {
|
||||
object_type = "Tag",
|
||||
dependencies = {
|
||||
items = {
|
||||
"set_cry_tag",
|
||||
},
|
||||
},
|
||||
name = "cry-Booster Tag",
|
||||
order = 28,
|
||||
atlas = "tag_cry",
|
||||
|
@ -893,7 +1058,7 @@ local booster = {
|
|||
if context.type == "immediate" then
|
||||
local lock = tag.ID
|
||||
G.CONTROLLER.locks[lock] = true
|
||||
tag:yep('+', G.C.BLUE, function()
|
||||
tag:yep("+", G.C.BLUE, function()
|
||||
G.GAME.boostertag = true
|
||||
G.CONTROLLER.locks[lock] = nil
|
||||
return true
|
||||
|
@ -901,8 +1066,7 @@ local booster = {
|
|||
tag.triggered = true
|
||||
return true
|
||||
end
|
||||
|
||||
end
|
||||
end,
|
||||
}
|
||||
local tagitems = {
|
||||
cat,
|
||||
|
@ -917,49 +1081,21 @@ local tagitems = {
|
|||
gourmand,
|
||||
better_top_up,
|
||||
booster,
|
||||
empoweredpack_sprite,
|
||||
better_voucher,
|
||||
epic_tag,
|
||||
glitched_tag,
|
||||
oversat_tag,
|
||||
mosaic_tag,
|
||||
gold_tag,
|
||||
glass_tag,
|
||||
blur_tag,
|
||||
astral_tag,
|
||||
loss,
|
||||
m_tag,
|
||||
double_m_tag,
|
||||
}
|
||||
if Cryptid.enabled["Vouchers"] then
|
||||
tagitems[#tagitems + 1] = better_voucher
|
||||
end
|
||||
if Cryptid.enabled["Epic Jokers"] then
|
||||
tagitems[#tagitems + 1] = epic_tag
|
||||
end
|
||||
if Cryptid.enabled["Misc."] then
|
||||
tagitems[#tagitems + 1] = glitched_tag
|
||||
tagitems[#tagitems + 1] = oversat_tag
|
||||
tagitems[#tagitems + 1] = mosaic_tag
|
||||
tagitems[#tagitems + 1] = gold_tag
|
||||
tagitems[#tagitems + 1] = glass_tag
|
||||
tagitems[#tagitems + 1] = blur_tag
|
||||
tagitems[#tagitems + 1] = astral_tag
|
||||
tagitems[#tagitems + 1] = loss
|
||||
if Cryptid.enabled["M Jokers"] then
|
||||
tagitems[#tagitems + 1] = m_tag
|
||||
tagitems[#tagitems + 1] = double_m_tag
|
||||
end
|
||||
end
|
||||
return {
|
||||
name = "Tags",
|
||||
init = function()
|
||||
--Memory Tag Patches - store last tag used
|
||||
local tapr = Tag.apply_to_run
|
||||
function Tag:apply_to_run(x)
|
||||
local ret = tapr(self, x)
|
||||
if
|
||||
self.triggered
|
||||
and self.key ~= "tag_double"
|
||||
and self.key ~= "tag_cry_memory"
|
||||
and self.key ~= "tag_cry_triple"
|
||||
and self.key ~= "tag_cry_quadruple"
|
||||
and self.key ~= "tag_cry_quintuple"
|
||||
and self.key ~= "tag_ortalab_rewind"
|
||||
then
|
||||
G.GAME.cry_last_tag_used = self.key
|
||||
G.GAME.cry_memory_orbital = self.ability.orbital_hand
|
||||
end
|
||||
return ret
|
||||
end
|
||||
end,
|
||||
init = function() end,
|
||||
items = tagitems,
|
||||
}
|
193
Cryptid/items/test.lua
Normal file
|
@ -0,0 +1,193 @@
|
|||
local test = {
|
||||
object_type = "Joker",
|
||||
key = "test",
|
||||
discovered = true,
|
||||
gameset_config = {
|
||||
modest = {
|
||||
extra = { chips = 1 },
|
||||
center = { rarity = 1, blueprint_compat = false, immutable = true, no_dbl = false },
|
||||
},
|
||||
mainline = { center = { rarity = 2, blueprint_compat = true, immutable = true, no_dbl = true } },
|
||||
madness = { extra = { chips = 100 }, center = { rarity = 3 } },
|
||||
cryptid_in_2025 = { extra = { chips = 1e308 }, center = { rarity = "cry_exotic" } },
|
||||
},
|
||||
extra_gamesets = { "cryptid_in_2025" },
|
||||
dependencies = {
|
||||
items = {
|
||||
"j_cry_happy",
|
||||
"set_cry_m",
|
||||
},
|
||||
},
|
||||
config = { extra = { chips = 10 } },
|
||||
pos = { x = 1, y = 0 },
|
||||
rarity = 2,
|
||||
order = 11,
|
||||
cost = 1,
|
||||
blueprint_compat = true,
|
||||
atlas = "atlasone",
|
||||
loc_vars = function(self, info_queue, center)
|
||||
local gameset = Card.get_gameset(center)
|
||||
if gameset == "disabled" then
|
||||
gameset = "mainline"
|
||||
end --still show description
|
||||
return {
|
||||
vars = { center.ability.extra.chips },
|
||||
key = "j_cry_test_" .. gameset,
|
||||
}
|
||||
end,
|
||||
calculate = function(self, card, context)
|
||||
local gameset = Card.get_gameset(card)
|
||||
if context.cardarea == G.jokers and not context.before and not context.after then
|
||||
return {
|
||||
message = localize({ type = "variable", key = "a_chips", vars = { card.ability.extra.chips } }),
|
||||
chip_mod = card.ability.extra.chips,
|
||||
}
|
||||
elseif context.first_hand_drawn and gameset ~= "modest" then
|
||||
ease_dollars(gameset ~= "mainline" and 44444 or 44)
|
||||
end
|
||||
end,
|
||||
cry_credits = {
|
||||
idea = {
|
||||
"m",
|
||||
},
|
||||
art = {
|
||||
"m",
|
||||
},
|
||||
code = {
|
||||
"Jevonn",
|
||||
},
|
||||
},
|
||||
}
|
||||
local test2 = {
|
||||
object_type = "Joker",
|
||||
name = "ABC",
|
||||
key = "abc",
|
||||
loc_txt = {
|
||||
name = "ABC",
|
||||
text = {},
|
||||
},
|
||||
pos = { x = 0, y = 0 },
|
||||
cost = 1,
|
||||
rarity = 1,
|
||||
unlocked = true,
|
||||
discovered = false,
|
||||
blueprint_compat = true,
|
||||
eternal_compat = true,
|
||||
perishable_compat = true,
|
||||
calculate = function(self, card, context)
|
||||
if context.retrigger_joker_check and not context.retrigger_joker then
|
||||
if card.T.x + card.T.w / 2 > context.other_card.T.x + context.other_card.T.w / 2 then
|
||||
return {
|
||||
message = localize("k_again_ex"),
|
||||
repetitions = 1,
|
||||
card = card,
|
||||
}
|
||||
end
|
||||
elseif context.other_joker and card ~= context.other_joker then
|
||||
if card.T.x + card.T.w / 2 < context.other_joker.T.x + context.other_joker.T.w / 2 then
|
||||
if not Talisman.config_file.disable_anims then
|
||||
G.E_MANAGER:add_event(Event({
|
||||
func = function()
|
||||
context.other_joker:juice_up(0.5, 0.5)
|
||||
return true
|
||||
end,
|
||||
}))
|
||||
end
|
||||
return {
|
||||
message = localize({ type = "variable", key = "a_xmult", vars = { 3 } }),
|
||||
Xmult_mod = 3,
|
||||
}
|
||||
end
|
||||
end
|
||||
end,
|
||||
}
|
||||
local test3 = {
|
||||
object_type = "Joker",
|
||||
name = "cry-test3",
|
||||
key = "test3",
|
||||
pos = { x = 2, y = 1 },
|
||||
rarity = 1,
|
||||
cost = 2,
|
||||
discovered = true,
|
||||
atlas = "atlastwo",
|
||||
loc_txt = {
|
||||
name = "Loc var man B)",
|
||||
text = {
|
||||
"{C:attention}#1#",
|
||||
"{C:green}#2#",
|
||||
"{C:inactive}#3##4##5#",
|
||||
},
|
||||
},
|
||||
loc_vars = function(self, info_queue, card)
|
||||
local a, b, c, d, e = cry_get_enchanced_deck_info()
|
||||
return { vars = { a, b, c, d, e } }
|
||||
end,
|
||||
cry_credits = {
|
||||
idea = {
|
||||
"Jevonn",
|
||||
},
|
||||
art = {
|
||||
"Jevonn",
|
||||
},
|
||||
code = {
|
||||
"Jevonn",
|
||||
},
|
||||
},
|
||||
}
|
||||
local test4 = {
|
||||
object_type = "Joker",
|
||||
name = "skfjadfjk;ldsjfkerjiopghtwueihvefjhgrwjh",
|
||||
key = "weuqyreuiyroiusdafgdbflhfiuowyqoiwufhjklfhioqhfh8393824774893fhjdhfkj",
|
||||
pos = { x = 0, y = 0 },
|
||||
rarity = 1,
|
||||
cost = 404,
|
||||
atlas = "atlasone",
|
||||
config = { extra = { center = nil } },
|
||||
loc_txt = {
|
||||
name = "Allmighty Center Checker",
|
||||
text = {
|
||||
"{C:attention}#1#",
|
||||
"{C:green}#2#",
|
||||
"{C:inactive}1st joker slot btw",
|
||||
},
|
||||
},
|
||||
loc_vars = function(self, info_queue, card)
|
||||
return {
|
||||
vars = {
|
||||
(card.ability.blueprint_compat ~= nil and card.ability.blueprint_compat or "uh oh"),
|
||||
card.ability.extra.center,
|
||||
},
|
||||
}
|
||||
end,
|
||||
update = function(self, card, front)
|
||||
if G.STAGE == G.STAGES.RUN then
|
||||
G.GAME.round_resets.discards = G.GAME.round_resets.discards + 1
|
||||
other_joker = G.jokers.cards[1]
|
||||
if other_joker then
|
||||
if G.GAME.current_round.discards_used % 3 == 0 then
|
||||
card.ability.extra.center = "blueprint_compat"
|
||||
if other_joker and other_joker ~= card and other_joker.config.center.blueprint_compat then
|
||||
card.ability.blueprint_compat = "yes"
|
||||
else
|
||||
card.ability.blueprint_compat = "nah"
|
||||
end
|
||||
elseif G.GAME.current_round.discards_used % 3 == 1 then
|
||||
card.ability.extra.center = "immutable"
|
||||
if other_joker and other_joker ~= card and (Card.no(other_joker, "immutable", true)) then
|
||||
card.ability.blueprint_compat = "yes"
|
||||
else
|
||||
card.ability.blueprint_compat = "nah"
|
||||
end
|
||||
else
|
||||
card.ability.extra.center = "no_dbl"
|
||||
if other_joker and other_joker ~= card and (Card.no(other_joker, "no_dbl", true)) then
|
||||
card.ability.blueprint_compat = "yes"
|
||||
else
|
||||
card.ability.blueprint_compat = "nah"
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end,
|
||||
}
|
||||
return { items = { test, test2, test3, test4 }, disabled = true }
|
166
Cryptid/lib/ascended.lua
Normal file
|
@ -0,0 +1,166 @@
|
|||
-- ascended.lua - Used for Ascended Hands
|
||||
|
||||
G.FUNCS.cry_asc_UI_set = function(e)
|
||||
if G.GAME.cry_exploit_override then
|
||||
e.config.object.colours = { darken(G.C.SECONDARY_SET.Code, 0.2) }
|
||||
else
|
||||
e.config.object.colours = { G.C.GOLD }
|
||||
end
|
||||
e.config.object:update_text()
|
||||
end
|
||||
-- this is a hook to make funny "x of a kind"/"flush x" display text
|
||||
local pokerhandinforef = G.FUNCS.get_poker_hand_info
|
||||
function G.FUNCS.get_poker_hand_info(_cards)
|
||||
local text, loc_disp_text, poker_hands, scoring_hand, disp_text = pokerhandinforef(_cards)
|
||||
if G.SETTINGS.language == "en-us" then
|
||||
if #scoring_hand > 5 and (text == "Flush Five" or text == "Five of a Kind") then
|
||||
local rank_array = {}
|
||||
local county = 0
|
||||
for i = 1, #scoring_hand do
|
||||
local val = scoring_hand[i]:get_id()
|
||||
rank_array[val] = (rank_array[val] or 0) + 1
|
||||
if rank_array[val] > county then
|
||||
county = rank_array[val]
|
||||
end
|
||||
end
|
||||
local function create_num_chunk(int) -- maybe useful enough to not be local? but tbh this function is probably some common coding exercise
|
||||
if int >= 1000 then
|
||||
int = 999
|
||||
end
|
||||
local ones = {
|
||||
["1"] = "One",
|
||||
["2"] = "Two",
|
||||
["3"] = "Three",
|
||||
["4"] = "Four",
|
||||
["5"] = "Five",
|
||||
["6"] = "Six",
|
||||
["7"] = "Seven",
|
||||
["8"] = "Eight",
|
||||
["9"] = "Nine",
|
||||
}
|
||||
local tens = {
|
||||
["1"] = "Ten",
|
||||
["2"] = "Twenty",
|
||||
["3"] = "Thirty",
|
||||
["4"] = "Forty",
|
||||
["5"] = "Fifty",
|
||||
["6"] = "Sixty",
|
||||
["7"] = "Seventy",
|
||||
["8"] = "Eighty",
|
||||
["9"] = "Ninety",
|
||||
}
|
||||
local str_int = string.reverse(int .. "") -- ehhhh whatever
|
||||
local str_ret = ""
|
||||
for i = 1, string.len(str_int) do
|
||||
local place = str_int:sub(i, i)
|
||||
if place ~= "0" then
|
||||
if i == 1 then
|
||||
str_ret = ones[place]
|
||||
elseif i == 2 then
|
||||
if place == "1" and str_ret ~= "" then -- admittedly not my smartest moment, i dug myself into a hole here...
|
||||
if str_ret == "One" then
|
||||
str_ret = "Eleven"
|
||||
elseif str_ret == "Two" then
|
||||
str_ret = "Twelve"
|
||||
elseif str_ret == "Three" then
|
||||
str_ret = "Thirteen"
|
||||
elseif str_ret == "Five" then
|
||||
str_ret = "Fifteen"
|
||||
elseif str_ret == "Eight" then
|
||||
str_ret = "Eighteen"
|
||||
else
|
||||
str_ret = str_ret .. "teen"
|
||||
end
|
||||
else
|
||||
str_ret = tens[place] .. ((string.len(str_ret) > 0 and " " or "") .. str_ret)
|
||||
end
|
||||
elseif i == 3 then
|
||||
str_ret = ones[place]
|
||||
.. (" Hundred" .. ((string.len(str_ret) > 0 and " and " or "") .. str_ret))
|
||||
end -- this line is wild
|
||||
end
|
||||
end
|
||||
return str_ret
|
||||
end
|
||||
-- text gets stupid small at 100+ anyway
|
||||
loc_disp_text = (text == "Flush Five" and "Flush " or "")
|
||||
.. (
|
||||
(county < 1000 and create_num_chunk(county) or "Thousand")
|
||||
.. (text == "Five of a Kind" and " of a Kind" or "")
|
||||
)
|
||||
end
|
||||
end
|
||||
local hand_table = {
|
||||
["High Card"] = G.GAME.used_vouchers.v_cry_hyperspacetether and 1 or nil,
|
||||
["Pair"] = G.GAME.used_vouchers.v_cry_hyperspacetether and 2 or nil,
|
||||
["Two Pair"] = 4,
|
||||
["Three of a Kind"] = G.GAME.used_vouchers.v_cry_hyperspacetether and 3 or nil,
|
||||
["Straight"] = next(SMODS.find_card("j_four_fingers")) and cry_get_gameset() ~= "modest" and 4 or 5,
|
||||
["Flush"] = next(SMODS.find_card("j_four_fingers")) and cry_get_gameset() ~= "modest" and 4 or 5,
|
||||
["Full House"] = 5,
|
||||
["Four of a Kind"] = G.GAME.used_vouchers.v_cry_hyperspacetether and 4 or nil,
|
||||
["Straight Flush"] = next(SMODS.find_card("j_four_fingers")) and cry_get_gameset() ~= "modest" and 4 or 5, --debatable
|
||||
["cry_Bulwark"] = 5,
|
||||
["Five of a Kind"] = 5,
|
||||
["Flush House"] = 5,
|
||||
["Flush Five"] = 5,
|
||||
["cry_Clusterfuck"] = 8,
|
||||
["cry_UltPair"] = 8,
|
||||
["cry_WholeDeck"] = 52,
|
||||
}
|
||||
|
||||
-- this is where all the logic for asc hands is. currently it's very simple but if you want more complex logic, here's the place to do it
|
||||
if hand_table[text] and cry_card_enabled("set_cry_poker_hand_stuff") == true then
|
||||
G.GAME.current_round.current_hand.cry_asc_num = G.GAME.used_vouchers.v_cry_hyperspacetether
|
||||
and #_cards - hand_table[text]
|
||||
or #scoring_hand - hand_table[text]
|
||||
else
|
||||
G.GAME.current_round.current_hand.cry_asc_num = 0
|
||||
end
|
||||
|
||||
G.GAME.current_round.current_hand.cry_asc_num = math.max(0, G.GAME.current_round.current_hand.cry_asc_num)
|
||||
if G.GAME.cry_exploit_override then
|
||||
G.GAME.current_round.current_hand.cry_asc_num = G.GAME.current_round.current_hand.cry_asc_num + 1
|
||||
end
|
||||
|
||||
G.GAME.current_round.current_hand.cry_asc_num_text = (
|
||||
G.GAME.current_round.current_hand.cry_asc_num and G.GAME.current_round.current_hand.cry_asc_num > 0
|
||||
)
|
||||
and " (+" .. G.GAME.current_round.current_hand.cry_asc_num .. ")"
|
||||
or ""
|
||||
return text, loc_disp_text, poker_hands, scoring_hand, disp_text
|
||||
end
|
||||
function cry_ascend(num) -- edit this function at your leisure
|
||||
if cry_card_enabled("set_cry_poker_hand_stuff") ~= true then
|
||||
return num
|
||||
end
|
||||
if cry_get_gameset() == "modest" then
|
||||
-- x(1.1 + 0.05 per sol) base, each card gives + (0.1 + 0.05 per sol)
|
||||
if not G.GAME.current_round.current_hand.cry_asc_num then
|
||||
return num
|
||||
end
|
||||
if G.GAME.current_round.current_hand.cry_asc_num <= 0 then
|
||||
return num
|
||||
end
|
||||
return math.max(
|
||||
num,
|
||||
num
|
||||
* (
|
||||
1
|
||||
+ 0.1
|
||||
+ (0.05 * (G.GAME.sunnumber or 0))
|
||||
+ ((0.1 + (0.05 * (G.GAME.sunnumber or 0))) * (G.GAME.current_round.current_hand.cry_asc_num or 0))
|
||||
)
|
||||
)
|
||||
else
|
||||
return math.max(
|
||||
num,
|
||||
num * ((1.25 + (0.05 * (G.GAME.sunnumber or 0))) ^ G.GAME.current_round.current_hand.cry_asc_num or 0)
|
||||
)
|
||||
end
|
||||
end
|
||||
function cry_pulse_flame(duration, intensity) -- duration is in seconds, intensity is in idfk honestly, but it increases pretty quickly
|
||||
G.cry_flame_override = G.cry_flame_override or {}
|
||||
G.cry_flame_override["duration"] = duration or 0.01
|
||||
G.cry_flame_override["intensity"] = intensity or 2
|
||||
end
|
907
Cryptid/lib/calculate.lua
Normal file
|
@ -0,0 +1,907 @@
|
|||
-- calculate.lua: modifications specifically for card calculation
|
||||
|
||||
-- deal with Rigged and Fragile when scoring a playing card
|
||||
local ec = eval_card
|
||||
function eval_card(card, context)
|
||||
if card.will_shatter then
|
||||
return
|
||||
end
|
||||
-- Store old probability for later reference
|
||||
local ggpn = G.GAME.probabilities.normal
|
||||
if card.ability.cry_rigged then
|
||||
G.GAME.probabilities.normal = 1e9
|
||||
end
|
||||
local ret, post = ec(card, context)
|
||||
if card.ability.cry_rigged then
|
||||
G.GAME.probabilities.normal = ggpn
|
||||
end
|
||||
return ret, post
|
||||
end
|
||||
|
||||
--some functions to minimize the load on calculate_joker itself
|
||||
function Card:cry_copy_ability()
|
||||
local orig_ability = {}
|
||||
if self.ability then
|
||||
for i, j in pairs(self.ability) do
|
||||
if (type(j) == "table") and is_number(j) then
|
||||
orig_ability[i] = to_big(j)
|
||||
elseif type(j) == "table" then
|
||||
orig_ability[i] = {}
|
||||
for i2, j2 in pairs(j) do
|
||||
orig_ability[i][i2] = j2
|
||||
end
|
||||
else
|
||||
orig_ability[i] = j
|
||||
end
|
||||
end
|
||||
end
|
||||
return orig_ability
|
||||
end
|
||||
local cj = Card.calculate_joker
|
||||
|
||||
function Card:cry_double_scale_calc(orig_ability, in_context_scaling)
|
||||
if
|
||||
self.ability.name ~= "cry-happyhouse"
|
||||
and self.ability.name ~= "Acrobat"
|
||||
and self.ability.name ~= "cry-sapling"
|
||||
and self.ability.name ~= "cry-mstack"
|
||||
and self.ability.name ~= "cry-notebook"
|
||||
and self.ability.name ~= "Invisible Joker"
|
||||
and self.ability.name ~= "cry-Old Invisible Joker"
|
||||
then
|
||||
local jkr = self
|
||||
if jkr.ability and type(jkr.ability) == "table" then
|
||||
if not G.GAME.cry_double_scale[jkr.sort_id] or not G.GAME.cry_double_scale[jkr.sort_id].ability then
|
||||
if not G.GAME.cry_double_scale[jkr.sort_id] then
|
||||
G.GAME.cry_double_scale[jkr.sort_id] = { ability = { double_scale = true } }
|
||||
end
|
||||
for k, v in pairs(jkr.ability) do
|
||||
if type(jkr.ability[k]) ~= "table" then
|
||||
G.GAME.cry_double_scale[jkr.sort_id].ability[k] = v
|
||||
else
|
||||
G.GAME.cry_double_scale[jkr.sort_id].ability[k] = {}
|
||||
for _k, _v in pairs(jkr.ability[k]) do
|
||||
G.GAME.cry_double_scale[jkr.sort_id].ability[k][_k] = _v
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
if G.GAME.cry_double_scale[jkr.sort_id] and not G.GAME.cry_double_scale[jkr.sort_id].scaler then
|
||||
local dbl_info = G.GAME.cry_double_scale[jkr.sort_id]
|
||||
if jkr.ability.name == "cry-Number Blocks" then
|
||||
dbl_info.base = { "extra", "money" }
|
||||
dbl_info.scaler = { "extra", "money_mod" }
|
||||
dbl_info.scaler_base = jkr.ability.extra.money_mod
|
||||
dbl_info.offset = 1
|
||||
end
|
||||
if jkr.ability.name == "cry-Exponentia" then
|
||||
dbl_info.base = { "extra", "Emult" }
|
||||
dbl_info.scaler = { "extra", "Emult_mod" }
|
||||
dbl_info.scaler_base = jkr.ability.extra.Emult_mod
|
||||
dbl_info.offset = 1
|
||||
end
|
||||
if jkr.ability.name == "cry-Redeo" then
|
||||
dbl_info.base = { "extra", "money_req" }
|
||||
dbl_info.scaler = { "extra", "money_mod" }
|
||||
dbl_info.scaler_base = jkr.ability.extra.money_mod
|
||||
dbl_info.offset = 1
|
||||
end
|
||||
if jkr.ability.name == "cry-Chili Pepper" then
|
||||
dbl_info.base = { "extra", "Xmult" }
|
||||
dbl_info.scaler = { "extra", "Xmult_mod" }
|
||||
dbl_info.scaler_base = jkr.ability.extra.Xmult_mod
|
||||
dbl_info.offset = 1
|
||||
end
|
||||
if jkr.ability.name == "cry-Scalae" then
|
||||
dbl_info.base = { "extra", "shadow_scale" }
|
||||
dbl_info.scaler = { "extra", "shadow_scale_mod" }
|
||||
dbl_info.scaler_base = jkr.ability.extra.scale_mod
|
||||
dbl_info.offset = 1
|
||||
end
|
||||
if jkr.ability.name == "cry-mprime" then
|
||||
dbl_info.base = { "extra", "mult" }
|
||||
dbl_info.scaler = { "extra", "bonus" }
|
||||
dbl_info.scaler_base = jkr.ability.extra.bonus
|
||||
dbl_info.offset = 1
|
||||
end
|
||||
if jkr.ability.name == "Yorick" then
|
||||
dbl_info.base = { "x_mult" }
|
||||
dbl_info.scaler = { "extra", "xmult" } --not kidding
|
||||
dbl_info.scaler_base = 1
|
||||
dbl_info.offset = 1
|
||||
end
|
||||
if jkr.ability.name == "Hologram" then
|
||||
dbl_info.base = { "x_mult" }
|
||||
dbl_info.scaler = { "extra" }
|
||||
dbl_info.scaler_base = jkr.ability.extra
|
||||
dbl_info.offset = 1
|
||||
end
|
||||
if jkr.ability.name == "Gift Card" then
|
||||
dbl_info.base = { "extra_value" }
|
||||
dbl_info.scaler = { "extra" }
|
||||
dbl_info.scaler_base = jkr.ability.extra
|
||||
dbl_info.offset = 1
|
||||
end
|
||||
if jkr.ability.name == "Throwback" then
|
||||
dbl_info.base = { "x_mult" }
|
||||
dbl_info.scaler = { "extra" }
|
||||
dbl_info.scaler_base = jkr.ability.x_mult or 1
|
||||
dbl_info.offset = 1
|
||||
end
|
||||
if jkr.ability.name == "Egg" then
|
||||
dbl_info.base = { "extra_value" }
|
||||
dbl_info.scaler = { "extra" }
|
||||
dbl_info.scaler_base = jkr.ability.extra
|
||||
dbl_info.offset = 1
|
||||
end
|
||||
local default_modifiers = {
|
||||
mult = 0,
|
||||
h_mult = 0,
|
||||
h_x_mult = 0,
|
||||
h_dollars = 0,
|
||||
p_dollars = 0,
|
||||
t_mult = 0,
|
||||
t_chips = 0,
|
||||
x_mult = 1,
|
||||
h_size = 0,
|
||||
d_size = 0,
|
||||
}
|
||||
for k, v in pairs(jkr.ability) do
|
||||
--extra_value is ignored because it can be scaled by Gift Card
|
||||
if
|
||||
k ~= "extra_value"
|
||||
and dbl_info.ability[k] ~= v
|
||||
and is_number(v)
|
||||
and is_number(dbl_info.ability[k])
|
||||
then
|
||||
dbl_info.base = { k }
|
||||
local predicted_mod = math.abs(to_number(to_big(v)) - to_number(to_big(dbl_info.ability[k])))
|
||||
local best_key = { "" }
|
||||
local best_coeff = 10 ^ 100
|
||||
for l, u in pairs(jkr.ability) do
|
||||
if not (default_modifiers[l] and default_modifiers[l] == u) then
|
||||
if l ~= k and is_number(u) then
|
||||
if
|
||||
to_number(to_big(predicted_mod / u)) >= 0.999
|
||||
and to_number(to_big(predicted_mod / u)) < to_number(to_big(best_coeff))
|
||||
then
|
||||
best_coeff = to_number(to_big(predicted_mod / u))
|
||||
best_key = { l }
|
||||
end
|
||||
end
|
||||
if type(jkr.ability[l]) == "table" then
|
||||
for _l, _u in pairs(jkr.ability[l]) do
|
||||
if
|
||||
is_number(_u)
|
||||
and to_number(to_big(predicted_mod / _u)) >= 0.999
|
||||
and to_number(to_big(predicted_mod / _u))
|
||||
< to_number(to_big(best_coeff))
|
||||
then
|
||||
best_coeff = to_number(to_big(predicted_mod / _u))
|
||||
best_key = { l, _l }
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
dbl_info.scaler = best_key
|
||||
end
|
||||
if
|
||||
type(jkr.ability[k]) == "table"
|
||||
and type(dbl_info.ability) == "table"
|
||||
and type(dbl_info.ability[k]) == "table"
|
||||
then
|
||||
for _k, _v in pairs(jkr.ability[k]) do
|
||||
if
|
||||
dbl_info.ability[k][_k] ~= _v
|
||||
and is_number(_v)
|
||||
and is_number(dbl_info.ability[k][_k])
|
||||
then
|
||||
dbl_info.base = { k, _k }
|
||||
local predicted_mod = math.abs(_v - dbl_info.ability[k][_k])
|
||||
local best_key = { "" }
|
||||
local best_coeff = 10 ^ 100
|
||||
for l, u in pairs(jkr.ability) do
|
||||
if is_number(u) and to_number(to_big(predicted_mod / u)) >= 0.999 then
|
||||
if to_number(to_big(predicted_mod / u)) < to_number(to_big(best_coeff)) then
|
||||
best_coeff = to_number(to_big(predicted_mod / u))
|
||||
best_key = { l }
|
||||
end
|
||||
end
|
||||
if type(jkr.ability[l]) == "table" then
|
||||
for _l, _u in pairs(jkr.ability[l]) do
|
||||
if
|
||||
(l ~= k or _l ~= _k)
|
||||
and is_number(_u)
|
||||
and to_number(to_big(predicted_mod / _u)) >= 0.999
|
||||
then
|
||||
if
|
||||
to_number(to_big(predicted_mod / _u))
|
||||
< to_number(to_big(best_coeff))
|
||||
then
|
||||
best_coeff = to_number(to_big(predicted_mod / _u))
|
||||
best_key = { l, _l }
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
dbl_info.scaler = best_key
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
if dbl_info.scaler then
|
||||
dbl_info.scaler_base = #dbl_info.scaler == 2
|
||||
and orig_ability[dbl_info.scaler[1]][dbl_info.scaler[2]]
|
||||
or orig_ability[dbl_info.scaler[1]]
|
||||
dbl_info.offset = 1
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
local orig_scale_base = nil
|
||||
local orig_scale_scale = nil
|
||||
if G.GAME.cry_double_scale[self.sort_id] and G.GAME.cry_double_scale[self.sort_id].scaler then
|
||||
local jkr = self
|
||||
local dbl_info = G.GAME.cry_double_scale[self.sort_id]
|
||||
if #dbl_info.base == 2 then
|
||||
if
|
||||
not (
|
||||
type(jkr.ability) ~= "table"
|
||||
or not orig_ability[dbl_info.base[1]]
|
||||
or type(orig_ability[dbl_info.base[1]]) ~= "table"
|
||||
or not orig_ability[dbl_info.base[1]][dbl_info.base[2]]
|
||||
)
|
||||
then
|
||||
orig_scale_base = orig_ability[dbl_info.base[1]][dbl_info.base[2]]
|
||||
end
|
||||
else
|
||||
if jkr.ability[dbl_info.base[1]] then
|
||||
orig_scale_base = orig_ability[dbl_info.base[1]]
|
||||
end
|
||||
end
|
||||
if #dbl_info.scaler == 2 then
|
||||
if
|
||||
not (not orig_ability[dbl_info.scaler[1]] or not orig_ability[dbl_info.scaler[1]][dbl_info.scaler[2]])
|
||||
then
|
||||
orig_scale_scale = orig_ability[dbl_info.scaler[1]][dbl_info.scaler[2]]
|
||||
end
|
||||
else
|
||||
if orig_ability[dbl_info.scaler[1]] then
|
||||
orig_scale_scale = orig_ability[dbl_info.scaler[1]]
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if orig_scale_base and orig_scale_scale then
|
||||
local new_scale_base = nil
|
||||
local true_base = nil
|
||||
local jkr = self
|
||||
local dbl_info = G.GAME.cry_double_scale[self.sort_id]
|
||||
if #dbl_info.base == 2 then
|
||||
if
|
||||
not (
|
||||
type(jkr.ability) ~= "table"
|
||||
or not jkr.ability[dbl_info.base[1]]
|
||||
or type(jkr.ability[dbl_info.base[1]]) ~= "table"
|
||||
or not jkr.ability[dbl_info.base[1]][dbl_info.base[2]]
|
||||
)
|
||||
then
|
||||
new_scale_base = jkr.ability[dbl_info.base[1]][dbl_info.base[2]]
|
||||
end
|
||||
else
|
||||
if jkr.ability[dbl_info.base[1]] then
|
||||
new_scale_base = jkr.ability[dbl_info.base[1]]
|
||||
end
|
||||
end
|
||||
true_base = dbl_info.scaler_base
|
||||
if
|
||||
new_scale_base and ((to_big(math.abs(new_scale_base - orig_scale_base)) > to_big(0)) or in_context_scaling)
|
||||
then
|
||||
for i = 1, #G.jokers.cards do
|
||||
local obj = G.jokers.cards[i].config.center
|
||||
if obj.cry_scale_mod and type(obj.cry_scale_mod) == "function" then
|
||||
local ggpn = G.GAME.probabilities.normal
|
||||
if G.jokers.cards[i].ability.cry_rigged then
|
||||
G.GAME.probabilities.normal = 1e9
|
||||
end
|
||||
local o = obj:cry_scale_mod(
|
||||
G.jokers.cards[i],
|
||||
jkr,
|
||||
orig_scale_scale,
|
||||
true_base,
|
||||
orig_scale_base,
|
||||
new_scale_base
|
||||
)
|
||||
if G.jokers.cards[i].ability.cry_rigged then
|
||||
G.GAME.probabilities.normal = ggpn
|
||||
end
|
||||
if o then
|
||||
if #dbl_info.scaler == 2 then
|
||||
if
|
||||
not (
|
||||
not jkr.ability[dbl_info.scaler[1]]
|
||||
or not jkr.ability[dbl_info.scaler[1]][dbl_info.scaler[2]]
|
||||
)
|
||||
then
|
||||
jkr.ability[dbl_info.scaler[1]][dbl_info.scaler[2]] = o
|
||||
orig_scale_scale = o
|
||||
end
|
||||
else
|
||||
if jkr.ability[dbl_info.scaler[1]] then
|
||||
jkr.ability[dbl_info.scaler[1]] = o
|
||||
orig_scale_scale = o
|
||||
end
|
||||
end
|
||||
card_eval_status_text(
|
||||
G.jokers.cards[i],
|
||||
"extra",
|
||||
nil,
|
||||
nil,
|
||||
nil,
|
||||
{ message = localize("k_upgrade_ex") }
|
||||
)
|
||||
end
|
||||
local reps = {}
|
||||
for i2 = 1, #G.jokers.cards do
|
||||
local _card = G.jokers.cards[i2]
|
||||
local ggpn = G.GAME.probabilities.normal
|
||||
if _card.ability.cry_rigged then
|
||||
G.GAME.probabilities.normal = 1e9
|
||||
end
|
||||
local check =
|
||||
cj(G.jokers.cards[i2], { retrigger_joker_check = true, other_card = G.jokers.cards[i] })
|
||||
if _card.ability.cry_rigged then
|
||||
G.GAME.probabilities.normal = ggpn
|
||||
end
|
||||
if type(check) == "table" then
|
||||
reps[i2] = check and check.repetitions and check or 0
|
||||
else
|
||||
reps[i2] = 0
|
||||
end
|
||||
if
|
||||
G.jokers.cards[i2] == G.jokers.cards[i]
|
||||
and G.jokers.cards[i].edition
|
||||
and G.jokers.cards[i].edition.retriggers
|
||||
then
|
||||
local old_repetitions = reps[i] ~= 0 and reps[i].repetitions or 0
|
||||
local check = false --G.jokers.cards[i]:calculate_retriggers()
|
||||
if check and check.repetitions then
|
||||
check.repetitions = check.repetitions + old_repetitions
|
||||
reps[i] = check
|
||||
end
|
||||
end
|
||||
end
|
||||
for i0, j in ipairs(reps) do
|
||||
if (type(j) == "table") and j.repetitions and (j.repetitions > 0) then
|
||||
for r = 1, j.repetitions do
|
||||
card_eval_status_text(j.card, "jokers", nil, nil, nil, j)
|
||||
local ggpn = G.GAME.probabilities.normal
|
||||
if G.jokers.cards[i].ability.cry_rigged then
|
||||
G.GAME.probabilities.normal = 1e9
|
||||
end
|
||||
local o = obj:cry_scale_mod(
|
||||
G.jokers.cards[i],
|
||||
jkr,
|
||||
orig_scale_scale,
|
||||
true_base,
|
||||
orig_scale_base,
|
||||
new_scale_base
|
||||
)
|
||||
if G.jokers.cards[i].ability.cry_rigged then
|
||||
G.GAME.probabilities.normal = ggpn
|
||||
end
|
||||
if o then
|
||||
if #dbl_info.scaler == 2 then
|
||||
if
|
||||
not (
|
||||
not jkr.ability[dbl_info.scaler[1]]
|
||||
or not jkr.ability[dbl_info.scaler[1]][dbl_info.scaler[2]]
|
||||
)
|
||||
then
|
||||
jkr.ability[dbl_info.scaler[1]][dbl_info.scaler[2]] = o
|
||||
orig_scale_scale = o
|
||||
end
|
||||
else
|
||||
if jkr.ability[dbl_info.scaler[1]] then
|
||||
jkr.ability[dbl_info.scaler[1]] = o
|
||||
orig_scale_scale = o
|
||||
end
|
||||
end
|
||||
card_eval_status_text(
|
||||
G.jokers.cards[i],
|
||||
"extra",
|
||||
nil,
|
||||
nil,
|
||||
nil,
|
||||
{ message = localize("k_upgrade_ex") }
|
||||
)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local smcc = SMODS.calculate_context
|
||||
function SMODS.calculate_context(context, return_table)
|
||||
for k, v in pairs(SMODS.Events) do
|
||||
if G.GAME.events and G.GAME.events[k] then
|
||||
context.pre_jokers = true
|
||||
v:calculate(context)
|
||||
context.pre_jokers = nil
|
||||
end
|
||||
end
|
||||
if context.using_consumeable then
|
||||
local _card = context.consumeable
|
||||
--calculate the joker effects
|
||||
local eval, post = eval_card(_card, context)
|
||||
local effects = { eval }
|
||||
for _, v in ipairs(post) do
|
||||
effects[#effects + 1] = v
|
||||
end
|
||||
|
||||
if context.other_joker then
|
||||
for k, v in pairs(effects[1]) do
|
||||
v.other_card = _card
|
||||
end
|
||||
end
|
||||
if effects[1].retriggers then
|
||||
context.retrigger_joker = true
|
||||
for rt = 1, #effects[1].retriggers do
|
||||
context.retrigger_joker = effects[1].retriggers[rt].retrigger_card
|
||||
local rt_eval, rt_post = eval_card(_card, context)
|
||||
table.insert(effects, { effects[1].retriggers[rt] })
|
||||
table.insert(effects, rt_eval)
|
||||
for _, v in ipairs(rt_post) do
|
||||
effects[#effects + 1] = v
|
||||
end
|
||||
end
|
||||
context.retrigger_joker = false
|
||||
end
|
||||
if return_table then
|
||||
for _, v in ipairs(effects) do
|
||||
if v.jokers and not v.jokers.card then
|
||||
v.jokers.card = _card
|
||||
end
|
||||
return_table[#return_table + 1] = v
|
||||
end
|
||||
else
|
||||
SMODS.trigger_effects(effects, _card)
|
||||
end
|
||||
end
|
||||
smcc(context, return_table)
|
||||
for k, v in pairs(SMODS.Events) do
|
||||
if G.GAME.events and G.GAME.events[k] then
|
||||
context.post_jokers = true
|
||||
v:calculate(context)
|
||||
context.post_jokers = nil
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function Card:calculate_joker(context)
|
||||
local active_side = self
|
||||
if
|
||||
next(find_joker("cry-Flip Side"))
|
||||
and not context.dbl_side
|
||||
and self.edition
|
||||
and self.edition.cry_double_sided
|
||||
then
|
||||
self:init_dbl_side()
|
||||
active_side = self.dbl_side
|
||||
if context.callback then
|
||||
local m = context.callback
|
||||
context.callback = function(card, a, b)
|
||||
m(self, a, b)
|
||||
end
|
||||
context.dbl_side = true
|
||||
end
|
||||
end
|
||||
if active_side.will_shatter then
|
||||
return
|
||||
end
|
||||
local ggpn = G.GAME.probabilities.normal
|
||||
if not G.GAME.cry_double_scale then
|
||||
G.GAME.cry_double_scale = { double_scale = true } --doesn't really matter what's in here as long as there's something
|
||||
end
|
||||
if active_side.ability.cry_rigged then
|
||||
G.GAME.probabilities.normal = 1e9
|
||||
end
|
||||
local orig_ability = active_side:cry_copy_ability()
|
||||
local in_context_scaling = false
|
||||
local callback = context.callback
|
||||
if active_side.ability.cry_possessed then
|
||||
if
|
||||
not (
|
||||
(context.individual and not context.repetition)
|
||||
or context.joker_main
|
||||
or (context.other_joker and not context.post_trigger)
|
||||
)
|
||||
then
|
||||
return
|
||||
end
|
||||
context.callback = nil
|
||||
end
|
||||
local ret, trig = cj(active_side, context)
|
||||
if active_side.ability.cry_possessed and ret then
|
||||
if ret.mult_mod then
|
||||
ret.mult_mod = ret.mult_mod * -1
|
||||
end
|
||||
if ret.Xmult_mod then
|
||||
ret.Xmult_mod = ret.Xmult_mod ^ -1
|
||||
end
|
||||
if ret.mult then
|
||||
ret.mult = ret.mult * -1
|
||||
end
|
||||
if ret.x_mult then
|
||||
ret.x_mult = ret.x_mult ^ -1
|
||||
end
|
||||
ret.e_mult = nil
|
||||
ret.ee_mult = nil
|
||||
ret.eee_mult = nil
|
||||
ret.hyper_mult = nil
|
||||
ret.Emult_mod = nil
|
||||
ret.EEmult_mod = nil
|
||||
ret.EEEmult_mod = nil
|
||||
ret.hypermult_mod = nil
|
||||
if ret.chip_mod then
|
||||
ret.chip_mod = ret.chip_mod * -1
|
||||
end
|
||||
if ret.Xchip_mod then
|
||||
ret.Xchip_mod = ret.Xchip_mod ^ -1
|
||||
end
|
||||
if ret.chips then
|
||||
ret.chips = ret.chips * -1
|
||||
end
|
||||
if ret.x_chips then
|
||||
ret.x_chips = ret.x_chips ^ -1
|
||||
end
|
||||
ret.e_chips = nil
|
||||
ret.ee_chips = nil
|
||||
ret.eee_chips = nil
|
||||
ret.hyper_chips = nil
|
||||
ret.Echip_mod = nil
|
||||
ret.EEchip_mod = nil
|
||||
ret.EEEchip_mod = nil
|
||||
ret.hyperchip_mod = nil
|
||||
if ret.message then
|
||||
-- TODO - this is a hacky way to do this, but it works for now
|
||||
if type(ret.message) == "table" then
|
||||
ret.message = ret.message[1]
|
||||
end
|
||||
if ret.message:sub(1, 1) == "+" then
|
||||
ret.message = "-" .. ret.message:sub(2)
|
||||
elseif ret.message:sub(1, 1) == "X" then
|
||||
ret.message = "/" .. ret.message:sub(2)
|
||||
else
|
||||
ret.message = ret.message .. "?"
|
||||
end
|
||||
end
|
||||
callback(context.blueprint_card or self, ret, context.retrigger_joker)
|
||||
end
|
||||
if not context.blueprint and (active_side.ability.set == "Joker") and not active_side.debuff then
|
||||
if ret or trig then
|
||||
in_context_scaling = true
|
||||
end
|
||||
end
|
||||
if active_side.ability.cry_rigged then
|
||||
G.GAME.probabilities.normal = ggpn
|
||||
end
|
||||
active_side:cry_double_scale_calc(orig_ability, in_context_scaling)
|
||||
return ret, trig
|
||||
end
|
||||
|
||||
function exponentia_scale_mod(self, orig_scale_scale, orig_scale_base, new_scale_base)
|
||||
local jkr = self
|
||||
local dbl_info = G.GAME.cry_double_scale[jkr.sort_id]
|
||||
if jkr.ability and type(jkr.ability) == "table" then
|
||||
if not G.GAME.cry_double_scale[jkr.sort_id] or not G.GAME.cry_double_scale[jkr.sort_id].ability then
|
||||
if not G.GAME.cry_double_scale[jkr.sort_id] then
|
||||
G.GAME.cry_double_scale[jkr.sort_id] = { ability = { double_scale = true } }
|
||||
end
|
||||
for k, v in pairs(jkr.ability) do
|
||||
if type(jkr.ability[k]) ~= "table" then
|
||||
G.GAME.cry_double_scale[jkr.sort_id].ability[k] = v
|
||||
else
|
||||
G.GAME.cry_double_scale[jkr.sort_id].ability[k] = {}
|
||||
for _k, _v in pairs(jkr.ability[k]) do
|
||||
G.GAME.cry_double_scale[jkr.sort_id].ability[k][_k] = _v
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
if G.GAME.cry_double_scale[jkr.sort_id] and not G.GAME.cry_double_scale[jkr.sort_id].scaler then
|
||||
dbl_info.base = { "extra", "Emult" }
|
||||
dbl_info.scaler = { "extra", "Emult_mod" }
|
||||
dbl_info.scaler_base = jkr.ability.extra.Emult_mod
|
||||
dbl_info.offset = 1
|
||||
end
|
||||
end
|
||||
local true_base = dbl_info.scaler_base
|
||||
if true_base then
|
||||
for i = 1, #G.jokers.cards do
|
||||
local obj = G.jokers.cards[i].config.center
|
||||
if obj.cry_scale_mod and type(obj.cry_scale_mod) == "function" then
|
||||
local ggpn = G.GAME.probabilities.normal
|
||||
if G.jokers.cards[i].ability.cry_rigged then
|
||||
G.GAME.probabilities.normal = 1e9
|
||||
end
|
||||
local o = obj:cry_scale_mod(
|
||||
G.jokers.cards[i],
|
||||
jkr,
|
||||
orig_scale_scale,
|
||||
true_base,
|
||||
orig_scale_base,
|
||||
new_scale_base
|
||||
)
|
||||
if G.jokers.cards[i].ability.cry_rigged then
|
||||
G.GAME.probabilities.normal = ggpn
|
||||
end
|
||||
if o then
|
||||
if #dbl_info.scaler == 2 then
|
||||
if
|
||||
not (
|
||||
not jkr.ability[dbl_info.scaler[1]]
|
||||
or not jkr.ability[dbl_info.scaler[1]][dbl_info.scaler[2]]
|
||||
)
|
||||
then
|
||||
jkr.ability[dbl_info.scaler[1]][dbl_info.scaler[2]] = o
|
||||
orig_scale_scale = o
|
||||
end
|
||||
else
|
||||
if jkr.ability[dbl_info.scaler[1]] then
|
||||
jkr.ability[dbl_info.scaler[1]] = o
|
||||
orig_scale_scale = o
|
||||
end
|
||||
end
|
||||
card_eval_status_text(
|
||||
G.jokers.cards[i],
|
||||
"extra",
|
||||
nil,
|
||||
nil,
|
||||
nil,
|
||||
{ message = localize("k_upgrade_ex") }
|
||||
)
|
||||
end
|
||||
local reps = {}
|
||||
for i2 = 1, #G.jokers.cards do
|
||||
local _card = G.jokers.cards[i2]
|
||||
local ggpn = G.GAME.probabilities.normal
|
||||
if _card.ability.cry_rigged then
|
||||
G.GAME.probabilities.normal = 1e9
|
||||
end
|
||||
local check =
|
||||
cj(G.jokers.cards[i2], { retrigger_joker_check = true, other_card = G.jokers.cards[i] })
|
||||
if _card.ability.cry_rigged then
|
||||
G.GAME.probabilities.normal = ggpn
|
||||
end
|
||||
if type(check) == "table" then
|
||||
reps[i2] = check and check.repetitions and check or 0
|
||||
else
|
||||
reps[i2] = 0
|
||||
end
|
||||
if
|
||||
G.jokers.cards[i2] == G.jokers.cards[i]
|
||||
and G.jokers.cards[i].edition
|
||||
and G.jokers.cards[i].edition.retriggers
|
||||
then
|
||||
local old_repetitions = reps[i] ~= 0 and reps[i].repetitions or 0
|
||||
local check = false --G.jokers.cards[i]:calculate_retriggers()
|
||||
if check and check.repetitions then
|
||||
check.repetitions = check.repetitions + old_repetitions
|
||||
reps[i] = check
|
||||
end
|
||||
end
|
||||
end
|
||||
for i0, j in ipairs(reps) do
|
||||
if (type(j) == "table") and j.repetitions and (j.repetitions > 0) then
|
||||
for r = 1, j.repetitions do
|
||||
card_eval_status_text(j.card, "jokers", nil, nil, nil, j)
|
||||
local ggpn = G.GAME.probabilities.normal
|
||||
if G.jokers.cards[i].ability.cry_rigged then
|
||||
G.GAME.probabilities.normal = 1e9
|
||||
end
|
||||
local o = obj:cry_scale_mod(
|
||||
G.jokers.cards[i],
|
||||
jkr,
|
||||
orig_scale_scale,
|
||||
true_base,
|
||||
orig_scale_base,
|
||||
new_scale_base
|
||||
)
|
||||
if G.jokers.cards[i].ability.cry_rigged then
|
||||
G.GAME.probabilities.normal = ggpn
|
||||
end
|
||||
if o then
|
||||
if #dbl_info.scaler == 2 then
|
||||
if
|
||||
not (
|
||||
not jkr.ability[dbl_info.scaler[1]]
|
||||
or not jkr.ability[dbl_info.scaler[1]][dbl_info.scaler[2]]
|
||||
)
|
||||
then
|
||||
jkr.ability[dbl_info.scaler[1]][dbl_info.scaler[2]] = o
|
||||
orig_scale_scale = o
|
||||
end
|
||||
else
|
||||
if jkr.ability[dbl_info.scaler[1]] then
|
||||
jkr.ability[dbl_info.scaler[1]] = o
|
||||
orig_scale_scale = o
|
||||
end
|
||||
end
|
||||
card_eval_status_text(
|
||||
G.jokers.cards[i],
|
||||
"extra",
|
||||
nil,
|
||||
nil,
|
||||
nil,
|
||||
{ message = localize("k_upgrade_ex") }
|
||||
)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function compound_interest_scale_mod(self, orig_scale_scale, orig_scale_base, new_scale_base)
|
||||
local jkr = self
|
||||
local dbl_info = G.GAME.cry_double_scale[jkr.sort_id]
|
||||
if jkr.ability and type(jkr.ability) == "table" then
|
||||
if not G.GAME.cry_double_scale[jkr.sort_id] or not G.GAME.cry_double_scale[jkr.sort_id].ability then
|
||||
if not G.GAME.cry_double_scale[jkr.sort_id] then
|
||||
G.GAME.cry_double_scale[jkr.sort_id] = { ability = { double_scale = true } }
|
||||
end
|
||||
for k, v in pairs(jkr.ability) do
|
||||
if type(jkr.ability[k]) ~= "table" then
|
||||
G.GAME.cry_double_scale[jkr.sort_id].ability[k] = v
|
||||
else
|
||||
G.GAME.cry_double_scale[jkr.sort_id].ability[k] = {}
|
||||
for _k, _v in pairs(jkr.ability[k]) do
|
||||
G.GAME.cry_double_scale[jkr.sort_id].ability[k][_k] = _v
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
if G.GAME.cry_double_scale[jkr.sort_id] and not G.GAME.cry_double_scale[jkr.sort_id].scaler then
|
||||
dbl_info.base = { "extra", "percent" }
|
||||
dbl_info.scaler = { "extra", "percent_mod" }
|
||||
dbl_info.scaler_base = jkr.ability.extra.percent_mod
|
||||
dbl_info.offset = 1
|
||||
end
|
||||
end
|
||||
local true_base = dbl_info.scaler_base
|
||||
if true_base then
|
||||
for i = 1, #G.jokers.cards do
|
||||
local obj = G.jokers.cards[i].config.center
|
||||
if obj.cry_scale_mod and type(obj.cry_scale_mod) == "function" then
|
||||
local ggpn = G.GAME.probabilities.normal
|
||||
if G.jokers.cards[i].ability.cry_rigged then
|
||||
G.GAME.probabilities.normal = 1e9
|
||||
end
|
||||
local o = obj:cry_scale_mod(
|
||||
G.jokers.cards[i],
|
||||
jkr,
|
||||
orig_scale_scale,
|
||||
true_base,
|
||||
orig_scale_base,
|
||||
new_scale_base
|
||||
)
|
||||
if G.jokers.cards[i].ability.cry_rigged then
|
||||
G.GAME.probabilities.normal = ggpn
|
||||
end
|
||||
if o then
|
||||
if #dbl_info.scaler == 2 then
|
||||
if
|
||||
not (
|
||||
not jkr.ability[dbl_info.scaler[1]]
|
||||
or not jkr.ability[dbl_info.scaler[1]][dbl_info.scaler[2]]
|
||||
)
|
||||
then
|
||||
jkr.ability[dbl_info.scaler[1]][dbl_info.scaler[2]] = o
|
||||
orig_scale_scale = o
|
||||
end
|
||||
else
|
||||
if jkr.ability[dbl_info.scaler[1]] then
|
||||
jkr.ability[dbl_info.scaler[1]] = o
|
||||
orig_scale_scale = o
|
||||
end
|
||||
end
|
||||
card_eval_status_text(
|
||||
G.jokers.cards[i],
|
||||
"extra",
|
||||
nil,
|
||||
nil,
|
||||
nil,
|
||||
{ message = localize("k_upgrade_ex") }
|
||||
)
|
||||
end
|
||||
local reps = {}
|
||||
for i2 = 1, #G.jokers.cards do
|
||||
local _card = G.jokers.cards[i2]
|
||||
local ggpn = G.GAME.probabilities.normal
|
||||
if _card.ability.cry_rigged then
|
||||
G.GAME.probabilities.normal = 1e9
|
||||
end
|
||||
local check =
|
||||
cj(G.jokers.cards[i2], { retrigger_joker_check = true, other_card = G.jokers.cards[i] })
|
||||
if _card.ability.cry_rigged then
|
||||
G.GAME.probabilities.normal = ggpn
|
||||
end
|
||||
if type(check) == "table" then
|
||||
reps[i2] = check and check.repetitions and check or 0
|
||||
else
|
||||
reps[i2] = 0
|
||||
end
|
||||
if
|
||||
G.jokers.cards[i2] == G.jokers.cards[i]
|
||||
and G.jokers.cards[i].edition
|
||||
and G.jokers.cards[i].edition.retriggers
|
||||
then
|
||||
local old_repetitions = reps[i] ~= 0 and reps[i].repetitions or 0
|
||||
local check = false --G.jokers.cards[i]:calculate_retriggers()
|
||||
if check and check.repetitions then
|
||||
check.repetitions = check.repetitions + old_repetitions
|
||||
reps[i] = check
|
||||
end
|
||||
end
|
||||
end
|
||||
for i0, j in ipairs(reps) do
|
||||
if (type(j) == "table") and j.repetitions and (j.repetitions > 0) then
|
||||
for r = 1, j.repetitions do
|
||||
card_eval_status_text(j.card, "jokers", nil, nil, nil, j)
|
||||
local ggpn = G.GAME.probabilities.normal
|
||||
if G.jokers.cards[i].ability.cry_rigged then
|
||||
G.GAME.probabilities.normal = 1e9
|
||||
end
|
||||
local o = obj:cry_scale_mod(
|
||||
G.jokers.cards[i],
|
||||
jkr,
|
||||
orig_scale_scale,
|
||||
true_base,
|
||||
orig_scale_base,
|
||||
new_scale_base
|
||||
)
|
||||
if G.jokers.cards[i].ability.cry_rigged then
|
||||
G.GAME.probabilities.normal = ggpn
|
||||
end
|
||||
if o then
|
||||
if #dbl_info.scaler == 2 then
|
||||
if
|
||||
not (
|
||||
not jkr.ability[dbl_info.scaler[1]]
|
||||
or not jkr.ability[dbl_info.scaler[1]][dbl_info.scaler[2]]
|
||||
)
|
||||
then
|
||||
jkr.ability[dbl_info.scaler[1]][dbl_info.scaler[2]] = o
|
||||
orig_scale_scale = o
|
||||
end
|
||||
else
|
||||
if jkr.ability[dbl_info.scaler[1]] then
|
||||
jkr.ability[dbl_info.scaler[1]] = o
|
||||
orig_scale_scale = o
|
||||
end
|
||||
end
|
||||
card_eval_status_text(
|
||||
G.jokers.cards[i],
|
||||
"extra",
|
||||
nil,
|
||||
nil,
|
||||
nil,
|
||||
{ message = localize("k_upgrade_ex") }
|
||||
)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
659
Cryptid/lib/content.lua
Normal file
|
@ -0,0 +1,659 @@
|
|||
-- content.lua - adds SMODS objects for content that should always be loaded
|
||||
|
||||
SMODS.PokerHand({
|
||||
key = "Bulwark",
|
||||
visible = false,
|
||||
chips = 100,
|
||||
mult = 10,
|
||||
l_chips = 50,
|
||||
l_mult = 1,
|
||||
example = {
|
||||
{ "S_A", true, "m_stone" },
|
||||
{ "S_A", true, "m_stone" },
|
||||
{ "S_A", true, "m_stone" },
|
||||
{ "S_A", true, "m_stone" },
|
||||
{ "S_A", true, "m_stone" },
|
||||
},
|
||||
evaluate = function(parts, hand)
|
||||
if cry_card_enabled("set_cry_poker_hand_stuff") ~= true or cry_card_enabled("c_cry_asteroidbelt") ~= true then
|
||||
return
|
||||
end
|
||||
local stones = {}
|
||||
for i, card in ipairs(hand) do
|
||||
if card.config.center_key == "m_stone" or (card.config.center.no_rank and card.config.center.no_suit) then
|
||||
stones[#stones + 1] = card
|
||||
end
|
||||
end
|
||||
return #stones >= 5 and { stones } or {}
|
||||
end,
|
||||
})
|
||||
SMODS.PokerHand({
|
||||
key = "Clusterfuck",
|
||||
visible = false,
|
||||
chips = 200,
|
||||
mult = 19,
|
||||
l_chips = 40,
|
||||
l_mult = 4,
|
||||
example = {
|
||||
{ "S_A", true },
|
||||
{ "C_K", true },
|
||||
{ "H_J", true },
|
||||
{ "S_T", true },
|
||||
{ "D_9", true },
|
||||
{ "D_8", true },
|
||||
{ "S_6", true },
|
||||
{ "C_5", true },
|
||||
},
|
||||
evaluate = function(parts, hand)
|
||||
if cry_card_enabled("set_cry_poker_hand_stuff") ~= true or cry_card_enabled("c_cry_void") ~= true then
|
||||
return
|
||||
end
|
||||
local other_hands = next(parts._flush) or next(parts._straight) or next(parts._all_pairs)
|
||||
if #hand > 7 then
|
||||
if not other_hands then
|
||||
return { hand }
|
||||
end
|
||||
end
|
||||
end,
|
||||
})
|
||||
SMODS.PokerHand({
|
||||
key = "UltPair",
|
||||
visible = false,
|
||||
chips = 220,
|
||||
mult = 22,
|
||||
l_chips = 40,
|
||||
l_mult = 4,
|
||||
example = {
|
||||
{ "S_A", true },
|
||||
{ "S_A", true },
|
||||
{ "S_T", true },
|
||||
{ "S_T", true },
|
||||
{ "H_K", true },
|
||||
{ "H_K", true },
|
||||
{ "H_7", true },
|
||||
{ "H_7", true },
|
||||
},
|
||||
evaluate = function(parts, hand)
|
||||
if cry_card_enabled("set_cry_poker_hand_stuff") ~= true or cry_card_enabled("c_cry_marsmoons") ~= true then
|
||||
return
|
||||
end
|
||||
local scoring_pairs = {}
|
||||
local unique_suits = 0
|
||||
for suit, _ in pairs(SMODS.Suits) do
|
||||
local scoring_suit_pairs = {}
|
||||
for i = 1, #parts._2 do
|
||||
if parts._2[i][1]:is_suit(suit) and parts._2[i][2]:is_suit(suit) then
|
||||
scoring_suit_pairs[#scoring_suit_pairs + 1] = i
|
||||
end
|
||||
end
|
||||
if #scoring_suit_pairs >= 2 then
|
||||
unique_suits = unique_suits + 1
|
||||
for i = 1, #scoring_suit_pairs do
|
||||
scoring_pairs[scoring_suit_pairs[i]] = (scoring_pairs[scoring_suit_pairs[i]] or 0) + 1
|
||||
end
|
||||
end
|
||||
end
|
||||
if unique_suits < 2 then
|
||||
return
|
||||
end
|
||||
local scored_cards = {}
|
||||
local sc_max = 0
|
||||
local sc_unique = 0
|
||||
for i = 1, #parts._2 do
|
||||
if scoring_pairs[i] then
|
||||
if scoring_pairs[i] > 1 then
|
||||
sc_unique = sc_unique + 1
|
||||
end
|
||||
sc_max = math.max(sc_max, scoring_pairs[i])
|
||||
scored_cards[#scored_cards + 1] = parts._2[i][1]
|
||||
scored_cards[#scored_cards + 1] = parts._2[i][2]
|
||||
end
|
||||
end
|
||||
if sc_max == #scored_cards / 2 - 1 and sc_unique == 1 then
|
||||
return
|
||||
end
|
||||
if #scored_cards >= 8 then
|
||||
return { scored_cards }
|
||||
end
|
||||
end,
|
||||
})
|
||||
SMODS.PokerHand({
|
||||
key = "WholeDeck",
|
||||
visible = false,
|
||||
chips = 525252525252525252525252525252,
|
||||
mult = 52525252525252525252525252525,
|
||||
l_chips = 52525252525252525252525252525,
|
||||
l_mult = 5252525252525252525252525252,
|
||||
example = {
|
||||
{ "S_A", true },
|
||||
{ "H_A", true },
|
||||
{ "C_A", true },
|
||||
{ "D_A", true },
|
||||
{ "S_K", true },
|
||||
{ "H_K", true },
|
||||
{ "C_K", true },
|
||||
{ "D_K", true },
|
||||
{ "S_Q", true },
|
||||
{ "H_Q", true },
|
||||
{ "C_Q", true },
|
||||
{ "D_Q", true },
|
||||
{ "S_J", true },
|
||||
{ "H_J", true },
|
||||
{ "C_J", true },
|
||||
{ "D_J", true },
|
||||
{ "S_T", true },
|
||||
{ "H_T", true },
|
||||
{ "C_T", true },
|
||||
{ "D_T", true },
|
||||
{ "S_9", true },
|
||||
{ "H_9", true },
|
||||
{ "C_9", true },
|
||||
{ "D_9", true },
|
||||
{ "S_8", true },
|
||||
{ "H_8", true },
|
||||
{ "C_8", true },
|
||||
{ "D_8", true },
|
||||
{ "S_7", true },
|
||||
{ "H_7", true },
|
||||
{ "C_7", true },
|
||||
{ "D_7", true },
|
||||
{ "S_6", true },
|
||||
{ "H_6", true },
|
||||
{ "C_6", true },
|
||||
{ "D_6", true },
|
||||
{ "S_5", true },
|
||||
{ "H_5", true },
|
||||
{ "C_5", true },
|
||||
{ "D_5", true },
|
||||
{ "S_4", true },
|
||||
{ "H_4", true },
|
||||
{ "C_4", true },
|
||||
{ "D_4", true },
|
||||
{ "S_3", true },
|
||||
{ "H_3", true },
|
||||
{ "C_3", true },
|
||||
{ "D_3", true },
|
||||
{ "S_2", true },
|
||||
{ "H_2", true },
|
||||
{ "C_2", true },
|
||||
{ "D_2", true },
|
||||
},
|
||||
evaluate = function(parts, hand)
|
||||
if cry_card_enabled("set_cry_poker_hand_stuff") ~= true or cry_card_enabled("c_cry_universe") ~= true then
|
||||
return
|
||||
end
|
||||
if #hand >= 52 then
|
||||
local deck_booleans = {}
|
||||
local scored_cards = {}
|
||||
for i = 1, 52 do
|
||||
table.insert(deck_booleans, false) -- i could write this out but nobody wants to see that
|
||||
end
|
||||
local wilds = {}
|
||||
for i, card in ipairs(hand) do
|
||||
if
|
||||
(card.config.center_key ~= "m_wild" and not card.config.center.any_suit)
|
||||
and (card.config.center_key ~= "m_stone" and not card.config.center.no_rank)
|
||||
then -- i don't know if these are different... this could be completely redundant but redundant is better than broken
|
||||
local rank = card:get_id()
|
||||
local suit = card.base.suit
|
||||
local suit_int = 0
|
||||
suit_table = { "Spades", "Hearts", "Clubs", "Diamonds" }
|
||||
for i = 1, 4 do
|
||||
if suit == suit_table[i] then
|
||||
suit_int = i
|
||||
end
|
||||
end
|
||||
if suit_int > 0 then -- check for custom rank here to prevent breakage?
|
||||
deck_booleans[suit_int + ((rank - 2) * 4)] = true
|
||||
table.insert(scored_cards, card)
|
||||
end
|
||||
elseif card.config.center_key == "m_wild" or card.config.center.any_suit then
|
||||
table.insert(wilds, card)
|
||||
end
|
||||
end
|
||||
for i, card in ipairs(wilds) do -- this 100% breaks with custom ranks
|
||||
local rank = card:get_id()
|
||||
for i = 1, 4 do
|
||||
if not deck_booleans[i + ((rank - 2) * 4)] then
|
||||
deck_booleans[i + ((rank - 2) * 4)] = true
|
||||
break
|
||||
end
|
||||
end
|
||||
table.insert(scored_cards, card)
|
||||
end
|
||||
local entire_fucking_deck = true
|
||||
for i = 1, #deck_booleans do
|
||||
if deck_booleans[i] == false then
|
||||
entire_fucking_deck = false
|
||||
break
|
||||
end
|
||||
end
|
||||
if entire_fucking_deck == true then
|
||||
return { scored_cards }
|
||||
end
|
||||
end
|
||||
return
|
||||
end,
|
||||
})
|
||||
SMODS.Rarity({
|
||||
key = "exotic",
|
||||
loc_txt = {},
|
||||
badge_colour = HEX("708b91"),
|
||||
})
|
||||
|
||||
SMODS.Rarity({
|
||||
key = "epic",
|
||||
loc_txt = {},
|
||||
badge_colour = HEX("ef0098"),
|
||||
default_weight = 0.003,
|
||||
pools = { ["Joker"] = true },
|
||||
get_weight = function(self, weight, object_type)
|
||||
-- The game shouldn't try generating Epic Jokers when they are disabled
|
||||
if Cryptid_config["Epic Jokers"] then
|
||||
return 0.003
|
||||
else
|
||||
return 0
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
SMODS.Rarity({
|
||||
key = "candy",
|
||||
loc_txt = {},
|
||||
badge_colour = HEX("e275e6"),
|
||||
})
|
||||
|
||||
SMODS.Rarity({
|
||||
key = "cursed",
|
||||
loc_txt = {},
|
||||
badge_colour = HEX("474931"),
|
||||
})
|
||||
|
||||
--Add Unique consumable set - used for unique consumables that aren't normally obtained (e.g. Potion)
|
||||
SMODS.ConsumableType({
|
||||
key = "Unique",
|
||||
primary_colour = G.C.MONEY,
|
||||
secondary_colour = G.C.MONEY,
|
||||
collection_rows = { 4, 4 },
|
||||
shop_rate = 0.0,
|
||||
loc_txt = {},
|
||||
default = "c_cry_potion",
|
||||
can_stack = false,
|
||||
can_divide = false,
|
||||
})
|
||||
-- Pool used by Food Jokers
|
||||
SMODS.ObjectType({
|
||||
key = "Food",
|
||||
default = "j_reserved_parking",
|
||||
cards = {},
|
||||
inject = function(self)
|
||||
SMODS.ObjectType.inject(self)
|
||||
-- insert base game food jokers
|
||||
self:inject_card(G.P_CENTERS.j_gros_michel)
|
||||
self:inject_card(G.P_CENTERS.j_egg)
|
||||
self:inject_card(G.P_CENTERS.j_ice_cream)
|
||||
self:inject_card(G.P_CENTERS.j_cavendish)
|
||||
self:inject_card(G.P_CENTERS.j_turtle_bean)
|
||||
self:inject_card(G.P_CENTERS.j_diet_cola)
|
||||
self:inject_card(G.P_CENTERS.j_popcorn)
|
||||
self:inject_card(G.P_CENTERS.j_ramen)
|
||||
self:inject_card(G.P_CENTERS.j_selzer)
|
||||
end,
|
||||
})
|
||||
SMODS.ObjectType({
|
||||
object_type = "ObjectType",
|
||||
key = "Meme",
|
||||
default = "j_mr_bones",
|
||||
cards = {},
|
||||
inject = function(self)
|
||||
SMODS.ObjectType.inject(self)
|
||||
-- insert base game meme jokers
|
||||
self:inject_card(G.P_CENTERS.j_mr_bones)
|
||||
self:inject_card(G.P_CENTERS.j_four_fingers) --loss reference
|
||||
self:inject_card(G.P_CENTERS.j_obelisk)
|
||||
self:inject_card(G.P_CENTERS.j_jolly)
|
||||
self:inject_card(G.P_CENTERS.j_space)
|
||||
end,
|
||||
})
|
||||
SMODS.ObjectType({
|
||||
object_type = "ObjectType",
|
||||
key = "Tier3",
|
||||
default = "v_blank",
|
||||
cards = {},
|
||||
})
|
||||
SMODS.ObjectType({
|
||||
object_type = "ObjectType",
|
||||
key = "M",
|
||||
default = "j_jolly",
|
||||
cards = {},
|
||||
})
|
||||
--Stickers and modifiers used by Challenges+Stakes
|
||||
SMODS.Atlas({
|
||||
key = "sticker",
|
||||
path = "sticker_cry.png",
|
||||
px = 71,
|
||||
py = 95,
|
||||
inject = function(self)
|
||||
local file_path = type(self.path) == "table"
|
||||
and (self.path[G.SETTINGS.language] or self.path["default"] or self.path["en-us"])
|
||||
or self.path
|
||||
if file_path == "DEFAULT" then
|
||||
return
|
||||
end
|
||||
-- language specific sprites override fully defined sprites only if that language is set
|
||||
if self.language and not (G.SETTINGS.language == self.language) then
|
||||
return
|
||||
end
|
||||
if not self.language and self.obj_table[("%s_%s"):format(self.key, G.SETTINGS.language)] then
|
||||
return
|
||||
end
|
||||
self.full_path = (self.mod and self.mod.path or SMODS.path)
|
||||
.. "assets/"
|
||||
.. G.SETTINGS.GRAPHICS.texture_scaling
|
||||
.. "x/"
|
||||
.. file_path
|
||||
local file_data =
|
||||
assert(NFS.newFileData(self.full_path), ("Failed to collect file data for Atlas %s"):format(self.key))
|
||||
self.image_data = assert(
|
||||
love.image.newImageData(file_data),
|
||||
("Failed to initialize image data for Atlas %s"):format(self.key)
|
||||
)
|
||||
self.image =
|
||||
love.graphics.newImage(self.image_data, { mipmaps = true, dpiscale = G.SETTINGS.GRAPHICS.texture_scaling })
|
||||
G[self.atlas_table][self.key_noloc or self.key] = self
|
||||
G.shared_sticker_banana =
|
||||
Sprite(0, 0, G.CARD_W, G.CARD_H, G[self.atlas_table][self.key_noloc or self.key], { x = 5, y = 2 })
|
||||
G.shared_sticker_pinned =
|
||||
Sprite(0, 0, G.CARD_W, G.CARD_H, G[self.atlas_table][self.key_noloc or self.key], { x = 5, y = 0 })
|
||||
end,
|
||||
})
|
||||
SMODS.Sound({
|
||||
key = "meow1",
|
||||
path = "meow1.ogg",
|
||||
})
|
||||
SMODS.Sound({
|
||||
key = "meow2",
|
||||
path = "meow2.ogg",
|
||||
})
|
||||
SMODS.Sound({
|
||||
key = "meow3",
|
||||
path = "meow3.ogg",
|
||||
})
|
||||
SMODS.Sound({
|
||||
key = "meow4",
|
||||
path = "meow4.ogg",
|
||||
})
|
||||
SMODS.Sound({
|
||||
key = "e_mosaic",
|
||||
path = "e_mosaic.ogg",
|
||||
})
|
||||
SMODS.Sound({
|
||||
key = "e_glitched",
|
||||
path = "e_glitched.ogg",
|
||||
})
|
||||
SMODS.Sound({
|
||||
key = "e_oversaturated",
|
||||
path = "e_oversaturated.ogg",
|
||||
})
|
||||
SMODS.Sound({
|
||||
key = "e_blur",
|
||||
path = "e_blur.ogg",
|
||||
})
|
||||
SMODS.Sound({
|
||||
key = "e_double_sided",
|
||||
path = "e_double_sided.ogg",
|
||||
})
|
||||
SMODS.Sound({
|
||||
key = "e_jolly",
|
||||
path = "e_jolly.ogg",
|
||||
})
|
||||
SMODS.Sound({
|
||||
key = "e_noisy",
|
||||
path = "e_noisy.ogg",
|
||||
})
|
||||
SMODS.Sound({
|
||||
key = "e_fragile",
|
||||
path = "e_fragile.ogg",
|
||||
})
|
||||
SMODS.Sound({
|
||||
key = "e_golden",
|
||||
path = "e_golden.ogg",
|
||||
})
|
||||
SMODS.Sound({
|
||||
key = "studiofromhelsinki",
|
||||
path = "studiofromhelsinki.ogg",
|
||||
})
|
||||
SMODS.Sound({
|
||||
key = "music_jimball",
|
||||
path = "music_jimball.ogg",
|
||||
sync = false,
|
||||
pitch = 1,
|
||||
select_music_track = function()
|
||||
return next(find_joker("cry-Jimball"))
|
||||
and Cryptid_config.Cryptid
|
||||
and Cryptid_config.Cryptid.jimball_music
|
||||
-- Lowering priority for edition Jimballs later
|
||||
and 7
|
||||
end,
|
||||
})
|
||||
SMODS.Sound({
|
||||
key = "music_code",
|
||||
path = "music_code.ogg",
|
||||
select_music_track = function()
|
||||
return Cryptid_config.Cryptid
|
||||
and Cryptid_config.Cryptid.code_music
|
||||
and (
|
||||
(
|
||||
G.pack_cards
|
||||
and G.pack_cards.cards
|
||||
and G.pack_cards.cards[1]
|
||||
and G.pack_cards.cards[1].ability.set == "Code"
|
||||
) or (G.GAME and G.GAME.USING_CODE)
|
||||
)
|
||||
end,
|
||||
})
|
||||
SMODS.Sound({
|
||||
key = "music_big",
|
||||
path = "music_big.ogg",
|
||||
select_music_track = function()
|
||||
return Cryptid_config.Cryptid
|
||||
and Cryptid_config.Cryptid.big_music
|
||||
and to_big(G.GAME.round_scores["hand"].amt) > to_big(10) ^ 1000000
|
||||
end,
|
||||
})
|
||||
SMODS.Sound({
|
||||
key = "music_exotic",
|
||||
path = "music_exotic.ogg",
|
||||
volume = 0.4,
|
||||
select_music_track = function()
|
||||
return Cryptid_config.Cryptid
|
||||
and Cryptid_config.Cryptid.exotic_music
|
||||
and #advanced_find_joker(nil, "cry_exotic", nil, nil, true) ~= 0
|
||||
end,
|
||||
})
|
||||
SMODS.Sound({
|
||||
key = "music_mainline",
|
||||
path = "music_mainline.ogg",
|
||||
volume = 0.7,
|
||||
sync = {
|
||||
cry_music_modest = true,
|
||||
cry_music_madness = true,
|
||||
},
|
||||
pitch = 1,
|
||||
select_music_track = function()
|
||||
return G.STAGE == G.STAGES.MAIN_MENU
|
||||
and (G.PROFILES[G.SETTINGS.profile].cry_gameset and G.PROFILES[G.SETTINGS.profile].cry_gameset == "mainline" or G.selectedGameset and G.selectedGameset ~= "modest" and G.selectedGameset ~= "madness")
|
||||
and Cryptid_config.Cryptid.alt_bg_music
|
||||
end,
|
||||
})
|
||||
SMODS.Sound({
|
||||
key = "music_madness",
|
||||
path = "music_madness.ogg",
|
||||
volume = 0.7,
|
||||
sync = {
|
||||
cry_music_modest = true,
|
||||
cry_music_mainline = true,
|
||||
},
|
||||
pitch = 1,
|
||||
select_music_track = function()
|
||||
return G.STAGE == G.STAGES.MAIN_MENU
|
||||
and (G.PROFILES[G.SETTINGS.profile].cry_gameset and G.PROFILES[G.SETTINGS.profile].cry_gameset == "madness" or G.selectedGameset == "madness")
|
||||
and Cryptid_config.Cryptid.alt_bg_music
|
||||
end,
|
||||
})
|
||||
SMODS.Sound({
|
||||
key = "music_modest",
|
||||
path = "music_modest.ogg",
|
||||
volume = 0.7,
|
||||
sync = {
|
||||
cry_music_mainline = true,
|
||||
cry_music_madness = true,
|
||||
},
|
||||
pitch = 1,
|
||||
select_music_track = function()
|
||||
return G.STAGE == G.STAGES.MAIN_MENU
|
||||
and (G.PROFILES[G.SETTINGS.profile].cry_gameset and G.PROFILES[G.SETTINGS.profile].cry_gameset == "modest" or G.selectedGameset == "modest")
|
||||
and Cryptid_config.Cryptid.alt_bg_music
|
||||
end,
|
||||
})
|
||||
SMODS.Atlas({
|
||||
key = "modicon",
|
||||
path = "cry_icon.png",
|
||||
px = 32,
|
||||
py = 32,
|
||||
})
|
||||
SMODS.Atlas({
|
||||
key = "gameset",
|
||||
path = "cry_gameset.png",
|
||||
px = 29,
|
||||
py = 29,
|
||||
})
|
||||
SMODS.Atlas({
|
||||
key = "placeholders",
|
||||
path = "placeholders.png",
|
||||
px = 71,
|
||||
py = 95,
|
||||
})
|
||||
SMODS.Atlas({
|
||||
key = "atlasepic",
|
||||
path = "atlasepic.png",
|
||||
px = 71,
|
||||
py = 95,
|
||||
})
|
||||
SMODS.Atlas({
|
||||
key = "atlasone",
|
||||
path = "atlasone.png",
|
||||
px = 71,
|
||||
py = 95,
|
||||
})
|
||||
SMODS.Atlas({
|
||||
key = "atlastwo",
|
||||
path = "atlastwo.png",
|
||||
px = 71,
|
||||
py = 95,
|
||||
})
|
||||
SMODS.Atlas({
|
||||
key = "atlasthree",
|
||||
path = "atlasthree.png",
|
||||
px = 71,
|
||||
py = 95,
|
||||
})
|
||||
SMODS.Atlas({
|
||||
key = "atlasspooky",
|
||||
path = "atlasspooky.png",
|
||||
px = 71,
|
||||
py = 95,
|
||||
})
|
||||
SMODS.Atlas({
|
||||
key = "atlasexotic",
|
||||
path = "atlasexotic.png",
|
||||
px = 71,
|
||||
py = 95,
|
||||
})
|
||||
SMODS.Atlas({
|
||||
key = "atlasnotjokers", --this is easier to spell then consumables
|
||||
path = "atlasnotjokers.png",
|
||||
px = 71,
|
||||
py = 95,
|
||||
})
|
||||
SMODS.Atlas({
|
||||
key = "tag_cry",
|
||||
path = "tag_cry.png",
|
||||
px = 34,
|
||||
py = 34,
|
||||
})
|
||||
SMODS.Atlas({
|
||||
key = "atlasdeck",
|
||||
path = "atlasdeck.png",
|
||||
px = 71,
|
||||
py = 95,
|
||||
})
|
||||
SMODS.Atlas({
|
||||
key = "glowing",
|
||||
path = "b_cry_glowing.png",
|
||||
px = 71,
|
||||
py = 95,
|
||||
})
|
||||
SMODS.Atlas({
|
||||
key = "effarcire",
|
||||
path = "goofy.png",
|
||||
px = 71,
|
||||
py = 95,
|
||||
})
|
||||
SMODS.Atlas({
|
||||
key = "code",
|
||||
path = "c_cry_code.png",
|
||||
px = 71,
|
||||
py = 95,
|
||||
})
|
||||
SMODS.Atlas({
|
||||
key = "pack",
|
||||
path = "pack_cry.png",
|
||||
px = 71,
|
||||
py = 95,
|
||||
})
|
||||
SMODS.UndiscoveredSprite({
|
||||
key = "Code",
|
||||
atlas = "code",
|
||||
path = "c_cry_code.png",
|
||||
pos = { x = 2, y = 5 },
|
||||
px = 71,
|
||||
py = 95,
|
||||
})
|
||||
SMODS.UndiscoveredSprite({
|
||||
key = "Unique",
|
||||
atlas = "code",
|
||||
path = "c_cry_code.png",
|
||||
pos = { x = 2, y = 5 },
|
||||
px = 71,
|
||||
py = 95,
|
||||
})
|
||||
SMODS.Atlas({
|
||||
key = "blinds",
|
||||
atlas_table = "ANIMATION_ATLAS",
|
||||
path = "bl_cry.png",
|
||||
px = 34,
|
||||
py = 34,
|
||||
frames = 21,
|
||||
})
|
||||
SMODS.Atlas({
|
||||
key = "nostalgia",
|
||||
atlas_table = "ANIMATION_ATLAS",
|
||||
path = "bl_nostalgia.png",
|
||||
px = 34,
|
||||
py = 34,
|
||||
frames = 21,
|
||||
})
|
||||
--Enchancements, seals, other misc things etc
|
||||
SMODS.Atlas({
|
||||
key = "cry_misc",
|
||||
path = "cry_misc.png",
|
||||
px = 71,
|
||||
py = 95,
|
||||
})
|
||||
SMODS.Atlas({
|
||||
key = "atlasSleeves",
|
||||
path = "atlasSleeves.png",
|
||||
px = 73,
|
||||
py = 95,
|
||||
})
|
105
Cryptid/lib/cross-mod.lua
Normal file
|
@ -0,0 +1,105 @@
|
|||
-- cross-mod.lua - Used for compatibility and content with other mods
|
||||
|
||||
--For Double Scale/Scalae, modify Green Joker to use one variable
|
||||
SMODS.Joker:take_ownership("green_joker", {
|
||||
config = { extra = 1, mult = 0 },
|
||||
name = "cry-Green Joker", --will prevent old calculation code from working
|
||||
loc_vars = function(self, info_queue, center)
|
||||
return { vars = { center.ability.extra, center.ability.extra, center.ability.mult } }
|
||||
end,
|
||||
calculate = function(self, card, context)
|
||||
if
|
||||
context.discard
|
||||
and not context.blueprint
|
||||
and context.other_card == context.full_hand[#context.full_hand]
|
||||
then
|
||||
local prev_mult = card.ability.mult
|
||||
card.ability.mult = math.max(0, card.ability.mult - card.ability.extra)
|
||||
if card.ability.mult ~= prev_mult then
|
||||
return {
|
||||
message = localize({
|
||||
type = "variable",
|
||||
key = "a_mult_minus",
|
||||
vars = { card.ability.extra },
|
||||
}),
|
||||
colour = G.C.RED,
|
||||
card = card,
|
||||
}
|
||||
end
|
||||
end
|
||||
if context.cardarea == G.jokers and context.before and not context.blueprint then
|
||||
card.ability.mult = card.ability.mult + card.ability.extra
|
||||
return {
|
||||
card = card,
|
||||
message = localize({ type = "variable", key = "a_mult", vars = { card.ability.extra } }),
|
||||
}
|
||||
end
|
||||
if context.joker_main then
|
||||
return {
|
||||
message = localize({ type = "variable", key = "a_mult", vars = { card.ability.mult } }),
|
||||
mult_mod = card.ability.mult,
|
||||
}
|
||||
end
|
||||
end,
|
||||
loc_txt = {},
|
||||
}, true)
|
||||
|
||||
--Top Gear from The World End with Jimbo has several conflicts with Cryptid items
|
||||
--Namely, It overrides the edition that edition jokers spawn with, and doesn't work correctly with edition decks
|
||||
--I'm taking ownership of this, overiding it, and making an implementaion that is compatible with Cryptid
|
||||
|
||||
--Unrelated but kind of related side note: this prevents top gear from showing up in collection, not sure what's up with that
|
||||
--Is it due to how TWEWJ is Coded? Is it an issue with Steamodded itself? Might be worth looking into, just sayin
|
||||
|
||||
if (SMODS.Mods["TWEWY"] or {}).can_load then
|
||||
SMODS.Joker:take_ownership("twewy_topGear", {
|
||||
name = "Cry-topGear",
|
||||
--Stop Top Gear's Old code from working by overriding these
|
||||
add_to_deck = function(self, card, from_debuff) end,
|
||||
remove_from_deck = function(self, card, from_debuff) end,
|
||||
rarity = 3,
|
||||
loc_txt = {
|
||||
name = "Top Gear",
|
||||
text = {
|
||||
"All {C:blue}Common{C:attention} Jokers{}",
|
||||
"are {C:dark_edition}Polychrome{}",
|
||||
},
|
||||
},
|
||||
})
|
||||
end
|
||||
|
||||
--Make Ortalab's Locked jokers not show up on Deck of Equilibrium and Antimatter Deck
|
||||
if (SMODS.Mods["ortalab"] or {}).can_load then
|
||||
for i = 1, 150 do
|
||||
print(i)
|
||||
SMODS.Joker:take_ownership("ortalab_temp_" .. i, {
|
||||
name = "Cry-skibidi",
|
||||
no_doe = true,
|
||||
})
|
||||
end
|
||||
end
|
||||
|
||||
--Requires Malverk Mod
|
||||
if (SMODS.Mods["malverk"] or {}).can_load then
|
||||
AltTexture({
|
||||
key = "jolly_jokers",
|
||||
set = "Joker",
|
||||
path = "jolly.png",
|
||||
loc_txt = {
|
||||
name = "Jolly Jokers",
|
||||
},
|
||||
})
|
||||
TexturePack({ -- HD Texture Pack
|
||||
key = "jolly_texture",
|
||||
textures = {
|
||||
"cry_jolly_jokers",
|
||||
},
|
||||
loc_txt = {
|
||||
name = "Jolly",
|
||||
text = {
|
||||
"Jolly Jokers",
|
||||
"Art by B",
|
||||
},
|
||||
},
|
||||
})
|
||||
end
|
12
Cryptid/lib/d20.lua
Normal file
|
@ -0,0 +1,12 @@
|
|||
-- d20.lua - APIs for D20 content
|
||||
|
||||
-- Currently this is very empty since D20 hasn't been fully implemented yet, but it should have a lot more later.
|
||||
|
||||
--Will be moved to D20 file when that gets added
|
||||
function roll_dice(seed, min, max, config)
|
||||
local val
|
||||
while not val or (config and config.ignore_value == val) do
|
||||
val = pseudorandom(seed, min, max)
|
||||
end
|
||||
return val
|
||||
end
|
44
Cryptid/lib/event.lua
Normal file
|
@ -0,0 +1,44 @@
|
|||
-- event.lua - Adds SMODS Event class
|
||||
-- Used for Jokers like Chocolate Die
|
||||
|
||||
SMODS.Events = {}
|
||||
SMODS.Event = SMODS.GameObject:extend({
|
||||
obj_table = SMODS.Events,
|
||||
obj_buffer = {},
|
||||
required_params = {
|
||||
"key",
|
||||
},
|
||||
inject = function() end,
|
||||
set = "Event",
|
||||
class_prefix = "ev",
|
||||
-- This should be called to start an event.
|
||||
start = function(self)
|
||||
G.GAME.events[self.key] = true
|
||||
end,
|
||||
-- This should be called to finish an event.
|
||||
finish = function(self)
|
||||
G.GAME.events[self.key] = nil
|
||||
end,
|
||||
-- Runs once before and after jokers, as well as a few special cases
|
||||
calculate = function(self, context) end,
|
||||
-- used for Chocolate Die tooltips, can maybe be repurposed later
|
||||
loc_vars = function(self, info_queue, center)
|
||||
info_queue[#info_queue + 1] = { set = "Other", key = self.key }
|
||||
end,
|
||||
})
|
||||
|
||||
--Calculate events on cash out
|
||||
local gfco = G.FUNCS.cash_out
|
||||
G.FUNCS.cash_out = function(e)
|
||||
local ret = gfco(e)
|
||||
SMODS.calculate_context({ cash_out = true })
|
||||
return ret
|
||||
end
|
||||
|
||||
-- Calculate events on start of shop
|
||||
local guis = G.UIDEF.shop
|
||||
G.UIDEF.shop = function(e)
|
||||
local ret = guis(e)
|
||||
SMODS.calculate_context({ start_shop = true })
|
||||
return ret
|
||||
end
|
1810
Cryptid/lib/gameset.lua
Normal file
28
Cryptid/lib/https.lua
Normal file
|
@ -0,0 +1,28 @@
|
|||
-- Update the Cryptid member count using HTTPS
|
||||
function update_cry_member_count()
|
||||
if Cryptid.enabled["HTTPS Module"] == true and Cryptid.mod_path then
|
||||
if not GLOBAL_cry_member_update_thread then
|
||||
-- start up the HTTPS thread if needed
|
||||
local file_data = assert(NFS.newFileData(Cryptid.mod_path .. "https/thread.lua"))
|
||||
GLOBAL_cry_member_update_thread = love.thread.newThread(file_data)
|
||||
GLOBAL_cry_member_update_thread:start()
|
||||
end
|
||||
local old = GLOBAL_cry_member_count or 5624
|
||||
-- get the HTTPS thread's value for Cryptid members
|
||||
local ret = love.thread.getChannel("member_count"):pop()
|
||||
if ret then
|
||||
GLOBAL_cry_member_count = string.match(ret, '"approximate_member_count"%s*:%s*(%d+)') -- string matching a json is odd but should be fine?
|
||||
end
|
||||
if not GLOBAL_cry_member_count then
|
||||
GLOBAL_cry_member_count = old
|
||||
-- Something failed, print the error
|
||||
local error = love.thread.getChannel("member_error"):pop()
|
||||
if error then
|
||||
sendDebugMessage(error)
|
||||
end
|
||||
end
|
||||
else
|
||||
-- Use a fallback value if HTTPS is disabled (you all are awesome)
|
||||
GLOBAL_cry_member_count = 20000
|
||||
end
|
||||
end
|
647
Cryptid/lib/misc.lua
Normal file
|
@ -0,0 +1,647 @@
|
|||
--Localization colors
|
||||
local lc = loc_colour
|
||||
function loc_colour(_c, _default)
|
||||
if not G.ARGS.LOC_COLOURS then
|
||||
lc()
|
||||
end
|
||||
G.ARGS.LOC_COLOURS.cry_code = G.C.SET.Code
|
||||
G.ARGS.LOC_COLOURS.heart = G.C.SUITS.Hearts
|
||||
G.ARGS.LOC_COLOURS.diamond = G.C.SUITS.Diamonds
|
||||
G.ARGS.LOC_COLOURS.spade = G.C.SUITS.Spades
|
||||
G.ARGS.LOC_COLOURS.club = G.C.SUITS.Clubs
|
||||
for k, v in pairs(G.C) do
|
||||
if string.len(k) > 4 and string.sub(k, 1, 4) == "CRY_" then
|
||||
G.ARGS.LOC_COLOURS[string.lower(k)] = v
|
||||
end
|
||||
end
|
||||
return lc(_c, _default)
|
||||
end
|
||||
|
||||
-- More advanced version of find joker for things that need to find very specific things
|
||||
function advanced_find_joker(name, rarity, edition, ability, non_debuff, area)
|
||||
local jokers = {}
|
||||
if not G.jokers or not G.jokers.cards then
|
||||
return {}
|
||||
end
|
||||
local filter = 0
|
||||
if name then
|
||||
filter = filter + 1
|
||||
end
|
||||
if edition then
|
||||
filter = filter + 1
|
||||
end
|
||||
if type(rarity) ~= "table" then
|
||||
if type(rarity) == "string" then
|
||||
rarity = { rarity }
|
||||
else
|
||||
rarity = nil
|
||||
end
|
||||
end
|
||||
if rarity then
|
||||
filter = filter + 1
|
||||
end
|
||||
if type(ability) ~= "table" then
|
||||
if type(ability) == "string" then
|
||||
ability = { ability }
|
||||
else
|
||||
ability = nil
|
||||
end
|
||||
end
|
||||
if ability then
|
||||
filter = filter + 1
|
||||
end
|
||||
-- return nothing if function is called with no useful arguments
|
||||
if filter == 0 then
|
||||
return {}
|
||||
end
|
||||
if not area or area == "j" then
|
||||
for k, v in pairs(G.jokers.cards) do
|
||||
if v and type(v) == "table" and (non_debuff or not v.debuff) then
|
||||
local check = 0
|
||||
if name and v.ability.name == name then
|
||||
check = check + 1
|
||||
end
|
||||
if
|
||||
edition
|
||||
and (v.edition and v.edition.key == edition) --[[ make this use safe_get later? if it's possible anyways]]
|
||||
then
|
||||
check = check + 1
|
||||
end
|
||||
if rarity then
|
||||
--Passes as valid if rarity matches ANY of the values in the rarity table
|
||||
for _, a in ipairs(rarity) do
|
||||
if v.config.center.rarity == a then
|
||||
check = check + 1
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
if ability then
|
||||
--Only passes if the joker has everything in the ability table
|
||||
local abilitycheck = true
|
||||
for _, b in ipairs(ability) do
|
||||
if not v.ability[b] then
|
||||
abilitycheck = false
|
||||
break
|
||||
end
|
||||
end
|
||||
if abilitycheck then
|
||||
check = check + 1
|
||||
end
|
||||
end
|
||||
if check == filter then
|
||||
table.insert(jokers, v)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
if not area or area == "c" then
|
||||
for k, v in pairs(G.consumeables.cards) do
|
||||
if v and type(v) == "table" and (non_debuff or not v.debuff) then
|
||||
local check = 0
|
||||
if name and v.ability.name == name then
|
||||
check = check + 1
|
||||
end
|
||||
if
|
||||
edition
|
||||
and (v.edition and v.edition.key == edition) --[[ make this use safe_get later? if it's possible anyways]]
|
||||
then
|
||||
check = check + 1
|
||||
end
|
||||
if ability then
|
||||
--Only passes if the joker has everything in the ability table
|
||||
local abilitycheck = true
|
||||
for _, b in ipairs(ability) do
|
||||
if not v.ability[b] then
|
||||
abilitycheck = false
|
||||
break
|
||||
end
|
||||
end
|
||||
if abilitycheck then
|
||||
check = check + 1
|
||||
end
|
||||
end
|
||||
--Consumables don't have a rarity, so this should ignore it in that case (untested lmfao)
|
||||
if check == filter then
|
||||
table.insert(jokers, v)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
return jokers
|
||||
end
|
||||
|
||||
-- Midground sprites - used for Exotic Jokers and Gateway
|
||||
-- don't really feel like explaining this deeply, it's based on code for The Soul and Legendary Jokers
|
||||
local set_spritesref = Card.set_sprites
|
||||
function Card:set_sprites(_center, _front)
|
||||
set_spritesref(self, _center, _front)
|
||||
if _center and _center.name == "cry-Gateway" then
|
||||
self.children.floating_sprite = Sprite(
|
||||
self.T.x,
|
||||
self.T.y,
|
||||
self.T.w,
|
||||
self.T.h,
|
||||
G.ASSET_ATLAS[_center.atlas or _center.set],
|
||||
{ x = 2, y = 0 }
|
||||
)
|
||||
self.children.floating_sprite.role.draw_major = self
|
||||
self.children.floating_sprite.states.hover.can = false
|
||||
self.children.floating_sprite.states.click.can = false
|
||||
self.children.floating_sprite2 = Sprite(
|
||||
self.T.x,
|
||||
self.T.y,
|
||||
self.T.w,
|
||||
self.T.h,
|
||||
G.ASSET_ATLAS[_center.atlas or _center.set],
|
||||
{ x = 1, y = 0 }
|
||||
)
|
||||
self.children.floating_sprite2.role.draw_major = self
|
||||
self.children.floating_sprite2.states.hover.can = false
|
||||
self.children.floating_sprite2.states.click.can = false
|
||||
end
|
||||
if _center and _center.soul_pos and _center.soul_pos.extra then
|
||||
self.children.floating_sprite2 = Sprite(
|
||||
self.T.x,
|
||||
self.T.y,
|
||||
self.T.w,
|
||||
self.T.h,
|
||||
G.ASSET_ATLAS[_center.atlas or _center.set],
|
||||
_center.soul_pos.extra
|
||||
)
|
||||
self.children.floating_sprite2.role.draw_major = self
|
||||
self.children.floating_sprite2.states.hover.can = false
|
||||
self.children.floating_sprite2.states.click.can = false
|
||||
end
|
||||
end
|
||||
|
||||
function cry_edition_to_table(edition) -- look mom i figured it out (this does NOT need to be a function)
|
||||
if edition then
|
||||
return { [edition] = true }
|
||||
end
|
||||
end
|
||||
|
||||
-- simple plural s function for localisation
|
||||
function cry_pls(str, vars)
|
||||
if string.sub(str, 1, 1) == "p" or string.sub(str, 1, 1) == "s" or string.sub(str, 1, 1) == "y" then
|
||||
num = vars[tonumber(string.sub(str, 2, -1))]
|
||||
if num then
|
||||
if math.abs(to_big(num) - 1) > to_big(0.001) then
|
||||
return string.sub(str, 1, 1) == "y" and "ies" or "s"
|
||||
else
|
||||
return string.sub(str, 1, 1) == "y" and "y" or ""
|
||||
end
|
||||
end
|
||||
end
|
||||
return false -- idk it doesn't really matter
|
||||
end
|
||||
|
||||
-- generate a random edition (e.g. Antimatter Deck)
|
||||
function cry_poll_random_edition()
|
||||
local random_edition = pseudorandom_element(G.P_CENTER_POOLS.Edition, pseudoseed("cry_ant_edition"))
|
||||
while random_edition.key == "e_base" do
|
||||
random_edition = pseudorandom_element(G.P_CENTER_POOLS.Edition, pseudoseed("cry_ant_edition"))
|
||||
end
|
||||
ed_table = { [random_edition.key:sub(3)] = true }
|
||||
return ed_table
|
||||
end
|
||||
|
||||
-- gets a random, valid consumeable (used for Hammerspace, CCD Deck, Blessing, etc.)
|
||||
function get_random_consumable(seed, excluded_flags, banned_card, pool, no_undiscovered)
|
||||
-- set up excluded flags - these are the kinds of consumables we DON'T want to have generating
|
||||
excluded_flags = excluded_flags or { "hidden", "no_doe", "no_grc" }
|
||||
local selection = "n/a"
|
||||
local passes = 0
|
||||
local tries = 500
|
||||
while true do
|
||||
tries = tries - 1
|
||||
passes = 0
|
||||
-- create a random consumable naively
|
||||
local key = pseudorandom_element(pool or G.P_CENTER_POOLS.Consumeables, pseudoseed(seed or "grc")).key
|
||||
selection = G.P_CENTERS[key]
|
||||
-- check if it is valid
|
||||
if selection.discovered or not no_undiscovered then
|
||||
for k, v in pairs(excluded_flags) do
|
||||
if not center_no(selection, v, key, true) then
|
||||
--Makes the consumable invalid if it's a specific card unless it's set to
|
||||
--I use this so cards don't create copies of themselves (eg potential inf Blessing chain, Hammerspace from Hammerspace...)
|
||||
if not banned_card or (banned_card and banned_card ~= key) then
|
||||
passes = passes + 1
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
-- use it if it's valid or we've run out of attempts
|
||||
if passes >= #excluded_flags or tries <= 0 then
|
||||
if tries <= 0 and no_undiscovered then
|
||||
return G.P_CENTERS["c_strength"]
|
||||
else
|
||||
return selection
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- checks for Jolly Jokers or cards that are supposed to be treated as jolly jokers
|
||||
function Card:is_jolly()
|
||||
if self.ability.name == "Jolly Joker" then
|
||||
return true
|
||||
end
|
||||
if self.edition and self.edition.key == "e_cry_m" then
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
function cry_with_deck_effects(card, func)
|
||||
if not card.added_to_deck then
|
||||
return func(card)
|
||||
else
|
||||
card:remove_from_deck(true)
|
||||
local ret = func(card)
|
||||
card:add_to_deck(true)
|
||||
return ret
|
||||
end
|
||||
end
|
||||
|
||||
function cry_deep_copy(obj, seen)
|
||||
if type(obj) ~= "table" then
|
||||
return obj
|
||||
end
|
||||
if seen and seen[obj] then
|
||||
return seen[obj]
|
||||
end
|
||||
local s = seen or {}
|
||||
local res = setmetatable({}, getmetatable(obj))
|
||||
s[obj] = res
|
||||
for k, v in pairs(obj) do
|
||||
res[cry_deep_copy(k, s)] = cry_deep_copy(v, s)
|
||||
end
|
||||
return res
|
||||
end
|
||||
|
||||
function SMODS.current_mod.reset_game_globals(run_start)
|
||||
G.GAME.cry_ach_conditions = G.GAME.cry_ach_conditions or {}
|
||||
end
|
||||
|
||||
--Used for m vouchers, perhaps this can have more applications in the future
|
||||
function get_m_jokers()
|
||||
local mcount = 0
|
||||
if G.jokers then
|
||||
for i = 1, #G.jokers.cards do
|
||||
if safe_get(G.jokers.cards[i], "pools", "M") then
|
||||
mcount = mcount + 1
|
||||
end
|
||||
if G.jokers.cards[i].ability.name == "cry-mprime" then
|
||||
mcount = mcount + 1
|
||||
end
|
||||
end
|
||||
end
|
||||
return mcount
|
||||
end
|
||||
|
||||
-- Check G.GAME as well as joker info for banned keys
|
||||
function Card:no(m, no_no)
|
||||
if no_no then
|
||||
-- Infinifusion Compat
|
||||
if self.infinifusion then
|
||||
for i = 1, #self.infinifusion do
|
||||
if
|
||||
G.P_CENTERS[self.infinifusion[i].key][m]
|
||||
or (G.GAME and G.GAME[m] and G.GAME[m][self.infinifusion[i].key])
|
||||
then
|
||||
return true
|
||||
end
|
||||
end
|
||||
return false
|
||||
end
|
||||
if not self.config then
|
||||
--assume this is from one component of infinifusion
|
||||
return G.P_CENTERS[self.key][m] or (G.GAME and G.GAME[m] and G.GAME[m][self.key])
|
||||
end
|
||||
|
||||
return self.config.center[m] or (G.GAME and G.GAME[m] and G.GAME[m][self.config.center_key]) or false
|
||||
end
|
||||
return Card.no(self, "no_" .. m, true)
|
||||
end
|
||||
|
||||
function center_no(center, m, key, no_no)
|
||||
if no_no then
|
||||
return center[m] or (G.GAME and G.GAME[m] and G.GAME[m][key]) or false
|
||||
end
|
||||
return center_no(center, "no_" .. m, key, true)
|
||||
end
|
||||
|
||||
--todo: move to respective stake file
|
||||
--[from pre-refactor] make this always active to prevent crashes
|
||||
function cry_apply_ante_tax()
|
||||
if G.GAME.modifiers.cry_ante_tax then
|
||||
local tax = math.max(
|
||||
0,
|
||||
math.min(G.GAME.modifiers.cry_ante_tax_max, math.floor(G.GAME.modifiers.cry_ante_tax * G.GAME.dollars))
|
||||
)
|
||||
ease_dollars(-1 * tax)
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
--Changes main menu colors and stuff
|
||||
--has to be modified with new enabling system
|
||||
if true then --Cryptid.enabled["Menu"] then
|
||||
local oldfunc = Game.main_menu
|
||||
Game.main_menu = function(change_context)
|
||||
local ret = oldfunc(change_context)
|
||||
-- adds a Cryptid spectral to the main menu
|
||||
local newcard = Card(
|
||||
G.title_top.T.x,
|
||||
G.title_top.T.y,
|
||||
G.CARD_W,
|
||||
G.CARD_H,
|
||||
G.P_CARDS.empty,
|
||||
G.P_CENTERS.c_cryptid,
|
||||
{ bypass_discovery_center = true }
|
||||
)
|
||||
-- recenter the title
|
||||
G.title_top.T.w = G.title_top.T.w * 1.7675
|
||||
G.title_top.T.x = G.title_top.T.x - 0.8
|
||||
G.title_top:emplace(newcard)
|
||||
-- make the card look the same way as the title screen Ace of Spades
|
||||
newcard.T.w = newcard.T.w * 1.1 * 1.2
|
||||
newcard.T.h = newcard.T.h * 1.1 * 1.2
|
||||
newcard.no_ui = true
|
||||
newcard.states.visible = false
|
||||
|
||||
-- make the title screen use different background colors
|
||||
G.SPLASH_BACK:define_draw_steps({
|
||||
{
|
||||
shader = "splash",
|
||||
send = {
|
||||
{ name = "time", ref_table = G.TIMERS, ref_value = "REAL_SHADER" },
|
||||
{ name = "vort_speed", val = 0.4 },
|
||||
{ name = "colour_1", ref_table = G.C, ref_value = "CRY_EXOTIC" },
|
||||
{ name = "colour_2", ref_table = G.C, ref_value = "DARK_EDITION" },
|
||||
},
|
||||
},
|
||||
})
|
||||
|
||||
G.E_MANAGER:add_event(Event({
|
||||
trigger = "after",
|
||||
delay = 0,
|
||||
blockable = false,
|
||||
blocking = false,
|
||||
func = function()
|
||||
if change_context == "splash" then
|
||||
newcard.states.visible = true
|
||||
newcard:start_materialize({ G.C.WHITE, G.C.WHITE }, true, 2.5)
|
||||
else
|
||||
newcard.states.visible = true
|
||||
newcard:start_materialize({ G.C.WHITE, G.C.WHITE }, nil, 1.2)
|
||||
end
|
||||
return true
|
||||
end,
|
||||
}))
|
||||
|
||||
return ret
|
||||
end
|
||||
end
|
||||
|
||||
-- just dumping this garbage here
|
||||
-- this just ensures that extra voucher slots work as expected
|
||||
function cry_bonusvouchermod(mod)
|
||||
if not G.GAME.shop then
|
||||
return
|
||||
end
|
||||
G.GAME.cry_bonusvouchercount = G.GAME.cry_bonusvouchercount + mod
|
||||
if G.shop_jokers and G.shop_jokers.cards then
|
||||
G.shop:recalculate()
|
||||
if mod > 0 then -- not doing minus mod because it'd be janky and who really cares
|
||||
for i = 1, G.GAME.cry_bonusvouchercount + 1 - #G.shop_vouchers.cards do
|
||||
local curr_bonus = G.GAME.current_round.cry_bonusvouchers
|
||||
curr_bonus[#curr_bonus + 1] = get_next_voucher_key()
|
||||
|
||||
-- this could be a function but it's done like what... 3 times? it doesn't matter rn
|
||||
|
||||
local card = Card(
|
||||
G.shop_vouchers.T.x + G.shop_vouchers.T.w / 2,
|
||||
G.shop_vouchers.T.y,
|
||||
G.CARD_W,
|
||||
G.CARD_H,
|
||||
G.P_CARDS.empty,
|
||||
G.P_CENTERS[curr_bonus[#curr_bonus]],
|
||||
{ bypass_discovery_center = true, bypass_discovery_ui = true }
|
||||
)
|
||||
card.shop_cry_bonusvoucher = #curr_bonus
|
||||
cry_misprintize(card)
|
||||
if G.GAME.events.ev_cry_choco2 then
|
||||
card.misprint_cost_fac = (card.misprint_cost_fac or 1) * 2
|
||||
card:set_cost()
|
||||
end
|
||||
if
|
||||
G.GAME.modifiers.cry_enable_flipped_in_shop
|
||||
and pseudorandom("cry_flip_vouch" .. G.GAME.round_resets.ante) > 0.7
|
||||
then
|
||||
card.cry_flipped = true
|
||||
end
|
||||
create_shop_card_ui(card, "Voucher", G.shop_vouchers)
|
||||
card:start_materialize()
|
||||
if G.GAME.current_round.cry_voucher_edition then
|
||||
card:set_edition(G.GAME.current_round.cry_voucher_edition, true, true)
|
||||
end
|
||||
G.shop_vouchers.config.card_limit = G.shop_vouchers.config.card_limit + 1
|
||||
G.shop_vouchers:emplace(card)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
Cryptid.big_num_whitelist = {
|
||||
j_ride_the_bus = true,
|
||||
j_egg = true,
|
||||
j_runner = true,
|
||||
j_ice_cream = true,
|
||||
j_constellation = true,
|
||||
j_green_joker = true,
|
||||
j_red_card = true,
|
||||
j_madness = true,
|
||||
j_square = true,
|
||||
j_vampire = true,
|
||||
j_hologram = true,
|
||||
j_obelisk = true,
|
||||
j_turtle_bean = true,
|
||||
j_lucky_cat = true,
|
||||
j_flash = true,
|
||||
j_popcorn = true,
|
||||
j_trousers = true,
|
||||
j_ramen = true,
|
||||
j_castle = true,
|
||||
j_campfire = true,
|
||||
j_throwback = true,
|
||||
j_glass = true,
|
||||
j_wee = true,
|
||||
j_hit_the_road = true,
|
||||
j_caino = true,
|
||||
j_yorick = true,
|
||||
-- Once all Cryptid Jokers get support for this, these can be removed
|
||||
j_cry_dropshot = true,
|
||||
j_cry_wee_fib = true,
|
||||
j_cry_whip = true,
|
||||
j_cry_pickle = true,
|
||||
j_cry_chili_pepper = true,
|
||||
j_cry_cursor = true,
|
||||
j_cry_jimball = true,
|
||||
j_cry_eternalflame = true,
|
||||
j_cry_fspinner = true,
|
||||
j_cry_krustytheclown = true,
|
||||
j_cry_antennastoheaven = true,
|
||||
j_cry_mondrian = true,
|
||||
j_cry_spaceglobe = true,
|
||||
j_cry_m = true,
|
||||
j_cry_exponentia = true,
|
||||
j_cry_crustulum = true,
|
||||
j_cry_primus = true,
|
||||
j_cry_stella_mortis = true,
|
||||
j_cry_hugem = true,
|
||||
j_cry_mprime = true,
|
||||
}
|
||||
|
||||
function is_card_big(joker)
|
||||
local center = joker.config and joker.config.center
|
||||
if not center then
|
||||
return false
|
||||
end
|
||||
return Cryptid.big_num_whitelist[center.key or "Nope!"] --[[or
|
||||
(center.mod and center.mod.id == "Cryptid" and not center.no_break_infinity) or center.break_infinity--]]
|
||||
end
|
||||
|
||||
--Utility function to check things without erroring
|
||||
function safe_get(t, ...)
|
||||
local current = t
|
||||
for _, k in ipairs({ ... }) do
|
||||
if current[k] == nil then
|
||||
return false
|
||||
end
|
||||
current = current[k]
|
||||
end
|
||||
return current
|
||||
end
|
||||
--Functions used by boss blinds
|
||||
function Blind:cry_ante_base_mod(dt)
|
||||
if not self.disabled then
|
||||
local obj = self.config.blind
|
||||
if obj.cry_ante_base_mod and type(obj.cry_ante_base_mod) == "function" then
|
||||
return obj:cry_ante_base_mod(dt)
|
||||
end
|
||||
end
|
||||
return 0
|
||||
end
|
||||
function Blind:cry_round_base_mod(dt)
|
||||
if not self.disabled then
|
||||
local obj = self.config.blind
|
||||
if obj.cry_round_base_mod and type(obj.cry_round_base_mod) == "function" then
|
||||
return obj:cry_round_base_mod(dt)
|
||||
end
|
||||
end
|
||||
return 1
|
||||
end
|
||||
function Blind:cry_cap_score(score)
|
||||
if not self.disabled then
|
||||
local obj = self.config.blind
|
||||
if obj.cry_cap_score and type(obj.cry_cap_score) == "function" then
|
||||
return obj:cry_cap_score(score)
|
||||
end
|
||||
end
|
||||
return score
|
||||
end
|
||||
function Blind:cry_after_play()
|
||||
if not self.disabled then
|
||||
local obj = self.config.blind
|
||||
if obj.cry_after_play and type(obj.cry_after_play) == "function" then
|
||||
return obj:cry_after_play()
|
||||
end
|
||||
end
|
||||
end
|
||||
function Blind:cry_before_play()
|
||||
if not self.disabled then
|
||||
local obj = self.config.blind
|
||||
if obj.cry_before_play and type(obj.cry_before_play) == "function" then
|
||||
return obj:cry_before_play()
|
||||
end
|
||||
end
|
||||
end
|
||||
function Blind:cry_calc_ante_gain()
|
||||
if G.GAME.modifiers.cry_spooky then --here is the best place to check when spooky should apply
|
||||
local card
|
||||
if pseudorandom(pseudoseed("cry_spooky_curse")) < G.GAME.modifiers.cry_curse_rate then
|
||||
card = create_card("Joker", G.jokers, nil, "cry_cursed", nil, nil, nil, "cry_spooky")
|
||||
else
|
||||
card = create_card("Joker", G.jokers, nil, "cry_candy", nil, nil, nil, "cry_spooky")
|
||||
end
|
||||
card:add_to_deck()
|
||||
card:start_materialize()
|
||||
G.jokers:emplace(card)
|
||||
end
|
||||
if not self.disabled then
|
||||
local obj = self.config.blind
|
||||
if obj.cry_calc_ante_gain and type(obj.cry_calc_ante_gain) == "function" then
|
||||
return obj:cry_calc_ante_gain()
|
||||
end
|
||||
end
|
||||
return 1
|
||||
end
|
||||
function cry_get_enchanced_deck_info(deck)
|
||||
--only accounts for vanilla stuff at the moment (WIP)
|
||||
local edition, enhancement, sticker, suit, seal =
|
||||
"e_" .. (safe_get(G.PROFILES, G.SETTINGS.profile, "cry_edeck_edition") or "foil"),
|
||||
safe_get(G.PROFILES, G.SETTINGS.profile, "cry_edeck_enhancement") or "m_bonus",
|
||||
safe_get(G.PROFILES, G.SETTINGS.profile, "cry_edeck_sticker") or "eternal",
|
||||
safe_get(G.PROFILES, G.SETTINGS.profile, "cry_edeck_suit") or "Spades",
|
||||
safe_get(G.PROFILES, G.SETTINGS.profile, "cry_edeck_seal") or "Gold"
|
||||
-- Do Stuff
|
||||
edition = (safe_get(G.P_CENTERS, edition) and edition or "e_foil"):sub(3)
|
||||
enhancement = safe_get(G.P_CENTERS, enhancement) and enhancement or "m_bonus"
|
||||
sticker = safe_get(SMODS.Stickers, sticker) and sticker or "eternal"
|
||||
suit = safe_get(SMODS.Suits, suit) and suit or "Spades"
|
||||
seal = safe_get(G.P_SEALS, seal) and seal or "Gold"
|
||||
local ret = {
|
||||
edition = edition,
|
||||
enhancement = enhancement,
|
||||
sticker = sticker,
|
||||
suit = suit,
|
||||
seal = seal,
|
||||
}
|
||||
for k, _ in pairs(ret) do
|
||||
if G.GAME.modifiers["cry_force_" .. k] and not G.GAME.viewed_back then
|
||||
ret[k] = G.GAME.modifiers["cry_force_" .. k]
|
||||
elseif safe_get(deck, "config", "cry_force_" .. k) then
|
||||
ret[k] = deck.config["cry_force_" .. k]
|
||||
end
|
||||
end
|
||||
return ret.edition, ret.enhancement, ret.sticker, ret.suit, ret.seal
|
||||
end
|
||||
function Cryptid.post_process(center)
|
||||
if center.pools and center.pools.M then
|
||||
local vc = center.calculate
|
||||
center.calculate = function(self, card, context)
|
||||
local ret, trig = vc(self, card, context)
|
||||
if context.retrigger_joker_check and context.other_card == card then
|
||||
local reps = get_m_retriggers(self, card, context)
|
||||
if reps > 0 then
|
||||
return {
|
||||
message = localize("k_again_ex"),
|
||||
repetitions = reps + (ret and ret.repetitions or 0),
|
||||
card = card,
|
||||
}
|
||||
end
|
||||
end
|
||||
return ret, trig
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Wrapper G.FUNCS function to reset localization
|
||||
-- For resetting localization on the fly for family friendly toggle
|
||||
function reload_cryptid_localization()
|
||||
SMODS.handle_loc_file(Cryptid.path)
|
||||
return init_localization()
|
||||
end
|
205
Cryptid/lib/misprintize.lua
Normal file
|
@ -0,0 +1,205 @@
|
|||
-- misprintize.lua - functions for card value randomization
|
||||
|
||||
--Redefine these here because they're always used
|
||||
Cryptid.base_values = {}
|
||||
function cry_misprintize_tbl(name, ref_tbl, ref_value, clear, override, stack, big)
|
||||
if name and ref_tbl and ref_value then
|
||||
tbl = cry_deep_copy(ref_tbl[ref_value])
|
||||
for k, v in pairs(tbl) do
|
||||
if (type(tbl[k]) ~= "table") or is_number(tbl[k]) then
|
||||
if
|
||||
is_number(tbl[k])
|
||||
and not (k == "id")
|
||||
and not (k == "colour")
|
||||
and not (k == "suit_nominal")
|
||||
and not (k == "base_nominal")
|
||||
and not (k == "face_nominal")
|
||||
and not (k == "qty")
|
||||
and not (k == "x_mult" and v == 1 and not tbl.override_x_mult_check)
|
||||
and not (k == "selected_d6_face")
|
||||
then --Temp fix, even if I did clamp the number to values that wouldn't crash the game, the fact that it did get randomized means that there's a higher chance for 1 or 6 than other values
|
||||
if not Cryptid.base_values[name] then
|
||||
Cryptid.base_values[name] = {}
|
||||
end
|
||||
if not Cryptid.base_values[name][k] then
|
||||
Cryptid.base_values[name][k] = tbl[k]
|
||||
end
|
||||
tbl[k] = cry_sanity_check(
|
||||
clear and Cryptid.base_values[name][k]
|
||||
or cry_format(
|
||||
(stack and tbl[k] or Cryptid.base_values[name][k])
|
||||
* cry_log_random(
|
||||
pseudoseed("cry_misprint" .. G.GAME.round_resets.ante),
|
||||
override and override.min or G.GAME.modifiers.cry_misprint_min,
|
||||
override and override.max or G.GAME.modifiers.cry_misprint_max
|
||||
),
|
||||
"%.2g"
|
||||
),
|
||||
big
|
||||
)
|
||||
end
|
||||
else
|
||||
for _k, _v in pairs(tbl[k]) do
|
||||
if
|
||||
is_number(tbl[k][_k])
|
||||
and not (_k == "id")
|
||||
and not (k == "perish_tally")
|
||||
and not (k == "colour")
|
||||
and not (_k == "suit_nominal")
|
||||
and not (_k == "base_nominal")
|
||||
and not (_k == "face_nominal")
|
||||
and not (_k == "qty")
|
||||
and not (k == "x_mult" and v == 1 and not tbl[k].override_x_mult_check)
|
||||
and not (_k == "selected_d6_face")
|
||||
then --Refer to above
|
||||
if not Cryptid.base_values[name] then
|
||||
Cryptid.base_values[name] = {}
|
||||
end
|
||||
if not Cryptid.base_values[name][k] then
|
||||
Cryptid.base_values[name][k] = {}
|
||||
end
|
||||
if not Cryptid.base_values[name][k][_k] then
|
||||
Cryptid.base_values[name][k][_k] = tbl[k][_k]
|
||||
end
|
||||
tbl[k][_k] = cry_sanity_check(
|
||||
clear and Cryptid.base_values[name][k][_k]
|
||||
or cry_format(
|
||||
(stack and tbl[k][_k] or Cryptid.base_values[name][k][_k])
|
||||
* cry_log_random(
|
||||
pseudoseed("cry_misprint" .. G.GAME.round_resets.ante),
|
||||
override and override.min or G.GAME.modifiers.cry_misprint_min,
|
||||
override and override.max or G.GAME.modifiers.cry_misprint_max
|
||||
),
|
||||
"%.2g"
|
||||
),
|
||||
big
|
||||
)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
ref_tbl[ref_value] = tbl
|
||||
end
|
||||
end
|
||||
function cry_misprintize_val(val, override, big)
|
||||
if is_number(val) then
|
||||
val = cry_sanity_check(
|
||||
cry_format(
|
||||
val
|
||||
* cry_log_random(
|
||||
pseudoseed("cry_misprint" .. G.GAME.round_resets.ante),
|
||||
override and override.min or G.GAME.modifiers.cry_misprint_min,
|
||||
override and override.max or G.GAME.modifiers.cry_misprint_max
|
||||
),
|
||||
"%.2g"
|
||||
),
|
||||
big
|
||||
)
|
||||
end
|
||||
return val
|
||||
end
|
||||
function cry_sanity_check(val, is_big)
|
||||
if is_big then
|
||||
if not val or type(val) == "number" and (val ~= val or val > 1e300 or val < -1e300) then
|
||||
val = 1e300
|
||||
end
|
||||
if type(val) == "table" then
|
||||
return val
|
||||
end
|
||||
if val > 1e100 or val < -1e100 then
|
||||
return to_big(val)
|
||||
end
|
||||
end
|
||||
if not val or type(val) == "number" and (val ~= val or val > 1e300 or val < -1e300) then
|
||||
return 1e300
|
||||
end
|
||||
return val
|
||||
end
|
||||
function cry_misprintize(card, override, force_reset, stack)
|
||||
if Card.no(card, "immutable", true) then
|
||||
force_reset = true
|
||||
end
|
||||
--infinifusion compat
|
||||
if card.infinifusion then
|
||||
if card.config.center == card.infinifusion_center or card.config.center.key == "j_infus_fused" then
|
||||
calculate_infinifusion(card, nil, function(i)
|
||||
cry_misprintize(card, override, force_reset, stack)
|
||||
end)
|
||||
end
|
||||
end
|
||||
if
|
||||
(not force_reset or G.GAME.modifiers.cry_jkr_misprint_mod)
|
||||
and (G.GAME.modifiers.cry_misprint_min or override or card.ability.set == "Joker")
|
||||
and not stack
|
||||
or not Card.no(card, "immutable", true)
|
||||
then
|
||||
if card.ability.name == "Ace Aequilibrium" then
|
||||
return
|
||||
end
|
||||
if G.GAME.modifiers.cry_jkr_misprint_mod and card.ability.set == "Joker" then
|
||||
if not override then
|
||||
override = {}
|
||||
end
|
||||
override.min = override.min or G.GAME.modifiers.cry_misprint_min or 1
|
||||
override.max = override.max or G.GAME.modifiers.cry_misprint_max or 1
|
||||
override.min = override.min * G.GAME.modifiers.cry_jkr_misprint_mod
|
||||
override.max = override.max * G.GAME.modifiers.cry_jkr_misprint_mod
|
||||
end
|
||||
if G.GAME.modifiers.cry_misprint_min or override and override.min then
|
||||
cry_misprintize_tbl(card.config.center_key, card, "ability", nil, override, stack, is_card_big(card))
|
||||
if card.base then
|
||||
cry_misprintize_tbl(card.config.card_key, card, "base", nil, override, stack, is_card_big(card))
|
||||
end
|
||||
end
|
||||
if G.GAME.modifiers.cry_misprint_min then
|
||||
--card.cost = cry_format(card.cost / cry_log_random(pseudoseed('cry_misprint'..G.GAME.round_resets.ante),override and override.min or G.GAME.modifiers.cry_misprint_min,override and override.max or G.GAME.modifiers.cry_misprint_max),"%.2f")
|
||||
card.misprint_cost_fac = 1
|
||||
/ cry_log_random(
|
||||
pseudoseed("cry_misprint" .. G.GAME.round_resets.ante),
|
||||
override and override.min or G.GAME.modifiers.cry_misprint_min,
|
||||
override and override.max or G.GAME.modifiers.cry_misprint_max
|
||||
)
|
||||
card:set_cost()
|
||||
end
|
||||
else
|
||||
cry_misprintize_tbl(card.config.center_key, card, "ability", true, nil, nil, is_card_big(card))
|
||||
end
|
||||
if card.ability.consumeable then
|
||||
for k, v in pairs(card.ability.consumeable) do
|
||||
card.ability.consumeable[k] = cry_deep_copy(card.ability[k])
|
||||
end
|
||||
end
|
||||
end
|
||||
function cry_log_random(seed, min, max)
|
||||
math.randomseed(seed)
|
||||
local lmin = math.log(min, 2.718281828459045)
|
||||
local lmax = math.log(max, 2.718281828459045)
|
||||
local poll = math.random() * (lmax - lmin) + lmin
|
||||
return math.exp(poll)
|
||||
end
|
||||
function cry_format(number, str)
|
||||
if math.abs(to_big(number)) >= to_big(1e300) then
|
||||
return number
|
||||
end
|
||||
return tonumber(str:format((Big and to_number(to_big(number)) or number)))
|
||||
end
|
||||
--use ID to work with glitched/misprint
|
||||
function Card:get_nominal(mod)
|
||||
local mult = 1
|
||||
local rank_mult = 1
|
||||
if mod == "suit" then
|
||||
mult = 1000000
|
||||
end
|
||||
if self.ability.effect == "Stone Card" or (self.config.center.no_suit and self.config.center.no_rank) then
|
||||
mult = -10000
|
||||
elseif self.config.center.no_suit then
|
||||
mult = 0
|
||||
elseif self.config.center.no_rank then
|
||||
rank_mult = 0
|
||||
end
|
||||
return 10 * (self.base.id or 0.1) * rank_mult
|
||||
+ self.base.suit_nominal * mult
|
||||
+ (self.base.suit_nominal_original or 0) * 0.0001 * mult
|
||||
+ 10 * self.base.face_nominal * rank_mult
|
||||
+ 0.000001 * self.unique_val
|
||||
end
|
890
Cryptid/lib/modifiers.lua
Normal file
|
@ -0,0 +1,890 @@
|
|||
-- Code to handle stickers, debuffs, etc.
|
||||
-- Warning: this is a bit of a mess
|
||||
|
||||
-- moved unredeem and unapply functions outside of spectrals
|
||||
function Card:unredeem()
|
||||
if self.ability.set == "Voucher" then
|
||||
stop_use()
|
||||
if not self.config.center.discovered then
|
||||
discover_card(self.config.center)
|
||||
end
|
||||
|
||||
self.states.hover.can = false
|
||||
local top_dynatext = nil
|
||||
local bot_dynatext = nil
|
||||
|
||||
G.E_MANAGER:add_event(Event({
|
||||
trigger = "after",
|
||||
delay = 0.4,
|
||||
func = function()
|
||||
top_dynatext = DynaText({
|
||||
string = localize({
|
||||
type = "name_text",
|
||||
set = self.config.center.set,
|
||||
key = self.config.center.key,
|
||||
}),
|
||||
colours = { G.C.RED },
|
||||
rotate = 1,
|
||||
shadow = true,
|
||||
bump = true,
|
||||
float = true,
|
||||
scale = 0.9,
|
||||
pop_in = 0.6 / G.SPEEDFACTOR,
|
||||
pop_in_rate = 1.5 * G.SPEEDFACTOR,
|
||||
})
|
||||
bot_dynatext = DynaText({
|
||||
string = localize("cry_unredeemed"),
|
||||
colours = { G.C.RED },
|
||||
rotate = 2,
|
||||
shadow = true,
|
||||
bump = true,
|
||||
float = true,
|
||||
scale = 0.9,
|
||||
pop_in = 1.4 / G.SPEEDFACTOR,
|
||||
pop_in_rate = 1.5 * G.SPEEDFACTOR,
|
||||
pitch_shift = 0.25,
|
||||
})
|
||||
self:juice_up(0.3, 0.5)
|
||||
play_sound("card1")
|
||||
play_sound("timpani")
|
||||
self.children.top_disp = UIBox({
|
||||
definition = {
|
||||
n = G.UIT.ROOT,
|
||||
config = { align = "tm", r = 0.15, colour = G.C.CLEAR, padding = 0.15 },
|
||||
nodes = {
|
||||
{ n = G.UIT.O, config = { object = top_dynatext } },
|
||||
},
|
||||
},
|
||||
config = { align = "tm", offset = { x = 0, y = 0 }, parent = self },
|
||||
})
|
||||
self.children.bot_disp = UIBox({
|
||||
definition = {
|
||||
n = G.UIT.ROOT,
|
||||
config = { align = "tm", r = 0.15, colour = G.C.CLEAR, padding = 0.15 },
|
||||
nodes = {
|
||||
{ n = G.UIT.O, config = { object = bot_dynatext } },
|
||||
},
|
||||
},
|
||||
config = { align = "bm", offset = { x = 0, y = 0 }, parent = self },
|
||||
})
|
||||
return true
|
||||
end,
|
||||
}))
|
||||
|
||||
if not self.debuff then
|
||||
self:unapply_to_run()
|
||||
end
|
||||
|
||||
delay(0.6)
|
||||
G.E_MANAGER:add_event(Event({
|
||||
trigger = "after",
|
||||
delay = 2.6,
|
||||
func = function()
|
||||
top_dynatext:pop_out(4)
|
||||
bot_dynatext:pop_out(4)
|
||||
return true
|
||||
end,
|
||||
}))
|
||||
|
||||
G.E_MANAGER:add_event(Event({
|
||||
trigger = "after",
|
||||
delay = 0.5,
|
||||
func = function()
|
||||
self.children.top_disp:remove()
|
||||
self.children.top_disp = nil
|
||||
self.children.bot_disp:remove()
|
||||
self.children.bot_disp = nil
|
||||
return true
|
||||
end,
|
||||
}))
|
||||
end
|
||||
G.E_MANAGER:add_event(Event({
|
||||
func = function()
|
||||
cry_update_used_vouchers()
|
||||
return true
|
||||
end,
|
||||
}))
|
||||
end
|
||||
|
||||
function Card:unapply_to_run(center)
|
||||
local center_table = {
|
||||
name = center and center.name or self and self.ability.name,
|
||||
extra = self and self.ability.extra or center and center.config.extra,
|
||||
}
|
||||
local obj = center or self.config.center
|
||||
if obj.unredeem and type(obj.unredeem) == "function" then
|
||||
obj:unredeem(self)
|
||||
return
|
||||
end
|
||||
|
||||
if center_table.name == "Overstock" or center_table.name == "Overstock Plus" then
|
||||
G.E_MANAGER:add_event(Event({
|
||||
func = function()
|
||||
change_shop_size(-center_table.extra)
|
||||
return true
|
||||
end,
|
||||
}))
|
||||
end
|
||||
if center_table.name == "Tarot Merchant" or center_table.name == "Tarot Tycoon" then
|
||||
G.E_MANAGER:add_event(Event({
|
||||
func = function()
|
||||
G.GAME.tarot_rate = G.GAME.tarot_rate / center_table.extra
|
||||
return true
|
||||
end,
|
||||
}))
|
||||
end
|
||||
if center_table.name == "Planet Merchant" or center_table.name == "Planet Tycoon" then
|
||||
G.E_MANAGER:add_event(Event({
|
||||
func = function()
|
||||
G.GAME.planet_rate = G.GAME.planet_rate / center_table.extra
|
||||
return true
|
||||
end,
|
||||
}))
|
||||
end
|
||||
if center_table.name == "Hone" or center_table.name == "Glow Up" then
|
||||
G.E_MANAGER:add_event(Event({
|
||||
func = function()
|
||||
G.GAME.edition_rate = G.GAME.edition_rate / center_table.extra
|
||||
return true
|
||||
end,
|
||||
}))
|
||||
end
|
||||
if center_table.name == "Magic Trick" then
|
||||
G.E_MANAGER:add_event(Event({
|
||||
func = function()
|
||||
G.GAME.playing_card_rate = 0
|
||||
return true
|
||||
end,
|
||||
}))
|
||||
end
|
||||
if center_table.name == "Crystal Ball" then
|
||||
G.E_MANAGER:add_event(Event({
|
||||
func = function()
|
||||
G.consumeables.config.card_limit = G.consumeables.config.card_limit - center_table.extra
|
||||
return true
|
||||
end,
|
||||
}))
|
||||
end
|
||||
if center_table.name == "Clearance Sale" then
|
||||
G.E_MANAGER:add_event(Event({
|
||||
func = function()
|
||||
G.GAME.discount_percent = 0
|
||||
for k, v in pairs(G.I.CARD) do
|
||||
if v.set_cost then
|
||||
v:set_cost()
|
||||
end
|
||||
end
|
||||
return true
|
||||
end,
|
||||
}))
|
||||
end
|
||||
if center_table.name == "Liquidation" then
|
||||
G.E_MANAGER:add_event(Event({
|
||||
func = function()
|
||||
G.GAME.discount_percent = 25 -- no idea why the below returns nil, so it's hardcoded now
|
||||
-- G.GAME.discount_percent = G.P_CENTERS.v_clearance_sale.extra
|
||||
for k, v in pairs(G.I.CARD) do
|
||||
if v.set_cost then
|
||||
v:set_cost()
|
||||
end
|
||||
end
|
||||
return true
|
||||
end,
|
||||
}))
|
||||
end
|
||||
if center_table.name == "Reroll Surplus" or center_table.name == "Reroll Glut" then
|
||||
G.E_MANAGER:add_event(Event({
|
||||
func = function()
|
||||
G.GAME.round_resets.reroll_cost = G.GAME.round_resets.reroll_cost + self.ability.extra
|
||||
G.GAME.current_round.reroll_cost = math.max(0, G.GAME.current_round.reroll_cost + self.ability.extra)
|
||||
return true
|
||||
end,
|
||||
}))
|
||||
end
|
||||
if center_table.name == "Seed Money" then
|
||||
G.E_MANAGER:add_event(Event({
|
||||
func = function()
|
||||
G.GAME.interest_cap = 25 --note: does not account for potential deck effects
|
||||
return true
|
||||
end,
|
||||
}))
|
||||
end
|
||||
if center_table.name == "Money Tree" then
|
||||
G.E_MANAGER:add_event(Event({
|
||||
func = function()
|
||||
if G.GAME.used_vouchers.v_seed_money then
|
||||
G.GAME.interest_cap = 50
|
||||
else
|
||||
G.GAME.interest_cap = 25
|
||||
end
|
||||
return true
|
||||
end,
|
||||
}))
|
||||
end
|
||||
if center_table.name == "Grabber" or center_table.name == "Nacho Tong" then
|
||||
G.GAME.round_resets.hands = G.GAME.round_resets.hands - center_table.extra
|
||||
ease_hands_played(-center_table.extra)
|
||||
end
|
||||
if center_table.name == "Paint Brush" or center_table.name == "Palette" then
|
||||
G.hand:change_size(-center_table.extra)
|
||||
end
|
||||
if center_table.name == "Wasteful" or center_table.name == "Recyclomancy" then
|
||||
G.GAME.round_resets.discards = G.GAME.round_resets.discards - center_table.extra
|
||||
ease_discard(-center_table.extra)
|
||||
end
|
||||
if center_table.name == "Antimatter" then
|
||||
G.E_MANAGER:add_event(Event({
|
||||
func = function()
|
||||
if G.jokers then
|
||||
G.jokers.config.card_limit = G.jokers.config.card_limit - center_table.extra
|
||||
end
|
||||
return true
|
||||
end,
|
||||
}))
|
||||
end
|
||||
if center_table.name == "Hieroglyph" or center_table.name == "Petroglyph" then
|
||||
ease_ante(center_table.extra)
|
||||
G.GAME.round_resets.blind_ante = G.GAME.round_resets.blind_ante or G.GAME.round_resets.ante
|
||||
G.GAME.round_resets.blind_ante = G.GAME.round_resets.blind_ante + center_table.extra
|
||||
|
||||
if center_table.name == "Hieroglyph" then
|
||||
G.GAME.round_resets.hands = G.GAME.round_resets.hands + center_table.extra
|
||||
ease_hands_played(center_table.extra)
|
||||
end
|
||||
if center_table.name == "Petroglyph" then
|
||||
G.GAME.round_resets.discards = G.GAME.round_resets.discards + center_table.extra
|
||||
ease_discard(center_table.extra)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local setabilityref = Card.set_ability
|
||||
function Card:set_ability(center, initial, delay_sprites)
|
||||
setabilityref(self, center, initial, delay_sprites)
|
||||
self.ignore_base_shader = self.ignore_base_shader or {}
|
||||
self.ignore_shadow = self.ignore_shadow or {}
|
||||
local function repeatcheck(comp, table)
|
||||
for _, v in ipairs(table) do
|
||||
if comp == v then
|
||||
return true
|
||||
end
|
||||
end
|
||||
return false
|
||||
end
|
||||
local edition = nil
|
||||
local sticker = nil
|
||||
local random = nil
|
||||
if safe_get(G, "GAME", "modifiers", "cry_force_edition") then
|
||||
edition = G.GAME.modifiers.cry_force_edition
|
||||
end
|
||||
if safe_get(G, "GAME", "modifiers", "cry_force_sticker") then
|
||||
sticker = G.GAME.modifiers.cry_force_sticker
|
||||
end
|
||||
if safe_get(G, "GAME", "modifiers", "cry_force_random_edition") then
|
||||
random = true
|
||||
end
|
||||
if
|
||||
repeatcheck(self.ability.set, { "Joker", "Voucher", "Booster", "Base", "Enhanced" })
|
||||
or self.ability.consumeable
|
||||
then
|
||||
if edition and not random then
|
||||
self:set_edition({ [edition] = true }, true, true)
|
||||
elseif random then
|
||||
self:set_edition(cry_poll_random_edition(), true, true)
|
||||
end
|
||||
if sticker then
|
||||
self.ability[sticker] = true
|
||||
self:set_cost()
|
||||
end
|
||||
end
|
||||
if self.ability.set == "Voucher" then
|
||||
if self.ability.perishable and not self.ability.perish_tally then
|
||||
self.ability.perish_tally = G.GAME.cry_voucher_perishable_rounds
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local updateref = Card.update
|
||||
function Card:update(dt)
|
||||
updateref(self, dt)
|
||||
if self.ability.pinned then
|
||||
self.pinned = true
|
||||
end -- gluing these variables together
|
||||
if self.pinned then
|
||||
self.ability.pinned = true
|
||||
end
|
||||
end
|
||||
|
||||
local setdebuffref = Card.set_debuff
|
||||
function Card:set_debuff(should_debuff)
|
||||
local is_debuffed = self.debuff
|
||||
setdebuffref(self, should_debuff)
|
||||
if self.debuff == true and is_debuffed ~= self.debuff then
|
||||
if self.ability.set == "Voucher" then
|
||||
self:unapply_to_run()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local dissolveref = Card.start_dissolve
|
||||
function Card:start_dissolve(dissolve_colours, silent, dissolve_time_fac, no_juice)
|
||||
dissolveref(self, dissolve_colours, silent, dissolve_time_fac, no_juice)
|
||||
G.E_MANAGER:add_event(Event({
|
||||
func = function()
|
||||
cry_update_used_vouchers()
|
||||
return true
|
||||
end,
|
||||
}))
|
||||
end
|
||||
|
||||
function cry_update_used_vouchers()
|
||||
if G and G.GAME and G.vouchers then
|
||||
G.GAME.used_vouchers = {}
|
||||
for i, v in ipairs(G.vouchers.cards) do
|
||||
G.GAME.used_vouchers[v.config.center_key] = true
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- check if Director's Cut or Retcon offers a cheaper reroll price
|
||||
function cry_cheapest_boss_reroll()
|
||||
local cheapest = 1e300
|
||||
local vouchers = {
|
||||
SMODS.find_card("v_directors_cut"),
|
||||
SMODS.find_card("v_retcon"),
|
||||
}
|
||||
for _, table in ipairs(vouchers) do
|
||||
for i, v in ipairs(table) do
|
||||
if v.ability.extra <= cheapest then
|
||||
cheapest = v.ability.extra
|
||||
end
|
||||
end
|
||||
end
|
||||
return cheapest
|
||||
end
|
||||
|
||||
-- check for best interest cap. better than what's done with redeems/unredeems
|
||||
-- unfortunately this still sucks
|
||||
-- make seed money/other vouchers better at some point?
|
||||
function cry_best_interest_cap()
|
||||
local best = 25
|
||||
local vouchers = {
|
||||
SMODS.find_card("v_seed_money"),
|
||||
SMODS.find_card("v_money_tree"),
|
||||
SMODS.find_card("v_cry_money_beanstalk"),
|
||||
}
|
||||
for _, table in ipairs(vouchers) do
|
||||
for i, v in ipairs(table) do
|
||||
if v.ability.extra >= best then
|
||||
best = v.ability.extra
|
||||
end
|
||||
end
|
||||
end
|
||||
return best
|
||||
end
|
||||
|
||||
local evaluateroundref = G.FUNCS.evaluate_round
|
||||
G.FUNCS.evaluate_round = function()
|
||||
G.GAME.interest_cap = cry_best_interest_cap() -- blehhhhhh
|
||||
evaluateroundref()
|
||||
end
|
||||
|
||||
function cry_get_next_voucher_edition() -- currently only for edition decks, can be modified if voucher editioning becomes more important
|
||||
if G.GAME.modifiers.cry_force_edition then
|
||||
return cry_edition_to_table(G.GAME.modifiers.cry_force_edition)
|
||||
elseif G.GAME.modifiers.cry_force_random_edition then
|
||||
return cry_poll_random_edition()
|
||||
end
|
||||
end
|
||||
-- code to generate Stickers for Vouchers (and boosters), based on that for Jokers
|
||||
function cry_get_next_voucher_stickers(booster)
|
||||
local rate = 0.3
|
||||
if booster then
|
||||
rate = 0.2
|
||||
end
|
||||
local suff = "v"
|
||||
if booster then
|
||||
suff = "b"
|
||||
end
|
||||
local odds = 1 - rate
|
||||
|
||||
local ret = { eternal = false, perishable = false, rental = false, pinned = false, banana = false }
|
||||
local checks = { eternal = {}, perishable = {}, rental = {}, pinned = {}, banana = {} }
|
||||
|
||||
-- first order of business is making this shit not suck lmao
|
||||
-- i did this when i didn't know what i was doing so it contains a lot of pointless checks and bloat
|
||||
for k, v in pairs(checks) do
|
||||
v["poll"] = pseudorandom("cry_" .. suff .. k .. G.GAME.round_resets.ante)
|
||||
v["force"] = G.GAME.modifiers.cry_sticker_sheet_plus
|
||||
or (G.GAME.modifiers.cry_force_sticker and G.GAME.modifiers.cry_force_sticker == k)
|
||||
end
|
||||
if
|
||||
G.GAME.modifiers.cry_any_stickers
|
||||
or G.GAME.modifiers.cry_sticker_sheet_plus
|
||||
or G.GAME.modifiers.cry_force_sticker
|
||||
then
|
||||
if (G.GAME.modifiers.enable_eternals_in_shop and checks.eternal.poll > odds) or checks.eternal.force then
|
||||
ret.eternal = true
|
||||
end
|
||||
if
|
||||
(
|
||||
G.GAME.modifiers.cry_eternal_perishable_compat
|
||||
and (G.GAME.modifiers.enable_perishables_in_shop and checks.perishable.poll > odds)
|
||||
) or checks.perishable.force
|
||||
then -- still ehh? but way more understandable
|
||||
ret.perishable = true
|
||||
elseif
|
||||
(
|
||||
not G.GAME.modifiers.cry_eternal_perishable_compat
|
||||
and (
|
||||
G.GAME.modifiers.enable_perishables_in_shop
|
||||
and checks.eternal.poll > odds - rate
|
||||
and checks.eternal.poll <= odds
|
||||
)
|
||||
) or checks.perishable.force
|
||||
then
|
||||
ret.perishable = true
|
||||
end
|
||||
if (G.GAME.modifiers.enable_rentals_in_shop and checks.rental.poll > odds) or checks.rental.force then
|
||||
ret.rental = true
|
||||
end
|
||||
if (G.GAME.modifiers.enable_pinned_in_shop and checks.pinned.poll > odds) or checks.pinned.force then
|
||||
ret.pinned = true
|
||||
end
|
||||
if (G.GAME.modifiers.enable_banana_in_shop and checks.banana.poll > odds) or checks.banana.force then
|
||||
ret.banana = true
|
||||
end
|
||||
end
|
||||
return ret
|
||||
end
|
||||
|
||||
-- Calculates Rental sticker for Consumables
|
||||
function Card:cry_calculate_consumeable_rental()
|
||||
if self.ability.rental then
|
||||
ease_dollars(-G.GAME.cry_consumeable_rental_rate)
|
||||
card_eval_status_text(self, "dollars", -G.GAME.cry_consumeable_rental_rate)
|
||||
end
|
||||
end
|
||||
-- Calculates Rental sticker for Vouchers
|
||||
function Card:cry_calculate_voucher_rental()
|
||||
if self.ability.rental then
|
||||
ease_dollars(-G.GAME.cry_voucher_rental_rate)
|
||||
card_eval_status_text(self, "dollars", -G.GAME.cry_voucher_rental_rate)
|
||||
end
|
||||
end
|
||||
|
||||
-- Calculates Perishable sticker for Consumables
|
||||
function Card:cry_calculate_consumeable_perishable()
|
||||
if not self.ability.perish_tally then
|
||||
self.ability.perish_tally = 1
|
||||
end
|
||||
if self.ability.perishable and self.ability.perish_tally > 0 then
|
||||
self.ability.perish_tally = 0
|
||||
card_eval_status_text(
|
||||
self,
|
||||
"extra",
|
||||
nil,
|
||||
nil,
|
||||
nil,
|
||||
{ message = localize("k_disabled_ex"), colour = G.C.FILTER, delay = 0.45 }
|
||||
)
|
||||
self:set_debuff()
|
||||
end
|
||||
end
|
||||
-- Calculates Perishable sticker for Vouchers
|
||||
function Card:cry_calculate_voucher_perishable()
|
||||
if self.ability.perishable and not self.ability.perish_tally then
|
||||
self.ability.perish_tally = G.GAME.cry_voucher_perishable_rounds
|
||||
end
|
||||
if self.ability.perishable and self.ability.perish_tally > 0 then
|
||||
if self.ability.perish_tally == 1 then
|
||||
self.ability.perish_tally = 0
|
||||
card_eval_status_text(
|
||||
self,
|
||||
"extra",
|
||||
nil,
|
||||
nil,
|
||||
nil,
|
||||
{ message = localize("k_disabled_ex"), colour = G.C.FILTER, delay = 0.45 }
|
||||
)
|
||||
self:set_debuff()
|
||||
else
|
||||
self.ability.perish_tally = self.ability.perish_tally - 1
|
||||
card_eval_status_text(self, "extra", nil, nil, nil, {
|
||||
message = localize({ type = "variable", key = "a_remaining", vars = { self.ability.perish_tally } }),
|
||||
colour = G.C.FILTER,
|
||||
delay = 0.45,
|
||||
})
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function Card:set_perishable(_perishable)
|
||||
self.ability.perishable = nil
|
||||
if
|
||||
(self.config.center.perishable_compat or G.GAME.modifiers.cry_any_stickers)
|
||||
and (not self.ability.eternal or G.GAME.modifiers.cry_eternal_perishable_compat)
|
||||
then
|
||||
self.ability.perishable = true
|
||||
self.ability.perish_tally = G.GAME.perishable_rounds or 5
|
||||
end
|
||||
end
|
||||
function Card:set_eternal(_eternal)
|
||||
self.ability.eternal = nil
|
||||
if
|
||||
(self.config.center.eternal_compat or G.GAME.modifiers.cry_any_stickers)
|
||||
and (not self.ability.perishable or G.GAME.modifiers.cry_eternal_perishable_compat)
|
||||
then
|
||||
self.ability.eternal = _eternal
|
||||
end
|
||||
end
|
||||
function Card:calculate_banana()
|
||||
if not self.ability.extinct then
|
||||
if self.ability.banana and (pseudorandom("banana") < G.GAME.probabilities.normal / 10) then
|
||||
self.ability.extinct = true
|
||||
G.E_MANAGER:add_event(Event({
|
||||
func = function()
|
||||
play_sound("tarot1")
|
||||
self.T.r = -0.2
|
||||
self:juice_up(0.3, 0.4)
|
||||
self.states.drag.is = true
|
||||
self.children.center.pinch.x = true
|
||||
G.E_MANAGER:add_event(Event({
|
||||
trigger = "after",
|
||||
delay = 0.3,
|
||||
blockable = false,
|
||||
func = function()
|
||||
if self.area then
|
||||
self.area:remove_card(self)
|
||||
end
|
||||
self:remove()
|
||||
self = nil
|
||||
return true
|
||||
end,
|
||||
}))
|
||||
return true
|
||||
end,
|
||||
}))
|
||||
card_eval_status_text(self, "jokers", nil, nil, nil, { message = localize("k_extinct_ex"), delay = 0.1 })
|
||||
return true
|
||||
elseif self.ability.banana then
|
||||
card_eval_status_text(self, "jokers", nil, nil, nil, { message = localize("k_safe_ex"), delay = 0.1 })
|
||||
return false
|
||||
end
|
||||
end
|
||||
return false
|
||||
end
|
||||
function Card:set_banana(_banana)
|
||||
self.ability.banana = _banana
|
||||
end
|
||||
function Card:set_pinned(_pinned)
|
||||
self.ability.pinned = _pinned
|
||||
end
|
||||
|
||||
SMODS.Sticker:take_ownership("perishable", {
|
||||
atlas = "sticker",
|
||||
pos = { x = 4, y = 4 },
|
||||
prefix_config = { key = false },
|
||||
loc_vars = function(self, info_queue, card)
|
||||
if card.ability.consumeable then
|
||||
return { key = "cry_perishable_consumeable" }
|
||||
elseif card.ability.set == "Voucher" then
|
||||
return {
|
||||
key = "cry_perishable_voucher",
|
||||
vars = {
|
||||
G.GAME.cry_voucher_perishable_rounds or 1,
|
||||
card.ability.perish_tally or G.GAME.cry_voucher_perishable_rounds,
|
||||
},
|
||||
}
|
||||
elseif card.ability.set == "Booster" then
|
||||
return { key = "cry_perishable_booster" }
|
||||
else
|
||||
return { vars = { G.GAME.perishable_rounds or 1, card.ability.perish_tally or G.GAME.perishable_rounds } }
|
||||
end
|
||||
end,
|
||||
calculate = function(self, card, context)
|
||||
if context.end_of_round and context.main_eval then -- perishable is calculated seperately across G.playing_cards i believe
|
||||
if card.ability.consumeable then
|
||||
card:cry_calculate_consumeable_perishable()
|
||||
elseif card.ability.set == "Voucher" then
|
||||
card:cry_calculate_voucher_perishable()
|
||||
else
|
||||
card:calculate_perishable()
|
||||
end
|
||||
end
|
||||
end,
|
||||
})
|
||||
SMODS.Sticker:take_ownership("pinned", {
|
||||
atlas = "sticker",
|
||||
pos = { x = 5, y = 0 },
|
||||
prefix_config = { key = false },
|
||||
loc_vars = function(self, info_queue, card)
|
||||
if card.ability.consumeable then
|
||||
return { key = "cry_pinned_consumeable" }
|
||||
elseif card.ability.set == "Voucher" then
|
||||
return { key = "cry_pinned_voucher" }
|
||||
elseif card.ability.set == "Booster" then
|
||||
return { key = "cry_pinned_booster" }
|
||||
else
|
||||
return { key = "pinned_left" }
|
||||
end
|
||||
end,
|
||||
})
|
||||
SMODS.Sticker:take_ownership("eternal", {
|
||||
loc_vars = function(self, info_queue, card)
|
||||
if card.ability.set == "Voucher" then
|
||||
return { key = "cry_eternal_voucher" }
|
||||
elseif card.ability.set == "Booster" then
|
||||
return { key = "cry_eternal_booster" }
|
||||
end
|
||||
end,
|
||||
})
|
||||
SMODS.Sticker:take_ownership("rental", {
|
||||
loc_vars = function(self, info_queue, card)
|
||||
if card.ability.consumeable then
|
||||
return { key = "cry_rental_consumeable", vars = { G.GAME.cry_consumeable_rental_rate or 1 } }
|
||||
elseif card.ability.set == "Voucher" then
|
||||
return { key = "cry_rental_voucher", vars = { G.GAME.cry_voucher_rental_rate or 1 } }
|
||||
elseif card.ability.set == "Booster" then
|
||||
return { key = "cry_rental_booster" }
|
||||
else
|
||||
return { vars = { G.GAME.rental_rate or 1 } }
|
||||
end
|
||||
end,
|
||||
calculate = function(self, card, context)
|
||||
if context.end_of_round and context.main_eval then
|
||||
if card.ability.consumeable then
|
||||
card:cry_calculate_consumeable_rental()
|
||||
elseif card.ability.set == "Voucher" then
|
||||
card:cry_calculate_voucher_rental()
|
||||
else
|
||||
card:calculate_rental()
|
||||
end
|
||||
end
|
||||
if context.playing_card_end_of_round then
|
||||
card:calculate_rental()
|
||||
end
|
||||
end,
|
||||
})
|
||||
SMODS.Sticker({
|
||||
badge_colour = HEX("e8c500"),
|
||||
prefix_config = { key = false },
|
||||
key = "banana",
|
||||
atlas = "sticker",
|
||||
pos = { x = 5, y = 2 },
|
||||
should_apply = false,
|
||||
loc_vars = function(self, info_queue, card)
|
||||
if card.ability.consumeable then
|
||||
return { key = "cry_banana_consumeable", vars = { G.GAME.probabilities.normal or 1, 4 } }
|
||||
elseif card.ability.set == "Voucher" then
|
||||
return { key = "cry_banana_voucher", vars = { G.GAME.probabilities.normal or 1, 12 } }
|
||||
elseif card.ability.set == "Booster" then
|
||||
return { key = "cry_banana_booster" }
|
||||
else
|
||||
return { vars = { G.GAME.probabilities.normal or 1, 10 } }
|
||||
end
|
||||
end,
|
||||
calculate = function(self, card, context)
|
||||
if
|
||||
context.end_of_round
|
||||
and not context.repetition
|
||||
and not context.playing_card_end_of_round
|
||||
and not context.individual
|
||||
then
|
||||
if card.ability.set == "Voucher" then
|
||||
if pseudorandom("byebyevoucher") < G.GAME.probabilities.normal / G.GAME.cry_voucher_banana_odds then
|
||||
local area
|
||||
if G.STATE == G.STATES.HAND_PLAYED then
|
||||
if not G.redeemed_vouchers_during_hand then
|
||||
G.redeemed_vouchers_during_hand = CardArea(
|
||||
G.play.T.x,
|
||||
G.play.T.y,
|
||||
G.play.T.w,
|
||||
G.play.T.h,
|
||||
{ type = "play", card_limit = 5 }
|
||||
)
|
||||
end
|
||||
area = G.redeemed_vouchers_during_hand
|
||||
else
|
||||
area = G.play
|
||||
end
|
||||
|
||||
local _card = copy_card(card)
|
||||
_card.ability.extra = copy_table(card.ability.extra)
|
||||
if _card.facing == "back" then
|
||||
_card:flip()
|
||||
end
|
||||
|
||||
_card:start_materialize()
|
||||
area:emplace(_card)
|
||||
_card.cost = 0
|
||||
_card.shop_voucher = false
|
||||
_card:unredeem()
|
||||
G.E_MANAGER:add_event(Event({
|
||||
trigger = "after",
|
||||
delay = 0,
|
||||
func = function()
|
||||
_card:start_dissolve()
|
||||
card:start_dissolve()
|
||||
return true
|
||||
end,
|
||||
}))
|
||||
end
|
||||
end
|
||||
end
|
||||
end,
|
||||
})
|
||||
-- temp crappy overwrite for voucher ui until smods does stuff
|
||||
|
||||
function G.UIDEF.used_vouchers()
|
||||
local silent = false
|
||||
local keys_used = {}
|
||||
local area_count = 0
|
||||
local voucher_areas = {}
|
||||
local voucher_tables = {}
|
||||
local voucher_table_rows = {}
|
||||
table.sort(G.vouchers.cards, function(a, b)
|
||||
return a.config.center.order < b.config.center.order
|
||||
end)
|
||||
for k, v in ipairs(G.vouchers.cards) do
|
||||
local key = k
|
||||
keys_used[key] = keys_used[key] or {}
|
||||
keys_used[key][#keys_used[key] + 1] = v
|
||||
end
|
||||
for k, v in ipairs(keys_used) do
|
||||
if next(v) then
|
||||
area_count = area_count + 1
|
||||
end
|
||||
end
|
||||
for k, v in ipairs(keys_used) do
|
||||
if next(v) then
|
||||
if #voucher_areas == 18 or #voucher_areas == 36 or #voucher_areas == 54 then
|
||||
table.insert(
|
||||
voucher_table_rows,
|
||||
{ n = G.UIT.R, config = { align = "cm", padding = 0, no_fill = true }, nodes = voucher_tables }
|
||||
)
|
||||
voucher_tables = {}
|
||||
end
|
||||
voucher_areas[#voucher_areas + 1] = CardArea(
|
||||
G.ROOM.T.x + 0.2 * G.ROOM.T.w / 2,
|
||||
G.ROOM.T.h,
|
||||
(#v == 1 and 0.5 or 1.33) * G.CARD_W,
|
||||
(area_count >= 10 and 0.75 or 1.07) * G.CARD_H,
|
||||
{ card_limit = 2, type = "voucher", highlight_limit = 0 }
|
||||
)
|
||||
for kk, vv in ipairs(v) do
|
||||
local card = copy_card(vv)
|
||||
card.ability.extra = copy_table(vv.ability.extra)
|
||||
if card.facing == "back" then
|
||||
card:flip()
|
||||
end
|
||||
card:start_materialize(nil, silent)
|
||||
silent = true
|
||||
voucher_areas[#voucher_areas]:emplace(card)
|
||||
end
|
||||
table.insert(voucher_tables, {
|
||||
n = G.UIT.C,
|
||||
config = { align = "cm", padding = 0, no_fill = true },
|
||||
nodes = {
|
||||
{ n = G.UIT.O, config = { object = voucher_areas[#voucher_areas] } },
|
||||
},
|
||||
})
|
||||
end
|
||||
end
|
||||
table.insert(
|
||||
voucher_table_rows,
|
||||
{ n = G.UIT.R, config = { align = "cm", padding = 0, no_fill = true }, nodes = voucher_tables }
|
||||
)
|
||||
|
||||
local t = silent
|
||||
and {
|
||||
n = G.UIT.ROOT,
|
||||
config = { align = "cm", colour = G.C.CLEAR },
|
||||
nodes = {
|
||||
|
||||
-- tarot/planet acclimator sliders
|
||||
next(SMODS.find_card("v_cry_tacclimator"))
|
||||
and {
|
||||
n = G.UIT.R,
|
||||
config = { align = "cm" },
|
||||
nodes = {
|
||||
create_slider({
|
||||
label = localize("b_tarot_rate"),
|
||||
label_scale = 0.4,
|
||||
text_scale = 0.3,
|
||||
w = 4,
|
||||
h = 0.4,
|
||||
ref_table = G.GAME.cry_percrate,
|
||||
ref_value = "tarot",
|
||||
colour = G.C.SECONDARY_SET.Tarot,
|
||||
min = 0,
|
||||
max = 100,
|
||||
}),
|
||||
},
|
||||
}
|
||||
or nil,
|
||||
next(SMODS.find_card("v_cry_pacclimator")) and {
|
||||
n = G.UIT.R,
|
||||
config = { align = "cm" },
|
||||
nodes = {
|
||||
create_slider({
|
||||
label = localize("b_planet_rate"),
|
||||
label_scale = 0.4,
|
||||
text_scale = 0.3,
|
||||
w = 4,
|
||||
h = 0.4,
|
||||
ref_table = G.GAME.cry_percrate,
|
||||
ref_value = "planet",
|
||||
colour = G.C.SECONDARY_SET.Planet,
|
||||
min = 0,
|
||||
max = 100,
|
||||
}),
|
||||
},
|
||||
} or nil,
|
||||
|
||||
{
|
||||
n = G.UIT.R,
|
||||
config = { align = "cm" },
|
||||
nodes = {
|
||||
{
|
||||
n = G.UIT.O,
|
||||
config = {
|
||||
object = DynaText({
|
||||
string = { localize("ph_vouchers_redeemed") },
|
||||
colours = { G.C.UI.TEXT_LIGHT },
|
||||
bump = true,
|
||||
scale = 0.6,
|
||||
}),
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
{ n = G.UIT.R, config = { align = "cm", minh = 0.5 }, nodes = {} },
|
||||
{
|
||||
n = G.UIT.R,
|
||||
config = { align = "cm", colour = G.C.BLACK, r = 1, padding = 0.15, emboss = 0.05 },
|
||||
nodes = {
|
||||
{ n = G.UIT.R, config = { align = "cm" }, nodes = voucher_table_rows },
|
||||
},
|
||||
},
|
||||
},
|
||||
}
|
||||
or {
|
||||
n = G.UIT.ROOT,
|
||||
config = { align = "cm", colour = G.C.CLEAR },
|
||||
nodes = {
|
||||
{
|
||||
n = G.UIT.O,
|
||||
config = {
|
||||
object = DynaText({
|
||||
string = { localize("ph_no_vouchers") },
|
||||
colours = { G.C.UI.TEXT_LIGHT },
|
||||
bump = true,
|
||||
scale = 0.6,
|
||||
}),
|
||||
},
|
||||
},
|
||||
},
|
||||
}
|
||||
return t
|
||||
end
|
230
Cryptid/lib/notifications.lua
Normal file
|
@ -0,0 +1,230 @@
|
|||
-- notifications.lua - Adds notification system for Cryptid
|
||||
|
||||
function create_cryptid_notif_overlay(key)
|
||||
if not G.SETTINGS.cryptid_notifs then -- I want this to be across profiles
|
||||
G.SETTINGS.cryptid_notifs = {}
|
||||
end
|
||||
if not G.SETTINGS.cryptid_notifs[key] then
|
||||
G.E_MANAGER:add_event(
|
||||
Event({
|
||||
trigger = "immediate",
|
||||
no_delete = true,
|
||||
func = function()
|
||||
if not G.OVERLAY_MENU then
|
||||
G.SETTINGS.paused = true
|
||||
G.FUNCS.overlay_menu({
|
||||
definition = create_UIBox_cryptid_notif(key),
|
||||
})
|
||||
play_sound("foil1", 0.7, 0.3)
|
||||
play_sound("gong", 1.4, 0.15)
|
||||
G.SETTINGS.cryptid_notifs[key] = true
|
||||
G:save_settings()
|
||||
return true
|
||||
end
|
||||
end,
|
||||
}),
|
||||
"unlock"
|
||||
)
|
||||
end
|
||||
end
|
||||
|
||||
function create_UIBox_cryptid_notif(key)
|
||||
local t = create_UIBox_generic_options({
|
||||
padding = 0,
|
||||
back_label = localize("b_continue"),
|
||||
no_pip = true,
|
||||
snap_back = true,
|
||||
back_func = "continue_unlock",
|
||||
minw = 4.5,
|
||||
contents = {
|
||||
{
|
||||
n = G.UIT.R,
|
||||
config = { align = "cm", padding = 0 },
|
||||
nodes = {
|
||||
{
|
||||
n = G.UIT.R,
|
||||
config = { align = "cm", padding = 0.1 },
|
||||
nodes = {
|
||||
{
|
||||
n = G.UIT.R,
|
||||
config = { align = "cm", padding = 0.1 },
|
||||
nodes = {
|
||||
{
|
||||
n = G.UIT.R,
|
||||
config = { align = "cm", padding = 0 },
|
||||
nodes = {
|
||||
{
|
||||
n = G.UIT.O,
|
||||
config = {
|
||||
object = DynaText({
|
||||
string = { localize("cry_notif_" .. key .. "_1") },
|
||||
colours = { G.C.BLUE },
|
||||
shadow = true,
|
||||
rotate = true,
|
||||
bump = true,
|
||||
pop_in = 0.3,
|
||||
pop_in_rate = 2,
|
||||
scale = 1.2,
|
||||
}),
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
{
|
||||
n = G.UIT.R,
|
||||
config = { align = "cm", padding = 0 },
|
||||
nodes = {
|
||||
{
|
||||
n = G.UIT.O,
|
||||
config = {
|
||||
object = DynaText({
|
||||
string = { localize("cry_notif_" .. key .. "_2") },
|
||||
colours = { G.C.RED },
|
||||
shadow = true,
|
||||
rotate = true,
|
||||
bump = true,
|
||||
pop_in = 0.6,
|
||||
pop_in_rate = 2,
|
||||
scale = 0.8,
|
||||
}),
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
{
|
||||
n = G.UIT.R,
|
||||
config = { align = "cm", padding = 0.2 },
|
||||
nodes = {
|
||||
{
|
||||
n = G.UIT.R,
|
||||
config = {
|
||||
align = "cm",
|
||||
padding = 0.05,
|
||||
emboss = 0.05,
|
||||
colour = G.C.WHITE,
|
||||
r = 0.1,
|
||||
},
|
||||
nodes = {
|
||||
Cryptid.notifications[key].nodes(),
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
Cryptid.notifications[key].cta and {
|
||||
n = G.UIT.R,
|
||||
config = {
|
||||
id = "overlay_menu_back_button",
|
||||
align = "cm",
|
||||
minw = 2.5,
|
||||
padding = 0.1,
|
||||
r = 0.1,
|
||||
hover = true,
|
||||
colour = G.C.BLUE,
|
||||
button = "notif_" .. key,
|
||||
shadow = true,
|
||||
focus_args = { nav = "wide", button = "b" },
|
||||
},
|
||||
nodes = {
|
||||
{
|
||||
n = G.UIT.R,
|
||||
config = { align = "cm", padding = 0, no_fill = true },
|
||||
nodes = {
|
||||
{
|
||||
n = G.UIT.T,
|
||||
config = {
|
||||
text = localize(Cryptid.notifications[key].cta.label),
|
||||
scale = 0.5,
|
||||
colour = G.C.UI.TEXT_LIGHT,
|
||||
shadow = true,
|
||||
func = "set_button_pip",
|
||||
focus_args = { button = "b" },
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
} or nil,
|
||||
},
|
||||
},
|
||||
},
|
||||
})
|
||||
return t
|
||||
end
|
||||
|
||||
-- I couldn't figure out how to fully use localization for this, so this implementation is pretty scuffed
|
||||
Cryptid.notifications = {
|
||||
jimball = {
|
||||
nodes = function()
|
||||
return {
|
||||
n = G.UIT.R,
|
||||
config = {
|
||||
align = "cm",
|
||||
colour = empty and G.C.CLEAR or G.C.UI.BACKGROUND_WHITE,
|
||||
r = 0.1,
|
||||
padding = 0.04,
|
||||
minw = 2,
|
||||
minh = 0.8,
|
||||
emboss = not empty and 0.05 or nil,
|
||||
filler = true,
|
||||
},
|
||||
nodes = {
|
||||
{
|
||||
n = G.UIT.R,
|
||||
config = { align = "cm", padding = 0.03 },
|
||||
nodes = {
|
||||
{
|
||||
n = G.UIT.R,
|
||||
config = { align = "cm", padding = 0 },
|
||||
nodes = {
|
||||
{
|
||||
n = G.UIT.T,
|
||||
config = {
|
||||
text = localize("cry_notif_jimball_d1"),
|
||||
scale = 0.5,
|
||||
colour = G.C.BLACK,
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
{
|
||||
n = G.UIT.R,
|
||||
config = { align = "cm", padding = 0 },
|
||||
nodes = {
|
||||
{
|
||||
n = G.UIT.T,
|
||||
config = {
|
||||
text = localize("cry_notif_jimball_d2"),
|
||||
scale = 0.5,
|
||||
colour = G.C.BLACK,
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
{
|
||||
n = G.UIT.R,
|
||||
config = { align = "cm", padding = 0 },
|
||||
nodes = {
|
||||
{
|
||||
n = G.UIT.T,
|
||||
config = {
|
||||
text = localize("cry_notif_jimball_d3"),
|
||||
scale = 0.5,
|
||||
colour = G.C.BLACK,
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
}
|
||||
end,
|
||||
cta = {
|
||||
label = "k_disable_music",
|
||||
},
|
||||
},
|
||||
}
|
1301
Cryptid/lib/overrides.lua
Normal file
|
@ -15,7 +15,7 @@ return {
|
|||
"{C:attention}Joker{} und {C:attention}Verbrauchgegenstände{}",
|
||||
"Slots sind {C:attention}zusammengefasst",
|
||||
"{C:attention}Nostalgische{} Blinds ersetzen",
|
||||
"ihre neuen Versionen."
|
||||
"ihre neuen Versionen.",
|
||||
},
|
||||
},
|
||||
b_cry_blank = {
|
||||
|
@ -111,7 +111,7 @@ return {
|
|||
"Starte mit einem {C:eternal}Ewigen{} {C:attention,T:j_cry_chocolate_dice}Schokoladenwürfel",
|
||||
"Nach jeder {C:attention}Ante{}, erstelle eine",
|
||||
"{C:cry_candy}Süßigkeit{} oder einen {X:cry_cursed,C:white}Verfluchten{} Joker",
|
||||
}
|
||||
},
|
||||
},
|
||||
b_cry_very_fair = {
|
||||
name = "Sehr Faires Deck",
|
||||
|
@ -345,7 +345,7 @@ return {
|
|||
c_cry_ctrl_v = {
|
||||
name = "://CTRL+V",
|
||||
text = {
|
||||
"Erstelle eine Kopie einer {C:cry_code}gewälten{} Spielkarte oder Gebrauchsgegenstand."
|
||||
"Erstelle eine Kopie einer {C:cry_code}gewälten{} Spielkarte oder Gebrauchsgegenstand.",
|
||||
},
|
||||
},
|
||||
c_cry_delete = {
|
||||
|
@ -517,7 +517,7 @@ return {
|
|||
"{C:attention}gedreht{} werden um",
|
||||
"eine andere Karte zu zeigen.",
|
||||
"{C:inactive}(Leere Seite kann mit anderer",
|
||||
"{C:inactive}Karte verschmolzen werden)"
|
||||
"{C:inactive}Karte verschmolzen werden)",
|
||||
},
|
||||
},
|
||||
e_cry_glass = {
|
||||
|
@ -593,8 +593,8 @@ return {
|
|||
text = {
|
||||
"{C:chips}+#1#{} Chips wenn",
|
||||
"gespielte Hand",
|
||||
"ein {C:attention}#2#{} enthält"
|
||||
}
|
||||
"ein {C:attention}#2#{} enthält",
|
||||
},
|
||||
},
|
||||
j_cry_altgoogol = {
|
||||
name = "Nostalgische Googol Play Karte",
|
||||
|
@ -639,8 +639,8 @@ return {
|
|||
"Wenn ein(e) {C:attention}#1#{} in der Hand oder gespielt ist,",
|
||||
"setze {C:chips}Chips{} und {C:mult}Mult{} zu 0",
|
||||
"{C:red,E:2}zerstört sich selbst{} wenn kein {C:attention}#1#{} im deck ist",
|
||||
"{C:inactive,s:0.8}Rang ändert sich nicht"
|
||||
}
|
||||
"{C:inactive,s:0.8}Rang ändert sich nicht",
|
||||
},
|
||||
},
|
||||
j_cry_blender = {
|
||||
name = "Blender",
|
||||
|
@ -672,8 +672,8 @@ return {
|
|||
text = {
|
||||
"{C:red}+#1#{} Mult wenn",
|
||||
"gespielte Hand",
|
||||
"ein {C:attention}#2#{} enthält"
|
||||
}
|
||||
"ein {C:attention}#2#{} enthält",
|
||||
},
|
||||
},
|
||||
j_cry_bonusjoker = {
|
||||
name = "Bonus Joker",
|
||||
|
@ -707,8 +707,8 @@ return {
|
|||
text = {
|
||||
"Für die nächsten {C:attention}#1#{} Hände,",
|
||||
"füge {C:attention}Stein{}, {C:attention}Gold{}, oder {C:attention}Stahl{} zu",
|
||||
"der rechtesten gewerteten Karte hinzu"
|
||||
}
|
||||
"der rechtesten gewerteten Karte hinzu",
|
||||
},
|
||||
},
|
||||
j_cry_bubblem = {
|
||||
name = "Blasen M",
|
||||
|
@ -733,23 +733,23 @@ return {
|
|||
text = {
|
||||
"Verkaufe diese Karte up {C:attention}#1#{} {C:cry_candy}Süßigkeiten{} zu erstellen",
|
||||
"{C:attention}+#2#{} {C:cry_candy}Süßigkeiten{} für alle {C:attention}2{} besiegte Blinds",
|
||||
"{C:attention}+#3#{} {C:cry_candy}Süßigkeiten{} für jede besiegte {C:attention}Boss Blind{}"
|
||||
}
|
||||
"{C:attention}+#3#{} {C:cry_candy}Süßigkeiten{} für jede besiegte {C:attention}Boss Blind{}",
|
||||
},
|
||||
},
|
||||
j_cry_candy_buttons = {
|
||||
name = "Süßigkeitenknöpfe",
|
||||
text = {
|
||||
"Die nächsten {C:attention}#1#{} Aktualisierungen",
|
||||
"kosten {C:money}$1{}",
|
||||
}
|
||||
},
|
||||
},
|
||||
j_cry_candy_cane = {
|
||||
name = "Zuckerstange",
|
||||
text = {
|
||||
"Für die nächsten {C:attention}#1#{} Runden,",
|
||||
"geben gespielte Karten {C:money}$#2#",
|
||||
"wenn {C:attention}erneut ausgelöst"
|
||||
}
|
||||
"wenn {C:attention}erneut ausgelöst",
|
||||
},
|
||||
},
|
||||
j_cry_candy_dagger = {
|
||||
name = "Süßigkeitendolch",
|
||||
|
@ -757,14 +757,14 @@ return {
|
|||
"Wenn {C:attention}Blind{} ausgewält wurde,",
|
||||
"zerstöre rechten Joker",
|
||||
"um eine {C:cry_candy}Süßigkeit{} zu erstellen.",
|
||||
}
|
||||
},
|
||||
},
|
||||
j_cry_candy_sticks = {
|
||||
name = "Zuckerstöcke",
|
||||
text = {
|
||||
"Der Effekt der nächsten Boss Bind ist nicht Aktiv",
|
||||
"bis {C:attention}#1#{} Hand gespielt wurde.",
|
||||
}
|
||||
},
|
||||
},
|
||||
j_cry_canvas = {
|
||||
name = "Leinwand",
|
||||
|
@ -804,7 +804,7 @@ return {
|
|||
"Werfe einen {C:green}Zehnerwürfel{} wenn",
|
||||
"{C:attention}Boss Blind{} besiegt wurde",
|
||||
"um ein {C:cry_ascendant,E:1}Event{} zu starten.",
|
||||
"{C:inactive}(Currently: #1#)"
|
||||
"{C:inactive}(Currently: #1#)",
|
||||
},
|
||||
},
|
||||
j_cry_circulus_pistoris = {
|
||||
|
@ -870,7 +870,7 @@ return {
|
|||
name = "Zuckerwatte",
|
||||
text = {
|
||||
"Wenn verkauft, bekommen",
|
||||
"benachbarte {C:attention}Joker{} {C:dark_edition}Negativ{}"
|
||||
"benachbarte {C:attention}Joker{} {C:dark_edition}Negativ{}",
|
||||
},
|
||||
},
|
||||
j_cry_crustulum = {
|
||||
|
@ -928,16 +928,16 @@ return {
|
|||
text = {
|
||||
"{C:red}+#1#{} Mult wenn",
|
||||
"gespielte Hand",
|
||||
"einen {C:attention}#2#{} enthält"
|
||||
}
|
||||
"einen {C:attention}#2#{} enthält",
|
||||
},
|
||||
},
|
||||
j_cry_discreet = {
|
||||
name = "Diskreter Joker",
|
||||
text = {
|
||||
"{C:chips}+#1#{} Chips wenn",
|
||||
"gespielte Hand",
|
||||
"einen {C:attention}#2#{} enthält"
|
||||
}
|
||||
"einen {C:attention}#2#{} enthält",
|
||||
},
|
||||
},
|
||||
j_cry_doodlem = {
|
||||
name = "Gekritzeltes M",
|
||||
|
@ -971,8 +971,8 @@ return {
|
|||
text = {
|
||||
"{C:chips}+#1#{} Chips wenn",
|
||||
"gespielte Hand",
|
||||
"eine {C:attention}#2#{} enthält"
|
||||
}
|
||||
"eine {C:attention}#2#{} enthält",
|
||||
},
|
||||
},
|
||||
j_cry_duos = {
|
||||
name = "Die Duos",
|
||||
|
@ -983,21 +983,21 @@ return {
|
|||
},
|
||||
},
|
||||
j_cry_duplicare = {
|
||||
name = 'Duplicare',
|
||||
name = "Duplicare",
|
||||
text = {
|
||||
"Dieser Joker bekommt {X:mult,C:white} X#2# {} Mult",
|
||||
"wenn ein {C:attention}Joker{} oder eine",
|
||||
"Spielkarte ausgelöst wird",
|
||||
"{C:inactive}(Momentan {X:mult,C:white} X#1# {C:inactive} Mult)",
|
||||
}
|
||||
},
|
||||
},
|
||||
j_cry_effarcire = {
|
||||
name = "Effarcire",
|
||||
text = {
|
||||
"Zieht {C:green}volles Deck{} zur Hand",
|
||||
"wenn {C:attention}Blind{} ausgewählt wird",
|
||||
"{C:inactive,s:0.8}\"Wenn du mich bei meinem 1x nicht aushälst,",
|
||||
"{C:inactive,s:0.8}verdienst du much bei meinem 2x nicht\"",
|
||||
'{C:inactive,s:0.8}"Wenn du mich bei meinem 1x nicht aushälst,',
|
||||
'{C:inactive,s:0.8}verdienst du much bei meinem 2x nicht"',
|
||||
},
|
||||
},
|
||||
j_cry_energia = {
|
||||
|
@ -1077,7 +1077,7 @@ return {
|
|||
"{C:dark_edition}Doppelseitige{} Joker nutzen",
|
||||
"ihre Rückseite für Effekte",
|
||||
"statt der Vorderseite",
|
||||
"{C:attention}Löse{} alle {C:dark_edition}Doppelseitigen{} Joker erneut {C:attention}aus"
|
||||
"{C:attention}Löse{} alle {C:dark_edition}Doppelseitigen{} Joker erneut {C:attention}aus",
|
||||
},
|
||||
},
|
||||
j_cry_foodm = {
|
||||
|
@ -1096,8 +1096,8 @@ return {
|
|||
text = {
|
||||
"{C:red}+#1#{} Mult wenn",
|
||||
"gespielte Hand",
|
||||
"ein {C:attention}#2#{} enthält"
|
||||
}
|
||||
"ein {C:attention}#2#{} enthält",
|
||||
},
|
||||
},
|
||||
j_cry_formidiulosus = {
|
||||
name = "Formidiulosus",
|
||||
|
@ -1113,8 +1113,8 @@ return {
|
|||
text = {
|
||||
"{C:chips}+#1#{} Chips wenn",
|
||||
"gespielte Hand",
|
||||
"ein {C:attention}#2#{} enthält"
|
||||
}
|
||||
"ein {C:attention}#2#{} enthält",
|
||||
},
|
||||
},
|
||||
j_cry_fspinner = {
|
||||
name = "Fidget Spinner",
|
||||
|
@ -1130,8 +1130,8 @@ return {
|
|||
text = {
|
||||
"{C:red}+#1#{} Mult wenn",
|
||||
"gespielte Hand",
|
||||
"ein {C:attention}#2#{} enthält"
|
||||
}
|
||||
"ein {C:attention}#2#{} enthält",
|
||||
},
|
||||
},
|
||||
j_cry_gardenfork = {
|
||||
name = "Garden der Kreuzungen",
|
||||
|
@ -1155,16 +1155,16 @@ return {
|
|||
"Chance von {C:green}#1# zu #2#{} einen",
|
||||
"zufälligen {C:attention}Joker{} zu {C:attention}besetzen",
|
||||
"Chance von {C:green}#1# zu #3#{}",
|
||||
"{E:2,C:red}sich selbst zu zerstören"
|
||||
}
|
||||
"{E:2,C:red}sich selbst zu zerstören",
|
||||
},
|
||||
},
|
||||
j_cry_giggly = {
|
||||
name = "Absurder Joker",
|
||||
text = {
|
||||
"{C:red}+#1#{} Mult wenn",
|
||||
"gespielte Hand",
|
||||
"eine {C:attention}#2#{} enthält"
|
||||
}
|
||||
"eine {C:attention}#2#{} enthält",
|
||||
},
|
||||
},
|
||||
j_cry_goldjoker = {
|
||||
name = "Gold Joker",
|
||||
|
@ -1232,7 +1232,7 @@ return {
|
|||
"Wenn {C:attention}Boss Blind{} besiegt wurde,",
|
||||
"{C:attention}verdopple{} die Werte benachbarter Joker",
|
||||
"{E:2,C:red}Zerstört sich selbst{}",
|
||||
}
|
||||
},
|
||||
},
|
||||
j_cry_jimball = {
|
||||
name = "Jimball",
|
||||
|
@ -1268,8 +1268,8 @@ return {
|
|||
text = {
|
||||
"{C:red}+#1#{} Mult wenn",
|
||||
"gespielte Hand",
|
||||
"ein {C:attention}#2#{} enthält"
|
||||
}
|
||||
"ein {C:attention}#2#{} enthält",
|
||||
},
|
||||
},
|
||||
j_cry_krustytheclown = {
|
||||
name = "Krusty der Clown",
|
||||
|
@ -1368,8 +1368,8 @@ return {
|
|||
text = {
|
||||
"{C:red}+#1#{} Mult wenn",
|
||||
"gespielte Hand",
|
||||
"einen {C:attention}#2#{} enthält"
|
||||
}
|
||||
"einen {C:attention}#2#{} enthält",
|
||||
},
|
||||
},
|
||||
j_cry_mario = {
|
||||
name = "Mario",
|
||||
|
@ -1409,8 +1409,8 @@ return {
|
|||
text = {
|
||||
"Verkaufe diese Karte um",
|
||||
"Verkaufswert aller {C:attention}Verbrauchgegenstände{}",
|
||||
"mit {C:attention}X#1#{} zu {C:attention}multiplizieren"
|
||||
}
|
||||
"mit {C:attention}X#1#{} zu {C:attention}multiplizieren",
|
||||
},
|
||||
},
|
||||
j_cry_membershipcard = {
|
||||
name = "Mitgliedskarte",
|
||||
|
@ -1472,7 +1472,7 @@ return {
|
|||
"Chance von {C:green}#1# zu #2#{} gekaufte",
|
||||
"Gegenstände zu {C:attention}zerstören{}",
|
||||
"Halbiert Geld wenn {C:attention}Verkauft",
|
||||
}
|
||||
},
|
||||
},
|
||||
j_cry_morse = {
|
||||
name = "Morse Code",
|
||||
|
@ -1582,8 +1582,8 @@ return {
|
|||
text = {
|
||||
"{C:red}+#1#{} Mult wenn",
|
||||
"gespielte Hand",
|
||||
"einen {C:attention}#2#{} enthält"
|
||||
}
|
||||
"einen {C:attention}#2#{} enthält",
|
||||
},
|
||||
},
|
||||
j_cry_oil_lamp = {
|
||||
name = "Öl Lampe",
|
||||
|
@ -1632,8 +1632,8 @@ return {
|
|||
text = {
|
||||
"{C:chips}+#1#{} Chips wenn",
|
||||
"gespielte Hand",
|
||||
"ein {C:attention}#2#{} enthält"
|
||||
}
|
||||
"ein {C:attention}#2#{} enthält",
|
||||
},
|
||||
},
|
||||
j_cry_pickle = {
|
||||
name = "Saure Gurke",
|
||||
|
@ -1657,7 +1657,7 @@ return {
|
|||
j_cry_pity_prize = {
|
||||
name = "Trostpreis",
|
||||
text = {
|
||||
"Wenn ein {C:attention}Booster Pack{} übersprungen wird, erhalte einen zufälligen {C:attention}Tag{}"
|
||||
"Wenn ein {C:attention}Booster Pack{} übersprungen wird, erhalte einen zufälligen {C:attention}Tag{}",
|
||||
},
|
||||
},
|
||||
j_cry_pot_of_jokes = {
|
||||
|
@ -1721,13 +1721,13 @@ return {
|
|||
},
|
||||
},
|
||||
j_cry_rescribere = {
|
||||
name = 'Rescribere',
|
||||
name = "Rescribere",
|
||||
text = {
|
||||
"Wenn ein {C:attention}Joker{} verkauft wird,",
|
||||
"füge seinen Effekt",
|
||||
"zu jeden anderen Joker hinzu",
|
||||
"{C:inactive,s:0.8}Hat keinen effekt auf andere Rescribere{}"
|
||||
}
|
||||
"{C:inactive,s:0.8}Hat keinen effekt auf andere Rescribere{}",
|
||||
},
|
||||
},
|
||||
j_cry_reverse = {
|
||||
name = "Reverse Card",
|
||||
|
@ -1770,8 +1770,8 @@ return {
|
|||
text = {
|
||||
"{C:chips}+#1#{} Chips wenn",
|
||||
"gespielte Hand",
|
||||
"einen {C:attention}#2#{} enthält"
|
||||
}
|
||||
"einen {C:attention}#2#{} enthält",
|
||||
},
|
||||
},
|
||||
j_cry_Scalae = {
|
||||
name = "Scalae",
|
||||
|
@ -1803,16 +1803,16 @@ return {
|
|||
text = {
|
||||
"{C:chips}+#1#{} Chips wenn",
|
||||
"gespielte Hand",
|
||||
"einen {C:attention}#2#{} enthält"
|
||||
}
|
||||
"einen {C:attention}#2#{} enthält",
|
||||
},
|
||||
},
|
||||
j_cry_silly = {
|
||||
name = "Doofer Joker",
|
||||
text = {
|
||||
"{C:red}+#1#{} Mult wenn",
|
||||
"gespielte Hand",
|
||||
"ein {C:attention}#2#{} enthält"
|
||||
}
|
||||
"ein {C:attention}#2#{} enthält",
|
||||
},
|
||||
},
|
||||
j_cry_smallestm = {
|
||||
name = "Winzig",
|
||||
|
@ -1840,7 +1840,7 @@ return {
|
|||
"Wenn eine {C:attention}Boss Blind{} besiegt wurde,",
|
||||
"{C:red}zerstört sich selbst{}, und erstellt",
|
||||
"eine {C:dark_edition}Negative{} {C:spectral}Portal{} Karte",
|
||||
"{C:inactive,s:0.8}\"Ein Gefängnis... zum halten von... mir?\""
|
||||
'{C:inactive,s:0.8}"Ein Gefängnis... zum halten von... mir?"',
|
||||
},
|
||||
},
|
||||
j_cry_spaceglobe = {
|
||||
|
@ -1898,8 +1898,8 @@ return {
|
|||
text = {
|
||||
"{C:chips}+#1#{} Chips wenn",
|
||||
"gespielte Hand",
|
||||
"ein {C:attention}#2#{} enthält"
|
||||
}
|
||||
"ein {C:attention}#2#{} enthält",
|
||||
},
|
||||
},
|
||||
j_cry_supercell = {
|
||||
name = "Supercell",
|
||||
|
@ -1963,8 +1963,8 @@ return {
|
|||
text = {
|
||||
"{C:chips}+#1#{} Chips wenn",
|
||||
"gespielte Hand",
|
||||
"ein {C:attention}#2#{} enthält"
|
||||
}
|
||||
"ein {C:attention}#2#{} enthält",
|
||||
},
|
||||
},
|
||||
j_cry_trick_or_treat = {
|
||||
name = "Süßes oder Saures",
|
||||
|
@ -1972,16 +1972,16 @@ return {
|
|||
"Wenn {C:attention}verkauft{}:",
|
||||
"Chance von {C:green}#1# zu #2#{} {C:attention}2{} {C:cry_candy}Süßigkeiten{} zu erstellen",
|
||||
"Sonst erstelle einen {X:cry_cursed,C:white}Verfluchten{} Joker",
|
||||
"{C:inactive}(Kann überfießen)"
|
||||
}
|
||||
"{C:inactive}(Kann überfießen)",
|
||||
},
|
||||
},
|
||||
j_cry_tricksy = {
|
||||
name = "Tricksy Joker",
|
||||
text = {
|
||||
"{C:chips}+#1#{} Chips wenn",
|
||||
"gespielte Hand",
|
||||
"einen {C:attention}#2#{} enthält"
|
||||
}
|
||||
"einen {C:attention}#2#{} enthält",
|
||||
},
|
||||
},
|
||||
j_cry_triplet_rhythm = {
|
||||
name = "Triolenrhythmus",
|
||||
|
@ -2041,8 +2041,8 @@ return {
|
|||
text = {
|
||||
"{C:red}+#1#{} Mult wenn",
|
||||
"gespielte Hand",
|
||||
"ein {C:attention}#2#{} enthält"
|
||||
}
|
||||
"ein {C:attention}#2#{} enthält",
|
||||
},
|
||||
},
|
||||
j_cry_waluigi = {
|
||||
name = "Waluigi",
|
||||
|
@ -2183,7 +2183,7 @@ return {
|
|||
},
|
||||
},
|
||||
c_cry_marsmoons = {
|
||||
name = 'Phobos & Deimos',
|
||||
name = "Phobos & Deimos",
|
||||
text = {
|
||||
"{S:0.8}({S:0.8,V:1}lvl.#1#{S:0.8}){} Aufwertung für",
|
||||
"{C:attention}#2#",
|
||||
|
@ -2192,7 +2192,7 @@ return {
|
|||
},
|
||||
},
|
||||
c_cry_void = {
|
||||
name = 'Leere',
|
||||
name = "Leere",
|
||||
text = {
|
||||
"{S:0.8}({S:0.8,V:1}lvl.#1#{S:0.8}){} Aufwertung für",
|
||||
"{C:attention}#2#",
|
||||
|
@ -2201,7 +2201,7 @@ return {
|
|||
},
|
||||
},
|
||||
c_cry_asteroidbelt = {
|
||||
name = 'Asteroidengürtel',
|
||||
name = "Asteroidengürtel",
|
||||
text = {
|
||||
"{S:0.8}({S:0.8,V:1}lvl.#1#{S:0.8}){} Aufwertung für",
|
||||
"{C:attention}#2#",
|
||||
|
@ -2210,7 +2210,7 @@ return {
|
|||
},
|
||||
},
|
||||
c_cry_universe = {
|
||||
name = 'Das Universum in seiner verfickten Gesamtheit.',
|
||||
name = "Das Universum in seiner verfickten Gesamtheit.",
|
||||
text = {
|
||||
"{S:0.8}({S:0.8,V:1}lvl.#1#{S:0.8}){} Aufwertung für",
|
||||
"{C:attention}#2#",
|
||||
|
@ -2298,7 +2298,7 @@ return {
|
|||
"Starte mit einem {C:eternal}Ewigen{} {C:attention,T:j_cry_chocolate_dice}Schokoladenwürfel",
|
||||
"Nach jeder {C:attention}Ante{}, erstelle eine",
|
||||
"{C:cry_candy}Süßigkeit{} oder einen {X:cry_cursed,C:white}Verfluchten{} Joker",
|
||||
}
|
||||
},
|
||||
},
|
||||
sleeve_cry_wormhole_sleeve = {
|
||||
name = "Wurmlochhülle",
|
||||
|
@ -2908,7 +2908,7 @@ return {
|
|||
"Nach jeder runde,",
|
||||
"{X:dark_edition,C:white} X1.5 {} zu allen Werten",
|
||||
"auf der Rückseite von",
|
||||
"{C:dark_edition}Doppelseitigen{} Karten"
|
||||
"{C:dark_edition}Doppelseitigen{} Karten",
|
||||
},
|
||||
},
|
||||
v_cry_double_slit = {
|
||||
|
@ -2971,7 +2971,7 @@ return {
|
|||
"{C:attention}Löse{} alle M Joker",
|
||||
"für jedes Paar in",
|
||||
"der gespielten Hand",
|
||||
"{C:attention}erneut aus"
|
||||
"{C:attention}erneut aus",
|
||||
},
|
||||
},
|
||||
v_cry_pairing = {
|
||||
|
@ -3096,7 +3096,7 @@ return {
|
|||
text = {
|
||||
"Zerstört nach",
|
||||
"{C:attention}#1#{} Auslösungen",
|
||||
"{C:inactive}({C:attention}#2#{C:inactive} übrig)"
|
||||
"{C:inactive}({C:attention}#2#{C:inactive} übrig)",
|
||||
},
|
||||
},
|
||||
cry_flickering_desc = { --von Schokowürfel genutzt
|
||||
|
@ -3111,7 +3111,7 @@ return {
|
|||
text = {
|
||||
"{C:attention}Deaktiviert{} Effekte und",
|
||||
"{C:attention}kehrt sie um{} wenn möglich",
|
||||
"Zerstört sich mit {C:attention}Geist"
|
||||
"Zerstört sich mit {C:attention}Geist",
|
||||
},
|
||||
},
|
||||
--todo? add candy jokers to list
|
||||
|
@ -3128,8 +3128,8 @@ return {
|
|||
name = "",
|
||||
text = {
|
||||
"Details eines aktiven",
|
||||
"{C:cry_ascendant,E:1}Events{} werden hier erscheinen"
|
||||
}
|
||||
"{C:cry_ascendant,E:1}Events{} werden hier erscheinen",
|
||||
},
|
||||
},
|
||||
ev_cry_choco1 = {
|
||||
name = "1: Bessetzung",
|
||||
|
@ -3138,8 +3138,8 @@ return {
|
|||
"Chance von {C:green}1 zu 3{} Flackernd zu bekommen",
|
||||
"Erstelle einen {C:attention}Geist",
|
||||
"{C:inactive,s:0.7}Du wurdest von einem Geist besessen und dein",
|
||||
"{C:inactive,s:0.7}Bewustsein flackert ein und aus."
|
||||
}
|
||||
"{C:inactive,s:0.7}Bewustsein flackert ein und aus.",
|
||||
},
|
||||
},
|
||||
ev_cry_choco2 = {
|
||||
name = "2: Geisterhaus",
|
||||
|
@ -3149,7 +3149,7 @@ return {
|
|||
"{C:attention}Gutschein{} Preise sind verdoppelt",
|
||||
"{C:inactive,s:0.7}Gruselige Geister haben Kontrolle übernommen! Berühre nichts",
|
||||
"{C:inactive,s:0.7}und fliehe so schnell du kannst!",
|
||||
}
|
||||
},
|
||||
},
|
||||
ev_cry_choco3 = {
|
||||
name = "3: Hexengebräu",
|
||||
|
@ -3160,7 +3160,7 @@ return {
|
|||
"{C:inactive,s:0.7}Du wurderst von einer Hexe entführt!",
|
||||
"{C:inactive,s:0.7}Sie bietet dir drei Tränke an und beobachtet dich genau.",
|
||||
"{C:inactive,s:0.7}Wähle einen oder sie macht die Entscheidung für dich.",
|
||||
}
|
||||
},
|
||||
},
|
||||
ev_cry_choco4 = {
|
||||
name = "4: Mondabgrund",
|
||||
|
@ -3169,8 +3169,8 @@ return {
|
|||
"sich in eine zufällige {C:club}Kreuz{} Bildkarte zu verwandeln",
|
||||
"Dividiere {C:attention}Mult{} durch die Ankahl gespielter Bildkarten",
|
||||
"{C:inactive,s:0.7}Selbst ein Mann reines Herzes",
|
||||
"{C:inactive,s:0.7}der Nachts immer betet..."
|
||||
}
|
||||
"{C:inactive,s:0.7}der Nachts immer betet...",
|
||||
},
|
||||
},
|
||||
ev_cry_choco5 = {
|
||||
name = "5: Blutsauger",
|
||||
|
@ -3179,8 +3179,8 @@ return {
|
|||
"Chance von {C:green}1 zu 3{} {C:heart}Herz{} und",
|
||||
"{C:diamond}Karo{} Karten zu zerstören",
|
||||
"{C:inactive,s:0.7}Achte dich in der Nacht, denn",
|
||||
"{C:inactive,s:0.7,E:1}die in den Schatten{C:inactive,s:0.7} suchen eine Stillung für ihren Durst..."
|
||||
}
|
||||
"{C:inactive,s:0.7,E:1}die in den Schatten{C:inactive,s:0.7} suchen eine Stillung für ihren Durst...",
|
||||
},
|
||||
},
|
||||
ev_cry_choco6 = {
|
||||
name = "6: Bitte nimm eins",
|
||||
|
@ -3188,8 +3188,8 @@ return {
|
|||
"Am {C:attention}Ende der Runde{}, öffne ein",
|
||||
"zufälliges {C:attention}Booster{} Packet",
|
||||
"{C:inactive,s:0.7}Als du die Straße hinunter läufst, siehst du eine",
|
||||
"{C:inactive,s:0.7}Box mit vielen Booster Packeten. Warum nicht eins nehmen?"
|
||||
}
|
||||
"{C:inactive,s:0.7}Box mit vielen Booster Packeten. Warum nicht eins nehmen?",
|
||||
},
|
||||
},
|
||||
ev_cry_choco7 = {
|
||||
name = "7: Festliche Atmosphäre",
|
||||
|
@ -3198,8 +3198,8 @@ return {
|
|||
"Shops haben jede Runde ein {C:attention}Süßes oder Saures{}",
|
||||
"{C:cry_candy}Süßigkeiten{} geben {C:money}$3{} wenn erhalten",
|
||||
"{C:inactive,s:0.7}Die ganze Nachbarschaft ist gruselig dekoriert,",
|
||||
"{C:inactive,s:0.7}komm und hab Spaß in der Festlichen Atmosphäre!"
|
||||
}
|
||||
"{C:inactive,s:0.7}komm und hab Spaß in der Festlichen Atmosphäre!",
|
||||
},
|
||||
},
|
||||
ev_cry_choco8 = {
|
||||
name = "8: Candy Rain",
|
||||
|
@ -3208,8 +3208,8 @@ return {
|
|||
"per hand remaining; Obtain a {C:attention}Food Joker{}",
|
||||
"when a {C:cry_candy}Candy{} is generated",
|
||||
"{C:inactive,s:0.7}Candies rain from the sky! Quick,",
|
||||
"{C:inactive,s:0.7,E:1}grab as much as you can!"
|
||||
}
|
||||
"{C:inactive,s:0.7,E:1}grab as much as you can!",
|
||||
},
|
||||
},
|
||||
ev_cry_choco9 = {
|
||||
name = "9: Süßigkeitenregen",
|
||||
|
@ -3220,7 +3220,7 @@ return {
|
|||
"{C:inactive,s:0.7}besucht dich in der Mitte der Nacht!",
|
||||
"{C:inactive,s:0.7}Ohne ein Wort gibt er dir ein einen Sack voll Geld,",
|
||||
"{C:inactive,s:0.7}gibt dir ein freundliches Lächeln, und winkt als er wieder verschwindet.",
|
||||
}
|
||||
},
|
||||
},
|
||||
ev_cry_choco10 = {
|
||||
name = "10: Verehrte Antiquität",
|
||||
|
@ -3230,7 +3230,7 @@ return {
|
|||
"Nur kaufbar als {C:attention}letzter{} Gegenstand im Shop",
|
||||
"{C:inactive,s:0.7}Du hast die Aufmerksamkeit des Geistes eines Relikts,",
|
||||
"{C:inactive,s:0.7}bekommen, aber er wird nicht leicht zu bändigen sein.",
|
||||
}
|
||||
},
|
||||
},
|
||||
cry_https_disabled = {
|
||||
name = "M",
|
||||
|
@ -3401,8 +3401,8 @@ return {
|
|||
"Kaufe oder nutze",
|
||||
"diese Karte in einem",
|
||||
"Durchlauf ohne Code",
|
||||
"um zu lernen was es tuht"
|
||||
}
|
||||
"um zu lernen was es tuht",
|
||||
},
|
||||
},
|
||||
undiscovered_unique = {
|
||||
name = "Nicht entdeckt",
|
||||
|
@ -3410,8 +3410,8 @@ return {
|
|||
"Kaufe oder nutze",
|
||||
"diese Karte in einem",
|
||||
"Durchlauf ohne Code",
|
||||
"um zu lernen was es tuht"
|
||||
}
|
||||
"um zu lernen was es tuht",
|
||||
},
|
||||
},
|
||||
cry_green_seal = {
|
||||
name = "Grünen Siegel",
|
||||
|
@ -3436,36 +3436,36 @@ return {
|
|||
text = {
|
||||
"Gibt einen unbekannten",
|
||||
"{C:attention}Fluch{} wenn genutz",
|
||||
"{C:inactive,s:0.7}Von Schokoladenwürfel erhalten"
|
||||
}
|
||||
}
|
||||
}
|
||||
"{C:inactive,s:0.7}Von Schokoladenwürfel erhalten",
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
misc = {
|
||||
poker_hands = {
|
||||
['cry_Bulwark'] = "Bollwerk",
|
||||
['cry_Clusterfuck'] = "Clusterfuck",
|
||||
['cry_UltPair'] = "Ultimatives Paar",
|
||||
['cry_WholeDeck'] = "Das ganze verfickte Deck",
|
||||
["cry_Bulwark"] = "Bollwerk",
|
||||
["cry_Clusterfuck"] = "Clusterfuck",
|
||||
["cry_UltPair"] = "Ultimatives Paar",
|
||||
["cry_WholeDeck"] = "Das ganze verfickte Deck",
|
||||
},
|
||||
poker_hand_descriptions = {
|
||||
['cry_Bulwark'] = {
|
||||
'5 ranglose, farbenlose Karten zusammen gespielt',
|
||||
["cry_Bulwark"] = {
|
||||
"5 ranglose, farbenlose Karten zusammen gespielt",
|
||||
},
|
||||
['cry_Clusterfuck'] = {
|
||||
'Mindestens 8 Karten, welche nicht',
|
||||
'Paar, Flush oder Straße enthalten'
|
||||
["cry_Clusterfuck"] = {
|
||||
"Mindestens 8 Karten, welche nicht",
|
||||
"Paar, Flush oder Straße enthalten",
|
||||
},
|
||||
['cry_UltPair'] = {
|
||||
'Zwei zwei Paare, bei denen jedes',
|
||||
'von ihnen von einer Farbe ist,',
|
||||
'was insgesammt 2 Farben ergibt.'
|
||||
["cry_UltPair"] = {
|
||||
"Zwei zwei Paare, bei denen jedes",
|
||||
"von ihnen von einer Farbe ist,",
|
||||
"was insgesammt 2 Farben ergibt.",
|
||||
},
|
||||
['cry_WholeDeck'] = {
|
||||
'Eine Hand, die jede Karte in',
|
||||
'in einem 52-Karten Deck enthält.',
|
||||
'Bist du verrückt?',
|
||||
["cry_WholeDeck"] = {
|
||||
"Eine Hand, die jede Karte in",
|
||||
"in einem 52-Karten Deck enthält.",
|
||||
"Bist du verrückt?",
|
||||
},
|
||||
},
|
||||
achievement_names = {
|
||||
|
@ -3630,7 +3630,7 @@ return {
|
|||
|
||||
cry_notif_jimball_1 = "Jimball",
|
||||
cry_notif_jimball_2 = "Copyright Anmerkung",
|
||||
cry_notif_jimball_d1 = "Jimball spielt den Song \"Funkytown\",",
|
||||
cry_notif_jimball_d1 = 'Jimball spielt den Song "Funkytown",',
|
||||
cry_notif_jimball_d2 = "welcher urheberrechtlich geschützt ist und nicht",
|
||||
cry_notif_jimball_d3 = "für Streams und Videos genutzt werden kann.",
|
||||
},
|
||||
|
@ -3756,18 +3756,18 @@ return {
|
|||
a_powchips_minus = { "-^#1# Chips" },
|
||||
a_powmultchips_minus = { "-^#1# Mult+Chips" },
|
||||
a_round_minus = { "-#1# Runde" },
|
||||
|
||||
a_tag = {"#1# Tag"},
|
||||
a_tags = {"#1# Tags"},
|
||||
a_tag_minus = { "-#1# Tag" },
|
||||
a_tags_minus = { "-#1# Tags" },
|
||||
a_tag = { "+#1# Tag" },
|
||||
a_tags = { "+#1# Tags" },
|
||||
|
||||
cry_sticker_name = { "#1# Sticker" },
|
||||
cry_sticker_desc = {
|
||||
"Nutze diesen Joker",
|
||||
"um auf #2##1#",
|
||||
"#2#Einsatz#3# Schwieringkeit tu gewinnen"
|
||||
"#2#Einsatz#3# Schwieringkeit tu gewinnen",
|
||||
},
|
||||
|
||||
|
||||
cry_art = { "Bild: #1#" },
|
||||
cry_code = { "Code: #1#" },
|
||||
cry_idea = { "Idee: #1#" },
|
||||
|
@ -3781,8 +3781,10 @@ return {
|
|||
ch_c_cry_sticker_sheet_plus = { "Alle kaufbaren Gegenstände haben alle Sticker" },
|
||||
ch_c_cry_rush_hour = { "Alle Boss Blinds sind {C:attention}Die Uhr{} oder {C:attention}Lavendelschleife" },
|
||||
ch_c_cry_rush_hour_ii = { "Alle Blinds sind {C:attention}Boss Blinds{}" },
|
||||
ch_c_cry_rush_hour_iii = {"{C:attention}Die Uhr{} und {C:attention}Lavendelschleife{} steigen {C:attention}doppelt{} so schnell"},
|
||||
ch_c_cry_no_tags = {"Überspringen ist {C:attention}deaktiviert{}"}
|
||||
ch_c_cry_rush_hour_iii = {
|
||||
"{C:attention}Die Uhr{} und {C:attention}Lavendelschleife{} steigen {C:attention}doppelt{} so schnell",
|
||||
},
|
||||
ch_c_cry_no_tags = { "Überspringen ist {C:attention}deaktiviert{}" },
|
||||
},
|
||||
-- Thanks to many members of the community for contributing to all of these quips!
|
||||
-- There's too many to credit so just go here: https://discord.com/channels/1116389027176787968/1209506360987877408/1237971471146553406
|
||||
|
@ -3808,7 +3810,11 @@ return {
|
|||
{ "BESIEGE", "ANTE 39 BOSS BLIND", "ZUM NACHFÜLLEN" },
|
||||
{ "ZAUBERTRICK", "ICH HABE DIESEN GUTSCHEIN", "VERSCHWINDEN LASSEN" },
|
||||
{ "WARUM IST EIN", "GUTSCHEIN WIE EIN", "SCHREIBTISCH?" },
|
||||
{ "WIR HABEN DEINE GUTSCHEINE ZURÜCKGEZOGEN", "DEINE GUTSCHEINE WÄHREN IN", "ANDEREN DURCHLAUFEN BESSER" },
|
||||
{
|
||||
"WIR HABEN DEINE GUTSCHEINE ZURÜCKGEZOGEN",
|
||||
"DEINE GUTSCHEINE WÄHREN IN",
|
||||
"ANDEREN DURCHLAUFEN BESSER",
|
||||
},
|
||||
{ "WARUM NENNEN SIE ES GUTSCHEIN", "WENN ER NICHTMAL GUT GENUG IT", "ZU ERSCHEINEN" },
|
||||
{ "LEIDER WURDE", "DAS GUTSCHEIN NACHFÜLL", "UPDATE ABGEBROCHEN" },
|
||||
{ "BESIEGE DIE", "BOSS BLIND", "UM NICHTS ZU ÄNDERN" },
|
||||
|
@ -3827,13 +3833,21 @@ return {
|
|||
{ "KOSTENLOSE EXOTISCHE JOKER", "HOHLE SIE BEVOR", "ES ZU SPÄT IST (ausverkauft)" },
|
||||
{ "DU KANNST BEWEISEN, DASS", "ICH FALSCH LIEGE INDEM", "DU DEN UNSICHBAREN GUTSCHEIN KAUFST" },
|
||||
{ "", "keine gutscheine?", "" },
|
||||
{ "siehst du diese werbung?", "wenn ja, dann funkioniert sie", "und du könntest sie nun für dich selbst haben" },
|
||||
{
|
||||
"siehst du diese werbung?",
|
||||
"wenn ja, dann funkioniert sie",
|
||||
"und du könntest sie nun für dich selbst haben",
|
||||
},
|
||||
{ "DU VERPASST HIER", "MINDESTENS 5 GUTSCHEINE", "tonktonktonktonktonk" },
|
||||
{ "10", "20 KEINE GUTSCHEINE XD", "30 GOTO 10" },
|
||||
{ "GUTSCHEINE", "DIE SIND EIN PREMIUM FEATURE", "$199.99 JOLLARS ZUM FREISCHALTEN" },
|
||||
{ "WAHRES GUTSCHEINLOS!?!?", "NUR AUFGESTIEGENER EINSATZ", "SEHR FAIRES DECK" },
|
||||
{ "GEFÄLLT DIR DEINE", "GUTSCHEIN ERFAHRUNG? BEWERTE UNS MIT", "FÜNF STERNEN AUF JESTELP" },
|
||||
{ "KOSTENLOSE GUTSCHEINE", "HEISSE GUTSCHEINE IN DEINER GEGEND!", "BEKOMME SCHNELL GUTSCHEINE MIT DIESEM LEICHTEN TRICK" },
|
||||
{
|
||||
"KOSTENLOSE GUTSCHEINE",
|
||||
"HEISSE GUTSCHEINE IN DEINER GEGEND!",
|
||||
"BEKOMME SCHNELL GUTSCHEINE MIT DIESEM LEICHTEN TRICK",
|
||||
},
|
||||
{ "JETZT STELLE ICH DIE", "ERSTEN LEVEL 0 GUTSCHEINE VOR!", "(kommt bald in Crypid 1.0)" },
|
||||
{ "EIN GUTSCHEIN!", "ES IST NUT EINE VORSTELLUNG", "WIR HABEN UNS VORGESTELLT, DASS DU IHN WILLST" },
|
||||
{ "MACH DEINEN ADBLOCKER AUS!", "WIE SOLLEN WIR OHNE WERBUNG", "GUTSCHEINE VERKAUFEN" },
|
||||
|
@ -3858,7 +3872,11 @@ return {
|
|||
"AUSSERDEM IST DIESER ABNORMAL LANGE TEXT NOCH EXTRA DAFÜR DA DEINE ZEIT BEIM LESEN ZU VERSCHWENDEN",
|
||||
},
|
||||
{ "GEH ZU", "https://youtu.be/p7YXXieghto", "FÜR KOSTENLOSE GUTSCHEINE" },
|
||||
{ "BEDANK DICH BEI FOEGRO", "DASS ER DAS MOD AUF DEUTSCH ÜBERSETZT HAT", "STATT NUTZLOS NACH GUTSCHEINEN ZU SUCHEN" },
|
||||
}
|
||||
}
|
||||
{
|
||||
"BEDANK DICH BEI FOEGRO",
|
||||
"DASS ER DAS MOD AUF DEUTSCH ÜBERSETZT HAT",
|
||||
"STATT NUTZLOS NACH GUTSCHEINEN ZU SUCHEN",
|
||||
},
|
||||
},
|
||||
},
|
||||
}
|
||||
|
|
|
@ -16,7 +16,7 @@ return {
|
|||
"Las ranuras de {C:attention}comodín{} y",
|
||||
"{C:attention}consumibles{} se {C:attention}combinan",
|
||||
"Las ciegas {C:attention}nostálgicas{} reemplazan",
|
||||
"sus ciegas actualizadas"
|
||||
"sus ciegas actualizadas",
|
||||
},
|
||||
},
|
||||
b_cry_blank = {
|
||||
|
@ -112,7 +112,7 @@ return {
|
|||
"Comienza con un {C:attention,T:j_cry_chocolate_dice}Dado de chocolate {C:eternal}eterno{}",
|
||||
"Después de cada {C:attention}apuesta{}, crea un comodín",
|
||||
"de {C:cry_candy}dulce{} o {X:cry_cursed,C:white}maldito{}",
|
||||
}
|
||||
},
|
||||
},
|
||||
b_cry_very_fair = {
|
||||
name = "Baraja Muy Justa",
|
||||
|
@ -348,7 +348,7 @@ return {
|
|||
name = "://CTRL+V",
|
||||
text = {
|
||||
"Crea una {C:cry_code}copia{} de un {C:cry_code}comodín{},",
|
||||
"carta de juego, o consumible"
|
||||
"carta de juego, o consumible",
|
||||
},
|
||||
},
|
||||
c_cry_delete = {
|
||||
|
@ -394,7 +394,8 @@ return {
|
|||
name = "://MALWARE",
|
||||
text = {
|
||||
"Añade {C:dark_edition}Erróneo{} a todas",
|
||||
"las cartas {C:cry_code}en tu mano" },
|
||||
"las cartas {C:cry_code}en tu mano",
|
||||
},
|
||||
},
|
||||
c_cry_merge = {
|
||||
name = "://FUNDIR",
|
||||
|
@ -477,7 +478,7 @@ return {
|
|||
name = ";//",
|
||||
text = {
|
||||
"Termina la {C:cry_code}ciega{} no-jefe actual",
|
||||
"{C:cry_code}sin{} obtener dinero"
|
||||
"{C:cry_code}sin{} obtener dinero",
|
||||
},
|
||||
},
|
||||
c_cry_spaghetti = {
|
||||
|
@ -596,7 +597,7 @@ return {
|
|||
"{C:chips}+#1#{} fichas",
|
||||
"si la mano contiene",
|
||||
"un {C:attention}#2#",
|
||||
}
|
||||
},
|
||||
},
|
||||
j_cry_altgoogol = {
|
||||
name = "Carta de Googol Play nostálgica",
|
||||
|
@ -625,7 +626,7 @@ return {
|
|||
"Al venderse, aplica {C:dark_edition}Astral{}",
|
||||
"y {C:attention}Perecedero{} a",
|
||||
"un {C:attention}comodín{} aleatorio",
|
||||
}
|
||||
},
|
||||
},
|
||||
|
||||
j_cry_big_cube = {
|
||||
|
@ -650,8 +651,8 @@ return {
|
|||
"Si un {C:attention}#1#{} se juega o está en tu mano,",
|
||||
"establece {C:chips}fichas{} y {C:mult}multi{} a 0",
|
||||
"{C:red,E:2}se autodestruye{} si no hay un {C:attention}#1#{} en la baraja",
|
||||
"{C:inactive,s:0.8}La categoría no cambia"
|
||||
}
|
||||
"{C:inactive,s:0.8}La categoría no cambia",
|
||||
},
|
||||
},
|
||||
j_cry_blender = {
|
||||
name = "Blender",
|
||||
|
@ -684,7 +685,7 @@ return {
|
|||
"{C:red}+#1#{} multi",
|
||||
"si la mano contiene",
|
||||
"un {C:attention}#2#",
|
||||
}
|
||||
},
|
||||
},
|
||||
j_cry_bonusjoker = {
|
||||
name = "Comodín adicional",
|
||||
|
@ -718,8 +719,8 @@ return {
|
|||
text = {
|
||||
"Por las siguientes {C:attention}#1#{} manos,",
|
||||
"añade {C:attention}Piedra{}, {C:attention}Oro{}, o {C:attention}Acero{} a",
|
||||
"la carta del extremo derecho que puntúa"
|
||||
}
|
||||
"la carta del extremo derecho que puntúa",
|
||||
},
|
||||
},
|
||||
j_cry_bubblem = {
|
||||
name = "Burbuja M",
|
||||
|
@ -744,23 +745,23 @@ return {
|
|||
text = {
|
||||
"Vende esta carta para crear {C:attention}#1#{} {C:cry_candy}dulces",
|
||||
"{C:attention}+#2#{} {C:cry_candy}dulce{} cada {C:attention}2{} ciegas derrotadas",
|
||||
"{C:attention}+#3#{} {C:cry_candy}dulces{} al derrotar la {C:attention}ciega jefe{}"
|
||||
}
|
||||
"{C:attention}+#3#{} {C:cry_candy}dulces{} al derrotar la {C:attention}ciega jefe{}",
|
||||
},
|
||||
},
|
||||
j_cry_candy_buttons = {
|
||||
name = "Botones de dulce",
|
||||
text = {
|
||||
"Las siguientes {C:attention}#1#{} renovaciones",
|
||||
"cuestan {C:money}$1{}",
|
||||
}
|
||||
},
|
||||
},
|
||||
j_cry_candy_cane = {
|
||||
name = "Bastón de dulce",
|
||||
text = {
|
||||
"Por las siguientes {C:attention}#1#{} rondas,",
|
||||
"las cartas de juego otorgan {C:money}$#2#",
|
||||
"cuando se {C:attention}reactivan"
|
||||
}
|
||||
"cuando se {C:attention}reactivan",
|
||||
},
|
||||
},
|
||||
j_cry_candy_dagger = {
|
||||
name = "Daga de dulce",
|
||||
|
@ -768,14 +769,14 @@ return {
|
|||
"Cuando se selecciona la {C:attention}ciega{},",
|
||||
"destruye al comodín de la derecha",
|
||||
"para crear un {C:cry_candy}dulce{}",
|
||||
}
|
||||
},
|
||||
},
|
||||
j_cry_candy_sticks = {
|
||||
name = "Palos de dulce",
|
||||
text = {
|
||||
"El efecto de la siguiente ciega jefe se desactiva",
|
||||
"hasta que hayas jugado {C:attention}#1#{} msnos",
|
||||
}
|
||||
},
|
||||
},
|
||||
j_cry_canvas = {
|
||||
name = "Lienzo",
|
||||
|
@ -815,7 +816,7 @@ return {
|
|||
"Gira un {C:green}d10{} al derrotar",
|
||||
"la {C:attention}ciega jefe{} para",
|
||||
"empezar un {C:cry_ascendant,E:1}evento",
|
||||
"{C:inactive}(Actual: #1#)"
|
||||
"{C:inactive}(Actual: #1#)",
|
||||
},
|
||||
},
|
||||
j_cry_circulus_pistoris = {
|
||||
|
@ -882,7 +883,7 @@ return {
|
|||
name = "Algodón de azúcar",
|
||||
text = {
|
||||
"Al venderse, los {C:attention}comodines{}",
|
||||
"adyacentes se vuelven {C:dark_edition}negativos{}"
|
||||
"adyacentes se vuelven {C:dark_edition}negativos{}",
|
||||
},
|
||||
},
|
||||
j_cry_crustulum = {
|
||||
|
@ -941,7 +942,7 @@ return {
|
|||
"{C:red}+#1#{} multi",
|
||||
"si la mano contiene",
|
||||
"un {C:attention}#2#",
|
||||
}
|
||||
},
|
||||
},
|
||||
j_cry_discreet = {
|
||||
name = "Comodín discreto",
|
||||
|
@ -949,7 +950,7 @@ return {
|
|||
"{C:chips}+#1#{} fichas",
|
||||
"si la mano contiene",
|
||||
"un {C:attention}#2#",
|
||||
}
|
||||
},
|
||||
},
|
||||
j_cry_doodlem = {
|
||||
name = "Garabato M",
|
||||
|
@ -984,7 +985,7 @@ return {
|
|||
"{C:chips}+#1#{} fichas",
|
||||
"si la mano contiene",
|
||||
"una {C:attention}#2#",
|
||||
}
|
||||
},
|
||||
},
|
||||
j_cry_duos = {
|
||||
name = "Los dúos",
|
||||
|
@ -995,21 +996,21 @@ return {
|
|||
},
|
||||
},
|
||||
j_cry_duplicare = {
|
||||
name = 'Duplicare',
|
||||
name = "Duplicare",
|
||||
text = {
|
||||
"Este comodín gana {X:mult,C:white} X#2# {} multi",
|
||||
"cuando un {C:attention}comodín{} o",
|
||||
"carta de juego puntúa",
|
||||
"{C:inactive}(Actual: {X:mult,C:white} X#1# {C:inactive} multi)",
|
||||
}
|
||||
},
|
||||
},
|
||||
j_cry_effarcire = {
|
||||
name = "Effarcire",
|
||||
text = {
|
||||
"Saca tu {C:green}baraja completa{} a tu mano",
|
||||
"al seleccionar una {C:attention}ciega{}",
|
||||
"{C:inactive,s:0.8}\"Si no puedes manejarme a mi 1x,",
|
||||
"{C:inactive,s:0.8}no me mereces a mi 2x\"",
|
||||
'{C:inactive,s:0.8}"Si no puedes manejarme a mi 1x,',
|
||||
'{C:inactive,s:0.8}no me mereces a mi 2x"',
|
||||
},
|
||||
},
|
||||
j_cry_energia = {
|
||||
|
@ -1097,7 +1098,7 @@ return {
|
|||
"Los comodines {C:dark_edition}doble cara{} usan",
|
||||
"su lado trasero para sus efectos",
|
||||
"en vez de su lado delantero",
|
||||
"{C:attention}Reactiva{} todos los comodines {C:dark_edition}doble cara{}"
|
||||
"{C:attention}Reactiva{} todos los comodines {C:dark_edition}doble cara{}",
|
||||
},
|
||||
},
|
||||
j_cry_foodm = {
|
||||
|
@ -1117,7 +1118,7 @@ return {
|
|||
"{C:red}+#1#{} multi",
|
||||
"si la mano contiene",
|
||||
"un {C:attention}#2#",
|
||||
}
|
||||
},
|
||||
},
|
||||
j_cry_formidiulosus = {
|
||||
name = "Formidiulosus",
|
||||
|
@ -1134,7 +1135,7 @@ return {
|
|||
"{C:chips}+#1#{} fichas",
|
||||
"si la mano contiene",
|
||||
"un {C:attention}#2#",
|
||||
}
|
||||
},
|
||||
},
|
||||
j_cry_fspinner = {
|
||||
name = "Fidget Spinner",
|
||||
|
@ -1151,7 +1152,7 @@ return {
|
|||
"{C:red}+#1#{} multi",
|
||||
"si la mano contiene",
|
||||
"un {C:attention}#2#",
|
||||
}
|
||||
},
|
||||
},
|
||||
j_cry_gardenfork = {
|
||||
name = "El jardín de las bifurcaciones",
|
||||
|
@ -1175,8 +1176,8 @@ return {
|
|||
"{C:green}#1# en #2#{} probabilidades para",
|
||||
"{C:attention}poseer{} un {C:attention}comodín{} aleatorio",
|
||||
"{C:green}#1# en #3#{} probabilidades para",
|
||||
"{E:2,C:red}autodestruirse"
|
||||
}
|
||||
"{E:2,C:red}autodestruirse",
|
||||
},
|
||||
},
|
||||
j_cry_giggly = {
|
||||
name = "Comodín absurdo",
|
||||
|
@ -1184,7 +1185,7 @@ return {
|
|||
"{C:red}+#1#{} multi",
|
||||
"si la mano contiene",
|
||||
"una {C:attention}#2#",
|
||||
}
|
||||
},
|
||||
},
|
||||
j_cry_goldjoker = {
|
||||
name = "Comodín de oro",
|
||||
|
@ -1252,7 +1253,7 @@ return {
|
|||
"Al derrotar la {C:attention}ciega jefe,",
|
||||
"{C:attention}duplica{} los valores de los comodines adyacentes",
|
||||
"{E:2,C:red}se autodestruye{}",
|
||||
}
|
||||
},
|
||||
},
|
||||
j_cry_jimball = {
|
||||
name = "Jimball",
|
||||
|
@ -1289,7 +1290,7 @@ return {
|
|||
"{C:red}+#1#{} multi",
|
||||
"si la mano contiene",
|
||||
"un {C:attention}#2#",
|
||||
}
|
||||
},
|
||||
},
|
||||
j_cry_krustytheclown = {
|
||||
name = "Krusty el Payaso",
|
||||
|
@ -1389,7 +1390,7 @@ return {
|
|||
"{C:red}+#1#{} multi",
|
||||
"si la mano contiene",
|
||||
"una {C:attention}#2#",
|
||||
}
|
||||
},
|
||||
},
|
||||
j_cry_mario = {
|
||||
name = "Mario",
|
||||
|
@ -1438,8 +1439,8 @@ return {
|
|||
text = {
|
||||
"Vende esta carta para {C:attention}multiplicar",
|
||||
"el valor de venta de todos los",
|
||||
"{C:attention}consumibles{} por {C:attention}X#1#"
|
||||
}
|
||||
"{C:attention}consumibles{} por {C:attention}X#1#",
|
||||
},
|
||||
},
|
||||
j_cry_membershipcard = {
|
||||
name = "Carta de afiliación",
|
||||
|
@ -1501,7 +1502,7 @@ return {
|
|||
"{C:green}#1# en #2#{} probabilidades para",
|
||||
"{C:attention}destruir{} objetos comprados",
|
||||
"Divide tu dinero en 2 cuando se {C:attention}vende",
|
||||
}
|
||||
},
|
||||
},
|
||||
j_cry_morse = {
|
||||
name = "Código morse",
|
||||
|
@ -1612,13 +1613,13 @@ return {
|
|||
"{C:red}+#1#{} multi",
|
||||
"si la mano contiene",
|
||||
"un {C:attention}#2#",
|
||||
}
|
||||
},
|
||||
},
|
||||
j_cry_oil_lamp = {
|
||||
name = "Lámpara de aceite",
|
||||
text = {
|
||||
"Al final de la ronda, aumenta los valores",
|
||||
"del comodín del {C:attention}extremo derecho{} por {C:attention}x#1#{}"
|
||||
"del comodín del {C:attention}extremo derecho{} por {C:attention}x#1#{}",
|
||||
},
|
||||
},
|
||||
|
||||
|
@ -1663,7 +1664,7 @@ return {
|
|||
"{C:chips}+#1#{} fichas",
|
||||
"si la mano contiene",
|
||||
"un {C:attention}#2#",
|
||||
}
|
||||
},
|
||||
},
|
||||
j_cry_pickle = { --holy shit dethklok reference
|
||||
name = "Pepinillo",
|
||||
|
@ -1744,13 +1745,13 @@ return {
|
|||
},
|
||||
},
|
||||
j_cry_rescribere = {
|
||||
name = 'Rescribere',
|
||||
name = "Rescribere",
|
||||
text = {
|
||||
"Cuando un {C:attention}comodín{} es vendido,",
|
||||
"añade sus efectos a",
|
||||
"todos los otros comodines",
|
||||
"{C:inactive,s:0.8}No afecta a otros Rescribere{}"
|
||||
}
|
||||
"{C:inactive,s:0.8}No afecta a otros Rescribere{}",
|
||||
},
|
||||
},
|
||||
j_cry_reverse = {
|
||||
name = "Carta de reversa",
|
||||
|
@ -1794,7 +1795,7 @@ return {
|
|||
"{C:chips}+#1#{} fichas",
|
||||
"si la mano contiene",
|
||||
"un {C:attention}#2#",
|
||||
}
|
||||
},
|
||||
},
|
||||
j_cry_Scalae = {
|
||||
name = "Scalae",
|
||||
|
@ -1827,7 +1828,7 @@ return {
|
|||
"{C:chips}+#1#{} fichas",
|
||||
"si la mano contiene",
|
||||
"un {C:attention}#2#",
|
||||
}
|
||||
},
|
||||
},
|
||||
j_cry_silly = {
|
||||
name = "Comodín bobo",
|
||||
|
@ -1835,7 +1836,7 @@ return {
|
|||
"{C:red}+#1#{} multi",
|
||||
"si la mano contiene",
|
||||
"un {C:attention}#2#",
|
||||
}
|
||||
},
|
||||
},
|
||||
j_cry_smallestm = {
|
||||
name = "Diminuto",
|
||||
|
@ -1913,7 +1914,7 @@ return {
|
|||
"{C:chips}+#1#{} fichas",
|
||||
"si la mano contiene",
|
||||
"un {C:attention}#2#",
|
||||
}
|
||||
},
|
||||
},
|
||||
j_cry_supercell = {
|
||||
name = "Supercell",
|
||||
|
@ -1978,7 +1979,7 @@ return {
|
|||
"{C:chips}+#1#{} fichas",
|
||||
"si la mano contiene",
|
||||
"un {C:attention}#2#",
|
||||
}
|
||||
},
|
||||
},
|
||||
j_cry_trick_or_treat = {
|
||||
name = "Dulce o truco",
|
||||
|
@ -1986,8 +1987,8 @@ return {
|
|||
"Al {C:attention}venderse{}:",
|
||||
"{C:green}#1# en #2#{} probabilidades de crear {C:attention}2{} {C:cry_candy}dulces",
|
||||
"Si no, crea un comodín {X:cry_cursed,C:white}maldito{}",
|
||||
"{C:inactive}(puede desbordarse)"
|
||||
}
|
||||
"{C:inactive}(puede desbordarse)",
|
||||
},
|
||||
},
|
||||
j_cry_tricksy = {
|
||||
name = "Comodín tramposo",
|
||||
|
@ -1995,7 +1996,7 @@ return {
|
|||
"{C:chips}+#1#{} fichas",
|
||||
"si la mano contiene",
|
||||
"una {C:attention}#2#",
|
||||
}
|
||||
},
|
||||
},
|
||||
j_cry_triplet_rhythm = {
|
||||
name = "Ritmo triple",
|
||||
|
@ -2072,7 +2073,7 @@ return {
|
|||
"{C:red}+#1#{} multi",
|
||||
"si la mano contiene",
|
||||
"un {C:attention}#2#",
|
||||
}
|
||||
},
|
||||
},
|
||||
j_cry_waluigi = {
|
||||
name = "Waluigi",
|
||||
|
@ -2320,7 +2321,7 @@ return {
|
|||
"Crea {C:attention}#1#{} copias",
|
||||
"{C:dark_edition}negativas{} de un",
|
||||
"consumible {C:attention}al azar{}",
|
||||
"{C:inactive,s:0.8}No copia otros __{}"
|
||||
"{C:inactive,s:0.8}No copia otros __{}",
|
||||
},
|
||||
},
|
||||
c_cry_conduit = {
|
||||
|
@ -2922,7 +2923,7 @@ return {
|
|||
"Después de cada ronda,",
|
||||
"{X:dark_edition,C:white} X1.5 {} a todos los valores",
|
||||
"en la parte trasera de las",
|
||||
"cartas {C:dark_edition}doble cara{}"
|
||||
"cartas {C:dark_edition}doble cara{}",
|
||||
},
|
||||
},
|
||||
v_cry_double_slit = {
|
||||
|
@ -3070,7 +3071,6 @@ return {
|
|||
"{C:attention}+#1#{} límite de",
|
||||
"selección de cartas",
|
||||
"{C:inactive,s:0.7}Puedes hacer mucho más con esto de lo que tú crees.{}",
|
||||
|
||||
},
|
||||
},
|
||||
v_cry_hyperspacetether = {
|
||||
|
@ -3109,7 +3109,7 @@ return {
|
|||
text = {
|
||||
"Destruido después de",
|
||||
"{C:attention}#1#{} activaciones",
|
||||
"{C:inactive}({C:attention}#2#{C:inactive} restantes)"
|
||||
"{C:inactive}({C:attention}#2#{C:inactive} restantes)",
|
||||
},
|
||||
},
|
||||
cry_flickering_desc = { --used by choco dice
|
||||
|
@ -3124,7 +3124,7 @@ return {
|
|||
text = {
|
||||
"{C:attention}Deshabilita{} e {C:attention}invierte{}",
|
||||
"los efectos, si es posible",
|
||||
"Se destruye junto con {C:attention}Fantasma"
|
||||
"Se destruye junto con {C:attention}Fantasma",
|
||||
},
|
||||
},
|
||||
food_jokers = {
|
||||
|
@ -3140,8 +3140,8 @@ return {
|
|||
name = "",
|
||||
text = {
|
||||
"Detalles de un {C:cry_ascendant,E:1}evento{}",
|
||||
"activo aparecerán aquí"
|
||||
}
|
||||
"activo aparecerán aquí",
|
||||
},
|
||||
},
|
||||
ev_cry_choco1 = {
|
||||
name = "1: Posesión",
|
||||
|
@ -3150,8 +3150,8 @@ return {
|
|||
"{C:green}1 en 3{} probabilidades of ser Parpadeantes",
|
||||
"Crea un {C:attention}Fantasma",
|
||||
"{C:inactive,s:0.7}Has sido poseído por un fantasma, y tu",
|
||||
"{C:inactive,s:0.7}consciencia está parpadeando."
|
||||
}
|
||||
"{C:inactive,s:0.7}consciencia está parpadeando.",
|
||||
},
|
||||
},
|
||||
ev_cry_choco2 = {
|
||||
name = "2: Casa embrujada",
|
||||
|
@ -3161,7 +3161,7 @@ return {
|
|||
"Los precios de {C:attention}vales{} se duplican",
|
||||
"{C:inactive,s:0.7}¡Los espíritus espeluznantes han tomado el control!",
|
||||
"{C:inactive,s:0.7}¡No toques nada y sale lo más rápido que puedas!",
|
||||
}
|
||||
},
|
||||
},
|
||||
ev_cry_choco3 = {
|
||||
name = "3: Brebajes de bruja",
|
||||
|
@ -3172,7 +3172,7 @@ return {
|
|||
"{C:inactive,s:0.7}¡Has sido secuestrado por una bruja!",
|
||||
"{C:inactive,s:0.7}Ella te ofrece 3 pociones, mirándote de cerca.",
|
||||
"{C:inactive,s:0.7}Escoje una, para que ella no escoja por tí.",
|
||||
}
|
||||
},
|
||||
},
|
||||
ev_cry_choco4 = {
|
||||
name = "4: Abismo lunar",
|
||||
|
@ -3181,8 +3181,8 @@ return {
|
|||
"de convertirse en una figura de {C:club}tréboles{} al azar",
|
||||
"Divide {C:attention}multi{} por la cantidad de cartas de figura jugadas",
|
||||
"{C:inactive,s:0.7}Hasta un hombre que es puro al corazón",
|
||||
"{C:inactive,s:0.7}y dice sus oraciones a la noche..."
|
||||
}
|
||||
"{C:inactive,s:0.7}y dice sus oraciones a la noche...",
|
||||
},
|
||||
},
|
||||
ev_cry_choco5 = {
|
||||
name = "5: Chupasangre",
|
||||
|
@ -3191,8 +3191,8 @@ return {
|
|||
"{C:green}1 en 3{} chance de destruir",
|
||||
"cartas de {C:heart}corazones{} y {C:diamond}diamantes{}",
|
||||
"{C:inactive,s:0.7}Ten cuidado en la oscuridad de la noche, por",
|
||||
"{C:inactive,s:0.7,E:1}ellos en las sombras{C:inactive,s:0.7} buscan saciar su sed..."
|
||||
}
|
||||
"{C:inactive,s:0.7,E:1}ellos en las sombras{C:inactive,s:0.7} buscan saciar su sed...",
|
||||
},
|
||||
},
|
||||
ev_cry_choco6 = {
|
||||
name = "6: Por favor toma uno",
|
||||
|
@ -3200,8 +3200,8 @@ return {
|
|||
"Al {C:attention}terminar una ronda{}, abre un",
|
||||
"paquete {C:attention}potenciador{} al azar",
|
||||
"{C:inactive,s:0.7}Mientras paseas por las calles, ves una",
|
||||
"{C:inactive,s:0.7}caja de varios paquetes potenciadores. ¡Mejor agarrar uno!"
|
||||
}
|
||||
"{C:inactive,s:0.7}caja de varios paquetes potenciadores. ¡Mejor agarrar uno!",
|
||||
},
|
||||
},
|
||||
ev_cry_choco7 = {
|
||||
name = "7: Ambiente festivo",
|
||||
|
@ -3210,8 +3210,8 @@ return {
|
|||
"Las tiendas tienen un {C:attention}Dulce o truco{} cada ronda",
|
||||
"Los {C:cry_candy}dulces{} otorgan {C:money}$3{} al obtenerse",
|
||||
"{C:inactive,s:0.7}Toda la vecindad está decorada por el empeño espeluznante,",
|
||||
"{C:inactive,s:0.7}¡ven a disfrutar del ambiente festivo!"
|
||||
}
|
||||
"{C:inactive,s:0.7}¡ven a disfrutar del ambiente festivo!",
|
||||
},
|
||||
},
|
||||
ev_cry_choco8 = {
|
||||
name = "8: Lluvia de dulces",
|
||||
|
@ -3220,8 +3220,8 @@ return {
|
|||
"por cada mano restante; obtén un {C:attention}comodín de comida{}",
|
||||
"cuando un {C:cry_candy}dulce{} es generado",
|
||||
"{C:inactive,s:0.7}¡Los dulces llueven del cielo! Rápido,",
|
||||
"{C:inactive,s:0.7,E:1}¡agarra lo más que puedas!"
|
||||
}
|
||||
"{C:inactive,s:0.7,E:1}¡agarra lo más que puedas!",
|
||||
},
|
||||
},
|
||||
ev_cry_choco9 = {
|
||||
name = "9: Riquezas fantasmales",
|
||||
|
@ -3232,7 +3232,7 @@ return {
|
|||
"{C:inactive,s:0.7}te visita en el medio de la noche!",
|
||||
"{C:inactive,s:0.7}Sin una palabra, colocan una bolsa de dinero en tus manos,",
|
||||
"{C:inactive,s:0.7}sonríen cálidamente, y se despiden mientras se desvanecen en el aire.",
|
||||
}
|
||||
},
|
||||
},
|
||||
ev_cry_choco10 = {
|
||||
name = "10: Antigüedad venerada",
|
||||
|
@ -3242,7 +3242,7 @@ return {
|
|||
"Sólo comprable como el {C:attention}último{} objeto en la tienda",
|
||||
"{C:inactive,s:0.7}Has atraído la atención del espíritu de una rélica,",
|
||||
"{C:inactive,s:0.7}pero no va a ser fácil de calmar.",
|
||||
}
|
||||
},
|
||||
},
|
||||
cry_https_disabled = {
|
||||
name = "M",
|
||||
|
@ -3423,7 +3423,7 @@ return {
|
|||
"esta carta",
|
||||
"en una partida sin códigos",
|
||||
"para saber lo que hace",
|
||||
}
|
||||
},
|
||||
},
|
||||
cry_green_seal = {
|
||||
name = "Sello verde",
|
||||
|
@ -3448,10 +3448,10 @@ return {
|
|||
text = {
|
||||
"Aplica un {C:attention}efecto malo{}",
|
||||
"desconocido al usarse",
|
||||
"{C:inactive,s:0.7}Obtenido por Dado de chocolate"
|
||||
}
|
||||
}
|
||||
}
|
||||
"{C:inactive,s:0.7}Obtenido por Dado de chocolate",
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
misc = {
|
||||
achievement_names = {
|
||||
|
@ -3616,7 +3616,7 @@ return {
|
|||
|
||||
cry_notif_jimball_1 = "Jimball",
|
||||
cry_notif_jimball_2 = "Nota de copyright",
|
||||
cry_notif_jimball_d1 = "Jimball reproduce la canción \"Funkytown\",",
|
||||
cry_notif_jimball_d1 = 'Jimball reproduce la canción "Funkytown",',
|
||||
cry_notif_jimball_d2 = "la cual tiene copyright y no puede ser",
|
||||
cry_notif_jimball_d3 = "usada por streams y videos.",
|
||||
},
|
||||
|
@ -3742,21 +3742,21 @@ return {
|
|||
a_powchips_minus = { "-^#1# fichas" },
|
||||
a_powmultchips_minus = { "-^#1# multi+fichas" },
|
||||
a_round_minus = { "-#1# ronda" },
|
||||
|
||||
a_tag = {"#1# etiqueta"},
|
||||
a_tags = {"#1# etiquetas"},
|
||||
a_tag_minus = { "-#1# etiqueta" },
|
||||
a_tags_minus = { "-#1# etiquetas" },
|
||||
a_tag = { "+#1# etiqueta" },
|
||||
a_tags = { "+#1# etiquetas" },
|
||||
|
||||
cry_sticker_name = { "Pegatina #1#" },
|
||||
cry_sticker_desc = {
|
||||
"Usaste este comodín",
|
||||
"para ganaer en la dificultad #2##1#",
|
||||
"#2#Pozo#3#"
|
||||
"#2#Pozo#3#",
|
||||
},
|
||||
|
||||
cry_art = { "Arte: #1#" },
|
||||
cry_code = { "Código: #1#" },
|
||||
cry_idea = {"Idea: #1#"}
|
||||
|
||||
cry_idea = { "Idea: #1#" },
|
||||
},
|
||||
v_text = {
|
||||
ch_c_cry_all_perishable = { "Todos los comodines son {C:eternal}Perecederos{}" },
|
||||
|
@ -3767,12 +3767,14 @@ return {
|
|||
ch_c_cry_sticker_sheet_plus = { "Todos los objetos comprables tienen todas las pegatinas" },
|
||||
ch_c_cry_rush_hour = { "Todas las ciegas jefe son {C:attention}El reloj{} or {C:attention}Ciclo lavanda" },
|
||||
ch_c_cry_rush_hour_ii = { "Todas las ciegas son {C:attention}ciegas jefe{}" },
|
||||
ch_c_cry_rush_hour_iii = {"{C:attention}El reloj{} y {C:attention}Ciclo lavanda{} aumentan el {C:attention}doble{} de rápido"},
|
||||
ch_c_cry_rush_hour_iii = {
|
||||
"{C:attention}El reloj{} y {C:attention}Ciclo lavanda{} aumentan el {C:attention}doble{} de rápido",
|
||||
},
|
||||
ch_c_cry_no_tags = { "Saltar ciegas no está {C:attention}permitido{}" },
|
||||
ch_c_cry_no_vouchers = { "Los {C:attention}vales{} ya no aparecen en la tienda" },
|
||||
ch_c_cry_no_boosters = { "Los {C:attention}paquetes potenciadores{} ya no aparecen en la tienda" },
|
||||
ch_c_cry_no_rerolls = { "Las renovaciones no están {C:attention}permitidas{}" },
|
||||
ch_c_cry_no_consumables = {"Los {C:attention}consumibles{} ya no aparecen"}
|
||||
ch_c_cry_no_consumables = { "Los {C:attention}consumibles{} ya no aparecen" },
|
||||
},
|
||||
-- Thanks to many members of the community for contributing to all of these quips!
|
||||
-- There's too many to credit so just go here: https://discord.com/channels/1116389027176787968/1209506360987877408/1237971471146553406
|
||||
|
@ -3849,6 +3851,6 @@ return {
|
|||
"THIS ABNORMALLY LONG TEXT IS HERE AND DESIGNED TO WASTE YOUR TIME AND EFFORT WHILE YOU READ IT.",
|
||||
},
|
||||
{ "GO TO", "https://youtu.be/p7YXXieghto", "FOR FREE VOUCHERS" },
|
||||
}
|
||||
}
|
||||
},
|
||||
},
|
||||
}
|
||||
|
|
|
@ -16,7 +16,7 @@ return {
|
|||
"Las ranuras de {C:attention}comodín{} y",
|
||||
"{C:attention}consumibles{} se {C:attention}combinan",
|
||||
"Las ciegas {C:attention}nostálgicas{} reemplazan",
|
||||
"sus ciegas actualizadas"
|
||||
"sus ciegas actualizadas",
|
||||
},
|
||||
},
|
||||
b_cry_blank = {
|
||||
|
@ -112,7 +112,7 @@ return {
|
|||
"Comienza con un {C:attention,T:j_cry_chocolate_dice}Dado de chocolate {C:eternal}eterno{}",
|
||||
"Después de cada {C:attention}apuesta{}, crea un comodín",
|
||||
"de {C:cry_candy}dulce{} o {X:cry_cursed,C:white}maldito{}",
|
||||
}
|
||||
},
|
||||
},
|
||||
b_cry_very_fair = {
|
||||
name = "Baraja Muy Justa",
|
||||
|
@ -348,7 +348,7 @@ return {
|
|||
name = "://CTRL+V",
|
||||
text = {
|
||||
"Crea una {C:cry_code}copia{} de un {C:cry_code}comodín{},",
|
||||
"carta de juego, o consumible seleccionado"
|
||||
"carta de juego, o consumible seleccionado",
|
||||
},
|
||||
},
|
||||
c_cry_delete = {
|
||||
|
@ -404,7 +404,8 @@ return {
|
|||
name = "://MALWARE",
|
||||
text = {
|
||||
"Añade {C:dark_edition}Erróneo{} a todas",
|
||||
"las cartas {C:cry_code}en tu mano" },
|
||||
"las cartas {C:cry_code}en tu mano",
|
||||
},
|
||||
},
|
||||
c_cry_merge = {
|
||||
name = "://FUNDIR",
|
||||
|
@ -487,7 +488,7 @@ return {
|
|||
name = ";//",
|
||||
text = {
|
||||
"Termina la {C:cry_code}ciega{} no-jefe actual",
|
||||
"{C:cry_code}sin{} obtener dinero"
|
||||
"{C:cry_code}sin{} obtener dinero",
|
||||
},
|
||||
},
|
||||
c_cry_spaghetti = {
|
||||
|
@ -606,7 +607,7 @@ return {
|
|||
"{C:chips}+#1#{} fichas",
|
||||
"si la mano contiene",
|
||||
"un {C:attention}#2#",
|
||||
}
|
||||
},
|
||||
},
|
||||
j_cry_altgoogol = {
|
||||
name = "Carta de Googol Play nostálgica",
|
||||
|
@ -635,7 +636,7 @@ return {
|
|||
"Al venderse, aplica {C:dark_edition}Astral{}",
|
||||
"y {C:attention}Perecedero{} a",
|
||||
"un {C:attention}comodín{} aleatorio",
|
||||
}
|
||||
},
|
||||
},
|
||||
|
||||
j_cry_big_cube = {
|
||||
|
@ -660,8 +661,8 @@ return {
|
|||
"Si un {C:attention}#1#{} se juega o está en tu mano,",
|
||||
"establece {C:chips}fichas{} y {C:mult}multi{} a 0",
|
||||
"{C:red,E:2}se autodestruye{} si no hay un {C:attention}#1#{} en la baraja",
|
||||
"{C:inactive,s:0.8}La categoría no cambia"
|
||||
}
|
||||
"{C:inactive,s:0.8}La categoría no cambia",
|
||||
},
|
||||
},
|
||||
j_cry_blender = {
|
||||
name = "Blender",
|
||||
|
@ -694,7 +695,7 @@ return {
|
|||
"{C:red}+#1#{} multi",
|
||||
"si la mano contiene",
|
||||
"un {C:attention}#2#",
|
||||
}
|
||||
},
|
||||
},
|
||||
j_cry_bonusjoker = {
|
||||
name = "Comodín adicional",
|
||||
|
@ -728,8 +729,8 @@ return {
|
|||
text = {
|
||||
"Por las siguientes {C:attention}#1#{} manos,",
|
||||
"añade {C:attention}Piedra{}, {C:attention}Oro{}, o {C:attention}Acero{} a",
|
||||
"la carta del extremo derecho que puntúa"
|
||||
}
|
||||
"la carta del extremo derecho que puntúa",
|
||||
},
|
||||
},
|
||||
j_cry_bubblem = {
|
||||
name = "Burbuja M",
|
||||
|
@ -754,23 +755,23 @@ return {
|
|||
text = {
|
||||
"Vende esta carta para crear {C:attention}#1#{} {C:cry_candy}dulces",
|
||||
"{C:attention}+#2#{} {C:cry_candy}dulce{} cada {C:attention}2{} ciegas derrotadas",
|
||||
"{C:attention}+#3#{} {C:cry_candy}dulces{} al derrotar la {C:attention}ciega jefe{}"
|
||||
}
|
||||
"{C:attention}+#3#{} {C:cry_candy}dulces{} al derrotar la {C:attention}ciega jefe{}",
|
||||
},
|
||||
},
|
||||
j_cry_candy_buttons = {
|
||||
name = "Botones de dulce",
|
||||
text = {
|
||||
"Las siguientes {C:attention}#1#{} renovaciones",
|
||||
"cuestan {C:money}$1{}",
|
||||
}
|
||||
},
|
||||
},
|
||||
j_cry_candy_cane = {
|
||||
name = "Bastón de dulce",
|
||||
text = {
|
||||
"Por las siguientes {C:attention}#1#{} rondas,",
|
||||
"las cartas de juego otorgan {C:money}$#2#",
|
||||
"cuando se {C:attention}reactivan"
|
||||
}
|
||||
"cuando se {C:attention}reactivan",
|
||||
},
|
||||
},
|
||||
j_cry_candy_dagger = {
|
||||
name = "Daga de dulce",
|
||||
|
@ -778,14 +779,14 @@ return {
|
|||
"Cuando se selecciona la {C:attention}ciega{},",
|
||||
"destruye al comodín de la derecha",
|
||||
"para crear un {C:cry_candy}dulce{}",
|
||||
}
|
||||
},
|
||||
},
|
||||
j_cry_candy_sticks = {
|
||||
name = "Palos de dulce",
|
||||
text = {
|
||||
"El efecto de la siguiente ciega jefe se desactiva",
|
||||
"hasta que hayas jugado {C:attention}#1#{} msnos",
|
||||
}
|
||||
},
|
||||
},
|
||||
j_cry_canvas = {
|
||||
name = "Lienzo",
|
||||
|
@ -825,7 +826,7 @@ return {
|
|||
"Gira un {C:green}d10{} al derrotar",
|
||||
"la {C:attention}ciega jefe{} para",
|
||||
"empezar un {C:cry_ascendant,E:1}evento",
|
||||
"{C:inactive}(Actual: #1#)"
|
||||
"{C:inactive}(Actual: #1#)",
|
||||
},
|
||||
},
|
||||
j_cry_circulus_pistoris = {
|
||||
|
@ -892,7 +893,7 @@ return {
|
|||
name = "Algodón de azúcar",
|
||||
text = {
|
||||
"Al venderse, los {C:attention}comodines{}",
|
||||
"adyacentes se vuelven {C:dark_edition}negativos{}"
|
||||
"adyacentes se vuelven {C:dark_edition}negativos{}",
|
||||
},
|
||||
},
|
||||
j_cry_crustulum = {
|
||||
|
@ -951,7 +952,7 @@ return {
|
|||
"{C:red}+#1#{} multi",
|
||||
"si la mano contiene",
|
||||
"un {C:attention}#2#",
|
||||
}
|
||||
},
|
||||
},
|
||||
j_cry_discreet = {
|
||||
name = "Comodín discreto",
|
||||
|
@ -959,7 +960,7 @@ return {
|
|||
"{C:chips}+#1#{} fichas",
|
||||
"si la mano contiene",
|
||||
"un {C:attention}#2#",
|
||||
}
|
||||
},
|
||||
},
|
||||
j_cry_doodlem = {
|
||||
name = "Garabato M",
|
||||
|
@ -994,7 +995,7 @@ return {
|
|||
"{C:chips}+#1#{} fichas",
|
||||
"si la mano contiene",
|
||||
"una {C:attention}#2#",
|
||||
}
|
||||
},
|
||||
},
|
||||
j_cry_duos = {
|
||||
name = "Los dúos",
|
||||
|
@ -1005,21 +1006,21 @@ return {
|
|||
},
|
||||
},
|
||||
j_cry_duplicare = {
|
||||
name = 'Duplicare',
|
||||
name = "Duplicare",
|
||||
text = {
|
||||
"Este comodín gana {X:mult,C:white} X#2# {} multi",
|
||||
"cuando un {C:attention}comodín{} o",
|
||||
"carta de juego puntúa",
|
||||
"{C:inactive}(Actual: {X:mult,C:white} X#1# {C:inactive} multi)",
|
||||
}
|
||||
},
|
||||
},
|
||||
j_cry_effarcire = {
|
||||
name = "Effarcire",
|
||||
text = {
|
||||
"Saca tu {C:green}baraja completa{} a tu mano",
|
||||
"al seleccionar una {C:attention}ciega{}",
|
||||
"{C:inactive,s:0.8}\"Si no puedes manejarme a mi 1x,",
|
||||
"{C:inactive,s:0.8}no me mereces a mi 2x\"",
|
||||
'{C:inactive,s:0.8}"Si no puedes manejarme a mi 1x,',
|
||||
'{C:inactive,s:0.8}no me mereces a mi 2x"',
|
||||
},
|
||||
},
|
||||
j_cry_energia = {
|
||||
|
@ -1107,7 +1108,7 @@ return {
|
|||
"Los comodines {C:dark_edition}doble cara{} usan",
|
||||
"su lado trasero para sus efectos",
|
||||
"en vez de su lado delantero",
|
||||
"{C:attention}Reactiva{} todos los comodines {C:dark_edition}doble cara{}"
|
||||
"{C:attention}Reactiva{} todos los comodines {C:dark_edition}doble cara{}",
|
||||
},
|
||||
},
|
||||
j_cry_foodm = {
|
||||
|
@ -1127,7 +1128,7 @@ return {
|
|||
"{C:red}+#1#{} multi",
|
||||
"si la mano contiene",
|
||||
"un {C:attention}#2#",
|
||||
}
|
||||
},
|
||||
},
|
||||
j_cry_formidiulosus = {
|
||||
name = "Formidiulosus",
|
||||
|
@ -1144,7 +1145,7 @@ return {
|
|||
"{C:chips}+#1#{} fichas",
|
||||
"si la mano contiene",
|
||||
"un {C:attention}#2#",
|
||||
}
|
||||
},
|
||||
},
|
||||
j_cry_fspinner = {
|
||||
name = "Fidget Spinner",
|
||||
|
@ -1161,7 +1162,7 @@ return {
|
|||
"{C:red}+#1#{} multi",
|
||||
"si la mano contiene",
|
||||
"un {C:attention}#2#",
|
||||
}
|
||||
},
|
||||
},
|
||||
j_cry_gardenfork = {
|
||||
name = "El jardín de las bifurcaciones",
|
||||
|
@ -1185,8 +1186,8 @@ return {
|
|||
"{C:green}#1# en #2#{} probabilidades para",
|
||||
"{C:attention}poseer{} un {C:attention}comodín{} aleatorio",
|
||||
"{C:green}#1# en #3#{} probabilidades para",
|
||||
"{E:2,C:red}autodestruirse"
|
||||
}
|
||||
"{E:2,C:red}autodestruirse",
|
||||
},
|
||||
},
|
||||
j_cry_giggly = {
|
||||
name = "Comodín absurdo",
|
||||
|
@ -1194,7 +1195,7 @@ return {
|
|||
"{C:red}+#1#{} multi",
|
||||
"si la mano contiene",
|
||||
"una {C:attention}#2#",
|
||||
}
|
||||
},
|
||||
},
|
||||
j_cry_goldjoker = {
|
||||
name = "Comodín de oro",
|
||||
|
@ -1262,7 +1263,7 @@ return {
|
|||
"Al derrotar la {C:attention}ciega jefe,",
|
||||
"{C:attention}duplica{} los valores de los comodines adyacentes",
|
||||
"{E:2,C:red}se autodestruye{}",
|
||||
}
|
||||
},
|
||||
},
|
||||
j_cry_jimball = {
|
||||
name = "Jimball",
|
||||
|
@ -1299,7 +1300,7 @@ return {
|
|||
"{C:red}+#1#{} multi",
|
||||
"si la mano contiene",
|
||||
"un {C:attention}#2#",
|
||||
}
|
||||
},
|
||||
},
|
||||
j_cry_krustytheclown = {
|
||||
name = "Krusty el Payaso",
|
||||
|
@ -1399,7 +1400,7 @@ return {
|
|||
"{C:red}+#1#{} multi",
|
||||
"si la mano contiene",
|
||||
"una {C:attention}#2#",
|
||||
}
|
||||
},
|
||||
},
|
||||
j_cry_mario = {
|
||||
name = "Mario",
|
||||
|
@ -1448,8 +1449,8 @@ return {
|
|||
text = {
|
||||
"Vende esta carta para {C:attention}multiplicar",
|
||||
"el valor de venta de todos los",
|
||||
"{C:attention}consumibles{} por {X:attention,C:white}X#1#"
|
||||
}
|
||||
"{C:attention}consumibles{} por {X:attention,C:white}X#1#",
|
||||
},
|
||||
},
|
||||
j_cry_membershipcard = {
|
||||
name = "Carta de afiliación",
|
||||
|
@ -1511,7 +1512,7 @@ return {
|
|||
"{C:green}#1# en #2#{} probabilidades para",
|
||||
"{C:attention}destruir{} objetos comprados",
|
||||
"Divide tu dinero en 2 cuando se {C:attention}vende",
|
||||
}
|
||||
},
|
||||
},
|
||||
j_cry_morse = {
|
||||
name = "Código morse",
|
||||
|
@ -1622,13 +1623,13 @@ return {
|
|||
"{C:red}+#1#{} multi",
|
||||
"si la mano contiene",
|
||||
"un {C:attention}#2#",
|
||||
}
|
||||
},
|
||||
},
|
||||
j_cry_oil_lamp = {
|
||||
name = "Lámpara de aceite",
|
||||
text = {
|
||||
"Al final de la ronda, aumenta los valores",
|
||||
"del comodín a la {C:attention}derecha{} por {X:attention,C:white}X#1#{}"
|
||||
"del comodín a la {C:attention}derecha{} por {X:attention,C:white}X#1#{}",
|
||||
},
|
||||
},
|
||||
|
||||
|
@ -1673,7 +1674,7 @@ return {
|
|||
"{C:chips}+#1#{} fichas",
|
||||
"si la mano contiene",
|
||||
"un {C:attention}#2#",
|
||||
}
|
||||
},
|
||||
},
|
||||
j_cry_pickle = { --holy shit dethklok reference
|
||||
name = "Pepinillo",
|
||||
|
@ -1697,7 +1698,7 @@ return {
|
|||
name = "Premio de compasión",
|
||||
text = {
|
||||
"Al saltar un {C:attention}paquete potenciador{},",
|
||||
"gana una {C:attention}etiqueta{} al azar"
|
||||
"gana una {C:attention}etiqueta{} al azar",
|
||||
},
|
||||
},
|
||||
|
||||
|
@ -1762,13 +1763,13 @@ return {
|
|||
},
|
||||
},
|
||||
j_cry_rescribere = {
|
||||
name = 'Rescribere',
|
||||
name = "Rescribere",
|
||||
text = {
|
||||
"Cuando un {C:attention}comodín{} es vendido,",
|
||||
"añade sus efectos a",
|
||||
"todos los otros comodines",
|
||||
"{C:inactive,s:0.8}No afecta a otros Rescribere{}"
|
||||
}
|
||||
"{C:inactive,s:0.8}No afecta a otros Rescribere{}",
|
||||
},
|
||||
},
|
||||
j_cry_reverse = {
|
||||
name = "Carta de reversa",
|
||||
|
@ -1812,7 +1813,7 @@ return {
|
|||
"{C:chips}+#1#{} fichas",
|
||||
"si la mano contiene",
|
||||
"un {C:attention}#2#",
|
||||
}
|
||||
},
|
||||
},
|
||||
j_cry_Scalae = {
|
||||
name = "Scalae",
|
||||
|
@ -1845,7 +1846,7 @@ return {
|
|||
"{C:chips}+#1#{} fichas",
|
||||
"si la mano contiene",
|
||||
"un {C:attention}#2#",
|
||||
}
|
||||
},
|
||||
},
|
||||
j_cry_silly = {
|
||||
name = "Comodín bobo",
|
||||
|
@ -1853,7 +1854,7 @@ return {
|
|||
"{C:red}+#1#{} multi",
|
||||
"si la mano contiene",
|
||||
"un {C:attention}#2#",
|
||||
}
|
||||
},
|
||||
},
|
||||
j_cry_smallestm = {
|
||||
name = "Diminuto",
|
||||
|
@ -1881,7 +1882,7 @@ return {
|
|||
"Al derrotar una {C:attention}ciega jefe{},",
|
||||
"{C:red}se autodestruye{}, y crea",
|
||||
"una carta de {C:spectral}Portal{} {C:dark_edition}negativa{}",
|
||||
"{C:inactive,s:0.8}\"Esta prisión... para mantenerme...?\""
|
||||
'{C:inactive,s:0.8}"Esta prisión... para mantenerme...?"',
|
||||
},
|
||||
},
|
||||
|
||||
|
@ -1942,7 +1943,7 @@ return {
|
|||
"{C:chips}+#1#{} fichas",
|
||||
"si la mano contiene",
|
||||
"un {C:attention}#2#",
|
||||
}
|
||||
},
|
||||
},
|
||||
j_cry_supercell = {
|
||||
name = "Supercell",
|
||||
|
@ -2007,7 +2008,7 @@ return {
|
|||
"{C:chips}+#1#{} fichas",
|
||||
"si la mano contiene",
|
||||
"un {C:attention}#2#",
|
||||
}
|
||||
},
|
||||
},
|
||||
j_cry_trick_or_treat = {
|
||||
name = "Dulce o truco",
|
||||
|
@ -2015,8 +2016,8 @@ return {
|
|||
"Al {C:attention}venderse{}:",
|
||||
"{C:green}#1# en #2#{} probabilidades de crear {C:attention}2{} {C:cry_candy}dulces",
|
||||
"Si no, crea un comodín {X:cry_cursed,C:white}maldito{}",
|
||||
"{C:inactive}(puede desbordarse)"
|
||||
}
|
||||
"{C:inactive}(puede desbordarse)",
|
||||
},
|
||||
},
|
||||
j_cry_tricksy = {
|
||||
name = "Comodín tramposo",
|
||||
|
@ -2024,7 +2025,7 @@ return {
|
|||
"{C:chips}+#1#{} fichas",
|
||||
"si la mano contiene",
|
||||
"una {C:attention}#2#",
|
||||
}
|
||||
},
|
||||
},
|
||||
j_cry_triplet_rhythm = {
|
||||
name = "Ritmo triple",
|
||||
|
@ -2101,7 +2102,7 @@ return {
|
|||
"{C:red}+#1#{} multi",
|
||||
"si la mano contiene",
|
||||
"un {C:attention}#2#",
|
||||
}
|
||||
},
|
||||
},
|
||||
j_cry_waluigi = {
|
||||
name = "Waluigi",
|
||||
|
@ -2242,40 +2243,40 @@ return {
|
|||
},
|
||||
},
|
||||
c_cry_marsmoons = {
|
||||
name = 'Phobos y Deimos',
|
||||
name = "Phobos y Deimos",
|
||||
text = {
|
||||
"{S:0.8}({S:0.8,V:1}nvl. #1#{S:0.8}){} Aumento de nivel",
|
||||
"{C:attention}#2#",
|
||||
"{C:mult}+#3#{} multi y",
|
||||
"{C:chips}+#4#{} fichas",
|
||||
}
|
||||
},
|
||||
},
|
||||
c_cry_void = {
|
||||
name = 'Vacío',
|
||||
name = "Vacío",
|
||||
text = {
|
||||
"{S:0.8}({S:0.8,V:1}nvl. #1#{S:0.8}){} Aumento de nivel",
|
||||
"{C:attention}#2#",
|
||||
"{C:mult}+#3#{} multi y",
|
||||
"{C:chips}+#4#{} fichas",
|
||||
}
|
||||
},
|
||||
},
|
||||
c_cry_asteroidbelt = {
|
||||
name = 'Cinturón de asteroides',
|
||||
name = "Cinturón de asteroides",
|
||||
text = {
|
||||
"{S:0.8}({S:0.8,V:1}nvl. #1#{S:0.8}){} Aumento de nivel",
|
||||
"{C:attention}#2#",
|
||||
"{C:mult}+#3#{} multi y",
|
||||
"{C:chips}+#4#{} fichas",
|
||||
}
|
||||
},
|
||||
},
|
||||
c_cry_universe = {
|
||||
name = 'El universo en su puta totalidad',
|
||||
name = "El universo en su puta totalidad",
|
||||
text = {
|
||||
"{S:0.8}({S:0.8,V:1}nvl. #1#{S:0.8}){} Aumento de nivel",
|
||||
"{C:attention}#2#",
|
||||
"{C:mult}+#3#{} multi y",
|
||||
"{C:chips}+#4#{} fichas",
|
||||
}
|
||||
},
|
||||
},
|
||||
},
|
||||
Sleeve = {
|
||||
|
@ -2385,7 +2386,7 @@ return {
|
|||
"Crea {C:attention}#1#{} copias",
|
||||
"{C:dark_edition}negativas{} de un",
|
||||
"consumible {C:attention}al azar{}",
|
||||
"{C:inactive,s:0.8}No copia otros Recámara{}"
|
||||
"{C:inactive,s:0.8}No copia otros Recámara{}",
|
||||
},
|
||||
},
|
||||
c_cry_conduit = {
|
||||
|
@ -2987,7 +2988,7 @@ return {
|
|||
"Después de cada ronda,",
|
||||
"{X:dark_edition,C:white} X1.5 {} a todos los valores",
|
||||
"en la parte trasera de las",
|
||||
"cartas {C:dark_edition}doble cara{}"
|
||||
"cartas {C:dark_edition}doble cara{}",
|
||||
},
|
||||
},
|
||||
v_cry_double_slit = {
|
||||
|
@ -3135,7 +3136,6 @@ return {
|
|||
"{C:attention}+#1#{} límite de",
|
||||
"selección de cartas",
|
||||
"{C:inactive,s:0.7}Puedes hacer mucho más con esto de lo que tú crees.{}",
|
||||
|
||||
},
|
||||
},
|
||||
v_cry_hyperspacetether = {
|
||||
|
@ -3174,7 +3174,7 @@ return {
|
|||
text = {
|
||||
"Destruido después de",
|
||||
"{C:attention}#1#{} activaciones",
|
||||
"{C:inactive}({C:attention}#2#{C:inactive} restantes)"
|
||||
"{C:inactive}({C:attention}#2#{C:inactive} restantes)",
|
||||
},
|
||||
},
|
||||
cry_flickering_desc = { --used by choco dice
|
||||
|
@ -3189,7 +3189,7 @@ return {
|
|||
text = {
|
||||
"{C:attention}Deshabilita{} e {C:attention}invierte{}",
|
||||
"los efectos, si es posible",
|
||||
"Se destruye junto con {C:attention}Fantasma"
|
||||
"Se destruye junto con {C:attention}Fantasma",
|
||||
},
|
||||
},
|
||||
food_jokers = {
|
||||
|
@ -3205,8 +3205,8 @@ return {
|
|||
name = "",
|
||||
text = {
|
||||
"Detalles de un {C:cry_ascendant,E:1}evento{}",
|
||||
"activo aparecerán aquí"
|
||||
}
|
||||
"activo aparecerán aquí",
|
||||
},
|
||||
},
|
||||
ev_cry_choco1 = {
|
||||
name = "1: Posesión",
|
||||
|
@ -3215,8 +3215,8 @@ return {
|
|||
"{C:green}1 en 3{} probabilidades of ser Parpadeantes",
|
||||
"Crea un {C:attention}Fantasma",
|
||||
"{C:inactive,s:0.7}Has sido poseído por un fantasma, y tu",
|
||||
"{C:inactive,s:0.7}consciencia está parpadeando."
|
||||
}
|
||||
"{C:inactive,s:0.7}consciencia está parpadeando.",
|
||||
},
|
||||
},
|
||||
ev_cry_choco2 = {
|
||||
name = "2: Casa embrujada",
|
||||
|
@ -3226,7 +3226,7 @@ return {
|
|||
"Los precios de {C:attention}vales{} se duplican",
|
||||
"{C:inactive,s:0.7}¡Los espíritus espeluznantes han tomado el control!",
|
||||
"{C:inactive,s:0.7}¡No toques nada y sale lo más rápido que puedas!",
|
||||
}
|
||||
},
|
||||
},
|
||||
ev_cry_choco3 = {
|
||||
name = "3: Brebajes de bruja",
|
||||
|
@ -3237,7 +3237,7 @@ return {
|
|||
"{C:inactive,s:0.7}¡Has sido secuestrado por una bruja!",
|
||||
"{C:inactive,s:0.7}Ella te ofrece 3 pociones, mirándote de cerca.",
|
||||
"{C:inactive,s:0.7}Escoje una, para que ella no escoja por tí.",
|
||||
}
|
||||
},
|
||||
},
|
||||
ev_cry_choco4 = {
|
||||
name = "4: Abismo lunar",
|
||||
|
@ -3246,8 +3246,8 @@ return {
|
|||
"de convertirse en una figura de {C:club}tréboles{} al azar",
|
||||
"Divide {C:attention}multi{} por la cantidad de cartas de figura jugadas",
|
||||
"{C:inactive,s:0.7}Hasta un hombre que es puro al corazón",
|
||||
"{C:inactive,s:0.7}y dice sus oraciones a la noche..."
|
||||
}
|
||||
"{C:inactive,s:0.7}y dice sus oraciones a la noche...",
|
||||
},
|
||||
},
|
||||
ev_cry_choco5 = {
|
||||
name = "5: Chupasangre",
|
||||
|
@ -3256,8 +3256,8 @@ return {
|
|||
"{C:green}1 en 3{} chance de destruir",
|
||||
"cartas de {C:heart}corazones{} y {C:diamond}diamantes{}",
|
||||
"{C:inactive,s:0.7}Ten cuidado en la oscuridad de la noche, por",
|
||||
"{C:inactive,s:0.7,E:1}ellos en las sombras{C:inactive,s:0.7} buscan saciar su sed..."
|
||||
}
|
||||
"{C:inactive,s:0.7,E:1}ellos en las sombras{C:inactive,s:0.7} buscan saciar su sed...",
|
||||
},
|
||||
},
|
||||
ev_cry_choco6 = {
|
||||
name = "6: Por favor toma uno",
|
||||
|
@ -3265,8 +3265,8 @@ return {
|
|||
"Al {C:attention}terminar una ronda{}, abre un",
|
||||
"paquete {C:attention}potenciador{} al azar",
|
||||
"{C:inactive,s:0.7}Mientras paseas por las calles, ves una",
|
||||
"{C:inactive,s:0.7}caja de varios paquetes potenciadores. ¡Mejor agarrar uno!"
|
||||
}
|
||||
"{C:inactive,s:0.7}caja de varios paquetes potenciadores. ¡Mejor agarrar uno!",
|
||||
},
|
||||
},
|
||||
ev_cry_choco7 = {
|
||||
name = "7: Ambiente festivo",
|
||||
|
@ -3275,8 +3275,8 @@ return {
|
|||
"Las tiendas tienen un {C:attention}Dulce o truco{} cada ronda",
|
||||
"Los {C:cry_candy}dulces{} otorgan {C:money}$3{} al obtenerse",
|
||||
"{C:inactive,s:0.7}Toda la vecindad está decorada por el empeño espeluznante,",
|
||||
"{C:inactive,s:0.7}¡ven a disfrutar del ambiente festivo!"
|
||||
}
|
||||
"{C:inactive,s:0.7}¡ven a disfrutar del ambiente festivo!",
|
||||
},
|
||||
},
|
||||
ev_cry_choco8 = {
|
||||
name = "8: Lluvia de dulces",
|
||||
|
@ -3285,8 +3285,8 @@ return {
|
|||
"por cada mano restante; obtén un {C:attention}comodín de comida{}",
|
||||
"cuando un {C:cry_candy}dulce{} es generado",
|
||||
"{C:inactive,s:0.7}¡Los dulces llueven del cielo! Rápido,",
|
||||
"{C:inactive,s:0.7,E:1}¡agarra lo más que puedas!"
|
||||
}
|
||||
"{C:inactive,s:0.7,E:1}¡agarra lo más que puedas!",
|
||||
},
|
||||
},
|
||||
ev_cry_choco9 = {
|
||||
name = "9: Riquezas fantasmales",
|
||||
|
@ -3297,7 +3297,7 @@ return {
|
|||
"{C:inactive,s:0.7}te visita en el medio de la noche!",
|
||||
"{C:inactive,s:0.7}Sin una palabra, colocan una bolsa de dinero en tus manos,",
|
||||
"{C:inactive,s:0.7}sonríen cálidamente, y se despiden mientras se desvanecen en el aire.",
|
||||
}
|
||||
},
|
||||
},
|
||||
ev_cry_choco10 = {
|
||||
name = "10: Antigüedad venerada",
|
||||
|
@ -3307,7 +3307,7 @@ return {
|
|||
"Sólo comprable como el {C:attention}último{} objeto en la tienda",
|
||||
"{C:inactive,s:0.7}Has atraído la atención del espíritu de una rélica,",
|
||||
"{C:inactive,s:0.7}pero no va a ser fácil de calmar.",
|
||||
}
|
||||
},
|
||||
},
|
||||
cry_https_disabled = {
|
||||
name = "M",
|
||||
|
@ -3488,7 +3488,7 @@ return {
|
|||
"esta carta",
|
||||
"en una partida sin códigos",
|
||||
"para saber lo que hace",
|
||||
}
|
||||
},
|
||||
},
|
||||
cry_green_seal = {
|
||||
name = "Sello verde",
|
||||
|
@ -3509,10 +3509,9 @@ return {
|
|||
blurred_sdm0 = {
|
||||
name = "a",
|
||||
text = {
|
||||
"{C:inactive,s:0.8}\"Odio esta carta\" - SDM_0, 2024{}",
|
||||
'{C:inactive,s:0.8}"Odio esta carta" - SDM_0, 2024{}',
|
||||
},
|
||||
},
|
||||
|
||||
},
|
||||
Unique = {
|
||||
c_cry_potion = {
|
||||
|
@ -3520,35 +3519,35 @@ return {
|
|||
text = {
|
||||
"Aplica un {C:attention}efecto malo{}",
|
||||
"desconocido al usarse",
|
||||
"{C:inactive,s:0.7}Obtenido por Dado de chocolate"
|
||||
}
|
||||
}
|
||||
}
|
||||
"{C:inactive,s:0.7}Obtenido por Dado de chocolate",
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
misc = {
|
||||
poker_hands = {
|
||||
['cry_Bulwark'] = "Baluarte",
|
||||
['cry_Clusterfuck'] = "Lío de mierda",
|
||||
['cry_UltPair'] = "Pareja suprema",
|
||||
['cry_WholeDeck'] = "Toda la puta baraja",
|
||||
["cry_Bulwark"] = "Baluarte",
|
||||
["cry_Clusterfuck"] = "Lío de mierda",
|
||||
["cry_UltPair"] = "Pareja suprema",
|
||||
["cry_WholeDeck"] = "Toda la puta baraja",
|
||||
},
|
||||
poker_hand_descriptions = {
|
||||
['cry_Bulwark'] = {
|
||||
'5 cartas, sin categoría ni palo',
|
||||
["cry_Bulwark"] = {
|
||||
"5 cartas, sin categoría ni palo",
|
||||
},
|
||||
['cry_Clusterfuck'] = {
|
||||
'Al menos 8 cartas que no',
|
||||
'contengan una Pareja, Color o Escalera',
|
||||
["cry_Clusterfuck"] = {
|
||||
"Al menos 8 cartas que no",
|
||||
"contengan una Pareja, Color o Escalera",
|
||||
},
|
||||
['cry_UltPair'] = {
|
||||
'Dos Doble pareja, donde cada',
|
||||
'Doble pareja es un palo único, por un total',
|
||||
'de 2 palos entre las dos',
|
||||
["cry_UltPair"] = {
|
||||
"Dos Doble pareja, donde cada",
|
||||
"Doble pareja es un palo único, por un total",
|
||||
"de 2 palos entre las dos",
|
||||
},
|
||||
['cry_WholeDeck'] = {
|
||||
'Una mano que contenga cada',
|
||||
'carta en una baraja de 52 cartas.',
|
||||
'¿Estás loco?',
|
||||
["cry_WholeDeck"] = {
|
||||
"Una mano que contenga cada",
|
||||
"carta en una baraja de 52 cartas.",
|
||||
"¿Estás loco?",
|
||||
},
|
||||
},
|
||||
achievement_names = {
|
||||
|
@ -3717,7 +3716,7 @@ return {
|
|||
|
||||
cry_notif_jimball_1 = "Jimball",
|
||||
cry_notif_jimball_2 = "Nota de copyright",
|
||||
cry_notif_jimball_d1 = "Jimball reproduce la canción \"Funkytown\",",
|
||||
cry_notif_jimball_d1 = 'Jimball reproduce la canción "Funkytown",',
|
||||
cry_notif_jimball_d2 = "la cual tiene copyright y no puede ser",
|
||||
cry_notif_jimball_d3 = "usada por streams y videos.",
|
||||
},
|
||||
|
@ -3843,21 +3842,21 @@ return {
|
|||
a_powchips_minus = { "-^#1# fichas" },
|
||||
a_powmultchips_minus = { "-^#1# multi+fichas" },
|
||||
a_round_minus = { "-#1# ronda" },
|
||||
|
||||
a_tag = {"#1# etiqueta"},
|
||||
a_tags = {"#1# etiquetas"},
|
||||
a_tag_minus = { "-#1# etiqueta" },
|
||||
a_tags_minus = { "-#1# etiquetas" },
|
||||
a_tag = { "+#1# etiqueta" },
|
||||
a_tags = { "+#1# etiquetas" },
|
||||
|
||||
cry_sticker_name = { "Pegatina #1#" },
|
||||
cry_sticker_desc = {
|
||||
"Usaste este comodín",
|
||||
"para ganaer en la dificultad #2##1#",
|
||||
"#2#Pozo#3#"
|
||||
"#2#Pozo#3#",
|
||||
},
|
||||
|
||||
cry_art = { "Arte: #1#" },
|
||||
cry_code = { "Código: #1#" },
|
||||
cry_idea = {"Idea: #1#"}
|
||||
|
||||
cry_idea = { "Idea: #1#" },
|
||||
},
|
||||
v_text = {
|
||||
ch_c_cry_all_perishable = { "Todos los comodines son {C:eternal}Perecederos{}" },
|
||||
|
@ -3868,12 +3867,14 @@ return {
|
|||
ch_c_cry_sticker_sheet_plus = { "Todos los objetos comprables tienen todas las pegatinas" },
|
||||
ch_c_cry_rush_hour = { "Todas las ciegas jefe son {C:attention}El reloj{} or {C:attention}Ciclo lavanda" },
|
||||
ch_c_cry_rush_hour_ii = { "Todas las ciegas son {C:attention}ciegas jefe{}" },
|
||||
ch_c_cry_rush_hour_iii = {"{C:attention}El reloj{} y {C:attention}Ciclo lavanda{} aumentan el {C:attention}doble{} de rápido"},
|
||||
ch_c_cry_rush_hour_iii = {
|
||||
"{C:attention}El reloj{} y {C:attention}Ciclo lavanda{} aumentan el {C:attention}doble{} de rápido",
|
||||
},
|
||||
ch_c_cry_no_tags = { "Saltar ciegas no está {C:attention}permitido{}" },
|
||||
ch_c_cry_no_vouchers = { "Los {C:attention}vales{} ya no aparecen en la tienda" },
|
||||
ch_c_cry_no_boosters = { "Los {C:attention}paquetes potenciadores{} ya no aparecen en la tienda" },
|
||||
ch_c_cry_no_rerolls = { "Las renovaciones no están {C:attention}permitidas{}" },
|
||||
ch_c_cry_no_consumables = {"Los {C:attention}consumibles{} ya no aparecen"}
|
||||
ch_c_cry_no_consumables = { "Los {C:attention}consumibles{} ya no aparecen" },
|
||||
},
|
||||
-- Thanks to many members of the community for contributing to all of these quips!
|
||||
-- There's too many to credit so just go here: https://discord.com/channels/1116389027176787968/1209506360987877408/1237971471146553406
|
||||
|
@ -3950,6 +3951,6 @@ return {
|
|||
"ESTE TEXTO ANORMALMENTE LARGO ESTÁ AQUÍ Y ESTÁ DISEÑADO PARA GASTAR TU TIEMPO Y ESFUERZO MIENTRAS LO LEES.",
|
||||
},
|
||||
{ "VE A", "https://youtu.be/p7YXXieghto", "PARA VALES GRATIS" },
|
||||
}
|
||||
}
|
||||
},
|
||||
},
|
||||
}
|
||||
|
|
|
@ -16,7 +16,7 @@ return {
|
|||
"{C:attention}Joker{} and {C:attention}Consumable{}",
|
||||
"slots are {C:attention}combined",
|
||||
"{C:attention}Nostalgic{} Blinds replace",
|
||||
"their updated Blind"
|
||||
"their updated Blind",
|
||||
},
|
||||
},
|
||||
b_cry_blank = {
|
||||
|
@ -799,16 +799,16 @@ return {
|
|||
text = {
|
||||
"{C:red}+#1#{} Mult if played",
|
||||
"hand contains",
|
||||
"a {C:attention}#2#"
|
||||
}
|
||||
"a {C:attention}#2#",
|
||||
},
|
||||
},
|
||||
j_cry_discreet = {
|
||||
name = "Discreet Joker",
|
||||
text = {
|
||||
"{C:chips}+#1#{} Chips if played",
|
||||
"hand contains",
|
||||
"a {C:attention}#2#"
|
||||
}
|
||||
"a {C:attention}#2#",
|
||||
},
|
||||
},
|
||||
j_cry_doodlem = {
|
||||
name = "Doodle M",
|
||||
|
@ -842,8 +842,8 @@ return {
|
|||
text = {
|
||||
"{C:chips}+#1#{} Chips if played",
|
||||
"hand contains",
|
||||
"a {C:attention}#2#"
|
||||
}
|
||||
"a {C:attention}#2#",
|
||||
},
|
||||
},
|
||||
j_cry_duos = {
|
||||
name = "The Duos",
|
||||
|
@ -854,11 +854,11 @@ return {
|
|||
},
|
||||
},
|
||||
j_cry_duplicare = {
|
||||
name = 'Duplicare',
|
||||
name = "Duplicare",
|
||||
text = {
|
||||
"Every {C:attention}Joker{} gives",
|
||||
"{X:dark_edition,C:white}^#1#{} Mult"
|
||||
}
|
||||
"{X:dark_edition,C:white}^#1#{} Mult",
|
||||
},
|
||||
},
|
||||
j_cry_effarcire = {
|
||||
name = "Effarcire",
|
||||
|
@ -946,7 +946,7 @@ return {
|
|||
"{C:dark_edition}Double-Sided{} Jokers use",
|
||||
"their back side for effects",
|
||||
"instead of the front side",
|
||||
"{C:attention}Retrigger{} all {C:dark_edition}Double-Sided{} Jokers"
|
||||
"{C:attention}Retrigger{} all {C:dark_edition}Double-Sided{} Jokers",
|
||||
},
|
||||
},
|
||||
j_cry_foodm = {
|
||||
|
@ -965,8 +965,8 @@ return {
|
|||
text = {
|
||||
"{C:chips}+#1#{} Chips if played",
|
||||
"hand contains",
|
||||
"a {C:attention}#2#"
|
||||
}
|
||||
"a {C:attention}#2#",
|
||||
},
|
||||
},
|
||||
j_cry_fspinner = {
|
||||
name = "Fidget Spinner",
|
||||
|
@ -997,8 +997,8 @@ return {
|
|||
text = {
|
||||
"{C:red}+#1#{} Mult if played",
|
||||
"hand contains",
|
||||
"a {C:attention}#2#"
|
||||
}
|
||||
"a {C:attention}#2#",
|
||||
},
|
||||
},
|
||||
j_cry_goldjoker = {
|
||||
name = "Gold Joker",
|
||||
|
@ -1094,8 +1094,8 @@ return {
|
|||
text = {
|
||||
"{C:red}+#1#{} Mult if played",
|
||||
"hand contains",
|
||||
"a {C:attention}#2#"
|
||||
}
|
||||
"a {C:attention}#2#",
|
||||
},
|
||||
},
|
||||
j_cry_krustytheclown = {
|
||||
name = "Krusty the Clown",
|
||||
|
@ -1194,8 +1194,8 @@ return {
|
|||
text = {
|
||||
"{C:red}+#1#{} Mult if played",
|
||||
"hand contains",
|
||||
"a {C:attention}#2#"
|
||||
}
|
||||
"a {C:attention}#2#",
|
||||
},
|
||||
},
|
||||
j_cry_mario = {
|
||||
name = "Mario",
|
||||
|
@ -1384,8 +1384,8 @@ return {
|
|||
text = {
|
||||
"{C:red}+#1#{} Mult if played",
|
||||
"hand contains",
|
||||
"a {C:attention}#2#"
|
||||
}
|
||||
"a {C:attention}#2#",
|
||||
},
|
||||
},
|
||||
j_cry_oldblueprint = {
|
||||
name = "Old Blueprint",
|
||||
|
@ -1501,13 +1501,13 @@ return {
|
|||
},
|
||||
},
|
||||
j_cry_rescribere = {
|
||||
name = 'Rescribere',
|
||||
name = "Rescribere",
|
||||
text = {
|
||||
"When a {C:attention}Joker{} is sold,",
|
||||
"add its effects to",
|
||||
"every other Joker",
|
||||
"{C:inactive,s:0.8}Does not affect other Rescribere{}"
|
||||
}
|
||||
"{C:inactive,s:0.8}Does not affect other Rescribere{}",
|
||||
},
|
||||
},
|
||||
j_cry_reverse = {
|
||||
name = "Reverse Card",
|
||||
|
@ -1550,8 +1550,8 @@ return {
|
|||
text = {
|
||||
"{C:chips}+#1#{} Chips if played",
|
||||
"hand contains",
|
||||
"a {C:attention}#2#"
|
||||
}
|
||||
"a {C:attention}#2#",
|
||||
},
|
||||
},
|
||||
j_cry_Scalae = {
|
||||
name = "Scalae",
|
||||
|
@ -1583,16 +1583,16 @@ return {
|
|||
text = {
|
||||
"{C:chips}+#1#{} Chips if played",
|
||||
"hand contains",
|
||||
"a {C:attention}#2#"
|
||||
}
|
||||
"a {C:attention}#2#",
|
||||
},
|
||||
},
|
||||
j_cry_silly = {
|
||||
name = "Silly Joker",
|
||||
text = {
|
||||
"{C:red}+#1#{} Mult if played",
|
||||
"hand contains",
|
||||
"a {C:attention}#2#"
|
||||
}
|
||||
"a {C:attention}#2#",
|
||||
},
|
||||
},
|
||||
j_cry_smallestm = {
|
||||
name = "Tiny",
|
||||
|
@ -1653,8 +1653,8 @@ return {
|
|||
text = {
|
||||
"{C:chips}+#1#{} Chips if played",
|
||||
"hand contains",
|
||||
"a {C:attention}#2#"
|
||||
}
|
||||
"a {C:attention}#2#",
|
||||
},
|
||||
},
|
||||
j_cry_supercell = {
|
||||
name = "Supercell",
|
||||
|
@ -1711,8 +1711,8 @@ return {
|
|||
text = {
|
||||
"{C:chips}+#1#{} Chips if played",
|
||||
"hand contains",
|
||||
"a {C:attention}#2#"
|
||||
}
|
||||
"a {C:attention}#2#",
|
||||
},
|
||||
},
|
||||
j_cry_triplet_rhythm = {
|
||||
name = "Triplet Rhythm",
|
||||
|
@ -1772,8 +1772,8 @@ return {
|
|||
text = {
|
||||
"{C:red}+#1#{} Mult if played",
|
||||
"hand contains",
|
||||
"a {C:attention}#2#"
|
||||
}
|
||||
"a {C:attention}#2#",
|
||||
},
|
||||
},
|
||||
j_cry_waluigi = {
|
||||
name = "Waluigi",
|
||||
|
@ -2553,7 +2553,7 @@ return {
|
|||
"After every round,",
|
||||
"{X:dark_edition,C:white} X1.5 {} to all values",
|
||||
"on the back of",
|
||||
"{C:dark_edition}Double-Sided{} cards"
|
||||
"{C:dark_edition}Double-Sided{} cards",
|
||||
},
|
||||
},
|
||||
v_cry_double_slit = {
|
||||
|
@ -2915,8 +2915,8 @@ return {
|
|||
"Purchase or use",
|
||||
"this card in an",
|
||||
"unseeded run to",
|
||||
"learn what it does"
|
||||
}
|
||||
"learn what it does",
|
||||
},
|
||||
},
|
||||
cry_green_seal = {
|
||||
name = "Green Seal",
|
||||
|
@ -3087,7 +3087,7 @@ return {
|
|||
|
||||
cry_notif_jimball_1 = "Jimball",
|
||||
cry_notif_jimball_2 = "Copyright Notice",
|
||||
cry_notif_jimball_d1 = "Jimball plays the song \"Funkytown\",",
|
||||
cry_notif_jimball_d1 = 'Jimball plays the song "Funkytown",',
|
||||
cry_notif_jimball_d2 = "which is copyrighted and can't be",
|
||||
cry_notif_jimball_d3 = "used for streams and videos.",
|
||||
},
|
||||
|
@ -3113,7 +3113,7 @@ return {
|
|||
cry_oversat = "Oversaturated",
|
||||
|
||||
k_cry_epic = "Epic",
|
||||
k_cry_epic = "Exotic"
|
||||
k_cry_epic = "Exotic",
|
||||
},
|
||||
rnj_loc_txts = {
|
||||
stats = {
|
||||
|
@ -3215,7 +3215,7 @@ return {
|
|||
cry_sticker_desc = {
|
||||
"Used this Joker",
|
||||
"to win on #2##1#",
|
||||
"#2#Stake#3# difficulty"
|
||||
"#2#Stake#3# difficulty",
|
||||
},
|
||||
},
|
||||
v_text = {
|
||||
|
@ -3227,12 +3227,14 @@ return {
|
|||
ch_c_cry_sticker_sheet_plus = { "All purchasable items have all stickers" },
|
||||
ch_c_cry_rush_hour = { "All Boss Blinds are {C:attention}The Clock{} or {C:attention}Lavender Loop" },
|
||||
ch_c_cry_rush_hour_ii = { "All Blinds are {C:attention}Boss Blinds{}" },
|
||||
ch_c_cry_rush_hour_iii = {"{C:attention}The Clock{} and {C:attention}Lavender Loop{} scale {C:attention}twice{} as fast"},
|
||||
ch_c_cry_rush_hour_iii = {
|
||||
"{C:attention}The Clock{} and {C:attention}Lavender Loop{} scale {C:attention}twice{} as fast",
|
||||
},
|
||||
ch_c_cry_no_tags = { "Skipping is {C:attention}disabled{}" },
|
||||
ch_c_cry_no_vouchers = { "{C:attention}Vouchers{} no longer appear in the shop" },
|
||||
ch_c_cry_no_boosters = { "{C:attention}Booster Packs{} no longer appear in the shop" },
|
||||
ch_c_cry_no_rerolls = { "Rerolling is {C:attention}disabled{}" },
|
||||
ch_c_cry_no_consumables = {"{C:attention}Consumables{} no longer appear"}
|
||||
ch_c_cry_no_consumables = { "{C:attention}Consumables{} no longer appear" },
|
||||
},
|
||||
-- Thanks to many members of the community for contributing to all of these quips!
|
||||
-- There's too many to credit so just go here: https://discord.com/channels/1116389027176787968/1209506360987877408/1237971471146553406
|
||||
|
@ -3309,6 +3311,6 @@ return {
|
|||
"THIS ABNORMALLY LONG TEXT IS HERE AND DESIGNED TO WASTE YOUR TIME AND EFFORT WHILE YOU READ IT.",
|
||||
},
|
||||
{ "GO TO", "https://youtu.be/p7YXXieghto", "FOR FREE VOUCHERS" },
|
||||
}
|
||||
}
|
||||
},
|
||||
},
|
||||
}
|
||||
|
|
|
@ -16,7 +16,7 @@ return {
|
|||
"{C:attention}Joker{} and {C:attention}Consumable{}",
|
||||
"slots are {C:attention}combined",
|
||||
"{C:attention}Nostalgic{} Blinds replace",
|
||||
"their updated Blind"
|
||||
"their updated Blind",
|
||||
},
|
||||
},
|
||||
b_cry_blank = {
|
||||
|
@ -799,16 +799,16 @@ return {
|
|||
text = {
|
||||
"{C:red}+#1#{} Mult if played",
|
||||
"hand contains",
|
||||
"a {C:attention}#2#"
|
||||
}
|
||||
"a {C:attention}#2#",
|
||||
},
|
||||
},
|
||||
j_cry_discreet = {
|
||||
name = "Discreet Joker",
|
||||
text = {
|
||||
"{C:chips}+#1#{} Chips if played",
|
||||
"hand contains",
|
||||
"a {C:attention}#2#"
|
||||
}
|
||||
"a {C:attention}#2#",
|
||||
},
|
||||
},
|
||||
j_cry_doodlem = {
|
||||
name = "Doodle M",
|
||||
|
@ -842,8 +842,8 @@ return {
|
|||
text = {
|
||||
"{C:chips}+#1#{} Chips if played",
|
||||
"hand contains",
|
||||
"a {C:attention}#2#"
|
||||
}
|
||||
"a {C:attention}#2#",
|
||||
},
|
||||
},
|
||||
j_cry_duos = {
|
||||
name = "The Duos",
|
||||
|
@ -854,11 +854,11 @@ return {
|
|||
},
|
||||
},
|
||||
j_cry_duplicare = {
|
||||
name = 'Duplicare',
|
||||
name = "Duplicare",
|
||||
text = {
|
||||
"Every {C:attention}Joker{} gives",
|
||||
"{X:dark_edition,C:white}^#1#{} Mult"
|
||||
}
|
||||
"{X:dark_edition,C:white}^#1#{} Mult",
|
||||
},
|
||||
},
|
||||
j_cry_effarcire = {
|
||||
name = "Effarcire",
|
||||
|
@ -946,7 +946,7 @@ return {
|
|||
"{C:dark_edition}Double-Sided{} Jokers use",
|
||||
"their back side for effects",
|
||||
"instead of the front side",
|
||||
"{C:attention}Retrigger{} all {C:dark_edition}Double-Sided{} Jokers"
|
||||
"{C:attention}Retrigger{} all {C:dark_edition}Double-Sided{} Jokers",
|
||||
},
|
||||
},
|
||||
j_cry_foodm = {
|
||||
|
@ -965,8 +965,8 @@ return {
|
|||
text = {
|
||||
"{C:chips}+#1#{} Chips if played",
|
||||
"hand contains",
|
||||
"a {C:attention}#2#"
|
||||
}
|
||||
"a {C:attention}#2#",
|
||||
},
|
||||
},
|
||||
j_cry_fspinner = {
|
||||
name = "Fidget Spinner",
|
||||
|
@ -997,8 +997,8 @@ return {
|
|||
text = {
|
||||
"{C:red}+#1#{} Mult if played",
|
||||
"hand contains",
|
||||
"a {C:attention}#2#"
|
||||
}
|
||||
"a {C:attention}#2#",
|
||||
},
|
||||
},
|
||||
j_cry_goldjoker = {
|
||||
name = "Gold Joker",
|
||||
|
@ -1094,8 +1094,8 @@ return {
|
|||
text = {
|
||||
"{C:red}+#1#{} Mult if played",
|
||||
"hand contains",
|
||||
"a {C:attention}#2#"
|
||||
}
|
||||
"a {C:attention}#2#",
|
||||
},
|
||||
},
|
||||
j_cry_krustytheclown = {
|
||||
name = "Krusty the Clown",
|
||||
|
@ -1194,8 +1194,8 @@ return {
|
|||
text = {
|
||||
"{C:red}+#1#{} Mult if played",
|
||||
"hand contains",
|
||||
"a {C:attention}#2#"
|
||||
}
|
||||
"a {C:attention}#2#",
|
||||
},
|
||||
},
|
||||
j_cry_mario = {
|
||||
name = "Mario",
|
||||
|
@ -1384,8 +1384,8 @@ return {
|
|||
text = {
|
||||
"{C:red}+#1#{} Mult if played",
|
||||
"hand contains",
|
||||
"a {C:attention}#2#"
|
||||
}
|
||||
"a {C:attention}#2#",
|
||||
},
|
||||
},
|
||||
j_cry_oldblueprint = {
|
||||
name = "Old Blueprint",
|
||||
|
@ -1501,13 +1501,13 @@ return {
|
|||
},
|
||||
},
|
||||
j_cry_rescribere = {
|
||||
name = 'Rescribere',
|
||||
name = "Rescribere",
|
||||
text = {
|
||||
"When a {C:attention}Joker{} is sold,",
|
||||
"add its effects to",
|
||||
"every other Joker",
|
||||
"{C:inactive,s:0.8}Does not affect other Rescribere{}"
|
||||
}
|
||||
"{C:inactive,s:0.8}Does not affect other Rescribere{}",
|
||||
},
|
||||
},
|
||||
j_cry_reverse = {
|
||||
name = "Reverse Card",
|
||||
|
@ -1550,8 +1550,8 @@ return {
|
|||
text = {
|
||||
"{C:chips}+#1#{} Chips if played",
|
||||
"hand contains",
|
||||
"a {C:attention}#2#"
|
||||
}
|
||||
"a {C:attention}#2#",
|
||||
},
|
||||
},
|
||||
j_cry_Scalae = {
|
||||
name = "Scalae",
|
||||
|
@ -1583,16 +1583,16 @@ return {
|
|||
text = {
|
||||
"{C:chips}+#1#{} Chips if played",
|
||||
"hand contains",
|
||||
"a {C:attention}#2#"
|
||||
}
|
||||
"a {C:attention}#2#",
|
||||
},
|
||||
},
|
||||
j_cry_silly = {
|
||||
name = "Silly Joker",
|
||||
text = {
|
||||
"{C:red}+#1#{} Mult if played",
|
||||
"hand contains",
|
||||
"a {C:attention}#2#"
|
||||
}
|
||||
"a {C:attention}#2#",
|
||||
},
|
||||
},
|
||||
j_cry_smallestm = {
|
||||
name = "Tiny",
|
||||
|
@ -1653,8 +1653,8 @@ return {
|
|||
text = {
|
||||
"{C:chips}+#1#{} Chips if played",
|
||||
"hand contains",
|
||||
"a {C:attention}#2#"
|
||||
}
|
||||
"a {C:attention}#2#",
|
||||
},
|
||||
},
|
||||
j_cry_supercell = {
|
||||
name = "Supercell",
|
||||
|
@ -1711,8 +1711,8 @@ return {
|
|||
text = {
|
||||
"{C:chips}+#1#{} Chips if played",
|
||||
"hand contains",
|
||||
"a {C:attention}#2#"
|
||||
}
|
||||
"a {C:attention}#2#",
|
||||
},
|
||||
},
|
||||
j_cry_triplet_rhythm = {
|
||||
name = "Triplet Rhythm",
|
||||
|
@ -1772,8 +1772,8 @@ return {
|
|||
text = {
|
||||
"{C:red}+#1#{} Mult if played",
|
||||
"hand contains",
|
||||
"a {C:attention}#2#"
|
||||
}
|
||||
"a {C:attention}#2#",
|
||||
},
|
||||
},
|
||||
j_cry_waluigi = {
|
||||
name = "Waluigi",
|
||||
|
@ -2553,7 +2553,7 @@ return {
|
|||
"After every round,",
|
||||
"{X:dark_edition,C:white} X1.5 {} to all values",
|
||||
"on the back of",
|
||||
"{C:dark_edition}Double-Sided{} cards"
|
||||
"{C:dark_edition}Double-Sided{} cards",
|
||||
},
|
||||
},
|
||||
v_cry_double_slit = {
|
||||
|
@ -2915,8 +2915,8 @@ return {
|
|||
"Purchase or use",
|
||||
"this card in an",
|
||||
"unseeded run to",
|
||||
"learn what it does"
|
||||
}
|
||||
"learn what it does",
|
||||
},
|
||||
},
|
||||
cry_green_seal = {
|
||||
name = "Green Seal",
|
||||
|
@ -3087,7 +3087,7 @@ return {
|
|||
|
||||
cry_notif_jimball_1 = "Jimball",
|
||||
cry_notif_jimball_2 = "Copyright Notice",
|
||||
cry_notif_jimball_d1 = "Jimball plays the song \"Funkytown\",",
|
||||
cry_notif_jimball_d1 = 'Jimball plays the song "Funkytown",',
|
||||
cry_notif_jimball_d2 = "which is copyrighted and can't be",
|
||||
cry_notif_jimball_d3 = "used for streams and videos.",
|
||||
},
|
||||
|
@ -3113,7 +3113,7 @@ return {
|
|||
cry_oversat = "Oversaturated",
|
||||
|
||||
k_cry_epic = "Epic",
|
||||
k_cry_epic = "Exotic"
|
||||
k_cry_epic = "Exotic",
|
||||
},
|
||||
rnj_loc_txts = {
|
||||
stats = {
|
||||
|
@ -3215,7 +3215,7 @@ return {
|
|||
cry_sticker_desc = {
|
||||
"Used this Joker",
|
||||
"to win on #2##1#",
|
||||
"#2#Stake#3# difficulty"
|
||||
"#2#Stake#3# difficulty",
|
||||
},
|
||||
},
|
||||
v_text = {
|
||||
|
@ -3227,12 +3227,14 @@ return {
|
|||
ch_c_cry_sticker_sheet_plus = { "All purchasable items have all stickers" },
|
||||
ch_c_cry_rush_hour = { "All Boss Blinds are {C:attention}The Clock{} or {C:attention}Lavender Loop" },
|
||||
ch_c_cry_rush_hour_ii = { "All Blinds are {C:attention}Boss Blinds{}" },
|
||||
ch_c_cry_rush_hour_iii = {"{C:attention}The Clock{} and {C:attention}Lavender Loop{} scale {C:attention}twice{} as fast"},
|
||||
ch_c_cry_rush_hour_iii = {
|
||||
"{C:attention}The Clock{} and {C:attention}Lavender Loop{} scale {C:attention}twice{} as fast",
|
||||
},
|
||||
ch_c_cry_no_tags = { "Skipping is {C:attention}disabled{}" },
|
||||
ch_c_cry_no_vouchers = { "{C:attention}Vouchers{} no longer appear in the shop" },
|
||||
ch_c_cry_no_boosters = { "{C:attention}Booster Packs{} no longer appear in the shop" },
|
||||
ch_c_cry_no_rerolls = { "Rerolling is {C:attention}disabled{}" },
|
||||
ch_c_cry_no_consumables = {"{C:attention}Consumables{} no longer appear"}
|
||||
ch_c_cry_no_consumables = { "{C:attention}Consumables{} no longer appear" },
|
||||
},
|
||||
-- Thanks to many members of the community for contributing to all of these quips!
|
||||
-- There's too many to credit so just go here: https://discord.com/channels/1116389027176787968/1209506360987877408/1237971471146553406
|
||||
|
@ -3309,6 +3311,6 @@ return {
|
|||
"THIS ABNORMALLY LONG TEXT IS HERE AND DESIGNED TO WASTE YOUR TIME AND EFFORT WHILE YOU READ IT.",
|
||||
},
|
||||
{ "GO TO", "https://youtu.be/p7YXXieghto", "FOR FREE VOUCHERS" },
|
||||
}
|
||||
}
|
||||
},
|
||||
},
|
||||
}
|
||||
|
|
|
@ -16,7 +16,7 @@ return {
|
|||
"{C:attention}Joker{} and {C:attention}Consumable{}",
|
||||
"slots are {C:attention}combined",
|
||||
"{C:attention}Nostalgic{} Blinds replace",
|
||||
"their updated Blind"
|
||||
"their updated Blind",
|
||||
},
|
||||
},
|
||||
b_cry_blank = {
|
||||
|
@ -799,16 +799,16 @@ return {
|
|||
text = {
|
||||
"{C:red}+#1#{} Mult if played",
|
||||
"hand contains",
|
||||
"a {C:attention}#2#"
|
||||
}
|
||||
"a {C:attention}#2#",
|
||||
},
|
||||
},
|
||||
j_cry_discreet = {
|
||||
name = "Discreet Joker",
|
||||
text = {
|
||||
"{C:chips}+#1#{} Chips if played",
|
||||
"hand contains",
|
||||
"a {C:attention}#2#"
|
||||
}
|
||||
"a {C:attention}#2#",
|
||||
},
|
||||
},
|
||||
j_cry_doodlem = {
|
||||
name = "Doodle M",
|
||||
|
@ -842,8 +842,8 @@ return {
|
|||
text = {
|
||||
"{C:chips}+#1#{} Chips if played",
|
||||
"hand contains",
|
||||
"a {C:attention}#2#"
|
||||
}
|
||||
"a {C:attention}#2#",
|
||||
},
|
||||
},
|
||||
j_cry_duos = {
|
||||
name = "The Duos",
|
||||
|
@ -854,11 +854,11 @@ return {
|
|||
},
|
||||
},
|
||||
j_cry_duplicare = {
|
||||
name = 'Duplicare',
|
||||
name = "Duplicare",
|
||||
text = {
|
||||
"Every {C:attention}Joker{} gives",
|
||||
"{X:dark_edition,C:white}^#1#{} Mult"
|
||||
}
|
||||
"{X:dark_edition,C:white}^#1#{} Mult",
|
||||
},
|
||||
},
|
||||
j_cry_effarcire = {
|
||||
name = "Effarcire",
|
||||
|
@ -946,7 +946,7 @@ return {
|
|||
"{C:dark_edition}Double-Sided{} Jokers use",
|
||||
"their back side for effects",
|
||||
"instead of the front side",
|
||||
"{C:attention}Retrigger{} all {C:dark_edition}Double-Sided{} Jokers"
|
||||
"{C:attention}Retrigger{} all {C:dark_edition}Double-Sided{} Jokers",
|
||||
},
|
||||
},
|
||||
j_cry_foodm = {
|
||||
|
@ -965,8 +965,8 @@ return {
|
|||
text = {
|
||||
"{C:chips}+#1#{} Chips if played",
|
||||
"hand contains",
|
||||
"a {C:attention}#2#"
|
||||
}
|
||||
"a {C:attention}#2#",
|
||||
},
|
||||
},
|
||||
j_cry_fspinner = {
|
||||
name = "Fidget Spinner",
|
||||
|
@ -997,8 +997,8 @@ return {
|
|||
text = {
|
||||
"{C:red}+#1#{} Mult if played",
|
||||
"hand contains",
|
||||
"a {C:attention}#2#"
|
||||
}
|
||||
"a {C:attention}#2#",
|
||||
},
|
||||
},
|
||||
j_cry_goldjoker = {
|
||||
name = "Gold Joker",
|
||||
|
@ -1094,8 +1094,8 @@ return {
|
|||
text = {
|
||||
"{C:red}+#1#{} Mult if played",
|
||||
"hand contains",
|
||||
"a {C:attention}#2#"
|
||||
}
|
||||
"a {C:attention}#2#",
|
||||
},
|
||||
},
|
||||
j_cry_krustytheclown = {
|
||||
name = "Krusty the Clown",
|
||||
|
@ -1194,8 +1194,8 @@ return {
|
|||
text = {
|
||||
"{C:red}+#1#{} Mult if played",
|
||||
"hand contains",
|
||||
"a {C:attention}#2#"
|
||||
}
|
||||
"a {C:attention}#2#",
|
||||
},
|
||||
},
|
||||
j_cry_mario = {
|
||||
name = "Mario",
|
||||
|
@ -1384,8 +1384,8 @@ return {
|
|||
text = {
|
||||
"{C:red}+#1#{} Mult if played",
|
||||
"hand contains",
|
||||
"a {C:attention}#2#"
|
||||
}
|
||||
"a {C:attention}#2#",
|
||||
},
|
||||
},
|
||||
j_cry_oldblueprint = {
|
||||
name = "Old Blueprint",
|
||||
|
@ -1501,13 +1501,13 @@ return {
|
|||
},
|
||||
},
|
||||
j_cry_rescribere = {
|
||||
name = 'Rescribere',
|
||||
name = "Rescribere",
|
||||
text = {
|
||||
"When a {C:attention}Joker{} is sold,",
|
||||
"add its effects to",
|
||||
"every other Joker",
|
||||
"{C:inactive,s:0.8}Does not affect other Rescribere{}"
|
||||
}
|
||||
"{C:inactive,s:0.8}Does not affect other Rescribere{}",
|
||||
},
|
||||
},
|
||||
j_cry_reverse = {
|
||||
name = "Reverse Card",
|
||||
|
@ -1550,8 +1550,8 @@ return {
|
|||
text = {
|
||||
"{C:chips}+#1#{} Chips if played",
|
||||
"hand contains",
|
||||
"a {C:attention}#2#"
|
||||
}
|
||||
"a {C:attention}#2#",
|
||||
},
|
||||
},
|
||||
j_cry_Scalae = {
|
||||
name = "Scalae",
|
||||
|
@ -1583,16 +1583,16 @@ return {
|
|||
text = {
|
||||
"{C:chips}+#1#{} Chips if played",
|
||||
"hand contains",
|
||||
"a {C:attention}#2#"
|
||||
}
|
||||
"a {C:attention}#2#",
|
||||
},
|
||||
},
|
||||
j_cry_silly = {
|
||||
name = "Silly Joker",
|
||||
text = {
|
||||
"{C:red}+#1#{} Mult if played",
|
||||
"hand contains",
|
||||
"a {C:attention}#2#"
|
||||
}
|
||||
"a {C:attention}#2#",
|
||||
},
|
||||
},
|
||||
j_cry_smallestm = {
|
||||
name = "Tiny",
|
||||
|
@ -1653,8 +1653,8 @@ return {
|
|||
text = {
|
||||
"{C:chips}+#1#{} Chips if played",
|
||||
"hand contains",
|
||||
"a {C:attention}#2#"
|
||||
}
|
||||
"a {C:attention}#2#",
|
||||
},
|
||||
},
|
||||
j_cry_supercell = {
|
||||
name = "Supercell",
|
||||
|
@ -1711,8 +1711,8 @@ return {
|
|||
text = {
|
||||
"{C:chips}+#1#{} Chips if played",
|
||||
"hand contains",
|
||||
"a {C:attention}#2#"
|
||||
}
|
||||
"a {C:attention}#2#",
|
||||
},
|
||||
},
|
||||
j_cry_triplet_rhythm = {
|
||||
name = "Triplet Rhythm",
|
||||
|
@ -1772,8 +1772,8 @@ return {
|
|||
text = {
|
||||
"{C:red}+#1#{} Mult if played",
|
||||
"hand contains",
|
||||
"a {C:attention}#2#"
|
||||
}
|
||||
"a {C:attention}#2#",
|
||||
},
|
||||
},
|
||||
j_cry_waluigi = {
|
||||
name = "Waluigi",
|
||||
|
@ -2553,7 +2553,7 @@ return {
|
|||
"After every round,",
|
||||
"{X:dark_edition,C:white} X1.5 {} to all values",
|
||||
"on the back of",
|
||||
"{C:dark_edition}Double-Sided{} cards"
|
||||
"{C:dark_edition}Double-Sided{} cards",
|
||||
},
|
||||
},
|
||||
v_cry_double_slit = {
|
||||
|
@ -2915,8 +2915,8 @@ return {
|
|||
"Purchase or use",
|
||||
"this card in an",
|
||||
"unseeded run to",
|
||||
"learn what it does"
|
||||
}
|
||||
"learn what it does",
|
||||
},
|
||||
},
|
||||
cry_green_seal = {
|
||||
name = "Green Seal",
|
||||
|
@ -3087,7 +3087,7 @@ return {
|
|||
|
||||
cry_notif_jimball_1 = "Jimball",
|
||||
cry_notif_jimball_2 = "Copyright Notice",
|
||||
cry_notif_jimball_d1 = "Jimball plays the song \"Funkytown\",",
|
||||
cry_notif_jimball_d1 = 'Jimball plays the song "Funkytown",',
|
||||
cry_notif_jimball_d2 = "which is copyrighted and can't be",
|
||||
cry_notif_jimball_d3 = "used for streams and videos.",
|
||||
},
|
||||
|
@ -3113,7 +3113,7 @@ return {
|
|||
cry_oversat = "Oversaturated",
|
||||
|
||||
k_cry_epic = "Epic",
|
||||
k_cry_epic = "Exotic"
|
||||
k_cry_epic = "Exotic",
|
||||
},
|
||||
rnj_loc_txts = {
|
||||
stats = {
|
||||
|
@ -3215,7 +3215,7 @@ return {
|
|||
cry_sticker_desc = {
|
||||
"Used this Joker",
|
||||
"to win on #2##1#",
|
||||
"#2#Stake#3# difficulty"
|
||||
"#2#Stake#3# difficulty",
|
||||
},
|
||||
},
|
||||
v_text = {
|
||||
|
@ -3227,12 +3227,14 @@ return {
|
|||
ch_c_cry_sticker_sheet_plus = { "All purchasable items have all stickers" },
|
||||
ch_c_cry_rush_hour = { "All Boss Blinds are {C:attention}The Clock{} or {C:attention}Lavender Loop" },
|
||||
ch_c_cry_rush_hour_ii = { "All Blinds are {C:attention}Boss Blinds{}" },
|
||||
ch_c_cry_rush_hour_iii = {"{C:attention}The Clock{} and {C:attention}Lavender Loop{} scale {C:attention}twice{} as fast"},
|
||||
ch_c_cry_rush_hour_iii = {
|
||||
"{C:attention}The Clock{} and {C:attention}Lavender Loop{} scale {C:attention}twice{} as fast",
|
||||
},
|
||||
ch_c_cry_no_tags = { "Skipping is {C:attention}disabled{}" },
|
||||
ch_c_cry_no_vouchers = { "{C:attention}Vouchers{} no longer appear in the shop" },
|
||||
ch_c_cry_no_boosters = { "{C:attention}Booster Packs{} no longer appear in the shop" },
|
||||
ch_c_cry_no_rerolls = { "Rerolling is {C:attention}disabled{}" },
|
||||
ch_c_cry_no_consumables = {"{C:attention}Consumables{} no longer appear"}
|
||||
ch_c_cry_no_consumables = { "{C:attention}Consumables{} no longer appear" },
|
||||
},
|
||||
-- Thanks to many members of the community for contributing to all of these quips!
|
||||
-- There's too many to credit so just go here: https://discord.com/channels/1116389027176787968/1209506360987877408/1237971471146553406
|
||||
|
@ -3309,6 +3311,6 @@ return {
|
|||
"THIS ABNORMALLY LONG TEXT IS HERE AND DESIGNED TO WASTE YOUR TIME AND EFFORT WHILE YOU READ IT.",
|
||||
},
|
||||
{ "GO TO", "https://youtu.be/p7YXXieghto", "FOR FREE VOUCHERS" },
|
||||
}
|
||||
}
|
||||
},
|
||||
},
|
||||
}
|
||||
|
|
|
@ -21,7 +21,8 @@ Tags: No
|
|||
Other (packs, stickers, etc): No
|
||||
Misc: No
|
||||
|
||||
]]--
|
||||
]]
|
||||
--
|
||||
return {
|
||||
descriptions = {
|
||||
Back = {
|
||||
|
@ -802,16 +803,16 @@ return {
|
|||
text = {
|
||||
"{C:red}+#1#{} Mult if played",
|
||||
"hand contains",
|
||||
"a {C:attention}#2#"
|
||||
}
|
||||
"a {C:attention}#2#",
|
||||
},
|
||||
},
|
||||
j_cry_discreet = {
|
||||
name = "Discreet Joker",
|
||||
text = {
|
||||
"{C:chips}+#1#{} Chips if played",
|
||||
"hand contains",
|
||||
"a {C:attention}#2#"
|
||||
}
|
||||
"a {C:attention}#2#",
|
||||
},
|
||||
},
|
||||
j_cry_doodlem = {
|
||||
name = "Doodle M",
|
||||
|
@ -845,8 +846,8 @@ return {
|
|||
text = {
|
||||
"{C:chips}+#1#{} Chips if played",
|
||||
"hand contains",
|
||||
"a {C:attention}#2#"
|
||||
}
|
||||
"a {C:attention}#2#",
|
||||
},
|
||||
},
|
||||
j_cry_duos = {
|
||||
name = "The Duos",
|
||||
|
@ -857,11 +858,11 @@ return {
|
|||
},
|
||||
},
|
||||
j_cry_duplicare = {
|
||||
name = 'Duplicare',
|
||||
name = "Duplicare",
|
||||
text = {
|
||||
"Every {C:attention}Joker{} gives",
|
||||
"{X:dark_edition,C:white}^#1#{} Mult"
|
||||
}
|
||||
"{X:dark_edition,C:white}^#1#{} Mult",
|
||||
},
|
||||
},
|
||||
j_cry_effarcire = {
|
||||
name = "Effarcire",
|
||||
|
@ -948,7 +949,7 @@ return {
|
|||
text = {
|
||||
"{C:dark_edition}Double-Sided{} Jokers use",
|
||||
"their back side for effects",
|
||||
"{C:attention}Retrigger{} all {C:dark_edition}Double-Sided{} Jokers"
|
||||
"{C:attention}Retrigger{} all {C:dark_edition}Double-Sided{} Jokers",
|
||||
},
|
||||
},
|
||||
j_cry_foodm = {
|
||||
|
@ -967,8 +968,8 @@ return {
|
|||
text = {
|
||||
"{C:chips}+#1#{} Chips if played",
|
||||
"hand contains",
|
||||
"a {C:attention}#2#"
|
||||
}
|
||||
"a {C:attention}#2#",
|
||||
},
|
||||
},
|
||||
j_cry_fspinner = {
|
||||
name = "Fidget Spinner",
|
||||
|
@ -999,8 +1000,8 @@ return {
|
|||
text = {
|
||||
"{C:red}+#1#{} Mult if played",
|
||||
"hand contains",
|
||||
"a {C:attention}#2#"
|
||||
}
|
||||
"a {C:attention}#2#",
|
||||
},
|
||||
},
|
||||
j_cry_goldjoker = {
|
||||
name = "Gold Joker",
|
||||
|
@ -1096,8 +1097,8 @@ return {
|
|||
text = {
|
||||
"{C:red}+#1#{} Mult if played",
|
||||
"hand contains",
|
||||
"a {C:attention}#2#"
|
||||
}
|
||||
"a {C:attention}#2#",
|
||||
},
|
||||
},
|
||||
j_cry_krustytheclown = {
|
||||
name = "Krusty the Clown",
|
||||
|
@ -1196,8 +1197,8 @@ return {
|
|||
text = {
|
||||
"{C:red}+#1#{} Mult if played",
|
||||
"hand contains",
|
||||
"a {C:attention}#2#"
|
||||
}
|
||||
"a {C:attention}#2#",
|
||||
},
|
||||
},
|
||||
j_cry_mario = {
|
||||
name = "Mario",
|
||||
|
@ -1386,8 +1387,8 @@ return {
|
|||
text = {
|
||||
"{C:red}+#1#{} Mult if played",
|
||||
"hand contains",
|
||||
"a {C:attention}#2#"
|
||||
}
|
||||
"a {C:attention}#2#",
|
||||
},
|
||||
},
|
||||
j_cry_oldblueprint = {
|
||||
name = "Old Blueprint",
|
||||
|
@ -1503,13 +1504,13 @@ return {
|
|||
},
|
||||
},
|
||||
j_cry_rescribere = {
|
||||
name = 'Rescribere',
|
||||
name = "Rescribere",
|
||||
text = {
|
||||
"When a {C:attention}Joker{} is sold,",
|
||||
"add its effects to",
|
||||
"every other Joker",
|
||||
"{C:inactive,s:0.8}Does not affect other Rescribere{}"
|
||||
}
|
||||
"{C:inactive,s:0.8}Does not affect other Rescribere{}",
|
||||
},
|
||||
},
|
||||
j_cry_reverse = {
|
||||
name = "Reverse Card",
|
||||
|
@ -1552,8 +1553,8 @@ return {
|
|||
text = {
|
||||
"{C:chips}+#1#{} Chips if played",
|
||||
"hand contains",
|
||||
"a {C:attention}#2#"
|
||||
}
|
||||
"a {C:attention}#2#",
|
||||
},
|
||||
},
|
||||
j_cry_Scalae = {
|
||||
name = "Scalae",
|
||||
|
@ -1585,16 +1586,16 @@ return {
|
|||
text = {
|
||||
"{C:chips}+#1#{} Chips if played",
|
||||
"hand contains",
|
||||
"a {C:attention}#2#"
|
||||
}
|
||||
"a {C:attention}#2#",
|
||||
},
|
||||
},
|
||||
j_cry_silly = {
|
||||
name = "Silly Joker",
|
||||
text = {
|
||||
"{C:red}+#1#{} Mult if played",
|
||||
"hand contains",
|
||||
"a {C:attention}#2#"
|
||||
}
|
||||
"a {C:attention}#2#",
|
||||
},
|
||||
},
|
||||
j_cry_smallestm = {
|
||||
name = "Tiny",
|
||||
|
@ -1656,8 +1657,8 @@ return {
|
|||
text = {
|
||||
"{C:chips}+#1#{} Chips if played",
|
||||
"hand contains",
|
||||
"a {C:attention}#2#"
|
||||
}
|
||||
"a {C:attention}#2#",
|
||||
},
|
||||
},
|
||||
j_cry_supercell = {
|
||||
name = "Supercell",
|
||||
|
@ -1714,8 +1715,8 @@ return {
|
|||
text = {
|
||||
"{C:chips}+#1#{} Chips if played",
|
||||
"hand contains",
|
||||
"a {C:attention}#2#"
|
||||
}
|
||||
"a {C:attention}#2#",
|
||||
},
|
||||
},
|
||||
j_cry_triplet_rhythm = {
|
||||
name = "Triplet Rhythm",
|
||||
|
@ -1775,8 +1776,8 @@ return {
|
|||
text = {
|
||||
"{C:red}+#1#{} Mult if played",
|
||||
"hand contains",
|
||||
"a {C:attention}#2#"
|
||||
}
|
||||
"a {C:attention}#2#",
|
||||
},
|
||||
},
|
||||
j_cry_waluigi = {
|
||||
name = "Waluigi",
|
||||
|
@ -2556,7 +2557,7 @@ return {
|
|||
"After every round,",
|
||||
"{X:dark_edition,C:white} X1.5 {} to all values",
|
||||
"on the back of",
|
||||
"{C:dark_edition}Double-Sided{} cards"
|
||||
"{C:dark_edition}Double-Sided{} cards",
|
||||
},
|
||||
},
|
||||
v_cry_double_slit = {
|
||||
|
@ -2918,8 +2919,8 @@ return {
|
|||
"Purchase or use",
|
||||
"this card in an",
|
||||
"unseeded run to",
|
||||
"learn what it does"
|
||||
}
|
||||
"learn what it does",
|
||||
},
|
||||
},
|
||||
cry_green_seal = {
|
||||
name = "Green Seal",
|
||||
|
@ -3203,7 +3204,7 @@ return {
|
|||
cry_sticker_desc = {
|
||||
"Used this Joker",
|
||||
"to win on #2##1#",
|
||||
"#2#Stake#3# difficulty"
|
||||
"#2#Stake#3# difficulty",
|
||||
},
|
||||
},
|
||||
v_text = {
|
||||
|
@ -3215,8 +3216,10 @@ return {
|
|||
ch_c_cry_sticker_sheet_plus = { "All purchasable items have all stickers" },
|
||||
ch_c_cry_rush_hour = { "All Boss Blinds are {C:attention}The Clock{} or {C:attention}Lavender Loop" },
|
||||
ch_c_cry_rush_hour_ii = { "All Blinds are {C:attention}Boss Blinds{}" },
|
||||
ch_c_cry_rush_hour_iii = {"{C:attention}The Clock{} and {C:attention}Lavender Loop{} scale {C:attention}twice{} as fast"},
|
||||
ch_c_cry_no_tags = {"Skipping is {C:attention}disabled{}"}
|
||||
ch_c_cry_rush_hour_iii = {
|
||||
"{C:attention}The Clock{} and {C:attention}Lavender Loop{} scale {C:attention}twice{} as fast",
|
||||
},
|
||||
ch_c_cry_no_tags = { "Skipping is {C:attention}disabled{}" },
|
||||
},
|
||||
-- Thanks to many members of the community for contributing to all of these quips!
|
||||
-- There's too many to credit so just go here: https://discord.com/channels/1116389027176787968/1209506360987877408/1237971471146553406
|
||||
|
@ -3293,6 +3296,6 @@ return {
|
|||
"THIS ABNORMALLY LONG TEXT IS HERE AND DESIGNED TO WASTE YOUR TIME AND EFFORT WHILE YOU READ IT.",
|
||||
},
|
||||
{ "GO TO", "https://youtu.be/p7YXXieghto", "FOR FREE VOUCHERS" },
|
||||
}
|
||||
}
|
||||
},
|
||||
},
|
||||
}
|
||||
|
|
|
@ -16,7 +16,7 @@ return {
|
|||
"Miejsce na {C:attention}jokery{}",
|
||||
"i i {C:attention}przedmioty zużywalne{} są połączone,",
|
||||
"a {C:attention}Nostalgiczne{} przeszkadzajki",
|
||||
"zastępują ich zaktualizowane wersje"
|
||||
"zastępują ich zaktualizowane wersje",
|
||||
},
|
||||
},
|
||||
b_cry_blank = {
|
||||
|
@ -29,7 +29,7 @@ return {
|
|||
name = "Obfita Talia",
|
||||
text = {
|
||||
"Po {C:blue}zagraniu{} lub {C:red}zrzutce{},",
|
||||
"zawsze dobierasz {C:attention}5{} kart"
|
||||
"zawsze dobierasz {C:attention}5{} kart",
|
||||
},
|
||||
},
|
||||
b_cry_CCD = {
|
||||
|
@ -112,7 +112,7 @@ return {
|
|||
"Rozpoczynasz podejście z {C:eternal}Wieczną{} {C:attention,T:j_cry_chocolate_dice}Czekoladową Kostką",
|
||||
"Po każdym {C:attention}wejściu{}, tworzy",
|
||||
"{C:cry_candy}Cukierka{} lub {X:cry_cursed,C:white}Przeklętego{} jokera",
|
||||
}
|
||||
},
|
||||
},
|
||||
b_cry_very_fair = {
|
||||
name = "Bardzo Uczciwa Talia",
|
||||
|
@ -348,7 +348,7 @@ return {
|
|||
name = "://CTRL+V",
|
||||
text = {
|
||||
"Tworzy {C:cry_code}kopię{} wybranej karty",
|
||||
"lub przedmiotu zużywalnego"
|
||||
"lub przedmiotu zużywalnego",
|
||||
},
|
||||
},
|
||||
c_cry_delete = {
|
||||
|
@ -598,8 +598,8 @@ return {
|
|||
text = {
|
||||
"{C:chips}+#1#{} żet., jeśli zagrana",
|
||||
"ręka zawiera",
|
||||
"{C:attention}#2#"
|
||||
}
|
||||
"{C:attention}#2#",
|
||||
},
|
||||
},
|
||||
j_cry_altgoogol = {
|
||||
name = "Nostalgiczna karta Googol Play",
|
||||
|
@ -628,7 +628,7 @@ return {
|
|||
"Kiedy ten joker jest sprzedany, {C:attention}losowy joker{}",
|
||||
"staje się {C:dark_edition}astralny{} i",
|
||||
"{C:attention}nietrwały{}",
|
||||
}
|
||||
},
|
||||
},
|
||||
j_cry_big_cube = {
|
||||
name = "Duża kostka",
|
||||
|
@ -652,8 +652,8 @@ return {
|
|||
"Jeśli karta o randze {C:attention}#1#{} jest w dłoni lub zdobywa punkty,",
|
||||
"ustawia {C:chips}żetony{} i {C:mult}mnożnik{} na 0",
|
||||
"{C:red,E:2}Ulega samozniszczeniu{} jeśli kart o randze {C:attention}#1#{} nie będzie w talii ",
|
||||
"{C:inactive,s:0.8}Ranga się nie zmienia"
|
||||
}
|
||||
"{C:inactive,s:0.8}Ranga się nie zmienia",
|
||||
},
|
||||
},
|
||||
j_cry_blender = {
|
||||
name = "Blender",
|
||||
|
@ -685,8 +685,8 @@ return {
|
|||
text = {
|
||||
"Mnoż. {C:red}+#1#{} jeśli zagrana",
|
||||
"ręka zawiera",
|
||||
"{C:attention}#2#"
|
||||
}
|
||||
"{C:attention}#2#",
|
||||
},
|
||||
},
|
||||
j_cry_bonusjoker = {
|
||||
name = "Bonusowy Joker",
|
||||
|
@ -720,8 +720,8 @@ return {
|
|||
text = {
|
||||
"Przez następne {C:attention}#1#{} rąk,",
|
||||
"aplikuje Kartę {C:attention}Kamienną{}, {C:attention}Złotą{} lub {C:attention}Stalową{} do",
|
||||
"najbardziej wysuniętej na prawo karty, która zdobyła punkty"
|
||||
}
|
||||
"najbardziej wysuniętej na prawo karty, która zdobyła punkty",
|
||||
},
|
||||
},
|
||||
j_cry_bubblem = {
|
||||
name = "Bubble M",
|
||||
|
@ -746,23 +746,23 @@ return {
|
|||
text = {
|
||||
"Sprzedaj tę kartę, aby stworzyć {C:attention}#1#{} {C:cry_candy}Cukierków",
|
||||
"{C:attention}+#2#{} {C:cry_candy}Cukierek{} co {C:attention}2{} pokonane przeszkadzajki",
|
||||
"{C:attention}+#3#{} {C:cry_candy}Cukierki{}, kiedy {C:attention}Przeszkadzajka Bossa{} jest pokonana"
|
||||
}
|
||||
"{C:attention}+#3#{} {C:cry_candy}Cukierki{}, kiedy {C:attention}Przeszkadzajka Bossa{} jest pokonana",
|
||||
},
|
||||
},
|
||||
j_cry_candy_buttons = {
|
||||
name = "Guziki cukierkowe",
|
||||
text = {
|
||||
"Następne {C:attention}#1#{} ponownych rzutów",
|
||||
"kosztuje {C:money}$1{}",
|
||||
}
|
||||
},
|
||||
},
|
||||
j_cry_candy_cane = {
|
||||
name = "Laska cukrowa",
|
||||
text = {
|
||||
"Przez następne {C:attention}#1#{} rund,",
|
||||
"zagrane karty dają {C:money}$#2#,",
|
||||
"kiedy są {C:attention}aktywowane ponownie"
|
||||
}
|
||||
"kiedy są {C:attention}aktywowane ponownie",
|
||||
},
|
||||
},
|
||||
j_cry_candy_dagger = {
|
||||
name = "Cukierkowy sztylet",
|
||||
|
@ -770,14 +770,14 @@ return {
|
|||
"Kiedy {C:attention}Przeszkadzajka{} jest wybrana,",
|
||||
"niszczy jokera po prawej",
|
||||
"i tworzy {C:cry_candy}Cukierka{}",
|
||||
}
|
||||
},
|
||||
},
|
||||
j_cry_candy_sticks = {
|
||||
name = "Cukrowe Pałeczki",
|
||||
text = {
|
||||
"Efekt przeszkadzajki następnego bossa nie jest aktywny,",
|
||||
"dopóki nie zagrasz {C:attention}#1#{} ręki",
|
||||
}
|
||||
},
|
||||
},
|
||||
j_cry_canvas = {
|
||||
name = "Płótno",
|
||||
|
@ -817,7 +817,7 @@ return {
|
|||
"Rzuca {C:green}kostką d10{}, kiedy",
|
||||
"{C:attention}Przeszkadzajka Bossa{} jest pokonana,",
|
||||
"aby zacząć {C:cry_ascendant,E:1}zdarzenie",
|
||||
"{C:inactive}(obecne zdarzenie: #1#)"
|
||||
"{C:inactive}(obecne zdarzenie: #1#)",
|
||||
},
|
||||
},
|
||||
j_cry_circulus_pistoris = {
|
||||
|
@ -883,7 +883,7 @@ return {
|
|||
name = "Wata cukrowa",
|
||||
text = {
|
||||
"Kiedy ta karta zostaje sprzedana, sąsiadujące",
|
||||
"{C:attention}jokery{} dostają {C:dark_edition}Negatywy{}"
|
||||
"{C:attention}jokery{} dostają {C:dark_edition}Negatywy{}",
|
||||
},
|
||||
},
|
||||
j_cry_crustulum = {
|
||||
|
@ -941,16 +941,16 @@ return {
|
|||
text = {
|
||||
"Mnoż. {C:red}+#1#{}, jeśli zagrana",
|
||||
"ręka zawiera",
|
||||
"{C:attention}#2#"
|
||||
}
|
||||
"{C:attention}#2#",
|
||||
},
|
||||
},
|
||||
j_cry_discreet = {
|
||||
name = "Dyskretny Joker",
|
||||
text = {
|
||||
"{C:chips}+#1#{} żet., jeśli zagrana",
|
||||
"ręka zawiera",
|
||||
"{C:attention}#2#"
|
||||
}
|
||||
"{C:attention}#2#",
|
||||
},
|
||||
},
|
||||
j_cry_doodlem = {
|
||||
name = "gryzMoły",
|
||||
|
@ -984,8 +984,8 @@ return {
|
|||
text = {
|
||||
"{C:chips}+#1#{} żet., jeśli zagrana",
|
||||
"ręka zawiera",
|
||||
"{C:attention}#2#"
|
||||
}
|
||||
"{C:attention}#2#",
|
||||
},
|
||||
},
|
||||
j_cry_duos = {
|
||||
name = "Duety",
|
||||
|
@ -996,21 +996,21 @@ return {
|
|||
},
|
||||
},
|
||||
j_cry_duplicare = {
|
||||
name = 'Duplicare',
|
||||
name = "Duplicare",
|
||||
text = {
|
||||
"Ten joker zdobywa {X:mult,C:white} X#2# {} do mnożnika,",
|
||||
"kiedy {C:attention}joker{} lub",
|
||||
"karta rozgrwająca zdobywa punkty",
|
||||
"{C:inactive}(obecny mnoż.: {X:mult,C:white} X#1# {C:inactive})",
|
||||
}
|
||||
},
|
||||
},
|
||||
j_cry_effarcire = {
|
||||
name = "Effarcire",
|
||||
text = {
|
||||
"Dobiera {C:green}pełną talię{} do ręki,",
|
||||
"kiedy {C:attention}Przeszkadzajka{} jest wybrana",
|
||||
"{C:inactive,s:0.8}\"Jeśli nie potrafisz mnie znieść przy 1x,",
|
||||
"{C:inactive,s:0.8}to nie zasługujesz na mnie przy 2x\"",
|
||||
'{C:inactive,s:0.8}"Jeśli nie potrafisz mnie znieść przy 1x,',
|
||||
'{C:inactive,s:0.8}to nie zasługujesz na mnie przy 2x"',
|
||||
},
|
||||
},
|
||||
j_cry_energia = {
|
||||
|
@ -1098,7 +1098,7 @@ return {
|
|||
"{C:dark_edition}Dwustronne{} jokery używają",
|
||||
"swojej tylnej strony do efektów",
|
||||
"zamiast przedniej strony",
|
||||
"{C:attention}Atywuj ponownie{} wszystkie {C:dark_edition}dwustronne{} jokery"
|
||||
"{C:attention}Atywuj ponownie{} wszystkie {C:dark_edition}dwustronne{} jokery",
|
||||
},
|
||||
},
|
||||
j_cry_foodm = {
|
||||
|
@ -1117,8 +1117,8 @@ return {
|
|||
text = {
|
||||
"Mnoż. {C:red}+#1#{}, jeśli zagrana",
|
||||
"ręka zawiera",
|
||||
"{C:attention}#2#"
|
||||
}
|
||||
"{C:attention}#2#",
|
||||
},
|
||||
},
|
||||
j_cry_formidiulosus = {
|
||||
name = "Formidiulosus",
|
||||
|
@ -1134,8 +1134,8 @@ return {
|
|||
text = {
|
||||
"{C:chips}+#1#{} żet., jeśli zagrana",
|
||||
"ręka zawiera",
|
||||
"{C:attention}#2#"
|
||||
}
|
||||
"{C:attention}#2#",
|
||||
},
|
||||
},
|
||||
j_cry_fspinner = {
|
||||
name = "Fidget spinner",
|
||||
|
@ -1151,8 +1151,8 @@ return {
|
|||
text = {
|
||||
"Mnoż. {C:red}+#1#{}, jeśli zagrana",
|
||||
"ręka zawiera",
|
||||
"{C:attention}#2#"
|
||||
}
|
||||
"{C:attention}#2#",
|
||||
},
|
||||
},
|
||||
j_cry_gardenfork = {
|
||||
name = "Ogród rozgałęziających się ścieżek",
|
||||
|
@ -1176,16 +1176,16 @@ return {
|
|||
"{C:green}#1# na #2#{} szans",
|
||||
"na {C:attention}opętanie{} losowego {C:attention}jokera",
|
||||
"{C:green}#1# na #3#{} szans na",
|
||||
"{E:2,C:red}samozniszczenie"
|
||||
}
|
||||
"{E:2,C:red}samozniszczenie",
|
||||
},
|
||||
},
|
||||
j_cry_giggly = {
|
||||
name = "Absurdalny Joker",
|
||||
text = {
|
||||
"Mnoż. {C:red}+#1#{}, jeśli zagrana",
|
||||
"ręka zawiera",
|
||||
"{C:attention}#2#"
|
||||
}
|
||||
"{C:attention}#2#",
|
||||
},
|
||||
},
|
||||
j_cry_goldjoker = {
|
||||
name = "Złoty Joker",
|
||||
|
@ -1253,7 +1253,7 @@ return {
|
|||
"Kiedy {C:attention}Przeszkadzajka{} jest pokonana,",
|
||||
"{C:attention}podwaja{} wartości sąsiadujących jokerów",
|
||||
"{E:2,C:red}Ulega samozniszczeniu{}",
|
||||
}
|
||||
},
|
||||
},
|
||||
j_cry_jimball = {
|
||||
name = "Jimball",
|
||||
|
@ -1289,8 +1289,8 @@ return {
|
|||
text = {
|
||||
"Mnożnik {C:red}+#1#{}, jeśli zagrana",
|
||||
"ręka zawiera",
|
||||
"{C:attention}#2#"
|
||||
}
|
||||
"{C:attention}#2#",
|
||||
},
|
||||
},
|
||||
j_cry_krustytheclown = {
|
||||
name = "Klaun Krusty",
|
||||
|
@ -1389,8 +1389,8 @@ return {
|
|||
text = {
|
||||
"Mnoż. {C:red}+#1#{}, jeśli zagrana",
|
||||
"ręka zawiera",
|
||||
"{C:attention}#2#"
|
||||
}
|
||||
"{C:attention}#2#",
|
||||
},
|
||||
},
|
||||
j_cry_mario = {
|
||||
name = "Mario",
|
||||
|
@ -1438,8 +1438,8 @@ return {
|
|||
text = {
|
||||
"Sprzedaj tę kartę, aby {C:attention}pomnożyć",
|
||||
"wartość sprzedaży wszystkich",
|
||||
"{C:attention}przedmiotów zużywalnych{} o {C:attention}X#1#"
|
||||
}
|
||||
"{C:attention}przedmiotów zużywalnych{} o {C:attention}X#1#",
|
||||
},
|
||||
},
|
||||
j_cry_membershipcard = {
|
||||
name = "Karta członkowska",
|
||||
|
@ -1501,7 +1501,7 @@ return {
|
|||
"{C:green}#1# na #2#{} szans na",
|
||||
"{C:attention}zniszczenie{} zakupionych przedmiotów",
|
||||
"Obniża pieniądze o połowę po {C:attention}sprzedaży{} tej karty",
|
||||
}
|
||||
},
|
||||
},
|
||||
j_cry_morse = {
|
||||
name = "Kod Morse’a",
|
||||
|
@ -1611,8 +1611,8 @@ return {
|
|||
text = {
|
||||
"Mnoż. {C:red}+#1#{}, jeśli zagrana",
|
||||
"ręka zawiera",
|
||||
"{C:attention}#2#"
|
||||
}
|
||||
"{C:attention}#2#",
|
||||
},
|
||||
},
|
||||
j_cry_oil_lamp = {
|
||||
name = "Lampa naftowa",
|
||||
|
@ -1661,8 +1661,8 @@ return {
|
|||
text = {
|
||||
"{C:chips}+#1#{} żet., jeśli zagrana",
|
||||
"ręka zawiera",
|
||||
"{C:attention}#2#"
|
||||
}
|
||||
"{C:attention}#2#",
|
||||
},
|
||||
},
|
||||
j_cry_pickle = {
|
||||
name = "Ogór",
|
||||
|
@ -1685,7 +1685,7 @@ return {
|
|||
j_cry_pity_prize = {
|
||||
name = "Nagroda pocieszenia",
|
||||
text = {
|
||||
"Kiedy pomijasz {C:attention}paczkę wzmacniającą{}, zyskujesz losowy {C:attention}znacznik{}"
|
||||
"Kiedy pomijasz {C:attention}paczkę wzmacniającą{}, zyskujesz losowy {C:attention}znacznik{}",
|
||||
},
|
||||
},
|
||||
j_cry_pot_of_jokes = {
|
||||
|
@ -1749,13 +1749,13 @@ return {
|
|||
},
|
||||
},
|
||||
j_cry_rescribere = {
|
||||
name = 'Rescribere',
|
||||
name = "Rescribere",
|
||||
text = {
|
||||
"Kiedy {C:attention}Joker{} jest sprzedany,",
|
||||
"aplikuje jego efekty",
|
||||
"do pozostałych jokerów",
|
||||
"{C:inactive,s:0.8}nie dotyczy pozostałych Rescribere{}"
|
||||
}
|
||||
"{C:inactive,s:0.8}nie dotyczy pozostałych Rescribere{}",
|
||||
},
|
||||
},
|
||||
j_cry_reverse = {
|
||||
name = "Odwrócona karta",
|
||||
|
@ -1798,8 +1798,8 @@ return {
|
|||
text = {
|
||||
"{C:chips}+#1#{} żet., jeśli zagrana",
|
||||
"ręka zawiera",
|
||||
"a {C:attention}#2#"
|
||||
}
|
||||
"a {C:attention}#2#",
|
||||
},
|
||||
},
|
||||
j_cry_Scalae = {
|
||||
name = "Scalae",
|
||||
|
@ -1831,16 +1831,16 @@ return {
|
|||
text = {
|
||||
"{C:chips}+#1#{} żet., jeśli zagrana",
|
||||
"ręka zawiera",
|
||||
"{C:attention}#2#"
|
||||
}
|
||||
"{C:attention}#2#",
|
||||
},
|
||||
},
|
||||
j_cry_silly = {
|
||||
name = "Głupiutki Joker",
|
||||
text = {
|
||||
"Mnoż. {C:red}+#1#{}, jeśli zagrana",
|
||||
"ręka zawiera",
|
||||
"{C:attention}#2#"
|
||||
}
|
||||
"{C:attention}#2#",
|
||||
},
|
||||
},
|
||||
j_cry_smallestm = {
|
||||
name = "Malutki",
|
||||
|
@ -1868,7 +1868,7 @@ return {
|
|||
"Kiedy {C:attention}Przeszkadzajka Bossa{} jest pokonana,",
|
||||
"{C:red}karta ulega samozniszczeniu{} i tworzy",
|
||||
" {C:dark_edition}Negatyw{} karty {C:spectral}Wrota{}",
|
||||
"{C:inactive,s:0.8}\"To więzienie... ma mnie powstrzymać?\""
|
||||
'{C:inactive,s:0.8}"To więzienie... ma mnie powstrzymać?"',
|
||||
},
|
||||
},
|
||||
j_cry_spaceglobe = {
|
||||
|
@ -1926,8 +1926,8 @@ return {
|
|||
text = {
|
||||
"{C:chips}+#1#{} żet., jeśli zagrana",
|
||||
"ręka zawiera",
|
||||
"{C:attention}#2#"
|
||||
}
|
||||
"{C:attention}#2#",
|
||||
},
|
||||
},
|
||||
j_cry_supercell = {
|
||||
name = "Superkomórka",
|
||||
|
@ -1991,8 +1991,8 @@ return {
|
|||
text = {
|
||||
"{C:chips}+#1#{} żet., jeśli zagrana",
|
||||
"ręka zawiera",
|
||||
"{C:attention}#2#"
|
||||
}
|
||||
"{C:attention}#2#",
|
||||
},
|
||||
},
|
||||
j_cry_trick_or_treat = {
|
||||
name = "Cukierek albo psikus",
|
||||
|
@ -2000,16 +2000,16 @@ return {
|
|||
"Kiedy ta karta jest {C:attention}sprzedana{}:",
|
||||
"{C:green}#1# na #2#{} szans na stworzenie {C:attention}2{} {C:cry_candy}Cukierków",
|
||||
"W innym razie, tworzy {X:cry_cursed,C:white}przeklętego{} jokera",
|
||||
"{C:inactive}(może zignorować miejsce na jokery)"
|
||||
}
|
||||
"{C:inactive}(może zignorować miejsce na jokery)",
|
||||
},
|
||||
},
|
||||
j_cry_tricksy = {
|
||||
name = "Figlarny Joker",
|
||||
text = {
|
||||
"{C:chips}+#1#{} żet., jeśli zagrana",
|
||||
"ręka zawiera",
|
||||
"{C:attention}#2#"
|
||||
}
|
||||
"{C:attention}#2#",
|
||||
},
|
||||
},
|
||||
j_cry_triplet_rhythm = {
|
||||
name = "Potrójny rytm",
|
||||
|
@ -2084,8 +2084,8 @@ return {
|
|||
text = {
|
||||
"Mnoż. {C:red}+#1#{}, jeśli zagrana",
|
||||
"ręka zawiera",
|
||||
"{C:attention}#2#"
|
||||
}
|
||||
"{C:attention}#2#",
|
||||
},
|
||||
},
|
||||
j_cry_waluigi = {
|
||||
name = "Waluigi",
|
||||
|
@ -2226,40 +2226,40 @@ return {
|
|||
},
|
||||
},
|
||||
c_cry_marsmoons = {
|
||||
name = 'Fobos & Deimos',
|
||||
name = "Fobos & Deimos",
|
||||
text = {
|
||||
"{S:0.8}({S:0.8,V:1}poz.#1#{S:0.8}){} Zwiększ poziom układu:",
|
||||
"{C:attention}#2#",
|
||||
"mnoż. {C:mult}+#3#{} oraz",
|
||||
"{C:chips}+#4#{} żet."
|
||||
}
|
||||
"{C:chips}+#4#{} żet.",
|
||||
},
|
||||
},
|
||||
c_cry_void = {
|
||||
name = 'Otchłań',
|
||||
name = "Otchłań",
|
||||
text = {
|
||||
"{S:0.8}({S:0.8,V:1}poz.#1#{S:0.8}){} Zwiększ poziom układu:",
|
||||
"{C:attention}#2#",
|
||||
"mnoż. {C:mult}+#3#{} oraz",
|
||||
"{C:chips}+#4#{} żet."
|
||||
}
|
||||
"{C:chips}+#4#{} żet.",
|
||||
},
|
||||
},
|
||||
c_cry_asteroidbelt = {
|
||||
name = 'Pas Asteroid',
|
||||
name = "Pas Asteroid",
|
||||
text = {
|
||||
"{S:0.8}({S:0.8,V:1}poz.#1#{S:0.8}){} Zwiększ poziom układu:",
|
||||
"{C:attention}#2#",
|
||||
"mnoż. {C:mult}+#3#{} oraz",
|
||||
"{C:chips}+#4#{} żet."
|
||||
}
|
||||
"{C:chips}+#4#{} żet.",
|
||||
},
|
||||
},
|
||||
c_cry_universe = {
|
||||
name = 'Wszechświat W Swojej Całej Pierdolonej Okazałości',
|
||||
name = "Wszechświat W Swojej Całej Pierdolonej Okazałości",
|
||||
text = {
|
||||
"{S:0.8}({S:0.8,V:1}poz.#1#{S:0.8}){} Zwiększ poziom układu:",
|
||||
"{C:attention}#2#",
|
||||
"mnoż. {C:mult}+#3#{} oraz",
|
||||
"{C:chips}+#4#{} żet."
|
||||
}
|
||||
"{C:chips}+#4#{} żet.",
|
||||
},
|
||||
},
|
||||
},
|
||||
Sleeve = {
|
||||
|
@ -2267,7 +2267,7 @@ return {
|
|||
name = "Obfity Rękaw",
|
||||
text = {
|
||||
"Po {C:blue}zagraniu{} lub {C:red}zrzutce{},",
|
||||
"zawsze dobierasz {C:attention}5{} kart"
|
||||
"zawsze dobierasz {C:attention}5{} kart",
|
||||
},
|
||||
},
|
||||
sleeve_cry_ccd_sleeve = {
|
||||
|
@ -2340,7 +2340,7 @@ return {
|
|||
"Rozpoczynasz podejście z {C:eternal}Wieczną{} {C:attention,T:j_cry_chocolate_dice}Czekoladową kostką",
|
||||
"Po każdym {C:attention}wejściu{}, tworzy",
|
||||
"{C:cry_candy}Cukierka{} lub {X:cry_cursed,C:white}Przeklętego{} jokera",
|
||||
}
|
||||
},
|
||||
},
|
||||
sleeve_cry_wormhole_sleeve = {
|
||||
name = "Tuneloczasowy Rękaw",
|
||||
|
@ -2383,7 +2383,7 @@ return {
|
|||
"Tworzy {C:attention}#1#{} {C:dark_edition}negatywne{}",
|
||||
"kopie",
|
||||
"{C:attention}dowolnego{} przedmiotu zużywalnego",
|
||||
"{C:inactive,s:0.8}Nie kopiuje Komory{}"
|
||||
"{C:inactive,s:0.8}Nie kopiuje Komory{}",
|
||||
},
|
||||
},
|
||||
c_cry_conduit = {
|
||||
|
@ -2982,7 +2982,7 @@ return {
|
|||
"Po każdej rundzie,",
|
||||
"{X:dark_edition,C:white} X1.5 {} do wszystkich wartości",
|
||||
"tylnej części",
|
||||
"{C:dark_edition}Kart Dwustronnych{}"
|
||||
"{C:dark_edition}Kart Dwustronnych{}",
|
||||
},
|
||||
},
|
||||
v_cry_double_slit = {
|
||||
|
@ -3166,7 +3166,7 @@ return {
|
|||
text = {
|
||||
"Ulega samozniszczeniu",
|
||||
"po {C:attention}#1#{} aktywacjach",
|
||||
"{C:inactive}({C:attention}#2#{C:inactive} pozostało)"
|
||||
"{C:inactive}({C:attention}#2#{C:inactive} pozostało)",
|
||||
},
|
||||
},
|
||||
cry_flickering_desc = { --used by choco dice
|
||||
|
@ -3181,7 +3181,7 @@ return {
|
|||
text = {
|
||||
"{C:attention}Wyłącza{} i {C:attention}odwraca{}",
|
||||
"efekty, jeśli to możliwe",
|
||||
"Ulega zniszczeniu razem z {C:attention}Duchem"
|
||||
"Ulega zniszczeniu razem z {C:attention}Duchem",
|
||||
},
|
||||
},
|
||||
--todo? add candy jokers to list
|
||||
|
@ -3198,8 +3198,8 @@ return {
|
|||
name = "",
|
||||
text = {
|
||||
"Szczegóły aktywnego",
|
||||
"{C:cry_ascendant,E:1}wydarzenia{} pojawią się tutaj"
|
||||
}
|
||||
"{C:cry_ascendant,E:1}wydarzenia{} pojawią się tutaj",
|
||||
},
|
||||
},
|
||||
ev_cry_choco1 = {
|
||||
name = "1: Opętanie",
|
||||
|
@ -3208,8 +3208,8 @@ return {
|
|||
"{C:green}1 na 3{} szans na Migotanie",
|
||||
"Tworzy {C:attention}Ducha",
|
||||
"{C:inactive,s:0.7}Zostałeś opętany przez Ducha, a twoja",
|
||||
"{C:inactive,s:0.7}świadomość migocze w tę i z powrotem."
|
||||
}
|
||||
"{C:inactive,s:0.7}świadomość migocze w tę i z powrotem.",
|
||||
},
|
||||
},
|
||||
ev_cry_choco2 = {
|
||||
name = "2: Nawiedzony Dom",
|
||||
|
@ -3219,7 +3219,7 @@ return {
|
|||
"Ceny {C:attention}kuponów{} są podwojone",
|
||||
"{C:inactive,s:0.7}Upiorne duchy przejęły kontrolę! Niczego nie dotykaj",
|
||||
"{C:inactive,s:0.7}i uciekaj stąd jak najszybciej!",
|
||||
}
|
||||
},
|
||||
},
|
||||
ev_cry_choco3 = {
|
||||
name = "3: Napary Czarownnic",
|
||||
|
@ -3230,7 +3230,7 @@ return {
|
|||
"{C:inactive,s:0.7}Zostałeś porwany przez wiedźmę!",
|
||||
"{C:inactive,s:0.7}Oferuje ci trzy mikstury, obserwując cię bardzo uważnie.",
|
||||
"{C:inactive,s:0.7}Wybierz jedną, zanim ona podejmie decyzję za ciebie",
|
||||
}
|
||||
},
|
||||
},
|
||||
ev_cry_choco4 = {
|
||||
name = "4: Księżycowa Otchłań",
|
||||
|
@ -3239,8 +3239,8 @@ return {
|
|||
"na zmianę w losową figurę karcianą o randze {C:club}Trefl{}",
|
||||
"{C:attention}Mnożnik{} dzieli się przez ilość zagranych figur karcianych",
|
||||
"{C:inactive,s:0.7}Nawet człowiek o czystym sercu,",
|
||||
"{C:inactive,s:0.7}modlący się co noc..."
|
||||
}
|
||||
"{C:inactive,s:0.7}modlący się co noc...",
|
||||
},
|
||||
},
|
||||
ev_cry_choco5 = {
|
||||
name = "5: Krwiopijca",
|
||||
|
@ -3249,8 +3249,8 @@ return {
|
|||
"{C:green}1 na 3{} szans na zniszczenie",
|
||||
"{C:heart}Kierów{} i {C:diamond}Pików{}",
|
||||
"{C:inactive,s:0.7}Bądź czujny w środku nocy wobec",
|
||||
"{C:inactive,s:0.7,E:1}tych w cieniu{C:inactive,s:0.7}, czekających na zaspokojenie ich pragnień..."
|
||||
}
|
||||
"{C:inactive,s:0.7,E:1}tych w cieniu{C:inactive,s:0.7}, czekających na zaspokojenie ich pragnień...",
|
||||
},
|
||||
},
|
||||
ev_cry_choco6 = {
|
||||
name = "6: Proszę, weź jednego",
|
||||
|
@ -3258,8 +3258,8 @@ return {
|
|||
"{C:attention}Na koniec rundy{}, otwierasz",
|
||||
"losową {C:attention}paczkę wzmacniającą{}",
|
||||
"{C:inactive,s:0.7}Spacerując po ulicach, twoim oczom rzuca się",
|
||||
"{C:inactive,s:0.7}skrzynia pełna paczek wzmacniających. Masz, poczęstuj się!"
|
||||
}
|
||||
"{C:inactive,s:0.7}skrzynia pełna paczek wzmacniających. Masz, poczęstuj się!",
|
||||
},
|
||||
},
|
||||
ev_cry_choco7 = {
|
||||
name = "7: Świąteczna Atmosfera",
|
||||
|
@ -3268,8 +3268,8 @@ return {
|
|||
"W sklepie co rundę pojawia się {C:attention}Cukierek albo Psikus{}",
|
||||
"{C:cry_candy}Słodycze{} dają {C:money}$3{} po nabyciu",
|
||||
"{C:inactive,s:0.7}Okolica jest przystrojona wszelkimi upiornościami,",
|
||||
"{C:inactive,s:0.7}przyjdź i poczuj świąteczną atmosferę!"
|
||||
}
|
||||
"{C:inactive,s:0.7}przyjdź i poczuj świąteczną atmosferę!",
|
||||
},
|
||||
},
|
||||
ev_cry_choco8 = {
|
||||
name = "8: Cukierkowy Deszcz",
|
||||
|
@ -3278,8 +3278,8 @@ return {
|
|||
"za każdą pozostałą rękę. Dostajesz {C:attention}kulinarnego jokera,{}",
|
||||
"kiedy {C:cry_candy}Cukierek{} zostaje wytworzony",
|
||||
"{C:inactive,s:0.7}Z nieba spada deszcz cukierków!",
|
||||
"{C:inactive,s:0.7,E:1}Szybko, weź ile potrafisz!"
|
||||
}
|
||||
"{C:inactive,s:0.7,E:1}Szybko, weź ile potrafisz!",
|
||||
},
|
||||
},
|
||||
ev_cry_choco9 = {
|
||||
name = "9: Upiorne Bogactwa",
|
||||
|
@ -3290,7 +3290,7 @@ return {
|
|||
"{C:inactive,s:0.7}odwiedza cię w środku nocy!",
|
||||
"{C:inactive,s:0.7}Bez słowa, kładzie worek pieniędzy w twe dłonie,",
|
||||
"{C:inactive,s:0.7}uśmiecha się ciepło i rozpływa się w powietrzu.",
|
||||
}
|
||||
},
|
||||
},
|
||||
ev_cry_choco10 = {
|
||||
name = "10: Szanowany Antyk",
|
||||
|
@ -3300,7 +3300,7 @@ return {
|
|||
"Da się go kupić tylko jako {C:attention}ostatni{} przedmiot sklepu",
|
||||
"{C:inactive,s:0.7}Przyciągnąłeś uwagę ducha relikwii,",
|
||||
"{C:inactive,s:0.7}lecz stłumienie go nie będzie łatwe.",
|
||||
}
|
||||
},
|
||||
},
|
||||
cry_https_disabled = {
|
||||
name = "M",
|
||||
|
@ -3471,8 +3471,8 @@ return {
|
|||
"Kup albo użyj",
|
||||
"tej karty w",
|
||||
"nierozstawionym podejściu,",
|
||||
"by dowiedzieć się, jaki jest jej efekt"
|
||||
}
|
||||
"by dowiedzieć się, jaki jest jej efekt",
|
||||
},
|
||||
},
|
||||
undiscovered_unique = {
|
||||
name = "Nie odkryto",
|
||||
|
@ -3480,8 +3480,8 @@ return {
|
|||
"Kup albo użyj",
|
||||
"tej karty w",
|
||||
"nierozstawionym podejściu,",
|
||||
"by dowiedzieć się, jaki jest jej efekt"
|
||||
}
|
||||
"by dowiedzieć się, jaki jest jej efekt",
|
||||
},
|
||||
},
|
||||
cry_green_seal = {
|
||||
name = "Zielona Pieczęć",
|
||||
|
@ -3503,7 +3503,7 @@ return {
|
|||
blurred_sdm0 = {
|
||||
name = "a",
|
||||
text = {
|
||||
"{C:inactive,s:0.8}\"Nienawidzę tej karty\" - SDM0, 2024{}",
|
||||
'{C:inactive,s:0.8}"Nienawidzę tej karty" - SDM0, 2024{}',
|
||||
},
|
||||
},
|
||||
},
|
||||
|
@ -3513,35 +3513,35 @@ return {
|
|||
text = {
|
||||
"Aplikuje nieznany",
|
||||
"{C:attention}negatywny efekt{} kiedy spożyta",
|
||||
"{C:inactive,s:0.7}Zdobyta poprzez Czekoladową Kostkę"
|
||||
}
|
||||
}
|
||||
}
|
||||
"{C:inactive,s:0.7}Zdobyta poprzez Czekoladową Kostkę",
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
misc = {
|
||||
poker_hands = {
|
||||
['cry_Bulwark'] = "Bastion",
|
||||
['cry_Clusterfuck'] = "Totalny Rozpierdol",
|
||||
['cry_UltPair'] = "Para Ostateczna",
|
||||
['cry_WholeDeck'] = "Cała Pierdolona Talia",
|
||||
["cry_Bulwark"] = "Bastion",
|
||||
["cry_Clusterfuck"] = "Totalny Rozpierdol",
|
||||
["cry_UltPair"] = "Para Ostateczna",
|
||||
["cry_WholeDeck"] = "Cała Pierdolona Talia",
|
||||
},
|
||||
poker_hand_descriptions = {
|
||||
['cry_Bulwark'] = {
|
||||
'5 kart bez rangi i koloru',
|
||||
["cry_Bulwark"] = {
|
||||
"5 kart bez rangi i koloru",
|
||||
},
|
||||
['cry_Clusterfuck'] = {
|
||||
'Co najmniej 8 kart, które',
|
||||
'nie zawierają Pary, Koloru, lub Strita',
|
||||
["cry_Clusterfuck"] = {
|
||||
"Co najmniej 8 kart, które",
|
||||
"nie zawierają Pary, Koloru, lub Strita",
|
||||
},
|
||||
['cry_UltPair'] = {
|
||||
'Two Two Pairs, where each',
|
||||
'Two Pair is a single suit, for a',
|
||||
'total of two suits between them',
|
||||
["cry_UltPair"] = {
|
||||
"Two Two Pairs, where each",
|
||||
"Two Pair is a single suit, for a",
|
||||
"total of two suits between them",
|
||||
},
|
||||
['cry_WholeDeck'] = {
|
||||
'Ręka, która zawiera każdą',
|
||||
'kartę w 52-kartowej talii.',
|
||||
'Zwariowałeś?',
|
||||
["cry_WholeDeck"] = {
|
||||
"Ręka, która zawiera każdą",
|
||||
"kartę w 52-kartowej talii.",
|
||||
"Zwariowałeś?",
|
||||
},
|
||||
},
|
||||
achievement_names = {
|
||||
|
@ -3709,7 +3709,7 @@ return {
|
|||
|
||||
cry_notif_jimball_1 = "Jimball",
|
||||
cry_notif_jimball_2 = "Informacja o prawach autorskich",
|
||||
cry_notif_jimball_d1 = "Jimball gra utwór \"Funkytown\",",
|
||||
cry_notif_jimball_d1 = 'Jimball gra utwór "Funkytown",',
|
||||
cry_notif_jimball_d2 = "który jest objęty prawami autorskimi i nie może być",
|
||||
cry_notif_jimball_d3 = "używany do streamów i filmów.",
|
||||
},
|
||||
|
@ -3835,7 +3835,8 @@ return {
|
|||
a_powchips_minus = { "-^#1# Chips" },
|
||||
a_powmultchips_minus = { "-^#1# Mult+Chips" },
|
||||
a_round_minus = { "-#1# Round" },
|
||||
|
||||
a_tag_minus = { "-#1# Tag" },
|
||||
a_tags_minus = { "-#1# Tags" },
|
||||
a_tag = { "#1# Tag" },
|
||||
a_tags = { "#1# Tags" },
|
||||
|
||||
|
@ -3843,12 +3844,12 @@ return {
|
|||
cry_sticker_desc = {
|
||||
"Used this Joker",
|
||||
"to win on #2##1#",
|
||||
"#2#Stake#3# difficulty"
|
||||
"#2#Stake#3# difficulty",
|
||||
},
|
||||
|
||||
cry_art = { "Art: #1#" },
|
||||
cry_code = { "Code: #1#" },
|
||||
cry_idea = {"Idea: #1#"}
|
||||
cry_idea = { "Idea: #1#" },
|
||||
},
|
||||
v_text = {
|
||||
ch_c_cry_all_perishable = { "Wszystkie jokery są {C:eternal}nietrwałe{}" },
|
||||
|
@ -3859,12 +3860,14 @@ return {
|
|||
ch_c_cry_sticker_sheet_plus = { "Wszystkie karty dostępne w sklepie mają wszystkie naklejki" },
|
||||
ch_c_cry_rush_hour = { "Wszystkie bossy to {C:attention}Zegar{} lub {C:attention}Lawendowa Pętla" },
|
||||
ch_c_cry_rush_hour_ii = { "Wszystkie przeszkadzajki są {C:attention}przeszkadzajkami bossa{}" },
|
||||
ch_c_cry_rush_hour_iii = {"{C:attention}Zegar{} i {C:attention}Lawendowa Pętla{} skalują się {C:attention}dwa{} razy szybciej"},
|
||||
ch_c_cry_rush_hour_iii = {
|
||||
"{C:attention}Zegar{} i {C:attention}Lawendowa Pętla{} skalują się {C:attention}dwa{} razy szybciej",
|
||||
},
|
||||
ch_c_cry_no_tags = { "Pomijanie jest {C:attention}zablokowane{}" },
|
||||
ch_c_cry_no_vouchers = { "{C:attention}Kupony{} nie pojawiają się w sklepie" },
|
||||
ch_c_cry_no_boosters = { "{C:attention}Paczki wzmacniające{} nie pojawiają się w sklepie" },
|
||||
ch_c_cry_no_rerolls = { "Ponowne rzuty są {C:attention}zablokowane{}" },
|
||||
ch_c_cry_no_consumables = {"{C:attention}Przedmioty zużywalne{} nie pojawiają się"}
|
||||
ch_c_cry_no_consumables = { "{C:attention}Przedmioty zużywalne{} nie pojawiają się" },
|
||||
},
|
||||
-- Thanks to many members of the community for contributing to all of these quips!
|
||||
-- There's too many to credit so just go here: https://discord.com/channels/1116389027176787968/1209506360987877408/1237971471146553406
|
||||
|
@ -3941,6 +3944,6 @@ return {
|
|||
"THIS ABNORMALLY LONG TEXT IS HERE AND DESIGNED TO WASTE YOUR TIME AND EFFORT WHILE YOU READ IT.",
|
||||
},
|
||||
{ "GO TO", "https://youtu.be/p7YXXieghto", "FOR FREE VOUCHERS" },
|
||||
}
|
||||
}
|
||||
},
|
||||
},
|
||||
}
|
||||
|
|
|
@ -16,7 +16,7 @@ return {
|
|||
"{C:attention}Joker{} and {C:attention}Consumable{}",
|
||||
"slots are {C:attention}combined",
|
||||
"{C:attention}Nostalgic{} Blinds replace",
|
||||
"their updated Blind"
|
||||
"their updated Blind",
|
||||
},
|
||||
},
|
||||
b_cry_blank = {
|
||||
|
@ -799,16 +799,16 @@ return {
|
|||
text = {
|
||||
"{C:red}+#1#{} Mult if played",
|
||||
"hand contains",
|
||||
"a {C:attention}#2#"
|
||||
}
|
||||
"a {C:attention}#2#",
|
||||
},
|
||||
},
|
||||
j_cry_discreet = {
|
||||
name = "Discreet Joker",
|
||||
text = {
|
||||
"{C:chips}+#1#{} Chips if played",
|
||||
"hand contains",
|
||||
"a {C:attention}#2#"
|
||||
}
|
||||
"a {C:attention}#2#",
|
||||
},
|
||||
},
|
||||
j_cry_doodlem = {
|
||||
name = "Doodle M",
|
||||
|
@ -842,8 +842,8 @@ return {
|
|||
text = {
|
||||
"{C:chips}+#1#{} Chips if played",
|
||||
"hand contains",
|
||||
"a {C:attention}#2#"
|
||||
}
|
||||
"a {C:attention}#2#",
|
||||
},
|
||||
},
|
||||
j_cry_duos = {
|
||||
name = "The Duos",
|
||||
|
@ -854,11 +854,11 @@ return {
|
|||
},
|
||||
},
|
||||
j_cry_duplicare = {
|
||||
name = 'Duplicare',
|
||||
name = "Duplicare",
|
||||
text = {
|
||||
"Every {C:attention}Joker{} gives",
|
||||
"{X:dark_edition,C:white}^#1#{} Mult"
|
||||
}
|
||||
"{X:dark_edition,C:white}^#1#{} Mult",
|
||||
},
|
||||
},
|
||||
j_cry_effarcire = {
|
||||
name = "Effarcire",
|
||||
|
@ -946,7 +946,7 @@ return {
|
|||
"{C:dark_edition}Double-Sided{} Jokers use",
|
||||
"their back side for effects",
|
||||
"instead of the front side",
|
||||
"{C:attention}Retrigger{} all {C:dark_edition}Double-Sided{} Jokers"
|
||||
"{C:attention}Retrigger{} all {C:dark_edition}Double-Sided{} Jokers",
|
||||
},
|
||||
},
|
||||
j_cry_foodm = {
|
||||
|
@ -965,8 +965,8 @@ return {
|
|||
text = {
|
||||
"{C:chips}+#1#{} Chips if played",
|
||||
"hand contains",
|
||||
"a {C:attention}#2#"
|
||||
}
|
||||
"a {C:attention}#2#",
|
||||
},
|
||||
},
|
||||
j_cry_fspinner = {
|
||||
name = "Fidget Spinner",
|
||||
|
@ -997,8 +997,8 @@ return {
|
|||
text = {
|
||||
"{C:red}+#1#{} Mult if played",
|
||||
"hand contains",
|
||||
"a {C:attention}#2#"
|
||||
}
|
||||
"a {C:attention}#2#",
|
||||
},
|
||||
},
|
||||
j_cry_goldjoker = {
|
||||
name = "Gold Joker",
|
||||
|
@ -1094,8 +1094,8 @@ return {
|
|||
text = {
|
||||
"{C:red}+#1#{} Mult if played",
|
||||
"hand contains",
|
||||
"a {C:attention}#2#"
|
||||
}
|
||||
"a {C:attention}#2#",
|
||||
},
|
||||
},
|
||||
j_cry_krustytheclown = {
|
||||
name = "Krusty the Clown",
|
||||
|
@ -1194,8 +1194,8 @@ return {
|
|||
text = {
|
||||
"{C:red}+#1#{} Mult if played",
|
||||
"hand contains",
|
||||
"a {C:attention}#2#"
|
||||
}
|
||||
"a {C:attention}#2#",
|
||||
},
|
||||
},
|
||||
j_cry_mario = {
|
||||
name = "Mario",
|
||||
|
@ -1384,8 +1384,8 @@ return {
|
|||
text = {
|
||||
"{C:red}+#1#{} Mult if played",
|
||||
"hand contains",
|
||||
"a {C:attention}#2#"
|
||||
}
|
||||
"a {C:attention}#2#",
|
||||
},
|
||||
},
|
||||
j_cry_oldblueprint = {
|
||||
name = "Old Blueprint",
|
||||
|
@ -1501,13 +1501,13 @@ return {
|
|||
},
|
||||
},
|
||||
j_cry_rescribere = {
|
||||
name = 'Rescribere',
|
||||
name = "Rescribere",
|
||||
text = {
|
||||
"When a {C:attention}Joker{} is sold,",
|
||||
"add its effects to",
|
||||
"every other Joker",
|
||||
"{C:inactive,s:0.8}Does not affect other Rescribere{}"
|
||||
}
|
||||
"{C:inactive,s:0.8}Does not affect other Rescribere{}",
|
||||
},
|
||||
},
|
||||
j_cry_reverse = {
|
||||
name = "Reverse Card",
|
||||
|
@ -1550,8 +1550,8 @@ return {
|
|||
text = {
|
||||
"{C:chips}+#1#{} Chips if played",
|
||||
"hand contains",
|
||||
"a {C:attention}#2#"
|
||||
}
|
||||
"a {C:attention}#2#",
|
||||
},
|
||||
},
|
||||
j_cry_Scalae = {
|
||||
name = "Scalae",
|
||||
|
@ -1583,16 +1583,16 @@ return {
|
|||
text = {
|
||||
"{C:chips}+#1#{} Chips if played",
|
||||
"hand contains",
|
||||
"a {C:attention}#2#"
|
||||
}
|
||||
"a {C:attention}#2#",
|
||||
},
|
||||
},
|
||||
j_cry_silly = {
|
||||
name = "Silly Joker",
|
||||
text = {
|
||||
"{C:red}+#1#{} Mult if played",
|
||||
"hand contains",
|
||||
"a {C:attention}#2#"
|
||||
}
|
||||
"a {C:attention}#2#",
|
||||
},
|
||||
},
|
||||
j_cry_smallestm = {
|
||||
name = "Tiny",
|
||||
|
@ -1653,8 +1653,8 @@ return {
|
|||
text = {
|
||||
"{C:chips}+#1#{} Chips if played",
|
||||
"hand contains",
|
||||
"a {C:attention}#2#"
|
||||
}
|
||||
"a {C:attention}#2#",
|
||||
},
|
||||
},
|
||||
j_cry_supercell = {
|
||||
name = "Supercell",
|
||||
|
@ -1711,8 +1711,8 @@ return {
|
|||
text = {
|
||||
"{C:chips}+#1#{} Chips if played",
|
||||
"hand contains",
|
||||
"a {C:attention}#2#"
|
||||
}
|
||||
"a {C:attention}#2#",
|
||||
},
|
||||
},
|
||||
j_cry_triplet_rhythm = {
|
||||
name = "Triplet Rhythm",
|
||||
|
@ -1772,8 +1772,8 @@ return {
|
|||
text = {
|
||||
"{C:red}+#1#{} Mult if played",
|
||||
"hand contains",
|
||||
"a {C:attention}#2#"
|
||||
}
|
||||
"a {C:attention}#2#",
|
||||
},
|
||||
},
|
||||
j_cry_waluigi = {
|
||||
name = "Waluigi",
|
||||
|
@ -2553,7 +2553,7 @@ return {
|
|||
"After every round,",
|
||||
"{X:dark_edition,C:white} X1.5 {} to all values",
|
||||
"on the back of",
|
||||
"{C:dark_edition}Double-Sided{} cards"
|
||||
"{C:dark_edition}Double-Sided{} cards",
|
||||
},
|
||||
},
|
||||
v_cry_double_slit = {
|
||||
|
@ -2915,8 +2915,8 @@ return {
|
|||
"Purchase or use",
|
||||
"this card in an",
|
||||
"unseeded run to",
|
||||
"learn what it does"
|
||||
}
|
||||
"learn what it does",
|
||||
},
|
||||
},
|
||||
cry_green_seal = {
|
||||
name = "Green Seal",
|
||||
|
@ -3087,7 +3087,7 @@ return {
|
|||
|
||||
cry_notif_jimball_1 = "Jimball",
|
||||
cry_notif_jimball_2 = "Copyright Notice",
|
||||
cry_notif_jimball_d1 = "Jimball plays the song \"Funkytown\",",
|
||||
cry_notif_jimball_d1 = 'Jimball plays the song "Funkytown",',
|
||||
cry_notif_jimball_d2 = "which is copyrighted and can't be",
|
||||
cry_notif_jimball_d3 = "used for streams and videos.",
|
||||
},
|
||||
|
@ -3113,7 +3113,7 @@ return {
|
|||
cry_oversat = "Oversaturated",
|
||||
|
||||
k_cry_epic = "Epic",
|
||||
k_cry_epic = "Exotic"
|
||||
k_cry_epic = "Exotic",
|
||||
},
|
||||
rnj_loc_txts = {
|
||||
stats = {
|
||||
|
@ -3215,7 +3215,7 @@ return {
|
|||
cry_sticker_desc = {
|
||||
"Used this Joker",
|
||||
"to win on #2##1#",
|
||||
"#2#Stake#3# difficulty"
|
||||
"#2#Stake#3# difficulty",
|
||||
},
|
||||
},
|
||||
v_text = {
|
||||
|
@ -3227,12 +3227,14 @@ return {
|
|||
ch_c_cry_sticker_sheet_plus = { "All purchasable items have all stickers" },
|
||||
ch_c_cry_rush_hour = { "All Boss Blinds are {C:attention}The Clock{} or {C:attention}Lavender Loop" },
|
||||
ch_c_cry_rush_hour_ii = { "All Blinds are {C:attention}Boss Blinds{}" },
|
||||
ch_c_cry_rush_hour_iii = {"{C:attention}The Clock{} and {C:attention}Lavender Loop{} scale {C:attention}twice{} as fast"},
|
||||
ch_c_cry_rush_hour_iii = {
|
||||
"{C:attention}The Clock{} and {C:attention}Lavender Loop{} scale {C:attention}twice{} as fast",
|
||||
},
|
||||
ch_c_cry_no_tags = { "Skipping is {C:attention}disabled{}" },
|
||||
ch_c_cry_no_vouchers = { "{C:attention}Vouchers{} no longer appear in the shop" },
|
||||
ch_c_cry_no_boosters = { "{C:attention}Booster Packs{} no longer appear in the shop" },
|
||||
ch_c_cry_no_rerolls = { "Rerolling is {C:attention}disabled{}" },
|
||||
ch_c_cry_no_consumables = {"{C:attention}Consumables{} no longer appear"}
|
||||
ch_c_cry_no_consumables = { "{C:attention}Consumables{} no longer appear" },
|
||||
},
|
||||
-- Thanks to many members of the community for contributing to all of these quips!
|
||||
-- There's too many to credit so just go here: https://discord.com/channels/1116389027176787968/1209506360987877408/1237971471146553406
|
||||
|
@ -3309,6 +3311,6 @@ return {
|
|||
"THIS ABNORMALLY LONG TEXT IS HERE AND DESIGNED TO WASTE YOUR TIME AND EFFORT WHILE YOU READ IT.",
|
||||
},
|
||||
{ "GO TO", "https://youtu.be/p7YXXieghto", "FOR FREE VOUCHERS" },
|
||||
}
|
||||
}
|
||||
},
|
||||
},
|
||||
}
|
||||
|
|
|
@ -56,7 +56,7 @@ return {
|
|||
"Слоты под {C:attention}Джокеры{}",
|
||||
"и под {C:attention}Расходники{} {C:attention}соединены",
|
||||
"{C:attention}Ностальгические{} блайнды заменяют",
|
||||
"их обновлённые блайнды"
|
||||
"их обновлённые блайнды",
|
||||
},
|
||||
},
|
||||
b_cry_blank = {
|
||||
|
@ -400,7 +400,10 @@ return {
|
|||
},
|
||||
c_cry_malware = {
|
||||
name = "://MALWARE",
|
||||
text = { "Добавляет {C:dark_edition}Глючный{} ко всем", "картам {C:cry_code}в руке" },
|
||||
text = {
|
||||
"Добавляет {C:dark_edition}Глючный{} ко всем",
|
||||
"картам {C:cry_code}в руке",
|
||||
},
|
||||
},
|
||||
c_cry_merge = {
|
||||
name = "://MERGE",
|
||||
|
@ -474,7 +477,10 @@ return {
|
|||
},
|
||||
c_cry_semicolon = {
|
||||
name = ";//",
|
||||
text = { "Закончить текущий не-босс {C:cry_code}Блайнд{}", "{C:cry_code}без{} подсчета денег" },
|
||||
text = {
|
||||
"Закончить текущий не-босс {C:cry_code}Блайнд{}",
|
||||
"{C:cry_code}без{} подсчета денег",
|
||||
},
|
||||
},
|
||||
c_cry_spaghetti = {
|
||||
name = "://SPAGHETTI",
|
||||
|
@ -598,7 +604,7 @@ return {
|
|||
"Этот джокер даёт",
|
||||
"{X:chips,C:white} X#1# {} Фишек при подсчете",
|
||||
"разыгранных {C:attention}7{} или {C:attention}4{}",
|
||||
"{C:inactive}(Сейчас: {X:chips,C:white}X#2# {C:inactive} Фишек)"
|
||||
"{C:inactive}(Сейчас: {X:chips,C:white}X#2# {C:inactive} Фишек)",
|
||||
},
|
||||
},
|
||||
j_cry_apjoker = {
|
||||
|
@ -828,16 +834,16 @@ return {
|
|||
text = {
|
||||
"{C:red}+#1#{} Mult if played",
|
||||
"hand contains",
|
||||
"a {C:attention}#2#"
|
||||
}
|
||||
"a {C:attention}#2#",
|
||||
},
|
||||
},
|
||||
j_cry_discreet = {
|
||||
name = "Discreet Joker",
|
||||
text = {
|
||||
"{C:chips}+#1#{} Chips if played",
|
||||
"hand contains",
|
||||
"a {C:attention}#2#"
|
||||
}
|
||||
"a {C:attention}#2#",
|
||||
},
|
||||
},
|
||||
j_cry_doodlem = {
|
||||
name = "Doodle M",
|
||||
|
@ -871,8 +877,8 @@ return {
|
|||
text = {
|
||||
"{C:chips}+#1#{} Chips if played",
|
||||
"hand contains",
|
||||
"a {C:attention}#2#"
|
||||
}
|
||||
"a {C:attention}#2#",
|
||||
},
|
||||
},
|
||||
j_cry_duos = {
|
||||
name = "The Duos",
|
||||
|
@ -883,11 +889,11 @@ return {
|
|||
},
|
||||
},
|
||||
j_cry_duplicare = {
|
||||
name = 'Duplicare',
|
||||
name = "Duplicare",
|
||||
text = {
|
||||
"Every {C:attention}Joker{} gives",
|
||||
"{X:dark_edition,C:white}^#1#{} Mult"
|
||||
}
|
||||
"{X:dark_edition,C:white}^#1#{} Mult",
|
||||
},
|
||||
},
|
||||
j_cry_effarcire = {
|
||||
name = "Effarcire",
|
||||
|
@ -974,7 +980,7 @@ return {
|
|||
text = {
|
||||
"{C:dark_edition}Double-Sided{} Jokers use",
|
||||
"their back side for effects",
|
||||
"{C:attention}Retrigger{} all {C:dark_edition}Double-Sided{} Jokers"
|
||||
"{C:attention}Retrigger{} all {C:dark_edition}Double-Sided{} Jokers",
|
||||
},
|
||||
},
|
||||
j_cry_foodm = {
|
||||
|
@ -993,8 +999,8 @@ return {
|
|||
text = {
|
||||
"{C:chips}+#1#{} Chips if played",
|
||||
"hand contains",
|
||||
"a {C:attention}#2#"
|
||||
}
|
||||
"a {C:attention}#2#",
|
||||
},
|
||||
},
|
||||
j_cry_fspinner = {
|
||||
name = "Fidget Spinner",
|
||||
|
@ -1025,8 +1031,8 @@ return {
|
|||
text = {
|
||||
"{C:red}+#1#{} Mult if played",
|
||||
"hand contains",
|
||||
"a {C:attention}#2#"
|
||||
}
|
||||
"a {C:attention}#2#",
|
||||
},
|
||||
},
|
||||
j_cry_goldjoker = {
|
||||
name = "Gold Joker",
|
||||
|
@ -1122,8 +1128,8 @@ return {
|
|||
text = {
|
||||
"{C:red}+#1#{} Mult if played",
|
||||
"hand contains",
|
||||
"a {C:attention}#2#"
|
||||
}
|
||||
"a {C:attention}#2#",
|
||||
},
|
||||
},
|
||||
j_cry_krustytheclown = {
|
||||
name = "Krusty the Clown",
|
||||
|
@ -1222,8 +1228,8 @@ return {
|
|||
text = {
|
||||
"{C:red}+#1#{} Mult if played",
|
||||
"hand contains",
|
||||
"a {C:attention}#2#"
|
||||
}
|
||||
"a {C:attention}#2#",
|
||||
},
|
||||
},
|
||||
j_cry_mario = {
|
||||
name = "Mario",
|
||||
|
@ -1412,8 +1418,8 @@ return {
|
|||
text = {
|
||||
"{C:red}+#1#{} Mult if played",
|
||||
"hand contains",
|
||||
"a {C:attention}#2#"
|
||||
}
|
||||
"a {C:attention}#2#",
|
||||
},
|
||||
},
|
||||
j_cry_oldblueprint = {
|
||||
name = "Old Blueprint",
|
||||
|
@ -1529,13 +1535,13 @@ return {
|
|||
},
|
||||
},
|
||||
j_cry_rescribere = {
|
||||
name = 'Rescribere',
|
||||
name = "Rescribere",
|
||||
text = {
|
||||
"When a {C:attention}Joker{} is sold,",
|
||||
"add its effects to",
|
||||
"every other Joker",
|
||||
"{C:inactive,s:0.8}Does not affect other Rescribere{}"
|
||||
}
|
||||
"{C:inactive,s:0.8}Does not affect other Rescribere{}",
|
||||
},
|
||||
},
|
||||
j_cry_reverse = {
|
||||
name = "Reverse Card",
|
||||
|
@ -1578,8 +1584,8 @@ return {
|
|||
text = {
|
||||
"{C:chips}+#1#{} Chips if played",
|
||||
"hand contains",
|
||||
"a {C:attention}#2#"
|
||||
}
|
||||
"a {C:attention}#2#",
|
||||
},
|
||||
},
|
||||
j_cry_Scalae = {
|
||||
name = "Scalae",
|
||||
|
@ -1611,16 +1617,16 @@ return {
|
|||
text = {
|
||||
"{C:chips}+#1#{} Chips if played",
|
||||
"hand contains",
|
||||
"a {C:attention}#2#"
|
||||
}
|
||||
"a {C:attention}#2#",
|
||||
},
|
||||
},
|
||||
j_cry_silly = {
|
||||
name = "Silly Joker",
|
||||
text = {
|
||||
"{C:red}+#1#{} Mult if played",
|
||||
"hand contains",
|
||||
"a {C:attention}#2#"
|
||||
}
|
||||
"a {C:attention}#2#",
|
||||
},
|
||||
},
|
||||
j_cry_smallestm = {
|
||||
name = "Tiny",
|
||||
|
@ -1681,8 +1687,8 @@ return {
|
|||
text = {
|
||||
"{C:chips}+#1#{} Chips if played",
|
||||
"hand contains",
|
||||
"a {C:attention}#2#"
|
||||
}
|
||||
"a {C:attention}#2#",
|
||||
},
|
||||
},
|
||||
j_cry_supercell = {
|
||||
name = "Supercell",
|
||||
|
@ -1739,8 +1745,8 @@ return {
|
|||
text = {
|
||||
"{C:chips}+#1#{} Chips if played",
|
||||
"hand contains",
|
||||
"a {C:attention}#2#"
|
||||
}
|
||||
"a {C:attention}#2#",
|
||||
},
|
||||
},
|
||||
j_cry_triplet_rhythm = {
|
||||
name = "Triplet Rhythm",
|
||||
|
@ -1800,8 +1806,8 @@ return {
|
|||
text = {
|
||||
"{C:red}+#1#{} Mult if played",
|
||||
"hand contains",
|
||||
"a {C:attention}#2#"
|
||||
}
|
||||
"a {C:attention}#2#",
|
||||
},
|
||||
},
|
||||
j_cry_waluigi = {
|
||||
name = "Waluigi",
|
||||
|
@ -2581,7 +2587,7 @@ return {
|
|||
"After every round,",
|
||||
"{X:dark_edition,C:white} X1.5 {} to all values",
|
||||
"on the back of",
|
||||
"{C:dark_edition}Double-Sided{} cards"
|
||||
"{C:dark_edition}Double-Sided{} cards",
|
||||
},
|
||||
},
|
||||
v_cry_double_slit = {
|
||||
|
@ -2943,8 +2949,8 @@ return {
|
|||
"Purchase or use",
|
||||
"this card in an",
|
||||
"unseeded run to",
|
||||
"learn what it does"
|
||||
}
|
||||
"learn what it does",
|
||||
},
|
||||
},
|
||||
cry_green_seal = {
|
||||
name = "Green Seal",
|
||||
|
@ -3108,7 +3114,7 @@ return {
|
|||
cry_inactive = "Inactive",
|
||||
|
||||
k_cry_epic = "Epic",
|
||||
k_cry_epic = "Exotic"
|
||||
k_cry_epic = "Exotic",
|
||||
},
|
||||
labels = {
|
||||
food_jokers = "Food Jokers",
|
||||
|
@ -3132,7 +3138,7 @@ return {
|
|||
cry_oversat = "Oversaturated",
|
||||
|
||||
k_cry_epic = "Epic",
|
||||
k_cry_epic = "Exotic"
|
||||
k_cry_epic = "Exotic",
|
||||
},
|
||||
rnj_loc_txts = {
|
||||
stats = {
|
||||
|
@ -3234,7 +3240,7 @@ return {
|
|||
cry_sticker_desc = {
|
||||
"Used this Joker",
|
||||
"to win on #2##1#",
|
||||
"#2#Stake#3# difficulty"
|
||||
"#2#Stake#3# difficulty",
|
||||
},
|
||||
},
|
||||
v_text = {
|
||||
|
@ -3246,8 +3252,10 @@ return {
|
|||
ch_c_cry_sticker_sheet_plus = { "All purchasable items have all stickers" },
|
||||
ch_c_cry_rush_hour = { "All Boss Blinds are {C:attention}The Clock{} or {C:attention}Lavender Loop" },
|
||||
ch_c_cry_rush_hour_ii = { "All Blinds are {C:attention}Boss Blinds{}" },
|
||||
ch_c_cry_rush_hour_iii = {"{C:attention}The Clock{} and {C:attention}Lavender Loop{} scale {C:attention}twice{} as fast"},
|
||||
ch_c_cry_no_tags = {"Skipping is {C:attention}disabled{}"}
|
||||
ch_c_cry_rush_hour_iii = {
|
||||
"{C:attention}The Clock{} and {C:attention}Lavender Loop{} scale {C:attention}twice{} as fast",
|
||||
},
|
||||
ch_c_cry_no_tags = { "Skipping is {C:attention}disabled{}" },
|
||||
},
|
||||
-- Thanks to many members of the community for contributing to all of these quips!
|
||||
-- There's too many to credit so just go here: https://discord.com/channels/1116389027176787968/1209506360987877408/1237971471146553406
|
||||
|
@ -3324,6 +3332,6 @@ return {
|
|||
"THIS ABNORMALLY LONG TEXT IS HERE AND DESIGNED TO WASTE YOUR TIME AND EFFORT WHILE YOU READ IT.",
|
||||
},
|
||||
{ "GO TO", "https://youtu.be/p7YXXieghto", "FOR FREE VOUCHERS" },
|
||||
}
|
||||
}
|
||||
},
|
||||
},
|
||||
}
|
||||
|
|
4257
Cryptid/localization/vi.lua
Normal file
|
@ -16,7 +16,7 @@ return {
|
|||
"{C:attention}Joker{} and {C:attention}Consumable{}",
|
||||
"slots are {C:attention}combined",
|
||||
"{C:attention}Nostalgic{} Blinds replace",
|
||||
"their updated Blind"
|
||||
"their updated Blind",
|
||||
},
|
||||
},
|
||||
b_cry_blank = {
|
||||
|
@ -799,16 +799,16 @@ return {
|
|||
text = {
|
||||
"{C:red}+#1#{} Mult if played",
|
||||
"hand contains",
|
||||
"a {C:attention}#2#"
|
||||
}
|
||||
"a {C:attention}#2#",
|
||||
},
|
||||
},
|
||||
j_cry_discreet = {
|
||||
name = "Discreet Joker",
|
||||
text = {
|
||||
"{C:chips}+#1#{} Chips if played",
|
||||
"hand contains",
|
||||
"a {C:attention}#2#"
|
||||
}
|
||||
"a {C:attention}#2#",
|
||||
},
|
||||
},
|
||||
j_cry_doodlem = {
|
||||
name = "Doodle M",
|
||||
|
@ -842,8 +842,8 @@ return {
|
|||
text = {
|
||||
"{C:chips}+#1#{} Chips if played",
|
||||
"hand contains",
|
||||
"a {C:attention}#2#"
|
||||
}
|
||||
"a {C:attention}#2#",
|
||||
},
|
||||
},
|
||||
j_cry_duos = {
|
||||
name = "The Duos",
|
||||
|
@ -854,11 +854,11 @@ return {
|
|||
},
|
||||
},
|
||||
j_cry_duplicare = {
|
||||
name = 'Duplicare',
|
||||
name = "Duplicare",
|
||||
text = {
|
||||
"Every {C:attention}Joker{} gives",
|
||||
"{X:dark_edition,C:white}^#1#{} Mult"
|
||||
}
|
||||
"{X:dark_edition,C:white}^#1#{} Mult",
|
||||
},
|
||||
},
|
||||
j_cry_effarcire = {
|
||||
name = "Effarcire",
|
||||
|
@ -946,7 +946,7 @@ return {
|
|||
"{C:dark_edition}Double-Sided{} Jokers use",
|
||||
"their back side for effects",
|
||||
"instead of the front side",
|
||||
"{C:attention}Retrigger{} all {C:dark_edition}Double-Sided{} Jokers"
|
||||
"{C:attention}Retrigger{} all {C:dark_edition}Double-Sided{} Jokers",
|
||||
},
|
||||
},
|
||||
j_cry_foodm = {
|
||||
|
@ -965,8 +965,8 @@ return {
|
|||
text = {
|
||||
"{C:chips}+#1#{} Chips if played",
|
||||
"hand contains",
|
||||
"a {C:attention}#2#"
|
||||
}
|
||||
"a {C:attention}#2#",
|
||||
},
|
||||
},
|
||||
j_cry_fspinner = {
|
||||
name = "Fidget Spinner",
|
||||
|
@ -997,8 +997,8 @@ return {
|
|||
text = {
|
||||
"{C:red}+#1#{} Mult if played",
|
||||
"hand contains",
|
||||
"a {C:attention}#2#"
|
||||
}
|
||||
"a {C:attention}#2#",
|
||||
},
|
||||
},
|
||||
j_cry_goldjoker = {
|
||||
name = "Gold Joker",
|
||||
|
@ -1094,8 +1094,8 @@ return {
|
|||
text = {
|
||||
"{C:red}+#1#{} Mult if played",
|
||||
"hand contains",
|
||||
"a {C:attention}#2#"
|
||||
}
|
||||
"a {C:attention}#2#",
|
||||
},
|
||||
},
|
||||
j_cry_krustytheclown = {
|
||||
name = "Krusty the Clown",
|
||||
|
@ -1172,17 +1172,13 @@ return {
|
|||
},
|
||||
},
|
||||
j_cry_macabre = {
|
||||
name = "悚小丑",
|
||||
name = "Macabre Joker",
|
||||
text = {
|
||||
"當{C:attention}盲注{}被選擇,",
|
||||
"摧毀{C:legendary}M小丑{}和{C:attention}快樂小丑{}",
|
||||
"以外的{C:attention}小丑{}和",
|
||||
"生成被摧毀卡數量的{C:attention}快樂小丑{}",
|
||||
--"When {C:attention}Blind{} is selected,",
|
||||
--"destroys each {C:attention}Joker{} except",
|
||||
--"{C:legendary}M Jokers{} and {C:attention}Jolly Jokers{}",
|
||||
--"and create 1 {C:attention}Jolly Joker{}",
|
||||
--"for each destroyed card",
|
||||
"When {C:attention}Blind{} is selected,",
|
||||
"destroys each {C:attention}Joker{} except",
|
||||
"{C:legendary}M Jokers{} and {C:attention}Jolly Jokers{}",
|
||||
"and create 1 {C:attention}Jolly Joker{}",
|
||||
"for each destroyed card",
|
||||
},
|
||||
},
|
||||
j_cry_magnet = {
|
||||
|
@ -1198,8 +1194,8 @@ return {
|
|||
text = {
|
||||
"{C:red}+#1#{} Mult if played",
|
||||
"hand contains",
|
||||
"a {C:attention}#2#"
|
||||
}
|
||||
"a {C:attention}#2#",
|
||||
},
|
||||
},
|
||||
j_cry_mario = {
|
||||
name = "Mario",
|
||||
|
@ -1388,8 +1384,8 @@ return {
|
|||
text = {
|
||||
"{C:red}+#1#{} Mult if played",
|
||||
"hand contains",
|
||||
"a {C:attention}#2#"
|
||||
}
|
||||
"a {C:attention}#2#",
|
||||
},
|
||||
},
|
||||
j_cry_oldblueprint = {
|
||||
name = "Old Blueprint",
|
||||
|
@ -1505,13 +1501,13 @@ return {
|
|||
},
|
||||
},
|
||||
j_cry_rescribere = {
|
||||
name = 'Rescribere',
|
||||
name = "Rescribere",
|
||||
text = {
|
||||
"When a {C:attention}Joker{} is sold,",
|
||||
"add its effects to",
|
||||
"every other Joker",
|
||||
"{C:inactive,s:0.8}Does not affect other Rescribere{}"
|
||||
}
|
||||
"{C:inactive,s:0.8}Does not affect other Rescribere{}",
|
||||
},
|
||||
},
|
||||
j_cry_reverse = {
|
||||
name = "Reverse Card",
|
||||
|
@ -1554,8 +1550,8 @@ return {
|
|||
text = {
|
||||
"{C:chips}+#1#{} Chips if played",
|
||||
"hand contains",
|
||||
"a {C:attention}#2#"
|
||||
}
|
||||
"a {C:attention}#2#",
|
||||
},
|
||||
},
|
||||
j_cry_Scalae = {
|
||||
name = "Scalae",
|
||||
|
@ -1587,16 +1583,16 @@ return {
|
|||
text = {
|
||||
"{C:chips}+#1#{} Chips if played",
|
||||
"hand contains",
|
||||
"a {C:attention}#2#"
|
||||
}
|
||||
"a {C:attention}#2#",
|
||||
},
|
||||
},
|
||||
j_cry_silly = {
|
||||
name = "Silly Joker",
|
||||
text = {
|
||||
"{C:red}+#1#{} Mult if played",
|
||||
"hand contains",
|
||||
"a {C:attention}#2#"
|
||||
}
|
||||
"a {C:attention}#2#",
|
||||
},
|
||||
},
|
||||
j_cry_smallestm = {
|
||||
name = "Tiny",
|
||||
|
@ -1657,8 +1653,8 @@ return {
|
|||
text = {
|
||||
"{C:chips}+#1#{} Chips if played",
|
||||
"hand contains",
|
||||
"a {C:attention}#2#"
|
||||
}
|
||||
"a {C:attention}#2#",
|
||||
},
|
||||
},
|
||||
j_cry_supercell = {
|
||||
name = "Supercell",
|
||||
|
@ -1715,8 +1711,8 @@ return {
|
|||
text = {
|
||||
"{C:chips}+#1#{} Chips if played",
|
||||
"hand contains",
|
||||
"a {C:attention}#2#"
|
||||
}
|
||||
"a {C:attention}#2#",
|
||||
},
|
||||
},
|
||||
j_cry_triplet_rhythm = {
|
||||
name = "Triplet Rhythm",
|
||||
|
@ -1776,8 +1772,8 @@ return {
|
|||
text = {
|
||||
"{C:red}+#1#{} Mult if played",
|
||||
"hand contains",
|
||||
"a {C:attention}#2#"
|
||||
}
|
||||
"a {C:attention}#2#",
|
||||
},
|
||||
},
|
||||
j_cry_waluigi = {
|
||||
name = "Waluigi",
|
||||
|
@ -2557,7 +2553,7 @@ return {
|
|||
"After every round,",
|
||||
"{X:dark_edition,C:white} X1.5 {} to all values",
|
||||
"on the back of",
|
||||
"{C:dark_edition}Double-Sided{} cards"
|
||||
"{C:dark_edition}Double-Sided{} cards",
|
||||
},
|
||||
},
|
||||
v_cry_double_slit = {
|
||||
|
@ -2919,8 +2915,8 @@ return {
|
|||
"Purchase or use",
|
||||
"this card in an",
|
||||
"unseeded run to",
|
||||
"learn what it does"
|
||||
}
|
||||
"learn what it does",
|
||||
},
|
||||
},
|
||||
cry_green_seal = {
|
||||
name = "Green Seal",
|
||||
|
@ -3091,7 +3087,7 @@ return {
|
|||
|
||||
cry_notif_jimball_1 = "Jimball",
|
||||
cry_notif_jimball_2 = "Copyright Notice",
|
||||
cry_notif_jimball_d1 = "Jimball plays the song \"Funkytown\",",
|
||||
cry_notif_jimball_d1 = 'Jimball plays the song "Funkytown",',
|
||||
cry_notif_jimball_d2 = "which is copyrighted and can't be",
|
||||
cry_notif_jimball_d3 = "used for streams and videos.",
|
||||
},
|
||||
|
@ -3117,7 +3113,7 @@ return {
|
|||
cry_oversat = "Oversaturated",
|
||||
|
||||
k_cry_epic = "Epic",
|
||||
k_cry_epic = "Exotic"
|
||||
k_cry_epic = "Exotic",
|
||||
},
|
||||
rnj_loc_txts = {
|
||||
stats = {
|
||||
|
@ -3219,7 +3215,7 @@ return {
|
|||
cry_sticker_desc = {
|
||||
"Used this Joker",
|
||||
"to win on #2##1#",
|
||||
"#2#Stake#3# difficulty"
|
||||
"#2#Stake#3# difficulty",
|
||||
},
|
||||
},
|
||||
v_text = {
|
||||
|
@ -3231,12 +3227,14 @@ return {
|
|||
ch_c_cry_sticker_sheet_plus = { "All purchasable items have all stickers" },
|
||||
ch_c_cry_rush_hour = { "All Boss Blinds are {C:attention}The Clock{} or {C:attention}Lavender Loop" },
|
||||
ch_c_cry_rush_hour_ii = { "All Blinds are {C:attention}Boss Blinds{}" },
|
||||
ch_c_cry_rush_hour_iii = {"{C:attention}The Clock{} and {C:attention}Lavender Loop{} scale {C:attention}twice{} as fast"},
|
||||
ch_c_cry_rush_hour_iii = {
|
||||
"{C:attention}The Clock{} and {C:attention}Lavender Loop{} scale {C:attention}twice{} as fast",
|
||||
},
|
||||
ch_c_cry_no_tags = { "Skipping is {C:attention}disabled{}" },
|
||||
ch_c_cry_no_vouchers = { "{C:attention}Vouchers{} no longer appear in the shop" },
|
||||
ch_c_cry_no_boosters = { "{C:attention}Booster Packs{} no longer appear in the shop" },
|
||||
ch_c_cry_no_rerolls = { "Rerolling is {C:attention}disabled{}" },
|
||||
ch_c_cry_no_consumables = {"{C:attention}Consumables{} no longer appear"}
|
||||
ch_c_cry_no_consumables = { "{C:attention}Consumables{} no longer appear" },
|
||||
},
|
||||
-- Thanks to many members of the community for contributing to all of these quips!
|
||||
-- There's too many to credit so just go here: https://discord.com/channels/1116389027176787968/1209506360987877408/1237971471146553406
|
||||
|
@ -3313,6 +3311,6 @@ return {
|
|||
"THIS ABNORMALLY LONG TEXT IS HERE AND DESIGNED TO WASTE YOUR TIME AND EFFORT WHILE YOU READ IT.",
|
||||
},
|
||||
{ "GO TO", "https://youtu.be/p7YXXieghto", "FOR FREE VOUCHERS" },
|
||||
}
|
||||
}
|
||||
},
|
||||
},
|
||||
}
|
||||
|
|
|
@ -1,786 +0,0 @@
|
|||
[manifest]
|
||||
version = "1.0.0"
|
||||
dump_lua = true
|
||||
priority = -1
|
||||
|
||||
# Make the splash screen more jolly
|
||||
# Requires "Custom Main Menu" config to be enabled
|
||||
[[patches]]
|
||||
[patches.pattern]
|
||||
target = "game.lua"
|
||||
pattern = "SC = Card(G.ROOM.T.w/2 - SC_scale*G.CARD_W/2, 10. + G.ROOM.T.h/2 - SC_scale*G.CARD_H/2, SC_scale*G.CARD_W, SC_scale*G.CARD_H, G.P_CARDS.empty, G.P_CENTERS['j_joker'])"
|
||||
position = "after"
|
||||
payload = '''
|
||||
if Cryptid.enabled["Menu"] then
|
||||
if Cryptid.enabled["M Jokers"] then
|
||||
local mcard = {}
|
||||
for k, _ in pairs(Cryptid.M_jokers) do
|
||||
if G.P_CENTERS[k] then
|
||||
mcard[#mcard + 1] = k
|
||||
end
|
||||
end
|
||||
local option = math.random(#mcard)
|
||||
local chosenoption = mcard[option]
|
||||
if chosenoption == "j_cry_biggestm" or chosenoption == "j_cry_reverse" then --These don't render properly; replace these with loopy instead
|
||||
SC = Card(G.ROOM.T.w/2 - SC_scale*G.CARD_W/2, 10. + G.ROOM.T.h/2 - SC_scale*G.CARD_H/2, SC_scale*G.CARD_W, SC_scale*G.CARD_H, G.P_CARDS.empty, G.P_CENTERS['j_cry_loopy'],{bypass_discovery_center = true, bypass_discovery_ui = true})
|
||||
else
|
||||
SC = Card(G.ROOM.T.w/2 - SC_scale*G.CARD_W/2, 10. + G.ROOM.T.h/2 - SC_scale*G.CARD_H/2, SC_scale*G.CARD_W, SC_scale*G.CARD_H, G.P_CARDS.empty, G.P_CENTERS[chosenoption],{bypass_discovery_center = true, bypass_discovery_ui = true})
|
||||
end
|
||||
else
|
||||
SC = Card(G.ROOM.T.w/2 - SC_scale*G.CARD_W/2, 10. + G.ROOM.T.h/2 - SC_scale*G.CARD_H/2, SC_scale*G.CARD_W, SC_scale*G.CARD_H, G.P_CARDS.empty, G.P_CENTERS['j_jolly'],{bypass_discovery_center = true, bypass_discovery_ui = true})
|
||||
end
|
||||
end
|
||||
'''
|
||||
match_indent = true
|
||||
|
||||
# Make cards in splash screen CCD cards
|
||||
# Requires "Custom Main Menu" config to be enabled
|
||||
[[patches]]
|
||||
[patches.pattern]
|
||||
target = "game.lua"
|
||||
pattern = "if math.random() > 0.8 then card.sprite_facing = 'back'; card.facing = 'back' end"
|
||||
position = "before"
|
||||
payload = '''
|
||||
if Cryptid.enabled["Menu"] then card:set_ability(get_random_consumable('cry_splash',{"no_grc"},nil,nil,true), true, nil) end
|
||||
'''
|
||||
match_indent = true
|
||||
|
||||
# Show Glitched Edition to confirm Cryptid is Active
|
||||
[[patches]]
|
||||
[patches.pattern]
|
||||
target = "game.lua"
|
||||
pattern = "replace_card.states.visible = false"
|
||||
position = "before"
|
||||
payload = "replace_card:set_edition(G.P_CENTERS.e_cry_glitched and 'e_cry_glitched' or 'e_negative',true,true)"
|
||||
match_indent = true
|
||||
|
||||
# Patch related crash
|
||||
[[patches]]
|
||||
[patches.pattern]
|
||||
target = "card.lua"
|
||||
pattern = "if not initial then G.GAME.blind:debuff_card(self) end"
|
||||
position = "at"
|
||||
payload = "if not initial and G.GAME and G.GAME.blind then G.GAME.blind:debuff_card(self) end"
|
||||
match_indent = true
|
||||
|
||||
# Draw midground layer
|
||||
[[patches]]
|
||||
[patches.pattern]
|
||||
target = "card.lua"
|
||||
pattern = "if self.config.center.soul_pos and (self.config.center.discovered or self.bypass_discovery_center) then"
|
||||
position = "after"
|
||||
payload = '''
|
||||
if self.config.center.soul_pos and self.config.center.soul_pos.extra and (self.config.center.discovered or self.bypass_discovery_center) then
|
||||
local scale_mod = 0.07-- + 0.02*math.cos(1.8*G.TIMERS.REAL) + 0.00*math.cos((G.TIMERS.REAL - math.floor(G.TIMERS.REAL))*math.pi*14)*(1 - (G.TIMERS.REAL - math.floor(G.TIMERS.REAL)))^3
|
||||
local rotate_mod = 0--0.05*math.cos(1.219*G.TIMERS.REAL) + 0.00*math.cos((G.TIMERS.REAL)*math.pi*5)*(1 - (G.TIMERS.REAL - math.floor(G.TIMERS.REAL)))^2
|
||||
self.children.floating_sprite2:draw_shader('dissolve',0, nil, nil, self.children.center,scale_mod, rotate_mod,nil, 0.1--[[ + 0.03*math.cos(1.8*G.TIMERS.REAL)--]],nil, 0.6)
|
||||
self.children.floating_sprite2:draw_shader('dissolve', nil, nil, nil, self.children.center, scale_mod, rotate_mod)
|
||||
end
|
||||
'''
|
||||
match_indent = true
|
||||
|
||||
|
||||
[[patches]]
|
||||
[patches.pattern]
|
||||
target = "card.lua"
|
||||
pattern = '''if not v.custom_draw and k ~= 'focused_ui' and k ~= "front" and k ~= "back" and k ~= "soul_parts" and k ~= "center" and k ~= 'floating_sprite' and k~= "shadow" and k~= "use_button" and k ~= 'buy_button' and k ~= 'buy_and_use_button' and k~= "debuff" and k ~= 'price' and k~= 'particles' and k ~= 'h_popup' then v:draw() end'''
|
||||
position = "at"
|
||||
payload = '''if not v.custom_draw and k ~= 'focused_ui' and k ~= "front" and k ~= "back" and k ~= "soul_parts" and k ~= "center" and k ~= 'floating_sprite' and k ~= 'floating_sprite2' and k~= "shadow" and k~= "use_button" and k ~= 'buy_button' and k ~= 'buy_and_use_button' and k~= "debuff" and k ~= 'price' and k~= 'particles' and k ~= 'h_popup' then v:draw() end'''
|
||||
match_indent = true
|
||||
|
||||
|
||||
# Custom variables in info queue
|
||||
[[patches]]
|
||||
[patches.pattern]
|
||||
target = "functions/common_events.lua"
|
||||
pattern = "function generate_card_ui(_c, full_UI_table, specific_vars, card_type, badges, hide_desc, main_start, main_end)"
|
||||
position = "after"
|
||||
payload = "if _c.specific_vars then specific_vars = _c.specific_vars end"
|
||||
match_indent = true
|
||||
|
||||
# Fix not all cards returning to hand on big hands
|
||||
[[patches]]
|
||||
[patches.pattern]
|
||||
target = "game.lua"
|
||||
pattern = "{card_limit = 500, type = 'discard'})"
|
||||
position = "at"
|
||||
payload = "{card_limit = 1e308, type = 'discard'})"
|
||||
match_indent = true
|
||||
|
||||
# When hand size exceeds deck size, space the cards as if the hand size was equal to the deck size
|
||||
[[patches]]
|
||||
[patches.pattern]
|
||||
target = "cardarea.lua"
|
||||
pattern = "function CardArea:align_cards()"
|
||||
position = "after"
|
||||
payload = '''
|
||||
if self.config.type == 'hand' then
|
||||
self.config.temp_limit = math.min(self.config.card_limit, #G.playing_cards)
|
||||
end
|
||||
'''
|
||||
match_indent = true
|
||||
|
||||
# Crash fix
|
||||
[[patches]]
|
||||
[patches.pattern]
|
||||
target = "functions/button_callbacks.lua"
|
||||
pattern = "if not G.SAVED_GAME.VERSION or G.SAVED_GAME.VERSION < '0.9.2' then"
|
||||
position = "at"
|
||||
payload = "if not G.SAVED_GAME or not G.SAVED_GAME.VERSION or G.SAVED_GAME.VERSION < '0.9.2' then"
|
||||
match_indent = true
|
||||
|
||||
# Register banned bosses for rush hour
|
||||
[[patches]]
|
||||
[patches.pattern]
|
||||
target = "game.lua"
|
||||
pattern = "set_profile_progress()"
|
||||
position = "before"
|
||||
payload = '''
|
||||
for i = 1, #G.CHALLENGES do
|
||||
if (G.CHALLENGES[i].id == 'c_cry_rush_hour' or G.CHALLENGES[i].id == 'c_cry_rush_hour_ii' or G.CHALLENGES[i].id == 'c_cry_rush_hour_iii') and #G.CHALLENGES[i].restrictions.banned_other == 0 then
|
||||
for k, v in pairs(G.P_BLINDS) do
|
||||
if k ~= "bl_cry_clock" and k ~= "bl_cry_lavender_loop" and v.boss then
|
||||
G.CHALLENGES[i].restrictions.banned_other[#G.CHALLENGES[i].restrictions.banned_other+1] = {id = k, type = 'blind'}
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
'''
|
||||
match_indent = true
|
||||
|
||||
# Apply booster pack edition and stickers to contents - by Jen Walter
|
||||
[[patches]]
|
||||
[patches.pattern]
|
||||
target = "card.lua"
|
||||
pattern = "card.T.x = self.T.x"
|
||||
position = "before"
|
||||
payload = '''
|
||||
local edi = self.edition or {}
|
||||
if edi.type and not self.ability.name:find('Standard') then
|
||||
if card.ability.name ~= "cry-meteor"
|
||||
and card.ability.name ~= "cry-exoplanet"
|
||||
and card.ability.name ~= "cry-stardust" then
|
||||
card:set_edition({[edi.type] = true})
|
||||
end
|
||||
end
|
||||
if self.ability.eternal then
|
||||
card.ability.eternal = self.ability.eternal
|
||||
end
|
||||
if self.ability.perishable then
|
||||
card.ability.perishable = self.ability.perishable
|
||||
end
|
||||
if self.ability.rental then
|
||||
card.ability.rental = self.ability.rental
|
||||
end
|
||||
if self.pinned then
|
||||
card.pinned = self.pinned
|
||||
end
|
||||
if self.ability.banana then
|
||||
card.ability.banana = self.ability.banana
|
||||
end
|
||||
'''
|
||||
match_indent = true
|
||||
|
||||
# catch edition code in standard pack to avoid reapplying edition (HORRIBLE)
|
||||
[[patches]]
|
||||
[patches.regex]
|
||||
target = "card.lua"
|
||||
pattern = '''local edition \= poll_edition\('standard_edition'\.\.G.GAME\.round_resets\.ante, edition_rate, true\)\n\s+card\:set_edition\(edition\)'''
|
||||
position = "at"
|
||||
payload = '''
|
||||
local edi = self.edition or {}
|
||||
if edi.type and not (G.GAME.modifiers.cry_force_edition and G.GAME.modifiers.cry_force_edition ~= 'random') then
|
||||
card:set_edition({[edi.type] = true})
|
||||
elseif not G.GAME.modifiers.cry_force_random_edition then
|
||||
local edition = poll_edition('standard_edition'..G.GAME.round_resets.ante, edition_rate, true)
|
||||
card:set_edition(edition)
|
||||
end
|
||||
'''
|
||||
|
||||
# Edition + sticker forcing on vouchers (editions are just funny cost increases)
|
||||
[[patches]]
|
||||
[patches.pattern]
|
||||
target = "game.lua"
|
||||
pattern = "G.shop_vouchers:emplace(card)"
|
||||
position = "before"
|
||||
payload = '''
|
||||
if G.GAME.current_round.cry_voucher_edition then
|
||||
card:set_edition(G.GAME.current_round.cry_voucher_edition, true, true)
|
||||
end
|
||||
if G.GAME.current_round.cry_voucher_stickers then
|
||||
if G.GAME.current_round.cry_voucher_stickers.eternal == true then -- this is dumb but i'm not sure how to call functions from a string
|
||||
card:set_eternal(true)
|
||||
card.ability.eternal = true
|
||||
end
|
||||
if G.GAME.current_round.cry_voucher_stickers.perishable == true then
|
||||
card.ability.perishable = true
|
||||
end
|
||||
if G.GAME.current_round.cry_voucher_stickers.rental == true then
|
||||
card:set_rental(true)
|
||||
card.ability.rental = true
|
||||
end
|
||||
if G.GAME.current_round.cry_voucher_stickers.pinned == true then
|
||||
card.pinned = true
|
||||
end
|
||||
if G.GAME.current_round.cry_voucher_stickers.banana == true then
|
||||
card.ability.banana = true
|
||||
end
|
||||
end
|
||||
'''
|
||||
match_indent = true
|
||||
|
||||
# don't forget voucher tags
|
||||
[[patches]]
|
||||
[patches.pattern]
|
||||
target = "tag.lua"
|
||||
pattern = "G.shop_vouchers:emplace(card)"
|
||||
position = "before"
|
||||
payload = '''
|
||||
if G.GAME.modifiers.cry_force_edition and not G.GAME.modifiers.cry_force_random_edition then
|
||||
card:set_edition(nil, true)
|
||||
elseif G.GAME.modifiers.cry_force_random_edition then
|
||||
local edition = cry_poll_random_edition()
|
||||
card:set_edition(edition, true)
|
||||
end
|
||||
|
||||
if G.GAME.modifiers.cry_force_sticker == 'eternal' or G.GAME.modifiers.cry_sticker_sheet_plus then
|
||||
card:set_eternal(true)
|
||||
card.ability.eternal = true
|
||||
end
|
||||
if G.GAME.modifiers.cry_force_sticker == 'perishable' or G.GAME.modifiers.cry_sticker_sheet_plus then
|
||||
card:set_perishable(true)
|
||||
card.ability.perishable = true
|
||||
end
|
||||
if G.GAME.modifiers.cry_force_sticker == 'rental' or G.GAME.modifiers.cry_sticker_sheet_plus then
|
||||
card:set_rental(true)
|
||||
card.ability.rental = true
|
||||
end
|
||||
if G.GAME.modifiers.cry_force_sticker == 'pinned' or G.GAME.modifiers.cry_sticker_sheet_plus then
|
||||
card.pinned = true
|
||||
end
|
||||
if G.GAME.modifiers.cry_force_sticker == 'banana' or G.GAME.modifiers.cry_sticker_sheet_plus then
|
||||
card.ability.banana = true
|
||||
end
|
||||
if G.GAME.modifiers.cry_sticker_sheet_plus then
|
||||
for k, v in pairs(SMODS.Stickers) do
|
||||
if v.apply and not v.no_sticker_sheet then v:apply(card, true) end
|
||||
end
|
||||
end
|
||||
'''
|
||||
match_indent = true
|
||||
|
||||
# show owned vouchers
|
||||
[[patches]]
|
||||
[patches.pattern]
|
||||
target = "functions/UI_definitions.lua"
|
||||
pattern = "if G.GAME.used_vouchers[v.key] then"
|
||||
position = "after"
|
||||
payload = '''
|
||||
if not G.GAME.cry_owned_vouchers[v.key] then
|
||||
G.GAME.cry_owned_vouchers[v.key] = G.GAME.used_vouchers[v.key]
|
||||
end
|
||||
end
|
||||
if G.GAME.cry_owned_vouchers[v.key] then
|
||||
'''
|
||||
match_indent = true
|
||||
|
||||
# show in voucher menu
|
||||
[[patches]]
|
||||
[patches.pattern]
|
||||
target = "functions/UI_definitions.lua"
|
||||
pattern = "voucher_areas[#voucher_areas]:emplace(card)"
|
||||
position = "before"
|
||||
payload = '''
|
||||
if not G.GAME.voucher_edition_index then G.GAME.voucher_edition_index = {} end
|
||||
if G.GAME.voucher_edition_index[card.ability.name] then -- i just made it a function so i can look at it less
|
||||
local edition = cry_edition_to_table(G.GAME.voucher_edition_index[card.ability.name])
|
||||
if edition then
|
||||
card:set_edition(edition, true, true)
|
||||
end
|
||||
end
|
||||
|
||||
if G.GAME.voucher_sticker_index.eternal[card.ability.name] then
|
||||
card:set_eternal(true)
|
||||
card.ability.eternal = true
|
||||
end
|
||||
if G.GAME.voucher_sticker_index.perishable[card.ability.name] then
|
||||
card:set_perishable(true)
|
||||
card.ability.perish_tally = G.GAME.voucher_sticker_index.perishable[card.ability.name]
|
||||
card.ability.perishable = true
|
||||
if G.GAME.voucher_sticker_index.perishable[card.ability.name] == 0 then
|
||||
card.debuff = true
|
||||
end
|
||||
end
|
||||
if G.GAME.voucher_sticker_index.rental[card.ability.name] then
|
||||
card:set_rental(true)
|
||||
card.ability.rental = true
|
||||
end
|
||||
if G.GAME.voucher_sticker_index.pinned[card.ability.name] then
|
||||
card.pinned = true
|
||||
end
|
||||
if G.GAME.voucher_sticker_index.banana[card.ability.name] then
|
||||
card.ability.banana = true
|
||||
end
|
||||
card.ability.extra = G.GAME.cry_voucher_centers[card.config.center_key].config.extra
|
||||
if card.ability.extra_disp then card.ability.extra_disp = G.GAME.cry_voucher_centers[card.config.center_key].config.extra_disp end
|
||||
'''
|
||||
match_indent = true
|
||||
|
||||
# sticker tagging
|
||||
[[patches]]
|
||||
[patches.pattern]
|
||||
target = "card.lua"
|
||||
pattern = "if center_table.name == 'Overstock' or center_table.name == 'Overstock Plus' then"
|
||||
position = "before"
|
||||
payload = '''
|
||||
if not G.GAME.voucher_edition_index then G.GAME.voucher_edition_index = {} end
|
||||
if self and self.edition then
|
||||
G.GAME.voucher_edition_index[center_table.name] = self.edition.type
|
||||
end
|
||||
if not G.GAME.voucher_sticker_index then G.GAME.voucher_sticker_index = {eternal = {}, perishable = {}, rental = {}, pinned = {}, banana = {}} end
|
||||
if self and self.ability and self.ability.eternal and self.ability.eternal == true then
|
||||
G.GAME.voucher_sticker_index.eternal[center_table.name] = true
|
||||
end
|
||||
if self and self.ability and self.ability.perishable and self.ability.perishable == true then
|
||||
G.GAME.voucher_sticker_index.perishable[center_table.name] = G.GAME.cry_voucher_perishable_rounds
|
||||
end
|
||||
if self and self.ability and self.ability.rental and self.ability.rental == true then
|
||||
G.GAME.voucher_sticker_index.rental[center_table.name] = true
|
||||
end
|
||||
if self and self.pinned and self.pinned == true then
|
||||
G.GAME.voucher_sticker_index.pinned[center_table.name] = true
|
||||
end
|
||||
if self and self.ability and self.ability.banana and self.ability.banana == true then
|
||||
G.GAME.voucher_sticker_index.banana[center_table.name] = true
|
||||
end
|
||||
'''
|
||||
match_indent = true
|
||||
|
||||
# apply end of round stuff
|
||||
[[patches]]
|
||||
[patches.pattern]
|
||||
target = "functions/state_events.lua"
|
||||
pattern = "if G.GAME.round_resets.ante == G.GAME.win_ante and G.GAME.blind:get_type() == 'Boss' then"
|
||||
position = "before"
|
||||
payload = '''
|
||||
if G.GAME.voucher_sticker_index then
|
||||
if G.GAME.voucher_sticker_index.perishable then
|
||||
for k, v in pairs(G.GAME.voucher_sticker_index.perishable) do
|
||||
if v > 1 then
|
||||
G.GAME.voucher_sticker_index.perishable[k] = v - 1
|
||||
end
|
||||
if v == 1 then
|
||||
G.GAME.voucher_sticker_index.perishable[k] = v - 1
|
||||
for kk, vv in pairs(G.P_CENTERS) do
|
||||
if k == vv.name then
|
||||
cry_debuff_voucher(kk)
|
||||
G.GAME.used_vouchers.vv = nil
|
||||
G.GAME.used_vouchers[kk] = nil
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
if G.GAME.voucher_sticker_index.rental then
|
||||
local cumulative_rental = 0
|
||||
for k, v in pairs(G.GAME.voucher_sticker_index.rental) do
|
||||
cumulative_rental = cumulative_rental + G.GAME.cry_voucher_rental_rate
|
||||
end
|
||||
if cumulative_rental > 0 then
|
||||
G.E_MANAGER:add_event(Event({
|
||||
trigger = 'immediate',
|
||||
blocking = false,
|
||||
blockable = false,
|
||||
func = (function()
|
||||
ease_dollars(-cumulative_rental)
|
||||
return true
|
||||
end)}))
|
||||
end
|
||||
end
|
||||
if G.GAME.voucher_sticker_index.banana then -- i'm pretty sure unredeem breaks if spectrals are disabled? unsure though
|
||||
local voucher_queue = {}
|
||||
local current_round_voucher=G.GAME.current_round.voucher
|
||||
for k, v in pairs(G.GAME.voucher_sticker_index.banana) do
|
||||
if (pseudorandom('byebyevoucher') < G.GAME.probabilities.normal/G.GAME.cry_voucher_banana_odds) then
|
||||
area = G.play
|
||||
local unredeemed_voucher = ''
|
||||
for kk, vv in pairs(G.P_CENTERS) do
|
||||
if k == vv.name then
|
||||
unredeemed_voucher = kk
|
||||
break
|
||||
end
|
||||
end
|
||||
local card = create_card('Voucher', area, nil, nil, nil, nil, unredeemed_voucher)
|
||||
if G.GAME.voucher_edition_index[card.ability.name] then -- i made this bullshit a function
|
||||
local edition = cry_edition_to_table(G.GAME.voucher_edition_index[card.ability.name])
|
||||
if edition then
|
||||
card:set_edition(edition, true, true)
|
||||
end
|
||||
end
|
||||
if G.GAME.voucher_sticker_index.eternal[card.ability.name] then
|
||||
card:set_eternal(true)
|
||||
card.ability.eternal = true
|
||||
end
|
||||
if G.GAME.voucher_sticker_index.perishable[card.ability.name] then
|
||||
card:set_perishable(true)
|
||||
card.ability.perish_tally = G.GAME.voucher_sticker_index.perishable[card.ability.name]
|
||||
card.ability.perishable = true
|
||||
if G.GAME.voucher_sticker_index.perishable[card.ability.name] == 0 then
|
||||
card.debuff = true
|
||||
end
|
||||
end
|
||||
if G.GAME.voucher_sticker_index.rental[card.ability.name] then
|
||||
card:set_rental(true)
|
||||
card.ability.rental = true
|
||||
end
|
||||
if G.GAME.voucher_sticker_index.pinned[card.ability.name] then
|
||||
card.pinned = true
|
||||
end
|
||||
if G.GAME.voucher_sticker_index.banana[card.ability.name] then
|
||||
card.ability.banana = true
|
||||
end
|
||||
card:start_materialize()
|
||||
area:emplace(card)
|
||||
card.cost=0
|
||||
card.shop_voucher=false
|
||||
voucher_queue[#voucher_queue+1] = card
|
||||
end
|
||||
end
|
||||
for k, v in pairs(voucher_queue) do
|
||||
v:unredeem()
|
||||
G.E_MANAGER:add_event(Event({
|
||||
trigger = 'after',
|
||||
delay = 0,
|
||||
func = function()
|
||||
v:start_dissolve()
|
||||
return true
|
||||
end}))
|
||||
end
|
||||
G.GAME.current_round.voucher=current_round_voucher
|
||||
end
|
||||
end
|
||||
'''
|
||||
match_indent = true
|
||||
|
||||
# Affect booster packs
|
||||
[[patches]]
|
||||
[patches.pattern]
|
||||
target = "game.lua"
|
||||
pattern = "G.shop_booster:emplace(card)"
|
||||
position = "before"
|
||||
payload = '''
|
||||
if G.GAME.modifiers.cry_force_edition and not G.GAME.modifiers.cry_force_random_edition then
|
||||
card:set_edition(nil, true, true)
|
||||
elseif G.GAME.modifiers.cry_force_random_edition then
|
||||
local edition = cry_poll_random_edition()
|
||||
card:set_edition(edition, true, true)
|
||||
end
|
||||
|
||||
local eternal_perishable_poll = pseudorandom('cry_bpet'..(key_append or '')..G.GAME.round_resets.ante)
|
||||
if (G.GAME.modifiers.cry_force_sticker == 'eternal') or (G.GAME.modifiers.cry_sticker_sheet_plus) or (G.GAME.modifiers.cry_any_stickers and (G.GAME.modifiers.enable_eternals_in_shop and eternal_perishable_poll > 0.8)) then
|
||||
card:set_eternal(true)
|
||||
card.ability.eternal = true
|
||||
end
|
||||
if G.GAME.modifiers.enable_perishables_in_shop and G.GAME.modifiers.cry_any_stickers then -- i don't feel like messing with this, whatever
|
||||
if not G.GAME.modifiers.cry_eternal_perishable_compat and ((eternal_perishable_poll > 0.6) and (eternal_perishable_poll <= 0.8)) then
|
||||
card:set_perishable(true)
|
||||
card.ability.perishable = true
|
||||
end
|
||||
if G.GAME.modifiers.cry_eternal_perishable_compat and pseudorandom('cry_bpper'..(key_append or '')..G.GAME.round_resets.ante) > 0.8 then
|
||||
card:set_perishable(true)
|
||||
card.ability.perishable = true
|
||||
end
|
||||
end
|
||||
if (G.GAME.modifiers.cry_force_sticker == 'perishable') or (G.GAME.modifiers.cry_sticker_sheet_plus) then
|
||||
card:set_perishable(true)
|
||||
card.ability.perishable = true
|
||||
end
|
||||
if (G.GAME.modifiers.cry_force_sticker == 'rental') or (G.GAME.modifiers.cry_sticker_sheet_plus) or (G.GAME.modifiers.cry_any_stickers and (G.GAME.modifiers.enable_rentals_in_shop and pseudorandom('cry_bpssjr'..(key_append or '')..G.GAME.round_resets.ante) > 0.8)) then -- i should really just make this a function? so messy
|
||||
card.ability.rental = true -- do not set_rental here to prevent cost from decreasing
|
||||
end
|
||||
if (G.GAME.modifiers.cry_force_sticker == 'pinned') or (G.GAME.modifiers.cry_sticker_sheet_plus) or (G.GAME.modifiers.cry_any_stickers and (G.GAME.modifiers.cry_enable_pinned_in_shop and pseudorandom('cry_bppin'..(key_append or '')..G.GAME.round_resets.ante) > 0.8)) then
|
||||
card.pinned = true
|
||||
end
|
||||
if G.GAME.modifiers.cry_force_sticker == 'banana' or G.GAME.modifiers.cry_sticker_sheet_plus then
|
||||
card.ability.banana = true
|
||||
end
|
||||
if not G.GAME.modifiers.cry_eternal_perishable_compat and G.GAME.modifiers.enable_banana and G.GAME.modifiers.cry_any_stickers and (pseudorandom('cry_bpbanana'..(key_append or '')..G.GAME.round_resets.ante) > 0.8) and (eternal_perishable_poll <= 0.8) then
|
||||
card.ability.banana = true
|
||||
end
|
||||
if G.GAME.modifiers.cry_eternal_perishable_compat and G.GAME.modifiers.enable_banana and G.GAME.modifiers.cry_any_stickers and (pseudorandom('cry_bpbanana'..(key_append or '')..G.GAME.round_resets.ante) > 0.8) then
|
||||
card.ability.banana = true
|
||||
end
|
||||
if G.GAME.modifiers.cry_sticker_sheet_plus then
|
||||
for k, v in pairs(SMODS.Stickers) do
|
||||
if v.apply and not v.no_sticker_sheet then v:apply(card, true) end
|
||||
end
|
||||
end
|
||||
'''
|
||||
match_indent = true
|
||||
|
||||
# world's first actually good multi-patch
|
||||
[[patches]]
|
||||
[patches.pattern]
|
||||
target = "tag.lua"
|
||||
pattern = "card:start_materialize()"
|
||||
position = "before"
|
||||
payload = '''
|
||||
if G.GAME.modifiers.cry_force_edition and not G.GAME.modifiers.cry_force_random_edition then
|
||||
card:set_edition(nil, true, true)
|
||||
elseif G.GAME.modifiers.cry_force_random_edition then
|
||||
local edition = cry_poll_random_edition()
|
||||
card:set_edition(edition, true, true)
|
||||
end
|
||||
'''
|
||||
match_indent = true
|
||||
|
||||
# Prevent Jokers from spitting empty messages
|
||||
[[patches]]
|
||||
[patches.pattern]
|
||||
target = "functions/common_events.lua"
|
||||
pattern = "text = extra.message or text"
|
||||
position = "after"
|
||||
payload = "if not text or text == '' then return end"
|
||||
match_indent = true
|
||||
|
||||
# Add default pool value for Consumeables
|
||||
[[patches]]
|
||||
[patches.pattern]
|
||||
target = "functions/common_events.lua"
|
||||
pattern = 'else _pool[#_pool + 1] = "j_joker"'
|
||||
position = "before"
|
||||
payload = '''elseif _type == 'Consumeables' then _pool[#_pool + 1] = "c_ceres"'''
|
||||
match_indent = true
|
||||
|
||||
# make the cat tag meow (can probably do this without injecting?)
|
||||
[[patches]]
|
||||
[patches.pattern]
|
||||
target = "tag.lua"
|
||||
pattern = '''play_sound('tarot2', math.random()*0.1 + 0.55, 0.09)'''
|
||||
position = "before"
|
||||
payload = '''if self.key == 'tag_cry_cat' then
|
||||
local rand = math.random(4)
|
||||
play_sound('cry_meow'..rand, 1.26, 0.25)
|
||||
end
|
||||
'''
|
||||
match_indent = true
|
||||
|
||||
# hi it's me toneblock and i'm being stupid again! (Game:update inject)
|
||||
[[patches]]
|
||||
[patches.pattern]
|
||||
target = "game.lua"
|
||||
pattern = '''if G.FILE_HANDLER and G.FILE_HANDLER and G.FILE_HANDLER.update_queued and ('''
|
||||
position = "before"
|
||||
payload = '''
|
||||
if not GLOBAL_cry_member_count_delay then GLOBAL_cry_member_count_delay = 0 end
|
||||
if (GLOBAL_cry_member_count_delay > 5) or not GLOBAL_cry_member_count then -- it doesn't need to update this frequently? but it also doesn't need to be higher tbh...
|
||||
if update_cry_member_count then update_cry_member_count() end -- i honestly hate nil checks like this, wish there was a shorthand
|
||||
GLOBAL_cry_member_count_delay = 0
|
||||
else
|
||||
GLOBAL_cry_member_count_delay = GLOBAL_cry_member_count_delay + dt
|
||||
end
|
||||
'''
|
||||
match_indent = true
|
||||
|
||||
# call update_cry_member_count() whenever the collection is opened to ensure it updates properly on title collection if it can (better than running it on loc_vars)
|
||||
# it's not computationally intense at all, so whatever
|
||||
[[patches]]
|
||||
[patches.pattern]
|
||||
target = "functions/button_callbacks.lua"
|
||||
pattern = '''G.FUNCS.your_collection = function(e)'''
|
||||
position = "after"
|
||||
payload = '''
|
||||
if update_cry_member_count then update_cry_member_count() end
|
||||
'''
|
||||
match_indent = true
|
||||
|
||||
# notice if https is disabled (by default)
|
||||
# also does some other things since this is patching in the same spot
|
||||
[[patches]]
|
||||
[patches.pattern]
|
||||
target = "functions/common_events.lua"
|
||||
pattern = "if _c.set == 'Other' then"
|
||||
position = "before"
|
||||
payload = '''
|
||||
if _c.name == 'cry-membershipcard' or _c.name == 'cry-membershipcardtwo' then
|
||||
if not Cryptid.enabled["HTTPS Module"] then
|
||||
if G.localization.descriptions.Other.cry_https_disabled then
|
||||
main_end = {}
|
||||
localize{type = 'other', key = 'cry_https_disabled', nodes = main_end, vars = {}}
|
||||
main_end = main_end[1]
|
||||
end
|
||||
end
|
||||
end
|
||||
if _c.name == 'cry-translucent Joker' then
|
||||
if G.jokers and G.jokers.cards then
|
||||
for k, v in ipairs(G.jokers.cards) do
|
||||
if (v.edition and v.edition.negative) and (G.localization.descriptions.Other.remove_negative)then
|
||||
main_end = {}
|
||||
localize{type = 'other', key = 'remove_negative', nodes = main_end, vars = {}}
|
||||
main_end = main_end[1]
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
if _c.name == 'cry-blurred Joker' then
|
||||
if (SMODS.Mods["sdm0sstuff"] or {}).can_load then
|
||||
if G.localization.descriptions.Other.blurred_sdm0 then
|
||||
main_end = {}
|
||||
localize{type = 'other', key = 'blurred_sdm0', nodes = main_end, vars = {}}
|
||||
main_end = main_end[1]
|
||||
end
|
||||
end
|
||||
end
|
||||
'''
|
||||
match_indent = true
|
||||
|
||||
# hand size forgiveness if playing negative or antimatter deck (someone please fix)
|
||||
[[patches]]
|
||||
[patches.pattern]
|
||||
target = "game.lua"
|
||||
pattern = "function Game:update_draw_to_hand(dt)"
|
||||
position = "after"
|
||||
payload = '''
|
||||
if G.GAME.selected_back and (G.GAME.selected_back.name == 'cry--Negative Deck' or G.GAME.selected_back.name == 'cry-Antimatter') and G.hand.config.card_limit <= 0 then -- 'cry--Negative Deck'... sure
|
||||
G.hand.config.card_limit = 1
|
||||
end
|
||||
'''
|
||||
match_indent = true
|
||||
|
||||
# don't draw old perishable texture
|
||||
[[patches]]
|
||||
[patches.pattern]
|
||||
target = "card.lua"
|
||||
pattern = '''if self.ability.perishable then'''
|
||||
position = "at"
|
||||
payload = '''if self.ability.perishable and not layer then'''
|
||||
match_indent = true
|
||||
|
||||
# init Cryptid global through lovely
|
||||
# so other mods can add things to memepack pool
|
||||
# and define some stub functions so that the game does not immediately crash when talisman isn't loaded
|
||||
[[patches]]
|
||||
[patches.pattern]
|
||||
target = "main.lua"
|
||||
pattern = '''function love.load()'''
|
||||
position = "before"
|
||||
payload = '''
|
||||
Cryptid = {}
|
||||
Cryptid.enabled = {}
|
||||
Cryptid.memepack = {}
|
||||
Cryptid.aliases = {}
|
||||
Cryptid.food = {}
|
||||
Cryptid.M_jokers = {}
|
||||
Cryptid.Megavouchers = {}
|
||||
function cry_format(...)
|
||||
return ...
|
||||
end
|
||||
'''
|
||||
match_indent = true
|
||||
|
||||
# Adds cry_creating_card event
|
||||
[[patches]]
|
||||
[patches.pattern]
|
||||
target = "functions/common_events.lua"
|
||||
pattern = '''
|
||||
check_for_unlock({type = 'have_edition'})
|
||||
end
|
||||
'''
|
||||
position = "after"
|
||||
payload = '''
|
||||
for i = 1, #G.jokers.cards do
|
||||
G.jokers.cards[i]:calculate_joker({cry_creating_card = true, card = card})
|
||||
end
|
||||
'''
|
||||
match_indent = true
|
||||
|
||||
# Adds cry_debuff_immune card modifier
|
||||
[[patches]]
|
||||
[patches.pattern]
|
||||
target = "card.lua"
|
||||
pattern = 'if self.ability and self.ability.perma_debuff then self.debuff = true end'
|
||||
position = "after"
|
||||
payload = '''
|
||||
if self.cry_debuff_immune then
|
||||
self.debuff = false
|
||||
end
|
||||
'''
|
||||
match_indent = true
|
||||
|
||||
# Removes cry_debuff_immune at the end of the round
|
||||
[[patches]]
|
||||
[patches.pattern]
|
||||
target = "functions/state_events.lua"
|
||||
pattern = 'for i = 1, #G.jokers.cards do'
|
||||
position = "before"
|
||||
payload = '''
|
||||
for i = 1, #G.playing_cards do
|
||||
local CARD = G.playing_cards[i]
|
||||
CARD.cry_debuff_immune = false
|
||||
end
|
||||
'''
|
||||
match_indent = true
|
||||
|
||||
# Joker Sell List
|
||||
[[patches]]
|
||||
[patches.pattern]
|
||||
target = "card.lua"
|
||||
pattern = 'self:calculate_joker{selling_self = true}'
|
||||
position = "before"
|
||||
payload = '''
|
||||
if self.config.center.set == 'Joker' then
|
||||
if G.GAME.jokers_sold then
|
||||
local contained = false
|
||||
for i = 1, #G.GAME.jokers_sold do
|
||||
if self.config.center.key == G.GAME.jokers_sold[i] then contained = true end
|
||||
end
|
||||
if not contained then table.insert(G.GAME.jokers_sold, self.config.center.key) end
|
||||
else
|
||||
G.GAME.jokers_sold = {self.config.center.key}
|
||||
end
|
||||
end
|
||||
'''
|
||||
match_indent = true
|
||||
|
||||
# fix crashing from the source
|
||||
# well, not from the real source, but close enough
|
||||
[[patches]]
|
||||
[patches.pattern]
|
||||
target = "tag.lua"
|
||||
pattern = '''update_hand_text({sound = 'button', volume = 0.7, pitch = 0.8, delay = 0.3}, {'''
|
||||
position = "before"
|
||||
payload = '''
|
||||
if (not self.ability.orbital_hand) or (not G.GAME.hands[self.ability.orbital_hand]) then
|
||||
local _poker_hands = {}
|
||||
for k, v in pairs(G.GAME.hands) do
|
||||
if v.visible then _poker_hands[#_poker_hands+1] = k end
|
||||
end
|
||||
|
||||
self.ability.orbital_hand = pseudorandom_element(_poker_hands, pseudoseed('orbital'))
|
||||
end
|
||||
'''
|
||||
match_indent = true
|
||||
|
||||
# add check for unlock with winning hand
|
||||
[[patches]]
|
||||
[patches.pattern]
|
||||
target = "functions/state_events.lua"
|
||||
pattern = '''check_for_unlock({type = 'win'})'''
|
||||
position = "after"
|
||||
payload = '''
|
||||
check_for_unlock({type = 'cry_win_with_hand', hand = G.GAME.last_hand_played})
|
||||
'''
|
||||
match_indent = true
|
||||
|
||||
# (scuffed) remove filler from rare tag pool
|
||||
[[patches]]
|
||||
[patches.pattern]
|
||||
target = "functions/common_events.lua"
|
||||
pattern = '''if v.yes_pool_flag and not G.GAME.pool_flags[v.yes_pool_flag] then add = nil end'''
|
||||
position = "after"
|
||||
payload = '''
|
||||
if v.key == 'j_cry_filler' and _append == 'rta' then add = nil end
|
||||
'''
|
||||
match_indent = true
|
|
@ -1,38 +0,0 @@
|
|||
[manifest]
|
||||
version = "1.0.0"
|
||||
dump_lua = true
|
||||
priority = -1
|
||||
|
||||
## Cryptid Achievements
|
||||
|
||||
# Check to earn some achievements on startup
|
||||
[[patches]]
|
||||
[patches.pattern]
|
||||
target = "game.lua"
|
||||
pattern = '''check_for_unlock({type = 'blind_discoveries'})'''
|
||||
position = "after"
|
||||
payload = '''
|
||||
if change_context ~= "splash" then
|
||||
if not (G.ACHIEVEMENTS and G.ACHIEVEMENTS['ach_cry_used_crash'] and G.ACHIEVEMENTS['ach_cry_used_crash'].earned) then check_for_unlock({type = 'ach_cry_used_crash'}) end
|
||||
if not (G.ACHIEVEMENTS and G.ACHIEVEMENTS['ach_cry_traffic_jam'] and G.ACHIEVEMENTS['ach_cry_traffic_jam'].earned) then check_for_unlock({type = 'win_challenge_startup'}) end
|
||||
if not (G.ACHIEVEMENTS and G.ACHIEVEMENTS['ach_cry_perfectly_balanced'] and G.ACHIEVEMENTS['ach_cry_perfectly_balanced'].earned) then check_for_unlock({type = 'win_stake_startup'}) end
|
||||
end'''
|
||||
match_indent = true
|
||||
|
||||
# Cryptid the Cryptid check
|
||||
[[patches]]
|
||||
[patches.pattern]
|
||||
target = "card.lua"
|
||||
pattern = '''new_cards[#new_cards+1] = _card'''
|
||||
position = "before"
|
||||
payload = '''if _card.config.center.key == "c_cryptid" then check_for_unlock({type = "cryptid_the_cryptid"}) end'''
|
||||
match_indent = true
|
||||
|
||||
# WHAT HAVE YOU DONE check
|
||||
[[patches]]
|
||||
[patches.pattern]
|
||||
target = "card.lua"
|
||||
pattern = '''local sliced_card = G.jokers.cards[my_pos+1]'''
|
||||
position = "after"
|
||||
payload = '''if sliced_card.config.center.rarity == "cry_exotic" then check_for_unlock({type = "what_have_you_done"}) end'''
|
||||
match_indent = true
|
|
@ -39,7 +39,9 @@ G.GAME.hands[text].played_this_round = G.GAME.hands[text].played_this_round + 1
|
|||
'''
|
||||
position = "before"
|
||||
payload = '''
|
||||
if G.GAME.current_round.current_hand.cry_asc_num > 0 then G.GAME.cry_asc_played = G.GAME.cry_asc_played and G.GAME.cry_asc_played+1 or 1 end
|
||||
if G.GAME.current_round.current_hand.cry_asc_num > (G.GAME.cry_exploit_override and 1 or 0) then
|
||||
G.GAME.cry_asc_played = G.GAME.cry_asc_played and G.GAME.cry_asc_played+1 or 1
|
||||
end
|
||||
'''
|
||||
match_indent = true
|
||||
|
||||
|
|
|
@ -1,53 +0,0 @@
|
|||
[manifest]
|
||||
version = "1.0.0"
|
||||
dump_lua = true
|
||||
priority = -1
|
||||
|
||||
# The Tax effect
|
||||
[[patches]]
|
||||
[patches.pattern]
|
||||
target = "functions/state_events.lua"
|
||||
pattern = "func = (function() update_hand_text({delay = 0, immediate = true}, {mult = 0, chips = 0, chip_total = math.floor(hand_chips*mult), level = '', handname = ''});play_sound('button', 0.9, 0.6);return true end)"
|
||||
position = "at"
|
||||
payload = "func = (function() update_hand_text({delay = 0, immediate = true}, {mult = 0, chips = 0, chip_total = G.GAME.blind.cry_cap_score and G.GAME.blind:cry_cap_score(math.floor(hand_chips*mult)) or math.floor(hand_chips*mult), level = '', handname = ''});play_sound('button', 0.9, 0.6);return true end)"
|
||||
match_indent = true
|
||||
|
||||
[[patches]]
|
||||
[patches.pattern]
|
||||
target = "functions/state_events.lua"
|
||||
pattern = "ease_to = G.GAME.chips + math.floor(hand_chips*mult),"
|
||||
position = "at"
|
||||
payload = "ease_to = G.GAME.chips + (G.GAME.blind.cry_cap_score and G.GAME.blind:cry_cap_score(math.floor(hand_chips*mult)) or math.floor(hand_chips*mult)),"
|
||||
match_indent = true
|
||||
|
||||
# Bunco (Magenta Dagger) and Cryptid (The Tax) compat
|
||||
[[patches]]
|
||||
[patches.pattern]
|
||||
target = 'functions/state_events.lua'
|
||||
pattern = "ease_to = G.GAME.chips + math.floor(hand_chips * mult) * (e and e.antiscore and -1 or 1),"
|
||||
position = 'at'
|
||||
match_indent = true
|
||||
payload = '''ease_to = G.GAME.chips + (G.GAME.blind.cry_cap_score and G.GAME.blind:cry_cap_score(math.floor(hand_chips*mult)) or math.floor(hand_chips*mult)) * (e and e.antiscore and -1 or 1),'''
|
||||
|
||||
# Fix a crash related to undebuffing Jokers at end of round
|
||||
[[patches]]
|
||||
[patches.pattern]
|
||||
target = "card.lua"
|
||||
pattern = "if not G.P_CENTERS['e_'..(self.edition.type)].discovered then"
|
||||
position = "at"
|
||||
payload = "if self.edition.type and G.P_CENTERS['e_'..(self.edition.type)] and not G.P_CENTERS['e_'..(self.edition.type)].discovered then"
|
||||
match_indent = true
|
||||
|
||||
# Blocks hands with more than 5 cards with Psychic
|
||||
[[patches]]
|
||||
[patches.pattern]
|
||||
target = "blind.lua"
|
||||
pattern = "if self.debuff.h_size_ge and #cards < self.debuff.h_size_ge then"
|
||||
position = "before"
|
||||
payload = '''
|
||||
if self.name == "The Psychic" and #cards > 5 then
|
||||
self.triggered = true
|
||||
return true
|
||||
end
|
||||
'''
|
||||
match_indent = true
|
|
@ -1,57 +0,0 @@
|
|||
[manifest]
|
||||
version = "1.0.0"
|
||||
dump_lua = true
|
||||
priority = -1
|
||||
|
||||
# This is sacrilegious
|
||||
[[patches]]
|
||||
[patches.pattern]
|
||||
target = "game.lua"
|
||||
pattern = "self.GAME.starting_deck_size = #G.playing_cards"
|
||||
position = "before"
|
||||
payload = '''
|
||||
if G.GAME.modifiers.cry_ccd then
|
||||
for k, v in pairs(G.playing_cards) do
|
||||
v:set_ability(get_random_consumable('cry_ccd',{"no_doe", "no_grc"}, nil, nil, true), true, nil)
|
||||
end
|
||||
end
|
||||
'''
|
||||
match_indent = true
|
||||
|
||||
# Aura use conditions
|
||||
[[patches]]
|
||||
[patches.pattern]
|
||||
target = "card.lua"
|
||||
pattern = "if G.hand and (#G.hand.highlighted == 1) and G.hand.highlighted[1] and (not G.hand.highlighted[1].edition) then return true end"
|
||||
position = "at"
|
||||
payload = '''
|
||||
if self.area ~= G.hand then
|
||||
return G.hand and (#G.hand.highlighted == 1) and G.hand.highlighted[1] and (not G.hand.highlighted[1].edition)
|
||||
else
|
||||
local idx = 1
|
||||
if G.hand.highlighted[1] == self then
|
||||
local idx = 2
|
||||
end
|
||||
return (#G.hand.highlighted == 2) and (not G.hand.highlighted[idx].edition)
|
||||
end
|
||||
'''
|
||||
match_indent = true
|
||||
|
||||
# Prevent counting CCD consumables for pack uses
|
||||
[[patches]]
|
||||
[patches.pattern]
|
||||
target = "functions/button_callbacks.lua"
|
||||
pattern = "if area == G.consumeables then"
|
||||
position = "at"
|
||||
payload = "if area == G.consumeables or area == G.hand then"
|
||||
match_indent = true
|
||||
|
||||
# Fix bugs from removing CCD
|
||||
# This really shouldn't be in the card drawing code, but it doesn't really matter since that's where it crashes anyway lol
|
||||
[[patches]]
|
||||
[patches.pattern]
|
||||
target = "card.lua"
|
||||
pattern = "if not self.config.center.discovered and (self.ability.consumeable or self.config.center.unlocked) and not self.config.center.demo and not self.bypass_discovery_center then"
|
||||
position = "before"
|
||||
payload = "if self.ability.set == 'Enhanced' then self.ability.consumeable = nil end"
|
||||
match_indent = true
|
|
@ -1,108 +0,0 @@
|
|||
[manifest]
|
||||
version = "1.0.0"
|
||||
dump_lua = true
|
||||
priority = -1
|
||||
|
||||
# what in ze fuck am i cooking
|
||||
[[patches]]
|
||||
[patches.pattern]
|
||||
target = "tag.lua"
|
||||
pattern = '''tag_sprite.states.collide.can = true'''
|
||||
position = "after"
|
||||
payload = '''
|
||||
if self.key == 'tag_cry_cat' then tag_sprite.states.click.can = true; tag_sprite.states.drag.can = true end
|
||||
'''
|
||||
match_indent = true
|
||||
|
||||
# m
|
||||
[[patches]]
|
||||
[patches.pattern]
|
||||
target = "tag.lua"
|
||||
pattern = '''tag_sprite.stop_hover = function(_self) _self.hovering = false; Node.stop_hover(_self); _self.hover_tilt = 0 end'''
|
||||
position = "after"
|
||||
payload = '''
|
||||
tag_sprite.click = function(_self)
|
||||
if self.key == 'tag_cry_cat' and self.HUD_tag then
|
||||
for i = 1, #G.GAME.tags do
|
||||
local other_cat = G.GAME.tags[i]
|
||||
if other_cat.key == 'tag_cry_cat' then
|
||||
if not self.ability.level then self.ability.level = 1 end
|
||||
if not other_cat.ability.level then other_cat.ability.level = 1 end -- setting ability just doesn't seem to be working... so you get this
|
||||
if (self.ability.level == other_cat.ability.level) and (other_cat ~= self) and not cry_too_fast_kitty then
|
||||
cry_too_fast_kitty = true
|
||||
local perc = (other_cat.ability.level + 1)/10
|
||||
if perc > 1 then perc = 1 end
|
||||
G.E_MANAGER:add_event(Event({
|
||||
delay = 0.0,
|
||||
trigger = 'immediate',
|
||||
func = (function()
|
||||
attention_text({
|
||||
text = ""..other_cat.ability.level,
|
||||
colour = G.C.WHITE,
|
||||
scale = 1,
|
||||
hold = 0.3/G.SETTINGS.GAMESPEED,
|
||||
cover = other_cat.HUD_tag,
|
||||
cover_colour = G.C.DARK_EDITION,
|
||||
align = 'cm',
|
||||
})
|
||||
play_sound('generic1', 0.8 + perc/2, 0.6)
|
||||
play_sound('multhit1', 0.9 + perc/2, 0.4)
|
||||
return true
|
||||
end)
|
||||
}))
|
||||
G.E_MANAGER:add_event(Event({
|
||||
delay = 0.0,
|
||||
trigger = 'immediate',
|
||||
func = (function()
|
||||
attention_text({
|
||||
text = "-",
|
||||
colour = G.C.WHITE,
|
||||
scale = 1,
|
||||
hold = 0.3/G.SETTINGS.GAMESPEED,
|
||||
cover = self.HUD_tag,
|
||||
cover_colour = G.C.RED,
|
||||
align = 'cm',
|
||||
})
|
||||
return true
|
||||
end)
|
||||
}))
|
||||
G.E_MANAGER:add_event(Event({
|
||||
func = (function()
|
||||
self.HUD_tag.states.visible = false
|
||||
return true
|
||||
end)
|
||||
}))
|
||||
G.E_MANAGER:add_event(Event({ -- i have no idea what this does but i'm not messing with it
|
||||
func = func
|
||||
}))
|
||||
|
||||
other_cat.ability.level = other_cat.ability.level + 1
|
||||
|
||||
G.E_MANAGER:add_event(Event({
|
||||
trigger = 'after',
|
||||
delay = 0.7,
|
||||
func = (function()
|
||||
self:remove()
|
||||
cry_too_fast_kitty = nil
|
||||
return true
|
||||
end)
|
||||
}))
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
'''
|
||||
match_indent = true
|
||||
|
||||
# copied from rework patch
|
||||
[[patches]]
|
||||
[patches.pattern]
|
||||
target = "tag.lua"
|
||||
pattern = '''elseif name_to_check == 'Economy Tag' then loc_vars = {self.config.max}'''
|
||||
position = "after"
|
||||
payload = '''
|
||||
elseif name_to_check == "cry-Cat Tag" then loc_vars = {self.ability.level or 1}
|
||||
'''
|
||||
match_indent = true
|
|
@ -1,31 +0,0 @@
|
|||
[manifest]
|
||||
version = "1.0.0"
|
||||
dump_lua = true
|
||||
priority = -1
|
||||
|
||||
# Rush Hour - remove tags
|
||||
[[patches]]
|
||||
[patches.pattern]
|
||||
target = "functions/UI_definitions.lua"
|
||||
pattern = "if type == 'Small' then"
|
||||
position = "at"
|
||||
payload = "if type == 'Small' and not G.GAME.modifiers.cry_no_tags then"
|
||||
match_indent = true
|
||||
|
||||
# Rush Hour - remove tags
|
||||
[[patches]]
|
||||
[patches.pattern]
|
||||
target = "functions/UI_definitions.lua"
|
||||
pattern = "elseif type == 'Big' then"
|
||||
position = "at"
|
||||
payload = "elseif type == 'Big' and not G.GAME.modifiers.cry_no_tags then"
|
||||
match_indent = true
|
||||
|
||||
# Rush Hour - remove tags
|
||||
[[patches]]
|
||||
[patches.pattern]
|
||||
target = "functions/UI_definitions.lua"
|
||||
pattern = "elseif not run_info then"
|
||||
position = "at"
|
||||
payload = "elseif type == 'Boss' and not run_info then"
|
||||
match_indent = true
|
|
@ -1,308 +0,0 @@
|
|||
[manifest]
|
||||
version = "1.0.0"
|
||||
dump_lua = true
|
||||
priority = -1
|
||||
|
||||
# Code UI disables hold R shortcut
|
||||
[[patches]]
|
||||
[patches.pattern]
|
||||
target = "engine/controller.lua"
|
||||
pattern = 'if key == "r" and not G.SETTINGS.paused then'
|
||||
position = "at"
|
||||
payload = 'if key == "r" and not G.SETTINGS.paused and not (G.GAME and G.GAME.USING_CODE) then'
|
||||
match_indent = true
|
||||
|
||||
|
||||
# Payload - cash out UI
|
||||
[[patches]]
|
||||
[patches.pattern]
|
||||
target = "functions/common_events.lua"
|
||||
pattern = "elseif config.name == 'interest' then"
|
||||
position = "before"
|
||||
payload = '''
|
||||
elseif config.name == 'interest_payload' then
|
||||
table.insert(left_text, {n=G.UIT.T, config={text = num_dollars, scale = 0.8*scale, colour = G.C.SECONDARY_SET.Code, shadow = true, juice = true}})
|
||||
table.insert(left_text,{n=G.UIT.O, config={object = DynaText({string = {" "..localize{type = 'variable', key = 'interest', vars = {G.GAME.interest_amount*config.payload, 5, G.GAME.interest_amount*config.payload*G.GAME.interest_cap/5}}}, colours = {G.C.SECONDARY_SET.Code}, shadow = true, pop_in = 0, scale = 0.4*scale, silent = true})}})
|
||||
'''
|
||||
match_indent = true
|
||||
|
||||
# Payload - cash out
|
||||
[[patches]]
|
||||
[patches.pattern]
|
||||
target = "functions/state_events.lua"
|
||||
pattern = "if G.GAME.dollars >= 5 and not G.GAME.modifiers.no_interest then"
|
||||
position = "at"
|
||||
payload = '''
|
||||
if G.GAME.dollars >= 5 and not G.GAME.modifiers.no_interest and G.GAME.cry_payload then
|
||||
add_round_eval_row({bonus = true, payload = G.GAME.cry_payload, name='interest_payload', pitch = pitch, dollars = G.GAME.interest_amount*G.GAME.cry_payload*math.min(math.floor(G.GAME.dollars/5), G.GAME.interest_cap/5)})
|
||||
pitch = pitch + 0.06
|
||||
if not G.GAME.seeded and not G.GAME.challenge then
|
||||
if G.GAME.interest_amount*math.min(math.floor(G.GAME.dollars/5), G.GAME.interest_cap/5) == G.GAME.interest_amount*G.GAME.interest_cap/5 then
|
||||
G.PROFILES[G.SETTINGS.profile].career_stats.c_round_interest_cap_streak = G.PROFILES[G.SETTINGS.profile].career_stats.c_round_interest_cap_streak + 1
|
||||
else
|
||||
G.PROFILES[G.SETTINGS.profile].career_stats.c_round_interest_cap_streak = 0
|
||||
end
|
||||
end
|
||||
check_for_unlock({type = 'interest_streak'})
|
||||
dollars = dollars + G.GAME.interest_amount*G.GAME.cry_payload*math.min(math.floor(G.GAME.dollars/5), G.GAME.interest_cap/5)
|
||||
G.GAME.cry_payload = nil
|
||||
elseif G.GAME.dollars >= 5 and not G.GAME.modifiers.no_interest then'''
|
||||
match_indent = true
|
||||
|
||||
# Revert - fix a crash
|
||||
[[patches]]
|
||||
[patches.pattern]
|
||||
target = "functions/button_callbacks.lua"
|
||||
pattern = "if area and area.cards[1] then"
|
||||
position = "at"
|
||||
payload = "if area and area.cards and area.cards[1] then"
|
||||
match_indent = true
|
||||
|
||||
# Crash - use glitched shader
|
||||
[[patches]]
|
||||
[patches.pattern]
|
||||
target = "game.lua"
|
||||
pattern = "G.SHADERS['CRT']:send('glitch_intensity', 0)--0.1*G.SETTINGS.GRAPHICS.crt/100 + (G.screenwipe_amt) + 1)"
|
||||
position = "at"
|
||||
payload = "G.SHADERS['CRT']:send('glitch_intensity', glitched_intensity or 0)"
|
||||
match_indent = true
|
||||
|
||||
# Semicolon - don't lose
|
||||
[[patches]]
|
||||
[patches.pattern]
|
||||
target = "functions/state_events.lua"
|
||||
pattern = '''G.RESET_JIGGLES = true'''
|
||||
position = 'after'
|
||||
match_indent = true
|
||||
payload = '''
|
||||
if G.GAME.current_round.semicolon then
|
||||
game_over = false
|
||||
end
|
||||
'''
|
||||
|
||||
# Semicolon - end screen text
|
||||
[[patches]]
|
||||
[patches.regex]
|
||||
target = "functions/common_events.lua"
|
||||
pattern = '''localize\('ph_mr_bones'\)..' '\}, colours = \{G.C.FILTER'''
|
||||
position = 'at'
|
||||
# match_indent = true
|
||||
line_prepend = ''
|
||||
payload = '''(G.GAME.current_round.semicolon and ";" or localize('ph_mr_bones'))..' '}, colours = {(G.GAME.current_round.semicolon and G.C.SET.Code or G.C.FILTER)'''
|
||||
|
||||
# Semicolon - polished UI
|
||||
[[patches]]
|
||||
[patches.pattern]
|
||||
target = "functions/common_events.lua"
|
||||
pattern = '''{n=G.UIT.T, config={text = localize('b_cash_out')..": ", scale = 1, colour = G.C.UI.TEXT_LIGHT, shadow = true}},'''
|
||||
position = "at"
|
||||
payload = '''{n=G.UIT.T, config={text = G.GAME.current_round.semicolon and localize('k_end_blind') or (localize('b_cash_out')..": "), scale = 1, colour = G.C.UI.TEXT_LIGHT, shadow = true}},'''
|
||||
match_indent = true
|
||||
|
||||
# Semicolon - polished UI
|
||||
[[patches]]
|
||||
[patches.pattern]
|
||||
target = "functions/common_events.lua"
|
||||
pattern = '''{n=G.UIT.T, config={text = localize('$')..config.dollars, scale = 1.2*scale, colour = G.C.WHITE, shadow = true, juice = true}}'''
|
||||
position = "at"
|
||||
payload = '''{n=G.UIT.T, config={text = not G.GAME.current_round.semicolon and localize('$')..config.dollars or ';', scale = 1.2*scale, colour = G.C.WHITE, shadow = true, juice = true}}'''
|
||||
match_indent = true
|
||||
|
||||
# Semicolon - polished UI
|
||||
[[patches]]
|
||||
[patches.pattern]
|
||||
target = "functions/common_events.lua"
|
||||
pattern = '''{n=G.UIT.R, config={id = 'cash_out_button', align = "cm", padding = 0.1, minw = 7, r = 0.15, colour = G.C.ORANGE, shadow = true, hover = true, one_press = true, button = 'cash_out', focus_args = {snap_to = true}}, nodes={'''
|
||||
position = "at"
|
||||
payload = '''{n=G.UIT.R, config={id = 'cash_out_button', align = "cm", padding = 0.1, minw = 7, r = 0.15, colour = G.GAME.current_round.semicolon and G.C.SET.Code or G.C.ORANGE, shadow = true, hover = true, one_press = true, button = 'cash_out', focus_args = {snap_to = true}}, nodes={'''
|
||||
match_indent = true
|
||||
|
||||
# Semicolon - reset value at start of round
|
||||
[[patches]]
|
||||
[patches.pattern]
|
||||
target = "functions/state_events.lua"
|
||||
pattern = "G.GAME.blind:set_blind(G.GAME.round_resets.blind)"
|
||||
position = "after"
|
||||
payload = '''
|
||||
G.GAME.current_round.semicolon = false
|
||||
'''
|
||||
match_indent = true
|
||||
|
||||
# Delete - placeholder booster, in the case that all are deleted
|
||||
[[patches]]
|
||||
[patches.regex]
|
||||
target = "functions/common_events.lua"
|
||||
pattern = '''return center\nend\n\nfunction get_current_pool\(_type, _rarity, _legendary, _append\)'''
|
||||
position = "before"
|
||||
payload = '''if not center then center = G.P_CENTERS['p_buffoon_normal_1'] end '''
|
||||
|
||||
# Run - don't clear shop
|
||||
[[patches]]
|
||||
[patches.pattern]
|
||||
target = "game.lua"
|
||||
pattern = '''if self.shop then self.shop:remove(); self.shop = nil end'''
|
||||
position = "at"
|
||||
payload = '''if self.shop and not G.GAME.USING_CODE then self.shop:remove(); self.shop = nil end'''
|
||||
match_indent = true
|
||||
|
||||
[[patches]]
|
||||
[patches.pattern]
|
||||
target = "game.lua"
|
||||
pattern = '''ease_background_colour_blind(G.STATES.SHOP)'''
|
||||
position = "at"
|
||||
payload = '''if not G.GAME.USING_RUN then ease_background_colour_blind(G.STATES.SHOP) end'''
|
||||
match_indent = true
|
||||
|
||||
[[patches]]
|
||||
[patches.pattern]
|
||||
target = "game.lua"
|
||||
pattern = '''if self.STATE == self.STATES.SELECTING_HAND then'''
|
||||
position = "before"
|
||||
payload = '''
|
||||
if G.GAME.USING_RUN then
|
||||
if not (self.STATE == self.STATES.STANDARD_PACK or self.STATE == self.STATES.BUFFOON_PACK or self.STATE == self.STATES.PLANET_PACK or self.STATE == self.STATES.TAROT_PACK or self.STATE == self.STATES.SPECTRAL_PACK or self.STATE == self.STATES.SMODS_BOOSTER_OPENED) then -- do you are have stupid
|
||||
self.STATE = self.STATES.SHOP
|
||||
end
|
||||
if G.GAME.blind then G.GAME.blind:change_colour() end -- aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
if G.load_cry_runarea then
|
||||
G.cry_runarea = CardArea(
|
||||
G.discard.T.x,
|
||||
G.discard.T.y,
|
||||
G.discard.T.w,
|
||||
G.discard.T.h,
|
||||
{ type = "discard", card_limit = 1e100 }
|
||||
)
|
||||
G.cry_runarea:load(G.load_cry_runarea)
|
||||
G.load_cry_runarea = nil
|
||||
end
|
||||
end
|
||||
'''
|
||||
match_indent = true
|
||||
|
||||
# Run - handle packs (this is incredibly invasive)
|
||||
# we can't do "draw from run to hand" because modded packs presumably don't get ovewritten like that
|
||||
[[patches]]
|
||||
[patches.pattern]
|
||||
target = "functions/state_events.lua"
|
||||
pattern = '''for i=1, hand_space do --draw cards from deckL'''
|
||||
position = "before"
|
||||
payload = '''if not G.GAME.USING_RUN then'''
|
||||
match_indent = true
|
||||
|
||||
# the inconsistency hurts
|
||||
[[patches]]
|
||||
[patches.pattern]
|
||||
target = "functions/button_callbacks.lua"
|
||||
pattern = '''G.FUNCS.draw_from_hand_to_deck()'''
|
||||
position = "at"
|
||||
payload = '''if not G.GAME.USING_RUN then
|
||||
G.FUNCS.draw_from_hand_to_deck()
|
||||
else
|
||||
G.FUNCS.draw_from_hand_to_run()
|
||||
end'''
|
||||
match_indent = true
|
||||
|
||||
[[patches]]
|
||||
[patches.regex]
|
||||
target = "functions/state_events.lua"
|
||||
pattern = '''end\n\s+G\.FUNCS\.discard_cards_from_highlighted \= function\(e, hook\)'''
|
||||
position = "before"
|
||||
payload = '''
|
||||
else
|
||||
for i = 1, #G.cry_runarea.cards do
|
||||
draw_card(G.cry_runarea,G.hand, i*100/#G.cry_runarea.cards,'up', true)
|
||||
end
|
||||
end
|
||||
|
||||
G.FUNCS.draw_from_hand_to_run = function(e) -- might as well just slap this here
|
||||
local hand_count = #G.hand.cards
|
||||
for i=1, hand_count do --draw cards from deck
|
||||
draw_card(G.hand, G.cry_runarea, i*100/hand_count,'down', nil, nil, 0.08)
|
||||
end
|
||||
end
|
||||
'''
|
||||
match_indent = true
|
||||
|
||||
|
||||
[[patches]]
|
||||
[patches.pattern]
|
||||
target = "game.lua"
|
||||
pattern = '''G.shop.alignment.offset.y = -5.3'''
|
||||
position = "at"
|
||||
payload = '''if not G.shop then return true end
|
||||
G.shop.alignment.offset.y = -5.3'''
|
||||
match_indent = true
|
||||
|
||||
# Increase highlight limit for consumables
|
||||
[[patches]]
|
||||
[patches.pattern]
|
||||
target = "game.lua"
|
||||
pattern = "{card_limit = self.GAME.starting_params.consumable_slots, type = 'joker', highlight_limit = 1})"
|
||||
position = "at"
|
||||
payload = "{card_limit = self.GAME.starting_params.consumable_slots, type = 'joker', highlight_limit = 1e100})"
|
||||
match_indent = true
|
||||
|
||||
# Increase highlight limit for jokers
|
||||
[[patches]]
|
||||
[patches.pattern]
|
||||
target = "game.lua"
|
||||
pattern = "{card_limit = self.GAME.starting_params.joker_slots, type = 'joker', highlight_limit = 1})"
|
||||
position = "at"
|
||||
payload = "{card_limit = self.GAME.starting_params.joker_slots, type = 'joker', highlight_limit = 1e100})"
|
||||
match_indent = true
|
||||
|
||||
# Satellite Uplink
|
||||
[[patches]]
|
||||
[patches.pattern]
|
||||
target = "card.lua"
|
||||
pattern = '''card = create_card("Planet", G.pack_cards, nil, nil, true, true, nil, 'pl1')'''
|
||||
position = "at"
|
||||
payload = '''
|
||||
if G.GAME.used_vouchers.v_cry_satellite_uplink and pseudorandom('cry_satellite_uplink') > 0.8 then
|
||||
card = create_card("Code", G.pack_cards, nil, nil, true, true, nil, 'pl2')
|
||||
else
|
||||
card = create_card("Planet", G.pack_cards, nil, nil, true, true, nil, 'pl1')
|
||||
end
|
||||
'''
|
||||
match_indent = true
|
||||
|
||||
# Exploit - reset variables
|
||||
[[patches]]
|
||||
[patches.pattern]
|
||||
target = "functions/state_events.lua"
|
||||
pattern = '''function end_round()'''
|
||||
position = "after"
|
||||
payload = '''
|
||||
G.GAME.cry_exploit_override = nil
|
||||
'''
|
||||
match_indent = true
|
||||
|
||||
# Rework Tag - UI
|
||||
[[patches]]
|
||||
[patches.pattern]
|
||||
target = "tag.lua"
|
||||
pattern = '''elseif name_to_check == 'Economy Tag' then loc_vars = {self.config.max}'''
|
||||
position = "after"
|
||||
payload = '''
|
||||
elseif name_to_check == "cry-Rework Tag" then loc_vars = {
|
||||
self.ability and self.ability.rework_edition and localize{type = "name_text", set = "Edition", key = self.ability.rework_edition} or "["..string.lower(localize("k_edition")).."]",
|
||||
self.ability and self.ability.rework_key and localize{type = "name_text", set = "Joker", key = self.ability.rework_key} or "["..string.lower(localize("k_joker")).."]",
|
||||
}
|
||||
'''
|
||||
match_indent = true
|
||||
|
||||
# Double Tag makes exact copy of rework tag
|
||||
[[patches]]
|
||||
[patches.pattern]
|
||||
target = "tag.lua"
|
||||
pattern = 'add_tag(Tag(_context.tag.key))'
|
||||
position = "at"
|
||||
payload = '''
|
||||
local tag = Tag(_context.tag.key)
|
||||
if _context.tag.key == "tag_cry_rework" then
|
||||
tag.ability.rework_edition = _context.tag.ability.rework_edition
|
||||
tag.ability.rework_key = _context.tag.ability.rework_key
|
||||
end
|
||||
add_tag(tag)
|
||||
'''
|
||||
match_indent = true
|
|
@ -1,29 +0,0 @@
|
|||
[manifest]
|
||||
version = "1.0.0"
|
||||
dump_lua = true
|
||||
priority = -1
|
||||
|
||||
# Don't sort cards
|
||||
[[patches]]
|
||||
[patches.pattern]
|
||||
target = "cardarea.lua"
|
||||
pattern = "table.sort(self.cards, function (a, b) return a.T.x + a.T.w/2 - 100*(a.pinned and a.sort_id or 0) < b.T.x + b.T.w/2 - 100*(b.pinned and b.sort_id or 0) end)"
|
||||
position = "at"
|
||||
payload = "if not G.GAME.modifiers.cry_conveyor then table.sort(self.cards, function (a, b) return a.T.x + a.T.w/2 - 100*(a.pinned and a.sort_id or 0) < b.T.x + b.T.w/2 - 100*(b.pinned and b.sort_id or 0) end) end"
|
||||
match_indent = true
|
||||
|
||||
# Start of round effects
|
||||
[[patches]]
|
||||
[patches.pattern]
|
||||
target = "functions/state_events.lua"
|
||||
pattern = "G.GAME.blind:set_blind(G.GAME.round_resets.blind)"
|
||||
position = "after"
|
||||
payload = '''
|
||||
if G.GAME.modifiers.cry_conveyor and #G.jokers.cards>0 then
|
||||
local duplicated_joker = copy_card(G.jokers.cards[#G.jokers.cards])
|
||||
duplicated_joker:add_to_deck()
|
||||
G.jokers:emplace(duplicated_joker)
|
||||
G.jokers.cards[1]:start_dissolve()
|
||||
end
|
||||
'''
|
||||
match_indent = true
|
|
@ -1,27 +0,0 @@
|
|||
[manifest]
|
||||
version = "1.0.0"
|
||||
dump_lua = true
|
||||
priority = -1
|
||||
|
||||
# Joker Lock
|
||||
[[patches]]
|
||||
[patches.pattern]
|
||||
target = "functions/common_events.lua"
|
||||
pattern = "elseif v.enhancement_gate then"
|
||||
position = "before"
|
||||
payload = '''
|
||||
elseif v.source_gate then
|
||||
if v.source_gate ~= _append then
|
||||
add = nil
|
||||
else
|
||||
add = true
|
||||
end
|
||||
elseif v.joker_gate then
|
||||
add = nil
|
||||
for kk, vv in pairs(G.jokers.cards) do
|
||||
if vv.ability.name == v.joker_gate then
|
||||
add = true
|
||||
end
|
||||
end
|
||||
'''
|
||||
match_indent = true
|
|
@ -1,74 +0,0 @@
|
|||
[manifest]
|
||||
version = "1.0.0"
|
||||
dump_lua = true
|
||||
priority = -1
|
||||
|
||||
# Show edition on Edition Decks
|
||||
[[patches]]
|
||||
[patches.pattern]
|
||||
target = "card.lua"
|
||||
pattern = "self.children.back:draw(overlay)"
|
||||
position = "after"
|
||||
payload = '''
|
||||
local currentBack = self.params.viewed_back and G.GAME.viewed_back or G.GAME.selected_back
|
||||
if currentBack.effect.config.cry_force_edition and not currentBack.effect.config.cry_antimatter then
|
||||
if currentBack.effect.config.cry_force_edition_shader then
|
||||
self.children.back:draw_shader(currentBack.effect.config.cry_force_edition_shader , nil, self.ARGS.send_to_shader, true)
|
||||
else
|
||||
self.children.back:draw_shader(currentBack.effect.config.cry_force_edition , nil, self.ARGS.send_to_shader, true)
|
||||
end
|
||||
end
|
||||
if currentBack.effect.config.cry_force_seal and not currentBack.effect.config.hide_seal and not currentBack.effect.config.cry_antimatter then
|
||||
G.shared_seals[currentBack.effect.config.cry_force_seal]:draw_shader('dissolve', nil, nil, true, self.children.center)
|
||||
if currentBack.effect.config.cry_force_seal == 'Gold' then G.shared_seals[currentBack.effect.config.cry_force_seal]:draw_shader('voucher', nil, self.ARGS.send_to_shader, true, self.children.center) end
|
||||
end
|
||||
if currentBack.effect.config.cry_force_sticker and not currentBack.effect.config.cry_antimatter then
|
||||
for k, v in pairs(SMODS.Stickers) do
|
||||
if currentBack.effect.config.cry_force_sticker == v.key then
|
||||
if v and v.draw and type(v.draw) == 'function' then
|
||||
v:draw(self)
|
||||
else
|
||||
G.shared_stickers[v.key].role.draw_major = self
|
||||
G.shared_stickers[v.key]:draw_shader('dissolve', nil, nil, true, self.children.center)
|
||||
G.shared_stickers[v.key]:draw_shader('voucher', nil, self.ARGS.send_to_shader, true, self.children.center)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
if currentBack.effect.config.cry_antimatter or currentBack.effect.config.cry_force_edition == 'negative' then
|
||||
self.children.back:draw_shader('negative', nil, self.ARGS.send_to_shader, true)
|
||||
self.children.center:draw_shader('negative_shine', nil, self.ARGS.send_to_shader, true)
|
||||
end
|
||||
'''
|
||||
match_indent = true
|
||||
|
||||
# Antimatter Deck
|
||||
[[patches]]
|
||||
[patches.pattern]
|
||||
target = "card.lua"
|
||||
pattern = "self.children.back:draw_shader('dissolve')"
|
||||
position = "at"
|
||||
payload = '''
|
||||
local currentBack = self.params.viewed_back and G.GAME.viewed_back or G.GAME.selected_back
|
||||
if currentBack and currentBack.effect.config.cry_antimatter or currentBack.effect.config.cry_force_edition == 'negative' then
|
||||
self.children.back:draw_shader('negative', nil, self.ARGS.send_to_shader)
|
||||
self.children.center:draw_shader('negative_shine', nil, self.ARGS.send_to_shader)
|
||||
else
|
||||
self.children.back:draw_shader('dissolve')
|
||||
end
|
||||
'''
|
||||
match_indent = true
|
||||
|
||||
# Created cards match suits of suit deck
|
||||
[[patches]]
|
||||
[patches.pattern]
|
||||
target = "functions/common_events.lua"
|
||||
pattern = "card.playing_card = G.playing_card"
|
||||
position = "after"
|
||||
payload = '''
|
||||
if G.GAME.modifiers.cry_force_suit then card:change_suit(G.GAME.modifiers.cry_force_suit) end
|
||||
if G.GAME.modifiers.cry_force_enhancement then card:set_ability(G.P_CENTERS[G.GAME.modifiers.cry_force_enhancement]) end
|
||||
if G.GAME.modifiers.cry_force_edition then card:set_edition({[G.GAME.modifiers.cry_force_edition]=true},true,true) end
|
||||
if G.GAME.modifiers.cry_force_seal then card:set_seal(G.GAME.modifiers.cry_force_seal) end
|
||||
'''
|
||||
match_indent = true
|
|
@ -1,30 +0,0 @@
|
|||
[manifest]
|
||||
version = "1.0.0"
|
||||
dump_lua = true
|
||||
priority = -1
|
||||
|
||||
# non-pack scaling in pack slots
|
||||
[[patches]]
|
||||
[patches.pattern]
|
||||
target = "game.lua"
|
||||
pattern = "G.shop_booster.T.y, G.CARD_W*1.27, G.CARD_H*1.27, G.P_CARDS.empty, G.P_CENTERS[G.GAME.current_round.used_packs[i]], {bypass_discovery_center = true, bypass_discovery_ui = true})"
|
||||
position = "at"
|
||||
payload = "G.shop_booster.T.y, G.CARD_W*(G.P_CENTERS[G.GAME.current_round.used_packs[i]].set == 'Booster' and 1.27 or 1), G.CARD_H*(G.P_CENTERS[G.GAME.current_round.used_packs[i]].set == 'Booster' and 1.27 or 1), G.P_CARDS.empty, G.P_CENTERS[G.GAME.current_round.used_packs[i]], {bypass_discovery_center = true, bypass_discovery_ui = true})"
|
||||
match_indent = true
|
||||
|
||||
# scaling issues when reclaiming Overstock
|
||||
[[patches]]
|
||||
[patches.pattern]
|
||||
target = "functions/UI_definitions.lua"
|
||||
pattern = "G.GAME.shop.joker_max*1.02*G.CARD_W,"
|
||||
position = "at"
|
||||
payload = "math.min(G.GAME.shop.joker_max,4)*1.02*G.CARD_W,"
|
||||
match_indent = true
|
||||
|
||||
[[patches]]
|
||||
[patches.pattern]
|
||||
target = "functions/common_events.lua"
|
||||
pattern = "G.shop_jokers.T.w = G.GAME.shop.joker_max*1.01*G.CARD_W"
|
||||
position = "at"
|
||||
payload = "G.shop_jokers.T.w = math.min(G.GAME.shop.joker_max,4)*1.02*G.CARD_W"
|
||||
match_indent = true
|
|
@ -1,26 +0,0 @@
|
|||
[manifest]
|
||||
version = "1.0.0"
|
||||
dump_lua = true
|
||||
priority = -1
|
||||
|
||||
|
||||
# putting this here since lovely crashes with a file that has no uncommented patches
|
||||
# note to self get rid of this file later
|
||||
[[patches]]
|
||||
[patches.pattern]
|
||||
target = "functions/common_events.lua"
|
||||
pattern = "bbbbb"
|
||||
position = "at"
|
||||
payload = "aaaaa"
|
||||
match_indent = true
|
||||
|
||||
# Patch get_current_pool to predict for ERROR desc
|
||||
# There's also a consumable rarity patch I should do but don't feel like overriding SMODS right now
|
||||
## Note this breaks one of the regexs for SMODS.Rarity
|
||||
# [[patches]]
|
||||
# [patches.pattern]
|
||||
# target = "functions/common_events.lua"
|
||||
# pattern = "local rarity = _rarity or pseudorandom('rarity'..G.GAME.round_resets.ante..(_append or ''))"
|
||||
# position = "at"
|
||||
# payload = "local rarity = _rarity or pseudorandom(_G[gcparea == 'ERROR' and 'predict_pseudoseed' or 'pseudoseed']('rarity'..G.GAME.round_resets.ante..(_append or '')))"
|
||||
# match_indent = true
|
|
@ -1,116 +0,0 @@
|
|||
[manifest]
|
||||
version = "1.0.0"
|
||||
dump_lua = true
|
||||
priority = -1
|
||||
|
||||
# Increment Exponentia on Joker XMult
|
||||
[[patches]]
|
||||
[patches.pattern]
|
||||
target = "functions/state_events.lua"
|
||||
pattern = "card_eval_status_text(_card, 'jokers', nil, percent, nil, effects.jokers)"
|
||||
position = "after"
|
||||
payload = '''
|
||||
if effects.jokers.Xmult_mod and effects.jokers.Xmult_mod ~= 1 and next(find_joker("cry-Exponentia")) then
|
||||
for _, v in pairs(find_joker("cry-Exponentia")) do
|
||||
local old = v.ability.extra.Emult
|
||||
v.ability.extra.Emult = v.ability.extra.Emult + v.ability.extra.Emult_mod
|
||||
card_eval_status_text(v, 'extra', nil, nil, nil, {message = localize{type='variable',key='a_powmult',vars={number_format(to_big(v.ability.extra.Emult))}}})
|
||||
exponentia_scale_mod(v, v.ability.extra.Emult_mod, old, v.ability.extra.Emult)
|
||||
end
|
||||
end
|
||||
'''
|
||||
match_indent = true
|
||||
|
||||
# Increment Exponentia on Joker-on-Joker XMult
|
||||
[[patches]]
|
||||
[patches.pattern]
|
||||
target = "functions/state_events.lua"
|
||||
pattern = "if extras.mult or extras.hand_chips then card_eval_status_text(v, 'jokers', nil, percent, nil, effect) end"
|
||||
position = "after"
|
||||
payload = '''
|
||||
if effect.Xmult_mod and effect.Xmult_mod ~= 1 and next(find_joker("cry-Exponentia")) then
|
||||
for _, v in pairs(find_joker("cry-Exponentia")) do
|
||||
local old = v.ability.extra.Emult
|
||||
v.ability.extra.Emult = v.ability.extra.Emult + v.ability.extra.Emult_mod
|
||||
card_eval_status_text(v, 'extra', nil, nil, nil, {message = localize{type='variable',key='a_powmult',vars={number_format(to_big(v.ability.extra.Emult))}}})
|
||||
exponentia_scale_mod(v, v.ability.extra.Emult_mod, old, v.ability.extra.Emult)
|
||||
end
|
||||
end
|
||||
'''
|
||||
match_indent = true
|
||||
|
||||
|
||||
# Increment Exponentia on Misc XMult
|
||||
[[patches]]
|
||||
[patches.pattern]
|
||||
target = "functions/state_events.lua"
|
||||
pattern = "if extras.mult or extras.hand_chips then card_eval_status_text(v, 'jokers', nil, percent, nil, effect) end"
|
||||
position = "after"
|
||||
payload = '''
|
||||
if effects.Xmult_mod and next(find_joker("cry-Exponentia")) then
|
||||
for _, v in pairs(find_joker("cry-Exponentia")) do
|
||||
local old = v.ability.extra.Emult
|
||||
v.ability.extra.Emult = v.ability.extra.Emult + v.ability.extra.Emult_mod
|
||||
card_eval_status_text(v, 'extra', nil, nil, nil, {message = localize{type='variable',key='a_powmult',vars={number_format(to_big(v.ability.extra.Emult))}}})
|
||||
exponentia_scale_mod(v, v.ability.extra.Emult_mod, old, v.ability.extra.Emult)
|
||||
end
|
||||
end
|
||||
'''
|
||||
match_indent = true
|
||||
|
||||
|
||||
# Increment Exponentia on Enhancement XMult
|
||||
[[patches]]
|
||||
[patches.pattern]
|
||||
target = "functions/state_events.lua"
|
||||
pattern = "card_eval_status_text(scoring_hand[i], 'x_mult', effects[ii].x_mult, percent)"
|
||||
position = "after"
|
||||
payload = '''
|
||||
if next(find_joker("cry-Exponentia")) then
|
||||
for _, v in pairs(find_joker("cry-Exponentia")) do
|
||||
local old = v.ability.extra.Emult
|
||||
v.ability.extra.Emult = v.ability.extra.Emult + v.ability.extra.Emult_mod
|
||||
card_eval_status_text(v, 'extra', nil, nil, nil, {message = localize{type='variable',key='a_powmult',vars={number_format(to_big(v.ability.extra.Emult))}}})
|
||||
exponentia_scale_mod(v, v.ability.extra.Emult_mod, old, v.ability.extra.Emult)
|
||||
end
|
||||
end
|
||||
'''
|
||||
match_indent = true
|
||||
|
||||
|
||||
# Increment Exponentia on Held-in-Hand XMult
|
||||
[[patches]]
|
||||
[patches.pattern]
|
||||
target = "functions/state_events.lua"
|
||||
pattern = "card_eval_status_text(G.hand.cards[i], 'x_mult', effects[ii].x_mult, percent)"
|
||||
position = "after"
|
||||
payload = '''
|
||||
if next(find_joker("cry-Exponentia")) then
|
||||
for _, v in pairs(find_joker("cry-Exponentia")) do
|
||||
local old = v.ability.extra.Emult
|
||||
v.ability.extra.Emult = v.ability.extra.Emult + v.ability.extra.Emult_mod
|
||||
card_eval_status_text(v, 'extra', nil, nil, nil, {message = localize{type='variable',key='a_powmult',vars={number_format(to_big(v.ability.extra.Emult))}}})
|
||||
exponentia_scale_mod(v, v.ability.extra.Emult_mod, old, v.ability.extra.Emult)
|
||||
end
|
||||
end
|
||||
'''
|
||||
match_indent = true
|
||||
|
||||
|
||||
# Increment Exponentia on Edition XMult
|
||||
[[patches]]
|
||||
[patches.pattern]
|
||||
target = "functions/state_events.lua"
|
||||
pattern = "edition = true})"
|
||||
position = "after"
|
||||
payload = '''
|
||||
if (effects and effects[ii] and effects[ii].edition and effects[ii].edition.x_mult_mod or edition_effects and edition_effects.jokers and edition_effects.jokers.x_mult_mod) and next(find_joker("cry-Exponentia")) then
|
||||
for _, v in pairs(find_joker("cry-Exponentia")) do
|
||||
local old = v.ability.extra.Emult
|
||||
v.ability.extra.Emult = v.ability.extra.Emult + v.ability.extra.Emult_mod
|
||||
card_eval_status_text(v, 'extra', nil, nil, nil, {message = localize{type='variable',key='a_powmult',vars={number_format(to_big(v.ability.extra.Emult))}}})
|
||||
exponentia_scale_mod(v, v.ability.extra.Emult_mod, old, v.ability.extra.Emult)
|
||||
end
|
||||
end
|
||||
'''
|
||||
match_indent = true
|
|
@ -1,28 +0,0 @@
|
|||
[manifest]
|
||||
version = "1.0.0"
|
||||
dump_lua = true
|
||||
priority = -1
|
||||
|
||||
# 3-layer drawing for Gateway
|
||||
[[patches]]
|
||||
[patches.pattern]
|
||||
target = "card.lua"
|
||||
pattern = "if self.config.center.soul_pos and (self.config.center.discovered or self.bypass_discovery_center) then"
|
||||
position = "before"
|
||||
payload = '''
|
||||
if self.ability.name == 'cry-Gateway' and (self.config.center.discovered or self.bypass_discovery_center) then
|
||||
local scale_mod2 = 0.07-- + 0.02*math.cos(1.8*G.TIMERS.REAL) + 0.00*math.cos((G.TIMERS.REAL - math.floor(G.TIMERS.REAL))*math.pi*14)*(1 - (G.TIMERS.REAL - math.floor(G.TIMERS.REAL)))^3
|
||||
local rotate_mod2 = 0--0.05*math.cos(1.219*G.TIMERS.REAL) + 0.00*math.cos((G.TIMERS.REAL)*math.pi*5)*(1 - (G.TIMERS.REAL - math.floor(G.TIMERS.REAL)))^2
|
||||
self.children.floating_sprite2:draw_shader('dissolve',0, nil, nil, self.children.center,scale_mod2, rotate_mod2,nil, 0.1--[[ + 0.03*math.cos(1.8*G.TIMERS.REAL)--]],nil, 0.6)
|
||||
self.children.floating_sprite2:draw_shader('dissolve', nil, nil, nil, self.children.center, scale_mod2, rotate_mod2)
|
||||
|
||||
local scale_mod = 0.05 + 0.05*math.sin(1.8*G.TIMERS.REAL) + 0.07*math.sin((G.TIMERS.REAL - math.floor(G.TIMERS.REAL))*math.pi*14)*(1 - (G.TIMERS.REAL - math.floor(G.TIMERS.REAL)))^3
|
||||
local rotate_mod = 0.1*math.sin(1.219*G.TIMERS.REAL) + 0.07*math.sin((G.TIMERS.REAL)*math.pi*5)*(1 - (G.TIMERS.REAL - math.floor(G.TIMERS.REAL)))^2
|
||||
|
||||
self.children.floating_sprite.role.draw_major = self
|
||||
self.children.floating_sprite:draw_shader('dissolve',0, nil, nil, self.children.center,scale_mod, rotate_mod,nil, 0.1 + 0.03*math.sin(1.8*G.TIMERS.REAL),nil, 0.6)
|
||||
self.children.floating_sprite:draw_shader('dissolve', nil, nil, nil, self.children.center, scale_mod, rotate_mod)
|
||||
|
||||
end
|
||||
'''
|
||||
match_indent = true
|
|
@ -1,462 +0,0 @@
|
|||
[manifest]
|
||||
version = "1.0.0"
|
||||
dump_lua = true
|
||||
priority = -1
|
||||
|
||||
# Shine on Oversaturated to make it more noticable
|
||||
[[patches]]
|
||||
[patches.pattern]
|
||||
target = 'card.lua'
|
||||
pattern = "if (self.edition and self.edition.negative) or (self.ability.name == 'Antimatter' and (self.config.center.discovered or self.bypass_discovery_center)) then"
|
||||
position = 'at'
|
||||
match_indent = true
|
||||
payload = "if (self.edition and (self.edition.negative or self.edition.cry_oversat)) or (self.ability.name == 'Antimatter' and (self.config.center.discovered or self.bypass_discovery_center)) then"
|
||||
|
||||
# Detect if edition comes from copy_card
|
||||
[[patches]]
|
||||
[patches.pattern]
|
||||
target = 'functions/common_events.lua'
|
||||
pattern = '''new_card:set_edition(other.edition or {}, nil, true)'''
|
||||
position = 'before'
|
||||
payload = '''
|
||||
new_card.from_copy = true
|
||||
'''
|
||||
match_indent = true
|
||||
|
||||
# Used to check for Monster from copy_card and update values
|
||||
# more or less the same patch above but this also applies if strip_edition is true
|
||||
[[patches]]
|
||||
[patches.pattern]
|
||||
target = 'functions/common_events.lua'
|
||||
pattern = "if not strip_edition then"
|
||||
position = 'before'
|
||||
payload = '''
|
||||
new_card.checkmonster = true
|
||||
'''
|
||||
match_indent = true
|
||||
|
||||
# Joker BigNum value support
|
||||
[[patches]]
|
||||
[patches.pattern]
|
||||
target = "card.lua"
|
||||
pattern = "if self.ability.name == 'Campfire' and G.GAME.blind.boss and not (G.GAME.blind.config and G.GAME.blind.config.bonus) and self.ability.x_mult > 1 then"
|
||||
position = "at"
|
||||
payload = '''
|
||||
if self.ability.name == 'Campfire' and G.GAME.blind.boss and not (G.GAME.blind.config and G.GAME.blind.config.bonus) and to_big(self.ability.x_mult) > to_big(1) then
|
||||
'''
|
||||
match_indent = true
|
||||
|
||||
[[patches]]
|
||||
[patches.pattern]
|
||||
target = "card.lua"
|
||||
pattern = "if self.ability.name == 'Hit the Road' and self.ability.x_mult > 1 then"
|
||||
position = "at"
|
||||
payload = '''
|
||||
if self.ability.name == 'Hit the Road' and to_big(self.ability.x_mult) > to_big(1) then
|
||||
'''
|
||||
match_indent = true
|
||||
|
||||
[[patches]]
|
||||
[patches.pattern]
|
||||
target = "card.lua"
|
||||
pattern = "if self.ability.x_mult > 1 then"
|
||||
position = "at"
|
||||
payload = '''
|
||||
if to_big(self.ability.x_mult) > to_big(1) then
|
||||
'''
|
||||
match_indent = true
|
||||
|
||||
[[patches]]
|
||||
[patches.pattern]
|
||||
target = "card.lua"
|
||||
pattern = "if self.ability.name ~= 'Seeing Double' and self.ability.x_mult > 1 and (self.ability.type == '' or next(context.poker_hands[self.ability.type])) then"
|
||||
position = "at"
|
||||
payload = '''
|
||||
if self.ability.name ~= 'Seeing Double' and to_big(self.ability.x_mult) > to_big(1) and (self.ability.type == '' or next(context.poker_hands[self.ability.type])) then
|
||||
'''
|
||||
match_indent = true
|
||||
|
||||
[[patches]]
|
||||
[patches.pattern]
|
||||
target = "card.lua"
|
||||
pattern = "if self.ability.name == 'Caino' and self.ability.caino_xmult > 1 then"
|
||||
position = "at"
|
||||
payload = '''
|
||||
if self.ability.name == 'Caino' and to_big(self.ability.caino_xmult) > to_big(1) then
|
||||
'''
|
||||
match_indent = true
|
||||
|
||||
[[patches]]
|
||||
[patches.pattern]
|
||||
target = "card.lua"
|
||||
pattern = "if self.ability.t_mult > 0 and next(context.poker_hands[self.ability.type]) then"
|
||||
position = "at"
|
||||
payload = '''
|
||||
if to_big(self.ability.t_mult) > to_big(0) and next(context.poker_hands[self.ability.type]) then
|
||||
'''
|
||||
match_indent = true
|
||||
|
||||
[[patches]]
|
||||
[patches.pattern]
|
||||
target = "card.lua"
|
||||
pattern = "if self.ability.t_chips > 0 and next(context.poker_hands[self.ability.type]) then"
|
||||
position = "at"
|
||||
payload = '''
|
||||
if to_big(self.ability.t_chips) > to_big(0) and next(context.poker_hands[self.ability.type]) then
|
||||
'''
|
||||
match_indent = true
|
||||
|
||||
[[patches]]
|
||||
[patches.pattern]
|
||||
target = "card.lua"
|
||||
pattern = "if self.ability.name == 'Ceremonial Dagger' and self.ability.mult > 0 then"
|
||||
position = "at"
|
||||
payload = '''
|
||||
if self.ability.name == 'Ceremonial Dagger' and to_big(self.ability.mult) > to_big(0) then
|
||||
'''
|
||||
match_indent = true
|
||||
|
||||
[[patches]]
|
||||
[patches.pattern]
|
||||
target = "card.lua"
|
||||
pattern = "if self.ability.name == 'Castle' and (self.ability.extra.chips > 0) then"
|
||||
position = "at"
|
||||
payload = '''
|
||||
if self.ability.name == 'Castle' and (to_big(self.ability.extra.chips) > to_big(0)) then
|
||||
'''
|
||||
match_indent = true
|
||||
|
||||
[[patches]]
|
||||
[patches.pattern]
|
||||
target = "card.lua"
|
||||
pattern = "if self.ability.name == 'Swashbuckler' and self.ability.mult > 0 then"
|
||||
position = "at"
|
||||
payload = '''
|
||||
if self.ability.name == 'Swashbuckler' and to_big(self.ability.mult) > to_big(0) then
|
||||
'''
|
||||
match_indent = true
|
||||
|
||||
[[patches]]
|
||||
[patches.pattern]
|
||||
target = "card.lua"
|
||||
pattern = "if self.ability.name == 'Spare Trousers' and self.ability.mult > 0 then"
|
||||
position = "at"
|
||||
payload = '''
|
||||
if self.ability.name == 'Spare Trousers' and to_big(self.ability.mult) > to_big(0) then
|
||||
'''
|
||||
match_indent = true
|
||||
|
||||
[[patches]]
|
||||
[patches.pattern]
|
||||
target = "card.lua"
|
||||
pattern = "if self.ability.name == 'Ride the Bus' and self.ability.mult > 0 then"
|
||||
position = "at"
|
||||
payload = '''
|
||||
if self.ability.name == 'Ride the Bus' and to_big(self.ability.mult) > to_big(0) then
|
||||
'''
|
||||
match_indent = true
|
||||
|
||||
[[patches]]
|
||||
[patches.pattern]
|
||||
target = "card.lua"
|
||||
pattern = "if self.ability.name == 'Flash Card' and self.ability.mult > 0 then"
|
||||
position = "at"
|
||||
payload = '''
|
||||
if self.ability.name == 'Flash Card' and to_big(self.ability.mult) > to_big(0) then
|
||||
'''
|
||||
match_indent = true
|
||||
|
||||
[[patches]]
|
||||
[patches.pattern]
|
||||
target = "card.lua"
|
||||
pattern = "if self.ability.name == 'Popcorn' and self.ability.mult > 0 then"
|
||||
position = "at"
|
||||
payload = '''
|
||||
if self.ability.name == 'Popcorn' and to_big(self.ability.mult) > to_big(0) then
|
||||
'''
|
||||
match_indent = true
|
||||
|
||||
[[patches]]
|
||||
[patches.pattern]
|
||||
target = "card.lua"
|
||||
pattern = "if self.ability.name == 'Green Joker' and self.ability.mult > 0 then"
|
||||
position = "at"
|
||||
payload = '''
|
||||
if self.ability.name == 'Green Joker' and to_big(self.ability.mult) > to_big(0) then
|
||||
'''
|
||||
match_indent = true
|
||||
|
||||
[[patches]]
|
||||
[patches.pattern]
|
||||
target = "card.lua"
|
||||
pattern = "if self.ability.name == 'Red Card' and self.ability.mult > 0 then"
|
||||
position = "at"
|
||||
payload = '''
|
||||
if self.ability.name == 'Red Card' and to_big(self.ability.mult) > to_big(0) then
|
||||
'''
|
||||
match_indent = true
|
||||
|
||||
[[patches]]
|
||||
[patches.pattern]
|
||||
target = "functions/misc_functions.lua"
|
||||
pattern = "function localize(args, misc_cat)"
|
||||
position = "after"
|
||||
payload = '''
|
||||
if args and args.vars then
|
||||
local reset = {}
|
||||
for i, j in pairs(args.vars) do
|
||||
if type(j) == 'table' then
|
||||
if (j.new and type(j.new) == "function") and ((j.m and j.e) or (j.array and j.sign and (type(j.array) == "table"))) then
|
||||
reset[i] = number_format(j)
|
||||
end
|
||||
end
|
||||
end
|
||||
for i, j in pairs(reset) do
|
||||
args.vars[i] = j
|
||||
end
|
||||
end
|
||||
'''
|
||||
match_indent = true
|
||||
|
||||
# Compat UI for Old Blueprint and Gemini
|
||||
|
||||
# I deleted the patches --Jevonn (test)
|
||||
|
||||
# calculate wheel fail (for Wheel of Hope)
|
||||
[[patches]]
|
||||
[patches.pattern]
|
||||
target = "card.lua"
|
||||
pattern = "if self.ability.name == 'Ectoplasm' or self.ability.name == 'Hex' or pseudorandom('wheel_of_fortune') < G.GAME.probabilities.normal/self.ability.extra then"
|
||||
position = "after"
|
||||
payload = '''
|
||||
if self.ability.name == 'The Wheel of Fortune' then self.cry_wheel_success = true end
|
||||
'''
|
||||
match_indent = false
|
||||
|
||||
# unscoring context (for Green Seal)
|
||||
[[patches]]
|
||||
[patches.pattern]
|
||||
target = "functions/state_events.lua"
|
||||
pattern = "for i=1, #G.hand.cards do"
|
||||
position = "before"
|
||||
payload = '''
|
||||
if scoring_hand then
|
||||
local unscoring_hand = {}
|
||||
for i = 1, #G.play.cards do
|
||||
local is_scoring = false
|
||||
for j = 1, #scoring_hand do
|
||||
if G.play.cards[i] == scoring_hand[j] then
|
||||
is_scoring = true
|
||||
end
|
||||
end
|
||||
if not is_scoring then
|
||||
unscoring_hand[#unscoring_hand+1] = G.play.cards[i]
|
||||
end
|
||||
end
|
||||
for i = 1, #unscoring_hand do
|
||||
unscoring_hand[i]:calculate_seal{unscoring = true}
|
||||
end
|
||||
end
|
||||
'''
|
||||
match_indent = true
|
||||
|
||||
# no "Again!" text if a card will shatter
|
||||
[[patches]]
|
||||
[patches.pattern]
|
||||
target = "functions/state_events.lua"
|
||||
pattern = '''if reps[j] ~= 1 then'''
|
||||
position = "at"
|
||||
payload = '''if reps[j] ~= 1 and (not scoring_hand or not scoring_hand[i] or not scoring_hand[i].will_shatter) then'''
|
||||
match_indent = true
|
||||
|
||||
# properly remove destroyed playing cards from deck
|
||||
[[patches]]
|
||||
[patches.pattern]
|
||||
target = "functions/state_events.lua"
|
||||
pattern = '''if destroyed then'''
|
||||
position = "before"
|
||||
payload = '''if scoring_hand[i].will_shatter then destroyed = true end'''
|
||||
match_indent = true
|
||||
|
||||
# sfx fixes with destroyed playing cards from fragile edition
|
||||
[[patches]]
|
||||
[patches.pattern]
|
||||
target = "functions/state_events.lua"
|
||||
pattern = '''if cards_destroyed[i].ability.name == 'Glass Card' then'''
|
||||
position = "before"
|
||||
payload = '''if cards_destroyed[i].will_shatter then return true end'''
|
||||
match_indent = true
|
||||
|
||||
# fix random crashes
|
||||
[[patches]]
|
||||
[patches.pattern]
|
||||
target = "functions/state_events.lua"
|
||||
pattern = '''local edition_effects = eval_card(_card, {cardarea = G.jokers, full_hand = G.play.cards, scoring_hand = scoring_hand, scoring_name = text, poker_hands = poker_hands, edition = true})'''
|
||||
position = "after"
|
||||
payload = '''if not edition_effects then edition_effects = {} end'''
|
||||
match_indent = true
|
||||
|
||||
# m
|
||||
[[patches]]
|
||||
[patches.pattern]
|
||||
target = "card.lua"
|
||||
pattern = '''if self.ability.consumeable or self.ability.set == 'Joker' or (self.area and self.area == G.pack_cards) then'''
|
||||
position = "at"
|
||||
payload = '''if true then'''
|
||||
match_indent = true
|
||||
|
||||
# Energia - detect blind skips from tag
|
||||
[[patches]]
|
||||
[patches.pattern]
|
||||
target = "functions/button_callbacks.lua"
|
||||
pattern = '''add_tag(_tag.config.ref_table)'''
|
||||
position = "at"
|
||||
payload = '''add_tag(_tag.config.ref_table, true)'''
|
||||
match_indent = true
|
||||
|
||||
# Energia - don't add tags from save load
|
||||
[[patches]]
|
||||
[patches.pattern]
|
||||
target = "game.lua"
|
||||
pattern = '''add_tag(_tag)'''
|
||||
position = "at"
|
||||
payload = '''add_tag(_tag, nil, true)'''
|
||||
match_indent = true
|
||||
|
||||
# Beta Deck - merge slots
|
||||
[[patches]]
|
||||
[patches.pattern]
|
||||
target = "game.lua"
|
||||
pattern = '''self.consumeables = CardArea('''
|
||||
position = "before"
|
||||
payload = '''if not G.GAME.modifiers.cry_beta then'''
|
||||
match_indent = true
|
||||
|
||||
[[patches]]
|
||||
[patches.pattern]
|
||||
target = "game.lua"
|
||||
pattern = '''self.discard = CardArea('''
|
||||
position = "before"
|
||||
payload = '''else
|
||||
self.jokers = CardArea(
|
||||
0, 0,
|
||||
CAI.joker_W+CAI.consumeable_W,
|
||||
CAI.joker_H,
|
||||
{card_limit = self.GAME.starting_params.joker_slots+self.GAME.starting_params.consumable_slots-1, type = 'joker', highlight_limit = 1e100})
|
||||
self.consumeables = self.jokers
|
||||
end'''
|
||||
match_indent = true
|
||||
|
||||
[[patches]]
|
||||
[patches.pattern]
|
||||
target = "functions/common_events.lua"
|
||||
pattern = '''G.consumeables.T.y = 0'''
|
||||
position = "after"
|
||||
payload = '''G.jokers.T.x = G.hand.T.x - 0.1
|
||||
G.jokers.T.y = 0'''
|
||||
match_indent = true
|
||||
|
||||
# Make Perkeo only copy consumables
|
||||
[[patches]]
|
||||
[patches.pattern]
|
||||
target = "card.lua"
|
||||
pattern = '''if G.consumeables.cards[1] then'''
|
||||
position = "at"
|
||||
payload = '''local eligibleJokers = {}
|
||||
for i = 1, #G.consumeables.cards do
|
||||
if G.consumeables.cards[i].ability.consumeable then
|
||||
eligibleJokers[#eligibleJokers + 1] = G.consumeables.cards[i]
|
||||
end
|
||||
end
|
||||
if #eligibleJokers > 0 then'''
|
||||
match_indent = true
|
||||
|
||||
[[patches]]
|
||||
[patches.pattern]
|
||||
target = "card.lua"
|
||||
pattern = '''local card = copy_card(pseudorandom_element(G.consumeables.cards, pseudoseed('perkeo')), nil)'''
|
||||
position = "at"
|
||||
payload = '''local card = copy_card(pseudorandom_element(eligibleJokers, pseudoseed('perkeo')), nil)'''
|
||||
match_indent = true
|
||||
|
||||
# More Beta Deck fixes
|
||||
[[patches]]
|
||||
[patches.pattern]
|
||||
target = "functions/state_events.lua"
|
||||
pattern = '''for i=1, #G.jokers.cards + #G.consumeables.cards do'''
|
||||
position = "at"
|
||||
payload = '''
|
||||
local numcards = #G.jokers.cards + #G.consumeables.cards
|
||||
if G.GAME.modifiers.cry_beta then numcards = #G.jokers.cards end
|
||||
for i=1, numcards do'''
|
||||
match_indent = true
|
||||
|
||||
# Poker Hand display can have enhancements
|
||||
[[patches]]
|
||||
[patches.pattern]
|
||||
target = "functions/UI_definitions.lua"
|
||||
pattern = '''local card = Card(0,0, 0.5*G.CARD_W, 0.5*G.CARD_H, G.P_CARDS[v[1]], G.P_CENTERS.c_base)'''
|
||||
position = "at"
|
||||
payload = '''local card = Card(0,0, 0.5*G.CARD_W, 0.5*G.CARD_H, G.P_CARDS[v[1]], G.P_CENTERS[v[3] or 'c_base'])'''
|
||||
match_indent = true
|
||||
|
||||
# Adds G.GAME.modifiers.cry_forced_draw_amount
|
||||
[[patches]]
|
||||
[patches.pattern]
|
||||
target = "functions/state_events.lua"
|
||||
pattern = 'local hand_space = e or math.min(#G.deck.cards, G.hand.config.card_limit - #G.hand.cards)'
|
||||
position = "after"
|
||||
payload = '''
|
||||
if G.GAME.modifiers.cry_forced_draw_amount and (G.GAME.current_round.hands_played > 0 or G.GAME.current_round.discards_used > 0) then
|
||||
hand_space = math.min(#G.deck.cards, G.GAME.modifiers.cry_forced_draw_amount)
|
||||
end
|
||||
'''
|
||||
match_indent = true
|
||||
|
||||
# adds oldbp blueprint corruption
|
||||
[[patches]]
|
||||
[patches.pattern]
|
||||
target = "functions/common_events.lua"
|
||||
pattern = 'if _pool_size == 0 then'
|
||||
position = "before"
|
||||
payload = '''
|
||||
if G.GAME.oldbpfactor and G.GAME.oldbpfactor >= 2 then
|
||||
if _type == 'Joker' and (_rarity == nil or type(_rarity) ~= "string") and not _legendary and not (G.GAME.used_jokers["j_blueprint"] and not next(find_joker("Showman"))) then
|
||||
for i = 1, math.floor(G.GAME.oldbpfactor - 1) do
|
||||
_pool[#_pool + 1] = "j_blueprint"
|
||||
end
|
||||
end
|
||||
end
|
||||
'''
|
||||
match_indent = true
|
||||
|
||||
# end of shop decrement
|
||||
[[patches]]
|
||||
[patches.pattern]
|
||||
target = "functions/button_callbacks.lua"
|
||||
pattern = 'G.SHOP_SIGN.alignment.offset.y = -15'
|
||||
position = "after"
|
||||
payload = '''
|
||||
if G.GAME.oldbpfactor then G.GAME.oldbpfactor = math.max(G.GAME.oldbpfactor - G.GAME.oldbpfactor/8, 1) end
|
||||
'''
|
||||
match_indent = true
|
||||
|
||||
# Make Loopy reset here so it retriggers everything before resetting regardless of position
|
||||
# Makes Old Blueprint self-destruct after triggering other end of round effects
|
||||
[[patches]]
|
||||
[patches.pattern]
|
||||
target = "functions/state_events.lua"
|
||||
pattern = '''if G.GAME.round_resets.temp_reroll_cost then G.GAME.round_resets.temp_reroll_cost = nil; calculate_reroll_cost(true) end'''
|
||||
position = "after"
|
||||
payload = '''
|
||||
for _, v in pairs(find_joker("cry-loopy")) do
|
||||
if v.ability.extra.retrigger ~= 0 then
|
||||
v.ability.extra.retrigger = 0
|
||||
card_eval_status_text(v, 'extra', nil, nil, nil, {message = localize("k_reset"), colour = G.C.GREEN})
|
||||
end
|
||||
end
|
||||
for i = 1, #G.jokers.cards do
|
||||
G.jokers.cards[i]:calculate_joker({end_of_round2 = true})
|
||||
end
|
||||
'''
|
||||
match_indent = true
|
|
@ -1,519 +0,0 @@
|
|||
[manifest]
|
||||
version = "1.0.0"
|
||||
dump_lua = true
|
||||
priority = -1
|
||||
|
||||
# Randomize poker hands after RNG is set up
|
||||
[[patches]]
|
||||
[patches.pattern]
|
||||
target = "game.lua"
|
||||
pattern = "self.GAME.pseudorandom.hashed_seed = pseudohash(self.GAME.pseudorandom.seed)"
|
||||
position = "after"
|
||||
payload = '''
|
||||
if G.GAME.modifiers.cry_misprint_min and not args.savetext then
|
||||
for k, v in pairs(G.GAME.hands) do
|
||||
v.chips = to_big(cry_format(v.chips * cry_log_random(pseudoseed('cry_misprint'),G.GAME.modifiers.cry_misprint_min,G.GAME.modifiers.cry_misprint_max),"%.2g"))
|
||||
v.mult = to_big(cry_format(v.mult * cry_log_random(pseudoseed('cry_misprint'),G.GAME.modifiers.cry_misprint_min,G.GAME.modifiers.cry_misprint_max),"%.2g"))
|
||||
v.l_chips = cry_format(v.l_chips * cry_log_random(pseudoseed('cry_misprint'),G.GAME.modifiers.cry_misprint_min,G.GAME.modifiers.cry_misprint_max),"%.2g")
|
||||
v.l_mult = cry_format(v.l_mult * cry_log_random(pseudoseed('cry_misprint'),G.GAME.modifiers.cry_misprint_min,G.GAME.modifiers.cry_misprint_max),"%.2g")
|
||||
v.s_chips = v.chips
|
||||
v.s_mult = v.mult
|
||||
end
|
||||
end
|
||||
'''
|
||||
match_indent = true
|
||||
|
||||
# Packs
|
||||
[[patches]]
|
||||
[patches.pattern]
|
||||
target = "game.lua"
|
||||
pattern = "create_shop_card_ui(card, 'Booster', G.shop_booster)"
|
||||
position = "before"
|
||||
payload = '''
|
||||
cry_misprintize(card)
|
||||
'''
|
||||
match_indent = true
|
||||
|
||||
# Prevent pack softlocks
|
||||
# Off by One Error effect
|
||||
# Booster Tag effect
|
||||
[[patches]]
|
||||
[patches.pattern]
|
||||
target = "card.lua"
|
||||
pattern = "G.GAME.pack_choices = self.config.center.config.choose or 1"
|
||||
position = "after"
|
||||
payload = '''
|
||||
G.GAME.pack_choices = ((self.ability.choose and self.ability.extra) and math.min(math.floor(self.ability.extra), self.ability.choose)) or 1
|
||||
if G.GAME.modifiers.cry_misprint_min then
|
||||
G.GAME.pack_size = self.ability.extra
|
||||
if G.GAME.pack_size < 1 then G.GAME.pack_size = 1 end
|
||||
self.ability.extra = G.GAME.pack_size
|
||||
G.GAME.pack_choices = math.min(math.floor(G.GAME.pack_size), self.ability.choose)
|
||||
--G.GAME.pack_choices = math.min(math.floor(G.GAME.pack_size),cry_format(G.GAME.pack_choices * cry_log_random(pseudoseed('cry_misprint_p'..G.GAME.round_resets.ante),G.GAME.modifiers.cry_misprint_min,G.GAME.modifiers.cry_misprint_max),"%.2f"))
|
||||
end
|
||||
if G.GAME.cry_oboe then
|
||||
self.ability.extra = self.ability.extra + G.GAME.cry_oboe
|
||||
G.GAME.pack_choices = G.GAME.pack_choices + G.GAME.cry_oboe
|
||||
G.GAME.cry_oboe = nil
|
||||
G.GAME.pack_size = self.ability.extra
|
||||
end
|
||||
if G.GAME.boostertag then
|
||||
self.ability.extra = self.ability.extra * 2
|
||||
G.GAME.pack_choices = G.GAME.pack_choices * 2
|
||||
G.GAME.boostertag = nil
|
||||
G.GAME.pack_size = self.ability.extra
|
||||
end
|
||||
'''
|
||||
match_indent = true
|
||||
|
||||
[[patches]]
|
||||
[patches.pattern]
|
||||
target = "card.lua"
|
||||
pattern = "if self.ability.name:find('Arcana') then"
|
||||
position = "before"
|
||||
payload = '''
|
||||
if self.ability.extra < 1 then self.ability.extra = 1 end
|
||||
'''
|
||||
match_indent = true
|
||||
|
||||
# Vouchers
|
||||
[[patches]]
|
||||
[patches.pattern]
|
||||
target = "game.lua"
|
||||
pattern = "create_shop_card_ui(card, 'Voucher', G.shop_vouchers)"
|
||||
position = "before"
|
||||
payload = '''
|
||||
cry_misprintize(card)
|
||||
if G.GAME.events.ev_cry_choco2 then
|
||||
card.misprint_cost_fac = (card.misprint_cost_fac or 1) * 2
|
||||
card:set_cost()
|
||||
end
|
||||
'''
|
||||
match_indent = true
|
||||
|
||||
[[patches]]
|
||||
[patches.pattern]
|
||||
target = "tag.lua"
|
||||
pattern = "create_shop_card_ui(card, 'Voucher', G.shop_vouchers)"
|
||||
position = "before"
|
||||
payload = '''
|
||||
cry_misprintize(card)
|
||||
if G.GAME.events.ev_cry_choco2 then
|
||||
card.misprint_cost_fac = (card.misprint_cost_fac or 1) * 2
|
||||
card:set_cost()
|
||||
end
|
||||
'''
|
||||
match_indent = true
|
||||
|
||||
# Fractional Ante Bugs
|
||||
[[patches]]
|
||||
[patches.pattern]
|
||||
target = "functions/common_events.lua"
|
||||
pattern = "G.GAME.round_resets.ante = G.GAME.round_resets.ante + mod"
|
||||
position = "after"
|
||||
payload = "G.GAME.round_resets.ante = Big and (to_number(math.floor(to_big(G.GAME.round_resets.ante)))) or math.floor(G.GAME.round_resets.ante)"
|
||||
match_indent = true
|
||||
|
||||
# UI Bugs
|
||||
[[patches]]
|
||||
[patches.pattern]
|
||||
target = "functions/UI_definitions.lua"
|
||||
pattern = "_size*G.CARD_W,"
|
||||
position = "at"
|
||||
payload = "math.max(1,math.min(_size,5))*G.CARD_W,"
|
||||
match_indent = true
|
||||
|
||||
[[patches]]
|
||||
[patches.pattern]
|
||||
target = "functions/UI_definitions.lua"
|
||||
pattern = "_size*G.CARD_W*1.1,"
|
||||
position = "at"
|
||||
payload = "math.max(1,math.min(_size,5))*G.CARD_W*1.1,"
|
||||
match_indent = true
|
||||
|
||||
[[patches]]
|
||||
[patches.pattern]
|
||||
target = "functions/UI_definitions.lua"
|
||||
pattern = "_size*G.CARD_W*1.1 + 0.5,"
|
||||
position = "at"
|
||||
payload = "math.max(1,math.min(_size,5))*G.CARD_W*1.1 + 0.5,"
|
||||
match_indent = true
|
||||
|
||||
[[patches]]
|
||||
[patches.pattern]
|
||||
target = "functions/UI_definitions.lua"
|
||||
pattern = "{card_limit = _size, type = 'consumeable', highlight_limit = 1}"
|
||||
position = "at"
|
||||
payload = "{card_limit = math.max(1,_size), type = 'consumeable', highlight_limit = 1}"
|
||||
match_indent = true
|
||||
|
||||
# Death and a CCD Patch
|
||||
[[patches]]
|
||||
[patches.pattern]
|
||||
target = "card.lua"
|
||||
pattern = "if self.ability.consumeable.mod_num >= #G.hand.highlighted and #G.hand.highlighted >= (self.ability.consumeable.min_highlighted or 1) then"
|
||||
position = "at"
|
||||
payload = "if (self.ability.consumeable.mod_num - ((G.GAME.modifiers.cry_consumable_reduce and (self.ability.name ~= 'Death')) and (self.ability.consumeable.mod_num > 1) and 1 or 0)) >= #G.hand.highlighted + (self.area == G.hand and -1 or 0) and #G.hand.highlighted + (self.area == G.hand and -1 or 0) >= 1 then"
|
||||
match_indent = true
|
||||
|
||||
# mod_num has no limit
|
||||
[[patches]]
|
||||
[patches.pattern]
|
||||
target = "card.lua"
|
||||
pattern = "self.ability.consumeable.mod_num = math.min(5, self.ability.consumeable.max_highlighted)"
|
||||
position = "at"
|
||||
payload = "self.ability.consumeable.mod_num = self.ability.consumeable.max_highlighted"
|
||||
match_indent = true
|
||||
|
||||
# Infinite Deck
|
||||
[[patches]]
|
||||
[patches.pattern]
|
||||
target = "cardarea.lua"
|
||||
pattern = "self.config.highlighted_limit = config.highlight_limit or 5"
|
||||
position = "at"
|
||||
payload = "self.config.highlighted_limit = config.highlight_limit or G.GAME.modifiers.cry_highlight_limit or 5"
|
||||
match_indent = true
|
||||
|
||||
[[patches]]
|
||||
[patches.pattern]
|
||||
target = "functions/button_callbacks.lua"
|
||||
pattern = "if #G.hand.highlighted <= 0 or G.GAME.blind.block_play or #G.hand.highlighted > 5 then"
|
||||
position = "at"
|
||||
payload = "if #G.hand.highlighted <= (G.GAME.blind and G.GAME.blind.name == 'cry-Sapphire Stamp' and not G.GAME.blind.disabled and 1 or 0) or G.GAME.blind.block_play then"
|
||||
match_indent = true
|
||||
|
||||
# Hieroglyph
|
||||
[[patches]]
|
||||
[patches.pattern]
|
||||
target = "card.lua"
|
||||
pattern = "ease_ante(-center_table.extra)"
|
||||
position = "at"
|
||||
payload = "ease_ante(math.floor(-center_table.extra))"
|
||||
match_indent = true
|
||||
|
||||
# Get Cryptid to display and work with card selections
|
||||
[[patches]]
|
||||
[patches.pattern]
|
||||
target = "functions/common_events.lua"
|
||||
pattern = "elseif _c.name == 'Cryptid' then loc_vars = {_c.config.extra}"
|
||||
position = "at"
|
||||
payload = '''elseif _c.name == 'Cryptid' then loc_vars = {_c.config.extra, _c.config.max_highlighted}
|
||||
'''
|
||||
match_indent = true
|
||||
|
||||
[[patches]]
|
||||
[patches.pattern]
|
||||
target = "card.lua"
|
||||
pattern = 'local _card = copy_card(G.hand.highlighted[1], nil, nil, G.playing_card)'
|
||||
position = "at"
|
||||
payload = '''
|
||||
for q = 1, #G.hand.highlighted do
|
||||
local _card = copy_card(G.hand.highlighted[q], nil, nil, G.playing_card)
|
||||
'''
|
||||
match_indent = true
|
||||
|
||||
[[patches]]
|
||||
[patches.pattern]
|
||||
target = "card.lua"
|
||||
pattern = "new_cards[#new_cards+1] = _card"
|
||||
position = "after"
|
||||
payload = "end"
|
||||
match_indent = true
|
||||
|
||||
# Get seal spectrals to display and work with card selections
|
||||
[[patches]]
|
||||
[patches.regex]
|
||||
target = "functions/common_events.lua"
|
||||
pattern = '''
|
||||
(?<indent>[\t ]*)elseif _c\.set == 'Spectral' then '''
|
||||
position = 'after'
|
||||
# match_indent = true
|
||||
line_prepend = '$indent '
|
||||
payload = '''
|
||||
|
||||
if _c.name == 'Talisman' or _c.name == 'Medium' or _c.name == 'Trance' or _c.name == 'Deja Vu' then
|
||||
loc_vars = {_c.config.max_highlighted}
|
||||
end
|
||||
'''
|
||||
|
||||
[[patches]]
|
||||
[patches.pattern]
|
||||
target = "card.lua"
|
||||
pattern = 'local conv_card = G.hand.highlighted[1]'
|
||||
position = "at"
|
||||
payload = '''
|
||||
for q = 1, #G.hand.highlighted do
|
||||
local conv_card = G.hand.highlighted[q]
|
||||
G.E_MANAGER:add_event(Event({func = function()
|
||||
play_sound('tarot1')
|
||||
used_tarot:juice_up(0.3, 0.5)
|
||||
return true end }))
|
||||
|
||||
G.E_MANAGER:add_event(Event({trigger = 'after',delay = 0.1,func = function()
|
||||
conv_card:set_seal(self.ability.extra, nil, true)
|
||||
return true end }))
|
||||
end
|
||||
delay(0.5)
|
||||
G.E_MANAGER:add_event(Event({trigger = 'after', delay = 0.2,func = function() G.hand:unhighlight_all(); return true end }))
|
||||
end--[[
|
||||
'''
|
||||
match_indent = true
|
||||
|
||||
[[patches]]
|
||||
[patches.pattern]
|
||||
target = "card.lua"
|
||||
pattern = "if self.ability.name == 'Aura' then"
|
||||
position = "before"
|
||||
payload = "--]]"
|
||||
match_indent = true
|
||||
|
||||
# Fractional pricing
|
||||
[[patches]]
|
||||
[patches.pattern]
|
||||
target = "card.lua"
|
||||
pattern = "self.cost = math.max(1, math.floor((self.base_cost + self.extra_cost + 0.5)*(100-G.GAME.discount_percent)/100))"
|
||||
position = "after"
|
||||
payload = '''
|
||||
if self.ability.set == 'Joker' then
|
||||
self.cost = cry_format(self.cost * G.GAME.cry_shop_joker_price_modifier,'%.2f') end
|
||||
if self.misprint_cost_fac then
|
||||
self.cost = cry_format(self.cost * self.misprint_cost_fac,'%.2f')
|
||||
if not G.GAME.modifiers.cry_misprint_min then self.cost = math.floor(self.cost) end end
|
||||
'''
|
||||
match_indent = true
|
||||
|
||||
# welcome to hell, enjoy your stay (initialise center copy)
|
||||
[[patches]]
|
||||
[patches.pattern]
|
||||
target = "game.lua"
|
||||
pattern = "self.GAME.selected_back_key = selected_back"
|
||||
position = "after"
|
||||
payload = '''
|
||||
G.GAME.cry_voucher_centers = {}
|
||||
for k, v in pairs(G.P_CENTERS) do
|
||||
if v.set == 'Voucher' then
|
||||
G.GAME.cry_voucher_centers[k] = {config = {}}
|
||||
G.GAME.cry_voucher_centers[k].config = copy_table(v.config)
|
||||
end
|
||||
end
|
||||
'''
|
||||
match_indent = true
|
||||
|
||||
# when voucher is redeemed, save ability to center copy
|
||||
[[patches]]
|
||||
[patches.pattern]
|
||||
target = "card.lua"
|
||||
pattern = "if self.shop_voucher then G.GAME.current_round.voucher = nil end"
|
||||
position = "after"
|
||||
payload = '''
|
||||
G.GAME.cry_voucher_centers[self.config.center_key].config.extra = self.ability.extra
|
||||
if self.ability.extra_disp then G.GAME.cry_voucher_centers[self.config.center_key].config.extra_disp = self.ability.extra_disp end
|
||||
'''
|
||||
match_indent = true
|
||||
|
||||
# extra override
|
||||
[[patches]]
|
||||
[patches.pattern]
|
||||
target = "card.lua"
|
||||
pattern = "extra = center and center.config.extra or self and self.ability.extra"
|
||||
position = "at"
|
||||
payload = '''
|
||||
extra = self and G.GAME.cry_voucher_centers[self.config.center_key].config.extra or center and center.config.extra
|
||||
'''
|
||||
match_indent = true
|
||||
|
||||
# the d in disp stands for disparity (match internal values to display values)
|
||||
[[patches]]
|
||||
[patches.pattern]
|
||||
target = "card.lua"
|
||||
pattern = "if center_table.name == 'Overstock' or center_table.name == 'Overstock Plus' then"
|
||||
position = "before"
|
||||
payload = '''
|
||||
if not center_table.extra then center_table.extra = center and center.config.extra end -- catch
|
||||
if self and self.ability and self.ability.extra_disp then
|
||||
local up = false
|
||||
if center_table.name == 'Tarot Tycoon' or center_table.name == 'Planet Tycoon' then
|
||||
up = true
|
||||
end
|
||||
local og_extra = 9.6/4
|
||||
local og_disp = 2
|
||||
if up == true then
|
||||
og_extra = 32/4
|
||||
og_disp = 4
|
||||
end
|
||||
local misprint_diff = self.ability.extra_disp / og_disp
|
||||
G.GAME.cry_voucher_centers[self.config.center_key].config.extra = og_extra*misprint_diff
|
||||
center_table.extra = og_extra*misprint_diff
|
||||
end
|
||||
'''
|
||||
match_indent = true
|
||||
|
||||
# I LOVE HARDCODING
|
||||
[[patches]]
|
||||
[patches.pattern]
|
||||
target = "card.lua"
|
||||
pattern = "G.hand:change_size(1)"
|
||||
position = "at"
|
||||
payload = '''
|
||||
G.hand:change_size(center_table.extra)
|
||||
'''
|
||||
match_indent = true
|
||||
|
||||
# YOU LOVE HARDCODING
|
||||
[[patches]]
|
||||
[patches.pattern]
|
||||
target = "card.lua"
|
||||
pattern = "change_shop_size(1)"
|
||||
position = "at"
|
||||
payload = '''
|
||||
change_shop_size(center_table.extra)
|
||||
'''
|
||||
match_indent = true
|
||||
|
||||
# WE ALL LOVE HARDCODING
|
||||
[[patches]]
|
||||
[patches.regex]
|
||||
target = "card.lua"
|
||||
pattern = '''if center_table\.name \=\= 'Antimatter' then\n\s+G\.E_MANAGER\:add_event\(Event\(\{func = function\(\)\n\s+if G\.jokers then \n\s+G\.jokers\.config\.card_limit \= G\.jokers\.config\.card_limit \+ 1\n\s+end\n\s+return true end \}\)\)\n\s+end'''
|
||||
position = "at"
|
||||
payload = '''
|
||||
if center_table.name == 'Antimatter' then
|
||||
G.E_MANAGER:add_event(Event({func = function()
|
||||
if G.jokers then
|
||||
G.jokers.config.card_limit = G.jokers.config.card_limit + center_table.extra
|
||||
end
|
||||
return true end }))
|
||||
end
|
||||
'''
|
||||
|
||||
# AAAA
|
||||
[[patches]]
|
||||
[patches.regex]
|
||||
target = "card.lua"
|
||||
pattern = '''if center_table\.name \=\= 'Crystal Ball' then\n\s+G\.E_MANAGER:add_event\(Event\(\{func \= function\(\)\n\s+G\.consumeables\.config\.card_limit \= G.consumeables\.config\.card_limit \+ 1\n\s+return true end }\)\)\n\s+end'''
|
||||
position = "at"
|
||||
payload = '''
|
||||
if center_table.name == 'Crystal Ball' then
|
||||
G.E_MANAGER:add_event(Event({func = function()
|
||||
G.consumeables.config.card_limit = G.consumeables.config.card_limit + center_table.extra
|
||||
return true end }))
|
||||
end
|
||||
'''
|
||||
|
||||
# anyway how's your day going?
|
||||
[[patches]]
|
||||
[patches.pattern]
|
||||
target = "functions/common_events.lua"
|
||||
pattern = '''elseif _c.name == "Clearance Sale" or _c.name == "Liquidation" then loc_vars = {_c.config.extra}'''
|
||||
position = "after"
|
||||
payload = '''
|
||||
elseif _c.name == "Crystal Ball" or _c.name == "Omen Globe" then loc_vars = {_c.config.extra}
|
||||
'''
|
||||
match_indent = true
|
||||
|
||||
# doing pretty good myself
|
||||
[[patches]]
|
||||
[patches.pattern]
|
||||
target = "functions/common_events.lua"
|
||||
pattern = '''if _c.name == "Overstock" or _c.name == 'Overstock Plus' then'''
|
||||
position = "at"
|
||||
payload = '''
|
||||
if _c.name == "Overstock" or _c.name == "Overstock Plus" then loc_vars = {_c.config.extra}
|
||||
'''
|
||||
match_indent = true
|
||||
|
||||
# spent the whole day reviving misprinted vouchers
|
||||
[[patches]]
|
||||
[patches.pattern]
|
||||
target = "functions/common_events.lua"
|
||||
pattern = '''elseif _c.name == "Blank" or _c.name == "Antimatter" then'''
|
||||
position = "at"
|
||||
payload = '''
|
||||
elseif _c.name == "Blank" or _c.name == "Antimatter" then loc_vars = {_c.config.extra}
|
||||
'''
|
||||
match_indent = true
|
||||
|
||||
# tbf, more like half
|
||||
[[patches]]
|
||||
[patches.regex]
|
||||
target = "card.lua"
|
||||
pattern = '''message = localize\{type = 'variable', key = 'a_xmult', vars = \{G.P_CENTERS.v_observatory.config.extra}},\n\s+Xmult_mod = G.P_CENTERS.v_observatory.config.extra'''
|
||||
position = "at"
|
||||
payload = '''
|
||||
message = localize{type = 'variable', key = 'a_xmult', vars = {G.GAME.cry_voucher_centers['v_observatory'].config.extra}},
|
||||
Xmult_mod = G.GAME.cry_voucher_centers['v_observatory'].config.extra
|
||||
'''
|
||||
|
||||
# but whatever, not like i was doing anything anyway
|
||||
[[patches]]
|
||||
[patches.pattern]
|
||||
target = "functions/UI_definitions.lua"
|
||||
pattern = '''UIBox_button({label = {localize('b_reroll_boss'), localize('$')..'10'}, button = "reroll_boss", func = 'reroll_boss_button'}) or nil'''
|
||||
position = "at"
|
||||
payload = '''
|
||||
UIBox_button({label = {localize('b_reroll_boss'), localize('$')..cry_cheapest_boss_reroll()}, button = "reroll_boss", func = 'reroll_boss_button'}) or nil
|
||||
'''
|
||||
match_indent = true
|
||||
|
||||
# worth it in the end ig, it was bugging me
|
||||
[[patches]]
|
||||
[patches.pattern]
|
||||
target = "functions/button_callbacks.lua"
|
||||
pattern = '''if ((G.GAME.dollars-G.GAME.bankrupt_at) - 10 >= 0) and'''
|
||||
position = "at"
|
||||
payload = '''
|
||||
if ((to_big(G.GAME.dollars)-to_big(G.GAME.bankrupt_at)) - to_big(cry_cheapest_boss_reroll()) >= to_big(0)) and
|
||||
'''
|
||||
match_indent = true
|
||||
|
||||
# see you around
|
||||
[[patches]]
|
||||
[patches.pattern]
|
||||
target = "functions/button_callbacks.lua"
|
||||
pattern = '''if not G.from_boss_tag then ease_dollars(-10) end'''
|
||||
position = "at"
|
||||
payload = '''
|
||||
if not G.from_boss_tag then ease_dollars(-cry_cheapest_boss_reroll()) end
|
||||
'''
|
||||
match_indent = true
|
||||
|
||||
# hi i'm back and i'm fixing this thing that breaks sometimes for no reason (it really shouldn't)
|
||||
[[patches]]
|
||||
[patches.pattern]
|
||||
target = "game.lua"
|
||||
pattern = '''v_overstock_norm = {order = 1, discovered = false, unlocked = true , available = true, cost = 10, name = "Overstock", pos = {x=0,y=0}, set = "Voucher", config = {}},'''
|
||||
position = "at"
|
||||
payload = '''
|
||||
v_overstock_norm = {order = 1, discovered = false, unlocked = true , available = true, cost = 10, name = "Overstock", pos = {x=0,y=0}, set = "Voucher", config = {extra = 1}},
|
||||
'''
|
||||
match_indent = true
|
||||
|
||||
[[patches]]
|
||||
[patches.pattern]
|
||||
target = "game.lua"
|
||||
pattern = '''v_crystal_ball= {order = 9, discovered = false, unlocked = true , available = true, cost = 10, name = "Crystal Ball", pos = {x=2,y=2}, set = "Voucher", config = {extra = 3}},'''
|
||||
position = "at"
|
||||
payload = '''
|
||||
v_crystal_ball= {order = 9, discovered = false, unlocked = true , available = true, cost = 10, name = "Crystal Ball", pos = {x=2,y=2}, set = "Voucher", config = {extra = 1}},
|
||||
'''
|
||||
match_indent = true
|
||||
|
||||
[[patches]]
|
||||
[patches.pattern]
|
||||
target = "game.lua"
|
||||
pattern = '''v_overstock_plus= {order = 2, discovered = false, unlocked = false, available = true, cost = 10, name = "Overstock Plus", pos = {x=0,y=1}, set = "Voucher", config = {}, requires = {'v_overstock_norm'},unlock_condition = {type = 'c_shop_dollars_spent', extra = 2500}},'''
|
||||
position = "at"
|
||||
payload = '''
|
||||
v_overstock_plus= {order = 2, discovered = false, unlocked = false, available = true, cost = 10, name = "Overstock Plus", pos = {x=0,y=1}, set = "Voucher", config = {extra = 1}, requires = {'v_overstock_norm'},unlock_condition = {type = 'c_shop_dollars_spent', extra = 2500}},
|
||||
'''
|
||||
match_indent = true
|
||||
|
||||
[[patches]]
|
||||
[patches.pattern]
|
||||
target = "game.lua"
|
||||
pattern = '''v_antimatter= {order = 24, discovered = false, unlocked = false, available = true, cost = 10, name = "Antimatter", pos = {x=7,y=1}, set = "Voucher", config = {extra = 15}, requires = {'v_blank'},unlock_condition = {type = 'blank_redeems', extra = 10}},'''
|
||||
position = "at"
|
||||
payload = '''
|
||||
v_antimatter= {order = 24, discovered = false, unlocked = false, available = true, cost = 10, name = "Antimatter", pos = {x=7,y=1}, set = "Voucher", config = {extra = 1}, requires = {'v_blank'},unlock_condition = {type = 'blank_redeems', extra = 10}},
|
||||
'''
|
||||
match_indent = true
|
|
@ -1,27 +0,0 @@
|
|||
[manifest]
|
||||
version = "1.0.0"
|
||||
dump_lua = true
|
||||
priority = -1
|
||||
|
||||
# Lapio softlock mechanic
|
||||
[[patches]]
|
||||
[patches.pattern]
|
||||
target = "functions/common_events.lua"
|
||||
pattern = "if (not v.config.softlock or G.GAME.hands[v.config.hand_type].played > 0) then"
|
||||
position = "at"
|
||||
payload = '''
|
||||
local softlocked = true
|
||||
if not v.config.softlock then
|
||||
softlocked = false
|
||||
elseif v.config.hand_type then
|
||||
softlocked = G.GAME.hands[v.config.hand_type].played == 0
|
||||
elseif v.config.hand_types then
|
||||
for _, h in pairs(v.config.hand_types) do
|
||||
if G.GAME.hands[h].played > 0 then
|
||||
softlocked = false
|
||||
end
|
||||
end
|
||||
end
|
||||
if not softlocked then
|
||||
'''
|
||||
match_indent = true
|
|
@ -27,7 +27,7 @@ function cry_prob(owned, den, rigged)
|
|||
if rigged then
|
||||
return den
|
||||
else
|
||||
return prob*owned
|
||||
if owned then return prob*owned else return prob end
|
||||
end
|
||||
end
|
||||
'''
|
||||
|
@ -76,14 +76,26 @@ elseif _c.effect == 'Glass Card' then loc_vars = {cfg.Xmult, cfg.cry_prob and cr
|
|||
match_indent = true
|
||||
|
||||
# wow this is a fat line
|
||||
# Yellow Stake - Glass can't destroy Eternals
|
||||
# Glass Stake - Any card can shatter
|
||||
[[patches]]
|
||||
[patches.pattern]
|
||||
target = "functions/state_events.lua"
|
||||
pattern = '''if SMODS.has_enhancement(scoring_hand[i], 'm_glass') and not scoring_hand[i].debuff and pseudorandom('glass') < G.GAME.probabilities.normal/(scoring_hand[i].ability.name == 'Glass Card' and scoring_hand[i].ability.extra or G.P_CENTERS.m_glass.config.extra) then'''
|
||||
position = "at"
|
||||
payload = '''
|
||||
if SMODS.has_enhancement(scoring_hand[i], 'm_glass') and not scoring_hand[i].debuff and pseudorandom('glass') < cry_prob(scoring_hand[i].ability.cry_prob, scoring_hand[i].ability.extra or G.P_CENTERS.m_glass.config.extra, scoring_hand[i].ability.cry_rigged)/(scoring_hand[i].ability.name == 'Glass Card' and scoring_hand[i].ability.extra or G.P_CENTERS.m_glass.config.extra) then
|
||||
'''
|
||||
if (SMODS.has_enhancement(scoring_hand[i], 'm_glass')
|
||||
and not scoring_hand[i].debuff
|
||||
and pseudorandom('glass') < cry_prob(
|
||||
scoring_hand[i].ability.cry_prob,
|
||||
scoring_hand[i].ability.extra or G.P_CENTERS.m_glass.config.extra,
|
||||
scoring_hand[i].ability.cry_rigged
|
||||
) / (scoring_hand[i].ability.name == 'Glass Card'
|
||||
and scoring_hand[i].ability.extra
|
||||
or G.P_CENTERS.m_glass.config.extra)
|
||||
or (G.GAME.modifiers.cry_shatter_rate
|
||||
and pseudorandom('cry_shatter') < 1 / G.GAME.modifiers.cry_shatter_rate))
|
||||
and not scoring_hand[i].ability.eternal then'''
|
||||
match_indent = true
|
||||
|
||||
# wheeeeeeeeeeel
|
||||
|
|