return {
	descriptions = {
		Back = {
			b_cry_CCD = {
				name = "CCD牌组",
				text = {
					"每张牌也是一张{C:attention}随机{}消耗牌",
					"{C:inactive,s:0.8}{C:attention,s:0.8}(Consume Card Deck){C:inactive,s:0.8}"
				}
			},
			b_cry_antimatter = {
				name = "反物质牌组",
				text = {
					"拥有{C:legendary,E:1}所有牌组的{}增益效果"
				}
			},
			b_cry_beige = {
				name = "四重卡组",
				text = {
					"{C:attention}普通{}小丑具有",
					"{C:attention}四倍{}的效果",
				},
			},
			b_cry_beta = {
				name = "怀旧牌组",
				text = {
					"{C:attention}小丑牌槽{} 和 {C:attention}消耗牌槽{}",
					"{C:attention}合并",
					"boss底注被替换为它们的怀旧版本"
				}
			},
			b_cry_blank = {
				name = "空白牌组",
				text = {
					"{C:inactive,E:1}无作用？{}"
				}
			},
			b_cry_bountiful = {
				name = "丰饶牌组",
				text = {
					"每次{C:attention}出牌{} 或 {C:attention}弃牌{}后",
					"固定抽五张牌"
				}
			},
			b_cry_conveyor = {
				name = "传送带牌组",
				text = {
					"小丑牌{C:attention}不可{}移动",
					"回合开始时，",
					"{C:attention}复制{}最右边的小丑牌",
					"并且{C:attention}销毁{}最左边的小丑牌"
				}
			},
			b_cry_critical = {
				name = "暴击牌组",
				text = {
					"每打出一手牌后，",
					"{C:green}#1#/4{}几率获得{X:dark_edition,C:white}^2{}倍率",
					"{C:green}#1#/8{}几率获得{X:dark_edition,C:white}^0.5{}倍率"
				}
			},
			["b_cry_cry-Blue_deck"] = {
				name = "入迷牌组",
				text = {
					"所有牌都带有一个{C:dark_edition}蓝色蜡封{}",
					"卡牌不能更改蜡封类型",
					"{s:0.8,C:inactive}"
				}
			},
			["b_cry_cry-Gold_deck"] = {
				name = "护身符牌组",
				text = {
					"所有牌都带有一个{C:dark_edition}金色蜡封{}",
					"卡牌不能更改蜡封类型",
					"{s:0.8,C:inactive}"
				}
			},
			["b_cry_cry-Purple_deck"] = {
				name = "灵媒牌组",
				text = {
					"所有牌都带有一个{C:dark_edition}紫色蜡封{}",
					"卡牌不能更改蜡封类型",
					"{s:0.8,C:inactive}"
				}
			},
			["b_cry_cry-Red_deck"] = {
				name = "既视感牌组",
				text = {
					"所有牌都带有一个{C:dark_edition}红色蜡封{}",
					"卡牌不能更改蜡封类型",
					"{s:0.8,C:inactive}"
				}
			},
			["b_cry_cry-bonus_deck"] = {
				name = "教皇牌组",
				text = {
					"所有的 {C:attention}手牌{}",
					"都是 {C:attention,T:m_bonus}奖励牌{}",
					"不能更改增强类型",
					"{s:0.8,C:inactive}"
				}
			},
			["b_cry_cry-club_deck"] = {
				name = "梅花牌组",
				text = {
					"所有的牌都是{C:dark_edition}黑桃{}",
					"不能改变花色",
					"boss不会出现{C:attention}梅花{}"
				}
			},
			["b_cry_cry-eternal_deck"] = {
				name = "永恒牌组",
				text = {
					"所有的牌都带有{C:attention}永恒{}贴纸",
					"{s:0.8,C:inactive}"
				}
			},
			["b_cry_cry-foil_deck"] = {
				name = "闪箔牌组",
				text = {
					"所有的牌都是{C:dark_edition,T:foil}闪箔牌{}",
					"不能更改版本类型",
					"{s:0.8,C:inactive}"
				}
			},
			["b_cry_cry-glass_deck"] = {
				name = "正义牌组",
				text = {
					"所有的 {C:attention}手牌{}",
					"都是 {C:attention,T:m_glass}玻璃牌{}",
					"不能更改增强类型",
					"{s:0.8,C:inactive}"
				}
			},
			["b_cry_cry-goad_deck"] = {
				name = "世界牌组",
				text = {
					"所有的牌都是{C:dark_edition}黑桃{}",
					"不能改变花色",
					"boss不会出现{C:attention}挑衅{}"
				}
			},
			["b_cry_cry-gold_deck"] = {
				name = "恶魔牌组",
				text = {
					"所有的 {C:attention}手牌{}",
					"都是 {C:attention,T:m_gold}黄金牌{}",
					"不能更改增强类型",
					"{s:0.8,C:inactive}"
				}
			},
			["b_cry_cry-head_deck"] = {
				name = "太阳牌组",
				text = {
					"所有的牌都是{C:dark_edition}红桃{}",
					"不能改变花色",
					"boss不会出现{C:attention}头部{}"
				}
			},
			["b_cry_cry-holo_deck"] = {
				name = "镭射牌组",
				text = {
					"所有的牌都是{C:dark_edition,T:holo}镭射牌{}",
					"不能更改版本类型",
					"{s:0.8,C:inactive}"
				}
			},
			["b_cry_cry-lucky_deck"] = {
				name = "魔术师牌组",
				text = {
					"所有的 {C:attention}手牌{}",
					"都是 {C:attention,T:m_lucky}幸运牌{}",
					"不能更改增强类型",
					"{s:0.8,C:inactive}"
				}
			},
			["b_cry_cry-mult_deck"] = {
				name = "皇后牌组",
				text = {
					"所有的 {C:attention}手牌{}",
					"都是 {C:attention,T:m_mult}倍率牌{}",
					"不能更改增强类型",
					"{s:0.8,C:inactive}"
				}
			},
			["b_cry_cry-negative_deck"] = {
				name = "负片牌组",
				text = {
					"所有的牌都是{C:dark_edition,T:negative}负片牌{}",
					"不能更改版本类型",
					"{s:0.8,C:inactive}"
				}
			},
			["b_cry_cry-perishable_deck"] = {
				name = "易腐牌组",
				text = {
					"所有的牌都带有{C:attention}易腐{}贴纸",
					"{s:0.8,C:inactive}"
				}
			},
			["b_cry_cry-pinned_deck"] = {
				name = "固定牌组",
				text = {
					"所有的牌都带有{C:attention}固定{}贴纸",
					"{s:0.8,C:inactive}"
				}
			},
			["b_cry_cry-polychrome_deck"] = {
				name = "多彩牌组",
				text = {
					"所有的牌都是{C:dark_edition,T:polychrome}多彩牌{}",
					"不能更改版本类型",
					"{s:0.8,C:inactive}"
				}
			},
			["b_cry_cry-rental_deck"] = {
				name = "租赁牌组",
				text = {
					"所有的牌都带有{C:attention}租用{}贴纸",
					"{s:0.8,C:inactive}"
				}
			},
			["b_cry_cry-steel_deck"] = {
				name = "战车牌组",
				text = {
					"所有的 {C:attention}手牌{}",
					"都是 {C:attention,T:m_steel}钢铁牌{}",
					"不能更改增强类型",
					"{s:0.8,C:inactive}"
				}
			},
			["b_cry_cry-stone_deck"] = {
				name = "石头牌组",
				text = {
					"所有的 {C:attention}手牌{}",
					"都是 {C:attention,T:m_stone}石头牌{}",
					"不能更改增强类型",
					"{s:0.8,C:inactive}"
				}
			},
			["b_cry_cry-wild_deck"] = {
				name = "爱人牌组",
				text = {
					"所有的 {C:attention}手牌{}",
					"都是 {C:attention,T:m_wild}万能牌{}",
					"不能更改增强类型",
					"{s:0.8,C:inactive}"
				}
			},
			["b_cry_cry-window_deck"] = {
				name = "星星牌组",
				text = {
					"所有的牌都是{C:dark_edition}方块{}",
					"不能改变花色",
					"boss不会出现{C:attention}窗口{}"
				}
			},
			b_cry_cryastral_deck = {
				name = "星界牌组",
				text = {
					"所有的牌都是{C:dark_edition,T:cry_astral}星界版本{}",
					"不能更改版本类型",
					"{s:0.8,C:inactive}"
				}
			},
			b_cry_cryazure_deck = {
				name = "台风牌组",
				text = {
					"所有牌都带有{C:dark_edition}蔚蓝蜡封{}",
					"卡牌不能更改蜡封类型",
					"{s:0.8,C:inactive}"
				}
			},
			b_cry_crybanana_deck = {
				name = "香蕉牌组",
				text = {
					"所有的牌都带有{C:attention}香蕉{}贴纸",
					"{s:0.8,C:inactive}"
				}
			},
			b_cry_cryblur_deck = {
				name = "模糊牌组",
				text = {
					"所有的牌都是{C:dark_edition,T:cry_blur}模糊版本{}",
					"不能更改版本类型",
					"{s:0.8,C:inactive}"
				}
			},
			b_cry_cryecho_deck = {
				name = "日食牌组",
				text = {
					"所有的的牌都是{C:attention,T:m_cry_echo}回响牌{}",
					"不能更改增强类型",
					"{s:0.8,C:inactive}"
				}
			},
			b_cry_cryglass_deck = {
				name = "易碎牌组",
				text = {
					"所有的牌都是{C:dark_edition,T:cry_glass}灰质琉璃版本{}",
					"不能更改版本类型",
					"{s:0.8,C:inactive}"
				}
			},
			b_cry_cryglitched_deck = {
				name = "故障牌组",
				text = {
					"所有的牌都是{C:dark_edition,T:cry_glitched}故障版本{}",
					"不能更改版本类型",
					"{s:0.8,C:inactive}不对，这不就是印错牌组吗?"
				}
			},
			b_cry_crygold_deck = {
				name = "鎏金牌组",
				text = {
					"所有的牌都是{C:dark_edition,T:cry_gold}鎏金版本{}",
					"不能更改版本类型",
					"{s:0.8,C:inactive}"
				}
			},
			b_cry_crylight_deck = {
				name = "明亮牌组",
				text = {
					"所有的的牌都是{C:attention,T:m_cry_light}明亮牌{}",
					"不能更改增强类型",
					"{s:0.8,C:inactive}"
				}
			},
			b_cry_crym_deck = {
				name = "M",
				text = {
					"所有的牌都是{C:dark_edition,T:cry_m}欢愉版本{}",
					"不能更改版本类型",
					"{s:0.8,C:inactive}"
				}
			},
			b_cry_crymosaic_deck = {
				name = "马赛克牌组",
				text = {
					"所有的牌都是{C:dark_edition,T:cry_mosaic}马赛克版本{}",
					"不能更改版本类型",
					"{s:0.8,C:inactive}"
				}
			},
			b_cry_crynoisy_deck = {
				name = "噪声牌组",
				text = {
					"所有的牌都是{C:dark_edition,T:cry_noisy}噪声版本{}",
					"不能更改版本类型",
					"{s:0.8,C:inactive}"
				}
			},
			b_cry_cryoversat_deck = {
				name = "过曝牌组",
				text = {
					"所有的牌都是{C:dark_edition,T:cry_oversat}过曝版本{}",
					"不能更改版本类型",
					"{s:0.8,C:inactive}"
				}
			},
			b_cry_encoded = {
				name = "编码牌组",
				text = {
					"以一张{C:cry_code,T:j_cry_CodeJoker}代码小丑{}和一张{C:cry_code,T:j_cry_copypaste}复制/粘贴{}开始",
					"商店中只出现{C:cry_code}代码牌{}"
				}
			},
			b_cry_equilibrium = {
				name = "均衡牌组",
				text = {
					"所有卡牌在",
					"商店中出现的{C:attention}几率相同{}，",
					"以{C:attention,T:v_overstock_plus}库存过剩加强版{}开始游戏"
				}
			},
			b_cry_glowing = {
				name = "发光牌组",
				text = {
					"在击败Boss盲注时，",
					"所有小丑牌的数值乘以{X:dark_edition,C:white}X1.25{}",
					"{X:cry_jolly,C:white,s:0.8} Jolly#1#Open#1#Winner#1#-#1#wawa#1#person"
				}
			},
			b_cry_infinite = {
				name = "无限牌组",
				text = {
					"你可以选择{C:attention}任意数量的卡牌{}",
					"{C:attention}+1{}手牌上限"
				}
			},
			b_cry_legendary = {
				name = "传奇牌组",
				text = {
					"以一张 {C:legendary}传奇{C:legendary} 小丑牌开始",
					"击败Boss盲注后",
					"{C:green}1 / 5{} 几率创建另外一张",
					"{C:inactive}(必须有空间){}"
				}
			},
			b_cry_misprint = {
				name = "错版牌组",
				text = {
					"卡牌价格，手牌的数值",
					"都是{C:attention}随机{}数值"
				}
			},
			b_cry_redeemed = {
				name = "赎回牌组",
				text = {
					"购买{C:attention}优惠券{}时，",
					"获得其{C:attention}额外等级{}"
				}
			},
			b_cry_source_deck = {
				name = "源代码牌组",
				text = {
					"所有牌都带有{C:dark_edition}绿色蜡封{}",
					"卡牌不能更改蜡封类型",
					"{s:0.8,C:inactive}"
				}
			},
			b_cry_spooky = {
				name = "万圣节牌组",
				text = {
					"以一张{C:eternal}永恒{} {C:attention,T:j_cry_chocolate_dice}巧克力骰{}开始",
					"每次{C:attention}底注{}之后 ",
					"创建一个{C:cry_candy}糖果{}或 {X:cry_cursed,C:white}诅咒{}"
				}
			},
			b_cry_very_fair = {
				name = "超平衡的牌组",
				text = {
					"每回合{C:blue}-2{}手牌，{C:red}-2{}弃牌",
					"{C:attention}优惠券{}不再出现在商店中"
				}
			},
			b_cry_wormhole = {
				name = "虫洞牌组",
				text = {
					"以一张{C:cry_exotic}域外{C:attention}小丑牌{}开始",
					"小丑牌都{C:attention}20X+{}",
					"更可能是{C:dark_edition}负片{}",
					"{C:attention}-2{}小丑牌槽"
				}
			}
		},
		Blind = {
			bl_cry_box = {
				name = "盒子",
				text = {
					"削弱所有的普通小丑"
				}
			},
			bl_cry_clock = {
				name = "时间",
				text = {
					"时间滚滚流淌",
					"在本底注中每过三秒，得分需求增长0.1x"
				}
			},
			bl_cry_hammer = {
				name = "重锤",
				text = {
					"削弱所有的奇数牌"
				}
			},
			bl_cry_joke = {
				name = "笑料",
				text = {
					"如果得分超过要求的2倍，",
					"将盲注设置为 #2#"
				}
			},
			bl_cry_lavender_loop = {
				name = "薰衣草环",
				text = {
					"在boss回合中每经过1.5秒",
					"盲注要求增加1.25倍"
				}
			},
			bl_cry_magic = {
				name = "魔术",
				text = {
					"削弱所有的偶数牌"
				}
			},
			bl_cry_obsidian_orb = {
				name = "黑曜宝珠",
				text = {
					"拥有所有已击败的",
					"Boss盲注的能力"
				}
			},
			bl_cry_oldarm = {
				name = "怀旧 手臂",
				text = {
					"必须出4张或更少的牌"
				}
			},
			bl_cry_oldfish = {
				name = "怀旧 鱼",
				text = {
					"所有手牌的初始倍率都是1"
				}
			},
			bl_cry_oldflint = {
				name = "怀旧 燧石",
				text = {
					"包含同花顺的出牌不计分"
				}
			},
			bl_cry_oldhouse = {
				name = "怀旧 房屋",
				text = {
					"包含葫芦的出牌不计分"
				}
			},
			bl_cry_oldmanacle = {
				name = "怀旧 镣铐",
				text = {
					"牌型的倍率除以剩余弃牌次数"
				}
			},
			bl_cry_oldmark = {
				name = "怀旧 标记",
				text = {
					"包含对子的出牌不计分"
				}
			},
			bl_cry_oldox = {
				name = "怀旧 公牛",
				text = {
					"所有手牌的初始筹码都是0"
				}
			},
			bl_cry_oldpillar = {
				name = "怀旧 支柱",
				text = {
					"包含顺子的出牌不计分"
				}
			},
			bl_cry_oldserpent = {
				name = "怀旧 蟒蛇",
				text = {
					"倍率除以所出牌型的牌型等级"
				}
			},
			bl_cry_pin = {
				name = "别针",
				text = {
					"史诗及以上稀有度的",
					"小丑被削弱"
				}
			},
			bl_cry_pinkbow = {
				name = "粉红蝴蝶结",
				text = {
					"在出牌时随机化手牌中的牌的点数"
				}
			},
			bl_cry_sapphire_stamp = {
				name = "蓝石烙印",
				text = {
					"选择一张额外的牌",
					"出牌时随机丢弃所出的牌其中一张"
				}
			},
			bl_cry_shackle = {
				name = "枷锁",
				text = {
					"削弱所有的负片小丑"
				}
			},
			bl_cry_striker = {
				name = "打击",
				text = {
					"削弱所有的稀有小丑"
				}
			},
			bl_cry_tax = {
				name = "强税",
				text = {
					"每次出牌的得分的上限为",
					"盲注要求的0.4倍"
				}
			},
			bl_cry_tornado = {
				name = "绿松旋风",
				text = {
					"#1#/#2#的概率",
					"打出的牌不计分"
				}
			},
			bl_cry_trick = {
				name = "诡计",
				text = {
					"每次出牌之后，翻转所有",
					"手中的牌"
				}
			},
			bl_cry_vermillion_virus = {
				name = "朱红病毒",
				text = {
					"每次出牌随机替换一张小丑牌"
				}
			},
			bl_cry_windmill = {
				name = "风车",
				text = {
					"削弱所有的罕见小丑"
				}
			}
		},
		Code = {
			c_cry_alttab = {
				name = "://ALT+TAB",
				text = {
					"创建{C:cry_code}当前盲注{}的跳过时标签",
					"{C:inactive}(当前：{C:cry_code}#1#{C:inactive})",
				},
			},
			c_cry_class = {
				name = "://类别",
				text = {
					"将 {C:cry_code}#1#{} 选中的牌",
					"转换为 {C:cry_code}指令{} 下的增强",
					"可用指令：{C:cry_code}bonus{},{C:cry_code}mult{},{C:cry_code}wild{},{C:cry_code}glass{}",
					"{C:cry_code}steel{},{C:cry_code}stone{},{C:cry_code}gold{},{C:cry_code}lucky{},{C:cry_code}echo{},{C:cry_code}light{}"
				}
			},
			c_cry_commit = {
				name = "://提交",
				text = {
					"摧毁一张 {C:cry_code}选中的{} 小丑牌,",
					"创造一张 {C:cry_code}新的相同 {C:cry_code}稀有度的{} 小丑牌"
				}
			},
			c_cry_crash = {
				name = "://崩溃",
				text = {
					"{C:cry_code,E:1}警告！使用此牌会导致游戏崩溃！"
				}
			},
			c_cry_ctrl_v = {
				name = "://CTRL+V",
				text = {
					"复制一张 {C:cry_code}选择的{} 卡牌或消耗牌"
				}
			},
			c_cry_delete = {
				name = "://删除",
				text = {
					"{C:cry_code}永久{} 移除一个",
					"{C:cry_code}选中的{} 商店物品",
					"{C:inactive,s:0.8}本次游戏中该物品不会再出现"
				}
			},
			c_cry_divide = {
				name = "://分割",
				text = {
					"{C:cry_code}减半{} 当前商店中的",
					"所有标价"
				}
			},
			c_cry_exploit = {
				name = "://利用",
				text = {
					"{C:cry_code}下一{} 手牌",
					"",
					"被计算为",
					"",
					"{C:cry_code}指令{} 下的牌型",
					"",
					"{C:inactive,s:0.8}必须是已发现的手牌类型",
					"",
					"可用指令：{C:cry_code}full house（葫芦）{},{C:cry_code}flush（同花）{},{C:cry_code}straight flush（同花顺）{},{C:cry_code}four of a kind（四条）{}",
					"",
					"{C:cry_code}three of a kind（三条）{},{C:cry_code}pair（对子）{},{C:cry_code}two pair（两对）{},{C:cry_code}high（高牌）{}"
				}
			},
			c_cry_hook = {
				name = "://钩子",
				text = {
					"选择两张小丑牌，使它们 {C:cry_code}钩住{}",
					"{C:inactive,s:0.8}其中一张被触发时，触发另一张（仅当两个效果的触发时机相同时有效）"
				}
			},
			c_cry_inst = {
				name = "://实例化",
				text = {
					"抽取与选中的牌{C:cry_code}同点数{}",
					"以及{C:cry_code}同花色{}的牌各一张",
					"{C:inactive}(如果有可能的话){}"
				}
			},
			c_cry_machinecode = {
				name = "://机器码",
				text = {
					""
				}
			},
			c_cry_malware = {
				name = "://木马",
				text = {
					"给所有的{C:cry_code}无版本手牌{} ",
					"添加 {C:dark_edition}故障{}版本"
				}
			},
			c_cry_merge = {
				name = "://合并",
				text = {
					"将一张 {C:cry_code}消耗牌",
					"与一张 {C:cry_code}手牌{} 合并"
				}
			},
			c_cry_multiply = {
				name = "://乘法",
				text = {
					"选择一张牌，使其所有数值{C:cry_code}翻倍{}",
					"直到 {C:cry_code}回合结束{}"
				}
			},
			c_cry_oboe = {
				name = "://偏差1",
				text = {
					"打开的下一个 {C:cry_code}补充包{} 有",
					"{C:cry_code}#1#{} 张额外卡牌和",
					"{C:cry_code}#1#{} 次额外选择",
					"{C:inactive}(当前为 {C:cry_code}+#2#{C:inactive})"
				}
			},
			c_cry_patch = {
				name = "://补丁",
				text = {
					"从当前所有可见的物品中移除",
					"贴纸和负面效果"
				}
			},
			c_cry_payload = {
				name = "://载荷",
				text = {
					"下一个被击败的盲注",
					"给与 {C:cry_code}X#1#{} 利息（乘法叠加）"
				}
			},
			c_cry_reboot = {
				name = "://重启",
				text = {
					"补充 {C:blue}手牌{} 和 {C:red}弃牌{} 次数,",
					"将{C:cry_code}所有{}牌返回牌堆",
					"并抽取一组{C:cry_code}新的{}手牌"
				}
			},
			c_cry_revert = {
				name = "://还原",
				text = {
					"将 {C:cry_code}游戏状态{} 回溯到",
					"{C:cry_code}这一底注的开始时{}"
				}
			},
			c_cry_rework = {
				name = "://重制",
				text = {
					"摧毁一张 {C:cry_code}选中的{} 小丑牌,",
					"创造该小丑牌的 {C:cry_code}重制标签{}，并",
					"获得一个 {C:cry_code}升级的{} 版本",
					"{C:inactive,s:0.8}版本通过收藏中的顺序升级{}",
					"{C:inactive,s:0.8}基础，闪箔，镭射，多彩，负片，故障，马赛克，过曝，{}",
					"{C:inactive,s:0.8}灰质琉璃，鎏金，模糊，噪声，星界，欢愉，双面，基础{}"
				}
			},
			c_cry_run = {
				name = "://运行",
				text = {
					"在 {C:cry_code}盲注",
					"期间拜访 {C:cry_code}商店"
				}
			},
			c_cry_seed = {
				name = "://种子",
				text = {
					"选择一张小丑牌或手牌",
					"使它们获得 {C:cry_code}灌铅{}效果",
					"概率效果必然被触发"
				}
			},
			c_cry_semicolon = {
				name = ";//",
				text = {
					"结束当前非Boss {C:cry_code}盲注{}",
					"{C:cry_code}不获得金钱{}"
				}
			},
			c_cry_spaghetti = {
				name = "://意面",
				text = {
					"生成一张 {C:cry_code}故障版本{}的",
					"食物小丑牌"
				}
			},
			c_cry_variable = {
				name = "://变量",
				text = {
					"将 {C:cry_code}#1#{} 张选中的牌",
					"转换为 {C:cry_code}指令{} 下的牌型",
					"可用指令：{C:cry_code}1~13,A,J,Q,K{}"
				}
			}
		},
		Edition = {
			e_cry_astral = {
				name = "星界",
				text = {
					"{X:dark_edition,C:white}^#1#{} 倍率"
				}
			},
			e_cry_blur = {
				name = "模糊",
				text = {
					"{C:attention}重新触发{}此卡",
					"{C:green}#1# / #2#{} 的概率",
					"重新触发 {C:attention}#3#{}次"
				}
			},
			e_cry_double_sided = {
				name = "双面",
				text = {
					"此卡可以被{C:attention}翻转{}，",
					"以展示另一张不同的卡牌"
				}
			},
			e_cry_glass = {
				label = "易碎",
				name = "灰质琉璃",
				text = {
					"{C:white,X:mult} X#3# {} 倍率",
					"触发时{C:green}#1# / #2#{} 的概率不会被摧毁"
				}
			},
			e_cry_glitched = {
				name = "故障&_",
				text = {
					"此牌上的数值会{C:dark_edition}随机{}变动为",
					"{C:attention}X0.1{} 与 {C:attention}X10{}倍",
					"{C:inactive}(如果可能的话){}"
				}
			},
			e_cry_gold = {
				label = "鎏金",
				name = "鎏金",
				text = {
					"当使用或触发时额外{C:money}+$#1#{} "
				}
			},
			e_cry_m = {
				name = "欢愉",
				text = {
					"{C:mult}+#1#{} 倍率",
					"真是太愉悦了~"
				}
			},
			e_cry_mosaic = {
				name = "马赛克",
				text = {
					"{X:chips,C:white} X#1# {} 筹码"
				}
			},
			e_cry_noisy = {
				name = "噪声",
				text = {
					"   "
				}
			},
			e_cry_oversat = {
				name = "过曝",
				text = {
					"此卡上的所有数值都被{C:attention}翻倍{}",
					"{C:inactive}(如果可能的话)"
				}
			}
		},
		Enhanced = {
			m_cry_echo = {
				name = "回响牌",
				text = {
					"当计分时",
					"{C:green}#2# / #3#{} 几率",
					"{C:attention}重新触发{} #1# 次"
				}
			},
			m_cry_light = {
				name = "明亮牌",
				text = {
					"当该牌计分时，每有{C:attention}#4#{} {C:inactive}(剩余#3#){}张",
					"其他计分牌，获得{X:mult,C:white}X#1#{}倍率，并",
					"将下次提升所需的数字增加{C:attention}5{}",
					"{C:inactive}(当前 {X:mult,C:white}X#2#{C:inactive} 倍率)"
				},
			},
		},
		Joker = {
			j_cry_CodeJoker = {
				name = "代码小丑",
				text = {
					"当选择{C:attention}盲注{}时",
					"创造一张随机{C:dark_edition}负片{}{C:cry_code}代码牌{}"
				}
			},
			["j_cry_Double Scale"] = {
				name = "双重天平",
				text = {
					"成长性{C:attention}小丑{}",
					"以{C:attention}平方{}速度增长",
					"{C:inactive,s:0.8}(例如 +1, +3, +6, +10){}",
					"{C:inactive,s:0.8}(增长为 +1, +2, +3)"
				}
			},
			j_cry_M = {
				name = "M",
				text = {
					"当选择{C:attention}盲注{}时",
					"创造一张{C:dark_edition}负片{}",
					"{C:attention}开心小丑{}"
				}
			},
			j_cry_Megg = {
				name = "M蛋",
				text = {
					"出售这张小丑来创造",
					"{C:attention}#2#{} 张开心小丑",
					"在回合结束时增加 {C:attention}#1#{}"
				}
			},
			j_cry_Scalae = {
				name = "刻度",
				text = {
					"成长性{C:attention}小丑{}成长速度",
					"为{C:attention}#1#{}次幂级",
					"在回合结束时使幂级成长提升{C:attention}#2#{}",
					"{C:inactive,s:0.8}(平方成长、立方成长、四次方、五次方以此类推)",
					"{C:inactive,s:0.8}({C:attention,s:0.8}刻度{C:inactive,s:0.8}除外)"
				}
			},
			j_cry_adroit = {
				name = "灵巧小丑",
				text = {
					"如果打出的手牌包含",
					"一个 {C:attention}#2#",
					"{C:chips}+#1#{} 筹码"
				}
			},
			j_cry_altgoogol = {
				name = "怀旧 Googol 游戏牌",
				text = {
					"出售此牌以复制",
					"{C:attention}2{} 张最左侧的小丑",
					"{C:inactive,s:0.8}不会复制怀旧 Googol 游戏牌{}"
				}
			},
			j_cry_antennastoheaven = {
				name = "7-4 如指向天堂的天线",
				text = {
					"每张被计入分数的{C:attention}7{}或{C:attention}4{}",
					"增加{X:chips,C:white} X#1# {}筹码",
					"{C:inactive}(当前已增加{X:chips,C:white}X#2# {C:inactive}筹码)",
					"{C:inactive,s:0.8}（捏他ultrakill关卡名）"
				}
			},
			j_cry_apjoker = {
				name = "AP 弹小丑",
				text = {
					"对boss盲注提供{X:mult,C:white} X#1# {} 倍率"
				}
			},
			j_cry_arsonist = {
				name = "纵火犯",
				text = { "打出{C:attention}葫芦{}牌型时，摧毁所有计分牌", },
			},
			j_cry_astral_bottle = {
				name = "瓶中星球",
				text = {
					"当出售时, 应用 {C:dark_edition}星界{}",
					"和{C:attention}易腐{} 到一张",
					"随机的 {C:attention}小丑牌{}"
				}
			},
			j_cry_big_cube = {
				name = "大大方块",
				text = {
					"{X:chips,C:white} X#1# {} 筹码"
				}
			},
			j_cry_biggestm = {
				name = "超大M",
				text = {
					"{X:mult,C:white} X#1# {} 倍率直到本轮结束",
					"如果 {C:attention}打出牌型{}",
					"是一个 {C:attention}#2#{}",
					"{C:inactive}(当前 {C:attention}#3#{}{C:inactive}){}",
					"{C:inactive,s:0.8}不是胖，只是骨架大。"
				}
			},
			j_cry_blacklist = {
				name = "黑名单",
				text = {
					"当手牌中有或者打出{C:attention}#1#{}时",
					"{C:chips}筹码{} 和 {C:mult}倍率{} 变为0",
					"如果牌组中没有{C:attention}#1#{}，自毁",
					"{C:inactive,s:0.8}不会改变牌型等级"
				}
			},
			j_cry_blender = {
				name = "Blender",
				text = {
					"使用{C:cry_code}代码牌{}时",
					"获得一张 {C:attention}随机{}消耗牌"
				}
			},
			j_cry_blurred = {
				name = "模糊小丑",
				text = {
					"选择{C:attention}盲注{}时",
					"增加{C:blue}+#1#{}出牌次数"
				}
			},
			j_cry_bonk = {
				name = "咚~",
				text = {
					"每个{C:attention}小丑{}给予{C:chips}+#1#{}筹码",
					"如果{C:attention}牌型{}是{C:attention}#3#{}，额外给予{C:chips}+#2#{}筹码",
					"{C:inactive,s:0.8}开心小丑转而给予{} {C:chips,s:0.8}+#4#{} {C:inactive,s:0.8}筹码{}"
				}
			},
			j_cry_bonkers = {
				name = "癫狂小丑",
				text = {
					"如果出的牌中包含",
					"一个 {C:attention}#2#",
					"{C:red}+#1#{} 倍率"
				}
			},
			j_cry_bonusjoker = {
				name = "奖励小丑",
				text = {
					"每张计分的{C:attention}奖励卡{}有",
					" {C:green}#1# / #2#{} 的几率",
					"增加一个{C:attention}小丑槽{}或者{C:attention}消耗槽{}",
					"{C:inactive,s:0.8}(两种概率均等){}"
				}
			},
			j_cry_booster = {
				name = "补充包小丑",
				text = {
					"商店{C:attention}+#1#{} 补充包槽位"
				}
			},
			j_cry_boredom = {
				name = "无聊小丑",
				text = {
					"{C:green}#1# / #2#{} 概率",
					"率重新触发{C:attention}所有小丑牌{}和{C:attention}计分牌{}",
					"{C:inactive,s:0.8}无法触发{C:attention}无聊小丑{}{}"
				}
			},
			j_cry_brittle = {
				name = "脆脆糖",
				text = {
					"之后 {C:attention}#1#{} 次出牌,",
					"随机添加 {C:attention}石头{}, {C:attention}黄金{}, 或 {C:attention}钢铁{}增强到最右边的记分牌"
				}
			},
			j_cry_bubblem = {
				name = "泡泡 M",
				text = {
					"如果打出的手牌包含{C:attention}#1#{}",
					"生成一张{C:dark_edition}闪箔{C:attention}开心小丑{}",
					"{C:red,E:2}自毁{}"
				}
			},
			j_cry_busdriver = {
				name = "巴士司机",
				text = {
					"{C:green}#1# / #3#{} 概率 {C:mult}+#2#{} 倍率",
					"或{C:green}1 /4{} 概率 {C:mult}-#2#{} 倍率"
				}
			},
			j_cry_candy_basket = {
				name = "糖果篮子",
				text = {
					"卖掉这张牌获得 {C:attention}#1#{} {C:cry_candy}张糖果",
					" 每击败 {C:attention}2{} 个盲注{C:attention}+#2#{} {C:cry_candy}糖果{}",
					"击败{C:attention}Boss 盲注{}{C:attention}+#3#{} {C:cry_candy}糖果{}"
				}
			},
			j_cry_candy_buttons = {
				name = "纽扣糖",
				text = {
					"之后的 {C:attention}#1#{} 次重掷",
					"只花 {C:money}$1{}"
				}
			},
			j_cry_candy_cane = {
				name = "拐杖糖",
				text = {
					"之后 {C:attention}#1#{} 回合",
					" 打出的牌被{C:attention}重新触发{}时获得{C:money}$#2#"
				}
			},
			j_cry_candy_dagger = {
				name = "糖果匕首",
				text = {
					"选择 {C:attention}盲注{} 后",
					"摧毁它左边的小丑,创造一张{C:cry_candy}糖果{}小丑"
				}
			},
			j_cry_candy_sticks = {
				name = "棒棒糖",
				text = {
					"直到你打出 {C:attention}#1#{} 手牌",
					"下个Boss盲注的效果失效"
				}
			},
			j_cry_canvas = {
				name = "画布",
				text = {
					"右侧每有一张{C:blue}稀有度高于普通{}的小丑",
					"所有左侧的小丑{C:attention}重新触发{}{C:attention}一次{}"
				}
			},
			j_cry_caramel = {
				name = "焦糖",
				text = {
					"每打出一张牌时",
					"在得分时获得 {X:mult,C:white}X#1#{} 倍率",
					"持续 {C:attention}#2#{} 回合"
				}
			},
			j_cry_chad = {
				name = "硬汉",
				text = {
					"重新触发{C:attention}最左边{}的小丑",
					"{C:attention}#1#{}次"
				}
			},
			j_cry_chili_pepper = {
				name = "辣椒",
				text = {
					"回合结束时",
					"这个小丑获得{X:mult,C:white} X#2# {} 倍率",
					"{C:attention}#3#{}回合后自毁",
					"(当前{X:mult,C:white} X#1# {C:inactive}倍率)"
				}
			},
			j_cry_chocolate_dice = {
				name = "巧克力十面骰",
				text = {
					"击败Boss盲注后",
					"投掷一个{C:green}d10{} 的判定",
					"去开始一个{C:cry_ascendant,E:1}事件{}",
					"{C:inactive}(当前: #1#)"
				}
			},
			j_cry_circulus_pistoris = {
				name = "环形转轮",
				text = {
					"{X:dark_edition,C:white}^#1#{} 筹码, {X:dark_edition,C:white}^#1#{} 倍率",
					"如果{C:attention}正好{}剩余 #2#",
					"手牌"
				}
			},
			j_cry_circus = {
				name = "马戏团",
				text = {
					"{C:red}稀有{}小丑每个提供 {X:mult,C:white} X#1# {} 倍率",
					"{C:cry_epic}史诗{}小丑每个提供 {X:mult,C:white} X#2# {} 倍率",
					"{C:legendary}传奇{}小丑每个提供 {X:mult,C:white} X#3# {} 倍率",
					"{C:cry_exotic}域外{}小丑每个提供 {X:mult,C:white} X#4# {} 倍率"
				}
			},
			j_cry_clash = {
				name = "冲突",
				text = {
					"如果打出的手牌包含",
					"一个 {C:attention}#2#",
					"{X:mult,C:white} X#1# {} 倍率"
				}
			},
			j_cry_clicked_cookie = {
				name = "被点击的饼干",
				text = {
					"{C:chips}+#1#{} 筹码",
					"每当该小丑被{C:attention}点击{}时，{C:chips}-#2#{} 筹码",
				},
			},
			j_cry_coin = {
				name = "加密货币",
				text = {
					"出售小丑牌时随机获得{C:money}$#1#{}到{C:money}$#2#{}"
				}
			},
			j_cry_compound_interest = {
				name = "利滚利",
				text = {
					"回合结束时，获得{C:money}#1#%{}利息",
					"每次触发后，利息获取增加{C:money}#2#%{}"
				}
			},
			j_cry_copypaste = {
				name = "复制/粘贴",
				text = {
					"使用{C:cry_code}代码牌{}时",
					"{C:green}#1# / #2#{}概率将其复制回消耗牌槽"
				}
			},
			j_cry_cotton_candy = {
				name = "棉花糖",
				text = {
					"出售后相邻的",
					"{C:attention}小丑{} 变为 {C:dark_edition}负片{}"
				}
			},
			j_cry_crustulum = {
				name = "蛋糕",
				text = {
					"这张小丑每次在商店",
					"{C:attention}重掷{}时获得 {C:chips}+#2#{} 筹码",
					"{C:green}所有重掷免费{}",
					"{C:inactive}(当前 {C:chips}+#1#{C:inactive} 筹码)"
				}
			},
			j_cry_cryptidmoment = {
				name = " M 接龙",
				text = {
					"",
					"卖掉这张卡时，每张{C:attention}小丑牌{}的售价增加 {C:money}$#1#{}"
				}
			},
			j_cry_cube = {
				name = "小小方块",
				text = {
					"{C:chips}+#1#{} 筹码"
				}
			},
			j_cry_curse_sob = {
				name = "啜泣",
				text = {
					"{C:edition,E:1}你无法{} {C:cry_ascendant,E:1}逃跑...{}",
					"{C:edition,E:1}你无法{} {C:cry_ascendant,E:1}躲藏...{}",
					"{C:dark_edition,E:1}你无法逃脱...{}",
					"{C:inactive}(必须有槽位){}"
				}
			},
			j_cry_cursor = {
				name = "光标",
				text = {
					"在商店购入卡牌时",
					"这张小丑{C:chips}+#2#{} 筹码",
					"{C:inactive}(当前已{C:chips}+#1#{C:inactive} 筹码)"
				}
			},
			j_cry_cut = {
				name = "剪切",
				text = {
					"在 {C:attention}离开商店{}时",
					"这张小丑随机摧毁一张 {C:cry_code}代码牌{}",
					"并且增加 {X:mult,C:white} X#1# {} 倍率",
					"{C:inactive}(当前已提供{X:mult,C:white} X#2# {C:inactive} 倍率)"
				}
			},
			j_cry_delirious = {
				name = "错乱小丑",
				text = {
					"如果出的牌中包含 {C:attention}#2#",
					"{C:red}+#1#{} 倍率"
				}
			},
			j_cry_discreet = {
				name = "低调小丑",
				text = {
					"如果出的牌中包含 {C:attention}#2#",
					"{C:chips}+#1#{} 筹码"
				}
			},
			j_cry_doodlem = {
				name = "涂鸦 M",
				text = {
					"当{C:attention}选择盲注{}时",
					"创造2个随机{C:dark_edition}负片{} {C:attention}消耗牌{}",
					"每有1个{C:attention}开心小丑{}创造1个额外的{C:attention}消耗牌"
				}
			},
			j_cry_dropshot = {
				name = "一杆入洞",
				text = {
					"出牌时,每有一张 {C:attention}不计分{}的 {V:1}#2#{}牌",
					"这张小丑牌增加 {X:mult,C:white} X#1# {} 倍率",
					"花色每回合改变",
					"{C:inactive}(当前 {X:mult,C:white} X#3# {C:inactive} 倍率)"
				}
			},
			j_cry_dubious = {
				name = "可疑小丑",
				text = {
					"如果出的牌中包含 {C:attention}#2#",
					"{C:chips}+#1#{} 筹码"
				}
			},
			j_cry_duos = {
				name = "双重奏",
				text = {
					"{X:mult,C:white} X#1# {} 倍率如果出牌",
					"手牌包含{C:attention}#2#"
				}
			},
			j_cry_duplicare = {
				name = "复制",
				text = {
					"每张{C:attention}小丑牌{}给予",
					"{X:dark_edition,C:white}^#1#{} 倍率"
				}
			},
			j_cry_effarcire = {
				name = "充盈",
				text = {
					"选择{C:attention}盲注{}时",
					"将{C:green}整副牌{}抽入手牌",
					"{C:inactive,s:0.8}如果你在一倍速时无法掌控我，",
					"{C:inactive,s:0.8}你就不配在二倍速时拥有我"
				}
			},
			j_cry_energia = {
				name = "能量",
				text = {
					"当获得一个{C:attention}标签{}时",
					"复制{C:attention}#1#{}个这个标签",
					"并下次{C:attention}复制{}的数量",
					"增加{C:attention}#2#{}"
				}
			},
			j_cry_equilib = {
				name = "王牌均衡",
				text = {
					"小丑牌以{C:attention}收藏{}中的顺序出现",
					"出牌时创造{C:attention}#1#{} {C:dark_edition}负片{}小丑",
					"不会出现{C:cry_exotic,s:0.8}域外{C:inactive,s:0.8}或更稀有的小丑",
					"{s:0.8}最后生成的小丑: {C:attention,s:0.8}#2#"
				}
			},
			j_cry_error = {
				name = "{C:dark_edition}E{}{C:red}错误{}{C:dark_edition}O{}{C:red}R{}",
				text = {
					"nan"
				}
			},
			j_cry_eternalflame = {
				name = "永恒之火",
				text = {
					"每出售一张牌，",
					"这张小丑获得{X:mult,C:white} X#1# {} 倍率",
					"(当前{X:mult,C:white} X#2# {C:inactive}倍率)"
				}
			},
			j_cry_exoplanet = {
				name = "系外行星",
				text = {
					"每张{C:dark_edition}镭射{}卡提供{C:mult}+#1#{} 倍率"
				}
			},
			j_cry_exponentia = {
				name = "指数",
				text = {
					"触发 {X:red,C:white} X 倍率 {} 时",
					"这张小丑获得 {X:dark_edition,C:white} ^#1# {} 倍率",
					"{C:inactive}(当前 {X:dark_edition,C:white} ^#2# {C:inactive} 倍率)"
				}
			},
			j_cry_exposed = {
				name = "揭露",
				text = {
					"重新触发{C:attention}非人头牌{} ",
					"额外{C:attention}#1#{}次",
					"所有 {C:attention}人头牌{} 都被削弱"
				}
			},
			j_cry_facile = {
				name = "简易",
				text = {
					"{C:attention}#2#{} 张及以下的牌得分",
					"{X:dark_edition,C:white}^#1#{} 倍率",
					"(重复触发算作多张)"
				}
			},
			j_cry_filler = {
				name = "填充物",
				text = {
					"",
					"如果出的牌中包含{C:attention}#2# 提供{X:mult,C:white} X#1# {} 倍率"
				}
			},
			j_cry_fleshpanopticon = {
				name = "血肉监牢",
				text = {
					"{C:attention}Boss 盲注{} 得分需求 {C:red}X#1#{}",
					"当 {C:attention}Boss 盲注{} 被击败后,",
					"{C:red}自毁{}, 然后创建",
					"一张 {C:dark_edition}负片{} {C:spectral}真理之门{} ",
					"{C:inactive,s:0.8}此等监牢……囚禁于吾？"
				}
			},
			j_cry_flip_side = {
				name = "两副面孔",
				text = {
					"{C:dark_edition}双面{}小丑不触发正面效果",
					"转而触发反面效果",
					"{C:attention}重新触发{}所有{C:dark_edition}双面{}小丑"
				}
			},
			j_cry_foodm = {
				name = "M当劳",
				text = {
					"{C:mult}+#1#{} 倍率",
					"在 {C:attention}#2#{} 回合中{C:red,E:2}自毁{}",
					"当{C:attention}开心小丑{}被{C:attention}出售{}时增加{C:attention}#3#{}回合",
					"{C:inactive,s:0.8}2 双层芝士，2 麦香鸡{}",
					"{C:inactive,s:0.8}1 大薯条，20 大蛋糕{}"
				}
			},
			j_cry_foolhardy = {
				name = "鲁莽小丑",
				text = {
					"如果打出的手牌包含",
					"一个 {C:attention}#2#",
					"{C:red}+#1#{} 倍率"
				}
			},
			j_cry_formidiulosus = {
				name = "驱邪",
				text = {
					"获得 {X:cry_cursed,C:white}诅咒{} 小丑时，将其摧毁",
					"离开商店时创造 {C:attention}#1#{}张 {C:dark_edition}负片{C:cry_candy}糖果{} ",
					"每有一张 {C:cry_candy}糖果{}小丑,{X:dark_edition,C:white}+^#2#{} 倍率",
					"{C:inactive}(当前 {X:dark_edition,C:white}^#3#{C:inactive} 倍率)"
				}
			},
			j_cry_foxy = {
				name = "奸猾小丑",
				text = {
					"如果出的牌中包含 {C:attention}#2#",
					"{C:chips}+#1#{} 筹码"
				}
			},
			j_cry_fractal = {
				name = "分形手指",
				text = {
					"{C:attention}+#1#{} 手牌选择上限"
				}
			},
			j_cry_fspinner = {
				name = "指尖陀螺",
				text = {
					"当打出的牌型不是最常用的牌型时",
					"这张小丑牌增加{C:chips}+#2#{}筹码",
					"{C:inactive}(当前{C:chips}+#1#{C:inactive}筹码)"
				}
			},
			j_cry_fuckedup = {
				name = "烂逼小丑",
				text = {
					"如果打出的手牌包含",
					"一个 {C:attention}#2#",
					"{C:red}+#1#{} 倍率"
				}
			},
			j_cry_gardenfork = {
				name = "7-1 小径分岔的花园",
				text = {
					"打出的{C:attention} A{} 和{C:attention} 7{}",
					"会在被计分时+{C:money}$#1#{} 块钱",
					"{C:inactive,s:0.8}（一本书名，同时也捏他ultrakill关卡名）"
				}
			},
			j_cry_gemino = {
				name = "双子",
				text = {
					"在回合结束时",
					"最左侧的{C:attention}小丑{}",
					"所有数值{C:attention}翻倍{}",
					""
				}
			},
			j_cry_ghost = {
				name = "幽灵",
				text = {
					"回合结束后",
					"{C:green}#1# / #2#{} 几率 ",
					"{C:attention}作祟{} 一张随机的 {C:attention}小丑",
					"{C:green}#1# / #3#{} 几率{E:2,C:red}自毁 {}"
				}
			},
			j_cry_giggly = {
				name = "荒谬小丑",
				text = {
					"如果出的牌中包含 {C:attention}#2#",
					"{C:red}+#1#{} 倍率"
				}
			},
			j_cry_goldjoker = {
				name = "纯金小丑",
				text = {
					"回合结束获得{C:money}#1#%{}利息",
					"每次{C:attention}黄金卡{}计分时",
					"增加{C:money}#2#%{}利息"
				}
			},
			j_cry_googol_play = {
				name = "Googol 游戏牌",
				text = {
					"{C:green}#1# / #2#{} 概率提供",
					"{X:red,C:white} X#3# {} 倍率"
				}
			},
			j_cry_happy = {
				name = ":D",
				text = {
					"在回合结束时创造一张随机的{C:attention}小丑{}",
					"卖掉这张卡以",
					"创造一张随机的{C:attention}小丑{}",
					"{C:inactive}(必须有空间){}"
				}
			},
			j_cry_happyhouse = {
				name = "快乐之家",
				text = {
					"{X:dark_edition,C:white}^#1#{} 倍率当",
					" {C:attention}114{} 次出牌{}后",
					"{C:inactive}(当前 #2#/114){}",
					"{C:inactive,s:0.8}没有地方能比得上家!{}"
				}
			},
			j_cry_home = {
				name = "家园",
				text = {
					"{X:mult,C:white} X#1# {} 倍率",
					"如果打出的手牌包含",
					"一个{C:attention}#2#"
				}
			},
			j_cry_hunger = {
				name = "消耗之牌",
				text = {
					"使用一张{C:attention}消耗牌{}",
					"获得{C:money}$#1#{}"
				}
			},
			j_cry_iterum = {
				name = "再触",
				text = {
					"已经出过的牌重新触发{C:attention}#2#{}次",
					"并且每张牌提供{X:mult,C:white} X#1# {} 倍率"
				}
			},
			j_cry_jawbreaker = {
				name = "硬糖",
				text = {
					"击败 {C:attention}Boss 盲注后{} ,",
					"让所有小丑数值变为{C:attention}两倍{} ",
					"{E:2,C:red}自毁{}"
				}
			},
			j_cry_jimball = {
				name = "小丑球",
				text = {
					"{C:attention}连续{}打出",
					"{C:attention}使用次数最多的牌型{}时",
					"获得 {X:mult,C:white} X#1# {} 倍率",
					"{C:inactive}(当前{X:mult,C:white} X#2# {C:inactive}倍率)"
				}
			},
			j_cry_jollysus = {
				name = "欢愉小丑…吗？",
				text = {
					"当一张小丑被{C:attention}出售{}时",
					"创造一张{C:dark_edition}欢愉{}小丑",
					"{C:red}每回合只生效一次{}",
					"{C:inactive}#1#{}"
				}
			},
			j_cry_kidnap = {
				name = "绑架",
				text = {
					"每回合结尾获得{C:money}$#2#{}",
					"每卖掉一张{C:attention}倍率{}或者{C:attention}筹码{}小丑时",
					"增加{C:money}$#1#{}"
				}
			},
			j_cry_kooky = {
				name = "怪诞小丑",
				text = {
					"如果出的牌中包含 {C:attention}#2#",
					"{C:red}+#1#{} 倍率"
				}
			},
			j_cry_krustytheclown = {
				name = "小丑库斯提",
				text = {
					"当一张打出的牌被计分时",
					"这张牌增加{X:mult,C:white} X#1# {}倍率",
					"{C:inactive}(当前{X:mult,C:white} X#2# {C:inactive}倍率)"
				}
			},
			j_cry_kscope = {
				name = "万花筒",
				text = {
					"当击败{C:attention}Boss 盲注{}时",
					"使一张随机{C:attention}小丑{}获得{C:dark_edition}多彩{}版本"
				}
			},
			j_cry_lightupthenight = {
				name = "7-2 掌灯破暗",
				text = {
					"每张 {C:attention}7 {}或 {C:attention}2{}，",
					"在计分时提供{X:mult,C:white}X#1#{}倍率",
					"{C:inactive,s:0.8}（捏他ultrakill关卡名）"
				}
			},
			j_cry_longboi = {
				name = "怪物",
				text = {
					"在回合结束时",
					"给未来的",
					"这张小丑牌 {X:mult,C:white}X#1#{} 倍率",
					"{C:inactive}(当前 {X:mult,C:white}X#2#{C:inactive} 倍率){}"
				}
			},
			j_cry_loopy = {
				name = "环弯欢愉",
				text = {
					"本回合每出售一张{C:attention}开心{}{C:attention}小丑{}",
					"{C:attention}重新触发一次{}所有小丑",
					"{C:inactive}(当前有{}{C:attention:} #1#{}{C:inactive} 次重新触发){}",
					"{C:inactive,s:0.8}空间不够了...{}"
				}
			},
			j_cry_lucky_joker = {
				name = "幸运小丑",
				text = {
					"{C:attention}幸运牌{}成功触发时",
					"+ {C:money}$#1#{}"
				}
			},
			j_cry_luigi = {
				name = "路易吉",
				text = {
					"所有小丑提供",
					"{X:chips,C:white} X#1# {} 筹码"
				}
			},
			j_cry_m = {
				name = "m",
				text = {
					"当{C:attention}开心小丑{}被售出时",
					"这张小丑获得 {X:mult,C:white} X#1# {} 倍率",
					"{C:inactive}(当前 {X:mult,C:white} X#2# {C:inactive} 倍率)"
				}
			},
			j_cry_macabre = {
				name = "毛骨悚然",
				text = {
					"当选择{C:attention}盲注{}时，除了{C:attention}开心小丑{}和{C:legendary}M 小丑{}",
					"其余小丑全部摧毁，每摧毁一张小丑就获得一张{C:attention}开心小丑{}"
				}
			},
			j_cry_magnet = {
				name = "冰箱磁铁",
				text = {
					"回合结束时获得{C:money}$#1#{} ",
					"如果有少于或等于{C:attention}#3#{} 张小丑牌，获得 {X:money,C:white} X#2# {}",
					""
				}
			},
			j_cry_manic = {
				name = "狂躁小丑",
				text = {
					"如果出的牌中包含 {C:attention}#2#",
					"{C:red}+#1#{} 倍率"
				}
			},
			j_cry_mario = {
				name = "马里奥",
				text = {
					"额外触发所有小丑",
					"{C:attention}#1#{}次"
				}
			},
			j_cry_mask = {
				name = "面具",
				text = {
					"{C:attention}人头牌{}额外触发 {C:attention}#1#{} 次",
					"所有{C:attention}非人头牌{}被削弱"
				}
			},
			j_cry_maximized = {
				name = "速度拉满",
				text = {
					"所有{C:attention}人头牌{}都当作是{C:attention}K{}，",
					"所有{C:attention}数字牌{}都当作是{C:attention}10s{}，"
				}
			},
			j_cry_maze = {
				name = "迷宫",
				text = {
					"所有出牌都看作是每回合{C:attention}第一次出牌{}",
					"所有弃牌都看作是每回合{C:attention}第一次弃牌{}"
				}
			},
			j_cry_mellowcreme = {
				name = "南瓜糖",
				text = {
					"卖掉这张牌",
					"所有的{C:attention}消耗牌{} 售价 {C:attention}X#1#倍"
				}
			},
			j_cry_membershipcard = {
				name = "会员卡",
				text = {
					"Cryptid Discord{}中的每个成员提供{X:mult,C:white}X#1#{}  {C:attention}倍率",
					"{C:inactive}(当前{X:mult,C:white}X#2#{C:inactive} 倍率)",
					"{C:blue,s:0.7}https://discord.gg/unbalanced{}"
				}
			},
			j_cry_membershipcardtwo = {
				name = "老旧会员卡",
				text = {
					"在{C:attention}Cryptid Discord{}中的每个成员",
					"提供{C:chips}+#1#{} Chips",
					"{C:inactive}(当前 {C:chips}+#2#{C:inactive} 筹码)",
					"{C:blue,s:0.7}https://discord.gg/unbalanced{}"
				}
			},
			j_cry_meteor = {
				name = "流星雨",
				text = {
					"每张{C:dark_edition}闪箔{}卡都会",
					"提供{C:chips}+#1#{} 筹码"
				}
			},
			j_cry_mneon = {
				name = "霓虹 M",
				text = {
					"在回合结束时获得{C:money}$#2#{}",
					"回合结束时，每持有一张{C:attention}开心小丑{}或者{C:legendary}M 小丑{}",
					"每回合报酬增加{C:money}$#1#{}。"
				}
			},
			j_cry_mondrian = {
				name = "蒙德里安",
				text = {
					"若回合结束没有使用弃牌",
					"该小丑获得{X:mult,C:white} X#1# {} 倍率",
					"{C:inactive}(当前{X:mult,C:white} X#2# {C:inactive} 倍率)"
				}
			},
			j_cry_monkey_dagger = {
				name = "猴子匕首",
				text = {
					"当选择{C:attention}盲注{}时，",
					"摧毁左边的小丑",
					"并永久增加其售价的{C:attention}十倍{}",
					"到这张{C:chips}筹码{}",
					"{C:inactive}(当前{C:chips}+#1#{C:inactive} 筹码)"
				}
			},
			j_cry_monopoly_money = {
				name = "大富翁纸币",
				text = {
					"{C:green}#1# / #2#{} 几率",
					"{C:attention}摧毁{}购买的牌",
					"并且售出时 {C:attention}金钱减半"
				}
			},
			j_cry_morse = {
				name = "摩尔斯电码",
				text = {
					"在回合结尾获得 {C:money}$#2#{}",
					"每卖掉一张 {C:attention}增强卡牌{}增加 {C:money}$#1#{}"
				}
			},
			j_cry_mprime = {
				name = "使徒·十三",
				text = {
					"每回合结束时",
					"创造一张{C:attention}M 小丑{}",
					"每个 {C:attention}开心小丑{}或者{C:attention}M 小丑{} 提供 {X:dark_edition,C:white}^#1#{} 倍率",
					"每 {C:attention}卖出{}一张 {C:attention}开心小丑{}",
					"额外提供 {X:dark_edition,C:white}^#2#{}倍率",
					"{C:inactive,s:0.8}(使徒·十三 除外)"
				}
			},
			j_cry_mstack = {
				name = "堆叠 M",
				text = {
					"每出售{C:attention}#2#{} {C:inactive}[#3#]{} {C:attention}开心小丑{}",
					"重新触发所有已打出的牌",
					"{C:inactive}(当前{}{C:attention:} #1#{}{C:inactive} 次重新触发){}"
				}
			},
			j_cry_multjoker = {
				name = "倍率小丑",
				text = {
					"每张计分的倍率牌有",
					"{C:green}#1# / #2#{} 概率",
					"创造一张{C:spectral}神秘生物{}牌",
					"（必须有空间）"
				}
			},
			j_cry_necromancer = {
				name = "死灵法师",
				text = {
					"当{C:attention}售出{}一张小丑且其售价大于 {C:attention}$0{} 时",
					"获得一张 {C:attention}本局游戏售出过的{} {C:attention}随机小丑牌{} ",
					"并将其 {C:attention}售价{} 变为 {C:attention}$0{}"
				}
			},
			j_cry_negative = {
				name = "负片小丑",
				text = {
					"{C:dark_edition}+#1#{C:attention} 小丑{} 槽"
				}
			},
			j_cry_nice = {
				name = "nice",
				text = {
					"如果出牌包含 {C:attention}6{} 和 {C:attention}9{}",
					"筹码{C:chips}+#1#{}",
					"{C:inactive,s:0.8}nice{}",
					""
				}
			},
			j_cry_night = {
				name = "夜晚",
				text = {
					"",
					"最后一次出牌提供{X:dark_edition,C:white}^#1#{} 倍率，但自毁"
				}
			},
			j_cry_nosound = {
				name = "7-3 无声无忆",
				text = {
					"每张打出的{C:attention}7{}触发{C:attention:}#1#{}次",
					"{C:inactive,s:0.8}（捏他ultrakill关卡名）"
				}
			},
			j_cry_notebook = {
				name = "M记事本=）",
				text = {
					"每次{C:attention}重掷{}商店有{C:green} #1# / #2#{} 几率增加{C:dark_edition}+1{}个小丑牌槽位",
					"如果有{C:attention}#5#{}或以上{C:attention}开心小丑{}{C:green}百分百触发{}",
					"{C:red}每回合只触发一次{}",
					"{C:inactive}(当前{C:dark_edition}+#3#{}{C:inactive} 并且#4#){}"
				}
			},
			j_cry_number_blocks = {
				name = "数字块",
				text = {
					"在回合结束时获得 {C:money}$#1#{}",
					"每持有一张{C:attention}#3#{}手牌",
					"增加{C:money}$#2#{}的奖励，",
					"每回合卡牌变化"
				}
			},
			j_cry_nuts = {
				name = "坚果",
				text = {
					"{X:mult,C:white} X#1# {} 倍率如果出牌",
					"手牌包含",
					"一个{C:attention}#2#"
				}
			},
			j_cry_nutty = {
				name = "疯癫小丑",
				text = {
					"如果出的牌中包含 {C:attention}#2#",
					"{C:red}+#1#{} 倍率"
				}
			},
			j_cry_oil_lamp = {
				name = "油灯",
				text = {
					"回合结束后",
					"右边 {C:attention}小丑牌{}的数值 {C:attention}x#1#{}"
				}
			},
			j_cry_oldblueprint = {
				name = "残缺蓝图",
				text = {
					"复制右边小丑牌的能力",
					"每回合后有{C:green}#1# / #2#{} 的几率自毁",
					""
				}
			},
			j_cry_oldcandy = {
				name = "怀旧糖果",
				text = {
					"售出这张牌可以永久获得",
					"{C:attention}+#1#{} 手牌上限"
				}
			},
			j_cry_oldinvisible = {
				name = "怀旧隐形小丑",
				text = {
					"每卖出 {C:attention} 4 {}张小丑牌，随机复制 {C:attention}一张{}小丑牌",
					"无法复制{s:0.8}怀旧隐形小丑{}(当前 #1#/4)",
					""
				}
			},
			j_cry_panopticon = {
				name = "全景监狱",
				text = {
					"所有出牌都视为本回合{C:attention}最后一次出牌{}"
				}
			},
			j_cry_penetrating = {
				name = "渗透小丑",
				text = {
					"如果打出的手牌包含",
					"一个 {C:attention}#2#",
					"{C:chips}+#1#{} 筹码"
				}
			},
			j_cry_pickle = {
				name = "腌黄瓜",
				text = {
					"当跳过 {C:attention}盲注{} 时，创造{C:attention}#1#{} 个标签",
					"当选择 {C:attention}盲注{} 时，则减少{C:red}#2#{} "
				}
			},
			j_cry_pirate_dagger = {
				name = "海盗匕首",
				text = {
					"当选择{C:attention}盲注{}时，",
					"摧毁右边的小丑",
					"并获得其售价的{C:attention}四分之一{}",
					"作为{X:chips,C:white} X筹码 {}",
					"{C:inactive}(当前{X:chips,C:white} X#1# {C:inactive} 筹码)"
				}
			},
			j_cry_pity_prize = {
				name = "遗憾奖",
				text = {
					"当你跳过 {C:attention}补充包{} 获得一个随机的 {C:attention}标签{}"
				}
			},
			j_cry_pot_of_jokes = {
				name = "小丑之壶",
				text = {
					"{C:attention}#1#{}手牌上限,",
					"每回合增加{C:blue}#2#{} "
				}
			},
			j_cry_primus = {
				name = "素数",
				text = {
					"这张小丑获得 {X:dark_edition,C:white} ^#1# {} 倍率",
					"如果手中打出的所有牌都是",
					"{C:attention}A{}、{C:attention}2{}、{C:attention}3{}、{C:attention}5{} 或 {C:attention}7{}",
					"{C:inactive}(当前 {X:dark_edition,C:white} ^#2# {C:inactive} 倍率)"
				}
			},
			j_cry_python = {
				name = "Python",
				text = {
					"",
					"每使用一张{C:cry_code}代码牌{}，这张牌增加{X:mult,C:white} X#1# {}倍率",
					"{C:inactive}(当前已提供{X:mult,C:white} X#2# {C:inactive} 倍率)"
				}
			},
			j_cry_queens_gambit = {
				name = "后翼弃兵",
				text = {
					"打出{C:attention}皇家同花顺{}时",
					"摧毁{C:attention}计分的 Q{}",
					"创造一张{C:dark_edition}负片{}{C:red}稀有{}{C:attention} 小丑{}"
				}
			},
			j_cry_quintet = {
				name = "五重奏",
				text = {
					"{X:mult,C:white} X#1# {} 倍率如果出牌",
					"手牌包含",
					"一个{C:attention}#2#"
				}
			},
			j_cry_redbloon = {
				name = "红色气球",
				text = {
					"{C:attention}#2#{}回合后{C:red,E:2}自毁{},并获得{C:money}$#1#{}"
				}
			},
			j_cry_redeo = {
				name = "回溯",
				text = {
					"当花费{C:money}$#2#{} {C:inactive}($#3#){} 时",
					"{C:attention}-#1#{} 底注",
					"每次使用{C:attention,s:0.8}指数增加{}花费",
					"{C:money,s:0.8}下次增加：{s:1,c:money}$#4#"
				}
			},
			j_cry_rescribere = {
				name = "售者再择",
				text = {
					"售出{C:attention}小丑{}时,",
					"将其效果添加到",
					"所有其他小丑上",
					"{C:inactive,s:0.8}不影响其他售者再择{}"
				}
			},
			j_cry_reverse = {
				name = "反转牌",
				text = {
					"如果{C:attention}弃牌牌型{}是{C:attention}#1#{}",
					"用{C:dark_edition}镭射{C:attention}开心小丑{}",
					"填满所有空的小丑槽位 {C:inactive}(最多 100){}",
					"{C:red,E:2}自毁{}",
					"{C:inactive,s:0.8}终极逆袭{}"
				}
			},
			j_cry_rnjoker = {
				name = "随机小丑",
				text = {
					"每次{C:attention}底注{}时随机能力"
				}
			},
			j_cry_sacrifice = {
				name = "献祭",
				text = {
					"当使用一张{C:spectral}幻灵牌{}时",
					"创造1个{C:green}罕见{}小丑",
					"和3个{C:attention}开心小丑{}",
					"",
					"{C:red}每回合生效一次{}",
					"{C:inactive}#1#{}"
				}
			},
			j_cry_sapling = {
				name = "树苗",
				text = {
					"当{C:attention}#2#{} {C:inactive}[#1#]{} 张{C:attention}增强牌{}计分后",
					"卖掉此牌",
					"以获得一张{C:cry_epic}史诗{} {C:attention}小丑{}"
				}
			},
			j_cry_savvy = {
				name = "精明小丑",
				text = {
					"如果出的牌中包含 {C:attention}#2#",
					"{C:chips}+#1#{} 筹码"
				}
			},
			j_cry_scrabble = {
				name = "拼M游戏",
				text = {
					"当打出手牌时，",
					"会有{C:green}#1#/#2#{}几率生成一张",
					"{C:dark_edition}欢愉 {C:green}罕见{}小丑"
				}
			},
			j_cry_seal_the_deal = {
				name = "契约已成",
				text = {
					"打出本回合{C:attention}最后一手牌{}时，",
					"每张计分的卡获得{C:attention}随机蜡封{}"
				}
			},
			j_cry_shrewd = {
				name = "敏锐小丑",
				text = {
					"如果出的牌中包含 {C:attention}#2#",
					"{C:chips}+#1#{} 筹码"
				}
			},
			j_cry_silly = {
				name = "傻傻小丑",
				text = {
					"如果出的牌中包含 {C:attention}#2#",
					"{C:red}+#1#{} 倍率"
				}
			},
			j_cry_smallestm = {
				name = "超小M",
				text = {
					"打出 {C:attention}#1#{} 时",
					"创造一个 {C:cry_jolly}M 标签{}",
					"{C:inactive,s:0.8}好吧，基本上我很小"
				}
			},
			j_cry_soccer = {
				name = "合众为一",
				text = {
					"{C:attention}+#1#{} 小丑牌槽位",
					"{C:attention}+#1#{} 补充包槽位",
					"{C:attention}+#1#{} 手牌上限",
					"{C:attention}+#1#{} 消耗牌槽位",
					"{C:attention}+#1#{} 商店栏位"
				}
			},
			j_cry_spaceglobe = {
				name = "寰宇天体仪",
				text = {
					"当打出{C:attention}#3#{}{C:attention}牌型{}时",
					"获得{X:chips,C:white}X#2#{} 筹码",
					"每次触发变化牌型",
					"{C:inactive}(当前{} {X:chips,C:white}X#1#{} {C:inactive}筹码){}"
				}
			},
			j_cry_spectrogram = {
				name = "频谱",
				text = {
					"每当一张{C:attention}回响牌{}被打出并计分时",
					"{C:attention}重新触发{}最右边的小丑",
				},
			},
			j_cry_speculo = {
				name = "镜像",
				text = {
					"离开{C:attention}商店{}时",
					"随机复制一张{C:attention}小丑{}并增加{C:dark_edition}负片{}",
					"{C:inactive,s:0.8}不复制镜像{}"
				}
			},
			j_cry_spy = {
				name = "间谍",
				text = {
					"{X:mult,C:white} X#2# {} 倍率, {C:dark_edition}+1{C:attention} 小丑槽{} ",
					"{C:inactive} #1# 是间谍!"
				}
			},
			j_cry_stardust = {
				name = "星尘",
				text = {
					"{C:dark_edition}多彩{}卡",
					"每张提供{X:mult,C:white}X#1#{} 倍率"
				}
			},
			j_cry_stella_mortis = {
				name = "星逝",
				text = {
					"{C:attention}商店{}结束时",
					"摧毁一张随机{C:planet}星球{}牌",
					"并在获得 {X:dark_edition,C:white} ^#1# {} 倍率",
					"{C:inactive}(当前 {X:dark_edition,C:white} ^#2# {C:inactive} 倍率)"
				}
			},
			j_cry_stronghold = {
				name = "堡垒",
				text = {
					"如果打出的手牌包含",
					"一个 {C:attention}#2#",
					"{X:mult,C:white} X#1# {} 倍率"
				}
			},
			j_cry_subtle = {
				name = "微妙小丑",
				text = {
					"如果出的牌中包含 {C:attention}#2#",
					"{C:chips}+#1#{} 筹码"
				}
			},
			j_cry_supercell = {
				name = "Supercell",
				text = {
					"{C:chips}+#1#{} 筹码, {C:mult}+#1#{} 倍率,",
					"{X:chips,C:white}X#2#{} 筹码, {X:mult,C:white}X#2#{} 倍率",
					"在回合结束时获得 {C:money}$#3#{}"
				}
			},
			j_cry_sus = {
				name = "sus小丑",
				text = {
					"在回合结束时，{C:attention}随机复制{}一张手牌",
					"摧毁其他所有手牌",
					"{C:hearts,s:0.8}优先选择红桃K{}"
				}
			},
			j_cry_swarm = {
				name = "虫群",
				text = {
					"{X:mult,C:white} X#1# {} 倍率如果出牌",
					"手牌包含",
					"一个{C:attention}#2#"
				}
			},
			j_cry_sync_catalyst = {
				name = "同步催化剂",
				text = {
					"平衡 {C:chips}筹码{} 和 {C:mult}倍率{}",
					"{C:inactive,s:0.8}嘿！我之前见过这个！（等离子牌组效果）"
				}
			},
			j_cry_tax_fraud = {
				name = "逃税",
				text = {
					"回合结束后",
					"每有一个 {C:attention}租用小丑{}",
					"获得 {C:attention}$#1#{}"
				}
			},
			j_cry_tenebris = {
				name = "暗黑",
				text = {
					"{C:dark_edition}+#1#{C:attention} 小丑{}槽",
					"在回合结束时获得 {C:money}$#2#{}"
				}
			},
			j_cry_translucent = {
				name = "半透明小丑",
				text = {
					"卖掉这张小丑时，随机复制一张小丑",
					"并且添加易腐贴纸和香蕉贴纸",
					"（不会复制对应小丑的腐烂进度）"
				}
			},
			j_cry_treacherous = {
				name = "诡谲小丑",
				text = {
					"如果打出的手牌包含",
					"一个 {C:attention}#2#",
					"{C:chips}+#1#{} 筹码"
				}
			},
			j_cry_trick_or_treat = {
				name = "不给糖就捣蛋",
				text = {
					" {C:attention}出售时{}:",
					"{C:green}#1# / #2#{} 几率创建 {C:attention}2{}个 {C:cry_candy}糖果",
					"否则 创建一个 {X:cry_cursed,C:white}诅咒小丑{} ",
					"{C:inactive}(可以溢出)"
				}
			},
			j_cry_tricksy = {
				name = "诡诈小丑",
				text = {
					"如果出的牌中包含 {C:attention}#2#",
					"{C:chips}+#1#{} 筹码"
				}
			},
			j_cry_triplet_rhythm = {
				name = "三琴定音",
				text = {
					"计分牌中刚好有",
					" {C:attention}3 张 3 {}时",
					"提供{X:mult,C:white} X#1# {} 倍率"
				}
			},
			j_cry_tropical_smoothie = {
				name = "热带风味冰沙",
				text = {
					"卖掉这张牌",
					"让所拥有的小丑数值{C:attention}X1.5{}"
				}
			},
			j_cry_unity = {
				name = "团结",
				text = {
					"{X:mult,C:white} X#1# {} 倍率如果出牌",
					"手牌包含",
					"一个{C:attention}#2#"
				}
			},
			j_cry_universe = {
				name = "宇宙",
				text = {
					"每张{C:dark_edition}星界{} ",
					"提供 {X:dark_edition,C:white}^#1#{} 倍率"
				}
			},
			j_cry_universum = {
				name = "寰宇",
				text = {
					"{C:attention}牌型{}升级时获得",
					"{X:red,C:white} X#1# {} 倍率和 {X:blue,C:white} X#1# {} 筹码"
				}
			},
			j_cry_unjust_dagger = {
				name = "不公匕首",
				text = {
					"当选择{C:attention}盲注{}时，",
					"摧毁左边的小丑",
					"并获得其售价的{C:attention}五分之一{}",
					"作为{X:mult,C:white} X倍率 {}",
					"{C:inactive}(当前{X:mult,C:white} X#1# {C:inactive} 倍率)"
				}
			},
			j_cry_verisimile = {
				name = "虚实",
				text = {
					"当任何概率",
					"{C:green}成功{}触发时，",
					"这张小丑获得{X:red,C:white}X 倍率{}",
					"等于其列出的{C:attention}概率",
					"{C:inactive}(当前 {X:mult,C:white} X#1# {C:inactive} 倍率)"
				}
			},
			j_cry_virgo = {
				name = "室女座",
				text = {
					"如果 {C:attention}果出牌牌型{} 包含一个 {C:attention}#2#{}",
					"该小丑增加 {C:money}$#1#{} {C:attention}售价{}",
					"出售这张牌时",
					"每 {C:money}$4{} 的 {C:attention}出售价值{}{C:dark_edition}创造一张多彩{} {C:attention}开心小丑{}，",
					" {C:inactive}(至少 1){}"
				}
			},
			j_cry_wacky = {
				name = "搞怪小丑",
				text = {
					"如果出的牌中包含 {C:attention}#2#",
					"{C:red}+#1#{} 倍率"
				}
			},
			j_cry_waluigi = {
				name = "瓦路易吉",
				text = {
					"所有小丑提供",
					"{X:mult,C:white} X#1# {} 倍率"
				}
			},
			j_cry_wario = {
				name = "瓦里奥",
				text = {
					"触发任意小丑时",
					"获得{C:money}$#1#{}"
				}
			},
			j_cry_wee_fib = {
				name = "微波那契数列",
				text = {
					"这个小丑获得",
					"{C:mult}+#2#{} 倍率，当打出的每张",
					"{C:attention}A{}, {C:attention}2{}, {C:attention}3{}, {C:attention}5{}, 或 {C:attention}8{}",
					"计分时",
					"{C:inactive}(当前 {C:mult}+#1#{C:inactive} 倍率)"
				}
			},
			j_cry_weegaming = {
				name = "2D",
				text = {
					"每张计分的2",
					"重新触发 {C:attention:}#1#{} 次",
					"{C:inactive,s:0.8}我们身处游戏中吗 {}"
				}
			},
			j_cry_wheelhope = {
				name = "希望之轮",
				text = {
					"当{C:attention}命运之轮{}效果失败",
					"这张牌获得{X:mult,C:white} X#1# {} 倍率",
					"{C:inactive}(当前{X:mult,C:white} X#2# {C:inactive} 倍率)"
				}
			},
			j_cry_whip = {
				name = "长鞭",
				text = {
					"这张小丑获得 {X:mult,C:white} X#1# {} 倍率",
					"如果 {C:attention}出牌手牌{} 包含",
					"不同花色的{C:attention}2{} 和 {C:attention}7{}",
					"{C:inactive}(当前 {X:mult,C:white} X#2# {C:inactive} 倍率)"
				}
			},
			j_cry_wrapped = {
				name = "包裹糖果",
				text = {
					"{C:attention}#1#{} 回合后",
					"创建一个随机的{C:attention}食物小丑{}",
					"{C:red,E:2}自毁{}"
				}
			},
			j_cry_wtf = {
				name = "我操！？",
				text = {
					"如果打出的手牌包含",
					"一个 {C:attention}#2#",
					"{X:mult,C:white} X#1# {} 倍率"
				}
			},
			j_cry_zooble = {
				name = "祖波",
				text = {
					"打出并计分的牌中，",
					"每有一个{C:attention}不同点数{}，获得{C:mult}+#2#{}倍率",
					"{C:inactive}(当前{C:mult}+#1#{C:inactive}倍率)",
					"{C:inactive}(包含顺子的出牌不触发)"
				},
			},
		},
		Other = {
			banana = {
				name = "香蕉",
				text = {
					"{C:green}每回合#1#/#2#{}概率被",
					"摧毁"
				}
			},
			blurred_sdm0 = {
				name = "a",
				text = {
					"{C:inactive,s:0.8}我讨厌这张牌- SDM_0, 2024{}"
				}
			},
			cry_azure_seal = {
				name = "蔚蓝蜡封",
				text = {
					"打出附带该蜡封的牌时",
					"{C:red}摧毁{}这张牌",
					"之后创造 {C:attention}#1#{} 张 {C:dark_edition}负片{}{C:planet}对应牌型的星球牌{}"
				}
			},
			cry_banana_booster = {
				name = "香蕉补充包",
				text = {
					"包中的所有卡牌",
					"都带有{C:attention}香蕉{}贴纸"
				}
			},
			cry_banana_consumeable = {
				name = "香蕉消耗牌",
				text = {
					"{C:green}#1# / #2#{}概率",
					"使用时无效"
				}
			},
			cry_banana_voucher = {
				name = "香蕉优惠券",
				text = {
					"每回合{C:green}#1# / #2#{}概率",
					"失去此券"
				}
			},
			cry_eternal_booster = {
				name = "永恒补充包",
				text = {
					"包中的所有卡牌",
					"都带有{C:attention}永恒{}贴纸"
				}
			},
			cry_eternal_voucher = {
				name = "永恒优惠券",
				text = {
					"不能被摧毁"
				}
			},
			cry_flickering = {
				name = "闪烁",
				text = {
					"{C:attention}#1#{} 次触发后摧毁",
					"{C:inactive}(剩余{C:attention}#2#{C:inactive} 次)"
				}
			},
			cry_flickering_desc = {
				name = "闪烁",
				text = {
					"{C:attention}#1#{} 次触发后摧毁"
				}
			},
			cry_green_seal = {
				name = "秩绿蜡封",
				text = {
					"仅当被打出且不计分时",
					"创造一张 {C:cry_code}代码{} 卡牌",
					"{C:inactive}(必须有空间)"
				}
			},
			cry_hooked = {
				name = "连锁",
				text = {
					"当这个小丑被{C:cry_code}触发{}时，",
					"触发{C:cry_code}#1#{}"
				}
			},
			cry_https_disabled = {
				name = "M",
				text = {
					"{C:attention,s:0.7}更新{s:0.7} 默认情况下被禁用 ({C:attention,s:0.7}HTTPS模块{s:0.7})"
				}
			},
			cry_perishable_booster = {
				name = "易腐",
				text = {
					"包中的所有卡牌",
					"都带有{C:attention}易腐{}贴纸"
				}
			},
			cry_perishable_consumeable = {
				name = "易腐消耗牌",
				text = {
					"回合结束时被削弱"
				}
			},
			cry_perishable_voucher = {
				name = "易腐优惠券",
				text = {
					"{C:attention}#1#{} 回合后被削弱",
					"{C:inactive}({C:attention}#2#{C:inactive} 剩余)"
				}
			},
			cry_pinned_booster = {
				name = "固定补充包",
				text = {
					"包中的所有卡牌",
					"都带有{C:attention}固定{}贴纸"
				}
			},
			cry_pinned_consumeable = {
				name = "固定消耗牌",
				text = {
					"不能使用其他",
					"非{C:attention}固定{}消耗牌"
				}
			},
			cry_pinned_voucher = {
				name = "固定优惠券",
				text = {
					"在商店中保留",
					"直到被兑换"
				}
			},
			cry_possessed = {
				name = "作祟",
				text = {
					"{C:attention}禁用{} 此牌效果",
					"如果可能的话{C:attention}反转{}此牌的效果",
					"随着 {C:attention}幽灵{}的摧毁而摧毁"
				}
			},
			cry_rental_booster = {
				name = "租赁补充包",
				text = {
					"包中的所有卡牌",
					"都带有{C:attention}租赁{}贴纸"
				}
			},
			cry_rental_consumeable = {
				name = "租赁消耗牌",
				text = {
					"回合结束时和使用时失去 {C:money}$#1#{}"
				}
			},
			cry_rental_voucher = {
				name = "租赁优惠券",
				text = {
					"回合结束时失去 {C:money}$#1#{}"
				}
			},
			cry_rigged = {
				name = "灌铅",
				text = {
					"这张小丑或手牌上{C:cry_code}所有的{}概率效果",
					"都{C:cry_code}必定触发"
				}
			},
			ev_cry_choco0 = {
				name = "",
				text = {
					"激活事件后",
					"{C:cry_ascendant,E:1}事件{} 的具体信息将会出现"
				}
			},
			ev_cry_choco1 = {
				name = "1: 恶灵附身",
				text = {
					"{C:attention}小丑牌{} 和打出的牌有",
					"{C:green}1 / 3{} 几率获得闪烁",
					"创造一张 {C:attention}幽灵",
					"{C:inactive,s:0.7}你被幽灵附身了",
					"{C:inactive,s:0.7}意识时而清醒，时而模糊"
				}
			},
			ev_cry_choco10 = {
				name = "10: 珍贵古董",
				text = {
					"一张售价{C:money}$50{}的 {C:legendary}传奇{} {C:attention}小丑{} ",
					"出现在商店 {C:attention}优惠券{}槽位",
					"只有作为商店 {C:attention}最后一件物品{} 时才能购买",
					"{C:inactive,s:0.7}你已经引起了遗物之灵的注意，",
					"{C:inactive,s:0.7}但想要平息它，可没那么简单"
				}
			},
			ev_cry_choco2 = {
				name = "2: 鬼屋",
				text = {
					"不能跳过 {C:attention}盲注{}",
					"商店中只能 {C:attention}重掷{} 一次",
					"{C:attention}优惠券{} 售价翻倍",
					"{C:inactive,s:0.7}幽灵们已经占领这里！",
					"{C:inactive,s:0.7}千万别碰任何东西，快点逃出去！"
				}
			},
			ev_cry_choco3 = {
				name = "3: 女巫药剂",
				text = {
					"创造3个 {C:attention}魔药",
					"在{C:attention}小盲注{}结束前使用其中之一",
					"否则 {C:attention}所有的{} 减益效果都会在这个{C:attention}底注{}生效",
					"{C:inactive,s:0.7}你被女巫绑架了！",
					"{C:inactive,s:0.7}她盯着你，递上三瓶药剂",
					"{C:inactive,s:0.7}选一个吧，不然她可要替你做决定了。"
				}
			},
			ev_cry_choco4 = {
				name = "4: 月之深渊",
				text = {
					"打出的牌有 {C:green}1 / 4{} 几率",
					"变为随机的 {C:club}梅花{} 人头牌",
					"将 {C:attention}倍率{} 除以打出人头牌的数量",
					"{C:inactive,s:0.7}即便是心地善良、",
					"{C:inactive,s:0.7}夜晚虔诚祈祷之人……"
				}
			},
			ev_cry_choco5 = {
				name = "5: 吸血鬼",
				text = {
					"移除所有打出的牌的 {C:attention}增强{} ",
					"并有{C:green}1 / 3{} 几率摧毁",
					"{C:heart}红桃{} 和 {C:diamond}方块{} 卡牌",
					"{C:inactive,s:0.7}夜深人静时，你必须更加谨慎，",
					"{C:inactive,s:0.7,E:1}因为它们在阴影中{C:inactive,s:0.7} 伺机满足自己的饥渴……"
				}
			},
			ev_cry_choco6 = {
				name = "6: 选一个吧",
				text = {
					"{C:attention}回合结束{}打开一个随机的{C:attention}补充包{} ",
					"{C:inactive,s:0.7}在你漫步街道时",
					"{C:inactive,s:0.7}突然发现一箱各式各样的补充包。不妨来一个吧！"
				}
			},
			ev_cry_choco7 = {
				name = "7: 节日气氛",
				text = {
					"创建三个 {C:attention}不给糖就捣蛋{} 和一个 {C:attention}糖果篮子",
					"每回合商店有一个 {C:attention}不给糖就捣蛋{}",
					"获得{C:cry_candy}糖果{} 时，得到{C:money}$3{}",
					"{C:inactive,s:0.7}整个社区都为恐怖的盛会装饰一新,",
					"{C:inactive,s:0.7}快来享受这节日气氛吧！"
				}
			},
			ev_cry_choco8 = {
				name = "8: 糖果雨",
				text = {
					"击败 {C:attention}盲注{} 后, 每剩余一次出牌获得 1 个{C:cry_candy}糖果{}",
					"当获得一个{C:cry_candy}糖果{}后，获得一个 {C:attention}食物小丑{}",
					"{C:inactive,s:0.7}糖果从天而降！",
					"{C:inactive,s:0.7,E:1}快点，抓住你能抓到的所有糖果！"
				}
			},
			ev_cry_choco9 = {
				name = "9: 鬼魅财富",
				text = {
					"获得 {C:money}$20",
					"所有赚到的 {C:money}钱{} 都变为 {C:attention}双倍",
					"{C:inactive,s:0.7}你已故亲戚的幽灵在午夜时分来访！",
					"{C:inactive,s:0.7}他们默默地将一袋钱放在你的手中，",
					"{C:inactive,s:0.7}温暖一笑，随即化为虚影消散在空气中~"
				}
			},
			food_jokers = {
				name = "食物小丑",
				text = {
					"{s:0.8}Gros Michel，鸡蛋，冰淇淋，卡文迪许，",
					"{s:0.8}乌龟豆，饮料可乐，爆米花，拉面，",
					"{s:0.8}苏打水，泡菜，辣椒，焦糖，",
					"{s:0.8}怀旧糖果，M当劳，",
					"{s:0.8}切奶酪，咖啡馆美食，樱桃，",
					"{s:0.8}全糖可乐，星果，火锅，",
					"{s:0.8}幸运饼干，瑞士小丑，塔利亚费罗，",
					"{s:0.8}皇家佳丽，优质葡萄酒，神秘苏打水，",
					"{s:0.8}爆米花袋，火鸡晚餐，咖啡，",
					"{s:0.8}蜡烛服务，燃烧的西瓜，",
					"{s:0.8}燃烧的樱桃，软玉米饼，脆玉米饼，",
					"{s:0.8}玉米片，幽灵可乐，汉堡，披萨"
				}
			},
			p_cry_code_jumbo_1 = {
				name = "巨型代码包",
				text = {
					"选择 {C:attention}#1#{} 张最多",
					"{C:attention}#2#{C:cry_code} 代码{} 卡牌"
				}
			},
			p_cry_code_mega_1 = {
				name = "超级代码包",
				text = {
					"选择 {C:attention}#1#{} 张最多",
					"{C:attention}#2#{C:cry_code} 代码{} 卡牌"
				}
			},
			p_cry_code_normal_1 = {
				name = "代码补充包",
				text = {
					"选择 {C:attention}#1#{} 张最多",
					"{C:attention}#2#{C:cry_code} 代码{} 卡牌"
				}
			},
			p_cry_code_normal_2 = {
				name = "代码补充包",
				text = {
					"选择 {C:attention}#1#{} 张最多",
					"{C:attention}#2#{C:cry_code} 代码{} 卡牌"
				}
			},
			p_cry_empowered = {
				name = "究极幻灵包",
				text = {
					"选择 {C:attention}#1#{} 张，最多",
					"{C:attention}#2#{C:spectral} 幻灵{}牌",
					"{s:0.8,C:inactive}(由强化标签生成)"
				}
			},
			p_cry_meme_1 = {
				name = "玩梗包1",
				text = {
					"选择 {C:attention}#1#{} 张，最多",
					"可达 {C:attention}#2# 张玩梗的小丑{}"
				}
			},
			p_cry_meme_three = {
				name = "玩梗包3",
				text = {
					"选择 {C:attention}#1#{} 张，最多",
					"可达 {C:attention}#2# 张玩梗的小丑{}"
				}
			},
			p_cry_meme_two = {
				name = "玩梗包2",
				text = {
					"选择 {C:attention}#1#{} 张，最多",
					"可达 {C:attention}#2# 张玩梗的小丑{}"
				}
			},
			undiscovered_code = {
				name = "未发现",
				text = {
					"在未设定的",
					"游戏中购买或使用",
					"此卡以了解其作用"
				}
			},
			undiscovered_unique = {
				name = "未发现",
				text = {
					"在未设定的",
					"游戏中购买或使用",
					"此卡以了解其作用"
				}
			}
		},
		Planet = {
			c_cry_Kaikki = {
				name = "Kaikki",
				text = {
					"({V:1}等级.#4#{})({V:2}等级.#5#{})({V:3}等级.#6#{})",
					"升级",
					"{C:attention}#1#{},",
					"{C:attention}#2#{},",
					"以及 {C:attention}#3#{}",
					"（芬兰语万物）"
				}
			},
			c_cry_Klubi = {
				name = "Klubi",
				text = {
					"({V:1}等级.#4#{})({V:2}等级.#5#{})({V:3}等级.#6#{})",
					"升级",
					"{C:attention}#1#{},",
					"{C:attention}#2#{},",
					"以及 {C:attention}#3#{}",
					"（芬兰语Club）"
				}
			},
			c_cry_Lapio = {
				name = "Lapio",
				text = {
					"({V:1}等级.#4#{})({V:2}等级.#5#{})({V:3}等级.#6#{})",
					"升级",
					"{C:attention}#1#{},",
					"{C:attention}#2#{},",
					"以及 {C:attention}#3#{}",
					"（芬兰语Spade）"
				}
			},
			c_cry_Sydan = {
				name = "Sydan",
				text = {
					"({V:1}等级.#4#{})({V:2}等级.#5#{})({V:3}等级.#6#{})",
					"升级",
					"{C:attention}#1#{},",
					"{C:attention}#2#{},",
					"以及 {C:attention}#3#{}",
					"（芬兰语Heart）"
				}
			},
			c_cry_Timantti = {
				name = "Timantti",
				text = {
					"({V:1}等级.#4#{})({V:2}等级.#5#{})({V:3}等级.#6#{})",
					"升级",
					"{C:attention}#1#{},",
					"{C:attention}#2#{},",
					"以及 {C:attention}#3#{}",
					"（芬兰语Diamond）"
				}
			},
			c_cry_asteroidbelt = {
				name = "小行星带",
				text = {
					"{S:0.8}({S:0.8,V:1}等级.#1#{S:0.8}){} 升级",
					"{C:attention}#2#",
					"{C:mult}+#3#{} 倍率和",
					"{C:chips}+#4#{} 筹码"
				}
			},
			c_cry_marsmoons = {
				name = "火卫一和土卫二",
				text = {
					"{S:0.8}({S:0.8,V:1}等级.#1#{S:0.8}){} 升级",
					"{C:attention}#2#",
					"{C:mult}+#3#{} 倍率和",
					"{C:chips}+#4#{} 筹码"
				}
			},
			c_cry_nstar = {
				name = "中子星",
				text = {
					"本局游戏中",
					"每使用过一张中子星",
					"升级一次随机扑克牌型",
					"{C:inactive}(当前{C:attention} #1#{C:inactive}){}"
				}
			},
			c_cry_planetlua = {
				name = "星球.lua",
				text = {
					"{C:green}#1# / #2#{} 的几率",
					"升级所有种类",
					"{C:legendary,E:1}扑克牌型{} {C:attention}1{} 级"
				}
			},
			c_cry_universe = {
				name = "TM的整个宇宙！",
				text = {
					"{S:0.8}({S:0.8,V:1}等级.#1#{S:0.8}){} 升级",
					"{C:attention}#2#",
					"{C:mult}+#3#{} 倍率和",
					"{C:chips}+#4#{} 筹码"
				}
			},
			c_cry_void = {
				name = "虚空",
				text = {
					"{S:0.8}({S:0.8,V:1}等级.#1#{S:0.8}){} 升级",
					"{C:attention}#2#",
					"{C:mult}+#3#{} 倍率和",
					"{C:chips}+#4#{} 筹码"
				}
			},
			 c_cry_sunplanet = {
				name = '太阳',
				text = {
					"{S:0.8}({S:0.8,V:1}等级.#1#{S:0.8}){}",
					"使{C:attention}晋升{}牌型的指数",
					"增加{X:gold,C:white}0.05{}",
					"{C:inactive}(目前指数 {X:gold,C:white}X(#2#^晋升数){C:inactive})"
				}
			},
		},
		Sleeve = {
			sleeve_cry_bountiful_sleeve = {
				name = "丰饶牌套",
				text = {
					"每次{C:attention}出牌{} 或 {C:attention}弃牌{}后",
					"固定抽五张牌"
				}
			},
			sleeve_cry_ccd_sleeve = {
				name = "CCD 牌套",
				text = {
					"每张卡牌也是",
					"一张 {C:attention}随机{} 消耗牌"
				}
			},
			sleeve_cry_conveyor_sleeve = {
				name = "传送带牌套",
				text = {
					"{C:attention}不能{} 移动小丑卡",
					"回合开始时，",
					"{C:attention}复制{} 最右边的小丑卡",
					"并且 {C:attention}销毁{} 最左边的小丑卡"
				}
			},
			sleeve_cry_critical_sleeve = {
				name = "暴击牌套",
				text = {
					"每打出一手牌后，",
					"{C:green}四分之一{} 的几率获得 {X:dark_edition,C:white} ^2 {} 倍",
					"{C:green}八分之一{} 的几率获得 {X:dark_edition,C:white} ^0.5 {} 倍"
				}
			},
			sleeve_cry_encoded_sleeve = {
				name = "编码牌套",
				text = {
					"开始时获得一张 {C:cry_code,T:j_cry_CodeJoker}代码小丑卡{}",
					"和一张 {C:cry_code,T:j_cry_copypaste}复制/粘贴卡{}",
					"商店中只出现 {C:cry_code}代码牌{}"
				}
			},
			sleeve_cry_equilibrium_sleeve = {
				name = "均衡牌套",
				text = {
					"所有卡牌在",
					"商店中的 {C:attention}出现几率相同{}",
					"开始时拥有",
					"{C:attention,T:v_overstock_plus}+2 商店栏位"
				}
			},
			sleeve_cry_infinite_sleeve = {
				name = "无限牌套",
				text = {
					"你可以选择 {C:attention}任意数量",
					"的卡牌"
				}
			},
			sleeve_cry_legendary_sleeve = {
				name = "传奇牌套",
				text = {
					"以一张 {C:legendary}传奇{C:legendary} 小丑牌开始",
					"击败Boss盲注后",
					"{C:green}1 / 5{} 几率创建另外一张",
					"{C:inactive}(必须有空间){}"
				}
			},
			sleeve_cry_misprint_sleeve = {
				name = "错印牌套",
				text = {
					"卡牌的数值",
					"是 {C:attention}随机{} 的"
				}
			},
			sleeve_cry_redeemed_sleeve = {
				name = "赎回牌套",
				text = {
					"当购买{C:attention}优惠券{} 时，",
					"会获得对应 {C:attention}高级{} 版"
				}
			},
			sleeve_cry_spooky_sleeve = {
				name = "万圣节牌套",
				text = {
					"以一张{C:eternal}永恒{} {C:attention,T:j_cry_chocolate_dice}巧克力骰{}开始",
					"每次{C:attention}底注{}之后 ",
					"创建一个{C:cry_candy}糖果{}或 {X:cry_cursed,C:white}诅咒{}"
				}
			},
			sleeve_cry_wormhole_sleeve = {
				name = "虫洞牌套",
				text = {
					"开始时获得一张 {C:cry_exotic}域外{C:attention} 小丑卡",
					"小丑卡 {C:attention}20倍{} 更有可能",
					"成为 {C:dark_edition}负片{} 卡",
					"{C:attention}-2{} 小丑卡插槽"
				}
			}
		},
		Spectral = {
			c_cry_adversary = {
				name = "敌手",
				text = {
					"拥有的{C:red}所有{} {C:attention}小丑牌{} 变为 {C:dark_edition}负片{},",
					"本局游戏的小丑牌购买价格{C:red}翻倍{}"
				}
			},
			c_cry_analog = {
				name = "模拟",
				text = {
					"复制 {C:attention}#1#{} 张",
					"随机 {C:attention}小丑{}",
					"摧毁所有其他小丑，{C:attention}+#2#{} 底注"
				}
			},
			c_cry_chambered = {
				name = "腔室",
				text = {
					"随机复制 {C:attention}#1#{}张 {C:dark_edition}负片{}版本",
					"的{C:attention}持有{}的消耗牌"
				}
			},
			c_cry_conduit = {
				name = "渠道",
				text = {
					"交换两张所选择的小丑或手牌的 {C:attention}版本{}"
				}
			},
			c_cry_gateway = {
				name = "真理之门",
				text = {
					"生成一张随机的",
					"{C:cry_exotic,E:1}域外{C:attention} 小丑{}",
					"摧毁所有其他小丑"
				}
			},
			c_cry_hammerspace = {
				name = "次元之袋",
				text = {
					"所有手牌获得特殊{C:dark_edition}增强{}效果",
					"此增强效果会将它们变为随机{C:attention}消耗牌{}"
				}
			},
			c_cry_lock = {
				name = "锁定",
				text = {
					"从 {C:red}所有{} 小丑中，",
					"移除 {C:red}所有{} 贴纸",
					"然后随机给一张小丑牌增加 {C:purple,E:1}永恒{}贴纸"
				}
			},
			c_cry_pointer = {
				name = "://指针",
				text = {
					"创造一张",
					"任选 {C:cry_code}卡牌",
					"{C:inactive,s:0.8}(域外小丑 #1# 排除)",
					"（输入对应名字）"
				}
			},
			c_cry_replica = {
				name = "复录",
				text = {
					"转换所有手牌",
					"为一张 {C:attention}随机{}",
					"手牌"
				}
			},
			c_cry_ritual = {
				name = "仪典",
				text = {
					"增强 {C:attention}#1#{} 张选定的卡牌",
					"为 {C:dark_edition}负片{}, {C:dark_edition}马赛克{}",
					"或 {C:dark_edition}星界{} "
				}
			},
			c_cry_source = {
				name = "源码",
				text = {
					"向你手中的",
					"{C:attention}#1#{} 选定卡牌",
					"添加一个 {C:cry_code}绿色蜡封{}"
				}
			},
			c_cry_summoning = {
				name = "召唤",
				text = {
					"创造一张随机的",
					"{C:cry_epic}史诗{} {C:joker}小丑{}，摧毁",
					"一张随机 {C:joker}小丑{}"
				}
			},
			c_cry_trade = {
				name = "交易",
				text = {
					"{C:attention}失去{} 一张随机优惠券，",
					"获得 {C:attention}2{} 张随机优惠券"
				}
			},
			c_cry_typhoon = {
				name = "台风",
				text = {
					"向手中 {C:attention}#1#{} 选择的",
					"牌中添加 {C:cry_azure}蔚蓝蜡封{}"
				}
			},
			c_cry_vacuum = {
				name = "虚空",
				text = {
					"从 {C:red}所有{} 手中的牌，",
					"移除 {C:red}所有 {C:green}修改{}",
					"每移除一个 {C:green}修改{}，获得 {C:money}$#1#{}",
					"{C:inactive,s:0.7}(例如: 强化、蜡封、版本)"
				}
			},
			c_cry_white_hole = {
				name = "白洞",
				text = {
					"{C:attention}移除{} 所有手牌等级，",
					"升级 {C:legendary,E:1}最常用{} 扑克牌型",
					"每移除1级，最常用牌型升{C:attention}3{}级"
				}
			}
		},
		Stake = {
			stake_cry_amber = {
				colour = "Amber",
				name = "琥珀注",
				text = {
					"商店的{C:attention}补充包-1{} ",
					"{s:0.8,C:inactive}之前所有赌注也都起效{}"
				}
			},
			stake_cry_ascendant = {
				colour = "Ascendant",
				name = "飞升注",
				text = {
					"商店栏位{C:attention}-1{}",
					"{s:0.8,C:inactive}之前所有赌注也都起效{}"
				}
			},
			stake_cry_azure = {
				colour = "Azure",
				name = "蔚蓝注",
				text = {
					"所有小丑牌的数值降低",
					"{C:attention}20%{}",
					"{s:0.8,C:inactive}之前所有赌注也都起效{}"
				}
			},
			stake_cry_blossom = {
				colour = "Blossom",
				name = "花锦注",
				text = {
					"{C:attention}最终{}Boss版盲注可以出现在",
					"{C:attention}任何{}底注中",
					"{s:0.8,C:inactive}之前所有赌注也都起效{}",
					""
				}
			},
			stake_cry_bronze = {
				colour = "Bronze",
				name = "青铜注",
				text = {
					"优惠券价格增加 {C:attention}50%{}",
					"{s:0.8,C:inactive}之前所有赌注也都起效{}"
				}
			},
			stake_cry_brown = {
				colour = "Brown",
				name = "棕色注",
				text = {
					"所有的 {C:attention}贴纸（如永恒，易腐，租赁）{} 互相兼容",
					"{s:0.8,C:inactive}之前所有赌注也都起效{}"
				}
			},
			stake_cry_crimson = {
				colour = "Crimson",
				name = "猩红注",
				text = {
					"优惠券只会在 {C:attention}双数{} 底注 时刷新",
					"{s:0.8,C:inactive}之前所有赌注也都起效{}"
				}
			},
			stake_cry_cyan = {
				colour = "Cyan",
				name = "靛青注",
				text = {
					"{C:green}罕见的{} 和 {C:red}稀有的{} 小丑牌出现概率",
					"减少",
					"{s:0.8,C:inactive}之前所有赌注也都起效{}"
				}
			},
			stake_cry_dawn = {
				colour = "Dawn",
				name = "黎明注",
				text = {
					"塔罗牌和幻灵牌的选择目标 {C:attention}减 1{}",
					"{s:0.8,C:inactive}(最少 1 张){}",
					"{s:0.8,C:inactive}之前所有赌注也都起效{}"
				}
			},
			stake_cry_diamond = {
				colour = "Diamond",
				name = "钻石注",
				text = {
					"获胜的底注变成{C:attention}10{}",
					"{s:0.8,C:inactive}之前所有赌注也都起效{}"
				}
			},
			stake_cry_ember = {
				colour = "Ember",
				name = "余烬注",
				text = {
					"所有卡牌出售时不再产生金钱",
					"{s:0.8,C:inactive}之前所有赌注也都起效{}"
				}
			},
			stake_cry_emerald = {
				colour = "Emerald",
				name = "翡翠注",
				text = {
					"卡牌、包和优惠券可以是 {C:attention}面朝下{} 的",
					"{s:0.8,C:inactive}(购买前无法查看)",
					"{s:0.8,C:inactive}之前所有赌注也都起效{}"
				}
			},
			stake_cry_glass = {
				colour = "Glass",
				name = "玻璃注",
				text = {
					"卡牌在得分时可能会被 {C:attention}摧毁",
					"{}{s:0.8,C:inactive}之前所有赌注也都起效{}"
				}
			},
			stake_cry_gray = {
				colour = "Gray",
				name = "灰色注",
				text = {
					"重新投掷的费用每次增加 {C:attention}$2{}",
					"{s:0.8,C:inactive}之前所有赌注也都起效{}"
				}
			},
			stake_cry_horizon = {
				colour = "Horizon",
				name = "地平线注",
				text = {
					"选择盲注时，增加一张",
					"{C:attention}随机卡牌{} 到牌堆",
					" {s:0.8,C:inactive}之前所有赌注也都起效{}"
				}
			},
			stake_cry_jade = {
				colour = "Jade",
				name = "碧玉注",
				text = {
					"抽取手牌时有概率是 {C:attention}面朝下{} 的",
					"{s:0.8,C:inactive}之前所有赌注也都起效{}"
				}
			},
			stake_cry_pink = {
				colour = "Pink",
				name = "粉红注",
				text = {
					" {C:attention}底注 {}提升时，过关需求分数再次增速",
					"{s:0.8,C:inactive}之前所有赌注也都起效{}"
				}
			},
			stake_cry_platinum = {
				colour = "Platinum",
				name = "铂金注",
				text = {
					"小盲注 {C:attention}不会出现{}",
					"{s:0.8,C:inactive}之前所有赌注也都起效{}"
				}
			},
			stake_cry_quartz = {
				colour = "Quartz",
				name = "石英注",
				text = {
					"商店有可能出现{C:attention}固定{}小丑牌",
					"{s:0.8,C:inactive}(固定在最左侧的位置){}",
					"{s:0.8,C:inactive}之前所有赌注也都起效"
				}
			},
			stake_cry_ruby = {
				colour = "Ruby",
				name = "红玉注",
				text = {
					"{C:attention}大{} 盲注有可能变为",
					"{C:attention}Boss{} 盲注",
					"{s:0.8,C:inactive}之前所有赌注也都起效{}"
				}
			},
			stake_cry_sapphire = {
				colour = "Sapphire",
				name = "蓝晶注",
				text = {
					"在 底注 结束时，失去当前总资金的 {C:attention}25%{} ",
					"{s:0.8,C:inactive}(最高失去至 $10)",
					"{s:0.8,C:inactive}之前所有赌注也都起效{}"
				}
			},
			stake_cry_twilight = {
				colour = "Twilight",
				name = "暮光注",
				text = {
					"商店有可能出现{C:attention}香蕉{}小丑牌",
					"{s:0.8,C:inactive}(每回合有 1/10 的几率销毁）{}",
					"{s:0.8,C:inactive}之前所有赌注也都起效"
				}
			},
			stake_cry_verdant = {
				colour = "Verdant",
				name = "翠绿注",
				text = {
					"所需分数会随每个 {C:attention}底注加速增加",
					"{s:0.8,C:inactive}之前所有赌注也都起效{}"
				}
			},
			stake_cry_yellow = {
				colour = "Yellow",
				name = "灿黄注",
				text = {
					"{C:attention}永恒，易腐，租赁等贴纸{}",
					"有可能出现在所有可以购买的物品上",
					"{s:0.8,C:inactive}之前所有赌注也都起效{}"
				}
			}
		},
		Tag = {
			tag_cry_astral = {
				name = "星界标签",
				text = {
					"下一张在商店里的小丑",
					"增加 {C:dark_edition}星界版本{}并且免费"
				}
			},
			tag_cry_banana = {
				name = "香蕉标签",
				text = {
					"创造{C:attention}#1#",
					"{C:inactive}(必须有空间){}"
				}
			},
			tag_cry_better_voucher = {
				name = "黄金优惠券标签",
				text = {
					"下个商店增加一张 T{C:attention}#1#{} 等级优惠券"
				}
			},
			tag_cry_bettertop_up = {
				name = "进阶充值标签",
				text = {
					"创造 {C:attention}#1#张{C:green}罕见{}小丑",
					"{C:inactive}（必须有空间）{}"
				}
			},
			tag_cry_blur = {
				name = "模糊标签",
				text = {
					"下一张在商店里的小丑",
					"增加 {C:dark_edition}模糊版本{}并且免费"
				}
			},
			tag_cry_booster = {
				name = "增强包标签",
				text = {
					"下一个 {C:cry_code}增强包{} 有",
					"{C:attention}双倍{} 卡牌数量",
					"{C:attention}双倍{} 选择次数"
				}
			},
			tag_cry_bundle = {
				name = "组合标签",
				text = {
					"创造一个 {C:attention}标准标签{}，{C:tarot}吊饰标签{}，",
					"{C:attention}小丑标签{}，和 {C:planet}流星标签"
				}
			},
			tag_cry_cat = {
				name = "猫猫标签",
				text = {
					"喵。",
					"{C:inactive}等级 {C:dark_edition}#1#"
				}
			},
			tag_cry_console = {
				name = "控制台标签",
				text = {
					"给予一个免费",
					"{C:cry_code}代码包"
				}
			},
			tag_cry_double_m = {
				name = "M标签",
				text = {
					"商店增加一张 {C:legendary}M系列小丑{}"
				}
			},
			tag_cry_empowered = {
				name = "强化标签",
				text = {
					"给予一个 {C:spectral}究极幻灵{} 包",
					"包括 {C:legendary,E:1}灵魂{} 和 {C:cry_exotic,E:1}传送门{}"
				}
			},
			tag_cry_epic = {
				name = "史诗标签",
				text = {
					"下个商店有一张半价的",
					"{C:cry_epic}史诗小丑"
				}
			},
			tag_cry_gambler = {
				name = "赌徒标签",
				text = {
					"{C:green}#1# / #2#{} 的几率",
					"创造一个 {C:cry_exotic,E:1}强化{} 标签"
				}
			},
			tag_cry_glass = {
				name = "琉璃标签",
				text = {
					"下一张在商店里的小丑",
					"增加 {C:dark_edition}灰质琉璃{}版本并且免费"
				}
			},
			tag_cry_glitched = {
				name = "故=@+/？”障",
				text = {
					"下《##一张商",
					"//“小&获得 {C:dark_edition}故#_《障&效果并且免@{}"
				}
			},
			tag_cry_gold = {
				name = "鎏金标签",
				text = {
					"下一张在商店里的小丑",
					"增加 {C:dark_edition}鎏金版本{}并且免费"
				}
			},
			tag_cry_gourmand = {
				name = "美餐标签",
				text = {
					"商店里增加一张",
					"免费的{C:attention}食物小丑{}"
				}
			},
			tag_cry_loss = {
				name = "loss",
				text = {
					"给予一个免费",
					"的{C:cry_ascendant}玩梗{}包"
				}
			},
			tag_cry_m = {
				name = "欢愉~标签",
				text = {
					"下一张在商店里的小丑",
					"增加 {C:dark_edition}欢愉{}版本并且免费"
				}
			},
			tag_cry_memory = {
				name = "记忆标签",
				text = {
					"创造 {C:attention}#1#{} 份",
					"本局游戏上一次使用的 {C:attention}标签{}",
					"{s:0.8,C:inactive}复制类标签除外",
					"{s:0.8,C:inactive}当前: {s:0.8,C:attention}#2#"
				}
			},
			tag_cry_mosaic = {
				name = "马赛克标签",
				text = {
					"下一张在商店里的小丑",
					"增加 {C:dark_edition}马赛克版本{}并且免费"
				}
			},
			tag_cry_oversat = {
				name = "过曝标签",
				text = {
					"下一张在商店里的小丑",
					"增加 {C:dark_edition}过曝版本{}并且免费"
				}
			},
			tag_cry_quadruple = {
				name = "四方标签",
				text = {
					"给予 {C:attention}#1#{} 份",
					"下一个选择的 {C:attention}标签",
					"{s:0.8,C:inactive}复制类标签除外"
				}
			},
			tag_cry_quintuple = {
				name = "五重标签",
				text = {
					"给予 {C:attention}#1#{} 份",
					"下一个选择的 {C:attention}标签",
					"{s:0.8,C:inactive}复制类标签除外"
				}
			},
			tag_cry_rework = {
				name = "重制标签",
				text = {
					"商店有一张",
					"{C:dark_edition}#1# {C:cry_code}#2#"
				}
			},
			tag_cry_schematic = {
				name = "原理图标签",
				text = {
					"下个商店有一张",
					"{C:attention}头脑风暴{} "
				}
			},
			tag_cry_scope = {
				name = "机遇标签",
				text = {
					"下回合增加1出牌次数",
					"增加1弃牌次数"
				}
			},
			tag_cry_triple = {
				name = "三连标签",
				text = {
					"给予 {C:attention}#1#{} 份",
					"下一个选择的 {C:attention}标签",
					"{s:0.8,C:inactive}复制类标签除外"
				}
			}
		},
		Tarot = {
			c_cry_automaton = {
				name = "机械人",
				text = {
					"创造 {C:attention}#1#",
					"随机 {C:cry_code}代码{} 卡",
					"{C:inactive}(必须有空间)"
				}
			},
			c_cry_eclipse = {
				name = "日食",
				text = {
					"增强 {C:attention}#1#{} 张选定的卡牌",
					"为 {C:attention}回响卡"
				}
			},
			c_cry_meld = {
				name = "融合",
				text = {
					"选择一张 {C:attention}小丑{} 或",
					"{C:attention}扑克牌{} 将其变成",
					"{C:dark_edition}双面{} "
				}
			},
			c_cry_theblessing = {
				name = "祝福",
				text = {
					"创造 {C:attention}1{}",
					"随机 {C:attention}消耗牌{}",
					"{C:inactive}(必须有空间){}"
				}
			},
			c_cry_seraph = {
				name = "六翼天使",
				text = {
					"增强 {C:attention}#1#{} 张选定的手牌",
					"为 {C:attention}明亮牌",
				},
			},
		},
		Unique = {
			c_cry_potion = {
				name = "魔药",
				text = {
					"使用后获取一种未知的 ",
					"{C:attention}魔力{}",
					"{C:inactive,s:0.7}从巧克力骰子中获取"
				}
			}
		},
		Voucher = {
			v_cry_asteroglyph = {
				name = "星象文字",
				text = {
					"设置底注为 {C:attention}#1#{}"
				}
			},
			v_cry_blankcanvas = {
				name = "空白画布",
				text = {
					"{C:attention}+#1#{} 手牌上限"
				}
			},
			v_cry_clone_machine = {
				name = "克隆机器",
				text = {
					"双倍标签变成",
					"{C:attention}五重标签{}，并且",
					" {C:attention}4X{} 常见"
				}
			},
			v_cry_command_prompt = {
				name = "命令提示符",
				text = {
					"{C:cry_code}代码{} 牌可以",
					"出现在 {C:attention}商店{}"
				}
			},
			v_cry_copies = {
				name = "多重复制",
				text = {
					"双倍标签变成",
					"{C:attention}三连标签{}，并且",
					"是 {C:attention}2X{} 常见"
				}
			},
			v_cry_curate = {
				name = "策展",
				text = {
					"所有牌出现时均",
					"带有 {C:dark_edition}版本{}"
				}
			},
			v_cry_dexterity = {
				name = "灵巧",
				text = {
					"永久",
					"每回合获得 {C:blue}+#1#{} 手牌"
				}
			},
			v_cry_double_down = {
				name = "双倍下注",
				text = {
					"每轮之后，",
					" {C:dark_edition}双面{} 牌背面的所有数值 {X:dark_edition,C:white} X1.5 {}"
				}
			},
			v_cry_double_slit = {
				name = "成对裂隙",
				text = {
					"{C:attention}融合{} 可以",
					"出现在商店和",
					"秘术包中"
				}
			},
			v_cry_double_vision = {
				name = "重影",
				text = {
					"{C:dark_edition}双面{} 牌出现",
					"{C:attention}4X{} 更频繁"
				}
			},
			v_cry_fabric = {
				name = "宇宙结构",
				text = {
					"{C:dark_edition}+#1#{} 小丑槽"
				}
			},
			v_cry_grapplinghook = {
				name = "抓钩",
				text = {
					"{C:attention}+#1#{} 牌",
					"选择限制",
					"{C:inactive,s:0.7}你可以用它做很多事情，比你想象的要多得多。{}"
				}
			},
			v_cry_hyperspacetether = {
				name = "超时空钩锁",
				text = {
					"{C:attention}+#1#{} 牌",
					"选择限制",
					"{C:inactive,s:0.7}注意：未来会有额外的{}",
					"{C:inactive,s:0.7}功能{}"
				}
			},
			v_cry_massproduct = {
				name = "规模量产",
				text = {
					"商店中的所有牌和包",
					"费用为 {C:attention}$1{}"
				}
			},
			v_cry_moneybean = {
				name = "金钱魔豆",
				text = {
					"提高每轮获得的",
					"利息上限至 {C:money}$#1#{}"
				}
			},
			v_cry_overstock_multi = {
				name = "多重库存",
				text = {
					"{C:attention}+#1#{} 卡槽和",
					"{C:attention}+#1#{} 补充包槽",
					"在商店中可用"
				}
			},
			v_cry_pacclimator = {
				name = "星球适应器",
				text = {
					"{C:planet}星球{} 牌出现的概率",
					"{C:attention}X#1#{} ",
					"购买此优惠券后本赛局所有",
					"{C:planet}星球{}牌都{C:green}免费{}"
				}
			},
			v_cry_pairamount_plus = {
				name = "至高山巅",
				text = {
					"打出的牌中每包含一个对子",
					"{C:attention}重新触发{}一次所有 M 小丑"
				}
			},
			v_cry_pairing = {
				name = "配对",
				text = {
					"{C:attention}重新触发{} 所有 M 小丑",
					"如果出牌是 {C:attention}一对"
				}
			},
			v_cry_quantum_computing = {
				name = "量子计算",
				text = {
					"{C:cry_code}代码{} 牌生成时概率",
					"带有 {C:dark_edition}负片{} 版本"
				}
			},
			v_cry_repair_man = {
				name = "修理工",
				text = {
					"{C:attention}重新触发{} 所有 M 小丑",
					"如果出牌包含 {C:attention}一对"
				}
			},
			v_cry_rerollexchange = {
				name = "重掷交换",
				text = {
					"所有重掷",
					"费用 {C:attention}$2{}"
				}
			},
			v_cry_satellite_uplink = {
				name = "卫星串联",
				text = {
					"{C:cry_code}代码{} 牌可能",
					"出现在任何",
					"{C:attention}天体包{}中"
				}
			},
			v_cry_scope = {
				name = "银河望远镜",
				text = {
					"为出牌创造 {C:planet}星球",
					"{C:attention}牌型{}",
					"{C:inactive}(必须有空间){}"
				}
			},
			v_cry_stickyhand = {
				name = "粘粘手",
				text = {
					"选择限制",
					"{C:attention}+#1#{} 牌"
				}
			},
			v_cry_tacclimator = {
				name = "塔罗适应器",
				text = {
					"{C:tarot}塔罗{} 牌出现的概率",
					"{C:attention}X#1#{} ",
					"购买此优惠券后本赛局所有",
					"{C:tarot}塔罗{}牌都{C:green}免费{}"
				}
			},
			v_cry_tag_printer = {
				name = "标签打印机",
				text = {
					"双倍标签变成",
					"{C:attention}四方标签{}，并且",
					" {C:attention}3X{} 常见"
				}
			},
			v_cry_threers = {
				name = "读，写，算",
				text = {
					"永久",
					"每回合获得 {C:red}+#1#{} 弃牌"
				}
			}
		}
	},
	misc = {
		achievement_descriptions = {
			ach_cry_ace_in_crash = "check_for_unlock({type = ace_in_crash})",
			ach_cry_blurred_blurred_joker = "获得模糊的模糊小丑",
			ach_cry_break_infinity = "在次出牌中获得1.79e308筹码",
			ach_cry_bullet_hell = "拥有15个AP小丑",
			ach_cry_cryptid_the_cryptid = "用神秘生物复制神秘生物",
			ach_cry_exodia = "拥有5个域外小丑",
			ach_cry_freak_house = "打出由6和9的红心组成的同花顺，同时拥有Nice",
			ach_cry_googol_play_pass = "灌铅一张Googol Play卡",
			ach_cry_haxxor = "使用作弊代码",
			ach_cry_home_realtor = "在底注 8之前激活快乐之家（不使用均衡牌组或反物质牌组）",
			ach_cry_jokes_on_you = "在底注 1上触发笑料boss的效果并赢得比赛",
			ach_cry_niw_uoy = "达到底注 -8",
			ach_cry_now_the_fun_begins = "获得画布",
			ach_cry_patience_virtue = "在打出第一手牌之前等待薰衣草环 2分钟并击败盲注",
			ach_cry_perfectly_balanced = "使用超平衡牌组击败飞升注",
			ach_cry_pull_request = "让 ://提交 生成它摧毁的相同小丑",
			ach_cry_traffic_jam = "击败所有高峰时段挑战",
			ach_cry_ult_full_skip = "在1回合内获胜",
			ach_cry_used_crash = "使用://崩溃",
			ach_cry_what_have_you_done = "删除或献祭一张域外小丑牌"
		},
		achievement_names = {
			ach_cry_ace_in_crash = "口袋ACE",
			ach_cry_blurred_blurred_joker = "法律盲点",
			ach_cry_break_infinity = "突破无限",
			ach_cry_bullet_hell = "子弹地狱",
			ach_cry_cryptid_the_cryptid = "神秘神秘生物",
			ach_cry_exodia = "艾克佐迪亚",
			ach_cry_freak_house = "怪物之家",
			ach_cry_googol_play_pass = "Googol Play Pass",
			ach_cry_haxxor = "黑客",
			ach_cry_home_realtor = "房产经纪人",
			ach_cry_jokes_on_you = "现在谁是笑料？",
			ach_cry_niw_uoy = "！了赢你",
			ach_cry_now_the_fun_begins = "乐趣开始了",
			ach_cry_patience_virtue = "耐心是美德",
			ach_cry_perfectly_balanced = "完美平衡",
			ach_cry_pull_request = "拉取请求",
			ach_cry_traffic_jam = "交通堵塞",
			ach_cry_ult_full_skip = "终极全跳过",
			ach_cry_used_crash = "早告诉过你",
			ach_cry_what_have_you_done = "你到底做了什么？！"
		},
		challenge_names = {
			c_cry_ballin = "炫酷风采",
			c_cry_boss_rush = "进入地牢",
			c_cry_dagger_war = "匕首战争",
			c_cry_joker_poker = "小丑扑克",
			c_cry_onlycard = "单卡挑战",
			c_cry_rng = "随机挑战",
			c_cry_rush_hour = "高峰时段 I",
			c_cry_rush_hour_ii = "高峰时段 II",
			c_cry_rush_hour_iii = "高峰时段 III",
			c_cry_sticker_sheet = "贴纸纸张",
			c_cry_sticker_sheet_plus = "贴纸纸张+"
		},
		dictionary = {
			b_code_cards = "代码牌",
			b_flip = "翻转",
			b_merge = "融合",
			b_pull = "拉取",
			b_unique_cards = "独特牌",
			cry_active = "激活",
			cry_again_q = "再来？",
			cry_code_apply = "应用",
			cry_code_apply_previous = "应用之前的",
			cry_code_cancel = "取消",
			cry_code_create = "创建",
			cry_code_create_previous = "创建之前的",
			cry_code_enh = "输入增强",
			cry_code_enter_card = "输入一张牌",
			cry_code_execute = "执行",
			cry_code_exploit = "利用",
			cry_code_exploit_previous = "利用之前的",
			cry_code_hand = "输入扑克手牌",
			cry_code_rank = "输入等级",
			cry_critical_hit_ex = "致命一击！",
			cry_critical_miss_ex = "致命失误！",
			cry_curse = "诅咒",
			cry_curse_ex = "诅咒!",
			cry_debuff_obsidian_orb = "拥有所有已击败 Boss 的能力",
			cry_debuff_oldarm = "必须打4张或更少的牌",
			cry_debuff_oldflint = "同花不计分",
			cry_debuff_oldhouse = "葫芦不计分",
			cry_debuff_oldmark = "包含对子的牌型不计分",
			cry_debuff_oldpillar = "顺子不计分",
			cry_epic = "史诗",
			cry_exotic = "域外",
			cry_feat_achievements = "成就",
			["cry_feat_antimatter deck"] = "反物质牌组",
			cry_feat_blinds = "盲注",
			cry_feat_challenges = "挑战",
			["cry_feat_code cards"] = "代码牌",
			["cry_feat_enhanced decks"] = "增强牌组",
			["cry_feat_epic jokers"] = "史诗小丑",
			["cry_feat_exotic jokers"] = "域外小丑",
			["cry_feat_https module"] = "HTTPS 模块",
			cry_feat_jokerdisplay = "展示小丑 (没有意义)",
			["cry_feat_m jokers"] = "M 小丑",
			cry_feat_menu = "自定义主菜单",
			["cry_feat_misc."] = "杂项",
			["cry_feat_misc. decks"] = "杂项牌组",
			["cry_feat_misc. jokers"] = "杂项小丑",
			["cry_feat_more stakes"] = "注",
			cry_feat_planets = "星球",
			cry_feat_sleeves = "牌套",
			cry_feat_spectrals = "幻灵",
			cry_feat_spooky = "万圣节更新",
			cry_feat_tags = "标签",
			["cry_feat_timer mechanics"] = "计时器机制",
			cry_feat_vouchers = "优惠券",
			cry_gaming = "游戏中",
			cry_gaming_ex = "开赌!",
			cry_good_luck_ex = "祝你好运!",
			cry_hand_bulwark = "碉堡",
			cry_hand_clusterfuck = "一坨",
			cry_hand_ultpair = "至尊对子",
			cry_asc_hands = "晋升牌型",
			cry_p_star = "星星",
			cry_hooked_ex = "被勾住!",
			cry_inactive = "Inactive",
			cry_jolly_ex = "红红火火恍恍惚惚红红火火恍恍惚惚!",
			cry_m = "M",
			cry_m_ex = "M!",
			cry_m_minus = "m",
			cry_minus_round = "-1 回合",
			cry_mus_code = "代码牌 (://LETS_BREAK_THE_GAME)",
			cry_mus_exotic = "域外小丑 (by AlexZGreat)",
			cry_mus_high_score = "高分 (最终 Boss [For Your Computer] by AlexZGreat)",
			cry_mus_jimball = "小丑球 (Funkytown by Lipps Inc.)",
			cry_no_triggers = "无触发次数!",
			cry_notif_jimball_1 = "小丑球",
			cry_notif_jimball_2 = "版权提示",
			cry_notif_jimball_d1 = "小丑球播放的音乐 Funkytown,",
			cry_notif_jimball_d2 = "是受到版权保护的",
			cry_notif_jimball_d3 = "不能用于流媒体和视频。",
			cry_plus_cryptid = "+1 神秘生物",
			cry_potion1 = "-1 所有牌型等级",
			cry_potion2 = "X1.15 盲注要求",
			cry_potion3 = "-1 出牌和弃牌",
			cry_set_enable_features = "选择要启用的功能（游戏重新启动后生效）：",
			cry_set_features = "功能",
			cry_set_music = "音乐",
			cry_sobbing = "救救我...",
			cry_sus_ex = "骗子!",
			cry_unredeemed = "Unredeemed...",
			k_code = "代码",
			k_cry_candy = "糖果",
			k_cry_cursed = "诅咒",
			k_cry_epic = "史诗",
			k_cry_exotic = "域外",
			k_cry_meme_pack = "玩梗包",
			k_cry_program_pack = "代码包",
			k_disable_music = "禁用音乐",
			k_end_blind = "结束盲注",
			k_hooked_ex = "钩住了！",
			k_planet_disc = "星周盘",
			k_planet_satellite = "天然卫星",
			k_planet_universe = "整个TMD宇宙",
			k_unique = "独特"
		},
		labels = {
			banana = "香蕉",
			code = "代码",
			cry_astral = "星界",
			cry_azure_seal = "蔚蓝蜡封",
			cry_blur = "模糊",
			cry_double_sided = "双面",
			cry_epic = "史诗",
			cry_exotic = "域外",
			cry_flickering = "闪烁",
			cry_glass = "易碎",
			cry_glitched = "故障",
			cry_gold = "鎏金",
			cry_green_seal = "秩绿蜡封",
			cry_hooked = "钩住",
			cry_m = "欢愉",
			cry_mosaic = "马赛克",
			cry_noisy = "噪声",
			cry_oversat = "过曝",
			cry_possessed = "作祟",
			cry_rigged = "灌铅",
			food_jokers = "食物小丑",
			k_cry_candy = "糖果",
			k_cry_cursed = "诅咒",
			k_cry_epic = "史诗",
			k_cry_exotic = "域外",
			unique = "独特"
		},
		poker_hand_descriptions = {
			cry_Bulwark = {
				"5 张无等级，无花色的牌"
			},
			cry_Clusterfuck = {
				"至少 8 张不包含",
				"对子、同花或顺子的牌"
			},
			cry_UltPair = {
				"两个两对，共两种花色",
				"每对两对是一种花色",
				"他们之间共有两种花色"
			},
			cry_WholeDeck = {
				"在一次出牌中，包含",
				"52张牌的牌组中的每一张牌",
				"你疯了?"
			}
		},
		poker_hands = {
			cry_Bulwark = "碉堡",
			cry_Clusterfuck = "一坨",
			cry_UltPair = "至尊对子",
			cry_WholeDeck = "一整副牌"
		},
		rnj_loc_txts = {
			actions = {
				add_dollars = {
					"获得 {C:money}$#2#{}"
				},
				make_joker = {
					"创造 {C:attention}#2# 小丑{}牌"
				},
				make_planet = {
					"创造 {C:attention}#2#{C:planet} 星球{} 牌"
				},
				make_spectral = {
					"创造 {C:attention}#2#{C:spectral} 幻灵{} 牌"
				},
				make_tarot = {
					"创造 {C:attention}#2#{C:tarot} 塔罗{} 牌"
				}
			},
			conds = {
				big = {
					"如果 {C:attention}盲注{} 是 {C:attention}大 {C:attention}盲注{}"
				},
				boss = {
					"如果 {C:attention}盲注{} 是 {C:attention}Boss {C:attention}盲注{}"
				},
				buy_common = {
					"如果是 {C:blue}普通{} {C:attention}小丑{}"
				},
				buy_uncommon = {
					"如果是 {C:green}罕见{} {C:attention}小丑{}"
				},
				common = {
					"如果是 {C:blue}普通{} {C:attention}小丑{}"
				},
				discards_left = {
					"如果回合结束时剩余 {C:red}#3#{} 次丢弃"
				},
				face = {
					"如果卡牌是 {C:attention}面{} 卡"
				},
				first = {
					"如果是 {C:attention}第一次出牌{}"
				},
				first_discard = {
					"如果是 {C:attention}第一次 {C:attention}丢弃{}"
				},
				hands_left = {
					"如果回合结束时剩余 {C:blue}#3#{} 手牌"
				},
				joker = {
					"如果卡牌是 {C:attention}小丑{}"
				},
				last = {
					"如果是 {C:attention}最后一次{} 出牌"
				},
				last_discard = {
					"如果是 {C:attention}最后一次 {C:attention}丢弃{}"
				},
				non_boss = {
					"如果 {C:attention}盲注{} 是 {C:attention}非Boss {C:attention}盲注{}"
				},
				odds = {
					"以 {C:green}#4# {C:green}中 {C:green}#3#{} 的几率"
				},
				or_less = {
					"如果手牌包含 {C:attention}#3#{} 或更少卡牌"
				},
				or_more = {
					"如果手牌包含 {C:attention}#3#{} 或更多卡牌"
				},
				planet = {
					"如果卡牌是 {C:planet}星球{} 卡"
				},
				poker_hand = {
					"如果手牌是 {C:attention}#3#{}"
				},
				rank = {
					"如果卡牌的等级是 {C:attention}#3#{}"
				},
				rare = {
					"如果是 {C:red}稀有{} {C:attention}小丑{}"
				},
				small = {
					"如果 {C:attention}盲注{} 是 {C:attention}小 {C:attention}盲注{}"
				},
				spectral = {
					"如果卡牌是 {C:spectral}幻灵{} 卡"
				},
				suit = {
					"如果卡牌是 {V:1}#3#{}"
				},
				tarot = {
					"如果卡牌是 {C:tarot}塔罗{} 卡"
				},
				uncommon = {
					"如果是 {C:green}罕见{} {C:attention}小丑{}"
				}
			},
			contexts = {
				after = {
					"每个 {C:attention}手牌{} 后"
				},
				before = {
					"每个 {C:attention}手牌{} 前"
				},
				buying_card = {
					"购买卡牌时"
				},
				debuffed_hand = {
					"如果已打出 {C:attention}手牌{} 被削弱"
				},
				discard = {
					"为每张丢弃的卡牌"
				},
				end_of_round = {
					"回合结束时"
				},
				ending_shop = {
					"在 {C:attention}商店{} 结束时"
				},
				first_hand_drawn = {
					"回合开始时"
				},
				individual_hand_end = {
					"回合结束时手中的每张卡牌"
				},
				individual_hand_score = {
					"结算期间为手中的每张卡牌"
				},
				individual_play = {
					"为每张计分的卡牌"
				},
				joker_main = {

				},
				open_booster = {
					"当 {C:attention}补充包{} 被打开时"
				},
				other_joker = {
					"每个 {C:attention}小丑{}"
				},
				playing_card_added = {
					"每次将 {C:attention}手牌{} 添加到牌组时"
				},
				pre_discard = {
					"每次丢弃前"
				},
				remove_playing_cards = {
					"卡牌被销毁时"
				},
				repetition_hand = {
					"重新触发手中的卡牌"
				},
				repetition_play = {
					"重新触发已打出的卡牌"
				},
				reroll_shop = {
					"重roll商店"
				},
				selling_card = {
					"出售卡牌时"
				},
				selling_self = {
					"出售此卡时"
				},
				setting_blind = {
					"选择 {C:attention}盲注{} 时"
				},
				skip_blind = {
					"跳过 {C:attention}盲注{} 时"
				},
				skipping_booster = {
					"跳过任何 {C:attention}补充包{} 时"
				},
				using_consumeable = {
					"使用 {C:attention}消耗牌{} 卡牌时"
				}
			},
			stats = {
				h_size = {
					"{C:attention}+#2#{} 手牌数目"
				},
				money = {
					"{C:money}+$#2#{} 金钱"
				},
				plus_chips = {
					"{C:blue}+#2#{} 筹码"
				},
				plus_mult = {
					"{C:red}+#2#{} 增加倍数"
				},
				x_chips = {
					"{X:blue,C:white} X#2#{} 筹码"
				},
				x_mult = {
					"{X:red,C:white} X#2#{} 倍数"
				}
			},
			stats_inactive = {
				h_size = {
					"{C:inactive}(当前 {C:attention}+#1#{C:inactive} 手牌数目)"
				},
				money = {
					"{C:inactive}(当前 {C:money}+$#1#{C:inactive})"
				},
				plus_chips = {
					"{C:inactive}(当前 {C:blue}+#1#{C:inactive} 筹码)"
				},
				plus_mult = {
					"{C:inactive}(当前 {C:red}+#1#{C:inactive} 倍率)"
				},
				x_chips = {
					"{C:inactive}(当前 {X:blue,C:white} X#1# {C:inactive} 筹码)"
				},
				x_mult = {
					"{C:inactive}(当前 {X:red,C:white} X#1# {C:inactive} 倍率)"
				}
			}
		},
		v_dictionary = {
			a_candy = {
				"+#1# 糖果"
			},
			a_powchips = {
				"^#1# 筹码"
			},
			a_powchips_minus = {
				"-^#1# 筹码"
			},
			a_powmult = {
				"^#1# 倍率"
			},
			a_powmult_minus = {
				"-^#1# 倍率"
			},
			a_powmultchips = {
				"^#1# 倍率+筹码"
			},
			a_powmultchips_minus = {
				"-^#1# 倍率+筹码"
			},
			a_round = {
				"+#1# 回合"
			},
			a_round_minus = {
				"-#1# 回合"
			},
			a_tag = {
				"#1# 标签"
			},
			a_tags = {
				"#1# 标签"
			},
			a_xchips = {
				"X#1# 筹码"
			},
			a_xchips_minus = {
				"-X#1# 筹码"
			},
			cry_art = {
				"美术: #1#"
			},
			cry_code = {
				"程序: #1#"
			},
			cry_idea = {
				"想法: #1#"
			},
			cry_sticker_desc = {
				"使用这张小丑在",
				"#2#Stake#3# 难度",
				"赢得 #2##1#"
			},
			cry_sticker_name = {
				"#1# 贴纸"
			}
		},
		v_text = {
			ch_c_all_rnj = {
				"所有小丑都是 {C:attention}RNJoker{}"
			},
			ch_c_cry_all_banana = {
				"所有小丑都是 {C:eternal}香蕉{}"
			},
			ch_c_cry_all_perishable = {
				"所有小丑都是 {C:eternal}易腐{}"
			},
			ch_c_cry_all_pinned = {
				"所有小丑都是 {C:eternal}固定{}"
			},
			ch_c_cry_all_rental = {
				"所有小丑都是 {C:eternal}租赁{}"
			},
			ch_c_cry_no_boosters = {
				"{C:attention}补充包{}不再出现在商店中"
			},
			ch_c_cry_no_consumables = {
				"不再出现{C:attention}消耗牌{} "
			},
			ch_c_cry_no_rerolls = {
				"禁止 {C:attention}重掷{}"
			},
			ch_c_cry_no_tags = {
				"跳过功能已 {C:attention}禁用{}"
			},
			ch_c_cry_no_vouchers = {
				"{C:attention}优惠券{} 不再出现在商店中"
			},
			ch_c_cry_rush_hour = {
				"所有 Boss 盲注都是 {C:attention}时钟{} 或 {C:attention}薰衣草循环"
			},
			ch_c_cry_rush_hour_ii = {
				"所有盲注都是 {C:attention}Boss 盲注{}"
			},
			ch_c_cry_rush_hour_iii = {
				"{C:attention}时钟{} 和 {C:attention}薰衣草循环{} 的规模是 {C:attention}两倍{} 快"
			},
			ch_c_cry_sticker_sheet_plus = {
				"所有可购买的物品都有所有贴纸"
			}
		},
		very_fair_quips = {
			{
				"L",
				"没有优惠券",
				"给你"
			},
			{
				"傻瓜",
				"你以为我会",
				"给你优惠券？"
			},
			{
				"不行！",
				"这里没有优惠券！",
				"(崩溃版)"
			},
			{
				"操作水平问题",
				"想象一下能",
				"获得优惠券的水平"
			},
			{
				"小丑球",
				"管理层",
				"忘记补货了"
			},
			{
				"哎呀！",
				"没有优惠券",
				""
			},
			{
				"你这个小丑,",
				"你在这还在",
				"看什么看呢？哈哈"
			},
			{
				"优惠券",
				"在",
				"另一个城堡"
			},
			{
				"$0",
				"空白优惠券",
				"(明白了吗？)"
			},
			{
				"错误",
				"无法对 NIL 值进行算术运算",
				"(T4优惠券.lua)"
			},
			{
				"100% OFF",
				"所有优惠券",
				"(有人已经买了)"
			},
			{
				"稍后再试",
				"提示：你没有",
				"足够的钱"
			},
			{
				"啊？",
				"优惠券 ",
				"那甚至不是一个词..."
			},
			{
				"按住 R",
				"补货",
				"所有优惠券"
			},
			{
				"你知道吗？",
				"按 ALT+F4",
				"会得到免费优惠券！"
			},
			{
				"对不起，",
				"由于预算削减",
				"没有优惠券"
			},
			{
				"拨打 1-600-JIMBO",
				"来评价你的",
				"优惠券体验"
			},
			{
				"击败",
				"底注 39 BOSS 盲注",
				"以补货"
			},
			{
				"来个魔术",
				"我把这张优惠券",
				"变消失了~"
			},
			{
				"为什么优惠券像",
				"写字台一样？"
			},
			{
				"我们已经撤回了",
				"你的优惠券，它们",
				"在其他局中会更好用"
			},
			{
				"为什么叫优惠券",
				"既不优惠",
				"又没有券"
			},
			{
				"对不起",
				"优惠券正在经历",
				"VOUCHIFIA ABORTUS"
			},
			{
				"不幸的是",
				"优惠券重写更新",
				"已被取消"
			},
			{
				"击败",
				"BOSS 盲注",
				"以改变……啥都不变"
			},
			{
				"鸟儿在歌唱，花儿在绽放",
				"像你这样的孩子...",
				"没有优惠券可买"
			},
			{
				"我们很抱歉",
				"由于沙门氏菌污染",
				"所有优惠券都已被召回"
			},
			{
				"优惠券未能到达",
				"由于商店布局超出",
				"200% 预算"
			},
			{
				"你喜欢",
				"买优惠券，对吧",
				"你是优惠券买家"
			},
			{
				"优惠券",
				"!E",
				"优惠券池"
			},
			{
				"没有",
				"优惠券"
			},
			{
				"没有圣诞老人",
				"也没有优惠券"
			},
			{
				"",
				"优惠券't",
				""
			},
			{
				"你",
				"刚刚输掉了",
				"游戏"
			},
			{
				"我可以给你",
				"一个漂亮的鸡蛋",
				"在这些困难时期？"
			},
			{
				"出门摸摸草",
				"而不是玩",
				"这个牌组"
			},
			{
				"你现在可以",
				"玩蓝色牌组",
				"对吧"
			},
			{
				"免费域外小丑！",
				"快来拿，在它还没",
				"卖完之前（已售罄）"
			},
			{
				"证明他们错了",
				"购买一张隐形",
				"优惠券，仅需 $10"
			},
			{
				"",
				"没有优惠券？",
				""
			},
			{
				"看到这个广告了吗？",
				"如果你看到了，那就说明它有效",
				"你也可以拥有它"
			},
			{
				"你现在错过了",
				"至少 5 张优惠券",
				"噔噔等噔~"
			},
			{
				"10",
				"20 没有优惠券 XD",
				"30 返回 10"
			},
			{
				"优惠券",
				"是一项高级功能",
				"$199.99 JOLLARS 解锁"
			},
			{
				"真正的无优惠券！ ! ",
				"仅限飞升注",
				"超平衡的牌组"
			},
			{
				"享受你的",
				"优惠券体验吗？在 JESTELP 上",
				"给我们一个五星评价"
			},
			{
				"免费优惠券",
				"火辣的单身优惠券就在你附近",
				"使用这个技巧快速获得优惠券"
			},
			{
				"隆重介绍",
				"第一张 T0 优惠券！",
				"(即将来到 Cryptid 1.0)"
			},
			{
				"一张优惠券！",
				"但它只是想象中的",
				"我还以为你想要呢"
			},
			{
				"关闭广告拦截器",
				"没有广告，我们就不能",
				"向你出售优惠券"
			},
			{
				"如果你有",
				"关于这个的问题",
				"请通过 NORESPONSE@JMAIL.COM 发送电子邮件给我们"
			},
			{
				"没有足够的钱",
				"来购买这张优惠券",
				"所以我们为什么要把它放在这里？"
			},
			{
				"想要优惠券吗？",
				"那就闭嘴",
				"你不能得到任何优惠券 笑死"
			},
			{
				"^$%& 不",
				"优惠券 ^%&% %&$^% 给你",
				"$%&%%$ %&$&*%$^"
			},
			{
				"一张优惠券 (相信)",
				"|/|",
				"|/|"
			},
			{
				"... --- ...",
				".--. .-.. .- -.-- . .-. -.. . -.-. --- -.. . -.. -- --- .-. ... .",
				"-.-. --- -.. . - --- ..-. .. -. -.. .- ...- --- ..- -.-. .... . .-."
			},
			{
				"开始游戏 > 新一局",
				"盯着屏幕什么也不做",
				"一个小时或两个小时"
			},
			{
				"我们非常抱歉",
				"上一个人紧急购买了",
				"所有优惠券"
			},
			{
				"没有优惠券",
				"可买的感觉如何"
			},
			{
				"小丑球掷出 1",
				"把所有优惠券",
				"扔进了一个沟里"
			},
			{
				"尝试索引",
				"字段 '优惠券'",
				"(一个 NIL 值)"
			},
			{
				"哦，你真的以为阅读所有这些行会让你的优惠券回来？",
				"很抱歉告诉你，这副牌中没有你所寻求的优惠券。",
				"这个异常长的文本是为了浪费你的时间和精力而设计的。"
			},
			{
				"访问",
				"https://youtu.be/p7YXXieghto",
				"获取免费优惠券"
			}
		}
	}
}
