[manifest]
version = "1.0.0"
dump_lua = true
priority = -1

# ok it seems i still have to use the dumb fix for pinned, smods please overwrite
[[patches]]
[patches.regex]
target = "card.lua"
pattern = '''if self\.pinned then badges\[\#badges \+ 1\] \= 'pinned_left' end'''
position = "at"
payload = '''
if self.pinned then
	if self.ability.set == 'Booster' then
		badges[#badges + 1] = 'cry_pinned_booster'
	elseif self.ability.set == 'Voucher' then
		badges[#badges + 1] = 'cry_pinned_voucher'
	elseif self.ability.consumeable then
		badges[#badges + 1] = 'cry_pinned_consumeable'
	else
		badges[#badges + 1] = 'pinned_left'
	end
end
'''

# sigh
[[patches]]
[patches.pattern]
target = "functions/UI_definitions.lua"
pattern = "if AUT.badges then"
position = "before"
payload = '''
local function is_bad_badge(string)
	local bad_badges = {'cry_pinned_booster', 'cry_pinned_voucher', 'cry_pinned_consumeable'}
	for i = 1, #bad_badges do
		if string == bad_badges[i] then return true end
	end
	return false
end
'''
match_indent = true

# lmao wtf is this shit
[[patches]]
[patches.pattern]
target = "functions/UI_definitions.lua"
pattern = '''badges[#badges + 1] = create_badge(localize(v, "labels"), get_badge_colour(v))'''
position = "at"
payload = '''
if not is_bad_badge(v) then badges[#badges + 1] = create_badge(localize(v, "labels"), get_badge_colour(v)) end
'''
match_indent = true

# this no longer just moves mod badges... it DUPES them, so now it's commented out (fml...)
# pinned badges should now no longer exist for non-jokers due to whatever the fuck is happening here
[[patches]]
[patches.pattern]
target = "functions/UI_definitions.lua"
pattern = '''if AUT.info then'''
position = "before"
payload = '''
-- if AUT.badges then
--	for k, v in ipairs(AUT.badges) do
--		local replaced = false
--		if v == 'cry_pinned_booster' or v == 'cry_pinned_voucher' or v == 'cry_pinned_consumeable' then replaced = true; v = 'pinned_left' end
--		if replaced == true then badges[#badges + 1] = create_badge(localize(v, "labels"), get_badge_colour(v)) end
--	end
--end
'''
match_indent = true

# fucking hell
[[patches]]
[patches.pattern]
target = "functions/common_events.lua"
pattern = "if v == 'negative_consumable' then info_queue[#info_queue+1] = {key = 'e_negative_consumable', set = 'Edition', config = {extra = 1}} end"
position = "after"
payload = '''
if v == 'cry_pinned_booster' then info_queue[#info_queue+1] = {key = 'cry_pinned_booster', set = 'Other'} end
if v == 'cry_pinned_voucher' then info_queue[#info_queue+1] = {key = 'cry_pinned_voucher', set = 'Other'} end
if v == 'cry_pinned_consumeable' then info_queue[#info_queue+1] = {key = 'cry_pinned_consumeable', set = 'Other'} end
'''
match_indent = true

# initiate variables
[[patches]]
[patches.pattern]
target = "game.lua"
pattern = "rental_rate = 3,"
position = "after"
payload = '''
cry_voucher_perishable_rounds = 8,
cry_voucher_rental_rate = 2,
cry_consumeable_rental_rate = 2,
cry_voucher_banana_odds = 12,
cry_consumeable_banana_odds = 4,
cry_pinned_consumeables = 0,
cry_shop_joker_price_modifier = 1,
'''
match_indent = true

# do more than just get voucher key
[[patches]]
[patches.pattern]
target = "game.lua"
pattern = "self.GAME.current_round.voucher = G.SETTINGS.tutorial_progress and G.SETTINGS.tutorial_progress.forced_voucher or get_next_voucher_key()"
position = "after"
payload = '''
self.GAME.current_round.cry_voucher_edition = cry_get_next_voucher_edition()
self.GAME.current_round.cry_voucher_stickers = cry_get_next_voucher_stickers()
'''
match_indent = true

# again, also check for pinned
[[patches]]
[patches.pattern]
target = "functions/state_events.lua"
pattern = "G.GAME.current_round.voucher = get_next_voucher_key()"
position = "at"
payload = '''
if G.GAME.current_round.cry_voucher_stickers.pinned == false then
	G.GAME.current_round.voucher = get_next_voucher_key()
	G.GAME.current_round.cry_voucher_edition = cry_get_next_voucher_edition()
	G.GAME.current_round.cry_voucher_stickers = cry_get_next_voucher_stickers()
end
'''
match_indent = true

# remove stickers if voucher is redeemed
[[patches]]
[patches.pattern]
target = "card.lua"
pattern = "self:apply_to_run()"
position = "before"
payload = '''
G.GAME.current_round.cry_voucher_edition = nil
G.GAME.current_round.cry_voucher_stickers = {eternal = false, perishable = false, rental = false, pinned = false, banana = false}
'''
match_indent = true

# this is dumb but it saves overwrites + mod compat
[[patches]]
[patches.pattern]
target = "functions/common_events.lua"
pattern = "if not G.GAME.used_vouchers[v.key] then"
position = "at"
payload = '''
if not G.GAME.cry_owned_vouchers[v.key] then
'''
match_indent = true

# again
[[patches]]
[patches.pattern]
target = "functions/common_events.lua"
pattern = "if not G.GAME.used_vouchers[vv] then"
position = "at"
payload = '''
if not G.GAME.cry_owned_vouchers[vv] then
'''
match_indent = true

# add on redeem
[[patches]]
[patches.pattern]
target = "card.lua"
pattern = "G.GAME.used_vouchers[self.config.center_key] = true"
position = "before"
payload = '''
G.GAME.cry_owned_vouchers[self.config.center_key] = true
'''
match_indent = true

# initialise
[[patches]]
[patches.pattern]
target = "game.lua"
pattern = "used_vouchers = {},"
position = "after"
payload = '''
cry_owned_vouchers = {},
'''
match_indent = true

# for challenge starting vouchers
[[patches]]
[patches.pattern]
target = "game.lua"
pattern = "G.GAME.used_vouchers[v.id] = true"
position = "after"
payload = '''
G.GAME.cry_owned_vouchers[v.id] = true
'''
match_indent = true

# for deck starting vouchers (no idea why there's a space here?)
[[patches]]
[patches.pattern]
target = "back.lua"
pattern = "G.GAME.used_vouchers[v ] = true"
position = "after"
payload = '''
G.GAME.cry_owned_vouchers[v ] = true
'''
match_indent = true

# for deck starting vouchers pt.2 apparently (is this part of the code even used? seems redundant)
[[patches]]
[patches.pattern]
target = "back.lua"
pattern = "G.GAME.used_vouchers[self.effect.config.voucher] = true"
position = "after"
payload = '''
G.GAME.cry_owned_vouchers[self.effect.config.voucher] = true
'''
match_indent = true

# consumeable sticker checking
[[patches]]
[patches.pattern]
target = "card.lua"
pattern = "local used_tarot = copier or self"
position = "after"
payload = '''
if self.ability.rental then
	G.E_MANAGER:add_event(Event({
		trigger = 'immediate',
		blocking = false,
		blockable = false,
		func = (function()
			ease_dollars(-G.GAME.cry_consumeable_rental_rate)
		return true
	end)}))
end
local gone = false
if self.ability.banana then
    if not self.ability.extinct then
        if (pseudorandom('oops_it_banana') < G.GAME.probabilities.normal/G.GAME.cry_consumeable_banana_odds) then
	    local gone = true
            self.ability.extinct = true
            G.E_MANAGER:add_event(Event({
                func = function()
                    play_sound('tarot1')
                    self.T.r = -0.2
                    self:juice_up(0.3, 0.4)
                    self.states.drag.is = true
                    self.children.center.pinch.x = true
                    G.E_MANAGER:add_event(Event({trigger = 'after', delay = 0.3, blockable = false,
                        func = function()
                                if self.area then self.area:remove_card(self) end
                                self:remove()
                                self = nil
                            return true; end})) 
                    return true
                end
            }))
            card_eval_status_text(self, 'jokers', nil, nil, nil, {message = localize('k_extinct_ex'), delay = 0.1})
            return true
        end
    end
end
if gone == false then
'''
match_indent = true

# end the wrap
[[patches]]
[patches.pattern]
target = "card.lua"
pattern = "function Card:can_use_consumeable(any_state, skip_check)"
position = "before"
payload = '''
end
'''
match_indent = true

# check for pinned
[[patches]]
[patches.pattern]
target = "card.lua"
pattern = "if G.STATE ~= G.STATES.HAND_PLAYED and G.STATE ~= G.STATES.DRAW_TO_HAND and G.STATE ~= G.STATES.PLAY_TAROT or any_state then"
position = "before"
payload = '''
if G.GAME.cry_pinned_consumeables > 0 and not self.pinned then
	return false
end
'''
match_indent = true

# pinned consumeable remove, counterpart is in cryptid's create_card
[[patches]]
[patches.pattern]
target = "card.lua"
pattern = "if self.ability.queue_negative_removal then"
position = "before"
payload = '''
if self.ability.consumeable and self.pinned and (G.GAME.cry_pinned_consumeables > 0) then
	G.GAME.cry_pinned_consumeables = G.GAME.cry_pinned_consumeables - 1
end
'''
match_indent = true

# rental jank
[[patches]]
[patches.pattern]
target = "card.lua"
pattern = "if self.ability.rental then self.cost = 1 end"
position = "at"
payload = '''
if self.ability.rental and (not (self.ability.set == "Planet" and #find_joker('Astronomer') > 0) and self.ability.set ~= "Booster") then self.cost = 1 end
'''
match_indent = true

# hmm
[[patches]]
[patches.pattern]
target = "card.lua"
pattern = "if self.ability.eternal then badges[#badges + 1] = 'eternal' end"
position = "at"
payload = '''
if self.ability.eternal and not self.ability.cry_absolute then badges[#badges + 1] = 'eternal' end
'''
match_indent = true
